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** Characters' stat growths will level off and point regenerations will decrease as they age, reflecting them peaking physically and mentally and no longer having the stamina they may have had in their younger years. In the most extreme example, Wil Knights, who rejoins the story as an old man, suffers permanent HP and WP losses ([[BadassGrandpa which still leaves him with respectable abilities, to be fair]])
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* WonTheWarLostThePeace: Kelvin manages to outlast Cantal and claim Hahn Nova for himself, but [[spoiler:two years after his victory, his alliance crumbles and the world descends into complete anarchy anyway]].

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* WonTheWarLostThePeace: Kelvin manages to outlast Cantal and claim Hahn Nova for himself, but [[spoiler:two years after his victory, his alliance crumbles and starts crumbling. Kelvin defeats the world descends into complete anarchy anyway]].first rebellion on the battlefield, but it doesn't stop other lords from breaking out of the alliance, leading to a period of global war]].
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* {{Jerkass}}: Charles, Kelvin's son, is unabashedly an haughty and despicable person with little care for others. It is a miracle that his own son, David, turned into a wise and kind kuler, as those two couldn't be more opposite.

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* {{Jerkass}}: Charles, Kelvin's son, is unabashedly an haughty and despicable person with little care for others. It is a miracle that his own son, David, turned into a wise and kind kuler, ruler, as those two couldn't be more opposite.
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* ColdIron: Steel items dampen Anima in their vicinity; this makes them good at defending against enemy spells at the cost of weakening the user's own magical abilities.
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* SpellBlade: Ubiquitous. A majority of non-steel weapons can have their basic attack enhanced by imbuing them with magical power even if you don't specifically equip the character with weapon-appropriate Hybrid Arts, though the element of this power depends on the weapon. Gustave is the only playable character who is incapable of doing this, due to his UnSorcerer status.
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Only Child Syndrome is now about stereotypes associated with Only Children.


* OnlyChildSyndrome: The Knights family has one child per generation starting with Wil. Averted by the royal families, which usually have several children and complex inheritances.
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* GenerationalSaga: The tale follows three generations of the Knights family, and two generations of the Finney and Jade families (along with other nobility). Some third-generation characters from the Gustave storyline make it into the Knights storyline, but the final leader of the Gustave storyline is second-generation - specifically, [[spoiler: Kelvin's youngest son]].

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* GenerationalSaga: The tale follows three generations of the Knights family, and two generations of the Finney and Jade families (along with other nobility). Some third-generation characters from the Gustave storyline make it into the Knights storyline, but the final leader of the Gustave storyline is second-generation - specifically, [[spoiler: Kelvin's youngest son]].though not vice versa (at least publically).
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YMMV. Moved.


* DifficultySpike:
** Each generation change comes with one if the player is unprepared. Ginny's first scenario can be rather tough if one wishes to explore the ant's den in its entirety. And then you have the Last Megalith, which pits you against several high leveled bosses and a very difficult last boss.
** Among the war battles, the Battle of South Moundtop is infamous for being the hardest, so much that you need to plan your battle plan perfectly and rely on a little of luck in order to succeed, a far cry from the preceeding battles.
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* LostTechnology: Quells are lost relics of the Monolith-building civilization. In the modern era, only [[spoiler: Wil Knights]] ever creates a new Quell, and that only happens once.
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* BadassGrandpa:
** Aunt Nina is one of your stronger (and older) party members when she joins, thanks to her high HitPoints, high Life Points, and high mastery of the tree, stone and water animas. On top of that, she joins with useful spells, allowing your party to use them if they didn't learn them already. Also, she singlehandedly [[spoiler:defeats two freaking dragons, and full heal your party afterwards, but such actions will cause her to lose her life.]]
** [[spoiler:[[https://vignette.wikia.nocookie.net/romancingsaga/images/1/19/Wil_Knights_3.jpg/revision/latest?cb=20111230111911 Wil Knights]] is playable again once he reachs his 80th. Sure, he will lose a tons of [=HP=], but will keep his levels of mastery in weapons and anima, thus allowing him to not be completly overshadowed by the others party members, depending of how much you trained him of course.]]
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* CutsceneIncompetence: There is ''no way'' that [[spoiler: Gustave would lose the fight against the monsters who kill him if the game allowed the player to control him in that fight]].
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* ImprobableHairstyle: [[https://static.tvtropes.org/pmwiki/pub/images/gustaf.gif Gustaf]]

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* ImprobableHairstyle: One can only wonder how much hair gel [[https://static.tvtropes.org/pmwiki/pub/images/gustaf.gif Gustaf]]Gustaf]] needs in order to shape his hair into shapes evocative of ram's horns.
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* FaceofAThug: Tyler sports a kind of mohawk/punk hair, and doesn't look like your average adventurer. At first, Wil thought that he was a thief. In the end, Tyler is an incredibly nice fellow, who will become one of Wil's best friend, and a longtime companion in his adventures.

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* FaceofAThug: FaceOfAThug: Tyler sports a kind of mohawk/punk hair, and doesn't look like your average adventurer. At first, Wil thought that he was a thief. In the end, Tyler is an incredibly nice fellow, who will become one of Wil's best friend, and a longtime companion in his adventures.
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* ShoutOut: The Knights Family is a multi-generational family that fights a sinister artifact that occasionally manifests as a blonde guy? The patriarch has a climactic battle against the entity on a boat? It’s very similar to [[Manga/JojosBizarreAdventure]].

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* ShoutOut: The Knights Family is a multi-generational family that fights a sinister artifact that occasionally manifests as a blonde guy? The patriarch has a climactic battle against the entity on a boat? It’s very similar to [[Manga/JojosBizarreAdventure]].Manga/JojosBizarreAdventure.
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* ShoutOut: The Knights Family is a multi-generational family that fights a sinister artifact that occasionally manifests as a blonde guy? The patriarch has a climactic battle against the entity on a boat? It’s very similar to [[Manga/JojosBizarreAdventure]].
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** These are notably downplayed compared to other JRPG examples. The concept of Gustave's Sword is described as "monstrous" by a blacksmith in a world where most weapons are made of stone and wood for the magical benefit, and unless they are Quells can't be made with a large edge. As shown in the official artwork, Gustave's Sword, aside from being broader, is not much bigger than a real life longsword.
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* William Knights is an adventurer who was just out seeking his fortune, only to have his simple life turned upside down by sudden personal tragedy. Soon, he finds himself searching for the secrets of 'The Egg', a mysterious, soul-stealing entity. Wil's tale spans three generations of the Knights family line, as matters keep growing beyond the scope of anything they imagined...

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* William Knights is an adventurer who was just out seeking his fortune, only to have his simple life turned upside down by sudden personal tragedy. Soon, he finds himself searching for the secrets of [[BigBad 'The Egg', Egg']], a mysterious, soul-stealing entity. Wil's tale spans three generations of the Knights family line, as matters keep growing beyond the scope of anything they imagined...
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The second ''[[Franchise/SaGaRPG SaGa]]'' game released on the UsefulNotes/PlayStation, ''[=SaGa=] Frontier 2'' is markedly different from its predecessor. Set in the world of Sandail, the plotline is divided into two scenarios, revolving around the lives and adventures of two men:

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The second ''[[Franchise/SaGaRPG SaGa]]'' ''VideoGame/{{SaGa|RPG}}'' game released on the UsefulNotes/PlayStation, ''[=SaGa=] Frontier 2'' is markedly different from its predecessor. Set in the world of Sandail, the plotline is divided into two scenarios, revolving around the lives and adventures of two men:
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The second ''VideoGame/{{SaGa}}'' game released on the UsefulNotes/PlayStation, ''[=SaGa=] Frontier 2'' is markedly different from its predecessor. Set in the world of Sandail, the plotline is divided into two scenarios, revolving around the lives and adventures of two men:

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The second ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' game released on the UsefulNotes/PlayStation, ''[=SaGa=] Frontier 2'' is markedly different from its predecessor. Set in the world of Sandail, the plotline is divided into two scenarios, revolving around the lives and adventures of two men:
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fixed some typos


* CallingTheOldManOut: Primiera does this to her stepmother Nicolette for enginering mistrust behind the scenes out of her hatred for Jade (caused by Charles' dickery), leading to several wars and the loss of many lives.
* CarryABigStick: Most spellcasters will prefer to use staff as their weapons, since most staffs enhances the maximum amount of spell points one character can have, and some of them even enhance spell regeneration (despite not being Quells). Also, few are the staffs which possess enough attack power to be really useful in combat (two of the most powerful ones are very hard to find, one being a very rare random drop, and the other can't be unlocked without grinding both staff and water masteries). Despite this, Wil Knights and his granddaughter, Ginny, are great staff users (though only Ginny will be able to wield one with great efficiency, since Wil will quickly lose his strenght, with his weapon point regeneration dropping from 2 to 1 right after meeting Labelle), and so is Patrick.
* TheCasanova: Rich Knights is alluded to be this by Eleanor, who flat out asks him why he is with a new woman, Julia, while he is supposed to be with Diana. In return, Rich coldly asks Eleanor if she likes them young, refering to Sargon who is 15 years old at the time. Both character fall silent before agreeing to drop the subject and help eachother. Later, when Rich is chasing after Misty because of the Egg, Diana immediatly suspects that Rich may be interested in another woman, although she quickly realizes that there is more going on and she shares her worries with him. Rich's official art depicts him as a [[https://vignette.wikia.nocookie.net/romancingsaga/images/c/c6/Richard.jpg/revision/latest?cb=20100824104229 very]] [[https://vignette.wikia.nocookie.net/romancingsaga/images/d/df/Rich_Knights.jpg/revision/latest?cb=20100825122858 handsome]] man, so it isn't surprising that he is successful with the ladies.

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* CallingTheOldManOut: Primiera does this to her stepmother Nicolette for enginering engineering mistrust behind the scenes out of her hatred for Jade (caused by Charles' dickery), leading to several wars and the loss of many lives.
* CarryABigStick: Most spellcasters will prefer to use staff as their weapons, since most staffs enhances the maximum amount of spell points one character can have, and some of them even enhance spell regeneration (despite not being Quells). Also, few are the staffs which possess enough attack power to be really useful in combat (two of the most powerful ones are very hard to find, one being a very rare random drop, and the other can't be unlocked without grinding both staff and water masteries). Despite this, Wil Knights and his granddaughter, Ginny, are great staff users (though only Ginny will be able to wield one with great efficiency, since Wil will quickly lose his strenght, strength, with his weapon point regeneration dropping from 2 to 1 right after meeting Labelle), and so is Patrick.
* TheCasanova: Rich Knights is alluded to be this by Eleanor, who flat out asks him why he is with a new woman, Julia, while he is supposed to be with Diana. In return, Rich coldly asks Eleanor if she likes them young, refering referring to Sargon who is 15 years old at the time. Both character fall silent before agreeing to drop the subject and help eachother. each other. Later, when Rich is chasing after Misty because of the Egg, Diana immediatly immediately suspects that Rich may be interested in another woman, although she quickly realizes that there is more going on and she shares her worries with him. Rich's official art depicts him as a [[https://vignette.wikia.nocookie.net/romancingsaga/images/c/c6/Richard.jpg/revision/latest?cb=20100824104229 very]] [[https://vignette.wikia.nocookie.net/romancingsaga/images/d/df/Rich_Knights.jpg/revision/latest?cb=20100825122858 handsome]] man, so it isn't surprising that he is successful with the ladies.



** Johan tells Gustave that "even in my weakened condition, I can still fight far better than you!" and Gustave agrees to leave the fight in his hands. Wait, what? Is he talking to [[AuthorityEqualsAsskicking the same Gustave?]] The most formidable user of Weapon Arts in the entire world? The king [[spoiler: who goes monster-hunting in the middle of a pirate-ridden ViceCity]] because he's ''bored''? Also, the fact that Gustave isn't allowed to take the field in this battle, because it's quite likely that a player-controlled Gustave would be able to wipe out an endless line of monsters singlehandedly [[spoiler:and he has to die to kick off the rest of the plot]].

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** Johan tells Gustave that "even in my weakened condition, I can still fight far better than you!" and Gustave agrees to leave the fight in his hands. Wait, what? Is he talking to [[AuthorityEqualsAsskicking the same Gustave?]] The most formidable user of Weapon Arts in the entire world? The king [[spoiler: who goes monster-hunting in the middle of a pirate-ridden ViceCity]] because he's ''bored''? Also, the fact that Gustave isn't allowed to take the field in this battle, because it's quite likely that a player-controlled Gustave would be able to wipe out an endless line of monsters singlehandedly single-handedly [[spoiler:and he has to die to kick off the rest of the plot]].



* MarathonBoss: The final boss of the game, [[spoiler:The Egg]], and the whole last dungeon. The final boss doesn't have a lot of HP (~60 000), but is empowered by his henchmen, the Anima Masters, which grants him special powers (such as healing or a OHKO move that can turn everyone to stone) and extra HP (which can more than double his initial HP) if you didn't defeat them earlier in the very last dungeon. The catch? They are skippable, in a dungeon where you can't go back to fight them once they have been skipped (something a player can't possibly guess before reaching the final boss). Only 4 of them can be challenged to a fight (technically, all 6 can be fought, but at the cost of having only 2 remaining party members for the final boss, something which isn't recommended), and among them are DuelBoss, which lead to the loss of the character who stay behind, in what seems to be HeroicSacrifice. On top of that, your party grows weaker and weaker after each fight, losing ManaPoints which are difficult to resplenish if you don't have in your inventory the correct items (which are useless for 99% of the game: you may have tossed them because of inventory limits, and you ''can't'' use them during a battle) which can lead them to be forced to [[CastFromHitPoints use their own life force in order to continue on fighting]]. True, [[HeroicRROD your characters do more damage the lower ManaPoints they have]], but doing so will kill them once they run of Life Points ([=LPs=]). Now, take into account that unless you are CrazyPrepared, you probably won't do more than 2000 damages to the final boss per turn, and that this boss loves to depletes your characters of their [=LPs=]. Oh, and your main character only have 14 [=LPs=], which means that unless you looted from one of the final boss's henchmen one of the only two items of the game which prevents you from losing [=LPs=] when taking a hit, you'll hit a game over once she runs out of these (mind you, all others characters may die in battle, you won't get a game over). [[ThatOneBoss So, basically, you're stuck in a very long battle, where you must take down the final boss before it takes '''you''' down, and in which some party members may die permanently if they run out of LPs]].

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* MarathonBoss: The final boss of the game, [[spoiler:The Egg]], and the whole last dungeon. The final boss doesn't have a lot of HP (~60 000), but is empowered by his henchmen, the Anima Masters, which grants him special powers (such as healing or a an OHKO move that can turn everyone to stone) and extra HP (which can more than double his initial HP) if you didn't defeat them earlier in the very last dungeon. The catch? They are skippable, in a dungeon where you can't go back to fight them once they have been skipped (something a player can't possibly guess before reaching the final boss). Only 4 of them can be challenged to a fight (technically, all 6 can be fought, but at the cost of having only 2 remaining party members for the final boss, something which isn't recommended), and among them are DuelBoss, which lead to the loss of the character who stay behind, in what seems to be HeroicSacrifice. On top of that, your party grows weaker and weaker after each fight, losing ManaPoints which are difficult to resplenish if you don't have in your inventory the correct items (which are useless for 99% of the game: you may have tossed them because of inventory limits, and you ''can't'' use them during a battle) which can lead them to be forced to [[CastFromHitPoints use their own life force in order to continue on fighting]]. True, [[HeroicRROD your characters do more damage the lower ManaPoints they have]], but doing so will kill them once they run of Life Points ([=LPs=]). Now, take into account that unless you are CrazyPrepared, you probably won't do more than 2000 damages to the final boss per turn, and that this boss loves to depletes your characters of their [=LPs=]. Oh, and your main character only have 14 [=LPs=], which means that unless you looted from one of the final boss's henchmen one of the only two items of the game which prevents you from losing [=LPs=] when taking a hit, you'll hit a game over once she runs out of these (mind you, all others characters may die in battle, you won't get a game over). [[ThatOneBoss So, basically, you're stuck in a very long battle, where you must take down the final boss before it takes '''you''' down, and in which some party members may die permanently if they run out of LPs]].



* NewGamePlus: Once you complete the game, you can start a new save file in which you will keep every single weapon art and spell you learned, and you will have full access to every scenario/mission of the game right off the bat, allowing you to play the game without having to follow the planned timeline. You also gain access to an unique scenario which starts immediately the final battle against the Egg (although it is not recommended at all to do so, as the Egg will be at full power, and unless you managed Ginny's team beforehand you will start the battle with only Ginny and Wil, the latter being severely underpowered without a playthrough worth of level-ups).

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* NewGamePlus: Once you complete the game, you can start a new save file in which you will can keep every single weapon art and spell you learned, and you will have full access to every scenario/mission of the game right off the bat, allowing you to play the game without having to follow the planned timeline. You also gain access to an a unique scenario which starts immediately starts the final battle against the Egg (although it is not recommended at all to that you do so, as the Egg will be at full power, and unless you managed Ginny's team beforehand you will start the battle with only Ginny and Wil, the latter being severely underpowered without a playthrough worth of level-ups).



* UnwinnableByMistake: Players can end up so unprepared in the final dungeon that they risk to not be able to defeat the final boss at all (and that's assuming they are able to defeat the Anima Lords before him), since once you begin the scenarii leading to the final dungeon, you can't go back to the world map, preventing you to access shops, inns, and opportunities to level-up. Indeed, leveling-up inside the final dungeon can be almost impossible if your characters are too weak, since some monsters can one-shot your characters with ease (even with good equipment), and others can take a long time to kill. In fact, it's highly recommanded to only fight the bosses, since fighting normal monsters sap your party's strenghts (you need a fully healed party in order to face some bosses without too much risks), and some of their attacks can diminish your Life Points (which are different from Health Points), a ressource which you can't restore in the final dungeon: using 1 Life Point restore all of your character's Health Points, but if said character reaches 0 Life Points, he will be considered dead, which mean he can't be resurrected, and if your main character happens to reach 0 Life Points, it's GameOver (please note that your main character has the ''lowest'' amount of Life Points of your whole party). So, unless you have a save allowing you to go back and train your party before heading out to the final dungeon, you will have no choice but to restart the entire game.

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* UnwinnableByMistake: Players can end up so unprepared in the final dungeon that they risk to not be being able to defeat the final boss at all (and that's assuming they are able to defeat the Anima Lords before him), since once you begin the scenarii scenarios leading to the final dungeon, you can't go back to the world map, preventing you to access from accessing shops, inns, and opportunities to level-up. level up. Indeed, leveling-up leveling up inside the final dungeon can be almost impossible if your characters are too weak, since some monsters can one-shot your characters with ease (even with good equipment), and others can take a long time to kill. In fact, it's highly recommanded recommended to only fight the bosses, since fighting normal monsters sap saps your party's strenghts strength (you need a fully healed party in order to face some bosses without too much risks), risk), and some of their attacks can diminish your Life Points (which are different from Health Points), a ressource which resource that you can't restore in the final dungeon: using 1 Life Point restore restores all of your character's Health Points, but if said a character reaches 0 Life Points, he will be considered dead, which mean means he can't be resurrected, and if your main character happens to reach 0 Life Points, it's GameOver (please note that your main character has the ''lowest'' amount of Life Points of your whole party). So, unless you have a save allowing you to go back and train your party before heading out to the final dungeon, you will have no choice but to restart the entire game.



* WhatHappenedToTheMouse: Many characters, even plot-important playable ones, just disappear into the background. In particular, Tyler, Patrick, Raymond and Eleanor just fade away after their time in the digging business is over. One could assume that they retired (and Tyler, and possibly Patrick and Raymond, died of age), but this doesn't get nearly as much focus as Narcisse's retirement, and the latter becomes a quest-giver in his elder years.

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* WhatHappenedToTheMouse: Many characters, even plot-important playable ones, just disappear into the background. In particular, Tyler, Patrick, Raymond and Eleanor just fade away after their time in the digging business is over. One could assume that they retired (and Tyler, and possibly Patrick and Raymond, died of old age), but this doesn't get nearly as much focus as Narcisse's retirement, and the latter becomes a quest-giver in his elder years.



* WonTheWarLostThePeace: Kelvin manages to outlast Cantal and claim Hahn Nova for himself, but [[spoiler: two years after his victory, his alliance crumbles and the world descends into complete anarchy anyway]].

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* WonTheWarLostThePeace: Kelvin manages to outlast Cantal and claim Hahn Nova for himself, but [[spoiler: two [[spoiler:two years after his victory, his alliance crumbles and the world descends into complete anarchy anyway]].



** Also, [[spoiler:Johan the Assassin's]] last stand. He plants himself in front of the room [[spoiler:Gustave]] is in and singlehandedly holds off an entire army before succumbing to the deadly poison he was infected with.

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** Also, [[spoiler:Johan the Assassin's]] last stand. He plants himself in front of the room [[spoiler:Gustave]] is in and singlehandedly single-handedly holds off an entire army before succumbing to the deadly poison he was infected with.

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* BlackMage: Some characters with high anima mastery (and often no weapon mastery) can be considered as such. This is the case of Narcisse (an experienced adventurer who even comes with the "Heavy Spell" battle style), Eleanor (who comes with an insanely high Fire anima mastery and the Fire Storm spell) and Roberto (who is the master of every anima except for stone). Once he reaches his eighties, Wil Knights, should you use him, will have little choice but to be played as a mage, as his old age prevents him from regenerating his weapon points easily. Overall, Wil is best played as a mage, joining with several anima types already leveled and only being proficient with anima and staves.

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* BlackMage: BlackMage:
**
Some characters with high anima mastery (and often no weapon mastery) can be considered as such. This is the case of Narcisse (an experienced adventurer who even comes with the "Heavy Spell" battle style), Eleanor (who comes with an insanely high Fire anima mastery and the Fire Storm spell) and Roberto (who is the master of every anima except for stone). Once he reaches his eighties, Wil Knights, should you use him, will have little choice but to be played as a mage, as his old age prevents him from regenerating his weapon points easily. Overall, Wil is best played as a mage, joining with several anima types already leveled and only being proficient with anima and staves.staves.
** Philippe, Gustave XIII's brother, is known as a fantastic spellcaster, with Gustave himself acknowledging that Philippe could easily incinerate him on the spot should he choose to. His strong anima leads to his downfall, as it prevents him from succeeding the Firebrand Ceremony (being an adult doesn't help, as one's anima grows stronger with age, thus why no adult should attempt the ceremony).
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* CallingTheOldManOut: Primiera does this to her stepmother Nicolette for enginering mistrust behind the scenes out of her hatred for Jade (caused by Charles' dickery), leading to several wars and the loss of many lives.


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* {{Jerkass}}: Charles, Kelvin's son, is unabashedly an haughty and despicable person with little care for others. It is a miracle that his own son, David, turned into a wise and kind kuler, as those two couldn't be more opposite.
* JerkWithAHeartOfGold: Narcisse. While he is an arrogant prick, he feels enough concern for Wil to accompany him partway on his last expedition. He remains a friend of the Knights afterwards, becoming a teaching figure for Rich.
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* BlackMage: Some characters with high anima mastery (and often no weapon mastery) can be considered as such. This is the case of Narcisse (an experienced adventurer who even comes with the "Heavy Spell" battle style), Eleanor (who comes with an insanely high Fire anima mastery and the Fire Storm spell) and Roberto (who is the master of every anima except for stone). Once he reaches his eighties, Wil Knights, should you use him, will have little choice but to be played as a mage, as his old age prevents him from regenerating his weapon points easily. Overall, Wil is best played as a mage, joining with several anima types already leveled and only being proeficient with staves.

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* BlackMage: Some characters with high anima mastery (and often no weapon mastery) can be considered as such. This is the case of Narcisse (an experienced adventurer who even comes with the "Heavy Spell" battle style), Eleanor (who comes with an insanely high Fire anima mastery and the Fire Storm spell) and Roberto (who is the master of every anima except for stone). Once he reaches his eighties, Wil Knights, should you use him, will have little choice but to be played as a mage, as his old age prevents him from regenerating his weapon points easily. Overall, Wil is best played as a mage, joining with several anima types already leveled and only being proeficient proficient with anima and staves.

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* CrutchCharacter: Narcisse and Nina in Wil's story. Narcisse in particular is an experienced adventurer who joins with great stats overall, including 14 in Bow mastery and 12 in Stone, whereas your other characters are far from reaching double-digits in anything. His growth rates are, however, fairly low, and he will leave Wil's party right before his last adventure. As for Nina, she has no growth whatsoever, and is only available for two scenarios before leaving permanently.

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* CrutchCharacter: CrutchCharacter:
**
Narcisse and Nina in Wil's story. Narcisse in particular is an experienced adventurer who joins with great stats overall, including 14 in Bow mastery and 12 in Stone, whereas your other characters are far from reaching double-digits in anything. His growth rates are, however, fairly low, and he will leave Wil's party right before his last adventure. As for Nina, she has no growth whatsoever, and is only available for two scenarios before leaving permanently.permanently.
** Named units and steel soldiers in war battles. In the battle of Bucket Hill, you have no less than 3 named characters commanding an army unit each, and Gustave's army full of steel soldiers. Should you give Kelvin a spell targeting all enemies, he can destroy every single army unit by himself, as enemy units don't have much health points and will be killed by pretty much any spell with an aera of effect (if Kelvin knows the Firestorm spell, you can relax and enjoy the massacre). Even without Kelvin, you also have Gustave's army, which is all but invincible, and Nebelstern whose war unit is the only one able to move 3 spaces in one turn, and who already knows a few decent spells. The battle of Hahn Nova is easy for the same reasons, as you control 2 named characters (including Sargon, who you can equip with useful weapon arts and spells) and 2 steel soldier units (including Fake Gustave's). Despite being outnumbered, those two battles are made easy by giving you units able to crush the enemy with ease. And then you have [[DifficultySpike the Battle of South Moundtop]], in which you have no named character and no steel soldier unit, while [[ThisIsGonnaSuck the enemy's army has 4 steel soldier units]] and Sargon's, whose unit is tougher than average.


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* DifficultySpike:
** Each generation change comes with one if the player is unprepared. Ginny's first scenario can be rather tough if one wishes to explore the ant's den in its entirety. And then you have the Last Megalith, which pits you against several high leveled bosses and a very difficult last boss.
** Among the war battles, the Battle of South Moundtop is infamous for being the hardest, so much that you need to plan your battle plan perfectly and rely on a little of luck in order to succeed, a far cry from the preceeding battles.

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* CrutchCharacter: Narcisse and Nina in Wil's story. Narcisse in particular is an experienced adventurer who joins with great stats overall, including 14 in Bow mastery and 12 in Stone, whereas your other characters are far from reaching double-digits in anything.

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* CrutchCharacter: Narcisse and Nina in Wil's story. Narcisse in particular is an experienced adventurer who joins with great stats overall, including 14 in Bow mastery and 12 in Stone, whereas your other characters are far from reaching double-digits in anything. His growth rates are, however, fairly low, and he will leave Wil's party right before his last adventure. As for Nina, she has no growth whatsoever, and is only available for two scenarios before leaving permanently.


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* DiskOneNuke: If you are lucky enough to learn the Fire Storm spell from Wil Knights early in the game (oddly enough, Narcisse, the experienced mage, can't learn that spell), his generation's battles are going to be a breeze (technically, Kelvin can also learn it, but he won't face any enemy with a high enough skill level to make that possible).
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After checking the data-mined... well, data, it turns out I was wrong, since Gustaf can learn that spell too (still very hard to do so)


* PermanentlyMissableContent: It is advised to always look for items in every nook and cranny in each scenario, as more often than not you will not be able to come back to previously visited places. This is even extended to one spell: "Song of Earth", which can only be learned through using tree or tone spells with Cordelia, Julia, Labelle, Raymond, Rich or Sargon. If you didn't learn that spell before the last generation takes place, it is lost forever (or until you try your luck again in the New Game + mode).

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* PermanentlyMissableContent: It is advised to always look for items in every nook and cranny in each scenario, as more often than not you will not be able to come back to previously visited places. This is even extended to one spell: "Song of Earth", which can only be learned through using tree or tone spells with Cordelia, Julia, Labelle, Raymond, Rich or Sargon. If you didn't learn that spell before the last generation takes place, it is lost forever (or until you try your luck again in the New Game + mode).
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* NewGamePlus: Once you complete the game, you can start a new save file in which you will keep every single weapon art and spell you learned, and you will have full access to every scenario/mission of the game right off the bat, allowing you to play the game without having to follow the planned timeline.

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* NewGamePlus: Once you complete the game, you can start a new save file in which you will keep every single weapon art and spell you learned, and you will have full access to every scenario/mission of the game right off the bat, allowing you to play the game without having to follow the planned timeline. You also gain access to an unique scenario which starts immediately the final battle against the Egg (although it is not recommended at all to do so, as the Egg will be at full power, and unless you managed Ginny's team beforehand you will start the battle with only Ginny and Wil, the latter being severely underpowered without a playthrough worth of level-ups).
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* NewGamePlus: Once you complete the game, you can start a new save file in which you will keep every single weapon art and spell you learned, and you will have full access to every scenario/mission of the game right off the bat, allowing you to play the game without having to follow the planned timeline.


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* OneTimeDungeon: Most places can only be visited once. While it is possible to come back to a few dungeons for story reasons and explore a few selected areas to your own leisure after completing a scenario, most won't be accessible after you complete the mission in which they take place.


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* PermanentlyMissableContent: It is advised to always look for items in every nook and cranny in each scenario, as more often than not you will not be able to come back to previously visited places. This is even extended to one spell: "Song of Earth", which can only be learned through using tree or tone spells with Cordelia, Julia, Labelle, Raymond, Rich or Sargon. If you didn't learn that spell before the last generation takes place, it is lost forever (or until you try your luck again in the New Game + mode).
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None


* MagicMusic: Through the Tone Anima, spellcasters can use sound to protect allies or harm foes.

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* MagicMusic: Through the Tone Anima, spellcasters can use sound to protect allies or harm foes. Cordelia in particular has an innate affinity with the Tone Anima and can learn Tone spells easily.

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