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* InNameOnly: The game's version of Obould differs rather from TabletopGame/ForgottenRealms canon, and the change is not to his benefit. In the canon Obould is an orc king who is wise and intelligent even for human standards, who envisions a future where orcs break away from being AlwaysChaoticEvil and become a proper civilization at peace with the other races -- and his vision is eventually realized. In this game, he's basically just a big orc who is ''slightly'' more articulate than other orcs, and has none of the power or magic attributed to Obould elsewhere.

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* InNameOnly: The game's version of Obould differs rather from TabletopGame/ForgottenRealms canon, and the change is not to his benefit. In the canon Obould is an orc king who is wise and intelligent even for human standards, who envisions a future where orcs break away from being AlwaysChaoticEvil and become a proper civilization at peace with the other races -- and his vision is eventually realized. In this game, he's basically just a big orc who is ''slightly'' more articulate than other orcs, and has none of the power or magic attributed to Obould elsewhere. He's also portrayed with an ogre model rather than an orc; Obould is meant to be bigger than most orcs but not to the point of resembling a minor giant.

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* HalfHumanHybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though, Shadows of the Undrentide's J'Nah is a Half-Sun Elf, Half-Demon, and Hordes of the Underdark's Valen is a Tiefling, a human with Demon heritage.

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* HalfHumanHybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though, Shadows of the Undrentide's J'Nah is a Half-Sun Elf, Half-Demon, and Hordes of the Underdark's Valen is a Tiefling, a human with Demon heritage.course.


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* HalfHumanHybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though J'Nah is a Half-Sun Elf.


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* * HalfHumanHybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though Valen is a Tiefling, a human with Demon heritage.
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* GreyAndGrayMorality: The Charwood subquest, full stop. All that is clear is that at some point, the village children were gathered up and killed en masse so Karlet Jhareg could transform himself into a baelnorn. Beyond that each of the involved parties has their own version of events told from their perspective, and their memories are spotty due to the magic that has trapped the castle in limbo. To a degree, all of the culprits bear at least some blame for the crime, but who to finger for the blame above the others is up to you. You then have to decide if you shall keep them all trapped in limbo as prisoners, or if you shall release them rest peacefully but in doing so you will also free [[spoiler:Belial the Devil to return to the Hells]]; there's no way to punish him without condemning the rest of the village.

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* GreyAndGrayMorality: The Charwood subquest, full stop. All that is clear is that at some point, the village children were gathered up and killed en masse so Karlet Jhareg could transform himself into a baelnorn. Beyond that each of the involved parties has their own version of events told from their perspective, and their memories are spotty due to the magic that has trapped the castle in limbo. To a degree, all of the culprits bear at least some blame for the crime, but who to finger for the blame above the others is up to you. You then have to decide if you shall keep them all trapped in limbo as prisoners, or if you shall release them rest peacefully but in doing so you will also free [[spoiler:Belial the Devil Demon to return to the Hells]]; Abyss]]; there's no way to punish him without condemning the rest of the village.
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* GirlsWithMoustaches: In the The unmodded game, one of the player characters's female Dwarf faces has two medium braids of beard descending from her chin. The ''Community Expansion Pack'' mod compilation adds several female Dwarve faces sporting facial hair, which are shorter and lighter than their male counterpart.

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* GirlsWithMoustaches: In the The unmodded game, one of the player characters's female Dwarf faces has two medium braids of beard descending from her chin. The ''Community Expansion Pack'' mod compilation adds several female Dwarve Dwarven faces sporting facial hair, which are shorter and lighter than their male counterpart.
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* GirlsWithMoustaches: In the The unmodded game, one of the player characters's female Dwarf faces has two medium braids of beard descending from her shin. The ''Community Expansion Pack'' mod compilation adds several female Dwarve faces sporting facial hair, which are shorter and lighter than their male counterpart.

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* GirlsWithMoustaches: In the The unmodded game, one of the player characters's female Dwarf faces has two medium braids of beard descending from her shin.chin. The ''Community Expansion Pack'' mod compilation adds several female Dwarve faces sporting facial hair, which are shorter and lighter than their male counterpart.
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* ChainmailBikini: If you have opposite-gendered henchmen in the expansions, you can move the same suit of armor between your inventories and watch its icon change to reflect the gender of the person currently holding it -- female armor is usually more revealing, and occasionally includes NavelDeepNeckline.

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* ChainmailBikini: If you have opposite-gendered henchmen in the expansions, you can move the same suit of armor between your inventories and watch its icon change to reflect the gender of the person currently holding it -- female armor light armour is usually more revealing, and occasionally includes NavelDeepNeckline.NavelDeepNeckline. Heavier armours are generally more sensible where coverage is concerned but feature defined breasts in the shape of the metal.

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* AbortedArc: Both ''Witch's Wake'' and ''Shadowguard'' modules had the ambition to tell longer narratives but due to ExecutiveMeddling they both ended at the respective chapter one.


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* AbortedArc: Both ''Witch's Wake'' and ''Shadowguard'' modules had the ambition to tell longer narratives but due to ExecutiveMeddling they both ended at their respective chapter one.

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* NewWorkRecycledGraphics: By their very nature all the Premium Modules are using the assets from the original game's campaigns, although there were a few of models existing within the Aurora engine that didn't see use in the main campaigns and the modules creators were often able to adjust the existing elements to change to look of the assets.

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* HorsebackHeroism: In ''Wyvern Crown of Cormyr'' horses and mounted combat becomes an option, fitting well with the knightly themes of the story.
* NewWorkRecycledGraphics: By their very nature all the Premium Modules are mostly using the assets from the original game's campaigns, although there were a few of models existing within the Aurora engine that didn't see use in the main campaigns and the modules creators were often able to adjust the existing elements to change to look of the assets.assets and create new ones.
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* NewWorkRecycledGraphics: By their very nature all the Premium Modules are using the assets from the original game's campaigns, although there were a few of models existing within the Aurora engine that didn't see use in the main campaigns and the modules creators were often able to adjust the existing elements to change to look of the assets.
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* CrapsackWorld: What little we saw of the world of ''Witch's Wake'' appears to be this. Much of the countryside is barren and overrun by goblin, kobolds and zombies, the few non-hostile inhabitants are dour and suspicious and, at least according the the titular Witch, the world's heaven was lost (whether rendered inaccessible or destroyed we aren't told) leaving only the demon ruled Stigia for dead souls.

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* OurNymphsAreDifferent: ''Kingmaker's'' Kaidala was a broadly normal D&D Nymph but she was pursuaded by Dryads in the forest she lived in to bind herself to a tree as they are...only to lose most of her racial powers and receive terrible [[FacialHorror scars on her face]] after her tree and the rest of the forest was burned down. Given Nymphs [[PlanetOfHats hat]] being ProudBeauty the disfigurement bothers her more than the loss of power.

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* OurDwarvesAreAllTheSame: [[AvertedTrope Averted]] in ''Kingmaker'' with Callibast, a member of the Azer race, a race of extraplanar beings that share some traits with dwarves but have brass skin and fire instead of hair.
* OurNymphsAreDifferent: ''Kingmaker's'' Kaidala was a broadly normal D&D Nymph but she was pursuaded persuaded by Dryads in the forest she lived in to bind herself to a tree as they are...only to lose most of her racial powers and receive terrible [[FacialHorror scars on her face]] after her tree and the rest of the forest was burned down. Given Nymphs [[PlanetOfHats hat]] being ProudBeauty the disfigurement bothers her more than the loss of power.
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* OurNymphsAreDifferent: ''Kingmaker's'' Kaidala was a broadly normal D&D Nymph but she was pursuaded by Dryads in the forest she lived in to bind herself to a tree as they are...only to lose most of her racial powers and receive terrible [[FacialHorror scars on her face]] after her tree and the rest of the forest was burned down. Given Nymphs [[PlanetOfHats hat]] being ProudBeauty the disfigurement bothers her more than the loss of power.
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* SadisticChoice: The PC of ''Kingmaker'' gets this pretty much right at the start. Their four friends that they adventure with have all been killed. Two can be resurrected but the other two must go on to the afterlife to power the resurrection. As such the PC must choose two of their friends to die to save the other two.
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* SpiritualSuccessor: ''Darkness Over Daggerford'' is something of a loving tribute to the gameplay style of the first ''VideoGame/BaldursGate.''
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* GodEmperor: ''ShadowGuard'' takes place in an empire ruled by the Emperor Rakha, an immortal being of unknown origin who overthrew an evil tyrant that previously dominated much of the world. The people of the Empire see him as divine, although there is some evidence that he and his nation have a rather darker side.

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* GodEmperor: ''ShadowGuard'' ''[=ShadowGuard=]'' takes place in an empire ruled by the Emperor Rakha, an immortal being of unknown origin who overthrew an evil tyrant that previously dominated much of the world. The people of the Empire see him as divine, although there is some evidence that he and his nation have a rather darker side.
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* GodEmperor: ''ShadowGuard'' takes place in an empire ruled by the Emperor Rakha, an immortal being of unknown origin who overthrew an evil tyrant that previously dominated much of the world. The people of the Empire see him as divine, although there is some evidence that he and his nation have a rather darker side.


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* SpiritualSuccessor: ''Darkness Over Daggerford'' is something of a loving tribute to the gameplay style of the first ''VideoGame/BaldursGate.''


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* TheTourney: ''Wyvern Crown of Cormyr'' has a very detailed jousting minigame that makes up a lot of the content.
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* SelfFulfillingProphecy: Kaidala in ''Kingmaker'' was driven from her forest with terrible injuries by a fanatical group who had heard a prophecy that someone from that forest would eventually aid a threat to their leader. It is implied that the PC is that person and Kaidala is aiding them but is only doing so because she was forced from her forest.

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* SelfFulfillingProphecy: Kaidala in ''Kingmaker'' was driven from her forest with terrible injuries by a fanatical group who had heard a prophecy that someone from that forest would eventually aid a threat to their leader. It is implied that the PC is that person threat and Kaidala is aiding them but is only doing so because she was forced from her forest.
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* NoEnding: Both the ''Witch's Wake'' and ''ShadowGuard'' modules were meant to be part one of an ongoing story but some very strange ExecutiveMeddling meant both had to be discontinued, leaving off on cliffhangers with much of their stories and settings never to be revealed. ''Kingmaker,'' while a finished story, still has many plot threads left dangling.

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* NoEnding: Both the ''Witch's Wake'' and ''ShadowGuard'' ''[=ShadowGuard=]'' modules were meant to be part one of an ongoing story but some very strange ExecutiveMeddling meant both had to be discontinued, leaving off on cliffhangers with much of their stories and settings never to be revealed. ''Kingmaker,'' while a finished story, still has many plot threads left dangling.

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* TheTeamNormal: In the ''Kingmaker'' module the PC is the only member of their party from the standard TabletopGame/DungeonsAndDragons character races while the rest of the party consists of an [[FlamingHair Azer warrior,]] a [[OurWerebeastsAreDifferent Wererat rogue,]] a [[TheFairFolk Nymph druid]] and a [[CatFolk Rakshasa wizard.]]


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[[folder: Premium Modules]]
* AmnesiacHero: The PC in ''Witch's Wake'' cannot remember anything but their name. The module's opening sequence of a battle and a dying prince giving one final request are their earliest memory.
* NoEnding: Both the ''Witch's Wake'' and ''ShadowGuard'' modules were meant to be part one of an ongoing story but some very strange ExecutiveMeddling meant both had to be discontinued, leaving off on cliffhangers with much of their stories and settings never to be revealed. ''Kingmaker,'' while a finished story, still has many plot threads left dangling.
* OnlyOneAfterlife: The dark pits of Stigia is the only destination for souls in ''Witch's Wake.'' Apparently there was a heaven once but somehow it's gone now.
* SelfFulfillingProphecy: Kaidala in ''Kingmaker'' was driven from her forest with terrible injuries by a fanatical group who had heard a prophecy that someone from that forest would eventually aid a threat to their leader. It is implied that the PC is that person and Kaidala is aiding them but is only doing so because she was forced from her forest.
* TheTeamNormal: In the ''Kingmaker'' module the PC is the only member of their party from the standard TabletopGame/DungeonsAndDragons character races while the rest of the party consists of an [[FlamingHair Azer warrior,]] a [[OurWerebeastsAreDifferent Wererat rogue,]] a [[TheFairFolk Nymph druid]] and a [[CatFolk Rakshasa wizard.]]
[[/folder]]
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* TheTeamNormal: In the ''Kingmaker'' module the PC is the only member of their party from the standard TabletopGame/DungeonsAndDragons character races while the rest of the party consists of an [[FlamingHair Azer warrior,]] a [[OurWerebeastsAreDifferent Wererat rogue,]] a [[TheFairFolk Nymph druid]] and a [[CatFolk Rakshasa wizard.]]

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* AndIMustScream: While seraching for the Words of Power the PC finds a strange snowglobe. A white dragon has used the magic of one of the Words to prolong his life indefinitely within a miniature world within the snowglobe. He was keeping a clan of dwarves and a number of dryads as slaves and, when they rebelled, he punished them by causing one group to go insane and constantly attack the other, alternating which group is being slaughtered and which is being compelled to do the slaughtering, bringing them back to life as they are killed so death is no escape. This has been going on for hundreds, possibly thousands of years. You can't even free the poor dryads and dwarves from the snowglobe [[spoiler: though killing the dragon does at least stop the curse, allowing them to work together to make their miniature world more comfortable.]]



* NoHarmRequirement: There's a quest where the quest giver asks you to steal several pieces of art from various nobles in the city. She wants the current owners left scared but alive, so she'll dock your pay if you opt to kill any of them.

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* NoHarmRequirement: There's a quest where the quest giver asks you to steal several pieces of art from various nobles in the city. She wants the current owners left scared but alive, so she'll dock your pay if you opt to kill any of them. [[WhatMeasureIsAMook She is unbothered by the deaths of their guards however.]]



* {{Retronym}}: The original campagin of ''Nevrewinter Nights'' is indicated as ''The Wailing Death'' in the ''Enhanced Edition''.

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* ReligiousBruiser: Many of the campaign's characters, good and evil, are fervent followers of one god or another. Also counts for the PC if they take any of the divine spellcasting classes, as the setting's rules only allow divine magic to be channeled by the faithful of a deity.
* {{Retronym}}: The original campagin campaign of ''Nevrewinter ''Neverwinter Nights'' is indicated as ''The Wailing Death'' in the ''Enhanced Edition''.

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* FaceHeelRevolvingDoor: [[spoiler:Aribeth]] again, though the severity depends on what you do. [[spoiler:Between the original game and ''Hordes of the Underdark'', Aribeth can be a Paladin who turns evil, turns back to good, seemingly turns evil again in Cania (Hell), turns good again, then sides with Mephistopheles in the final battle until you use her True Name to sway her back to your side]].

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* FaceHeelRevolvingDoor: FaceHeelRevolvingDoor:
**
[[spoiler:Aribeth]] again, though the severity depends on what you do. [[spoiler:Between the original game and ''Hordes of the Underdark'', Aribeth can be a Paladin who turns evil, turns back to good, seemingly turns evil again in Cania (Hell), turns good again, then sides with Mephistopheles in the final battle until you use her True Name to sway her back to your side]].side]].
** Nathyrra gets accused of this by some in-universe due to switching from her original House to serving the Valsharess to serving the Seer. As she is quick to point out the first two were just matters of practicality and survival while the third was an actual moral decision.



* NoGearLevel: [[DownplayedTrope Downplayed]] with the cave below the Beholder Tunnels; you don't actually lose your gear but the entire area is covered with a dead magic zone so all magic gear becomes a basic, non-enchanted version of it's type until you leave. Given the high end magic items the player will have by now that's generally quite the drop in power.

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* NoGearLevel: [[DownplayedTrope Downplayed]] with the cave below the Beholder Tunnels; you don't actually lose your gear but the entire area is covered with a dead magic zone so all magic gear becomes a basic, non-enchanted version of it's its type until you leave. Given the high end magic items the player will have by now that's generally quite the drop in power.
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* NoGearLevel: [[DownplayedTrope Downplayed]] with the cave below the Beholder Tunnels; you don't actually lose your gear but the entire area is covered with a dead magic zone so all magic gear becomes a basic, non-enchanted version of it's type until you leave. Given the high end magic items the player will have by now that's generally quite the drop in power.
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* WingedHumanoid: A couple of different angels appear during the campaign, both humanlike forms with wings on their back. The PC can also sprout dragon wings if they get far enough down the Red Dragon Disciple prestige class.

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%%* InsurmountableWaistHeightFence: Literally.
%%* InventoryManagementPuzzle

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%%* * ImmortalitySeeker: Karlat Jareg from Charwood sought to live forever. It did not end well. [[spoiler: He ended up being corrupted by a fiend, tricked into murdering a bunch of children and ultimately being trapped in a timeless nightmare by divine edict.]]
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InsurmountableWaistHeightFence: Literally.
%%* InventoryManagementPuzzle
Literally in many cases. No matter the height any barrier must be traversed around or through a door or gate, the game has no mechanics for jumping or climbing.
* InventoryManagementPuzzle: There's a limited amount of space on a grid in your inventory and different items take up different numbers of squares on said grid. That said unless you really buff your Strength stat or only pick up very light objects you'll likely reach end up over burdened from the weight long before you run out of space.


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* SoBeautifulItsACurse: A couple of minor characters run into issues stemming from their good looks. The dryad brought to cure the plague is held captive by a wizard who's become obsessed with her and a beautiful (and rather vain) druid is captured by a hideously ugly witch who planned to steal her face in some manner.
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** The rogue companion Tomi Undergallows spent time as a wizard's pupil and got caught in a SorcerersApprenticePlot then apparently his former master described to a writer who made it into a play, possibly a [[WesternAnimation/{{Fantasia}} musical...]]
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* LostTechnology: [[spoiler:The magic of the Old Ones is beyond anything known to the mages of the present day, used to create an interdimensional stasis shelter to protect them from an oncoming Ice Age.]]

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* LostTechnology: [[spoiler:The The magic of [[spoiler: the Old Ones is beyond anything known to the mages of the present day, used to create an interdimensional stasis shelter to protect them from an oncoming Ice Age.Age. This is because several thousand years after they did so a power mad mage caused a disaster by attempting to steal the power of the goddess of magic, killing her in the process, and her successor set certain limits on what could be done by magic, meaning the Old Ones are literally breaking the rules of magic by modern standards.]]
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* PropheticFallacy: The [[SnakePeople Yaun-ti]] Gulnan sees visions of the "Scaled Ones" rising to power in Neverwinter and thinks that means her. In fact the visions refer the reptilian Creator Race and her attempt at taking over the city was barely a blip in comparison.
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* TheEndIsNigh: This phrase will be permanently engrained in your skull if you run around the Neverwinter City Core with the sound running for too long. On that note, the city seems to have more doomsayers than plague victims.

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* TheEndIsNigh: This phrase will be [[WelcomeToCorneria permanently engrained in your skull skull]] if you run around the Neverwinter City Core with the sound running for too long. On that note, the city seems to have more doomsayers than plague victims.

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* TokenGoodTeammate: The dyrad among the creatures brought in to provide reagents for the cure. The yaun-ti and the intellect devourer are both deeply evil and the cockatrice is a non-sapient but generally aggressive animal. The dryad is also the only one there to help of her own free will, the others having been captured. [spoiler: In an example of LaserGuidedKarma she is also the only one to survive.]]

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* TokenEvilTeammate: The henchmen available for hire throughout the campaign are all either good or neutral aligned except the murderous Long Death monk Grimgnaw.
* TokenGoodTeammate: The dyrad among the creatures brought in to provide reagents for the cure. The yaun-ti and the intellect devourer are both deeply evil and the cockatrice is a non-sapient but generally aggressive animal. The dryad is also the only one there to help of her own free will, the others having been captured. [spoiler: [[spoiler: In an example of LaserGuidedKarma she is also the only one to survive.]]

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