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You play the Surfer, shooting his way through five three-section [[GameLevel levels]]. You can choose which level to play, just like VideoGame/MegaMan. At the end of each level, you fight a BossBattle against a villain from the ''Silver Surfer'' comics universe, and gain one piece of a DismantledMacGuffin, known in-game only as the "device". Once you have finished all five levels, Galactus sends you into the Magik Domain to retrieve the final piece of the device. After more shooting and a FinalBoss (a giant purple guy with a huge pistol, despite the boss mugshot featuring a picture of what appears to be Mr. Sinister, who is neither a Silver Surfer villain or even actually appearing in the game beside the mugshot, and not the master of the Magik Domain either) you retrieve the final piece of the device. Galactus says "It's mine!", but the Surfer says [[http://www.vgmuseum.com/end/nes/a/silver.htm "No, it's too dangerous"]] and hides it away. [[AWinnerIsYou The end.]]

to:

You play the Surfer, shooting his way through five three-section [[GameLevel levels]]. You can choose which level to play, just like VideoGame/MegaMan.''VideoGame/MegaMan''. At the end of each level, you fight a BossBattle against a villain from the ''Silver Surfer'' comics universe, and gain one piece of a DismantledMacGuffin, known in-game only as the "device". Once you have finished all five levels, Galactus sends you into the Magik Domain to retrieve the final piece of the device. After more shooting and a FinalBoss (a giant purple guy with a huge pistol, despite the boss mugshot featuring a picture of what appears to be Mr. Sinister, who is neither a Silver Surfer villain or even actually appearing in the game beside the mugshot, and not the master of the Magik Domain either) you retrieve the final piece of the device. Galactus says "It's mine!", but the Surfer says [[http://www.vgmuseum.com/end/nes/a/silver.htm "No, it's too dangerous"]] and hides it away. [[AWinnerIsYou The end.]]
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* AWinnerIsYou: You get a two sentence ending

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* AWinnerIsYou: You get a two sentence endingending. It's an ending, but compared to the insanity that you have to go through to get it, it's more than likely not worth the trouble.

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Changed: 568

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%%* BigFancyCastle: Mephisto

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%%* ** Also, Mephisto's first and second sections are filled with scary enemies
*
BigFancyCastle: MephistoMephisto's first two sections take place in a terrain similar to a haunted castle.



* EveryBulletIsATracer: This is the only way to tell what is a wall that will kill Silver Surfer and what he can fly over so keep shooting!

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* EveryBulletIsATracer: This is the only way to tell what is a wall that will kill Silver Surfer and what he can fly over [[note]] If the bullet doesn't pass through a part of the scenery, it's a wall that you must avoid [[/note]] so keep shooting!



* LethalLavaLand: This is Firelord's terrain, which combines with an UndergroundLevel as a volcanic-like cavern for the first two sections of the area



%%* OneHitPointWonder: The Surfer.

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%%* * OneHitPointWonder: The Surfer.Surfer cannot take ANY damage ever, or even hit a wall, unless the invincibility cheat is turned on.



%%* SideView: Most of the sections

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%%* * SideView: Most of the sectionssections are in side-scroller fashion, and the third sections will always be a side view.



%%* TopDownView: The minority of the sections
%%* UndergroundLevel: Firelord

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%%* * TopDownView: The minority At least one of the sections
%%*
first two sections in each stage has a top-down view of the Surfer moving towards the top of the screen.
*
UndergroundLevel: FirelordFirelord's level takes place in an underground LethalLavaLand cave for its first two sections.
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* UnstableEquilibrium: The game gets much easier with a power up or three and some sections practically require it. If you are not good enough to get power ups you are probably not good enough to beat the game.

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* UnstableEquilibrium: The game gets much easier with a power up or three and some sections practically require it. If you are not good enough to get power ups and keep them, you are probably not good enough to beat the game.

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Commented out Zero Context Examples.


%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* BattleshipRaid: Emperor

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* %%* BattleshipRaid: Emperor



* BigFancyCastle: Mephisto

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* %%* BigFancyCastle: Mephisto



* CheckPoint: The sections.

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* %%* CheckPoint: The sections.



* DismantledMacGuffin: The dubious device

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* %%* DismantledMacGuffin: The dubious device



* FlashOfPain: The enemies, Silver Surfer just dies

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* %%* FlashOfPain: The enemies, Silver Surfer just dies



* MissionControl: Galactus.
* NintendoHard: One of the hardest games ever made.
* OneHitPointWonder: The Surfer.
* RuinsForRuinsSake: Possessor

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* %%* MissionControl: Galactus.
* %%* NintendoHard: One of the hardest games ever made.
* %%* OneHitPointWonder: The Surfer.
* %%* RuinsForRuinsSake: Possessor



* SideView: Most of the sections

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* %%* SideView: Most of the sections



* TopDownView: The minority of the sections
* UndergroundLevel: Firelord

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* %%* TopDownView: The minority of the sections
* %%* UndergroundLevel: Firelord

Added: 173

Changed: 3

Removed: 174



!This videogame provides examples of:

to:

!This !!This videogame provides examples of:



** BossInMooksClothing: Sometimes a regular enemy that simply takes more hits than normal will be a section boss. Though since every enemy takes more hits that you and sometimes have a tendency to fly off screen most players likely will not notice the difference.

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** BossInMooksClothing: * BossInMookClothing: Sometimes a regular enemy that simply takes more hits than normal will be a section boss. Though since every enemy takes more hits that you and sometimes have a tendency to fly off screen most players likely will not notice the difference.



** SpikesOfDoom: Also noted is that while everything kills Silver Surfer already, making spikes seem redundant, there is a section where a pumpkin can get impaled on a spike.


Added DiffLines:

* SpikesOfDoom: Also noted is that while everything kills Silver Surfer already, making spikes seem redundant, there is a section where a pumpkin can get impaled on a spike.
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Added DiffLines:

* HitboxDissonance: Averted. Shmups with as many obstacles as this game usually limit the player's vulnerable area to a small box in the center of the player. In this game, Silver Surfer's entire surfboard is part of his hitbox, which is especially large in the vertical sections.
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* HardLevelsEasyBosses: The boss fights are a joke compared to the levels
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->''"Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fuckin' nuts. And if that's a bit too theoretical to accept, then let me explain it this way. Imagine playing ''VideoGame/MegaMan2''. Imagine you have no health bar. Imagine if you get one single fucking time, you're dead. And is that fair? It's challenging, yes. But, it's not to say that unless you're a hardcore expert, you're gonna take a few hits sooner or later. Now, I'm not done. Imagine on top of that, multiply the number of enemies on the screen and give them more hit points. Imagine if you were playing [[Videogame/TheLegendOfZeldaI Zelda]] and you weren't allowed to get hit once, or touch any of the walls or blocks."''

to:

->''"Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fuckin' nuts. And if that's a bit too theoretical to accept, then let me explain it this way. Imagine playing ''VideoGame/MegaMan2''. Imagine you have no health bar. Imagine if you get hit one single fucking time, you're dead. And is that fair? It's challenging, yes. But, it's not to say that unless you're a hardcore expert, you're gonna take a few hits sooner or later. Now, I'm not done. Imagine on top of that, multiply the number of enemies on the screen and give them more hit points. Imagine if you were playing [[Videogame/TheLegendOfZeldaI Zelda]] and you weren't allowed to get hit once, or touch any of the walls or blocks."''
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* BigBoosHaunt: [[spoiler: The magik domain]], hey it may be an excuse plot but the game still does try and surprise you.

to:

* BigBoosHaunt: [[spoiler: The magik domain]], hey it may be an excuse plot but the game still does try and surprise you.
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* DeathThrows: Silver Sufer, most of everything else just explodes.

to:

* DeathThrows: Silver Sufer, Surfer, most of everything else just explodes.
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You play the Surfer, shooting his way through five three-section [[GameLevel levels]]. You can choose which level to play, just like VideoGame/MegaMan. At the end of each level, you fight a BossBattle against a villain from the ''Silver Surfer'' comics universe, and gain one piece of a DismantledMacGuffin, known in-game only as the "device". Once you have finished all five levels, Galactus sends you into the Magik Domain to retrieve the final piece of the device. After more shooting and a FinalBoss (a giant purple guy with a huge pistol) you retrieve the final piece of the device. Galactus says "It's mine!", but the Surfer says [[http://www.vgmuseum.com/end/nes/a/silver.htm "No, it's too dangerous"]] and hides it away. [[AWinnerIsYou The end.]]

to:

You play the Surfer, shooting his way through five three-section [[GameLevel levels]]. You can choose which level to play, just like VideoGame/MegaMan. At the end of each level, you fight a BossBattle against a villain from the ''Silver Surfer'' comics universe, and gain one piece of a DismantledMacGuffin, known in-game only as the "device". Once you have finished all five levels, Galactus sends you into the Magik Domain to retrieve the final piece of the device. After more shooting and a FinalBoss (a giant purple guy with a huge pistol) pistol, despite the boss mugshot featuring a picture of what appears to be Mr. Sinister, who is neither a Silver Surfer villain or even actually appearing in the game beside the mugshot, and not the master of the Magik Domain either) you retrieve the final piece of the device. Galactus says "It's mine!", but the Surfer says [[http://www.vgmuseum.com/end/nes/a/silver.htm "No, it's too dangerous"]] and hides it away. [[AWinnerIsYou The end.]]
Is there an issue? Send a MessageReason:
None


** SpikesOfDoom: Also noted is that while everything kills Silver Surfer already, making spikes seem redundant, many enemies can pass through the walls that kill Surfer but will get impaled on spikes.

to:

** SpikesOfDoom: Also noted is that while everything kills Silver Surfer already, making spikes seem redundant, many enemies there is a section where a pumpkin can pass through the walls that kill Surfer but will get impaled on spikes.a spike.
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None

Added DiffLines:

** SpikesOfDoom: Also noted is that while everything kills Silver Surfer already, making spikes seem redundant, many enemies can pass through the walls that kill Surfer but will get impaled on spikes.
* DeathThrows: Silver Sufer, most of everything else just explodes.


Added DiffLines:

* Every10000Points: That would be too easy apparently, so you must score 100,000 points to get an extra life.
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* {{Cutscene}}: After the first five levels you get some dialog about the magic domain

to:

* {{Cutscene}}: After the first five levels you get some dialog about the magic magik domain
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* BossBattle: At the end of every section, though they not very climatic (for this game's standards anyway)

to:

* BossBattle: At the end of every section, though they not very climatic (for this they are still within the game's standards anyway)difficulty level for the most part.
** BossInMooksClothing: Sometimes a regular enemy that simply takes more hits than normal will be a section boss. Though since every enemy takes more hits that you and sometimes have a tendency to fly off screen most players likely will not notice the difference.



* DenialOfDiagonalAttack: In horizontal stages but you can shoot diagonally in vertical stages.




to:

* UnstableEquilibrium: The game gets much easier with a power up or three and some sections practically require it. If you are not good enough to get power ups you are probably not good enough to beat the game.
Is there an issue? Send a MessageReason:
None


->''"Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fuckin' nuts. And if that's a bit too theoretical to accept, then let me explain it this way. Imagine playing ''VideoGame/MegaMan2''. Imagine you have no health bar. Imagine if you get one single fucking time, you're dead. And is that fair? It's challenging, yes. But, it's not to say that unless you're a hardcore expert, you're gonna take a few hits sooner or later. Now, I'm not done. Imagine on top of that, multiply the number of enemies on the screen and give them more hit points. Imagine if you were playing [[VideoGame/TheLegendOfZelda Zelda]] and you weren't allowed to get hit once, or touch any of the walls or blocks."''

to:

->''"Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fuckin' nuts. And if that's a bit too theoretical to accept, then let me explain it this way. Imagine playing ''VideoGame/MegaMan2''. Imagine you have no health bar. Imagine if you get one single fucking time, you're dead. And is that fair? It's challenging, yes. But, it's not to say that unless you're a hardcore expert, you're gonna take a few hits sooner or later. Now, I'm not done. Imagine on top of that, multiply the number of enemies on the screen and give them more hit points. Imagine if you were playing [[VideoGame/TheLegendOfZelda [[Videogame/TheLegendOfZeldaI Zelda]] and you weren't allowed to get hit once, or touch any of the walls or blocks."''
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None


* ShootEmUp: Well, what other game could do Silver Surfer justice, not that comic fans thought it did.

to:

* ShootEmUp: Well, what other game else could do Silver Surfer justice, not justice? (not that comic fans thought it did.did)
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* AWinnerIsYou: You get a two sentence ending



* AWinnerIsYou
* AutoScrollingLevel
* BossBattle

to:

* AWinnerIsYou
AthleticArenaLevel: Reptyl combines this with JungleJapes
* AutoScrollingLevel
AutoScrollingLevel: It briefly stops at points till you clear the screen of enough enemies on some levels
* BossBattleBattleshipRaid: Emperor
* BigBoosHaunt: [[spoiler: The magik domain]], hey it may be an excuse plot but the game still does try and surprise you.
* BigFancyCastle: Mephisto
* BossBattle: At the end of every section, though they not very climatic (for this game's standards anyway)



* {{Cutscene}}
* DeadlyWalls
* DismantledMacGuffin
* EveryBulletIsATracer
* ExcusePlot

to:

* {{Cutscene}}
{{Cutscene}}: After the first five levels you get some dialog about the magic domain
* DeadlyWalls
DeadlyWalls: If his board so much as touches anything not a power up Silver Surfer dies
* DismantledMacGuffin
DismantledMacGuffin: The dubious device
* EveryBulletIsATracer
EveryBulletIsATracer: This is the only way to tell what is a wall that will kill Silver Surfer and what he can fly over so keep shooting!
* ExcusePlotExcusePlot: Galactus wants Silver Surfer to get six parts of a device. Forces of magik. Something something wrong hands.



* FinalBoss
* FlashOfPain

to:

* FinalBoss
FinalBoss: Not that there is any real build up to it or explanation as to what it is.
* FlashOfPainFlashOfPain: The enemies, Silver Surfer just dies



* ShootEmUp
* SideView
* TopDownView

to:

* ShootEmUp
RuinsForRuinsSake: Possessor
* SideView
ShootEmUp: Well, what other game could do Silver Surfer justice, not that comic fans thought it did.
* TopDownView
SideView: Most of the sections
* TopDownView: The minority of the sections
* UndergroundLevel: Firelord
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None


->''"Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fuckin' nuts. And if that's a bit too theoretical to accept, then let me explain it this way. Imagine playing MegaMan2. Imagine you have no health bar. Imagine if you get one single fucking time, you're dead. And is that fair? It's challenging, yes. But, it's not to say that unless you're a hardcore expert, you're gonna take a few hits sooner or later. Now, I'm not done. Imagine on top of that, multiply the number of enemies on the screen and give them more hit points. Imagine if you were playing [[TheLegendOfZelda Zelda]] and you weren't allowed to get hit once, or touch any of the walls or blocks."''
-->-- '''WebVideo/TheAngryVideoGameNerd''', [[https://www.youtube.com/watch?v=gvnRBywkUZ0 Silver Surfer]]

to:

->''"Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fuckin' nuts. And if that's a bit too theoretical to accept, then let me explain it this way. Imagine playing MegaMan2.''VideoGame/MegaMan2''. Imagine you have no health bar. Imagine if you get one single fucking time, you're dead. And is that fair? It's challenging, yes. But, it's not to say that unless you're a hardcore expert, you're gonna take a few hits sooner or later. Now, I'm not done. Imagine on top of that, multiply the number of enemies on the screen and give them more hit points. Imagine if you were playing [[TheLegendOfZelda [[VideoGame/TheLegendOfZelda Zelda]] and you weren't allowed to get hit once, or touch any of the walls or blocks."''
-->-- '''WebVideo/TheAngryVideoGameNerd''', [[https://www.youtube.com/watch?v=gvnRBywkUZ0 Silver Surfer]]
Surfer review]]
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Added DiffLines:

* AdaptationalWimp: Silver Surfer himself, in the most blatant example possible; going from near-godlike powers to dying in one hit from the slightest tap from literally anything, including rubber ducks.
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[[caption-width-right:255:You'll be seeing this screen [[NintendoHard a lot]].]]

to:

[[caption-width-right:255:You'll [[caption-width-right:255:[[NintendoHard You'll be seeing this screen [[NintendoHard a lot]].]]



-->-- '''TheAngryVideoGameNerd''', [[https://www.youtube.com/watch?v=gvnRBywkUZ0 Silver Surfer]]

''Silver Surfer'' is an [[AutoScrollingLevel auto scrolling]] ShootEmUp with SideView and TopDownView levels, based on the [[SilverSurfer comic book series]]. It was developed by Software Creations and released in 1990 for the NintendoEntertainmentSystem. It is considered one of the [[NintendoHard hardest]] games ever made.

to:

-->-- '''TheAngryVideoGameNerd''', '''WebVideo/TheAngryVideoGameNerd''', [[https://www.youtube.com/watch?v=gvnRBywkUZ0 Silver Surfer]]

''Silver Surfer'' is an [[AutoScrollingLevel auto scrolling]] ShootEmUp with SideView and TopDownView levels, based on the [[SilverSurfer [[ComicBook/SilverSurfer comic book series]]. It was developed by Software Creations and released in 1990 for the NintendoEntertainmentSystem. It is considered one of the [[NintendoHard hardest]] games ever made.



!!''Silver Surfer'' provides examples of:

to:

!!''Silver Surfer'' !This videogame provides examples of:


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Is there an issue? Send a MessageReason:
As part of the Wasted Song rename and cleanup, I copied an example from \'\'I Wanna Be The Guy\'\'. It\'s by far the one with the most context here, next to a bunch of Zero Context Examples.

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* LongSongShortScene: There's a ton of great 8-bit music in this game. The problem is that, with death so frequent, you'll inevitably only hear the first few bars on each life.
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''Silver Surfer'' is an [[AutoScrollingLevel auto scrolling]] ShootEmUp with SideView and TopDownView levels, based on the [[SilverSurfer comic book series]]. Released in 1990 for the NintendoEntertainmentSystem, and considered one of the [[NintendoHard hardest]] games ever made.

to:

''Silver Surfer'' is an [[AutoScrollingLevel auto scrolling]] ShootEmUp with SideView and TopDownView levels, based on the [[SilverSurfer comic book series]]. Released It was developed by Software Creations and released in 1990 for the NintendoEntertainmentSystem, and NintendoEntertainmentSystem. It is considered one of the [[NintendoHard hardest]] games ever made.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fuckin' nuts. And if that's a bit too theoretical to accept, then let me explain it this way. Imagine playing MegaMan2. Imagine you have no health bar. Imagine if you get one single fucking time, you're dead. And is that fair? It's challenging, yes. But, it's not to say that unless you're a hardcore expert, you're gonna take a few hits sooner or later. Now, I'm not done. Imagine on top of that, multiply the number of enemies on the screen and give them more hit points. Imagine if you were playing [[TheLegendOfZelda Zelda]] and you weren't allowed to get hit once, or touch any of the walls or blocks."''
-->-- '''TheAngryVideoGameNerd''', [[https://www.youtube.com/watch?v=gvnRBywkUZ0 Silver Surfer]]
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Added DiffLines:

* ExcusePlot
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[[caption-width-right:255:You'll be seeing this screen a lot.]]

to:

[[caption-width-right:255:You'll be seeing this screen [[NintendoHard a lot.lot]].]]

Added: 20

Changed: 19

Removed: 21

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''Silver Surfer'' is a [[FixedScrollingLevel fixed scrolling]] ShootEmUp with SideView and TopDownView levels, based on the [[SilverSurfer comic book series]]. Released in 1990 for the NintendoEntertainmentSystem, and considered one of the [[NintendoHard hardest]] games ever made.

to:

''Silver Surfer'' is a [[FixedScrollingLevel fixed an [[AutoScrollingLevel auto scrolling]] ShootEmUp with SideView and TopDownView levels, based on the [[SilverSurfer comic book series]]. Released in 1990 for the NintendoEntertainmentSystem, and considered one of the [[NintendoHard hardest]] games ever made.



* AutoScrollingLevel



* FixedScrollingLevel
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Added DiffLines:

[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/surfergameover_4760.jpg]]
[[caption-width-right:255:You'll be seeing this screen a lot.]]
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You play the Surfer, shooting his way through five three-section [[GameLevel levels]]. You can choose which level to play, just like Game/MegaMan. At the end of each level, you fight a BossBattle against a villain from the ''Silver Surfer'' comics universe, and gain one piece of a DismantledMacGuffin, known in-game only as the "device". Once you have finished all five levels, Galactus sends you into the Magik Domain to retrieve the final piece of the device. After more shooting and a FinalBoss (a giant purple guy with a huge pistol) you retrieve the final piece of the device. Galactus says "It's mine!", but the Surfer says [[http://www.vgmuseum.com/end/nes/a/silver.htm "No, it's too dangerous"]] and hides it away. [[AWinnerIsYou The end.]]

to:

You play the Surfer, shooting his way through five three-section [[GameLevel levels]]. You can choose which level to play, just like Game/MegaMan.VideoGame/MegaMan. At the end of each level, you fight a BossBattle against a villain from the ''Silver Surfer'' comics universe, and gain one piece of a DismantledMacGuffin, known in-game only as the "device". Once you have finished all five levels, Galactus sends you into the Magik Domain to retrieve the final piece of the device. After more shooting and a FinalBoss (a giant purple guy with a huge pistol) you retrieve the final piece of the device. Galactus says "It's mine!", but the Surfer says [[http://www.vgmuseum.com/end/nes/a/silver.htm "No, it's too dangerous"]] and hides it away. [[AWinnerIsYou The end.]]

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