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* ControllableHelplessness: If you take enough damage, you'll drop into a danger state where the character cannot do anything but crawl and shoot their currently equipped weapon (if it has loaded ammunition). Players can choose to crawl to their partner for help or, if not possible, crawl away or try and fight until they recover. This state is timed, if you take one more hit, you die, but if the bar runs out you will recover on your own (albeit with extremely low health).
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Changed line(s) 528 (click to see context) from:
* ScrewThisImOuttaHere: Near the end of his [[RecurringBoss first battle]] with Leon, [[spoiler:Simmons']] subordinates in the Family pull this on him and promptly ditch him to be killed, having deemed him unfit to lead, and for good reason.
to:
* ScrewThisImOuttaHere: ScrewThisImOuttaHere:
** Near the end of his [[RecurringBoss first battle]] with Leon, [[spoiler:Simmons']] subordinates in the Family pull this on him and promptly ditch him to be killed, having deemed him unfit to lead, and for goodreason.reason.
** During the gunshop fight, one of the survivors, Peter, steals a gun and escapes into the street. It doesn't go over well for him.
** Near the end of his [[RecurringBoss first battle]] with Leon, [[spoiler:Simmons']] subordinates in the Family pull this on him and promptly ditch him to be killed, having deemed him unfit to lead, and for good
** During the gunshop fight, one of the survivors, Peter, steals a gun and escapes into the street. It doesn't go over well for him.
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* SignedWithAKiss: Ada leaves a rocket launcher for Leon on the roof alongside a helicopter to escape. The RPG has a kiss on the warhead so that he knows it's from her.
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* ArtisticLicenseCars: A school bus that Leon and Helena are trying to use to escape the city is stopped by a large zombie that is lifting its front tires, which are ''spinning''. This should not be happening, as all American school buses are rear wheel drive, meaning the bus could have just driven over him without a problem.
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Renamed a while ago
Deleted line(s) 258 (click to see context) :
* EverythingsEvenWorseWithSharks: The Brzak, which looks like a super-sized cross between a mako shark and a lungfish, which Leon and Helena encounter in the underwater caves beneath the cathedral.
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* ThreateningShark: The Brzak, which looks like a super-sized cross between a mako shark and a lungfish, threaten Leon and Helena in the underwater caves beneath the cathedral.
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Changed line(s) 277 (click to see context) from:
** The first part of Jake's third chapter has [[ShirtlessScene Jake]] and [[{{Stripperiffic}} Sherry]] running around barely half-clothed, and Sherry briefly gets completely naked, though all we see are her [[ToplessnessFromTheBack back]], her [[ShesGotLegs legs]], and [[ShipTease Jake's startled reaction]]. Just to emphasize how {{stripperiffic}} Sherry's hospital gown is, it's practically just four quarters of a shirt barely kept together with knots.
to:
** The first part of Jake's third chapter has [[ShirtlessScene Jake]] and [[{{Stripperiffic}} Sherry]] running around barely half-clothed, and Sherry briefly gets completely naked, though all we see are her [[ToplessnessFromTheBack back]], her [[ShesGotLegs [[LegFocus legs]], and [[ShipTease [[ReactionShot Jake's startled reaction]]. Just to emphasize how {{stripperiffic}} Sherry's hospital gown is, it's practically just four quarters four-quarters of a shirt barely kept together with knots.
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TRS has turned Gainaxing into a definition only page. Removing examples.
Deleted line(s) 307 (click to see context) :
* {{Gainaxing}}: Subtle, but present on Sherry in the beginning of their third chapter, where she is only wearing a hospital gown. It's most perceptible whenever she puts her back to the wall.
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Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:The gang's all here.]]
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* MovesetClone: For the ''No Mercy'' DLC, the ''VideoGame/Left4Dead'' characters are reskinned from several characters of the main game. Coach is Chris, Nick is Leon, Ellis is Piers and Rochelle is Helena.
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* NGOSuperpower: Much like the original Umbrella Corporation, Neo-Umbrella somehow has the resources and capabilities to hijack and run both an aircraft carrier and a U.S. Navy submarine, as well as arm the Edonian Liberation Army with both an army of [=BOWs=] and enough tanks and helicopters to fight their country's government to a stand-still. Let's not forget their ridiculously massive undersea lair, which they built and operated directly under the noses of the Chinese government. Jake even lampshades it:
to:
* NGOSuperpower: Much like the original Umbrella Corporation, Neo-Umbrella somehow has the resources and capabilities to hijack and run both an aircraft carrier and a U.S. Navy submarine, as well as arm the Edonian Liberation Army with both an army of [=BOWs=] and enough tanks and helicopters to fight their country's government to a stand-still. Let's not forget their ridiculously massive undersea lair, which they built and operated directly under the noses of the Chinese government. Jake even lampshades it:it. Of course, Neo-Umbrella's leader is an associate of an AncientConspiracy who is secretly controlling the United States from the Shadows:
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moving from character page
Changed line(s) 73 (click to see context) from:
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** Ustanek's only vulnerable point is its oversized heart. It takes a lot of damage for it to be vulnerable itself, though.
Changed line(s) 124,125 (click to see context) from:
** In the beginning of Chris's campaign, Piers makes a comment about getting a better steak dinner back home. [[spoiler:In the end, Chris is eating a steak before being approached by a BSAA member.]]
* BoomHeadshot: Actually… it's not as much of an instant kill as you'd hope (at least not until you unlock some firepower upgrades). It is certainly the quickest way to kill a zombie, but you're just as likely to only blow off part of the top of their skull instead of their whole head, so you need to shoot them in the head multiple times without missing. Some zombies wear helmets, too! J'avo also like to mutate their heads into horrible things if you headshot them too much, so this trope is really messed with.
* BoomHeadshot: Actually… it's not as much of an instant kill as you'd hope (at least not until you unlock some firepower upgrades). It is certainly the quickest way to kill a zombie, but you're just as likely to only blow off part of the top of their skull instead of their whole head, so you need to shoot them in the head multiple times without missing. Some zombies wear helmets, too! J'avo also like to mutate their heads into horrible things if you headshot them too much, so this trope is really messed with.
to:
** Ustanek is both the first and the last boss faced in Jake's campaign.
** In the beginning of Chris's campaign, Piers makes a comment about getting a better steak dinner back home. [[spoiler:In the end, Chris is eating a steak before being approached by a BSAAmember.]]
member]].
* BoomHeadshot:Actually… Actually... it's not as much of an instant kill as you'd hope (at least not until you unlock some firepower upgrades). It is certainly the quickest way to kill a zombie, but you're just as likely to only blow off part of the top of their skull instead of their whole head, so you need to shoot them in the head multiple times without missing. Some zombies wear helmets, too! J'avo also like to mutate their heads into horrible things if you headshot them too much, so this trope is really messed with.
** In the beginning of Chris's campaign, Piers makes a comment about getting a better steak dinner back home. [[spoiler:In the end, Chris is eating a steak before being approached by a BSAA
* BoomHeadshot:
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moving from character page
* AttackItsWeakPoint:
** Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points.
** See that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? Shoot it!
** Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor with a grenade, is the only way to efficiently hurt them.
** Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it.
** You can only hurt Iluzija by shooting it in its mouth.
** Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points.
** See that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? Shoot it!
** Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor with a grenade, is the only way to efficiently hurt them.
** Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it.
** You can only hurt Iluzija by shooting it in its mouth.
* DeadlyLunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player.
* EyeScream:
** It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural.
** Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes.
** It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural.
** Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes.
Changed line(s) 274 (click to see context) from:
* FinishingStomp: At the end of the second chapter of Jake's campaign, the Ustanak K.O.'s Jake this way.
to:
* FinishingStomp: FinishingStomp:
** At the end of the second chapter of Jake's campaign, the Ustanak K.O.'s Jake thisway.way.
** The Whopper will pull this off on a player in a dying state if given the chance.
** At the end of the second chapter of Jake's campaign, the Ustanak K.O.'s Jake this
** The Whopper will pull this off on a player in a dying state if given the chance.
Changed line(s) 332 (click to see context) from:
* HeroicSacrifice: A few RedShirt BSAA agents will hold off the monsters while the heroes go on. More importantly, [[spoiler:Piers also injects himself with the C-Virus laced with Jake's blood and then fries Haos underwater with an electric shock to save Chris]].
to:
* HeroicSacrifice: HeroicSacrifice:
** A few RedShirt BSAA agents will hold off the monsters while the heroes goon. on.
** More importantly, [[spoiler:Piers also injects himself with the C-Virus laced with Jake's blood and then fries Haos underwater with an electric shock to saveChris]].Chris]].
* HighVoltageDeath: Iluzija finally meets its end being shocked by a downed power line.
** A few RedShirt BSAA agents will hold off the monsters while the heroes go
** More importantly, [[spoiler:Piers also injects himself with the C-Virus laced with Jake's blood and then fries Haos underwater with an electric shock to save
* HighVoltageDeath: Iluzija finally meets its end being shocked by a downed power line.
* HoistByHisOwnPetard: In Jake's or Chris' campaigns, you can finish off Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart.
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* HugeGuyTinyGirl: Jake and Sherry.
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* OneHitKill:
** The Gava-Smech J'avo will bite you in half in a single shot if you let it get too close.
** Most of the Ubistvo's attacks will put a character into dying status (or skip it entirely and kill them) if they land.
** The Gava-Smech J'avo will bite you in half in a single shot if you let it get too close.
** Most of the Ubistvo's attacks will put a character into dying status (or skip it entirely and kill them) if they land.
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Changed line(s) 498,503 (click to see context) from:
->'''Helena:''' "LEOOOOOOOOON!"\\
'''Leon:''' "HELEEENAAAAA!"\\
'''Chris:''' "PIEEEEEEEERS!"\\
'''Piers:''' "CHRIIIIIIIIS!"\\
'''Sherry:''' "JAAAAAAAAAKE!"\\
'''Jake:''' "SHEEEEERRYYY!"\\
'''Leon:''' "HELEEENAAAAA!"\\
'''Chris:''' "PIEEEEEEEERS!"\\
'''Piers:''' "CHRIIIIIIIIS!"\\
'''Sherry:''' "JAAAAAAAAAKE!"\\
'''Jake:''' "SHEEEEERRYYY!"\\
to:
->'''Helena:''' "LEOOOOOOOOON!"\\
LEOOOOOOOOON!\\
'''Leon:'''"HELEEENAAAAA!"\\
HELEEENAAAAA!\\
'''Chris:'''"PIEEEEEEEERS!"\\
PIEEEEEEEERS!\\
'''Piers:'''"CHRIIIIIIIIS!"\\
CHRIIIIIIIIS!\\
'''Sherry:'''"JAAAAAAAAAKE!"\\
JAAAAAAAAAKE!\\
'''Jake:'''"SHEEEEERRYYY!"\\SHEEEEERRYYY!
'''Leon:'''
'''Chris:'''
'''Piers:'''
'''Sherry:'''
'''Jake:'''
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Changed line(s) 70 (click to see context) from:
--> '''Ada:''' I suppose I should return the kindness their parents showed to me. This is as good a time as any.
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-->'''Ada:''' "You tried so hard to [[TheEndOfTheWorldAsWeKnowIt destroy the world]]. Now you've [[BlobMonster destroyed your body]]. Hope this is what you wanted."
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Changed line(s) 252 (click to see context) from:
-->'''[[spoiler:Carla]]:''' "At first, you'll be afraid. But don't worry. You're just becoming the monster you ''always'' were."
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Changed line(s) 318 (click to see context) from:
-->[[spoiler:'''Simmons:''']] You... have '''no idea'''... what would happen if I ''die''!!\\
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Changed line(s) 328 (click to see context) from:
--> '''Finn:''' ''(to Piers, with Chris out of earshot)'' Is he always this awesome?
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Changed line(s) 390 (click to see context) from:
---> '''Piers:''' What the hell were you thinking, pulling a kamikaze stunt like that?\\
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--> '''Chris:''' "I lost all my men because of her!!"\\
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* PermaStubble: Chris and Leon.
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* PermaStubble: Chris and Leon.Leon now sport these reflective their now gruff demeanor.
Changed line(s) 464,465 (click to see context) from:
-->'''[[spoiler:Simmons]]:''' ''You... have no idea... what would happen if I DIE!!!''
-->'''Leon:''' ''[[ShutUpHannibal The world would be a better place!]]''
-->'''Leon:''' ''[[ShutUpHannibal The world would be a better place!]]''
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-->'''Leon:'''
'''Leon:''' ''[[ShutUpHannibal The world would be a better place!]]''
Changed line(s) 473 (click to see context) from:
-->'''Leon:''' "Hope you've got friends on the other side… 'cause no one's gonna miss you here."
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Changed line(s) 498,503 (click to see context) from:
** Helena: "LEOOOOOOOOON!"
** Leon: "HELEEENAAAAA!"
** Chris: "PIEEEEEEEERS!"
** Piers: "CHRIIIIIIIIS!"
** Sherry: "JAAAAAAAAAKE!"
** Jake: "SHEEEEERRYYY!"
** Leon: "HELEEENAAAAA!"
** Chris: "PIEEEEEEEERS!"
** Piers: "CHRIIIIIIIIS!"
** Sherry: "JAAAAAAAAAKE!"
** Jake: "SHEEEEERRYYY!"
to:
** Leon: "HELEEENAAAAA!"
** Chris: "PIEEEEEEEERS!"
** Piers: "CHRIIIIIIIIS!"
** Sherry: "JAAAAAAAAAKE!"
** Jake: "SHEEEEERRYYY!"
'''Leon:''' "HELEEENAAAAA!"\\
'''Chris:''' "PIEEEEEEEERS!"\\
'''Piers:''' "CHRIIIIIIIIS!"\\
'''Sherry:''' "JAAAAAAAAAKE!"\\
'''Jake:''' "SHEEEEERRYYY!"\\
Changed line(s) 528 (click to see context) from:
-->'''Helena:''' So to avoid one ''possible'' disaster, you create another?!
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* StuffBlowingUp: Grenades and remote bombs.
** ExplodingBarrels: In classic "red barrel" formation. Some are even required to beat some bosses.
** TrickBomb: Incendiary and Flash Grenades.
** ExplodingBarrels: In classic "red barrel" formation. Some are even required to beat some bosses.
** TrickBomb: Incendiary and Flash Grenades.
to:
* StuffBlowingUp: Grenades and remote bombs.
** ExplodingBarrels: In classic "red barrel" formation. Some are even required to beat some bosses.
** TrickBomb: Incendiarybombs, useful when dealing with stronger B.O.W.s and Flash Grenades.is important for crowd control.
** ExplodingBarrels: In classic "red barrel" formation. Some are even required to beat some bosses.
** TrickBomb: Incendiary
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* SuperDrowningSkills: All seven (eight?) playable characters in the campaign are highly-trained, combat-seasoned veterans, but if rushing water so much as touch their pinky toes during an AdvancingWallOfDoom segment, they drown instantly.
** Gets really annoying during Chris Chapter 3, where him and Piers are pursued by an enemy chopper. Should they linger too long on a platform, the chopper will blow that up with rockets, dropping them into perfectly-swimmable water where they sink like a stone.
** Gets really annoying during Chris Chapter 3, where him and Piers are pursued by an enemy chopper. Should they linger too long on a platform, the chopper will blow that up with rockets, dropping them into perfectly-swimmable water where they sink like a stone.
to:
* SuperDrowningSkills: All seven (eight?) (eight if you include Agent) playable characters in the campaign are highly-trained, combat-seasoned veterans, but if rushing water so much as touch their pinky toes during an AdvancingWallOfDoom segment, they drown instantly.
** Gets really annoyinginstantly (except on certain occasions). It's a considerable hassle during Chris Chapter 3, where him and Piers are pursued by an enemy chopper. Should they linger too long on a platform, the chopper will blow that up with rockets, dropping them into perfectly-swimmable water where they sink like a stone.
** Gets really annoying
Changed line(s) 549 (click to see context) from:
-->'''Chris:''' How many of our men are ''dead'' because of that ''bitch''?!
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-->'''Jake:''' What the ''hell''?!
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Changed line(s) 87,88 (click to see context) from:
* BigBad: [[spoiler:Carla Radames.]]
** [[spoiler:Simmons]] is a BigBadWannabe, formerly TheHeavy; [[spoiler:it was his [[PerverseSexualLust obsession]] with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign — and even then, it ends up leading just to him falling right into Carla's trap as she planned]].
** [[spoiler:Simmons]] is a BigBadWannabe, formerly TheHeavy; [[spoiler:it was his [[PerverseSexualLust obsession]] with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign — and even then, it ends up leading just to him falling right into Carla's trap as she planned]].
to:
* BigBad: BigBad:
** [[spoiler:CarlaRadames.]]
** [[spoiler:Simmons]]Radames is a BigBadWannabe, formerly TheHeavy; [[spoiler:it clone of Ada Wong who is responsible for starting the B.O.W. incident in Edonia, and as well as Lanshiang and is the founder of Neo-Umbrella and has plans of razing much of the world so that she can rule in the midst of chaos.]]
** [[spoiler:Simmons is initally this; it was his [[PerverseSexualLustobsession]] obsession with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's StartOfDarkness and the game's entire plot. However, he has largely [[BigBadWannabe lost his importance importance]] by the time the game begins, being relevant to the plot ''only'' in Leon's campaign — and even then, it ends up leading just to him falling right into Carla's trap as she planned]].
** [[spoiler:Carla
** [[spoiler:Simmons]]
** [[spoiler:Simmons is initally this; it was his [[PerverseSexualLust
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** The zombified President's slow head turn after feasting on a body mirrors the first zombie encounter scene in the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''.
*** Dying to a zombie usually gives you that classic shot of the zombie eating your guts, and then turning its head to look at the camera, a la ''[[VideoGame/ResidentEvil1 RE 1]]''.
*** Dying to a zombie usually gives you that classic shot of the zombie eating your guts, and then turning its head to look at the camera, a la ''[[VideoGame/ResidentEvil1 RE 1]]''.
to:
** The zombified President's slow head turn after feasting on a body mirrors the first zombie encounter scene in the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''.
*** DyingEvil]]'', and dying to a zombie usually gives you that classic shot of the zombie eating your guts, and then turning its head to look at the camera, a la ''[[VideoGame/ResidentEvil1 RE 1]]''.
*** Dying
Changed line(s) 172,173 (click to see context) from:
** Sherry and Jake find a magnum to deliver the killing blow to their final boss, very similar to how Rebecca and Billy find a magnum to take down the Queen Leech in ''VideoGame/ResidentEvil0''.
*** Also, earlier in the same sequence, they attempt to knock the Ustanak off their escape shuttle by launching a crate at it, much like Claire did to defeat the Tyrant in ''VideoGame/ResidentEvilCodeVeronica''.
*** Also, earlier in the same sequence, they attempt to knock the Ustanak off their escape shuttle by launching a crate at it, much like Claire did to defeat the Tyrant in ''VideoGame/ResidentEvilCodeVeronica''.
to:
** Sherry and Jake find a magnum to deliver the killing blow to their final boss, very similar to how Rebecca and Billy find a magnum to take down the Queen Leech in ''VideoGame/ResidentEvil0''.
***''VideoGame/ResidentEvil0''. Also, earlier in the same sequence, they attempt to knock the Ustanak off their escape shuttle by launching a crate at it, much like Claire did to defeat the Tyrant in ''VideoGame/ResidentEvilCodeVeronica''.
***
Changed line(s) 203 (click to see context) from:
*** To add on to the thumbprints, the silhouettes in the campaign select screen (before the character select) show the enemies that have the main focus in a particular campaign - Leon has zombies, Chris has J'avo and Jake has Ustanak. Ada's doesn't have any, only showing her crossbow lying on a window.
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Changed line(s) 232,234 (click to see context) from:
** [[BigBad Carla Radames]] pretended to be this to [[spoiler:Simmons]], using him as an UnwittingPawn.
** The Ustanak serves as Carla's Dragon.
* DragonTheirFeet: Ustanak and the J'avo continue to follow Carla's orders [[spoiler:after she dies]].
** The Ustanak serves as Carla's Dragon.
* DragonTheirFeet: Ustanak and the J'avo continue to follow Carla's orders [[spoiler:after she dies]].
to:
** [[BigBad Carla Radames]] pretended to be this to [[spoiler:Simmons]], using him as an UnwittingPawn.
UnwittingPawn for her own ends
** The Ustanak serves asCarla's Dragon.
this to Carla who fulfills his directive under her orders.
* DragonTheirFeet:Ustanak [[spoiler:Ustanak and the J'avo continue to follow Carla's orders [[spoiler:after after she dies]].
** The Ustanak serves as
* DragonTheirFeet:
Changed line(s) 249,250 (click to see context) from:
* EverythingIsAnIpodInTheFuture: Played straight in several ways; the smartphones most "regular" characters carry are very smooth and round and exclusively use holographic touch screens. The Neo-Umbrella lab in one campaign looks straight out of an Apple store and is almost exclusively white and round.
** Averted by Chris and Piers' flashlight/GPS devices, which are cylindrical and utilitarian. Ada's cellphone/PDA that she receives from her employer is a translucent cube that flips open into a blocky, triangular, distinctly non-ergonomic phone.
** Averted by Chris and Piers' flashlight/GPS devices, which are cylindrical and utilitarian. Ada's cellphone/PDA that she receives from her employer is a translucent cube that flips open into a blocky, triangular, distinctly non-ergonomic phone.
to:
* EverythingIsAnIpodInTheFuture: Played straight in several ways; the smartphones most "regular" characters carry are very smooth and round and exclusively use holographic touch screens. The Neo-Umbrella lab in one campaign looks straight out of an Apple store and is almost exclusively white and round.
**round. Averted by Chris and Piers' flashlight/GPS devices, which are cylindrical and utilitarian. Ada's cellphone/PDA that she receives from her employer is a translucent cube that flips open into a blocky, triangular, distinctly non-ergonomic phone.
**
Changed line(s) 314,315 (click to see context) from:
* GrievousHarmWithABody: [[CharlesAtlasSuperpower Chris]] can lift stunned enemies over his head and toss them across the room, possibly at other enemies, stunning them as well and killing the "projectile".
** This is also true for other characters, stunning an enemy by shooting them in the head and meleeing them from the front will always cause the attack to be some kind of throw or slam, and the body will still be deadly during that attack. Also, Jake can grab a prone body's legs and toss them to similar effect.
** This is also true for other characters, stunning an enemy by shooting them in the head and meleeing them from the front will always cause the attack to be some kind of throw or slam, and the body will still be deadly during that attack. Also, Jake can grab a prone body's legs and toss them to similar effect.
to:
* GrievousHarmWithABody: [[CharlesAtlasSuperpower Chris]] can lift stunned enemies over his head and toss them across the room, possibly at other enemies, stunning them as well and killing the "projectile".
**"projectile". This is also true for other characters, stunning an enemy by shooting them in the head and meleeing them from the front will always cause the attack to be some kind of throw or slam, and the body will still be deadly during that attack. Also, Jake can grab a prone body's legs and toss them to similar effect.
**
Changed line(s) 347 (click to see context) from:
** Sherry also makes Jake promise that if everything goes to shit, he'll leave her so he can save the world from the C-Virus. When they're eventually cornered, Jake refuses to leave, saying the trope name word for word when Sherry says he promised.
to:
** A rare positive example, Sherry also makes Jake promise that if everything goes to shit, he'll leave her so he can save the world from the C-Virus. When they're eventually cornered, Jake refuses to leave, saying the trope name word for word when Sherry says he promised.
Changed line(s) 379 (click to see context) from:
* LackOfEmpathy: Let's just say that Ada's sense of compassion when it comes to Helena being forced to fight and kill her infected sister leaves something to be desired.
to:
* LackOfEmpathy: LackOfEmpathy:
** Let's just say that Ada's sense of compassion when it comes to Helena being forced to fight and kill her infected sister leaves something to be desired.
** Let's just say that Ada's sense of compassion when it comes to Helena being forced to fight and kill her infected sister leaves something to be desired.
Changed line(s) 384 (click to see context) from:
'''Helena:''' You don't think I know that?!
to:
'''Helena:''' You don't think I know that?!that!?
Changed line(s) 414,415 (click to see context) from:
* MookMaker: The Lepotitsa is a C-Virus monster that looks like a walking gasbag. It constantly produces zombie gas, so any fight with it and a bunch of civilians in the area means that you're going to be facing a lot of zombies if you don't stop it fast enough. And if you're knocked down by its gas, you will ''immediately'' die from the C-Virus.
** For additional horror, the Lepotitsa's outline looks vaguely feminine, and was apparently named because it's something of a "mother" to its undead spawn. Its name is, ironically, taken from the Serbian word for "beautiful".
** For additional horror, the Lepotitsa's outline looks vaguely feminine, and was apparently named because it's something of a "mother" to its undead spawn. Its name is, ironically, taken from the Serbian word for "beautiful".
to:
* MookMaker: The Lepotitsa is a C-Virus monster that looks like a walking gasbag. It constantly produces zombie gas, so any fight with it and a bunch of civilians in the area means that you're going to be facing a lot of zombies if you don't stop it fast enough. And if you're knocked down by its gas, you will ''immediately'' die from the C-Virus.
**C-Virus. For additional horror, the Lepotitsa's outline looks vaguely feminine, and was apparently named because it's something of a "mother" to its undead spawn. Its name is, ironically, taken from the Serbian word for "beautiful".
**
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* NewPowersAsThePlotDemands: While the viruses in ''Resident Evil'' have always been prime examples of ArtisticLicenseBiology, they always had consistent limitations and abilities. In comparison, the C-Virus has only a few restraints. When dispersed as a gas, it kills, period; living victims (and exposed corpses) who are exposed to a lethal concentration turn into zombies of several different types, some capable of mutation. When injected directly into the bloodstream of a living host, the virus turns said host into J'avo, violent sapient humanoids with a number of extra eyes, freakish strength, and the ability to mutate in horrific and unpredictable ways (from the growth of new appendages to a chrysalis that spawns monsters) in response to damage. [[spoiler:Carla also uses bombs that convert BSAA troops directly into the chrysalis — justified because, as can be seen in the cutscene, the "bomb" is a ball of syringe-tipped vials of the stuff that are scattered in a FlechetteStorm when it's detonated. The upgraded C-Virus is even more unpredictable; Piers mutates his arm into a trident-like appendage, and the capability of releasing massive quantities of bio-electricity, but Simmons and Carla become full-fledged protean [=BOWs=].]]
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* NewPowersAsThePlotDemands: While the viruses in ''Resident Evil'' have always been prime examples of ArtisticLicenseBiology, they always had consistent limitations and abilities. In comparison, the C-Virus has only a few restraints. restraints.
** When dispersed as a gas, it kills, period; living victims (and exposed corpses) who are exposed to a lethal concentration turn into zombies of several different types, some capable ofmutation. mutation.
** When injected directly into the bloodstream of a living host, the virus turns said host into J'avo, violent sapient humanoids with a number of extra eyes, freakish strength, and the ability to mutate in horrific and unpredictable ways (from the growth of new appendages to a chrysalis that spawns monsters) in response to damage. [[spoiler:Carla also uses bombs that convert BSAA troops directly into the chrysalis — justified because, as can be seen in the cutscene, the "bomb" is a ball of syringe-tipped vials of the stuff that are scattered in a FlechetteStorm when it's detonated. ]]
** The upgraded C-Virus is even more unpredictable; [[spoiler: Piers mutates his arm into a trident-like appendage, and the capability of releasing massive quantities of bio-electricity, but Simmons and Carla become full-fledged protean [=BOWs=].]]
** When dispersed as a gas, it kills, period; living victims (and exposed corpses) who are exposed to a lethal concentration turn into zombies of several different types, some capable of
** When injected directly into the bloodstream of a living host, the virus turns said host into J'avo, violent sapient humanoids with a number of extra eyes, freakish strength, and the ability to mutate in horrific and unpredictable ways (from the growth of new appendages to a chrysalis that spawns monsters) in response to damage. [[spoiler:Carla also uses bombs that convert BSAA troops directly into the chrysalis — justified because, as can be seen in the cutscene, the "bomb" is a ball of syringe-tipped vials of the stuff that are scattered in a FlechetteStorm when it's detonated.
** The upgraded C-Virus is even more unpredictable; [[spoiler: Piers mutates his arm into a trident-like appendage, and the capability of releasing massive quantities of bio-electricity, but Simmons and Carla become full-fledged protean [=BOWs=].]]
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* NoCommunitiesWereHarmed: Lanshiang is clearly based on post-British Hong Kong, and several fictionalized versions of local landmarks appear as gameplay locations, including Exchange Square[[note]]The main building only has two towers in real life[[/note]] (the Quad Tower), Chungking Mansions[[note]]Though it's overall a lot less run-down than its game counterpart nowadays thanks to some recent, large-scale renovations[[/note]] (Point Ace of Spades), the Kowloon Walled City[[note]]Demolished in 1993 and replaced with a public park[[/note]] (the Poisawan district), and the Jumbo Kingdom Floating Restaurant[[note]]Technically an Aberdeen landmark[[/note]] (the unnamed floating restaurant seen in Chris, Jake and Ada's campaigns). Although in the history files on Lanshiang, [[spoiler:it's said that the Chinese had previously driven off British forces from trying to claim it as a colony, which failed to work since they came back and took it as their own before handing it back to the [=PRC=]]].
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* NoCommunitiesWereHarmed: Lanshiang is clearly based on post-British Hong Kong, and several fictionalized versions of local landmarks appear as gameplay locations, including Exchange Square[[note]]The main building only has two towers in real life[[/note]] (the Quad Tower), Chungking Mansions[[note]]Though it's overall a lot less run-down than its game counterpart nowadays thanks to some recent, large-scale renovations[[/note]] (Point Ace of Spades), the Kowloon Walled City[[note]]Demolished in 1993 and replaced with a public park[[/note]] (the Poisawan district), and the Jumbo Kingdom Floating Restaurant[[note]]Technically an Aberdeen landmark[[/note]] (the unnamed floating restaurant seen in Chris, Jake and Ada's campaigns). Even the vehicles drive on the left side of the road and the steering wheels are on the right. Although in the history files on Lanshiang, [[spoiler:it's said that the Chinese had previously driven off British forces from trying to claim it as a colony, which failed to work since they came back and took it as their own before handing it back to the [=PRC=]]].
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* AllThereInTheManual: The explanation for most of what's really going on is in the files. ** You only get files for shooting hidden snake symbols, they're not in-universe documents your character finds lying around. You also have to quit out of the game entirely and read the documents from the main menu, so while you have very little to distract you from the action, you also don't know the whole story when you're running around.
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* AllThereInTheManual: The explanation for most of what's really going on is in the files.
** You only get files for shooting hidden snake symbols, they're not in-universe documents your character finds lying around. You also have to quit out of the game entirely and read the documents from the main menu, so while you have very little to distract you from the action, you also don't know the whole story when you're running around.
** You only get files for shooting hidden snake symbols, they're not in-universe documents your character finds lying around. You also have to quit out of the game entirely and read the documents from the main menu, so while you have very little to distract you from the action, you also don't know the whole story when you're running around.
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I'll adjust some of these later. BTW, here's a guide for Example Indentation In Trope Lists
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* AllThereInTheManual: The explanation for most of what's really going on is in the files. You only get files for shooting hidden snake symbols, they're not in-universe documents your character finds lying around. You also have to quit out of the game entirely and read the documents from the main menu, so while you have very little to distract you from the action, you also don't know the whole story when you're running around.
to:
* AllThereInTheManual: The explanation for most of what's really going on is in the files. ** You only get files for shooting hidden snake symbols, they're not in-universe documents your character finds lying around. You also have to quit out of the game entirely and read the documents from the main menu, so while you have very little to distract you from the action, you also don't know the whole story when you're running around.
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** Of the genetics variety, and we don't mean the viruses found all over the series. The game plays Jake Muller up as Albert Wesker's son, and thus inheriting antibodies from him that allow him to resist the C-Virus. Antibodies come from the mother's side, not the father's. What's more, [[SeriesContinuityError Wesker got his immunity boon after Jake, who's 20 years old, would have been born]].
** LamarckWasRight: This appears to be referenced with Jake inheriting Wesker's speed and strength just in time to pummel the Ustanak hand-to-hand despite previously being helpless against it, possibly helped along by the C-Virus he was injected with earlier in the year. Again, Wesker gained such powers as a result of biomutagenic tampering, after Jake would have been born.
** LamarckWasRight: This appears to be referenced with Jake inheriting Wesker's speed and strength just in time to pummel the Ustanak hand-to-hand despite previously being helpless against it, possibly helped along by the C-Virus he was injected with earlier in the year. Again, Wesker gained such powers as a result of biomutagenic tampering, after Jake would have been born.
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** Of the genetics variety, and we don't mean the viruses found all over the series. series.
*** The game plays Jake Muller up as Albert Wesker's son, and thus inheriting antibodies from him that allow him to resist the C-Virus. Antibodies come from the mother's side, not the father's. What's more, [[SeriesContinuityError Wesker got his immunity boon after Jake, who's 20 years old, would have beenborn]].
** LamarckWasRight:born]]. This appears to be referenced with Jake inheriting Wesker's speed and strength just in time to pummel the Ustanak hand-to-hand despite previously being helpless against it, possibly helped along by the C-Virus he was injected with earlier in the year. Again, Wesker gained such powers as a result of biomutagenic tampering, after Jake would have been born.
*** The game plays Jake Muller up as Albert Wesker's son, and thus inheriting antibodies from him that allow him to resist the C-Virus. Antibodies come from the mother's side, not the father's. What's more, [[SeriesContinuityError Wesker got his immunity boon after Jake, who's 20 years old, would have been
** LamarckWasRight:
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* ArtisticLicenseGeography:
** The caverns and ruins that Leon and Helena go through beneath the Tall Oaks cathedral. Nevermind the fact that the two of them go for miles through underwater tunnel currents fighting against a giant infected shark, the place is absolutely ''massive'' and makes not even a single lick of geographical sense. If that weren't bad enough, it keeps going lower, and lower, and ''lower'', and yet when the duo have to escape, they pop up through the lake right outside of the city.
** The caverns and ruins that Leon and Helena go through beneath the Tall Oaks cathedral. Nevermind the fact that the two of them go for miles through underwater tunnel currents fighting against a giant infected shark, the place is absolutely ''massive'' and makes not even a single lick of geographical sense. If that weren't bad enough, it keeps going lower, and lower, and ''lower'', and yet when the duo have to escape, they pop up through the lake right outside of the city.
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* ArtisticLicenseGeography:
**ArtisticLicenseGeography: The caverns and ruins that Leon and Helena go through beneath the Tall Oaks cathedral. Nevermind cathedral, nevermind the fact that the two of them go for miles through underwater tunnel currents fighting against a giant infected shark, the place is absolutely ''massive'' and makes not even a single lick of geographical sense. If that weren't bad enough, it keeps going lower, and lower, and ''lower'', and yet when the duo have to escape, they pop up through the lake right outside of the city.
**
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moved from character page
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* WhamShot: Sherry getting impaled and asking Jake to remove the piece of metal from her torso, only to show [[spoiler:how her wound closes itself within seconds]]. Even Jake was shocked at the sight.
-->'''Jake:''' What the ''hell''?!
-->'''Jake:''' What the ''hell''?!
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None
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** There's also Carla and Ada's AbsoluteCleavage tops, and both have a brief nude scene. Helena's sister Deborah counts, though it may be more FanDisservice.
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** There's also Carla and Ada's AbsoluteCleavage NavelDeepNeckline tops, and both have a brief nude scene. Helena's sister Deborah counts, though it may be more FanDisservice.
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Up To Eleven is a defunct trope
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* ActionizedSequel: [[UpToEleven Even more action focused]] than [[VideoGame/ResidentEvil4 the previous two]] [[VideoGame/ResidentEvil5 main titles]], with characters gaining an enormous freedom of movement (sprint, dodge roll, use stop-and-pop cover, move while shooting, and slide on the ground and fire a la ''VideoGame/MaxPayne''), and more melee attacks and counters than your average BeatEmUp. Besides, like in ''VideoGame/ResidentEvil5'', the smarter enemies (the J'avos in this case) often also wield guns themselves, creating straight ThirdPersonShooter segments.
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* ActionizedSequel: [[UpToEleven Even more action focused]] focused than [[VideoGame/ResidentEvil4 the previous two]] [[VideoGame/ResidentEvil5 main titles]], with characters gaining an enormous freedom of movement (sprint, dodge roll, use stop-and-pop cover, move while shooting, and slide on the ground and fire a la ''VideoGame/MaxPayne''), and more melee attacks and counters than your average BeatEmUp. Besides, like in ''VideoGame/ResidentEvil5'', the smarter enemies (the J'avos in this case) often also wield guns themselves, creating straight ThirdPersonShooter segments.
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** According to the gargantuan, escalating explosion in the prelude and midway through Leon's fifth chapter, EveryCarIsAPinto [[UpToEleven With An Onboard Nuclear Warhead]].
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** According to the gargantuan, escalating explosion in the prelude and midway through Leon's fifth chapter, EveryCarIsAPinto [[UpToEleven With An Onboard Nuclear Warhead]].Warhead.
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* NervesOfSteel: Like the real Ada, [[spoiler:Carla]] remains cool, calm, and collected in any situation. This is taken UpToEleven during her confrontation with Chris and Piers in China, during which she mocks them over the deaths of their comrades and barely reacts when Chris shoots her dart gun out of her hand.
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* NervesOfSteel: Like the real Ada, [[spoiler:Carla]] remains cool, calm, and collected in any situation. This is taken UpToEleven up to eleven during her confrontation with Chris and Piers in China, during which she mocks them over the deaths of their comrades and barely reacts when Chris shoots her dart gun out of her hand.
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* AbsoluteCleavage: Carla's chest-baring dress.
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* NavelDeepNeckline: Carla's chest-baring dress with its plunging neckline.
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Bastard Boyfriend is no longer a trope
Deleted line(s) 79 (click to see context) :
* BastardBoyfriend: Leon and Helena's campaign has one, who constantly complains about his girlfriend supposedly slowing them down and wanting to leave her to the zombies. Helena angrily calls him out of this, understandably so given her past.
* DomesticAbuser: Leon and Helena's campaign has one, who constantly complains about his girlfriend supposedly slowing them down and wanting to leave her to the zombies. Helena angrily calls him out of this, understandably so given her past.
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** Also, let's face it, even though you have to fight the thing afterward, watching the first Bloodshot you encounter maul the BastardBoyfriend who constantly yelled at his girlfriend, called her useless, and tried to leave you all behind was immensely satisfying.
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** Also, let's face it, even though you have to fight the thing afterward, watching the first Bloodshot you encounter maul the BastardBoyfriend DomesticAbuser who constantly yelled at his girlfriend, called her useless, and tried to leave you all behind was immensely satisfying.
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Bastard Boyfriend is no longer a trope
Changed line(s) 62 (click to see context) from:
* AssholeVictim: One of the survivors in Tall Oaks is a sociopathic survival-focused {{Jerkass}} named Peter, who, after loudly and repeatedly demonstrating his lack of concern for his fellow survivors' lives ([[BastardBoyfriend even his girlfriend's!]]), decides he'd have better odds escaping on his own and forcibly takes his girlfriend's gun (this despite them being holed up in a fully-stocked gun store) before running off. The only person ''remotely'' upset when he promptly gets eaten by a zombie is his now-ex girlfriend.
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* AssholeVictim: One of the survivors in Tall Oaks is a sociopathic survival-focused {{Jerkass}} named Peter, who, after loudly and repeatedly demonstrating his lack of concern for his fellow survivors' lives ([[BastardBoyfriend even (even his girlfriend's!]]), girlfriend's!), decides he'd have better odds escaping on his own and forcibly takes his girlfriend's gun (this despite them being holed up in a fully-stocked gun store) before running off. The only person ''remotely'' upset when he promptly gets eaten by a zombie is his now-ex girlfriend.
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* ConvenientlyEmptyRoads:
** The car chase between Chris, Piers, and Ada takes place on a nearly empty freeway despite the city being mid-evacuation at the moment.
** During Jake and Sherry's escape from The Family compound, the roads have very little of the PostApocalypticTrafficJam that would be expected for a large city (and is shown in other characters' campaigns).
** The car chase between Chris, Piers, and Ada takes place on a nearly empty freeway despite the city being mid-evacuation at the moment.
** During Jake and Sherry's escape from The Family compound, the roads have very little of the PostApocalypticTrafficJam that would be expected for a large city (and is shown in other characters' campaigns).
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* OpenSaysMe:
** The main method to opening doors that require both characters to open is for them to just kick down the door.
** {{Subverted}} in one instance where Leon, Helena, Chris, and Piers are trapped in rooms with explosive robots. Someone in both rooms will try to force the door open with their shoulder, but it doesn't budge.
** The main method to opening doors that require both characters to open is for them to just kick down the door.
** {{Subverted}} in one instance where Leon, Helena, Chris, and Piers are trapped in rooms with explosive robots. Someone in both rooms will try to force the door open with their shoulder, but it doesn't budge.
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foldering examples and fixing alphabetization/indentation
[[foldercontrol]]
[[folder:# - C]]
* EleventhHourSuperpower: Leon finds a rocket launcher [[spoiler:left by Ada]] to finish the battle. [[spoiler:Piers mutates himself with the C-Virus, giving him an arm that shoots lightning, to aid Chris in the final battle.]] Inverted in Jake's campaign, where he loses all his equipment and is forced to fight the Ustanak hand-to-hand.
* TwentyMinutesIntoTheFuture: Ostensibly takes place in 2013 (released in 2012, and a portion of it does take place within the year), but holographic smartphones, laser robot mines, and HollywoodGenetics all feature in the campaigns.
[[folder:# - C]]
* EleventhHourSuperpower: Leon finds a rocket launcher [[spoiler:left by Ada]] to finish the battle. [[spoiler:Piers mutates himself with the C-Virus, giving him an arm that shoots lightning, to aid Chris in the final battle.]] Inverted in Jake's campaign, where he loses all his equipment and is forced to fight the Ustanak hand-to-hand.
* TwentyMinutesIntoTheFuture: Ostensibly takes place in 2013 (released in 2012, and a portion of it does take place within the year), but holographic smartphones, laser robot mines, and HollywoodGenetics all feature in the campaigns.
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* BecauseYouWereNiceToMe: Ada decides to help Sherry and Jake because she states she owes them for what she got from their dads.
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* AttackOnTheHeart: [[spoiler:Carla is initially killed by a sniper round to the heart]].
* BecauseYouWereNiceToMe: Ada decides to help Sherry and Jake because she states she owes them for what she got from their dads. Of course, the way she emphasizes the word "kindness" shows that she was being sarcastic/ironic about the situation (considering Ada's past relationship with their parents) and that she was just giving herself an excuse (quite the convenient one at that) to help out.
* BecauseYouWereNiceToMe: Ada decides to help Sherry and Jake because she states she owes them for what she got from their dads. Of course, the way she emphasizes the word "kindness" shows that she was being sarcastic/ironic about the situation (considering Ada's past relationship with their parents) and that she was just giving herself an excuse (quite the convenient one at that) to help out.
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** Of course, the way she emphasizes the word "kindness" shows that she was being sarcastic/ironic about the situation (considering Ada's past relationship with their parents) and that she was just giving herself an excuse (quite the convenient one at that) to help out.
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* BetterPartnerAssertion: [[spoiler:The third fight against [[LoveMakesYouCrazy Simmons]]]] has a moment where he agues that Leon isn't worthy of Ada and offers himself as the better, more worthy candidate -- ignoring that she's already told him no [[NotGoodWithRejection multiple times]].
to:
* BetterPartnerAssertion: [[spoiler:The third fight against [[LoveMakesYouCrazy Simmons]]]] has a moment where he agues argues that Leon isn't worthy of Ada and offers himself as the better, more worthy candidate -- ignoring that she's already told him no [[NotGoodWithRejection multiple times]].
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* BilingualBonus: The J'avo at the beginning of chapter three in Jake and Sherry's campaign says "Hey, what are you doing?" in Cantonese, not what the subtitle translates to.
to:
* BilingualBonus: BilingualBonus:
** The J'avo at the beginning of chapter three in Jake and Sherry's campaign says "Hey, what are you doing?" in Cantonese, not what the subtitle translates to.
** The J'avo at the beginning of chapter three in Jake and Sherry's campaign says "Hey, what are you doing?" in Cantonese, not what the subtitle translates to.
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* CallBack: The game kicks off with the President about to announce new information regarding the "[[VideoGame/ResidentEvil Raccoon]] [[VideoGame/ResidentEvil2 City]] [[VideoGame/ResidentEvil3Nemesis Incident]]", Sherry discusses [[VideoGame/ResidentEvil2 how she got the G-Virus and what happened to her]] [[MadScientist father]], and '''everyone''' compares what happens in Tall Oaks and Lanshiang to the events of [[VideoGame/ResidentEvil2 Raccoon City]]. [[DrinkingGame Take a drink every time someone says "Raccoon City".]]
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* CallBack: CallBack:
** The game kicks off with the President about to announce new information regarding the "[[VideoGame/ResidentEvil Raccoon]] [[VideoGame/ResidentEvil2 City]] [[VideoGame/ResidentEvil3Nemesis Incident]]", Sherry discusses [[VideoGame/ResidentEvil2 how she got the G-Virus and what happened to her]] [[MadScientist father]], and '''everyone''' compares what happens in Tall Oaks and Lanshiang to the events of [[VideoGame/ResidentEvil2 Raccoon City]]. [[DrinkingGame Take a drink every time someone says "Raccoon City".]]
** The game kicks off with the President about to announce new information regarding the "[[VideoGame/ResidentEvil Raccoon]] [[VideoGame/ResidentEvil2 City]] [[VideoGame/ResidentEvil3Nemesis Incident]]", Sherry discusses [[VideoGame/ResidentEvil2 how she got the G-Virus and what happened to her]] [[MadScientist father]], and '''everyone''' compares what happens in Tall Oaks and Lanshiang to the events of [[VideoGame/ResidentEvil2 Raccoon City]]. [[DrinkingGame Take a drink every time someone says "Raccoon City".]]
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*** In Chris and Piers campaign, they chase down who they think is Ada through the streets of China with some of her goons trying to stop you. Depending on who you play as, you'll either be driving or shooting at first, then switch at the halfway point.
*** In Jake and Sherry campaign, the pair manage to escape the Family compound they were being held in by grabbing a motorcycle and fleeing through the streets of China with the Family's forces in pursuit. If you're playing as Jake, you have to manually steer the motorcycle through the chaos, while as Sherry you just have to shoot the pursuers coming after them.
*** In Jake and Sherry campaign, the pair manage to escape the Family compound they were being held in by grabbing a motorcycle and fleeing through the streets of China with the Family's forces in pursuit. If you're playing as Jake, you have to manually steer the motorcycle through the chaos, while as Sherry you just have to shoot the pursuers coming after them.
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** Ada's campaign continues the throwback to the earlier games pre-''RE4'', with a solo-focused story, emphasis on stealth and non-confrontation and puzzle solving.
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** Ada's campaign continues the throwback to the earlier games pre-''RE4'', pre-''[=RE4=]'', with a solo-focused story, emphasis on stealth and non-confrontation and puzzle solving.
[[/folder]]
[[folder:D - H]]
[[folder:D - H]]
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* DeathFakedForYou: Leon asks Hunnigan to declare Helena and himself as dead in order to travel to China without interference.
to:
* DeathFakedForYou: DeathFakedForYou:
** Leon asks Hunnigan to [[LegallyDead declare Helena and himself asdead dead]] in order to travel to China without interference.interference.
** Ada has her death faked for her [[spoiler:when [[EvilDoppelganger Carla]] dies in front of Chris and Piers, as they believe her to be Ada. They end up reporting her death to their superiors and Ada destroys all evidence of Carla and her identity theft so that it sticks]], as being presumed dead is beneficial to her career as a mercenary/spy. Only her employer(s), Leon, and Helena know Ada is still alive.
** Leon asks Hunnigan to [[LegallyDead declare Helena and himself as
** Ada has her death faked for her [[spoiler:when [[EvilDoppelganger Carla]] dies in front of Chris and Piers, as they believe her to be Ada. They end up reporting her death to their superiors and Ada destroys all evidence of Carla and her identity theft so that it sticks]], as being presumed dead is beneficial to her career as a mercenary/spy. Only her employer(s), Leon, and Helena know Ada is still alive.
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* DisappearedDad[=/=]ParentalAbandonment: Wesker abandoned Jake's mother before Jake was even born, and Jake grew up believing him to be nothing but a deadbeat.
to:
* DisappearedDad[=/=]ParentalAbandonment: DisappearedDad: Wesker abandoned Jake's mother before Jake was even born, and Jake grew up believing him to be nothing but a deadbeat.
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*** DragonTheirFeet: Ustanak and the J'avo continue to follow Carla's orders [[spoiler:after she dies]].
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* EleventhHourSuperpower: Leon finds a rocket launcher [[spoiler:left by Ada]] to finish the battle. [[spoiler:Piers mutates himself with the C-Virus, giving him an arm that shoots lightning, to aid Chris in the final battle.]] Inverted in Jake's campaign, where he loses all his equipment and is forced to fight the Ustanak hand-to-hand.
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* EnergyWeapon: While pursuing Carla, Chris, Leon, and their partners have to make it through a laser hallway trap.
to:
* EnergyWeapon: While pursuing Carla, Chris, Leon, EvenBadMenLoveTheirMamas: Jake's [[OnlyInItForTheMoney obsession with money]] and their partners have [[HiredGuns mercenary lifestyle]] stem from wanting to make it through a laser hallway trap.[[AllThereInTheManual support his mother]]. That said, she's dead, and he's mostly doing this at this point because he has pretty much nothing better to do.
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* [[EvenBadMenLoveTheirMamas Even Mercenaries Love Their Mamas]]: Jake's [[OnlyInItForTheMoney obsession with money]] and [[HiredGuns mercenary lifestyle]] stem from wanting to [[AllThereInTheManual support his mother]]. That said, she's dead, and he's mostly doing this at this point because he has pretty much nothing better to do.
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* {{Foreshadowing}}: When he first meets Jake, Chris briefly wonders if the two of them have met before. Turns out Jake is Wesker's son.
to:
* {{Foreshadowing}}: {{Foreshadowing}}:
** When he first meets Jake, Chris briefly wonders if the two of them have met before. Turns out Jake is Wesker's son.
** When he first meets Jake, Chris briefly wonders if the two of them have met before. Turns out Jake is Wesker's son.
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* FrameUp: Leon gets framed for killing the President, [[spoiler:and Ada Wong gets framed as a bio-terrorist by her {{Doppelganger}}, Carla Radames]].
to:
* FrameUp: FrameUp:
** Leon gets framed for killing thePresident, [[spoiler:and Ada President.
** [[spoiler:Ada Wong gets framed as abio-terrorist bioterrorist by her {{Doppelganger}}, Carla Radames]].
** Leon gets framed for killing the
** [[spoiler:Ada Wong gets framed as a
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* GameplayAndStorySegregation: Sherry can heal fatal injuries in seconds during cutscenes, but has a normal health bar like everyone else during gameplay. Funnily, her cry for help during her "knocked over and about to die" state is "I... can't... regenerate... fast enough!" Her ability has no effect on how long she stays knocked down, though.
to:
* GameplayAndStorySegregation: GameplayAndStorySegregation:
** Sherry can heal fatal injuries in seconds during cutscenes, but has a normal health bar like everyone else during gameplay. Funnily, her cry for help during her "knocked over and about to die" state is "I... can't... regenerate... fast enough!" Her ability has no effect on how long she stays knocked down, though.
** Sherry can heal fatal injuries in seconds during cutscenes, but has a normal health bar like everyone else during gameplay. Funnily, her cry for help during her "knocked over and about to die" state is "I... can't... regenerate... fast enough!" Her ability has no effect on how long she stays knocked down, though.
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** The prelude that serves as a introduction and tutorial is actually based on a portion of Leon and Helena's campaign. While the prelude shows the two of them as exhausted and low on ammo and supplies, the actual chapter it takes place in won't deplete anything they possess in their inventory. The cut-scenes that occur in the prelude don't appear in the chapter itself, and [[spoiler:Ada as the helicopter pilot]] is kept secret. Oddly, it would seem that cut-scenes were canon, as they are in the timeline. Interestingly, the zombie BSAA soldier that attacks Leon still appears in the same spot, and performing a melee after a head or arm stun does a special kill animation using [[ContinuityNod the zombie's knife]]. And of course, Helena doesn't have to be injured at this point.
* GangUpOnTheHuman: J'avo are in command of most of their mental facilities, but for some reason, during Jake's campaign, they instinctively attack him despite most of them being from his same mercenary outfit, instead of going, "Hey, buddy! Where's your extra eyeballs, man?"
* GangUpOnTheHuman: J'avo are in command of most of their mental facilities, but for some reason, during Jake's campaign, they instinctively attack him despite most of them being from his same mercenary outfit, instead of going, "Hey, buddy! Where's your extra eyeballs, man?"
to:
** The prelude that serves as a an introduction and tutorial is actually based on a portion of Leon and Helena's campaign. While the prelude shows the two of them as exhausted and low on ammo and supplies, the actual chapter it takes place in won't deplete anything they possess in their inventory. The cut-scenes cutscenes that occur in the prelude don't appear in the chapter itself, and [[spoiler:Ada as the helicopter pilot]] is kept secret. Oddly, it would seem that cut-scenes cutscenes were canon, as they are in the timeline. Interestingly, the zombie BSAA soldier that attacks Leon still appears in the same spot, and performing a melee after a head or arm stun does a special kill animation using [[ContinuityNod the zombie's knife]]. And of course, Helena doesn't have to be injured at this point.
*GangUpOnTheHuman: GangUpOnTheHuman:
** J'avo are in command of most of their mental facilities, but for some reason, during Jake's campaign, they instinctively attack him despite most of them being from his same mercenary outfit, instead of going, "Hey, buddy! Where's your extra eyeballs, man?"
*
** J'avo are in command of most of their mental facilities, but for some reason, during Jake's campaign, they instinctively attack him despite most of them being from his same mercenary outfit, instead of going, "Hey, buddy! Where's your extra eyeballs, man?"
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* HeroicBSOD: Leon gets this quiet a few times through the game, the most notable one being after learning about [[spoiler:Ada's EvilTwin death]]. It takes a long moment for him to snap out of it. Chris has acquired a [[DrowningMySorrows drinking problem]] ever since the deaths of several BSAA agents during a biological attack allegedly caused by Ada Wong.
to:
* HeroicBSOD: HeroicBSOD:
** Leon gets this quiet a few times through the game, the most notable one being afterlearning about [[spoiler:Ada's Chris tells him [[spoiler:Ada was dead, not knowing it was actually her EvilTwin death]]. that died]]. It takes a long moment for him to snap out of it. it and he doesn't really recover until [[spoiler:he sees Ada alive, piloting a helicopter]].
** Chris has acquired a [[DrowningMySorrows drinking problem]] ever since the deaths of several BSAA agents during a biological attack allegedly caused by Ada Wong.
** Leon gets this quiet a few times through the game, the most notable one being after
** Chris has acquired a [[DrowningMySorrows drinking problem]] ever since the deaths of several BSAA agents during a biological attack allegedly caused by Ada Wong.
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* HumanoidAbomination: Whatever comes out of a C Virus cocoon or anything related is purely and simply a mockery against man and nature. And that's if they don't take the [[AnimalisticAbomination shape of animals]] or [[EldritchAbomination something completely grotesque.]]
to:
* HumanoidAbomination: Whatever comes out of a C Virus cocoon cocoon, or anything related related, is purely and simply a mockery against man and nature. And that's if they don't take the [[AnimalisticAbomination shape of animals]] or [[EldritchAbomination something completely grotesque.]]
[[/folder]]
[[folder:I - N]]
[[folder:I - N]]
Changed line(s) 323 (click to see context) from:
* ILied: As it turns out, [[spoiler:Simmons]] had ''no'' intention of handing Deborah back over to Helena after she played her part in the Tall Oaks outbreak, having intended instead to use Helena as a scapegoat and then be killed in the subsequent nuking of the city while Deborah was used in C-Virus experiments. When Helena realizes this, it only further fuels her desire for revenge.
to:
* ILied: ILied:
** As it turns out, [[spoiler:Simmons]] had ''no'' intention of handing Deborah back over to Helena after she played her part in the Tall Oaks outbreak, having intended instead to use Helena as a scapegoat and then be killed in the subsequent nuking of the city while Deborah was used in C-Virus experiments. When Helena realizes this, it only further fuels her desire for revenge.
** As it turns out, [[spoiler:Simmons]] had ''no'' intention of handing Deborah back over to Helena after she played her part in the Tall Oaks outbreak, having intended instead to use Helena as a scapegoat and then be killed in the subsequent nuking of the city while Deborah was used in C-Virus experiments. When Helena realizes this, it only further fuels her desire for revenge.
* LaserHallway: While pursuing Carla, Chris, Leon, and their partners have to make it through a laser hallway trap.
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--> '''Piers:''' What the hell were you thinking, pulling a kamikaze stunt like that?\\
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* NoCommunitiesWereHarmed:
** Lanshiang is clearly based on post-British Hong Kong, and several fictionalized versions of local landmarks appear as gameplay locations, including Exchange Square[[note]]The main building only has two towers in real life[[/note]] (the Quad Tower), Chungking Mansions[[note]]Though it's overall a lot less run-down than its game counterpart nowadays thanks to some recent, large-scale renovations[[/note]] (Point Ace of Spades), the Kowloon Walled City[[note]]Demolished in 1993 and replaced with a public park[[/note]] (the Poisawan district), and the Jumbo Kingdom Floating Restaurant[[note]]Technically an Aberdeen landmark[[/note]] (the unnamed floating restaurant seen in Chris, Jake and Ada's campaigns). Although in the history files on Lanshiang, [[spoiler:it's said that the Chinese had previously driven off British forces from trying to claim it as a colony, which failed to work since they came back and took it as their own before handing it back to the [=PRC=]]].
** Lanshiang is clearly based on post-British Hong Kong, and several fictionalized versions of local landmarks appear as gameplay locations, including Exchange Square[[note]]The main building only has two towers in real life[[/note]] (the Quad Tower), Chungking Mansions[[note]]Though it's overall a lot less run-down than its game counterpart nowadays thanks to some recent, large-scale renovations[[/note]] (Point Ace of Spades), the Kowloon Walled City[[note]]Demolished in 1993 and replaced with a public park[[/note]] (the Poisawan district), and the Jumbo Kingdom Floating Restaurant[[note]]Technically an Aberdeen landmark[[/note]] (the unnamed floating restaurant seen in Chris, Jake and Ada's campaigns). Although in the history files on Lanshiang, [[spoiler:it's said that the Chinese had previously driven off British forces from trying to claim it as a colony, which failed to work since they came back and took it as their own before handing it back to the [=PRC=]]].
to:
* NoCommunitiesWereHarmed:
**NoCommunitiesWereHarmed: Lanshiang is clearly based on post-British Hong Kong, and several fictionalized versions of local landmarks appear as gameplay locations, including Exchange Square[[note]]The main building only has two towers in real life[[/note]] (the Quad Tower), Chungking Mansions[[note]]Though it's overall a lot less run-down than its game counterpart nowadays thanks to some recent, large-scale renovations[[/note]] (Point Ace of Spades), the Kowloon Walled City[[note]]Demolished in 1993 and replaced with a public park[[/note]] (the Poisawan district), and the Jumbo Kingdom Floating Restaurant[[note]]Technically an Aberdeen landmark[[/note]] (the unnamed floating restaurant seen in Chris, Jake and Ada's campaigns). Although in the history files on Lanshiang, [[spoiler:it's said that the Chinese had previously driven off British forces from trying to claim it as a colony, which failed to work since they came back and took it as their own before handing it back to the [=PRC=]]].
**
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* NonStandardGameOver: Fail an important mission objective (like the car chase in Chris and Piers' campaign) and the characters simply give up without anywhere to go. [[spoiler:Getting attacked by the J'avo in the airvents in Ada's fourth chapter results in her getting knocked to the floor, where Chris apprehends her immediately.]]
to:
* NonStandardGameOver: NonStandardGameOver:
** Fail an important mission objective (like the car chase in Chris and Piers' campaign) and the characters simply give up without anywhere togo. [[spoiler:Getting go.
** [[spoiler:In her fourth chapter, if Ada fails to initially run away from Chris and Piers or gets attacked by the J'avo in the airventsin Ada's fourth chapter results in her getting and knocked to the floor, where Chris apprehends her immediately.]]immediately]].
** Fail an important mission objective (like the car chase in Chris and Piers' campaign) and the characters simply give up without anywhere to
** [[spoiler:In her fourth chapter, if Ada fails to initially run away from Chris and Piers or gets attacked by the J'avo in the airvents
[[/folder]]
[[folder:O - S]]
* ObligatoryEarpieceTouch: Every character that has an earpiece equipped regularly touches it when communicating with someone over the air.
[[folder:O - S]]
* ObligatoryEarpieceTouch: Every character that has an earpiece equipped regularly touches it when communicating with someone over the air.
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* RacialTransformation: [[BigBad Carla Radames]] is a white woman who was transformed into an exact doppelganger of Ada Wong, an Asian woman her boyfriend Derek Simmons was obsessed with. Simmons even implanted false memories into Carla to make her believe she was really Ada Wong. When Carla discovered the truth, she formed the terrorist organization Neo-Umbrella and sought to tear down the world as revenge against both Simmons and Ada.
to:
* RacialTransformation: [[BigBad Carla Radames]] is a white woman who was transformed into an [[spoiler:an exact doppelganger of Ada Wong, an Asian woman her boyfriend Derek Simmons was obsessed with. with]]. Simmons even implanted false memories into Carla to make her believe she [[spoiler:she was really Ada Wong. Wong]]. When Carla discovered the truth, she formed the terrorist organization Neo-Umbrella and sought to tear down the world as revenge against both Simmons and Ada.[[spoiler:and Ada]].
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* ShapeshifterBaggage: Holy cow, the series hasn't seen this much shapeshifter baggage ''ever.'' Leon's recurring boss transforms from something man-sized to something car-sized, then something house-sized, and can fold itself back up into something man-sized, while completely ignoring the laws of conservation of mass! J'avo also regularly employ this when they pop out something like a big heavy tentacle arm.
to:
* ShapeshifterBaggage: Holy cow, the series hasn't seen this much shapeshifter baggage ''ever.'' ShapeshifterBaggage:
** Leon's recurring boss transforms from something man-sized to something car-sized, then something house-sized, and can fold itself back up into something man-sized, while completely ignoring the laws of conservation ofmass! J'avo also regularly employ this when they pop out something like a big heavy tentacle arm.mass!
** Leon's recurring boss transforms from something man-sized to something car-sized, then something house-sized, and can fold itself back up into something man-sized, while completely ignoring the laws of conservation of
** J'avo also regularly employ this when they pop out something like a big heavy tentacle arm.
[[/folder]]
[[folder:T - Z]]
[[folder:T - Z]]
Changed line(s) 522,523 (click to see context) from:
** Edited cutscenes in trailers made it appear that Jake, Sherry, Leon, and Helena were all in the city as it was hit by a virus-laden missile while Chris tries to get them out.
*** However, in the first chapter, Sherry explicitly tells Jake that global bioterror attacks are happening and they "needed a vaccine yesterday."
*** However, in the first chapter, Sherry explicitly tells Jake that global bioterror attacks are happening and they "needed a vaccine yesterday."
to:
** Edited cutscenes in trailers made it appear that Jake, Sherry, Leon, and Helena were all in the city as it was hit by a virus-laden missile while Chris tries to get them out.
***out. However, in the first chapter, Sherry explicitly tells Jake that global bioterror attacks are happening and they "needed a vaccine yesterday."
***
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* TwentyMinutesIntoTheFuture: Ostensibly takes place in 2013 (released in 2012, and a portion of it does take place within the year), but holographic smartphones, laser robot mines, and HollywoodGenetics all feature in the campaigns.
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to:
[[/folder]]
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* ImprobableFallingSave: While climbing up the rope of a broken elevator shaft, an explosion knocks both Leon and Helena off the rope. Not only is Leon able to grab the rope and secure himself, but also grabs Helena without slipping down the rope further. Helena can also fall multiple times if the player tries to overtake her, resulting in Leon catching her without losing their climbing progress.
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crosswicking
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* BetterPartnerAssertion: [[spoiler:The third fight against [[LoveMakesYouCrazy Simmons]]]] has a moment where he agues that Leon isn't worthy of Ada and offers himself as the better, more worthy candidate -- ignoring that she's already told him no [[NotGoodWithRejection multiple times]].
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* RacialTransformation: [[BigBad Carla Radames]] is a white woman who was transformed into an exact doppelganger of Ada Wong, an Asian woman her boyfriend Derek Simmons was obsessed with. Simmons even implanted false memories into Carla to make her believe she was really Ada Wong. When Carla discovered the truth, she formed the terrorist organization Neo-Umbrella and sought to tear down the world as revenge against both Simmons and Ada.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CarChaseShootOut:
*** In Chris and Piers campaign, they chase down who they think is Ada through the streets of China with some of her goons trying to stop you. Depending on who you play as, you'll either be driving or shooting at first, then switch at the halfway point.
*** In Jake and Sherry campaign, the pair manage to escape the Family compound they were being held in by grabbing a motorcycle and fleeing through the streets of China with the Family's forces in pursuit. If you're playing as Jake, you have to manually steer the motorcycle through the chaos, while as Sherry you just have to shoot the pursuers coming after them.
*** In Chris and Piers campaign, they chase down who they think is Ada through the streets of China with some of her goons trying to stop you. Depending on who you play as, you'll either be driving or shooting at first, then switch at the halfway point.
*** In Jake and Sherry campaign, the pair manage to escape the Family compound they were being held in by grabbing a motorcycle and fleeing through the streets of China with the Family's forces in pursuit. If you're playing as Jake, you have to manually steer the motorcycle through the chaos, while as Sherry you just have to shoot the pursuers coming after them.