History Videogame / Rage

5th Jan '18 1:29:13 PM nombretomado
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** The double-barreled shotgun obtained from the "Anarchy Edition" largely serves as one to older IdSoftware games, as it is outdated by the time you receive the standard shotgun.

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** The double-barreled shotgun obtained from the "Anarchy Edition" largely serves as one to older IdSoftware Creator/IdSoftware games, as it is outdated by the time you receive the standard shotgun.



* ShotgunsAreJustBetter: ''RAGE's'' shotgun is as effective as you'd expect from an IdSoftware game, able to deal with most threats and with plentiful ammo available. It also makes a pretty good melee weapon.

to:

* ShotgunsAreJustBetter: ''RAGE's'' shotgun is as effective as you'd expect from an IdSoftware Creator/IdSoftware game, able to deal with most threats and with plentiful ammo available. It also makes a pretty good melee weapon.
5th Jan '18 1:29:04 PM nombretomado
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A FirstPersonShooter-slash-DrivingGame hybrid by IdSoftware, ''RAGE'' is based on the [=idTech=] 5 engine and set on Earth in the year 2135, over a hundred years after [[RippedFromTheHeadlines a collision with the real-life asteroid 99942 Apophis]]. The player is cast as a survivor who awakens from cryogenic preservation to explore a [[AfterTheEnd post-apocalyptic world]] populated by mutants and raiders.

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A FirstPersonShooter-slash-DrivingGame hybrid by IdSoftware, Creator/IdSoftware, ''RAGE'' is based on the [=idTech=] 5 engine and set on Earth in the year 2135, over a hundred years after [[RippedFromTheHeadlines a collision with the real-life asteroid 99942 Apophis]]. The player is cast as a survivor who awakens from cryogenic preservation to explore a [[AfterTheEnd post-apocalyptic world]] populated by mutants and raiders.
19th Dec '17 5:53:54 PM TheRoguePenguin
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* AfterTheEnd

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* AfterTheEndAfterTheEnd: Set a century after 99942 Apophis crashed into Earth.



* ArtificialLimbs: Many of the people in the game have these, though they never really get any focus. Then again, if the bandit clans that appear can make attack drones and turrets out of junk and scrap its probably a safe bet that this sort of advanced technology is commonplace in most settlements.

to:

* ArtificialLimbs: Many of the people in the game have these, though they never really get any focus. Then again, if the bandit clans that appear can make attack drones and turrets out of junk and scrap its scrap, it's probably a safe bet that this sort of advanced technology is commonplace in most settlements.



* AuthorityEqualsAsskicking: The Gearhead Boss is equipped with a grenade launcher and can take more damage than even a GiantMook, requiring more than 160 basic assault rifle rounds to put down. A handful of advanced wingsticks to the face will do him in pretty quickly, though. [[HoistByHisOwnPetard Pop rockets]] get the job done fast as well.

to:

* AuthorityEqualsAsskicking: The Gearhead Boss is equipped with a grenade launcher and can take more damage than even a GiantMook, requiring more than 160 basic assault rifle rounds to put down. A handful of advanced wingsticks to the face will do him in pretty quickly, though. [[HoistByHisOwnPetard Pop rockets]] get the job done fast fast, as well.



* CryonicsFailure: When your character wakes from stasis, you find all your buddies dead from damaged pods.



* MayIncaTec: In the DLC, the Scorcher's base is a giant temple with this design asthetic. Presumably they had a ''long'' time to build it.

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* MayIncaTec: In the DLC, the Scorcher's base is a giant temple with this design asthetic.aesthetic. Presumably they had a ''long'' time to build it.



** When you first arrive in Wellsprings you choose one of three outfits that give you different bonuses. The one you pick is the one you keep and it cannot be swapped out for another. The two left over can't be bought or traded for either.

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** When you first arrive in Wellsprings Wellsprings, you choose one of three outfits that give you different bonuses. The one you pick is the one you keep and it cannot be swapped out for another. The two left over can't be bought or traded for either.



** The asteroid also passes through the rings of Saturn on it's way to Earth. Any asteroid getting that close to Saturn would almost certainly be caught in the gas giant's gravity and hit Saturn, not continue on to Earth.

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** The asteroid also passes through the rings of Saturn on it's its way to Earth. Any asteroid getting that close to Saturn would almost certainly be caught in the gas giant's gravity and hit Saturn, not continue on to Earth.
28th Nov '17 7:13:20 PM TheRoguePenguin
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* OneWayVisor: Authority [=DoomTroops=] and Shrouded {{Mooks}}

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* OneWayVisor: Authority [=DoomTroops=] DoomTroops and Shrouded {{Mooks}}{{Mooks}} wear these.
28th Nov '17 6:07:35 PM TheRoguePenguin
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Added DiffLines:

* VendorTrash: The wasteland is littered with old bottles, tools, books, and so forth that exist for no other reason than to be sold for cash. Even Feltrite, which is supposedly the most valuable substance around, falls into this category (you can trade 20 for a defib upgrade, but that's it).
28th Nov '17 6:03:08 PM TheRoguePenguin
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%%* TheApunkalypse
* ArmorIsUseless: Averted for the enemies. Armor essentially counts as a secondary health layer. Each piece has to be broken off to cause actual damage to the limb beneath it, unless you have armor piercing rounds or explosives to get around it. There's even a version of the club mutant clad in bony armor, which can take much more punishment than its unarmored cousin.



* ArtificialLimbs: Many of the people in the game have these, though they never really get any focus. Then again, if the bandit clans that appear can make attack drones and turrets out of junk and scrap its probably a safe bet that this sort of advanced technology is commonplace in most settlements.



* ArtShift: The final mission forgoes the game's [[JustForFun/XMeetsY Borderlands meets Fallout]] aesthetic for a sci-fi futuristic look. This is compounded by the mission's being littered with ammo for the BFG and Authority MG's [=AV9X=] rounds, both of which have a blue muzzle flare and "pew pew" type noises instead of the more traditional gunshots.



%%* TheApunkalypse
* ArtificialLimbs: Many of the people in the game have these, though they never really get any focus. Then again, if the bandit clans that appear can make attack drones and turrets out of junk and scrap its probably a safe bet that this sort of advanced technology is commonplace in most settlements.
* ArtShift: The final mission forgoes the game's [[JustForFun/XMeetsY Borderlands meets Fallout]] aesthetic for a sci-fi futuristic look. This is compounded by the mission's being littered with ammo for the BFG and Authority MG's [=AV9X=] rounds, both of which have a blue muzzle flare and "pew pew" type noises instead of the more traditional gunshots.



* EnemyChatter: Each of the bandit clans usually have a group of mooks who talk amoung themselves if the player doesn't alert them to their location. For example, a couple of Wasted clan mooks will discuss Mutant Bash Tv while a third can be seen sweeping up their hideout.

to:

* EnemyChatter: Each of the bandit clans usually have a group of mooks who talk amoung themselves if the player doesn't alert them to their location. For example, a couple of Wasted clan mooks will discuss Mutant Bash Tv TV while a third can be seen sweeping up their hideout.



* MightyGlacier: The minigun-wielding {{Giant Mook}}s are very powerful and take a lot of hits to kill, but they cannot run and have to stand still while aiming/firing. With even a small amount of open space to circle around them, they're practically incapable of hitting you.



** Your character loads the shotgun 2 shells at a time, even though the animation only shows them loading one shell, just like in ''Doom 3''.
* NailEm: The Nail Gun added with the Scorcher's DLC is basically a submachine gun with the biggest ammo clip in the game. It even has 2 alternate ammo types avalible as soon as the player gets it: [[UpToEleven rebar spikes (that can pin enemies to walls) and railgun bolts (that can pin enemies THROUGH walls).]]

to:

** Your character loads the shotgun 2 two shells at a time, even though the animation only shows them loading one shell, just like in ''Doom 3''.
* NailEm: The Nail Gun added with the Scorcher's DLC is basically a submachine gun with the biggest ammo clip in the game. It even has 2 two alternate ammo types avalible available as soon as the player gets it: [[UpToEleven rebar spikes (that can pin enemies to walls) and railgun bolts (that can pin enemies THROUGH walls).]]



* OneWayVisor: Authority DoomTroops and Shrouded {{Mooks}}

to:

* OneWayVisor: Authority DoomTroops [=DoomTroops=] and Shrouded {{Mooks}}



* PistolWhipping: All weapons have a melee function which allows you to hit enemies with the butt of the weapon. Effectiveness varies per weapon, depending on how heavy it is. It's useful for a finishing move on enemies near death or to knock out the weaker mutants without wasting ammo.

to:

* PistolWhipping: All weapons have a melee function which allows you to hit enemies with the butt of the weapon. Effectiveness varies per weapon, depending on how heavy it is.is, with the shotgun having the best balance of attack speed/damage. It's useful for a finishing move on enemies near death or to knock out the weaker mutants without wasting ammo.
27th Nov '17 5:13:35 PM TheRoguePenguin
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* ArtificialStupidity: If the player shoots a soldier from a great distance with the sniper, and it takes more than one shot, the soldier will not try to take cover or flee, and instead will just keep standing there as a sitting duck. If the player can alternatively flank a waiting enemy squad, moving hidden between the two positions, the soldiers will be just sitting there facing the player's last position until the player shoots them from the side or someone sees him, in which case the soldiers will turn that way, and do nothing else (other than throw grenades) while the player flanks them again. And so on.

to:

* ArtificialStupidity: ArtificialStupidity:
**
If the player shoots a soldier from a great distance with the sniper, and it takes more than one shot, the soldier will not try to take cover or flee, and instead will just keep standing there as a sitting duck. duck.
**
If the player can alternatively flank a waiting enemy squad, moving hidden between the two positions, the soldiers will be just sitting there facing the player's last position until the player shoots them from the side or someone sees him, in which case the soldiers will turn that way, and do nothing else (other than throw grenades) while the player flanks them again. And so on.on.
** In general, enemies behind cover have a set and easily exploitable pattern: poke head out, find target, lean further to shoot, repeat. They may mix in a grenade with that. By nailing them with a headshot at step one, you'll interrupt them and they'll restart the pattern, occasionally blind-firing in your direction before doing so. Winning these battles is mostly patience.



* TheApunkalypse

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* %%* TheApunkalypse



* AuthorityEqualsAsskicking: The Gearhead Boss is equipped with a grenade launcher and can take more damage than even a GiantMook, requiring more than 160 basic assault rifle rounds to put down. A handful of advanced wingsticks to the face will do him in pretty quickly, though.
** [[HoistByHisOwnPetard Pop rockets]] get the job done fast as well.

to:

* AuthorityEqualsAsskicking: The Gearhead Boss is equipped with a grenade launcher and can take more damage than even a GiantMook, requiring more than 160 basic assault rifle rounds to put down. A handful of advanced wingsticks to the face will do him in pretty quickly, though.
**
though. [[HoistByHisOwnPetard Pop rockets]] get the job done fast as well.



* TheBerserker: The Jackals are much more aggressive than other bandit clans. Even their members wielding guns will charge you rather than take cover.



* BodyHorror: The mutants.

to:

* %%* BodyHorror: The mutants.



* [[spoiler:CoolAirship]]: The Scorcher's have one. [[spoiler:It serves as the final boss of their DLC.]]

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* [[spoiler:CoolAirship]]: CoolAirship: The Scorcher's Scorchers have one. [[spoiler:It serves as the final boss of their DLC.]]



* GlobalCurrencyException: To buy race parts you need Racing Certificates, so you'll need to win races to get things like a minigun mounted on your buggy. You can also earn Racing Certificates from Sally for destroying bandit cars out in the wasteland, but since you only get 1 per vehicle its much easier to just win races.

to:

* GlobalCurrencyException: To buy race parts you need Racing Certificates, so you'll need to win races to get things like a minigun mounted on your buggy. You can also earn Racing Certificates from Sally for destroying bandit cars out in the wasteland, but since you only get 1 per vehicle its it's much easier to just win races.races. She's there for when you've finished every race and need to make up the difference.



* HarderThanHard: Nightmare difficulty, in the id Software tradition.
** The Scorchers DLC also adds an [[UpToEleven Ultra-Nightmare]] difficulty level.

to:

* HarderThanHard: Nightmare difficulty, in the id Software tradition.
**
tradition. The Scorchers DLC also adds an [[UpToEleven Ultra-Nightmare]] difficulty level.



* HeartContainer: Apophis Infusion, a craftable item that boost you character health by 10/11 points.

to:

* HeartContainer: Apophis Infusion, a craftable item that boost you boosts your character health by 10/11 points.



* LevelInReverse: ''{{VideoGame/RAGE}}'' has several instances of having to go back to previous areas in order to retrieve something not gotten the first time, such as the two visits to Dead City. Once for an upgraded defibrilator, the other to get info on The Authority.

to:

* LevelInReverse: ''{{VideoGame/RAGE}}'' has There are several instances of having to go back to previous areas in order to retrieve something not gotten the first time, such as the two visits to Dead City. Once for an upgraded defibrilator, the other to get info on The Authority.



* PistolWhipping: All weapons have a melee function which allows you to hit enemies with the butt of the weapon. Effectiveness varies per weapon, depending on how heavy it is. It's useful for a finishing move on enemies near death or to knock out the weaker mutants without wasting ammo.



* ShotgunsAreJustBetter: ''RAGE's'' shotgun is as effective as you'd expect from an IdSoftware game, able to deal with most threats and with plentiful ammo available.

to:

* ShotgunsAreJustBetter: ''RAGE's'' shotgun is as effective as you'd expect from an IdSoftware game, able to deal with most threats and with plentiful ammo available. It also makes a pretty good melee weapon.



* SnipingMission: A few side missions avalible from the Wellspring job board are this.

to:

* SnipingMission: A few side missions avalible available from the Wellspring job board are this.



* SurveillanceDrone: The [[http://rage.wikia.com/wiki/Authority#Authority_Drone Authority Drone]]

to:

* SurveillanceDrone: The [[http://rage.wikia.com/wiki/Authority#Authority_Drone Authority Drone]]Drone]].



* TrophyRoom: The reward for the player completing the Scorcher's DLC is their own house in Wellspring that serves as one of these. Exactly how many trophies the player has depends on what achivements and missions they have completed.

to:

* TrophyRoom: The reward for the player completing the Scorcher's DLC is their own house in Wellspring that serves as one of these. Exactly how many trophies the player has depends on what achivements achievements and missions they have completed.
27th Nov '17 1:53:39 PM MasterN
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* AdaptationalVillainy: In the novelization the Mayor and Sheriff of Wellsprings are much more antagonistic and possibly corrupt than they are in the game, where they are relatively {{ReasonableAuthorityFigure}}s.

to:

* AdaptationalVillainy: In the novelization the Mayor and Sheriff of Wellsprings are much more antagonistic and possibly corrupt than they are in the game, where they are relatively {{ReasonableAuthorityFigure}}s.{{Reasonable Authority Figure}}s.
27th Nov '17 1:52:53 PM MasterN
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* AdaptationalVillainy: In the novelization the Mayor and Sheriff of Wellsprings are much more antagonistic and possibly corrupt than they are in the game, where they are relatively {{ReasonableAuthorityFigure}}s

to:

* AdaptationalVillainy: In the novelization the Mayor and Sheriff of Wellsprings are much more antagonistic and possibly corrupt than they are in the game, where they are relatively {{ReasonableAuthorityFigure}}s{{ReasonableAuthorityFigure}}s.
27th Nov '17 1:52:31 PM MasterN
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* AdaptationalVillainy: In the novelization the Mayor and Sheriff of Wellsprings are much more antagonistic and possibly corrupt than they are in the game, where they are relatively reasonable authority figures.

to:

* AdaptationalVillainy: In the novelization the Mayor and Sheriff of Wellsprings are much more antagonistic and possibly corrupt than they are in the game, where they are relatively reasonable authority figures. {{ReasonableAuthorityFigure}}s
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