History Videogame / OgreBattle64

26th Mar '17 2:09:49 PM nombretomado
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The third game released in the ''[[OgreBattle Ogre Battle]]'' line (yet stated to be the "sixth" in the story canon), ''Ogre Battle 64: Person of Lordly Caliber'' was released on the UsefulNotes/Nintendo64 in 1999 (Japan) and 2000 (North America). It goes back to the RealTimeStrategy style of game play that the first game in the series has and away from the similar to Final Fantasy Tactics gameplay that Tactics Ogre was.

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The third game released in the ''[[OgreBattle Ogre Battle]]'' ''VideoGame/OgreBattle'' line (yet stated to be the "sixth" in the story canon), ''Ogre Battle 64: Person of Lordly Caliber'' was released on the UsefulNotes/Nintendo64 in 1999 (Japan) and 2000 (North America). It goes back to the RealTimeStrategy style of game play that the first game in the series has and away from the similar to Final Fantasy Tactics gameplay that Tactics Ogre was.



* BigDamnHeroes: When it seems like the rebel leader is going to be executed by Rhade, two knights just show up out of ''nowhere'' to save him. It's an even bigger CMOA when you learn [[spoiler:it's Destin and Debonair from the first OgreBattle]].

to:

* BigDamnHeroes: When it seems like the rebel leader is going to be executed by Rhade, two knights just show up out of ''nowhere'' to save him. It's an even bigger CMOA when you learn [[spoiler:it's Destin and Debonair from the first OgreBattle]].VideoGame/OgreBattle]].
22nd Mar '17 6:06:49 PM GrammarNavi
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The third game released in the ''[[OgreBattle Ogre Battle]]'' line (yet stated to be the "sixth" in the story canon), ''Ogre Battle 64: Person of Lordly Caliber'' was released on the {{Nintendo 64}} in 1999 (Japan) and 2000 (North America). It goes back to the RealTimeStrategy style of game play that the first game in the series has and away from the similar to Final Fantasy Tactics gameplay that Tactics Ogre was.

to:

The third game released in the ''[[OgreBattle Ogre Battle]]'' line (yet stated to be the "sixth" in the story canon), ''Ogre Battle 64: Person of Lordly Caliber'' was released on the {{Nintendo 64}} UsefulNotes/Nintendo64 in 1999 (Japan) and 2000 (North America). It goes back to the RealTimeStrategy style of game play that the first game in the series has and away from the similar to Final Fantasy Tactics gameplay that Tactics Ogre was.
11th Jan '17 11:53:41 PM PaulA
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* ShoutOut: The high alignment version of the Hawkman is called the [[Film/FlashGordon Vultan, after a certain Prince]]. All the other games of the series are named after songs from ''Music/{{Queen}}''. Except this one. But who provided the theme song to the 80s ''Film/FlashGordon'' film? ''Music/{{Queen}}''. Who appears in the movie? Prince Vultan of the Hawkmen.

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* ShoutOut: The high alignment version of the Hawkman is called the [[Film/FlashGordon [[Film/FlashGordon1980 Vultan, after a certain Prince]]. All the other games of the series are named after songs from ''Music/{{Queen}}''. Except this one. But who provided the theme song to the 80s ''Film/FlashGordon'' ''Film/{{Flash Gordon|1980}}'' film? ''Music/{{Queen}}''. Who appears in the movie? Prince Vultan of the Hawkmen.
24th Dec '16 9:37:03 PM JoeP
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* LastDiscMagic: The Drakonite spellbooks found late in the game are powerful enough to annihilate most enemy units in a single encounter.

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* LastDiscMagic: The Drakonite spellbooks found late in the game are powerful enough to annihilate obliterate most enemy units in a single encounter.
24th Dec '16 9:35:06 PM JoeP
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* LastDiscMagic: The Drakonite spellbooks found late in the game are powerful enough to annihilate most enemy units in a single encounter.
29th Dec '15 10:43:25 PM ReyKenobi
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* DevelopersForesight: There is in fact an ending if your chaos frame tanks after recruiting Destin.
14th Sep '15 9:55:46 AM 0219110
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http://static.tvtropes.org/pmwiki/pub/images/Picture-44_569.jpg
[[caption-width:350:Fight it out!]]
1st Sep '15 12:43:40 PM ironballs16
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* GuideDangIt: Multiple times over, for everything from unlocking specific classes to the difference between "Capturing" and "Liberating" a city isn't well-explained.
31st Aug '15 7:48:33 PM Luigifan
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* BigDamnHeroes: When it seems like the rebel leader is going to be executed by Rhade, two knights just show up out of ''nowhere'' to save him. It's an even bigger CMOA when you learn [[spoiler: It's Destin and Debonair from the first OgreBattle]].
* BoringButPractical: The "Attack Leader" tactic setting, which causes all soldiers in a unit to focus fire on the enemy unit's leader (or whatever is in the way of targeting him or her first). While having all your forces viciously dog-pile some poor cleric or knight might be repetitive to watch units that lose their leader have an AI that prioritizes running from player troops. Likewise a unit with an injured leader prioritizes getting healed over fighting more often than not. This makes using Attack Leader as a default setting often ideal because it lets you break assaults and mop up or ignore at your own pace.
** Matched trainer units (a pair of monsters with a relevant trainer in command such as two golems with an enchanter) might be boring to manage but benefit from being mostly just powerful and consistent without the need for constant upgrades beyond regular leveling.
* BossInMooksClothing: The map that introduces Ogres features on in the boss' unit that is actually much stronger than him and anything else you've seen at this point. Thankfully, the game only requires you to kill bosses to win.

to:

* BigDamnHeroes: When it seems like the rebel leader is going to be executed by Rhade, two knights just show up out of ''nowhere'' to save him. It's an even bigger CMOA when you learn [[spoiler: It's [[spoiler:it's Destin and Debonair from the first OgreBattle]].
* BoringButPractical: The "Attack Leader" tactic setting, which causes all soldiers in a unit to focus fire on the enemy unit's leader (or whatever is in the way of targeting him or her first). While having all your forces viciously dog-pile some poor cleric or knight might be repetitive to watch watch, units that lose their leader have an AI that prioritizes running from player troops. Likewise Likewise, a unit with an injured leader prioritizes getting healed over fighting more often than not. This makes using Attack Leader as a default setting often ideal ideal, because it lets you break assaults and mop up or ignore at your own pace.
** Matched trainer units (a pair of monsters with a relevant trainer in command command, such as two golems with an enchanter) might be boring to manage manage, but benefit from being mostly just powerful and consistent without the need for constant upgrades beyond regular leveling.
* BossInMooksClothing: The map that introduces Ogres features on one in the boss' unit that is actually much stronger than him and anything else you've seen at this point. Thankfully, the game only requires you to kill bosses to win.



* {{Cliffhanger}}: [[spoiler:Though no matter what alignment your ending Palatinus and Magnus' story concludes, Mari gives birth to a baby born from Yumil while he contained the Progenitor's godlike power, apparently possessed by Rashidi, the main villain of the very first Ogre Battle game.]]

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* {{Cliffhanger}}: [[spoiler:Though no [[spoiler:No matter what alignment your ending Palatinus and Magnus' story concludes, concludes with, Mari gives birth to a baby born from Yumil while he contained the Progenitor's godlike power, apparently possessed by Rashidi, the main villain of the very first Ogre Battle game.]]



* EscortMission: You have one where you must escort protect Yumil, but thankfully he does have four Black Knights protecting him, a high level melee class that you won't get until much later in the game, so he's not in much danger unless you let his unit fight every battle on the map.

to:

* EscortMission: You have one where you must escort protect Yumil, but thankfully he does have four Black Knights protecting him, a high level melee class that you won't get until much later in the game, so he's not in much danger unless you let his unit fight every battle on the map.



* FirstNameBasis: General Godeslas. Godeslas is his FIRST name. As one LP says "It's like if he went around getting called General Gary".

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* FirstNameBasis: General Godeslas. Godeslas is his FIRST name. As one LP LP, says "It's like if he went around getting called General Gary".



* HeroesPreferSwords: Not just Magnus, but Ankiseth, Dio, [[spoiler:Destin and Debonair]] too.

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* HeroesPreferSwords: Not just Magnus, but Ankiseth, Dio, [[spoiler:Destin [[spoiler:Destin, and Debonair]] too.



* PrestigeClass: Most classes have an advancement that gives them better statistical upgrades during level ups, access to more gear, and more frequent or different attacks. Subverted though in that a character can change to any class whose prerequisite they match, even if it is not the improved version of their current class. The prestige classes are:

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* PrestigeClass: Most classes have an advancement that gives them better statistical upgrades during level ups, access to more gear, and more frequent or different attacks. Subverted though Subverted, though, in that a character can change to any class whose prerequisite they match, even if it is not the improved version of their current class. The prestige classes are:



* StrawHypocrite: The Holy Lodis Empire. These guys secretly give Godeslas the ability to summon Ogres just to test out how much power he could attain. This comes to bite Palatinus in the butt later as they come back and take away the kingdom's power of nobility under the claim they were ''using'' ogres, and they are to step in to take care of a land of "heretics". This gets even more hypocritical as right after that, they search the Eastern division for the gate to the underworld to summon MORE Ogres.

to:

* StrawHypocrite: The Holy Lodis Empire. These guys secretly give Godeslas the ability to summon Ogres just to test out how much power he could attain. This comes to bite Palatinus in the butt later later, as they come back and take away the kingdom's power of nobility under the claim they were ''using'' ogres, and they are to step in to take care of a land of "heretics". This gets even more hypocritical as right after that, as they search the Eastern division for the gate to the underworld to summon MORE Ogres.
12th Jun '15 8:25:10 PM ZangotheChua
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* BoringButPractical: The "Attack Leader" tactic setting, which causes all soldiers in a unit to focus fire on the enemy unit's leader (or whatever is in the way of targeting him or her first). While having all your forces viciously dog-pile some poor cleric or knight units that lose their leader have an AI that prioritizes running from player troops. Likewise a unit with an injured leader prioritizes getting healed over fighting more often than not. This makes using Attack Leader as a default setting often ideal because it lets you break assaults and mop up or ignore at your own pace.

to:

* BoringButPractical: The "Attack Leader" tactic setting, which causes all soldiers in a unit to focus fire on the enemy unit's leader (or whatever is in the way of targeting him or her first). While having all your forces viciously dog-pile some poor cleric or knight might be repetitive to watch units that lose their leader have an AI that prioritizes running from player troops. Likewise a unit with an injured leader prioritizes getting healed over fighting more often than not. This makes using Attack Leader as a default setting often ideal because it lets you break assaults and mop up or ignore at your own pace.
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