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Trope was cut/disambiguated due to cleanup
Changed line(s) 599 (click to see context) from:
** ArcherArchetype: Bows require dexterity and can be used with quiver accessories, which add different effects depending on the type of arrow ([[BottomlessMagazines which you never run out of]] but may only use one of).
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** ArcherArchetype: Bows require dexterity and can be used with quiver accessories, which add different effects depending on the type of arrow ([[BottomlessMagazines which you never run out of]] but may only use one of).
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Trope was cut/disambiguated due to cleanup
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** TheArcher: Bows and Wands are the ranged weapons available in this game.
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** The Conquerors in ''Conquerors of the Atlas'' have their arenas in the shapes of UsefulNotes/PlayStation [[https://www.reddit.com/r/pathofexile/comments/eohy2l/i_just_realised_the_conqueror_arenas_look_like/ buttons]]. Furthermore, the watchstone's color scheme when socketed in the citadels are UsefulNotes/{{Xbox}} colors rotated 90 degrees counterclockwise.
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** The Conquerors in ''Conquerors of the Atlas'' have their arenas in the shapes of UsefulNotes/PlayStation Platform/PlayStation [[https://www.reddit.com/r/pathofexile/comments/eohy2l/i_just_realised_the_conqueror_arenas_look_like/ buttons]]. Furthermore, the watchstone's color scheme when socketed in the citadels are UsefulNotes/{{Xbox}} Platform/{{Xbox}} colors rotated 90 degrees counterclockwise.
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Trope was cut/disambiguated due to cleanup
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** Axes: Axes require strength and small amounts of dexterity, are one or two-handed, and are one of the few categories without an inherent mod (inherent mods being things like swords providing an accuracy bonus), with a higher base damage to compensate.
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** Axes: Axes require strength and small amounts of dexterity, are one or two-handed, and are one of the few categories without an inherent mod (inherent mods being things like swords providing an accuracy bonus), with a higher base damage to compensate.
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** DropTheHammer: Maces are one or two-handed, require only strength, and increase the length of time enemies are stunned or the damage required to stun them. Scepters are always one-handed, require strength and intelligence, and increase the amount of elemental damage done by skills and weapon properties.
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** DropTheHammer: Maces are one or two-handed, require only strength, and increase the length of time enemies are stunned or the damage required to stun them. Scepters are always one-handed, require strength and intelligence, and increase the amount of elemental damage done by skills and weapon properties.
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** There's not many reason to call poison and decay damage as 'Chaos', unless they want to make it a shout-out to Chaos damage from ''VideoGame/Warcraft3'', since both damage types are infamous for ignoring most defenses.
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** There's not many reason reasons to call poison and decay damage as 'Chaos', unless they want to make it a shout-out to Chaos damage from ''VideoGame/Warcraft3'', ''VideoGame/{{Warcraft}} III'', since both damage types are infamous for ignoring most defenses.
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Added DiffLines:
** Atlas keystone "Destructive Play" lets the Maven turn any regular map boss fight into this, summoning a few random additional bosses to add spectacle.
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Added DiffLines:
** There's not many reason to call poison and decay damage as 'Chaos', unless they want to make it a shout-out to Chaos damage from ''VideoGame/Warcraft3'', since both damage types are infamous for ignoring most defenses.