History Videogame / PokemonRedAndBlue

17th Jan '18 6:32:46 AM BeerBaron
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* VideoGameDelegationPenalty: You may choose to leave one of your Mons at the Pokémon Day Care. Pokémon in Day Care gain one experience point per every step the player takes. While its nice to have a Pokémon leveling-up while you simply walk around, there are several drawbacks to this method. For one, Pokémon in Day Care will not evolve. Two, if a Pokémon reaches a level where it can learn a new move, it will always learn that move; if the Pokemon already knows four moves, its first move will be forgotten and the new move will be placed last. This can lead to your Mons forgetting moves you wanted while learning moves you do not. Third, the Mon will not gain Effort Points as it would have if you leveled it up yourself through battle. This will leave it with somewhat lesser stats at higher levels than it would have had if you leveled it up yourself.
6th Jan '18 11:55:08 AM rjd1922
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[[caption-width-right:350:Yup, they made a video game adaptation of an anime adaptation.]]


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[[caption-width-right:350:Yup, [[caption-width-right:319:Yup, [[RecursiveAdaptation they made a video game adaptation of an anime adaptation.adaptation]].]]




[[caption-width-right:350:[=WaterBlue=] and [=ElectricYellow=] Versions not included.]]

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[[caption-width-right:350:[=WaterBlue=] [[caption-width-right:283:[=WaterBlue=] and [=ElectricYellow=] Versions not included.]]
4th Jan '18 6:16:51 PM chasemaddigan
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* NonstandardCharacterDesign: A retroactive example with Jynx. In the UsefulNotes/GameBoyColor release, Jynx's color palette consisted of four colors[[note]]red, yellow, black, and white.[[/note]] like every other sprite in the game. For the UsefulNotes/VirtualConsole release, an extra color[[note]]purple[[/note]] was added to change Jynx's skin color to avoid the accusations of {{Blackface}} that have plagued the Pokémon for decades. This is notable as the Game Boy Color could not support sprites with more than four colors.
26th Dec '17 9:22:02 PM MayIncon
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** Unlike future games, when a Pokémon is stored in the PC, they are not automatically healed.
26th Dec '17 8:58:57 PM MayIncon
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** Tail Whip. The name suggests that the user would smack the enemy with their tail to lower their Defense, but it is far less hardcore then that. It's original name is actually "Tail Wag", which is apparently used cutely to lower the enemy's guard. Later games would support the original depiction more in its description and animation.

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** Tail Whip. The name suggests that the user would smack the enemy with their tail to lower their Defense, but it is actually far less hardcore then that. It's original name is actually "Tail Wag", which is apparently used cutely to lower the enemy's guard. Later games would support the original depiction more in its description and animation.
26th Dec '17 8:57:27 PM MayIncon
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** Tail Whip. The name suggests that the user would smack the enemy with their tail to lower their Defense, but it is far less hardcore then that. It's original name is actually "Tail Wag", which is apparently used cutely to lower the enemy's guard. Later games would support the original depiction more in its description and animation.
6th Dec '17 3:46:24 PM HeroicJay
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* SavedForTheSequel: About 40 other Pokémon were originally planned for these games (and even programmed in to a degree, leaving blank spaces which would become the various forms of Missingno) but would instead debut in Generation II.
27th Nov '17 2:01:05 PM Psi001
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* AdaptationalBadass: Team Rocket's Meowth level grinds as much as Jessie and James' Pokemon, and, depending on how well you raised your team, can actually be rather challenging. He even manages to learn Pay Day, an ability he officially sacrificed for human sapience in the anime.

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* AdaptationalBadass: Team Rocket's Meowth level grinds as much as Jessie and James' Pokemon, and, depending on how well you raised your team, can actually be rather challenging.pose as much more of a challenge than he did in the anime. He even manages to learn Pay Day, an ability he officially sacrificed for human sapience in the anime.
27th Nov '17 1:56:59 PM Psi001
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Added DiffLines:

* AdaptationalBadass: Team Rocket's Meowth level grinds as much as Jessie and James' Pokemon, and, depending on how well you raised your team, can actually be rather challenging. He even manages to learn Pay Day, an ability he officially sacrificed for human sapience in the anime.
9th Nov '17 2:57:16 PM SpinAttaxx
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* ConspicuouslyLightPatch: Koga's Gym has "invisible walls" that you have to find your way around to get to the Gym Leader. The tiles with "invisible walls" on them have four white dots, allowing you to find the right path fairly easily.

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* ConspicuouslyLightPatch: Koga's Gym has "invisible walls" that you have to find your way around to get to the Gym Leader. The They're not so invisible in ''Red and Blue'', where they're clearly visible as dotted lines. They're a little more well-hidden in ''[=FireRed and LeafGreen=]'', but the tiles with "invisible walls" invisible walls on them have four white dots, still allowing you to find the right path fairly easily.



* ContractualBossImmunity: The storyline dictates that the Marowak ghost found in the Pokémon Tower must pass on via you beating it up, so don't even think of trying to catch it. Not even the Master Ball (if you use cheats to get it at this point) will work on it. And of course, Pokémon owned by Trainers can't be captured either.



* PoorPredictableRock: Every gym leader and Elite Four member devotes him or herself to one particular type. Justified, since they are meant to test trainers by providing them a challenge.

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* PoorPredictableRock: PoorPredictableRock:
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Every gym leader and Elite Four member devotes him or herself to one particular type. Justified, since they are meant to test trainers by providing them a challenge. challenge.
** When it comes to a Pokémon's level-up movepool, they'll generally only learn Normal moves and moves of their respective type(s) -- and sometimes, such as with [[BigCreepyCrawlies Scyther and Pinsir]], not even that! This makes [=TMs=] more essential for giving Pokémon diverse movesets, though later games would give most Pokémon at least one move of a different type in their level-up movelist.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.PokemonRedAndBlue