History Videogame / PokemonRedAndBlue

17th May '17 5:59:47 AM ScottyBoy
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** Beating the Elite 4 and rival in ''Stadium'' also gave players who hook up their Red or Blue cartridge access to one of the following at random: Bulbasaur, Charmander, Squirtle, Hitmonlee, Hitmonchan, Eevee, Omanyte, or Kabuto. Note that, Eevee aside, all of the rest are Pokemon that can be LostForever for anyone who does not have a friend to trade with, due to having to pick between two (Hitmons, fossils) or three (starters). This allows players to fill their Pokedex up entirely, outside of version exclusives from the other version.

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** Beating the Elite 4 and rival in ''Stadium'' also gave players who hook up their Red or Blue cartridge access to one of the following at random: Bulbasaur, Charmander, Squirtle, Hitmonlee, Hitmonchan, Eevee, Omanyte, or Kabuto. Note that, Eevee aside, that all of the rest them are Pokemon that can be LostForever (in Eevee's case, its evolutions) for anyone who does not have a friend to trade with, due to having to pick between two (Hitmons, fossils) or three (starters).(starters, Eeveelutions). This allows players to fill their Pokedex up entirely, outside of version exclusives from the other version.
17th May '17 5:57:14 AM ScottyBoy
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Added DiffLines:

** Beating the Elite 4 and rival in ''Stadium'' also gave players who hook up their Red or Blue cartridge access to one of the following at random: Bulbasaur, Charmander, Squirtle, Hitmonlee, Hitmonchan, Eevee, Omanyte, or Kabuto. Note that, Eevee aside, all of the rest are Pokemon that can be LostForever for anyone who does not have a friend to trade with, due to having to pick between two (Hitmons, fossils) or three (starters). This allows players to fill their Pokedex up entirely, outside of version exclusives from the other version.
10th May '17 11:47:20 AM bowserbros
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* ColorWash: Arguably one of the best uses of this trope in a UsefulNotes/SuperGameBoy game, roughly tied with ''VideoGame/KirbysDreamLand2''. Tying in with the ColorfulThemeNaming of Generation I, each area of the game uses a different tint for the overworld, with specific towns getting palettes [[JustForPun (heh)]] based on the colors they're named after. To be more specific, Pallet Town is depending on the version, a very pale teal or very soft purple (as it's the closest one can get to white without blanking out most of the area's features), Viridian City is green, Pewter City is greenish-gray, Cerulean City is blue, Lavender Town is a soft purple, Vermilion City is deep orange, Celadon City is pale green, Fuchsia City is pink, Saffron City is yellow, Cinnabar Island is burgundy, and Indigo Plateau is deep purple. All routes use a yellow-green tint, while all cave areas are brown. Pokémon battles especially show off the SGB's potential by using shading the bottom-left and top-right portions of the screen different hues based on the characters/Pokémon present and the top-left and bottom-right portions based on the amount of health a given Pokémon has.

to:

* ColorWash: Arguably one of the best uses of this trope in a UsefulNotes/SuperGameBoy game, roughly tied with ''VideoGame/KirbysDreamLand2''. Tying in with the ColorfulThemeNaming of Generation I, each area of the game uses a different tint for the overworld, with specific towns getting palettes [[JustForPun (heh)]] based on the colors they're named after. To be more specific, Pallet Town is is, depending on the version, a very pale teal or very soft purple (as it's the closest one can get to white without blanking out most of the area's features), Viridian City is green, Pewter City is greenish-gray, Cerulean City is blue, Lavender Town is a soft purple, Vermilion City is deep orange, Celadon City is pale green, Fuchsia City is pink, Saffron City is yellow, Cinnabar Island is burgundy, and Indigo Plateau is deep purple. All routes use a yellow-green tint, while all cave areas are brown. Pokémon battles especially show off the SGB's potential by using shading the bottom-left and top-right portions of the screen different hues based on the characters/Pokémon present and the top-left and bottom-right portions based on the amount of health a given Pokémon has.
3rd May '17 2:22:42 PM totoofze47
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%%* MarketBasedTitle:

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%%* MarketBasedTitle:* MarketBasedTitle: The original games were released in Japan as ''Pokémon Red and Green'', with a third version called ''Pokémon Blue'' bringing minor fixes and changes to the table. This version served as the basis for the overseas releases, titled ''Pokémon Red and Blue''.



* OneTimeDungeon: The SS Anne sets sail once you heal the captain and leave.
* OpenEndedBossBattle: The first battle with your Rival can be lost with minimal consequences. Losing in any other battle after this forces you to return to the last Pokémon center ''and'' lose half your money.

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* OneTimeDungeon: The SS S.S. Anne sets sail once you heal the captain and leave.
leave, taking any items you forgot or trainers you didn't fight with it. Since there's quite a few trainers and [=TMs=] in there, you might want to check it thouroughly before healing the captain.
* OpenEndedBossBattle: The first battle with your Rival can be lost with minimal consequences. Losing in any other battle after this forces leads to the standard GameOver, forcing you to return to the last Pokémon center ''and'' lose half your money.



%%* WakeUpCallBoss: Brock, which is sort of a given in his role as the 1st gym leader. Other than your starter, every Pokémon you can catch up to this point are ComMons who will have difficulty dealing damage to Brock's Rock-type Pokémon. Even if you chose Bulbasaur or Squirtle as your starter, you'll need to [[LevelGrinding Level Grind]] them a bit before they can reliably sweep both of Brock's Pokémon. And because a [[NPCRoadblock NPC will block you from advancing past Pewter City before beating Brock]], you're stuck level grinding on only the weak ComMons and Bug Catchers.

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%%* * WakeUpCallBoss: Misty poses as the first true challenge of the game, due to her Starmie being strong enough to KO many teams in two turns [[OneHitKill or less]], and resistant enough to survive two or three super-effective attacks, even if you chose Bulbasaur.
%% **
Brock, which is sort of a given in his role as the 1st gym leader. Other than your starter, every Pokémon you can catch up to this point are ComMons who will have difficulty dealing damage to Brock's Rock-type Pokémon. Even if you chose Bulbasaur or Squirtle as your starter, you'll need to [[LevelGrinding Level Grind]] them a bit before they can reliably sweep both of Brock's Pokémon. And because a [[NPCRoadblock NPC will block you from advancing past Pewter City before beating Brock]], you're stuck level grinding on only the weak ComMons and Bug Catchers.
28th Apr '17 12:13:02 PM Peartato
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* AbandonedLaboratory: Pokémon Mansion on Cinnabar Island. It was where [=Mewtwo=] was cloned from Mew, and has since been abandoned. Now it is infested with Fire and Poison-type Pokémon, along with some rogue scientists and burglars picking through the remains.

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* AbandonedLaboratory: Pokémon Mansion on Cinnabar Island. It was where [=Mewtwo=] was cloned from Mew, and has since been abandoned. Now it is infested with Fire Fire- and Poison-type Pokémon, along with some rogue scientists and burglars picking through the remains.



** Played straight for standard trainers and wild Pokémon, who tend to use moves at random. Winning your very first battle against your rival essentially comes down to luck for this reason, as they can either attack or use a status lowering move. Whether you will win comes down to how much they will use their non-directly damaging move. (Getting the potion from your PC turns it from whether you're lucky enough to win to whether you're lucky enough to keep your potion to use later.)

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** Played straight for standard trainers and wild Pokémon, who tend to use moves at random. Winning your very first battle against your rival essentially comes down to luck for this reason, as they can either attack or use a status lowering status-lowering move. Whether you will win comes down to how much they will use their non-directly damaging move. (Getting the potion from your PC turns it from whether you're lucky enough to win to whether you're lucky enough to keep your potion to use later.)



** The first Juggler you are likely to fight in the Fuschia City Gym only has one Mon, but that Mon is a level 38 Hypno (which is a higher level than two of the Gym Leader's Mons.) It is also of the broken Psychic type, so your options to counter it are relatively few.

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** The first Juggler you are likely to fight in the Fuschia Fuchsia City Gym only has one Mon, but that Mon is a level 38 Hypno (which is a higher level than two of the Gym Leader's Mons.) It is also of the broken Psychic type, so your options to counter it are relatively few.



** One of the video games in the Celedon Department Store's TV Game Shop reads "An RPG! There's no time for that!".

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** One of the video games in the Celedon Celadon Department Store's TV Game Shop reads "An RPG! There's no time for that!".



* ChekhovsGag: One ''20 years in the making'', no less. When Bill fuses with a Pokémon, it's just a humorous reference to ''Film/TheFly1986'', and he tells you to run the "Cell Separation System" to de-fuse him. Then in ''VideoGame/PokemonSunAndMoon'', [[spoiler: Bill and the Cell Seperation System are revealed as the only things that might save Lusamine, as she fuses an Ultra Beast and ends up getting a lot of toxins from it in her body]].

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* ChekhovsGag: One ''20 years in the making'', no less. When Bill fuses with a Pokémon, it's just a humorous reference to ''Film/TheFly1986'', and he tells you to run the "Cell Separation System" to de-fuse him. Then in ''VideoGame/PokemonSunAndMoon'', [[spoiler: Bill and the Cell Seperation Separation System are revealed as the only things that might save Lusamine, as she fuses an Ultra Beast and ends up getting a lot of toxins from it in her body]].



* ConcealingCanvas: The switch to open the secret door to the Team Rockout hideout in the Celadon Game Corner is hidden behind a poster.

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* ConcealingCanvas: The switch to open the secret door to the Team Rockout Rocket hideout in the Celadon Game Corner is hidden behind a poster.



* ConvenientWeaknessPlacement: In several locations, you can find Pokémon which are strong against the local gym leader. For example, Diglett's Cave outside of Vermillion City is full of Ground-type Diglett, who are immune to Lt. Surge's Electric-type attacks. Just outside of Celadon City, there is a patch of grass where you can catch either Growlithe or Vulpix (depending on your version,) both Fire-types to counter Erika's Grass-types. In order to get to Cinnabar Island, home of the Fire-type gym leader Blaine, you'll need to pass a water route (and optionally through the Seafoam Islands), which are full of Water-type Pokémon to counter him.

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* ConvenientWeaknessPlacement: In several locations, you can find Pokémon which are strong against the local gym leader. For example, Diglett's Cave outside of Vermillion Vermilion City is full of Ground-type Diglett, who are immune to Lt. Surge's Electric-type attacks. Just outside of Celadon City, there is a patch of grass where you can catch either Growlithe or Vulpix (depending on your version,) both Fire-types to counter Erika's Grass-types. In order to get to Cinnabar Island, home of the Fire-type gym leader Blaine, you'll need to pass a water route (and optionally through the Seafoam Islands), which are full of Water-type Pokémon to counter him.



** Prior to ''Yellow'', Red and Blue have slight differences in their designs that don't match their official art released at the time, though Red's finalzed design can be seen in the title screen of ''Red'' and ''Blue'' (which was carried over from Japanese ''Blue'').

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** Prior to ''Yellow'', Red and Blue have slight differences in their designs that don't match their official art released at the time, though Red's finalzed finalized design can be seen in the title screen of ''Red'' and ''Blue'' (which was carried over from Japanese ''Blue'').



** Held items, Abilities, and Natures do not exist yet. [=IVs=] also only go up to 15, and the HP IV is dependant on those of the other four stats.

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** Held items, Abilities, and Natures do not exist yet. [=IVs=] also only go up to 15, and the HP IV is dependant dependent on those of the other four stats.



*** A few other [=NPCs=] as well as some Pokédex entries also make reference to real life places. Raichu's 'dex entry mentions an Indian elephant, Mew is said to have been found in Guyana, South America, and a Sliph Co. employee complains that he's being reassigned to the Tiski branch, calling it "Russian no-man's land".

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*** A few other [=NPCs=] as well as some Pokédex entries also make reference to real life places. Raichu's 'dex entry mentions an Indian elephant, Mew is said to have been found in Guyana, South America, and a Sliph Silph Co. employee complains that he's being reassigned to the Tiski Tiksi branch, calling it "Russian no-man's land".



* LimitedSoundEffects: Due to the software limitations of the day, two sets of two Pokémon had identical cries - Charizard and Ryhorn as well as Poliwag and Ditto. Even more Pokémon had cries that were just sped-up or slowed-down version of the each other - Caterpie and Poliwag/Ditto, Fearow and Cloyster, Jynx and Exeggutor, etc. This was changed for all future games, so now no two Pokémon have the same cry.

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* LimitedSoundEffects: Due to the software limitations of the day, two sets of two Pokémon had identical cries - Charizard and Ryhorn Rhyhorn as well as Poliwag and Ditto. Even more Pokémon had cries that were just sped-up or slowed-down version of the each other - Caterpie and Poliwag/Ditto, Fearow and Cloyster, Jynx and Exeggutor, etc. This was changed for all future games, so now no two Pokémon have the same cry.



* MarathonLevel: Routes 12, 13, 14, and 15 combine to make for a long route connecting Lavender Town to Fuschia City. It's full of trainers with nowhere close by to heal along the way. Thankfully, it's optional, but you'll need to get through at least part of it if you want the Super Rod.

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* MarathonLevel: Routes 12, 13, 14, and 15 combine to make for a long route connecting Lavender Town to Fuschia Fuchsia City. It's full of trainers with nowhere close by to heal along the way. Thankfully, it's optional, but you'll need to get through at least part of it if you want the Super Rod.



** There is a one-of-a-kind truck in Vermillion City which can only be accessed if you never allow the SS Anne to leave as it is scripted to do. Once you reach it, you find nothing there.

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** There is a one-of-a-kind truck in Vermillion Vermilion City which can only be accessed if you never allow the SS Anne to leave as it is scripted to do. Once you reach it, you find nothing there.



** Played straight with the Team Rocket Grunts, who primarily use Poison-types (Zubat, Koffing, Ekans, Grimer, etc.) along with non-Poison-types who can use Poison-type moves (Sandshrew and Drowzee) as well as the [[YouDirtyRat Ratatta-line]].

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** Played straight with the Team Rocket Grunts, who primarily use Poison-types (Zubat, Koffing, Ekans, Grimer, etc.) along with non-Poison-types who can use Poison-type moves (Sandshrew and Drowzee) as well as the [[YouDirtyRat Ratatta-line]].Rattata-line]].



* PopQuiz: If you don't want to fight the trainers in the Cinnibar Gym, you can also answer the questions provided by each statue.

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* PopQuiz: If you don't want to fight the trainers in the Cinnibar Cinnabar Gym, you can also answer the questions provided by each statue.



* SecondPlaceIsForLosers: How Prof. Oak acts toward your Rival when you defeat him as champion. Nevermind that, despite his flaws, he was still skilled enough to defeat all of the gyms and the Elite Four, and would still be champion if you hadn't shown up.

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* SecondPlaceIsForLosers: How Prof. Oak acts toward your Rival when you defeat him as champion. Nevermind Never mind that, despite his flaws, he was still skilled enough to defeat all of the gyms and the Elite Four, and would still be champion if you hadn't shown up.



** When a Pokémon with evolutionary forms introduced after Generation 1 attempts to evolve, it will automatically stop evolving until the player obtained the National Dex. Though it made the remakes more faithful to the originals, this mechanic proved unpopular, so the later remakes simply added any evolutionary forms introduced in later generation to the dex and allowed them to evolve, though items required for evolution were usually hidden until the post-game. Later games let you get those by trading and use them, the Pokemon just won't appear in the Pokedex, this game prohibits that too, and you can't even trade in from the Hoenn games until the post game either, nor can you use another Kanto game as an intermediary as even in this case, the game will prevent you from accepting trades involving any non-Kanto Pokémon or eggs of any origin.

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** When a Pokémon with evolutionary forms introduced after Generation 1 attempts to evolve, it will automatically stop evolving until the player obtained the National Dex. Though it made the remakes more faithful to the originals, this mechanic proved unpopular, so the later remakes simply added any evolutionary forms introduced in later generation to the dex and allowed them to evolve, though items required for evolution were usually hidden until the post-game. Later games let you get those by trading and use them, the Pokemon just won't appear in the Pokedex, Pokédex, this game prohibits that too, and you can't even trade in from the Hoenn games until the post game either, nor can you use another Kanto game as an intermediary as even in this case, the game will prevent you from accepting trades involving any non-Kanto Pokémon or eggs of any origin.



* InconsistentDub: In the corner of Fuschia City is a young girl named "Charine", who self identifies as Koga's daughter in training. [[VideoGame/PokemonGoldAndSilver Janine]], you mean?

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* InconsistentDub: In the corner of Fuschia Fuchsia City is a young girl named "Charine", who self identifies as Koga's daughter in training. [[VideoGame/PokemonGoldAndSilver Janine]], you mean?
23rd Apr '17 10:39:19 AM Manny20444
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14th Apr '17 2:19:35 AM Forenperser
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* TheArtifact: One NPC still says her old line from the Originals, wondering what Pokémon would look like if they had distinct genders.....despite them having them since the second Generation.
11th Apr '17 5:19:53 AM MayIncon
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* ColorWash: Arguably one of the best uses of this trope in a UsefulNotes/SuperGameBoy game, roughly tied with ''VideoGame/KirbysDreamLand2''. Tying in with the ColorfulThemeNaming of Generation I, each area of the game uses a different tint for the overworld, with specific towns getting palettes [[JustForPun (heh)]] based on the colors they're named after. To be more specific, Pallet Town is a very pale teal (as it's the closest one can get to white without blanking out most of the area's features), Viridian City is green, Pewter City is greenish-gray, Cerulean City is blue, Lavender Town is a soft purple, Vermilion City is deep orange, Celadon City is pale green, Fuchsia City is pink, Saffron City is yellow, Cinnabar Island is burgundy, and Indigo Plateau is deep purple. All routes use a yellow-green tint, while all cave areas are brown. Pokémon battles especially show off the SGB's potential by using shading the bottom-left and top-right portions of the screen different hues based on the characters/Pokémon present and the top-left and bottom-right portions based on the amount of health a given Pokémon has.

to:

* ColorWash: Arguably one of the best uses of this trope in a UsefulNotes/SuperGameBoy game, roughly tied with ''VideoGame/KirbysDreamLand2''. Tying in with the ColorfulThemeNaming of Generation I, each area of the game uses a different tint for the overworld, with specific towns getting palettes [[JustForPun (heh)]] based on the colors they're named after. To be more specific, Pallet Town is depending on the version, a very pale teal or very soft purple (as it's the closest one can get to white without blanking out most of the area's features), Viridian City is green, Pewter City is greenish-gray, Cerulean City is blue, Lavender Town is a soft purple, Vermilion City is deep orange, Celadon City is pale green, Fuchsia City is pink, Saffron City is yellow, Cinnabar Island is burgundy, and Indigo Plateau is deep purple. All routes use a yellow-green tint, while all cave areas are brown. Pokémon battles especially show off the SGB's potential by using shading the bottom-left and top-right portions of the screen different hues based on the characters/Pokémon present and the top-left and bottom-right portions based on the amount of health a given Pokémon has.



* ColorWash: Carries over from ''Red and Blue'', but done much more garishly thanks to the developers' decision to heavily emphasize the color yellow for trainer sprites in-battle, as well as for more than a few Pokémon, for reasons that shouldn't need explaining. Not helping is the fact that the game frequently uses red as a compliment for yellow, even though red and yellow are notoriously clashing colors. It won't be surprising if some people coming off of this game start to feel nauseous at the sight of Ronald McDonald.

to:

* ColorWash: Carries over from ''Red and Blue'', but done much more garishly thanks to the developers' decision to heavily emphasize the color yellow for trainer sprites in-battle, as well as for more than a few Pokémon, for reasons that shouldn't need explaining. Not helping is the fact that the game frequently uses red as a compliment for yellow, even though red and yellow are notoriously clashing colors. It won't be surprising if some people coming off of this game start to feel nauseous at the sight of Ronald McDonald.[=McDonald=]. There's also the rosy brown tint used for some Pokémon being changed into deep olive of all things, with the Machop line retaining that color even in Generation II.
9th Apr '17 9:57:29 AM bowserbros
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* ChekhovsGag: One ''20 years'' in the making, no less. When Bill fuses with a Pokémon, it's just a humorous reference to Film/TheFly1986, and he tells you to run the "Cell Separation System" to de-fuse him. Then in ''VideoGame/PokemonSunAndMoon'', [[spoiler: Bill and the Cell Seperation System are revealed as the only things that might save Lusamine, as she fuses an Ultra Beast and ends up getting a lot of toxins from it in her body]].

to:

* ChekhovsGag: One ''20 years'' years in the making, making'', no less. When Bill fuses with a Pokémon, it's just a humorous reference to Film/TheFly1986, ''Film/TheFly1986'', and he tells you to run the "Cell Separation System" to de-fuse him. Then in ''VideoGame/PokemonSunAndMoon'', [[spoiler: Bill and the Cell Seperation System are revealed as the only things that might save Lusamine, as she fuses an Ultra Beast and ends up getting a lot of toxins from it in her body]].



* ColorWash: Arguably one of the best uses of this trope in a UsefulNotes/SuperGameBoy game, roughly tied with ''VideoGame/KirbysDreamLand2''. Tying in with the ColorfulThemeNaming of Generation I, each area of the game uses a different tint for the overworld, with specific towns getting palettes [[JustForPun (heh)]] based on the colors they're named after. To be more specific, Pallet Town is a very pale teal (as it's the closest one can get to white without blanking out most of the area's features), Viridian City is green, Pewter City is greenish-gray, Cerulean City is blue, Lavender Town is a soft purple, Vermilion City is deep orange, Celadon City is pale green, Fuchsia City is pink, Saffron City is yellow, Cinnabar Island is burgundy, and Indigo Plateau is deep purple. All routes use a yellow-green tint, while all cave areas are brown. Pokémon battles especially show off the SGB's potential by using shading the bottom-left and top-right portions of the screen different hues based on the characters/Pokémon present and the top-left and bottom-right portions based on the amount of health a given Pokémon has.



[[caption-width-right:350:Yup, they made a video-game adaptation of an anime adaptation.]]


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[[caption-width-right:350:Yup, they made a video-game video game adaptation of an anime adaptation.]]



Added DiffLines:

* ColorWash: Carries over from ''Red and Blue'', but done much more garishly thanks to the developers' decision to heavily emphasize the color yellow for trainer sprites in-battle, as well as for more than a few Pokémon, for reasons that shouldn't need explaining. Not helping is the fact that the game frequently uses red as a compliment for yellow, even though red and yellow are notoriously clashing colors. It won't be surprising if some people coming off of this game start to feel nauseous at the sight of Ronald McDonald.
9th Apr '17 1:21:24 AM OlfinBedwere
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* SchmuckBait: A likely unintentional example, but the game heavily tries to steer you towards using Ghost-type Pokémon to battle Psychic opponents, who in actuality will slaughter any Ghost Pokémon in short order thanks to the only three Pokémon of that type also being Poison-type, which is weak to Psychic. The ''actual'' best Pokémon to use are either Parasect (who can put Psychic opponents to sleep and then gradually drain their health) or Starmie or Slowbro (who are both combined Psychic/Water types with good attack power, meaning they only take light damage from Psychic attacks and can dish out good damage with Normal or Water moves).
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