History Videogame / PokemonRedAndBlue

27th Apr '16 2:55:03 PM Lionheart0
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** Because of the possibility of SequenceBreaking, both Koga and Sabrina have similarly leveled Pokemon.
21st Apr '16 5:32:58 AM pgj1997
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** Erika has [[Recap/PokemonS1E26PokemonScentsation a Tangela, a Gloom and a Weepinbell on her team]].
18th Apr '16 4:07:37 PM Rytex
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** The '''Dragon''' master is named '''Lance'''. As in [[Literature/{{Dragonlance}} the book series.]]
14th Apr '16 5:11:39 AM pgj1997
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* AmericanKirbyIsHardcore: The translation team made some interesting choices that have since been grandfathered into the series. Take the low-level move "Tail Whip" -- with a name like that it should be some kind of badass TailSlap that leaves the opponent's Defense physically weakened, right? ''Wrong.'' Its proper (i.e. Japanese) name is the decidedly-less-badass "Tail Wag" (and its description in later games supports this).



* AmericanKirbyIsHardcore: The american boxart have a Pikachu with a face that means serious bussines, the japanese art is just a happy normal Pikachu.

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* AmericanKirbyIsHardcore: The american boxart have has a Pikachu with a face that means serious bussines, the japanese art is just a happy normal Pikachu.
10th Apr '16 11:55:45 AM Nakayama90
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** Koga has [[Recap/PokemonS1E32TheNinjaPokeShowdown a Venonat and a Venomoth on his team]].

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** Several Gym Leaders' Pokémon rosters are changed to be more in-line with those from the anime. For example, Koga has [[Recap/PokemonS1E32TheNinjaPokeShowdown a Venonat and a Venomoth on his team]].
9th Apr '16 3:03:53 PM Lionheart0
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* DevelopersForesight: Due to the trading mechanic, many first time players attempt to break the game by trading in a high level pokemon to breeze through the game. To prevent this, the developers made it so a high-level traded Pokemon will disobey you if you don't have enough badges.
8th Apr '16 10:06:13 PM TARINunit9
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** When trying to catch Legendaries, a failed catch attempt is rendered as "You missed the [=POKéMON!=]" instead of the standard "Oh, the [=POKéMON=] broke free!" and its variants.

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** When It's purely cosmetic in function, but when trying to catch Legendaries, a failed catch attempt is rendered as expect to see "You missed the [=POKéMON!=]" instead of the standard "Oh, the [=POKéMON=] broke free!" free!".[[note]]Unlike later games, using [=POKé=] Balls has four different failure messages instead of three. The first and its variants.worst failure message has the 'mon [[NoSell dodge the ball entirely]].[[/note]]
2nd Apr '16 10:58:45 PM Karxrida
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On November 12th, it was announced that ''Red'', ''Blue'', and ''Yellow'' would be making their way to the UsefulNotes/Nintendo3DS's UsefulNotes/VirtualConsole in the eShop [[MilestoneCelebration in celebration of the franchise's 20th Anniversary]]. Trading and battling with other players was retained by modding them to work with the system's local wireless functionality, while the Restore Points option is disabled. Pokémon caught in the Virtual Console versions can also be transferable to future mainline Pokémon games, starting with 2016's ''VideoGame/PokemonSunAndMoon'', via Pokémon Bank. They were released on February 27th, 2016, exactly 20 years after their release in Japan.

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On November 12th, it was announced that ''Red'', ''Blue'', and ''Yellow'' would be making their way to the UsefulNotes/Nintendo3DS's UsefulNotes/VirtualConsole in the eShop [[MilestoneCelebration in celebration of the franchise's 20th Anniversary]]. Trading and battling with other players was retained by modding them to work with the system's local wireless functionality, while the Restore Points option is disabled. Pokémon caught in the Virtual Console versions can also be transferable transferred to future mainline Pokémon games, starting with 2016's ''VideoGame/PokemonSunAndMoon'', via Pokémon Bank. They were released on February 27th, 2016, exactly 20 years after their release in Japan.
2nd Apr '16 10:55:29 PM DarkChirano
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On November 12th, it was announced that ''Red'', ''Blue'', and ''Yellow'' would be making their way to the UsefulNotes/Nintendo3DS's UsefulNotes/VirtualConsole in the eShop [[MilestoneCelebration in celebration of the franchise's 20th Anniversary]]. Trading and battling with other players was retained by modding them to work with the system's local wireless functionality, while the Respore Points option is disabled. Pokémon caught in the Virtual Console versions can also be transferable to future mainline Pokémon games, starting with 2016's ''VideoGame/PokemonSunAndMoon'', via Pokémon Bank. They were released on February 27th, 2016, exactly 20 years after their release in Japan.

to:

On November 12th, it was announced that ''Red'', ''Blue'', and ''Yellow'' would be making their way to the UsefulNotes/Nintendo3DS's UsefulNotes/VirtualConsole in the eShop [[MilestoneCelebration in celebration of the franchise's 20th Anniversary]]. Trading and battling with other players was retained by modding them to work with the system's local wireless functionality, while the Respore Restore Points option is disabled. Pokémon caught in the Virtual Console versions can also be transferable to future mainline Pokémon games, starting with 2016's ''VideoGame/PokemonSunAndMoon'', via Pokémon Bank. They were released on February 27th, 2016, exactly 20 years after their release in Japan.
2nd Apr '16 1:41:48 PM billybobfred
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** Seismic Toss and Night Shade do not take ElementalRockPaperScissors into account like in later games, meaning Seismic Toss hurts Ghost-types and Night Shade hurts Normal-types.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.PokemonRedAndBlue