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Massive example crosswicking. I'm also adding brand-new examples pertaining previously-untroped parts of the game, which have been crosswicked accordingly into the pertinent pages as well


* HundredPercentCompletion: The process to complete the game 100% is more straightforward than with its predecessor, due to the lack of a HubLevel. As long as you don't miss any of the collectible goodies (such as furniture for your apartment, anime posters, etc.) in the rank stages and revenge missions (since they cannot be replayed upon clearing), you'll be fine. All other stuff (namely the purchasable lightsabers and clothes, side job minigames, weight exercises with Jeane, and the training lessons from Ryan) can be accessed anytime until entering the Rank 1 stage (since it's a PointOfNoReturn, especially when you use the SavePoint right before the FinalBoss).



* TheAlcatraz: The Rank 23 stage is set within a high-security prison. Travis has to avoid being spotted while he's sneaking around the outdoor yards, or else he'll have to fight all guards earlier than necessary. Once inside the facility, he reaches a jail room where he has to dispatch all enemies under a time limit. The boss at the end is Cloe Walsh, a woman with a poisonous breath.
* AllGuysWantCheerleaders: There's a [[IKnowMaddenKombat football-themed boss]] who has a harem of 25 cheerleaders as groupies. And those cheerleaders are helping him assemble a HumongousMecha to challenge Travis.
* AlreadyDoneForYou: Here [[spoiler:you actually get to fight Letz Shake, unlike in the first game; however, he kills ranks 11 through 22 off-screen. You also skip the fights for ranks 5 and 6; to repay Travis for getting him out of a coma, Henry kills them, gives Travis the ranks, and sends him pictures of the aftermath just to rub it in. He also mocks the player for complaining about it by saying something about there being no way you could have done these fights anyway, because the game is already packed full]].



* AndNowForSomeoneCompletelyDifferent: There's a couple of levels where you play as [[spoiler:Shinobu]], and a dream sequence where you control [[spoiler:Henry]]. Both of them end up helping Travis. [[UnwantedAssistance He doesn't]] [[KillSteal appreciate it.]]



* AndYourRewardIsInteriorDecorating: There are two secret items in each stage that can be used to decorate Travis' apartment, one of which relates to the last boss he fought.
* AmericanRobot: While not explicitly American, Santa Death Parade does embody the classic American sport of football (complete with football projectile attacks), and contrasts with Travis' more Japanese-inspired HumongousMecha.



* AsteroidThicket: The minigame Getting Trashed has Travis gather pieces of debris floating above the Earth's atmosphere to prevent it from falling down into the planet. The problem is that there are several meteors moving aimlessly through his vicinity, and getting hit by them will mess up his mobility. For extra difficulty, Travis has to keep and eye on his OxygenMeter so he can refill it periodically by returning to the spacecraft, and not falling down into the atmosphere (which can happen easily due to the meteors). The minigame has four levels, and each following one increases the number of meteors present.



* BackFromTheDead: Both Destroyman and Letz Shake from the original ''VideoGame/NoMoreHeroes'' return despite having seemingly been killed off (and the latter [[CutsceneBoss not even getting a proper boss fight]]). Travis makes sure Letz Shake's sticks this time, but it takes until ''VideoGame/NoMoreHeroesIII'' when Travis kills Destroyman for real. Bishop also gets upgraded from being an NPC at Beef Head Video to actually getting a cutscene with voice acting, just in time for his death to spark Travis' RoaringRampageOfRevenge.



* BaitAndSwitchBoss: has more, numerically speaking. Out of the 51 ranked assassins in the United States, [[spoiler:numbers 49 through 26 are cheerleaders who work with the 25th ranked assassin, [[JerkJock Charlie MacDonald]], to form a HumongousMecha. Assassins ranked 22 through 11 are participating with Travis (ranked 23rd by this point) in a free-for-all battle where they are killed by the tenth ranked assassin, [[PersonOfMassDestruction Dr. Letz Shake]] (ironically, the brain from the machine that Letz Shake used in the last game). Finally, after Henry comes out of a coma thanks to Travis, he goes out and kills the fifth and sixth ranked bosses for Travis off-screen, giving the victories to Travis and sending him pictures of the aftermath; he also chides Travis for being upset about it because the game already has 15 bosses and more would be unreasonable.]] All in all, that's [[spoiler:39]] bosses that the player does not get to fight ([[spoiler:when Henry killed some assassins for Travis, he gave three names, but Travis only went from rank 7 to rank 5, which implies that either one of the bosses worked as a team with another, or attempted to reclaim Travis' current rank like Kimmy Howell beforehand. That or [[WritersCannotDoMath the creators just can't do math]]]]).
* BattleInTheCenterOfTheMind: A rather weird one where Henry, while unconscious, fights against Mimmy, a manifestation of Travis' various fetishes (being a {{Moe}} RobotGirl), which is apparently brought on by Travis "[[CaughtWithYourPantsDown watching]]" anime in the other room.
* BattleThemeMusic: Most bosses have their own battle themes, based on AutobotsRockOut There is, however, an exception for the game ''and'' the series with Ryuji, who borrows the music of Matt Helms ("Subuta 2"). Also of note is Henry's theme ("We Are Finally Cowboys"), which was originally heard during his TrueFinalBoss battle against Travis at the end of the first game, and is remixed into a more dynamic version in this game when ''[[PromotedToPlayable he]]'' is fighting Mimmy.



* BigBoosHaunt: The Rank 24 stage is set in an abandoned cemetery, while the boss (an undead creature called Matt Helms) is fought inside a decrepit house.
* BigCreepyCrawlies: The minigame Bug Out! has Travis visit an apartment to exterminate a large group of grasshopers, bees, mice and scorpions, all of them being the same size as Travis himself if not bigger. The minigame is divided into four levels, with each one taking place in a wider room or floor than the last, and thus having more crawlies to deal with.



* BloodierAndGorier: Really strange considering that the first game was quite graphic but the deaths of Million Gunman, Cloe Walsh and Margaret deserves a mention.[[note]] The former two are cut to tiny pieces (well, Million's head was cut in pieces) while Margaret is disembowled with exposed intestines. Hilariously enough, Charlie [=McDonald=] and the FinalBoss's deaths are the least graphic ones in the game.[[/note]] The game was also released uncensored in Japan and Europe, unlike the first game.

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* BlingBlingBang: Million Gunman, the Rank 9 assassin, uses a pair of gold-plated C96 Mausers that actually [[MoneyMauling shoot money]].
* BloodierAndGorier: Really strange considering that the first game was quite graphic but the deaths of Million Gunman, Cloe Walsh and Margaret deserves a mention.[[note]] The [[note]]The former two are cut to tiny pieces (well, Million's head was cut in pieces) while Margaret is disembowled with exposed intestines. Hilariously enough, Charlie [=McDonald=] and the FinalBoss's deaths are the least graphic ones in the game.[[/note]] The game was also released uncensored in Japan and Europe, unlike the first game.game.
* BondageIsBad: Travis meets up with [[OurBansheesAreLouder Cloe Walsh]], an assassin bound inside a container. She is possibly the most utterly ''evil'' assassin in the game (considering that she seems to have more control over herself than Matt Helms while still being just as sadistic), and one of the first things Travis says to her is "You're lucky I don't have a bondage kink."



* BossOnlyLevel: The Rank 10 and 7 stages.

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* BossCorridor: Compared to the first and third games, this one has shorter corridors preceding the boss fights ([[BossOnlyLevel and some don't even have one]]) as Sylvia doesn't call Travis to encourage (or discourage) him before the battles this time around.
* BossGame: Made more prominent than the first or subsequent games, because everything except the bosses (and the short levels leading to them, [[BossOnlyLevel sometimes not even that]]) are optional (there's no need to pay a fee before the fights, for starters).
* BossOnlyLevel: The Rank 10 and 7 stages.stages, as well as the Henry stage. In the former two, Travis manages to reach the whereabouts of the bosses without needing to go through a path filled with enemies, while the latter one has Henry being trapped within a nightmare because Mimmy won't allow him to wake up (thus forcing the battle as soon as they finish talking).
* BossRemix: When you do get to play as [[spoiler:Henry]] in his boss fight against [[spoiler:Mimmy]], the Golden Brown remix of "We Are Finally Cowboys" plays during the fight.
* BossSubtitles: Compared to the first game, this one uses a different approach, ''in reverse'': The boss' name gets revealed ''after'' the battle is won, along with the subtitle stating that they are defeated.
* BraggingThemeTune: Margaret Moonlight's theme song "Philistine" plays during her boss battle, and has two purposes: To explain why Margaret is awesome, and to demoralize her opponents.



* BubbleGun: Kimmy Howell, an optional boss, wields a double-sided beam katana that emits a flood of pretty bubbles when she spins it. Unlike most examples, however, they explode with surprising force and cannot be blocked. The best defense is simply to get out of Dodge.
* BulletHell: ''Bizarre Jelly 5''. Notable for [[spoiler:its special difficulty, unlocked after clearing hard without losing a life. Reaching the end of this mode results in a BonusBoss fight against the Glastonbury. While tough on its own, it unleashes Bullet Hell upon reaching its last breath. And you can't continue in this mode after losing your three lives]].



* CaptainErsatz: Skelter Helter is [[VideoGame/FinalFantasyVII Cloud]], and [[VideoGame/FinalFantasyVIII Squall]], and [[VideoGame/FinalFantasyX Tidus]] all wrapped up into one

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* CallingYourOrgams: [[spoiler:Travis Touchdown after having an intercourse with Sylvia]] prior to the Rank 1 stage.
--->''"Downward Fucking Dog!"''
* CantBatheWithoutAWeapon: After having been caught in the bathroom by an assassin in the first game's ending (which would have costed his life if it wasn't for Henry), Travis keeps his beam katanas at all times in his belt, even when he's in bathrooms or restrooms. It's unclear if Shinobu does the same with her samurai sword when taking a shower.
* CaptainErsatz: Skelter Helter is [[VideoGame/FinalFantasyVII Cloud]], and [[VideoGame/FinalFantasyVIII Squall]], and [[VideoGame/FinalFantasyX Tidus]] all wrapped up into oneone.
* CastFromMoney: Although it's not immediately obvious, Million Gunman actually uses up rolled up wads of cash as ammunition for his guns, as can be seen from the large clouds of floating bills whenever you get hit by them. Then again, considering that bills fly out of any enemy you stomp repeatedly or cut in half with your Beam Katana, his choice of weaponry isn't really that surprising.



** Bishop was also "busy" when [[spoiler: Batt's hitmen came in to kill him]].
* CharacterDevelopment: Travis for the most part gets more cutscenes than even in the first ''No More Heroes'' that show what he's like off the killing floor. He does get back into the UAA to try and get into Sylvia's pants again, but he begins to show an actual reaction to the social conditions that exists in the now gentrified and rapidly displacing and developing Santa Destroy. Travis is also given scenes of general human interaction a bit more so than the first game, breaking the personal interpretation angle to a given and showing that he's not such a bad guy off the wetwork punch clock.

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** Bishop was also "busy" when [[spoiler: Batt's [[spoiler:Batt's hitmen came in to kill him]].
* CharacterDevelopment: Travis for the most part gets more cutscenes than even in the first ''No More Heroes'' that show what he's like off the killing floor. floor.
**
He does get back into the UAA to try and get into Sylvia's pants again, but he begins to show an actual reaction to the social conditions that exists in the now gentrified and rapidly displacing and developing Santa Destroy. Travis is also given scenes of general human interaction a bit more so than the first game, breaking the personal interpretation angle to a given and showing that he's not such a bad guy off the wetwork punch clock.



* ClippedWingAngel: [[spoiler:The final, building-sized form of Jasper Batt, Jr.]]

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* ClippedWingAngel: [[spoiler:The final, building-sized form of Jasper Batt, Jr.]] His final form is an immobile, goofy mascot balloon with a weak, easily blockable laser as its main attack, plus a very inaccurate punch.]]
* CoconutMeetsCranium: The coconut grabbing minigame from the first game returns, now in {{Retraux}} form. Once again, Travis has to kick the palmtress to make their coconuts fail and grab them carefully, as getting hit in the head with one will leave Travis stunned for a while (and there's a time limit to deal with). He also has to dodge numerous bees as he looks for the coconut trees, and the minigame now lasts four levels.
* ColdSniper: Margaret Moonlight uses more ordinary weaponry and is incapable of one-shotting Travis, unlike Speed Buster from the first game, but she has the ability to teleport, thus allowing her to aim at Travis and whittle his health down and warp elsewhere if he ever gets too close for comfort.
* CollectionSidequest: The trope is downplayed due to the absence of an overworld, but there are still many goodies (such as ''Bizarre Jelly 5'' posters and special furniture for Travis' room) that are present in the rank stage as well as in the optional Revenge Missions.
* CombiningMecha: There's a version of the Glastonberry built for himself in the event that he's ever staring down a giant robot.
* ComebackMechanic: The game allows Travis to recover from 0 to 3 HP if the Wiimote and Nunchuk are aggressively shaked. It works up to four times, but if the last hit before the potential death is landed when Travis is knocked to the floor, or is OneHitKill, Travis will invariably die.



* CounterAttack: Parrying from the first game has been revamped considerably, and takes advantage of ''Desperate Struggle's'' improvements to the combat gameplay.

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* CorridorCubbyholeRun: The battle against [[spoiler:the returned, EmergencyTransformation form of Letz Shake]] is a variation; it is a circular area rather than a corridor, but the rest of the criteria is there. His main attack is sending a massive shockwave through the entire arena, and if you haven't made it to one of the few stable chunks of ground in the area when that happens, say bye-bye to half your health.
* CounterAttack: Parrying from the first game has been revamped considerably, and takes advantage of ''Desperate Struggle's'' improvements to the combat gameplay. gameplay.
* CoupDeGraceCutscene: Starting from this game, Travis delivers one during the cutscene of a boss's defeat to kill them (or in one case, incapacitate).
* CrashingDreams: In the part where you play as Henry, he gets into a bizarre stage where he fights an anime girl named Mimmy who welds a mini mech. After the battle, he wakes up and finds Travis watching one of his animes, suggesting the whole encounter was influenced from the noise of the show.



* CrosshairAware: Halfway through her fight, Rank 4 leaps onto a high platform and starts sniping at you. She tracks you with a laser sight, which grows much more opaque just before she fires.



* CycleOfRevenge: The central theme of the game. Travis wants nothing more to avenge his friend's death by climbing up the ranks of the UAA again, but as it goes on, he starts realizing how much the other assassins are also stuck in this job, having no way out and even culminating with him tearing down the UAA to prevent his fellow assassins from having to go through this hell.

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* CuteKitten: Jeane the cat returns in this game, much chubbier. A major sidequest is to bring her back down to [[CutenessProximity brainshattering cuteness]], which also nets a nice extra.
* CycleOfRevenge: The central theme of the game. Travis wants nothing more to avenge his friend's death by climbing up the ranks of the UAA again, but as it goes on, he starts realizing how much the other assassins are also stuck in this job, having no way out and even culminating with him tearing down the UAA to prevent his fellow assassins from having to go through this hell. hell.
* DamageSpongeBoss: Rank 10 is equal parts a damage sponge (it's a giant BrainInAJar, they take some killing) and a GetBackHereBoss, making the fight feel even longer.



* DanceBattler: Nathan Copeland, although his main weapon is [[ImprobableWeaponUser a rocket launching boombox that turns into robotic arms]], so he is perpetually dancing around the battlefield.



* DarkerAndEdgier: Compared to the first game.

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* DarkerAndEdgier: Compared to the first game. While it still retains the quirky, paradoxal, [[NoFourthWall fourth wall-breaking]], Tarantino-esque qualities of the first game, it continues the series’ theme of revenge that was only brought up at the end of the first game, a noticeably angrier Travis, and the brutal murder of Travis' friend Bishop, with his severed head in a paper bag being thrown through Travis' window at the beginning of the game. Interestingly, the second game also features some actual CharacterDevelopment, with Travis [[spoiler: starting to get sick of mindless killing and eventually deciding to quit the UAA because it disgusts him]], as opposed to the first game, where he was just a violent, foul-mouthed BloodKnight. The darker tone of the game is echoed by the ambiance of the levels, most of them being explored during dusk time, representing an important transition for Travis and the characters supporting him.
* ADateWithRosiePalms: Pay attention to Travis after Henry wakes up from his dream fight with Mimmy. He's sitting in his chair jerking off, and freaks when Henry wakes up. It gets even funnier when you hear the Bizarre Jelly theme in the background.



* DestinationDefenestration: [[spoiler:A particularly annoying aspect of the fight against Jasper Batt, Jr. He can knock you out of the windows of his penthouse, and if he does, you're dead instantly.]]

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* DestinationDefenestration: [[spoiler:A particularly annoying aspect of [[spoiler:It's possible for the fight against Jasper Batt, Jr. He can knock you final boss in his second form to instantly kill Travis by punching him out of the windows window]]. This fact is actually {{foreshadow|ing}}ed as early as the scene where Travis meets with Sylvia outside a restaurant, [[spoiler: where a guy falls out from the sky into a car. Seems to be a favorite of his penthouse, and if he does, you're dead instantly.]]his]]. Travis then does the same to him, but the latter survives by going OneWingedAngel.



** Before the Rank 1 fight, [[spoiler: Travis and Sylvia finally have sex.]] Afterwards, not only is Travis's beam katana fully charged, but the battery power never runs out.

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** Before the Rank 1 fight, [[spoiler: Travis [[spoiler:Travis and Sylvia finally have sex.]] sex]]. Afterwards, not only is Travis's beam katana fully charged, but the battery power never runs out.out.
* DoubleMeaningTitle: The game builds on the CrapsackWorld direction of the first game, while also putting it in an entirely new context -- [[LegendaryInTheSequel Travis has become legendary]] as an assassin who climbed to the top but managed to free himself from the bloodshed (for a time being), earning the veneration of those similarly trapped in [[CycleOfRevenge the cyclical business of killing and revenge]], calling him "The Crownless King" or [[TitleDrop the "No-More Hero"]].



* DualWielding: Rose Nasty
* DumbMuscle: Roided Mooks are tall and physically built thugs who either rely on hand to hand combat, wielding metal katanas, or wielding beam katanas, and all have a special mechanic in where they can counter in response to Beat Attacks with their own attacks and endure high levels of stopping power during their own attacks unless it's the Peony beating them to death. Of course, their vocabulary is limited to them screaming the word "fuck" a lot, and the lot of them are arrogant meatheads who apparently do the dirtier work for Pizza Batt's mafia, like breaking knees of debtors, killing witnesses, or are lowlife pimps and kidnappers in the human slave trade.

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* DualBoss: [[spoiler:New Destroyman]], two cyborgs made from the severed halves of [[spoiler:the original Destroyman]]. One of them fights Shinobu up close with punches, while the other one fights at a distance with EyeBeams and [[CowardlyBoss runs away a lot]]. Because they have separate health bars and can revive each other if one dies, this fight becomes a very annoying game of chase.
%%*
DualWielding: Rose Nasty
* DueToTheDead: Travis refuses to let Sylvia and company "clean up" the body of the third-ranked assassin, a cosmonaut who had returned to Earth for the first time in decades. Travis insists that he be left where he is, to be with the Earth he had so missed, [[TogetherInDeath finally with her once more in death.]]
* DumbMuscle: Roided Mooks are tall and physically built thugs who either rely on hand to hand combat, wielding metal katanas, or wielding beam katanas, and all have a special mechanic in where they can counter in response to Beat Attacks with their own attacks and endure high levels of stopping power during their own attacks unless it's the Peony beating them to death. Of course, their vocabulary is limited to them screaming the word "fuck" a lot, and the lot of them are arrogant meatheads who apparently do the dirtier work for Pizza Batt's mafia, like breaking knees of debtors, killing witnesses, or are lowlife pimps and kidnappers in the human slave trade. trade.
* EarlyBirdBoss: Fighting Skelter Helter is literally the first thing you do after the opening cutscene. The game even tries to ''teach you the controls'' mid-fight. Fortunately, if you've played the first game already and have a good handle on the controls, he shouldn't be too hard... unless you're fighting on Bitter Mode. The game still goes through the tutorial, even on Bitter, which can actually mess players up.
* EarthquakeMachine: After its interrupted performance in the first game, [[ChekhovsGun it ends up coming back]] in this game [[spoiler:in the form of [[NotQuiteDead the newly-rebuilt]] ''Dr.'' Letz Shake, adapted into a smaller, but still devastating SpiderTank version of itself. This time, he actually is fought, and while his earthquakes are much smaller, they can still sap 50% (75% in Bitter) of Travis' health if he stands in the wrong spot]].



* ElegantGothicLolita: Margaret

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* ElectricJoybuzzer: New Destroyman tries the Destroy Spark trick on Shinobu, but she already could tell its a trick and cuts his hand off before he could activate his spark ability.
* ElegantGothicLolita: MargaretMargaret rocks this style. The look of her outfit seems to be a ShoutOut to [[Anime/RozenMaiden Suigintou]], along with the hair color and all.
* EloquentInMyNativeTongue: There's a brief cameo by an unnamed character who shows up out of nowhere, monologues in horrible, broken, monotone English, hands over a new weapon, and vanishes. The reason this character's English is so terrible? [[spoiler:He's Creator/TakashiMiike, AsHimself.]]



* ExecutiveSuiteFight: where you fight the final boss.
* {{Expy}}: [[spoiler: Jasper Batt Jr. and his alter-ego Pizza Batt Man are obvious parodies of Bruce Wayne and Batman. Jasper is a wealthy young man who inherited his family's business after his family was murdered, just like Bruce. The main difference, of course, is that Bruce eventually got over wanting revenge and decided to use his talents to help people, while Jasper cares ''only'' about revenge. Pizza Batt Man also has a bit of Bane in him, being created after Jasper injected himself with a Venom-like mystery substance that caused him to become disproportionately muscular.]]
* FakeDifficulty: Exemplified by Mild and Bitter difficulty. Every foe, even mooks, will take forever to take down, due to being given more health and a higher stun value than normal, chances for Dark Side Modes are slimmed down, the Esctacy Gauge will have its cost and damage penalty increased, and battery life on Beam Katanas will have their mileage and power capacity either reduced or outright ''handicapped''. While on Mild, this is only evident by the end game with [[UndergroundMonkey diferrent color coded and skinned mooks]] and plays it rather fair, Bitter makes everything feel like you're punching concrete walls coated with a sheet of steel and reinforced with teflon (and that's even if you come around to the back of a foe and wail on them), and will make you extremely weary of using the Blood Berry. It's honestly not advised to start off a completely new game on Bitter because of this, it's that padded with bullshit.

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* ExecutiveSuiteFight: where you fight the final boss.
* {{Expy}}: [[spoiler:
The FinalBoss and Rank 1 assassin, Jasper Batt Jr., is fought in the highest floor of his luxurious building, specifically in his office. Watch out for that [[DestinationDefenestration massive window]].
* ExpressiveHealthBar: Alongside a traditional battery symbol, the player's current energy meter for his [[LaserBlade Beam Katanas]] is also represented by [[DoesThisRemindYouOfAnything a very phallic, smiling, bouncy blob]] which shrinks and becomes less happy as the player runs out of energy, requiring [[ADateWithRosiePalms recharging with a suspicious shaking motion]].
* {{Expy}}: [[spoiler:Jasper Batt Jr.
and his alter-ego Pizza Batt Man are obvious parodies of Bruce Wayne and Batman. Jasper is a wealthy young man who inherited his family's business after his family was murdered, just like Bruce. The main difference, of course, is that Bruce eventually got over wanting revenge and decided to use his talents to help people, while Jasper cares ''only'' about revenge. Pizza Batt Man also has a bit of Bane in him, being created after Jasper injected himself with a Venom-like mystery substance that caused him to become disproportionately muscular.]]
* FakeDifficulty: Exemplified by Mild and Bitter difficulty. Every foe, even mooks, will take forever to take down, due to being given more health and a higher stun value than normal, chances for Dark Side Modes are slimmed down, the Esctacy Gauge will have its cost and damage penalty increased, and battery life on Beam Katanas will have their mileage and power capacity either reduced or outright ''handicapped''. While on Mild, this is only evident by the end game with [[UndergroundMonkey diferrent color coded and skinned mooks]] and plays it rather fair, Bitter makes everything feel like you're punching concrete walls coated with a sheet of steel and reinforced with teflon (and that's even if you come around to the back of a foe and wail on them), and will make you extremely weary of using the Blood Berry. It's honestly not advised to start off a completely new game on Bitter because of this, it's that padded with bullshit.



** Another goes to the German Suplex, which is an example of VideoGameCrueltyPotential by being always accessible and easily accessible by finishing a Mook from the rear with a Low Beat Attack. See below.

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** Another goes to the German Suplex, which is an example of VideoGameCrueltyPotential by being always accessible and easily accessible by finishing a Mook from the rear with a Low Beat Attack. See below.Attack.
* {{Feelies}}: The Japanese version comes with a book of official artwork, a mini-soundtrack, and a small graphic novel.
* FlashStep:
** Henry's Dash ability in his one playable level in the sequel.
** Jasper Batt Jr. is capable of doing flash step punches in his second form, and when he's low on health he starts shooting tornados out of his fists as well. It's easily one of the most aggravating attacks in the game.



* FourIsDeath: Margaret defiantly qualifies. If her scythe/guns and Gothic Lolita fashion sense aren't enough to convince you then just listen to her [[https://www.youtube.com/watch?v=rTlIzfL7tUI boss song]]. Even her stage gets an honorable mention for this, being a total MookHorrorShow where Travis gets to have an ''enormous'' killing spree in the parking lot and most likely has the honor of being the stage with the highest Mook bodycount in the entire ''series''.

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* ForgottenFallenFriend: Subverted. Bishop's murder, while setting off the whole plot, quickly falls by the wayside for most of the game. Aside from one cutscene about two-thirds through the game, it's hardly mentioned again-- until the final boss fight, where it quickly thrusts itself back into the forefront.
* FourIsDeath: Margaret defiantly qualifies. Margaret, who is the Rank 4 assassin. If her scythe/guns and Gothic Lolita fashion sense aren't enough to convince you you, then just listen to her [[https://www.youtube.com/watch?v=rTlIzfL7tUI boss song]]. Even her stage gets an honorable mention for this, being a total MookHorrorShow where Travis gets to have an ''enormous'' killing spree in the parking lot and most likely has the honor of being the stage with the highest Mook bodycount in the entire ''series''.



* GameWithinAGame: "Bizzare Jelly 5", a spin-off of the in-universe anime of the same name, is a video game you can play from the start of the game.
* GeminiDestructionLaw: New Destroyman is a partial case. The Destroyman who can fly and [[LongRangeFighter attacks mainly through projectiles]] can revive the other Destroyman. The other one, who fights [[CloseRangeCombatant mainly through hand-to-hand combat]], has no such abilities. However, the one who can fly spends most of the battle out of reach, making it hard to actually finish him off first before the close-range one pummels you.



* GetBackHereBoss:
** Million Gunman. Add his unblockable ricochet attack that can hit you from ''any'' position, the sudden PlatformHell level with not-so-friendly jump physics, and his extremely annoying BossBanter, and you have the ThatOneBoss of the game.
** Margaret. Luckily, she's not that hard to beat, and even engages in melee when Travis is close enough.
** Letz Shake, mixed with CorridorCubbyholeRun where you must stand in particular parts of the ground to avoid his earthquakes.
* GetItOverWith: Nathan Copeland, [[BadassPreacher an enlightened]] DanceBattler fought early on who seeks combat against [[TheProtagonist Travis Touchdown]] in order to liberate one or both of them from their cruel, pointless lives as assassins. His last words as Travis impales him for the killing blow?
-->'''Nathan''': ''[[DeathSeeker DELIVERANCE!]]''
* GiantSpaceFleaFromNowhere: Mimmy. Even in a series known for having eccentric, wild bosses, Mimmy's unique for '''1)''' not being [[GottaKillThemAll a ranked assassin on your kill list]], '''2)''' inexplicably taking place [[BattleInTheCenterOfTheMind in a dream world]], '''3)''' [[NonStandardCharacterDesign having an unexpectedly cutesy anime design among a stylized, but generally realistic world]], and '''4)''' not even being fought using Travis, [[RotatingProtagonist but his brother Henry, marking the only moment in the game you play as him]]. Considering the intensity of the previous boss fight against Ryuji (as well as how Mimmy is never mentioned again following the fight), it's almost like the game going "Yeah, we're sorry if the last scene upset you, here's a wacky brawl against an anime girl to lighten the mood."



* GoodPeopleHaveGoodSex: Prior to the Rank 1 stage, [[spoiler:Travis Touchdown locks himself in with Sylvia]], and all we hear is ''shotgun blasts'' coming from inside. This despite the fact that both are very morally grey, the latter character more so.

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* GimmickLevel: The Rank 23 stage is a StealthBasedMission, though being spotted doesn't make you fail the level - you simply have to deal with enemies much earlier than planned.
* GiveMyRegardsInTheNextWorld: Travis Touchdown to Skelter Helter, the younger brother of a man he killed in a trailer for the [[VideoGame/NoMoreHeroes first game]]:
-->"When you see your brother in hell, tell him '''''he's STILL a DOUCHE!!!'''''"
* GoodPeopleHaveGoodSex: Prior to the Rank 1 stage, [[spoiler:Travis Touchdown locks himself in with Sylvia]], and all we hear is ''shotgun blasts'' coming from inside. This despite the fact that both are very morally grey, the latter character more so. so.
* GorgeousGarmentGeneration: Completing the GameWithinAGame ''Bizarre Jelly 5'' unlocks the opening of its ShowWithinAShow adaptation, which takes this trope to the next level: The resident {{Magical Girl}}s [[ClothingDamage have their clothes]] [[{{Fanservice}} blown off]] by an attack, then instantly sprout new, [[FrillyUpgrade frillier ones]].
* GottaKillThemAll: The ranked assassins, once again. Due to his inactivity after reaching the top spot in the first game, Travis is ranked 51st at first, but several assassins along the way are killed in groups, and a few others are killed by Shinobu and Henry, so Travis doesn't take too long to meet the 1st-ranked assassin once again.
* GraffitiTown: The Rank 2 level, which culminates in a fight against Alice Twilight in the roof of a building, is set in a dense urban area filled with tall brick buildings, one of which has a gigantic graffiti modeled after Travis' face.
* GratuitousJapanese: [[{{Otaku}} Travis Touchdown]] and [[McNinja Shinobu]] both blurt out "Moe!" for something good. The latter does this to emulate the former, though she pronounces it awkwardly ("Mo-Way!") and doesn't know what it means despite being the #1 Assassin of Asia. This has an extra twist, since the term started as schoolgirl slang until Western fans began using it ironically. Shinobu's real name is Scarlet Jacobs and she's (presumably) American - she just took a Japanese nickname (the dictionary form of shinobi) for no apparent reason.



* HauntedHouse: Travis fights Matt Helms, a ghost kid who haunts his creepy, abandoned house, complete with a graveyard on the front lawn.
* HeHadAName: Travis says this to Sylvia after killing Alice, the second ranked assassin. Given how metaphorical is the game and how often Travis likes BreakingTheFourthWall this could either be a TakeThat to the industry, a YouBastard to the player or maybe even both.
* HeroicResolve: The game has this to an extent as a form of LastChanceHitPoint, if you shake the controller hard enough after Travis takes a fatal blow, he will prevent himself from falling and replenish 4 blocks of health.
* HeroicSecondWind: When Travis' health is depleted, there's a small window to shake the Wii Remote and Nunchuk enough to come back with a small amount of health. The number of times you can do this per level/boss fight before going down for good depends on the difficulty level.



* HideYourChildren: [[spoiler:the only child in the game, Matt Helms, is immortal, since he made a [[DealWithTheDevil pact with Satan]]. Also, [[SelfMadeOrphan he's a killer himself]], and [[HumanoidAbomination rarely looks like a kid]]]].



* IfItBleedsItLeads: Made much more pronounced as the sport originates in California, the entertainment capitol and cornerstone of the modern world, the UAA has grown from being a deadly underground curiosity, to a now worldwide bloodsport sensation aired on national television and enjoyed by the masses. Santa Destroy has also grown to be its own West LA and Westwood as well due to this, filled with aspiring and high ranked assassins all over its streets hoping to make it big in the world of killing with as much passion as aspiring actors and musicians on Sunset Boulevard and Studio City.

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* ICanStillFight: As long as Travis is still on his feet when he loses all his health, the player can [[SmashingSurvival furiously waggle the sticks]] to make him regain a bit of health and keep fighting. It can be done up to four times.
* IdiosyncraticDifficultyLevels: Like in the first game, the difficulty levels are labeled as Sweet, Mild and Bitter (the last one, once again, being exclusive to a NewGamePlus).
* IfItBleedsItLeads: Made much more pronounced as the sport originates in California, the entertainment capitol and cornerstone of the modern world, the UAA has grown from being a deadly underground curiosity, to a now worldwide bloodsport sensation aired on national television and enjoyed by the masses. Santa Destroy has also grown to be its own West LA and Westwood as well due to this, filled with aspiring and high ranked assassins all over its streets hoping to make it big in the world of killing with as much passion as aspiring actors and musicians on Sunset Boulevard and Studio City. City.
* IHaveManyNames: As of this game, Travis Touchdown has been bestowed upon the titles of The Crownless King, The [[TitleDrop No More Hero]], and the one everyone apparently forgot, Holy Sword.



* InTheEndYouAreOnYourOwn: Parodied, [[spoiler: Henry comes in to help Travis fight the final boss, but then walks out during the final phase, because he finds the boss to be just too ridiculous]].

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* InTheEndYouAreOnYourOwn: Parodied, [[spoiler: Henry comes ImpossiblyCoolWeapons: The tutorial boss uses a revolver that ''revolves revolver cylinders.'' It gets crazier from there: There's a boom box/rocket launcher that transforms into a giant pair of robot arms, a flamethrower axe, a pair of sniper rifles/scythes, a double beam katana/recorder that shoots deadly bubbles, a pair of guns that shoot money, a giant football-themed robot, an improved, upgraded version of the first game's brain-powered quake-maker, and a backpack covered in to help waldoes, most of them with lightsabers on the end. It even delivers on the lightsaber dragon from the first game somewhat with a beam naginata that summons giant laser dragons. There's also the Peony, a beam katana that [[DoesThisRemindYouOfAnything grows in length with the user's fighting spirit]], until it's longer than Travis fight is tall.
* IndecisiveParody: The game almost attempts to deconstruct
the final boss, previous game, but then walks out during still being similar enough to the final phase, because he finds the boss previous game on its face that it ends up in here.
* InexplicablyAwesome: The game, not wanting
to be overshadowed by its predecessor, features several characters that invoke RuleOfCool for the sake of it, without much backstory or justification. Standouts include the Japanese guy with the beam naginata who can summon laser dragons, the woman with poisonous breath that was held captive inside a high-security prison, and an astronaut who apparently lost all grasp of time and awareness after being in space for so long, among others.
* InferredSurvival: Just before the FinalBoss, [[spoiler:Jasper Batt Jr. reveals the severed heads of Sylvia, Henry, and Shinobu. Over the course of the fight, it's revealed that, at the very least, Henry's and Sylvia's heads are props, and that they're still alive, as they appear to assist Travis. While Shinobu doesn't reappear at all and her survival is not explicitly confirmed, the game makes the possibility real on the basis that Jasper
just too ridiculous]].wanted to spite Travis and thus made him think that Shinobu was killed; her appearance in ''VideoGame/TravisStrikesAgainNoMoreHeroes'' and ''VideoGame/NoMoreHeroesIII'' makes it an easy given that her death in ''2'' was fake as well]].



* InTheEndYouAreOnYourOwn: Parodied, [[spoiler:Henry comes in to help Travis fight the final boss, but then walks out during the final phase, because he finds the boss to be just too ridiculous]].



* [[IronicEcho Ironic]] / MeaningfulEcho: [[spoiler:After gunning Ryuji down in the aftermath of the Rank 7 fight]], Sylvia chides Travis about trying to fight with honor, and that the ranking fights are no sport. Ironic in that the fights have precisely that thanks to the new UAA and the televised ranking fights. [[spoiler:Alice hearkens back to this precise point before her fight, citing her dissatisfaction with what she feels has demeaned the life-and-death battles of the assassins.]]

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* [[IronicEcho Ironic]] / MeaningfulEcho: IronicEcho: [[spoiler:After gunning Ryuji down in the aftermath of the Rank 7 fight]], Sylvia chides Travis about trying to fight with honor, and that the ranking fights are no sport. Ironic in that the fights have precisely that thanks to the new UAA and the televised ranking fights. [[spoiler:Alice hearkens back to this precise point before her fight, citing her dissatisfaction with what she feels has demeaned the life-and-death battles of the assassins.]]]]
* IWantMyMommy: Mooks often let out a cry of "MAMA!" as they're killed.



* KarmicDeath: There's probably a good reason why the Tiger Suplex, a suplex that locks a foe's arms behind their back and uses that as the leverage for the toss, is for the PersonalSpaceInvader roided mooks.

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* KarmicDeath: JourneyToTheCenterOfTheMind: [[spoiler:Henry's recovery from his HarmlessFreezing involves fighting a little girl with HumongousMecha arms (AKA Travis' fetish) in his mind]]. However, it's implied that [[spoiler:it's influenced by the show that Travis was "[[ADateWithRosiePalms watching]]" while Henry was out cold]].
* KarmicDeath:
**
There's probably a good reason why the Tiger Suplex, a suplex that locks a foe's arms behind their back and uses that as the leverage for the toss, is for the PersonalSpaceInvader roided mooks.



** Hell, ''every'' stupid Mook TooDumbToLive tends to say something to introduce themselves as TookALevelInDumbass. Fat Mooks like to brag about how "I'm going to rip (Travis) a new one", roided Mooks like to say how much they're "gonna mess (Travis) up", and even the scrawny Mooks like to insult Travis telling him to "man up". The former two can be outright ''abused'' to death, while the scrawny Mooks can be manhandled with a Wrestling Throw just to rub in salt in their soon to be wounds.

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** Hell, ''every'' ''Every'' stupid Mook TooDumbToLive tends to say something to introduce themselves as TookALevelInDumbass. Fat Mooks like to brag about how "I'm going to rip (Travis) a new one", roided Mooks like to say how much they're "gonna mess (Travis) up", and even the scrawny Mooks like to insult Travis telling him to "man up". The former two can be outright ''abused'' to death, while the scrawny Mooks can be manhandled with a Wrestling Throw just to rub in salt in their soon to be wounds.
* KillSat: Captain Vladimir, the Rank 3 boss, has a radio uplink to an old Soviet Union satellite cannon called Volk. It has two functions: a rain of smaller beams that deal good damage, and the "big beam". The big one's a OneHitKill.
* KillSteal: Henry (again), Shinobu, and [[spoiler: ironically Dr. Letz Shake]] do this. Like the cases in the first game, the kills still count for him.
** [[spoiler: Dr. Letz Shake]] kills twelve in what was supposed to be a [[spoiler:battle royale that you missed the majority of]].
** Shinobu kills two of the assassins on Travis' behalf while Travis is doing other stuff. You actually get to play as Shinobu for both the levels and the boss stages.
** After Travis rescues him from the above [[spoiler:Dr. Letz Shake]], Henry kills three, who are suggested by earlier statements in the story to be two assassins and a challenger, since the math didn't add up for three ranked assassins. None of these are actually playable, though he does have a different playable boss fight. He even leaves Travis/[[TheFourthWallWillNotProtectYou you]] a message and sends pictures just to rub it in.
-->'''Travis:''' You've got to be kidding me! Would you fucking people stop stealing my kills?! ... Dammit! Irish ass. He could at least have told me more about those assassins.\\
'''Henry (answering machine message):''' And in case you were wondering, I took pictures of the three scangers as souvenirs. You'll just have to drool over 'em, 'cause there's no way you can play through these fights. [[NoFourthWall The game's stuffed full as it is.]]


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* LiteralSplitPersonality: In ''VideoGame/NoMoreHeroes'', Travis sliced Destroyman [[HalfTheManHeUsedToBe along his line of symmetry]] to kill him. Destroyman returns in this game, with each half now gaining a robotic other half, effectively making him two people. Both are still the murderous jerks they were before, but now they have a RedOniBlueOni dynamic: One of the Destroymen is hot-tempered and easily angered, while the other one is calm and polite in an AffablyEvil way.
* LoadsAndLoadsOfLoading: Loading times are frequent, and the screen uses a star that is big and is in the center of the screen; it rotates faster as you press B repeatedly while waiting for the load to complete.


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* LoonyFan: Kimmy Howell, a fangirl of Travis Touchdown who eventually decides the only way to prove herself worthy of her crush is to ''kill'' him. Travis gives her a back-bodydrop and tells her to get over it.
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Up To Eleven is a defunct trope


* AmericanKirbyIsHardcore: Inverted. All Covers are intense, though the Japanese cover (especially the Hopper edition cover) might fall under '''[[UpToEleven even more hardcore]]''' compared to the US/EU/AU one.

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* AmericanKirbyIsHardcore: Inverted. All Covers are intense, though the Japanese cover (especially the Hopper edition cover) might fall under '''[[UpToEleven even '''even more hardcore]]''' hardcore''' compared to the US/EU/AU one.



** Quite a few Wrestling Throws have impalement finishers that land on areas of the body that can be only summed up as looking like an extremely undignified death for Mooks. The Dragon/Full Nelson Suplex and Tiger Suplex both end with Mooks landing in a pose that can be essentially termed "ass to mouth", before the Beam Katana then lands into the lower pelvis, and even then, the Twisted Belly To Back Suplex takes this UpToEleven, as the Mook is positioned to where the Beam Katana lands squarely into their sphinchter. The Backdrop Finisher, as used on Cloe Walsh, also counts, as it pins a Mook squarely where the lower spine connects to the pelvis and has them ''begging'' for help before dying of electrocution.

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** Quite a few Wrestling Throws have impalement finishers that land on areas of the body that can be only summed up as looking like an extremely undignified death for Mooks. The Dragon/Full Nelson Suplex and Tiger Suplex both end with Mooks landing in a pose that can be essentially termed "ass to mouth", before the Beam Katana then lands into the lower pelvis, and even then, the Twisted Belly To Back Suplex takes this UpToEleven, up to eleven, as the Mook is positioned to where the Beam Katana lands squarely into their sphinchter. The Backdrop Finisher, as used on Cloe Walsh, also counts, as it pins a Mook squarely where the lower spine connects to the pelvis and has them ''begging'' for help before dying of electrocution.

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Zero Context Example, Examples Are Not Arguable. Also moved an example from the first game's page


* GoodPeopleHaveGoodSex: Prior to the Rank 1 stage, [[spoiler:Travis Touchdown locks himself in with Sylvia]], and all we hear is ''shotgun blasts'' coming from inside. This despite the fact that both are very morally grey, the latter character more so.



* MsFanservice: Toss-up between Sylvia and Shinobu.

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* %%* MsFanservice: Toss-up between Sylvia and Shinobu.



** The last portion of the final level might qualify as well to a [[DownplayedTrope lesser extent.]] It features Travis fighting hordes of mooks in the clean hallways of a rich assassin's base of operations while [[https://www.youtube.com/watch?v=ThXV6T-Pq9k NMH]] is playing as the backing soundtrack. It's somewhat similar to the very first level of the first game.
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crosswicking

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* ThirdPartyStopsAttack: After Travis reached Rank 5, it's revealed to the player that [[spoiler:the fight between Travis and Henry at the very end of the previous game was ceased by Sylvia, much to Travis's annoyance]]. The fight was about to reach a climax during a BladeLock between the two combatants.
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** Remember the Pizza Batt executives you took care of way back in the first No More Heroes? The ones that didn't get any dialogue or cutscenes? It turns out that they were [[spoiler:Jasper Batt Jr's father and two brothers, and their deaths are the reason why Batt's pissed off]]. That's right, they pulled off a ButForMeItWasTuesday on ''the player.''

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** Remember the Pizza Batt executives you took care of way back in the first No More Heroes? The ones that didn't get any dialogue or cutscenes? It turns out that they were [[spoiler:Jasper Batt Jr's father and two brothers, and their deaths are the reason why Batt's pissed off]]. That's right, they pulled off a ButForMeItWasTuesday this trope on ''the player.''
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HSQ has been disambiguated


* HolyShitQuotient: A small mechanic in the game now slightly affects Mook AI and behavior this time around. If Mooks have been given enough damage and if you kill enough of their associates around them, it's possible to get Mooks (and all varieties of them, by the way) shitting their pants scared of Travis fearing him as their cause of death, opening up an extremely vulnerable position for Travis to wail on them or cause them to run away, easing up pressure in combat.
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Panty Shot is a definition-only page


* PantyShot:
** Parodied in the BJ 5 video you can unlock.
** Margaret's death scene practically shoves one right in your face, about a second before pulling the sword out.
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None


* PlatonicProstitution: The FramingDevice of the game is Sylvia, reduced to working as a booth babe, narrating the events of the game that led to her fall from grace to an anonymous customer who only comes in to listen to her. [[spoiler:By the end of the game, the customer reveals himself to be none other than Travis, who did these meetings to get Sylvia to open up and get her emotions out before inviting to return to Santa Destroy together]].

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* PlatonicProstitution: The FramingDevice of the game is Sylvia, reduced to working as a booth babe, narrating the events of the game that led to her fall from grace to an anonymous customer who only comes in to listen to her. [[spoiler:By the end of the game, the customer reveals himself to be none other than Travis, who did these meetings to get Sylvia to open up and get her emotions out before inviting her to return to Santa Destroy together]].
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* PetPeeveTrope: In-universe, when [[spoiler:Jasper Batt Jr. pulls a MakeMyMonsterGrow]], Henry is disgusted with how the events turned out and prefers leaving Travis to fight him alone than being associated with "that travesty".

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* PetPeeveTrope: In-universe, when [[spoiler:Jasper Batt Jr. pulls a MakeMyMonsterGrow]], Henry PlatonicProstitution: The FramingDevice of the game is disgusted with how Sylvia, reduced to working as a booth babe, narrating the events turned out and prefers leaving Travis of the game that led to fight him alone her fall from grace to an anonymous customer who only comes in to listen to her. [[spoiler:By the end of the game, the customer reveals himself to be none other than being associated with "that travesty".Travis, who did these meetings to get Sylvia to open up and get her emotions out before inviting to return to Santa Destroy together]].
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** Unless the actions of Travis 'making assassination cool' resulted in its creation between games...
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added Real after all

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* RealAfterAll: Despite being revealed at the end of the first game as nothing more than [[spoiler: a hoax of con artist Sylvia, in this game the UAA is a real organization, complete with both premises and employees.]]
** Unless the actions of Travis 'making assassination cool' resulted in its creation between games...

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* BloodierAndGorier: Really strange considering that the first game was quite graphic but the deaths of Million Gunman, Cloe Walsh and Margaret deserves a mention. [[note]] The former two are cut to tiny pieces (well, Million's head was cut in pieces) while Margaret is disembowled with exposed intestines. Hilariously enough, Charlie [=McDonald=] and the FinalBoss's deaths are the least graphic ones in the game.[[/note]]
** Definitely bloodier and gorier than its predecessor in Japan / Europe: The first game was censored, while this sequel released uncut.

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* BloodierAndGorier: Really strange considering that the first game was quite graphic but the deaths of Million Gunman, Cloe Walsh and Margaret deserves a mention. [[note]] The former two are cut to tiny pieces (well, Million's head was cut in pieces) while Margaret is disembowled with exposed intestines. Hilariously enough, Charlie [=McDonald=] and the FinalBoss's deaths are the least graphic ones in the game.[[/note]]
** Definitely bloodier and gorier than its predecessor
[[/note]] The game was also released uncensored in Japan / Europe: The and Europe, unlike the first game was censored, while this sequel released uncut.game.

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Changed: 1

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added to Bloodier and gorier


* BloodierAndGorier: Really strange considering that the first game was quite graphic but the deaths of Million Gunman, Cloe Walsh and Margaret deserves a mention. [[note]] The former two are cut to tiny pieces (well, Million's head was cut in pieces) while Margaret is disembowled with exposed intestines. Hilariously enough, Charlie [=McDonald=] and the FinalBoss's deaths are the least graphic ones in the game[[/note]]

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* BloodierAndGorier: Really strange considering that the first game was quite graphic but the deaths of Million Gunman, Cloe Walsh and Margaret deserves a mention. [[note]] The former two are cut to tiny pieces (well, Million's head was cut in pieces) while Margaret is disembowled with exposed intestines. Hilariously enough, Charlie [=McDonald=] and the FinalBoss's deaths are the least graphic ones in the game[[/note]]game.[[/note]]
** Definitely bloodier and gorier than its predecessor in Japan / Europe: The first game was censored, while this sequel released uncut.

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* RealityEnsues: After Charlie [=MacDonald=] is defeated in a HumongousMecha fight, the UAA confiscates Glastonbury from Travis after only one use in the entire game. Not only would it potentially break the UAA as a sport (as no other assassin besides Travis now has access to a giant robot), a civilian like Travis owning a giant robot could become a public nuisance.


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* TooAwesomeToUse: A variant. After Charlie [=MacDonald=] is defeated in a HumongousMecha fight, the UAA confiscates Glastonbury from Travis after only one use in the entire game. Not only would it potentially break the UAA as a sport (as no other assassin besides Travis now has access to a giant robot), a civilian like Travis owning a giant robot could become a public nuisance.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: [[spoiler:Jasper Batt Jr.]]
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** [[spoiler:The first ''No More Heroes'' had Travis say to Henry "Let;s find that exit they call paradise!" while in the sequel as he is riding away with Sylvia he says "Sylvia, now ''that's'' paradise!"]]

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** [[spoiler:The first ''No More Heroes'' had Travis say to Henry "Let;s "Let's find that exit they call paradise!" while in the sequel as he is riding away with Sylvia he says "Sylvia, now ''that's'' paradise!"]]
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[[caption-width-right:357:''"Travis... Don't think you can kill without suffering consequences."'']]

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[[caption-width-right:357:''"Travis... Don't think you can kill without suffering consequences."'']]
[[caption-width-right:357:''"This isn't a battle anymore! [[ThisMeansWar It's a motherfucking war!]]"'']]
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A GaidenGame, VideoGame/TravisStrikesAgainNoMoreHeroes, was released in 2019 for the Nintendo Switch. The game would set the story for the proper sequel, VideoGame/NoMoreHeroesIII, which was released on August 27, 2021.

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A GaidenGame, VideoGame/TravisStrikesAgainNoMoreHeroes, ''VideoGame/TravisStrikesAgainNoMoreHeroes'', was released in 2019 for the Nintendo Switch. The game would set the story for the proper sequel, VideoGame/NoMoreHeroesIII, ''VideoGame/NoMoreHeroesIII'', which was released on August 27, 2021.
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A GaidenGame, VideoGame/TravisStrikesAgainNoMoreHeroes, was released in 2019 for the Nintendo Switch. The game would set the story for the proper sequel, VideoGame/NoMoreHeroesIII, which has been stated for an August 2021 release.

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A GaidenGame, VideoGame/TravisStrikesAgainNoMoreHeroes, was released in 2019 for the Nintendo Switch. The game would set the story for the proper sequel, VideoGame/NoMoreHeroesIII, which has been stated for an was released on August 2021 release.
27, 2021.
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None

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* NoOSHACompliance: With the shift to an 8-bit style, the job mini-games are much more comically hazardous than the first game's. Aside from job hazards from the previous game such as falling coconuts and scorpions, Travis also has to deal with angry customers throwing forks at his face or dealing with asteroids while picking trash in space. The intro text to some of these jobs have Travis taking these jobs because one of their employees died or became ill on the job. "Man the Meat" (the game with the aforementioned angry customers) had the previous cook somehow contract Mad Cow Disease and butcher the rest of the staff, and the end dialogue implies this a frequent occurrence. "Tile in Style" had the previous tile-layer accidentally fall into a vat of artisan concrete.
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No such trope.


* DamnYouMuscleMemory: The B button is normally used for melee attacks, but is changed to jumping and dashing when you play as [[spoiler:Shinobu and Henry]], respectively, which can wreak havoc when you see those stars dancing above the enemy's head and reflexively try to do a throw on them. [[spoiler:Shinobu]] does have a throw, but you have to be close to your opponent and immobile to perform it. Their respective ChargedAttacks are also projectiles, giving them access to ranged combat options Travis outright lacks.

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* DamnYouMuscleMemory: The B button is normally used for melee attacks, but is changed to jumping and dashing when you play as [[spoiler:Shinobu and Henry]], respectively, which can wreak havoc when you see those stars dancing above the enemy's head and reflexively try to do a throw on them. [[spoiler:Shinobu]] does have a throw, but you have to be close to your opponent and immobile to perform it. Their respective ChargedAttacks charge attacks are also projectiles, giving them access to ranged combat options Travis outright lacks.
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No doubles.


* AscendedExtra[=/=]FromNobodyToNightmare: The Pizza Batt corporation. It was a minor, optional antagonistical group in the first game where Travis killed a different CEO for each of the three assassination gigs related to them. The company went on to take control of Santa Destroy and their new CEO is the BigBad [[spoiler: as a direct result of the three former bosses, which were his father and brothers, being killed in the aforementioned assassination gigs.]]

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* AscendedExtra[=/=]FromNobodyToNightmare: AscendedExtra: The Pizza Batt corporation. It was a minor, optional antagonistical group in the first game where Travis killed a different CEO for each of the three assassination gigs related to them. The company went on to take control of Santa Destroy and their new CEO is the BigBad [[spoiler: as a direct result of the three former bosses, which were his father and brothers, being killed in the aforementioned assassination gigs.]]
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[[TimeSkip Three years after]] the events of ''VideoGame/NoMoreHeroes'', the city of Santa Destroy has become famous thanks to Travis Touchdown's bloody antics and expanded into [[WretchedHive a seedy urban hub]] where televised assassin fights are a popular and profitable form of entertainment. Travis himself has retired from the assassin's lifestyle, but leaps back into the spotlight when a gang of thugs hired by the current #1-ranked assassin murders his best friend Bishop. Hungry for revenge, Travis must murder his way back up the ranks of the United Assassins Association for a shot at the culprit, but due to his years of inactivity he must start from Rank #51.

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[[TimeSkip Three years after]] the events of ''VideoGame/NoMoreHeroes'', the city of Santa Destroy has become famous thanks to [[Characters/NoMoreHeroesTravisTouchdown Travis Touchdown's Touchdown]]'s bloody antics and expanded into [[WretchedHive a seedy urban hub]] where televised assassin fights are a popular and profitable form of entertainment. Travis himself has retired from the assassin's lifestyle, but leaps back into the spotlight when a gang of thugs hired by the current #1-ranked assassin murders his best friend Bishop. Hungry for revenge, Travis must murder his way back up the ranks of the United Assassins Association for a shot at the culprit, but due to his years of inactivity he must start from Rank #51.
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* NostalgiaLevel: When Shinobu sets off to defeat the Ranked 8th assassin in the UAA, she goes to Bear Hug Studios from the first game with even the same music, [[https://www.youtube.com/watch?v=18UZTMaZoeQ Cashmere Cannonball]] playing. By the end of the level, she also fights the same boss Destroyman too, albeit revived as the two cyborg Destroymen since Destroyman was bisected in the first game.
** The last portion of the final level might qualify as well to a [[DownplayedTrope lesser extent.]] It features Travis fighting hordes of mooks in the clean hallways of a rich assassin's base of operations while [[https://www.youtube.com/watch?v=ThXV6T-Pq9k NMH]] is playing as the backing soundtrack. It's somewhat similar to the very first level of the first game.
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A Gaiden game, VideoGame/TravisStrikesAgainNoMoreHeroes, was released in 2019 for the Nintendo Switch. The game would set the story for the proper sequel, VideoGame/NoMoreHeroesIII, which has been stated for an August 2021 release.

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A Gaiden game, GaidenGame, VideoGame/TravisStrikesAgainNoMoreHeroes, was released in 2019 for the Nintendo Switch. The game would set the story for the proper sequel, VideoGame/NoMoreHeroesIII, which has been stated for an August 2021 release.
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A sequel, VideoGame/NoMoreHeroesIII, has been announced for late August 2021.

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\nA Gaiden game, VideoGame/TravisStrikesAgainNoMoreHeroes, was released in 2019 for the Nintendo Switch. The game would set the story for the proper sequel, VideoGame/NoMoreHeroesIII, which has been announced stated for late an August 2021.2021 release.
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A sequel, VideoGame/NoMoreHeroesIII, has been announced for late August 2021.
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Misuse


* YouKeepUsingThatWord: Shinobu's constant inappropriate usage of "moe" in an attempt to emulate Travis
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* ActuallyQuiteCatchy: When Travis faces Margaret Moonlight, she plays her music "Philistine" to him while trying to kill him. Even after Travis kills her, he admits to her in her final moments that her song was "catchy as hell" and that he completely memorized the song. He even whistles it on his way to the next challenge.

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** Margaret's muzzle flashes from her guns are in the shape of a [[http://images4.wikia.nocookie.net/suda51/images/0/0d/Margaret_weapon.jpg Teutonic cross]], just like [[www.imfdb.org/images/0/0a/Equilibriumflash.jpg those in]] ''Film/{{Equilibrium}}''. Margaret also looks quite a bit like [[Manga/RozenMaiden Suigintou]], and is the only boss who has a boss theme with lyrics, sung by the character herself, which may too be a nod to Creator/RieTanaka, who also voiced Suigintou.

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** Margaret's muzzle flashes from her guns are in the shape of a [[http://images4.wikia.nocookie.net/suda51/images/0/0d/Margaret_weapon.jpg Teutonic cross]], just like [[www.[[http://www.imfdb.org/images/0/0a/Equilibriumflash.jpg those in]] ''Film/{{Equilibrium}}''. Margaret also looks quite a bit like [[Manga/RozenMaiden Suigintou]], and is the only boss who has a boss theme with lyrics, sung by the character herself, which may too be a nod to Creator/RieTanaka, who also voiced Suigintou.


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** The manner which [[spoiler:Henry was trophified by Dr.Letz Shake after being defeated by him]] is obviously a reference to what happened to Han at the end of ''Film/TheEmpireStrikesBack''.

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