History Videogame / Oasis

21st Aug '16 3:05:50 AM NTC3
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/oasis_mind_control_software_game.jpg]]
10th Aug '12 3:34:32 PM Statalyzer
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* BlatantLies: One of the random tips says that the cairn the barbarians will attack from is usually located in the largest area of desert. It's pretty much randomly placed like everything else.
20th Oct '11 5:39:39 PM DrakeClawfang
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The player takes a role of a pharaoh who has to collect 12 glyphs. Each stage has got randomly generated 10x10 grid layout covered in fog. Player must use the limited amount of turns (usually 85) to discover, connect and search the cities and invest in mines for technology while discovering where the glyph is located. At the end of those turns, barbarians will attack the cities. If at least one of the cities survives the barbarian attack and glyph is located, the player will win the stage and moves on. Defeat happens when player loses all the cities and don't have enough scarab power to defeat the remaining barbarians.

The game requires the player to spend turns as efficiently as possible. In higher difficulties, they also have to determine if they can win or the current stage and adjust their tactics accordingly.

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The player takes a role of a pharaoh who has to collect 12 glyphs. Each stage has got a randomly generated 10x10 grid layout covered in fog. Player Players must use the limited amount of turns (usually 85) to discover, discover cities, build roads to connect and them so they can grow, search the cities them for treasures, and invest in mines to develop technology, all to build up a sizable, well-armed population. The player must also search for technology while discovering where the oasis and the obelisk it holds in order to obtain a glyph is located. At of power. When the end of those turns, turns are up, barbarians will attack and the cities. player must distribute their people to their cities to hold them off. If at least one they succeed, the glyph of power is theirs. Collect 12 to win the game. Fail to defend and the cities survives fall and you fight the barbarian attack and barbarians yourself by using the glyph is located, the player will win the stage and moves on. Defeat happens when player loses all the cities and don't have enough then your scarab power to defeat kill them. Run out of scarab power and the remaining barbarians.

The
game requires is over.

Though a very simple and as
the player same time deep game, pretty much everything in it amounts to spend turns a LuckBasedMission to the point of FakeDifficulty. Cities, mines, treasures and barbariabs are all randomly placed, and sometimes you flat won't be able to do enough to hold off the barbarians before your last turn is up. As repetitive as efficiently frustrating as possible. In higher difficulties, they also have to determine if they it can win or the current stage get, it is still a fun and adjust their tactics accordingly.
simple strategy game, and quite addicting.



* BonusStage: By collecting five OASIS letters either by uncovering the entire oasis or as a very rare chance of getting them from obelisk, a player goes there.
* RandomlyGeneratedLevels: This makes the game more challenging.

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* BlatantLies: One of the random tips says that the cairn the barbarians will attack from is usually located in the largest area of desert. It's pretty much randomly placed like everything else.
* BonusStage: By collecting five OASIS letters either by uncovering the entire oasis or as a very rare chance of getting them from obelisk, a player goes there.
there. There's one city, only ten barbarians, and of the 10x10 map 9x9 of it is oasis, allowing a huge boon to your scarab power as well as essentially a free glyph.
* ExcusePlot: Particularly with the Ten Plagues mission. Obviously you deal with the ten plagues of the Bible, but how do the glyphs of power and the barbarians factor into anything?
* FakeDifficulty: Due to LuckBasedMission as described in the intro.
* FiveManBand: Your advisors.
** TheHero: You
** TheLancer: The Engineer, arguably the most useful advisor who lets you build roads with just 1 follower.
** TheSmartGuy: The Alchemist, you research technology faster, and the Scout, you see into the fog of war.
** TheBigGuy: The General, boosts the combat abilities of all your cities.
** TheChick: Mother Serapabee, grants extra followers and lets you recruit more
** TheSixthRanger: The Architect, whose bonuses (larger cities, one extra city, cities grow faster) are not as impressive as the others.
* GameBreaker: The Engineer is ridiculously effective, letting you connect cities faster and converse followers so your army to fight the barbarians is larger. And since you connected them faster, your cities will have grown more too.
* LuckBasedMission: Aside from the above, in later campaigns your cities may be infected with a plague, and that plagued city may be placed in relation to the terrain in such a way you can't connect your cities together without connecting them to the plagued city, thus sapping the population of all cities to 10.
** In other missions, meteors fall at random every few turns, destroying any city, road or mine they hit.
* MacGuffin: Those glyphs of power can do anything can't they?
* RandomlyGeneratedLevels: This makes the game more challenging.challenging.
* WackyWaysideTribe: The barbarians.
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