History Videogame / PokemonRedAndBlue

13th Aug '17 10:53:40 AM WelcomeToYourTape
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* DevelopersForesight: To ensure your rival gets the Eevee originally intended for you, so that Professor Oak gives you the Pikachu you'd just seen him capture, a trash can is placed in Professor Oak's laboratory so that it blocks your path to behind the table on which Eevee's Poké Ball sits.
13th Aug '17 6:02:39 AM SaniOKh
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** So do the names of Psyduck and its evolution Golduck: out of the two, it is the former that is colored gold, and the latter that has the mastery of its psychic powers.
19th Jul '17 5:56:31 PM ecuvulle6267
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* FlyingFirepower: Charizard, which resembles an orange fire-breathing lizard with wings.
1st Jul '17 5:16:39 PM MayIncon
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** Special notice goes to the Elite Four. In the original games, none of their Pokémon knew TM moves, except for Bruno's Machamp and Agatha's second!Gengar who respectively knew Fissure and Toxic. In Yellow, at least one Pokémon per member knows a minimum of one TM move (or in some cases an an HM move; Lorelei has a Slowbro with both), most notably Lance's Dragonite who knows Blizzard, Thunder ''and'' Fire Blast.

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** Special notice goes to the Elite Four. In the original games, none of their Pokémon knew TM moves, except for Bruno's Machamp and Agatha's second!Gengar second Gengar who respectively knew Fissure and Toxic. In Yellow, at least one Pokémon per member knows a minimum of one TM move (or in some cases an an HM move; Lorelei has a Slowbro with both), most notably Lance's Dragonite who knows Blizzard, Thunder ''and'' Fire Blast.
22nd Jun '17 6:40:52 PM MayIncon
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* ColorWash: Carries over from ''Red and Blue'', but done much more garishly thanks to the developers' decision to heavily emphasize the color yellow for trainer sprites in-battle, as well as for more than a few Pokémon, for reasons that shouldn't need explaining. Not helping is the fact that the game frequently uses red as a compliment for yellow, even though red and yellow are notoriously clashing colors. It won't be surprising if some people coming off of this game start to feel nauseous at the sight of Ronald [=McDonald=]. There's also the rosy brown tint used for some Pokémon being changed into deep olive of all things, with the Machop line retaining that color even in Generation II.

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* ColorWash: Carries over from ''Red and Blue'', but done much more garishly thanks to the developers' decision to heavily emphasize the color yellow for trainer sprites in-battle, as well as for more than a few Pokémon, for reasons that shouldn't need explaining. Not helping is the fact that the game frequently uses red as a compliment for yellow, even though red and yellow are notoriously clashing colors. It won't be surprising if some people coming off of this game start to feel nauseous at the sight of Ronald [=McDonald=]. There's also the rosy brown tint used for some Pokémon being changed into deep olive of all things, with which looks very out of place for blue and purple Pokémon using that color scheme. Strangely enough, the Machop line retaining retained that color even in for the entirety of Generation II.
19th Jun '17 2:49:16 PM Phediuk
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* ''VideoGame/PokemonRedAndBlue'' and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, a HalfTruth in the original Pokemon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks thanks to a programming bug. Furthermore, there are no strong bug attacks, and many bug Pokemon are also part poison. Ghost and bug types are thus in many ways the ''worst'' choice against psychics.

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* TutorialFailure: ''VideoGame/PokemonRedAndBlue'' and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, a HalfTruth in the original Pokemon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks thanks to a programming bug. Furthermore, there are no strong bug attacks, and many bug Pokemon are also part poison. Ghost and bug types are thus in many ways the ''worst'' choice against psychics.
19th Jun '17 2:48:33 PM Phediuk
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* ''VideoGame/PokemonRedAndBlue'' and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, a HalfTruth in the original Pokemon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks thanks to a programming bug. Furthermore, there are no strong bug attacks, and many bug Pokemon are also part poison. Ghost and bug types are thus in many ways the ''worst'' choice against psychics.
** A LostInTranslation example; one NPC in the international Red and Blue offers to trade his Electrode for your Raichu. After the trade, he comments that the Raichu you traded him "went and evolved". Raichu did not evolve ''at all'' in Gen 1 (and still doesn't, as of Gen 7) -- what happened was that in the Japanese ''Pokemon Blue'', from which international ''Red and Blue'' derive their scripts, this man traded a Haunter for a Graveler, both of which ''do'' evolve, and as this was ''intended'' to hint, they evolve after being traded. However, the ''trade'' was edited during localization to match the original ''Red and Green'', just like every other in-game trade, while his ''dialogue'' was not.
19th Jun '17 2:41:09 PM Phediuk
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** The Ghost-types in the Pokémon Tower can only be identified and properly fought once the Silph Scope is obtained. Later games don't require any sort of item to engage Ghosts.
18th Jun '17 9:00:38 AM MayIncon
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* HeavySleeper: Snorlax, which leads to two of them acting as {{Broken Brige}}s until you get the Pokéflute.

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* HeavySleeper: Snorlax, which leads to two of them acting as {{Broken Brige}}s Bridge}}s until you get the Pokéflute.
18th Jun '17 8:53:36 AM MayIncon
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* DevelopersForesight: Key items from Ruby and Sapphire, while unavailable via standard methods, have descriptions different than they were in Ruby and Sapphire. For example, the Scanner:

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* DevelopersForesight: Key items from Ruby ''Ruby'' and Sapphire, ''Sapphire'', while unavailable via standard methods, have descriptions different than they were in Ruby ''Ruby'' and Sapphire.''Sapphire''. For example, the Scanner:


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* DummiedOut: ''[=FireRed=] and [=LeafGreen=]'' introduces item sprites, and even includes Hoenn-exclusive items even though it is impossible to obtain them normally. This feature is carried over to ''Emerald'' onwards even though they don't exist in ''Ruby'' and ''Sapphire''.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.PokemonRedAndBlue