Follow TV Tropes

Following

History Videogame / Monolith

Go To

OR

Changed: 297

Removed: 24526

Is there an issue? Send a MessageReason:
None


!The two {{true final boss}}es near the end of the timeline and the two {{superboss}}es are the only marked spoilers on this page. Due to the sheer amount of content withheld by the game's marketing, all others are [[Administrivia/SpoilersOff unmarked]]. Administrivia/{{You have been warned}}.
%%
%% "Power Eternal" and "the Power Eternal" are interchangeable. Keep mentions of them the way they are instead of starting up edit wars.
%%

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/monolith.png]]

-> ''"Descending in the darkness of a long-abandoned facility, a lone ship searches for wealth, power and the scattered pieces of the past."''

''Monolith'' is a top-down [[{{Roguelike}} roguelite]] ShootEmUp by Team D-13.

The game sets up the player as a ship searching through a ruined facility filled with hazards and enemies for a source of "Power Eternal." To do this, the player will need to find and defeat minibosses in order to break an impenetrable door leading to one of three[[note]]four for ''[[ExpansionPack Relics of the Past]]''[[/note]] bosses for each floor, all the while searching for upgrades and weapons.

''Monolith'' was released on UsefulNotes/{{Steam}} on June 7th, 2017, and is currently available for [[UsefulNotes/IBMPersonalComputer PC]] and Linux. The game has achieved moderate praise from the roguelike community, and is still receiving updates. The developers' website and a demo of the game can be found [[http://team-d13.com/ here]], and the soundtrack is available for pay-what-you-want on Bandcamp [[https://arcofdream.bandcamp.com/album/monolith-official-soundtrack here.]]

An [[ExpansionPack Expansion Pack]], ''Relics of the Past'', was released on December 25, 2019.

On June 20, 2023, Team D-13 announced that ''Monolith'' would be changing its name to ''Star of Providence'' to avoid being ScrewedByTheLawyers of Creator/MonolithProductions.

!!''Monolith'' contains examples of:
* AbandonedMine: Level 1, "Excavation".
* AdamSmithHatesYourGuts: {{Parodied| Trope}} with the Special Offer, in which Bloke tries to force you to pay 1 million debris for one of the seals and requires Null to "haggle" with him to get a reasonable price by shooting the seal while avoiding his mech's attacks. Not even ''Kleines'' is that greedy, considering he sells a seal for ''just'' 100k debris.
* AnAesop: [[spoiler:Be careful with your fascinations with powers sealed in the past. If you don't know what you're toying with, the things you take for granted can easily become one with the past.]]
* AfterTheEnd: The civilization of the facility and it surroundings was once wiped out in the past. The name of this trope is thus fitting for a major patch to the game.
* AllTheWorldsAreAStage: The hidden 7th floor, "Nowhere", reuses all enemies and hazards from higher floors.
* AndIMustScream: [[spoiler:If the player ship fights Chaosgod, enters the void it was sealed in, and then manages to destroy its core, they will be trapped in the void for all eternity.]]
* AntagonistTitle: [[spoiler:The game's FinalBoss is a monolith. The TrueFinalBoss in Hard Mode is ''Monolith''.]]
* ArcSymbol:
** Two prongs, with one being shorter than the other. Some examples include the shape of the facility itself, Null's prongs being asymmetric, [[spoiler:and The Machine having a partially broken prong]].
** The symbol shown while a ship is in an upgrade terminal. It is also engraved into Behemoth's chassis, and it appears on the Hard Mode symbol in the "mod" menu. [[spoiler:It is the shape of Monolith, which is shown as a statue in the [[PlaceOfPower Sanctum]] and part of the symbol of the Power Eternal in the upgrade terminal menu for the conduit at the bottom of the facility]].
** The game's logo: two overlapping square shapes connected to a small circle in the middle. It's in the background of Chamberlord's arena, and it's the shape of the difficulty level symbols. [[spoiler:It's part of the symbol of the Power Eternal in the upgrade terminal menu for the conduit at the bottom of the facility]].
* ArtifactDomination: [[spoiler:The side effect of the fabled Power Eternal -- it's quasi-sentient and it takes over the mind and body of whoevers takes it on.]]
* BeingWatched: The Curse of Paranoia is stated to give off this feeling, which makes sense given that it causes an Insubstantial to spawn in some rooms you enter.
* BittersweetEnding:
** [[spoiler:At the end of Hard Mode, D-13 destroys the conduit for Power Eternal, but they and Null's search of the facility for Power Eternal came at the cost of the latter's life.]]
** [[spoiler:Defeating Chaosgod after being taken into its prison will prevent it from rising again, but it leaves you trapped in its place forever.]]
* BookEnds: The end of the tutorial is a fight between Null and D-13. [[spoiler:The end of Hard Mode is a rematch between D-13 and Null under the influence of the Power Eternal.]]
* BossRemix: [[spoiler:"Monolith", of "Rivaling Force".]]
* BulletHell: Not at first, but the later bosses ''very'' much exemplify this trope.
* CatFolk: Kleines, the cat shopkeeper. No explanation is given for this.
* ChainLightning: This keyword allows your weapon to zap enemies close to ones you hit.
* CollisionDamage: Only for mobile enemies.
* CoolSword: The [[ExactlyWhatItSaysOnTheTin Sword]] weapon. It fires out [[Main/SwordBeam Sword Beams]] with each swing, and is the only weapon that can [[ParryingBullets block bullets by default]]. With the giant keyword, it turns into a {{BFS}}. One of the playable characters, Overlord, starts with a sword in place of the usual peashooter, and any weapons that drop for it are guaranteed to be swords. There exist many especially cool variants of the weapon:
** {{Excalibur}}, on top of being a BFS, also sends out several InstantRunes each time you swing it that fire lasers at nearby enemies.
** Latafyn is a FlamingSword, and its sword beams explode into fiery bursts.
** Phantom Edge eschews the regular sword swing in favor of sending out multiple SwordLines that cross over from one side of the screen to the other.
** Sacred Arms doesn't shoot out sword beams itself, but instead comes with a MagicStaff that floats besides you and automatically fires lasers at enemies.
** Edge of Reality is a [[BlackSwordsAreBetter pitch black sword]] seemingly [[CelestialBody made of space]], and its sword beams pass through all blocks and enemies. It also has a unique ChargedAttack that is powered up through attacking enemies and blocking bullets with the swing — after it's sufficiently charged, the next swing's projectile will create a rift on the side of the screen, pulling in and damaging nearby enemies.
* CriticalExistenceFailure: At one hit point, your ship is just fine — there's an entire game mode revolving around you being a OneHitPointWonder. At zero, your ship explodes spectacularly.
* DeadlyDisc: The Razor weapon, which gives you several discs that passively orbit around your ship and can be flung out, cutting right through enemies. Some of its keywords allow your discs to assume different formations passively, and with the giant keyword, you can wield giant discs!
* DeadlyUpgrade: [[spoiler:Below the sixth floor lies an upgrade terminal with the promised Power Eternal, [[WithGreatPowerComesGreatInsanity which forces Null]] [[PowerAtAPrice to embody its tendency]] [[OneWingedAngel to dominate all]].]]
* DeadlyWalls: {{Downplayed| Trope}} with the Curse of Haphephobia, which causes contact with walls to deal damage to your ship, and this is the only way that such "a horrible curse" can directly cause a GameOver.
* DegradedBoss:
** The Honor Guards in the Sanctum are weaker versions of the Guardian boss, with only one attack this time.
** Using a weapon with the Curse of Paranoia causes a weaker version of Presence (called an Insubstantial) to randomly spawn alongside regular enemies, [[spoiler:and it also appears as a normal enemy in level 6 along with many other minibosses of previous floors]].
* DePowerZone: In breaches, you are forced to use your basic peashooter if you have a non-basic weapon.
* DiscOneFinalBoss: After defeating Overlord, your run cannot continue further if you didn't open all four seals.
* DownTheDrain: Level 3, "Maintenance System".
* DrinkBasedCharacterization: Null and D-13 have a cup of coffee and a juice box, respectively, floating next to them on the pause screen.
* DualBoss: In level 6, one miniboss consists of two chamberheads with a shared health pool.
* DuelingPlayerCharacters: You fight D-13 as Null at the end of the tutorial. [[spoiler:D-13 fights Null as the Monolith in level 6, and everyone fights the later-playable Overlord in level 5, [[FridgeLogic including themself]]]].
* DungeonShop: Run by an '80s cool kid by the name of Bloke, or others who look [[SuspiciouslySimilarSubstitute very much like him]]. One of the seal bosses, Special Offer, is fought here.
* EffortlessAchievement: Reaching Level 1, "Excavation".
* EliteMook:
** Many enemies below the seal count, known as "eternal" versions of previously encountered ones.
** Also denoted by a ring around an enemy's head, and only seen in floor 6 or much more commonly in Hard Mode. The ring and the special ability it grants can be swapped off between enemies if the original bearer is killed.
* EnemyRollCall: Applies to all non-Relics of the Past enemies (even revealing the name of [[spoiler:the Machine!]]) and hazards in the Hard difficulty credits.
* EnemyScan: {{Downplayed|Trope}}. The Scanner upgrade reveals enemies' HP.
* EnergyWeapon: The Laser weapon for the player. Several enemies and bosses can also use this on you.
* EternalEngine: Level 4, "Bellows".
* FaceHeelTurn: [[spoiler:After obtaining the Power Eternal, Null is transformed into Monolith and turns on their former friend, D-13.]]
* FacelessEye: Presence (probably).
* FlipScreenScrolling: When your ship moves between rooms, your view suddenly shifts to the entered room.
* FlunkyBoss: Some of the bosses, to varying extents.
** Most of the Forgotten Ringleader's attacks involve spawning ghosts, and one of its attacks involves it shifting into the background while summoning a large ghost orbited by smaller ghosts to fight you.
** Chamberlord sporadically flings out Chamberheads at you, and it creates four invulnerable Chamberheads at the beginning of its second phase.
** One of the Guardian's attacks is to summon forth several lance-wielding ghosts that charge across the screen.
** At the start of the fight, Daemon summons a pair of [[ShockAndAwe electromancers followed by a pair of stormlashes]] that must be killed before you can properly fight him.
** Presence vanishes and summons six lost souls after being reduced to two thirds of its health, and repeats this with two beasts instead after being reduced to a third of its health.
** Charlie periodically summons skullies to his aid during the fight.
** Fish constantly has fish swimming throughout its watery arena. Occasionally, [[StuffBlowingUp blastcores]] make an appearance for one of its attacks.
** Reactor frequently unleashes a group of crazy ghosts to swarm you. Upon reaching half health, it summons two heavy sentinels to defend itself.
** Ordinator summons four blocks that shoot fire at you for one of his attacks, which in turn transform into flaming skullies once the attack ends.
* ForbiddenZone: The floor below the seal.
* GatlingGood: The Vulcan and Pulsar weapons, the former of which can even have a "gatling" modifier for an [[MoreDakka even more extreme]] example.
** The White Death legendary weapon increases in fire rate every time it scores a hit, stacking up to a ludicrous rate of fire. It resets back to its default fairly slow fire rate upon missing, however.
* GeniusLoci: Kleines describes Firewall as "more of a location than a creature."
* GlassCannon: The point of Intense and Sudden Death lethalities; Intense starts you at 150% damage and a fixed maximum of 5HP, while Sudden Death gives you 300% starting damage but [[OneHitPointWonder leaves you permanently at one hit point]].
* GreatBigLibraryOfEverything: Level 2, "Archives", was once this, but most of its knowledge faded away long ago.
* HailfirePeaks:
** Certain rooms of the Temple have fiery, watery, heavenly, or icy environments.
** The hidden 7th floor, "Nowhere", alternates between appearances of the floors above it, sometimes letting them mix together.
* HaveANiceDeath:
** Kleines has different quotes for (almost) every enemy, boss, and hazard in the game if you ask him for advice immediately after being killed. These range from helpful tips to [[DeadpanSnarker dry criticism]].
** Immediately prior, a few bosses have unique messages if they kill you. For example, you might be incinerated by Firewall or devoured by Devourer.
* HighAltitudeBattle: [[spoiler:The fight against Monolith takes place flying through the facility, and then in the sky above it.]]
* IdiosyncraticDifficultyLevels:
** As characters, initially. Null is the protagonist of normal mode, D-13 is the protagonist of hard mode. Once you conquer hard mode as D-13, you can play in Normal or Hard modes with any ship of your choosing.
** There is also a Lethality setting scaling from Mild to Intense to [[OneHitPointWonder Sudden Death]] that [[GlassCannon increase your damage and significantly lower your maximum HP.]]
* ImprobableWeaponUser: Any of the ships, what with drills, spears, and swords being possible weapons in a shoot-em-up game. Hilariously, the sword is simply stuck onto the front of the ship, and is [[{{BFS}} many times larger than the ship itself]].
* InescapableAmbush: Rooms seal themselves while you're fighting enemies in them.
* AnInteriorDesignerIsYou: {{Downplayed| Trope}}. At certain cumulative score thresholds, Kleines will let you decorate your hub with a few pieces of furniture. He'll even give you a ghost in a jar that you can put hats on!
* KilledOffForReal: [[spoiler:Null's fate at the end of Hard Mode. ??? also gets killed after they or Overlord take on The Machine. This must be inflicted on the Warden to fight Chaosgod, and your ship can do this to Chaosgod at the cost of being stuck in its prison forever.]]
* KingMook: Chamberlord, Forgotten Ringleader, and Fish.
* {{Leitmotif}}: Used throughout the soundtrack, with the title screen being the game's main theme. [[spoiler:Especially notable in the tracks for the two fights between Null and D-13.]]
* LivingStatue: Not a monolith, but instead the seal boss Renegade, the statue at shrines.
* LongSongShortScene: The first two pause screen songs, and the song that plays on the GameOver screen.
* {{Minigame}}: ''Relics of the Past'' added various different hacking sequences as this.
* MinusWorld: [[spoiler:The hidden 7th floor, "Nowhere", has the appearance and aesthetic of one of these, though it mechanically does not qualify as one.]]
* MultipleEndings: Killing Overlord and leaving the room from the side exits ends your run without fanfare. If you've broken all four seals, you may pass into the forbidden levels of the facility. From here, the endings diverge based on your selected character.
** Any characters not mentioned below destroy [[spoiler:The Machine]], and earn themselves The Power Eternal. The game ends as they claim it from the conduit.
** D-13 [[spoiler:and any other ship in Hard Mode, however, fights Null, who has transformed into Monolith due to taking the Power Eternal. After defeating Null, D-13 destroys the conduit and ends the threat/temptation of the Power Eternal for good]], earning you a proper credits sequence. You also get a special post-credits scene if you defeat Monolith with all S-ranks.
** Overlord [[spoiler:damages The Machine, which promptly tries to destroy Overlord with [[LastDitchMove one last attack]]. Overlord is shoved out of harm's way by ???, however, [[TakingTheBullet who perishes in the process of doing so]]]].
** ??? [[spoiler:damages The Machine, but is killed when it explodes after the fight]].
** Two more hidden and very difficult to obtain endings exist for all characters:
*** After unlocking the secret seventh floor "Nowhere" and traversing it, [[spoiler:the player encounters and is fought by a corrupted Database. Once the player prevails, they will be thanked for their use of the facility database, and will then be prompted to choose between advancing to a more difficult loop... and simply ending the run on the spot.]]
*** After taking on the Tier 4 temple, lighting all the seals, and defeating the Warden at their full strength, [[spoiler:the player then faces the now-unsealed Chaosgod — upon defeating Chaosgod, it launches [[LastDitchMove a final desperation attack]]. Getting struck by this attack results in the player being banished along with Chaosgod and fighting its core inside the sealed prison — destroying Chaosgod's core ends its threat for good, but leaves the player trapped inside a black hole for all eternity.]]
* MyNameIsQuestionMarks:
** The sixth floor typically doesn't have a name, but is referred to as ??? in mirror reports that detail the player being defeated there.
** ??? is also implied to be the Chaos Ship's real name.
* NoNameGiven: [[spoiler:The Machine]]'s name is garbled when you first fight it, and it is called "Unknown" in the bestiary. Its actual name is only revealed in the normal ending report and credits after the [[spoiler:Monolith]] fight.
* NumericalHard: Loops simply increase the number of bullets enemies fire. Initially, only loop 0 is unlocked, but defeating Database at the highest unlocked loop unlocks the next one. If loops are activated, you start your run with the Integer Overflow cartridge.
* TheOmniscientCouncilOfVagueness: Seven mages, each holding mastery over a school of magic make up the council. As of now, five appear in the game proper: [[{{Seers}} Daemon]], [[Main/PlayingWithFire Ordinator]], [[Main/DishingOutDirt Bloke]], [[Main/{{Necromancer}} Renegade]], and [[Main/ConfusionFu The Warden]].
* OneHitPointWonder: Sudden Death mode. You [[GlassCannon deal triple damage]], but your max HP stat is permanently locked to 1. Not only that, the game removes the Autobomb and Quickening upgrades from terminals, just to hammer home the fact that you really cannot get hit, ''at all''.
* OptionalBoss: In ''[[ExpansionPack Relics of the Past]]'', there's Microcore, Trespasser, and the Warden.
* PlaceOfPower: Level 5, "Sanctum".
* PointOfNoReturn: The Overlord fight; once you defeat them, you either escape the facility or [[spoiler:pass the seal]], with no way to revisit rooms on the Sanctum.
* PowerAtAPrice: As [[spoiler:Null]] found out [[FaceHeelTurn the]] [[WithGreatPowerComesGreatInsanity hard]] [[OneWingedAngel way]].
* RandomlyGeneratedLevels: Each floor has a random layout (though certain elements always appear), and each room is picked from a template as you enter it.
* RasterVision: Scan lines can be simulated, and their opacity can be modified in the settings menu.
* SadBattleMusic: To an extent, the soundtracks in the fight against [[spoiler:Null as Monolith]].
* SecretLevel: Both Nowhere and the Temple.
* SequentialBoss: Mostly among the later bosses.
** After you knock out the first phase of Nightmare, Genesis, it promptly gets consumed by its second phase, Oblivion. On Hard Mode, after defeating Oblivion, it'll spit out a half-chewed Genesis, which must both be fought together as a final phase.
** On Hard Mode, trying to progress to the next level after blowing up Reactor will instead put you in a fight against its core, which must be destroyed first before you can progress.
** Armor TAC has two phases — one with legs and one [[VictoryFakeout as just a falling sphere]].
** [[spoiler:The Machine initially appears as a giant slab with a rune in the center of it that must be shot at. After damaging it enough, the rune breaks open, revealing a menacing eye. After shooting the eye enough times, the slab seemingly descends downwards before cracking wide open, finally revealing the spaceship-like form hidden within the slab.]]
** [[spoiler:The Machine could be considered a sequential boss that is [[ExaggeratedTrope fought across the span of three characters]]. Initially, the Chaos ship first encounters and damages it, followed by the Overlord ship fighting and damaging it further, causing it to seal itself in the slab form that you first fight as Null.]]
** [[spoiler:Database has no less than eight individual phases that must be fought sequentially, consisting of four phases against the main unit, three phases of sub-bosses that must be fought in between the four main phases, and finally a final phase against an infant version of The Machine that in itself has four sub-phases.]]
** After defeating Tier 4 Warden, which has four phases, [[spoiler:you have to fight [[PhysicalGod Chaosgod]] immediately after, sporting multiple phases itself. Upon defeating Chaosgod, you can optionally get sucked into one of the black holes it throws out during its ending sequence, [[ExaggeratedTrope forcing you into fighting its core]]]].
* ShoutOut: Quite a few exist.
** The Nightmare boss consists of two different creatures: [[VideoGame/JenkasNightmare Genesis and Oblivion]].
** If you talk to Kleines too often, he may tell you [[Franchise/TheElderScrolls "I am tired now; go bother somebody else."]]
** The Omnimancer can manipulate all four of the elements used by commonly encountered mages. Just look at [[WesternAnimation/AvatarTheLastAirbender what its description in the bestiary is basically the premise of]].
** One of [[spoiler:the boss amalgamations that can be encountered while fighting Database]] [[LawyerFriendlyCameo is practically]] [[VideoGame/HollowKnight the Radiance]] with the serial numbers filed off. [[spoiler:The excaliburs it launches do double damage, just like its inspiration's direct attacks.]]
** Among the unique weapons, all of the drills are references:
*** The Crimson Lotus has two keywords attached to it, respectively named [[Anime/TengenToppaGurrenLagann "Heaven-Piercing" and "Super Galactic"]].
*** The Excavator allows you to open up new shortcut rooms on the map, [[VideoGame/TheBindingOfIsaacAntibirth similarly to how the Red Key works]]. The drill itself is even red-tinted!
*** A unique drill that has the ability to destroy blocks in the room is fittingly named [[Literature/JourneyToTheCenterOfTheEarth Lidenbrock]].
** Rarely, a Jelly can be replaced with what resembles a [[Main/StealthPun flan wearing a pink mob cap with a red ribbon]], [[Franchise/TouhouProject similarly to a certain 495-year-old vampire]].
* SimpleYetAwesome: There are seven different Reliquary blessings left behind by TheOmniscientCouncilOfVagueness. While many of them can do things like increase firepower, grant Shields, or unlock rooms… all [[{{Seers}} Sight]] does is hamper the BulletHell a bit, making a fraction of projectiles "suffer unfortunate accidents". However, a few bullets vanishing shortly after firing is a blessing that gets the job done.
* SkullForAHead: Demons and Liches have this, [[spoiler:and the latter split into an Enchanted Skull and Headless Mage upon taking enough damage in Hard difficulty]].
* SpreadShot: Any weapon with the shotgun or triple keyword, though the Shotgun Pulsar combination is especially notable. The Charge weapon also fires like this.
* StationaryBoss: Daemon (though not in Hard Mode), Reactor, Special Offer, and Renega.
* {{Superboss}}: ''[[ExpansionPack Relics of the Past]]'' has [[spoiler:Database at the end of floor 7, as well as Chaosgod after fully clearing the Tier-4 Temple]].
* TempleOfDoom: The aptly-named Temple.
* ThisIsADrill: The [[ExactlyWhatItSaysOnTheTin Drill]] weapon. It doesn't drill through things, but it does automatically phase through walls.
* TimeStandsStill: The Warden's gimmick [[TurnsRed during its last phase]].
* TragicKeepsake:
** [[spoiler:D-13's watch, earned by defeating Monolith in hard mode with all S-ranks.]]
** Blastcore's ribbon also qualifies.]]
* TheTropeWithoutATitle: The sixth floor does not have a name displayed when you enter it.
* TurnsRed:
** Chamberlord, Presence, Armor Tac, Devourer, Ice Wyrm, Firewall, Ordinator, Overlord, Renegade, The Warden, [[spoiler:The Machine, Monolith, Database, and Chaosgod]] all change up their attack patterns as their health is depleted.
** In Hard Mode, Daemon, Behemoth, Charlie, and Nightmare also get in on the action.
* VictoryFakeout: Armor TAC, Nightmare, the Machine, and Hard Mode Reactor.
* WeaponOfXSlaying: Consecrated, Disrupting, Akashic, and Antimagic keywords cause your weapon to weaken and deal extra damage against undead, mechs, constructs, and mages respectively.
* WithGreatPowerComesGreatInsanity: Kleines, the cat at the start, explains that [[DiscOneFinalBoss the Overlord]] was another ship that reached the Power Eternal. [[spoiler:Same with [[TrueFinalBoss Monolith]].]]
----
->''[[TheStinger "This is what you came for, isn't it?"]]''
----

to:

!The two {{true final boss}}es near the end of the timeline and the two {{superboss}}es are the only marked spoilers on this page. Due to the sheer amount of content withheld by the game's marketing, all others are [[Administrivia/SpoilersOff unmarked]]. Administrivia/{{You have been warned}}.
%%
%% "Power Eternal" and "the Power Eternal" are interchangeable. Keep mentions of them the way they are instead of starting up edit wars.
%%

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/monolith.png]]

-> ''"Descending in the darkness of a long-abandoned facility, a lone ship searches for wealth, power and the scattered pieces of the past."''

''Monolith'' is a top-down [[{{Roguelike}} roguelite]] ShootEmUp by Team D-13.

The game sets up the player as a ship searching through a ruined facility filled with hazards and enemies for a source of "Power Eternal." To do this, the player will need to find and defeat minibosses in order to break an impenetrable door leading to one of three[[note]]four for ''[[ExpansionPack Relics of the Past]]''[[/note]] bosses for each floor, all the while searching for upgrades and weapons.

''Monolith'' was released on UsefulNotes/{{Steam}} on June 7th, 2017, and is currently available for [[UsefulNotes/IBMPersonalComputer PC]] and Linux. The game has achieved moderate praise from the roguelike community, and is still receiving updates. The developers' website and a demo of the game can be found [[http://team-d13.com/ here]], and the soundtrack is available for pay-what-you-want on Bandcamp [[https://arcofdream.bandcamp.com/album/monolith-official-soundtrack here.]]

An [[ExpansionPack Expansion Pack]], ''Relics of the Past'', was released on December 25, 2019.

On June 20, 2023, Team D-13 announced that ''Monolith'' would be changing its name to ''Star of Providence'' to avoid being ScrewedByTheLawyers of Creator/MonolithProductions.

!!''Monolith'' contains examples of:
* AbandonedMine: Level 1, "Excavation".
* AdamSmithHatesYourGuts: {{Parodied| Trope}} with the Special Offer, in which Bloke tries to force you to pay 1 million debris for one of the seals and requires Null to "haggle" with him to get a reasonable price by shooting the seal while avoiding his mech's attacks. Not even ''Kleines'' is that greedy, considering he sells a seal for ''just'' 100k debris.
* AnAesop: [[spoiler:Be careful with your fascinations with powers sealed in the past. If you don't know what you're toying with, the things you take for granted can easily become one with the past.]]
* AfterTheEnd: The civilization of the facility and it surroundings was once wiped out in the past. The name of this trope is thus fitting for a major patch to the game.
* AllTheWorldsAreAStage: The hidden 7th floor, "Nowhere", reuses all enemies and hazards from higher floors.
* AndIMustScream: [[spoiler:If the player ship fights Chaosgod, enters the void it was sealed in, and then manages to destroy its core, they will be trapped in the void for all eternity.]]
* AntagonistTitle: [[spoiler:The game's FinalBoss is a monolith. The TrueFinalBoss in Hard Mode is ''Monolith''.]]
* ArcSymbol:
** Two prongs, with one being shorter than the other. Some examples include the shape of the facility itself, Null's prongs being asymmetric, [[spoiler:and The Machine having a partially broken prong]].
** The symbol shown while a ship is in an upgrade terminal. It is also engraved into Behemoth's chassis, and it appears on the Hard Mode symbol in the "mod" menu. [[spoiler:It is the shape of Monolith, which is shown as a statue in the [[PlaceOfPower Sanctum]] and part of the symbol of the Power Eternal in the upgrade terminal menu for the conduit at the bottom of the facility]].
** The game's logo: two overlapping square shapes connected to a small circle in the middle. It's in the background of Chamberlord's arena, and it's the shape of the difficulty level symbols. [[spoiler:It's part of the symbol of the Power Eternal in the upgrade terminal menu for the conduit at the bottom of the facility]].
* ArtifactDomination: [[spoiler:The side effect of the fabled Power Eternal -- it's quasi-sentient and it takes over the mind and body of whoevers takes it on.]]
* BeingWatched: The Curse of Paranoia is stated to give off this feeling, which makes sense given that it causes an Insubstantial to spawn in some rooms you enter.
* BittersweetEnding:
** [[spoiler:At the end of Hard Mode, D-13 destroys the conduit for Power Eternal, but they and Null's search of the facility for Power Eternal came at the cost of the latter's life.]]
** [[spoiler:Defeating Chaosgod after being taken into its prison will prevent it from rising again, but it leaves you trapped in its place forever.]]
* BookEnds: The end of the tutorial is a fight between Null and D-13. [[spoiler:The end of Hard Mode is a rematch between D-13 and Null under the influence of the Power Eternal.]]
* BossRemix: [[spoiler:"Monolith", of "Rivaling Force".]]
* BulletHell: Not at first, but the later bosses ''very'' much exemplify this trope.
* CatFolk: Kleines, the cat shopkeeper. No explanation is given for this.
* ChainLightning: This keyword allows your weapon to zap enemies close to ones you hit.
* CollisionDamage: Only for mobile enemies.
* CoolSword: The [[ExactlyWhatItSaysOnTheTin Sword]] weapon. It fires out [[Main/SwordBeam Sword Beams]] with each swing, and is the only weapon that can [[ParryingBullets block bullets by default]]. With the giant keyword, it turns into a {{BFS}}. One of the playable characters, Overlord, starts with a sword in place of the usual peashooter, and any weapons that drop for it are guaranteed to be swords. There exist many especially cool variants of the weapon:
** {{Excalibur}}, on top of being a BFS, also sends out several InstantRunes each time you swing it that fire lasers at nearby enemies.
** Latafyn is a FlamingSword, and its sword beams explode into fiery bursts.
** Phantom Edge eschews the regular sword swing in favor of sending out multiple SwordLines that cross over from one side of the screen to the other.
** Sacred Arms doesn't shoot out sword beams itself, but instead comes with a MagicStaff that floats besides you and automatically fires lasers at enemies.
** Edge of Reality is a [[BlackSwordsAreBetter pitch black sword]] seemingly [[CelestialBody made of space]], and its sword beams pass through all blocks and enemies. It also has a unique ChargedAttack that is powered up through attacking enemies and blocking bullets with the swing — after it's sufficiently charged, the next swing's projectile will create a rift on the side of the screen, pulling in and damaging nearby enemies.
* CriticalExistenceFailure: At one hit point, your ship is just fine — there's an entire game mode revolving around you being a OneHitPointWonder. At zero, your ship explodes spectacularly.
* DeadlyDisc: The Razor weapon, which gives you several discs that passively orbit around your ship and can be flung out, cutting right through enemies. Some of its keywords allow your discs to assume different formations passively, and with the giant keyword, you can wield giant discs!
* DeadlyUpgrade: [[spoiler:Below the sixth floor lies an upgrade terminal with the promised Power Eternal, [[WithGreatPowerComesGreatInsanity which forces Null]] [[PowerAtAPrice to embody its tendency]] [[OneWingedAngel to dominate all]].]]
* DeadlyWalls: {{Downplayed| Trope}} with the Curse of Haphephobia, which causes contact with walls to deal damage to your ship, and this is the only way that such "a horrible curse" can directly cause a GameOver.
* DegradedBoss:
** The Honor Guards in the Sanctum are weaker versions of the Guardian boss, with only one attack this time.
** Using a weapon with the Curse of Paranoia causes a weaker version of Presence (called an Insubstantial) to randomly spawn alongside regular enemies, [[spoiler:and it also appears as a normal enemy in level 6 along with many other minibosses of previous floors]].
* DePowerZone: In breaches, you are forced to use your basic peashooter if you have a non-basic weapon.
* DiscOneFinalBoss: After defeating Overlord, your run cannot continue further if you didn't open all four seals.
* DownTheDrain: Level 3, "Maintenance System".
* DrinkBasedCharacterization: Null and D-13 have a cup of coffee and a juice box, respectively, floating next to them on the pause screen.
* DualBoss: In level 6, one miniboss consists of two chamberheads with a shared health pool.
* DuelingPlayerCharacters: You fight D-13 as Null at the end of the tutorial. [[spoiler:D-13 fights Null as the Monolith in level 6, and everyone fights the later-playable Overlord in level 5, [[FridgeLogic including themself]]]].
* DungeonShop: Run by an '80s cool kid by the name of Bloke, or others who look [[SuspiciouslySimilarSubstitute very much like him]]. One of the seal bosses, Special Offer, is fought here.
* EffortlessAchievement: Reaching Level 1, "Excavation".
* EliteMook:
** Many enemies below the seal count, known as "eternal" versions of previously encountered ones.
** Also denoted by a ring around an enemy's head, and only seen in floor 6 or much more commonly in Hard Mode. The ring and the special ability it grants can be swapped off between enemies if the original bearer is killed.
* EnemyRollCall: Applies to all non-Relics of the Past enemies (even revealing the name of [[spoiler:the Machine!]]) and hazards in the Hard difficulty credits.
* EnemyScan: {{Downplayed|Trope}}. The Scanner upgrade reveals enemies' HP.
* EnergyWeapon: The Laser weapon for the player. Several enemies and bosses can also use this on you.
* EternalEngine: Level 4, "Bellows".
* FaceHeelTurn: [[spoiler:After obtaining the Power Eternal, Null is transformed into Monolith and turns on their former friend, D-13.]]
* FacelessEye: Presence (probably).
* FlipScreenScrolling: When your ship moves between rooms, your view suddenly shifts to the entered room.
* FlunkyBoss: Some of the bosses, to varying extents.
** Most of the Forgotten Ringleader's attacks involve spawning ghosts, and one of its attacks involves it shifting into the background while summoning a large ghost orbited by smaller ghosts to fight you.
** Chamberlord sporadically flings out Chamberheads at you, and it creates four invulnerable Chamberheads at the beginning of its second phase.
** One of the Guardian's attacks is to summon forth several lance-wielding ghosts that charge across the screen.
** At the start of the fight, Daemon summons a pair of [[ShockAndAwe electromancers followed by a pair of stormlashes]] that must be killed before you can properly fight him.
** Presence vanishes and summons six lost souls after being reduced to two thirds of its health, and repeats this with two beasts instead after being reduced to a third of its health.
** Charlie periodically summons skullies to his aid during the fight.
** Fish constantly has fish swimming throughout its watery arena. Occasionally, [[StuffBlowingUp blastcores]] make an appearance for one of its attacks.
** Reactor frequently unleashes a group of crazy ghosts to swarm you. Upon reaching half health, it summons two heavy sentinels to defend itself.
** Ordinator summons four blocks that shoot fire at you for one of his attacks, which in turn transform into flaming skullies once the attack ends.
* ForbiddenZone: The floor below the seal.
* GatlingGood: The Vulcan and Pulsar weapons, the former of which can even have a "gatling" modifier for an [[MoreDakka even more extreme]] example.
** The White Death legendary weapon increases in fire rate every time it scores a hit, stacking up to a ludicrous rate of fire. It resets back to its default fairly slow fire rate upon missing, however.
* GeniusLoci: Kleines describes Firewall as "more of a location than a creature."
* GlassCannon: The point of Intense and Sudden Death lethalities; Intense starts you at 150% damage and a fixed maximum of 5HP, while Sudden Death gives you 300% starting damage but [[OneHitPointWonder leaves you permanently at one hit point]].
* GreatBigLibraryOfEverything: Level 2, "Archives", was once this, but most of its knowledge faded away long ago.
* HailfirePeaks:
** Certain rooms of the Temple have fiery, watery, heavenly, or icy environments.
** The hidden 7th floor, "Nowhere", alternates between appearances of the floors above it, sometimes letting them mix together.
* HaveANiceDeath:
** Kleines has different quotes for (almost) every enemy, boss, and hazard in the game if you ask him for advice immediately after being killed. These range from helpful tips to [[DeadpanSnarker dry criticism]].
** Immediately prior, a few bosses have unique messages if they kill you. For example, you might be incinerated by Firewall or devoured by Devourer.
* HighAltitudeBattle: [[spoiler:The fight against Monolith takes place flying through the facility, and then in the sky above it.]]
* IdiosyncraticDifficultyLevels:
** As characters, initially. Null is the protagonist of normal mode, D-13 is the protagonist of hard mode. Once you conquer hard mode as D-13, you can play in Normal or Hard modes with any ship of your choosing.
** There is also a Lethality setting scaling from Mild to Intense to [[OneHitPointWonder Sudden Death]] that [[GlassCannon increase your damage and significantly lower your maximum HP.]]
* ImprobableWeaponUser: Any of the ships, what with drills, spears, and swords being possible weapons in a shoot-em-up game. Hilariously, the sword is simply stuck onto the front of the ship, and is [[{{BFS}} many times larger than the ship itself]].
* InescapableAmbush: Rooms seal themselves while you're fighting enemies in them.
* AnInteriorDesignerIsYou: {{Downplayed| Trope}}. At certain cumulative score thresholds, Kleines will let you decorate your hub with a few pieces of furniture. He'll even give you a ghost in a jar that you can put hats on!
* KilledOffForReal: [[spoiler:Null's fate at the end of Hard Mode. ??? also gets killed after they or Overlord take on The Machine. This must be inflicted on the Warden to fight Chaosgod, and your ship can do this to Chaosgod at the cost of being stuck in its prison forever.]]
* KingMook: Chamberlord, Forgotten Ringleader, and Fish.
* {{Leitmotif}}: Used throughout the soundtrack, with the title screen being the game's main theme. [[spoiler:Especially notable in the tracks for the two fights between Null and D-13.]]
* LivingStatue: Not a monolith, but instead the seal boss Renegade, the statue at shrines.
* LongSongShortScene: The first two pause screen songs, and the song that plays on the GameOver screen.
* {{Minigame}}: ''Relics of the Past'' added various different hacking sequences as this.
* MinusWorld: [[spoiler:The hidden 7th floor, "Nowhere", has the appearance and aesthetic of one of these, though it mechanically does not qualify as one.]]
* MultipleEndings: Killing Overlord and leaving the room from the side exits ends your run without fanfare. If you've broken all four seals, you may pass into the forbidden levels of the facility. From here, the endings diverge based on your selected character.
** Any characters not mentioned below destroy [[spoiler:The Machine]], and earn themselves The Power Eternal. The game ends as they claim it from the conduit.
** D-13 [[spoiler:and any other ship in Hard Mode, however, fights Null, who has transformed into Monolith due to taking the Power Eternal. After defeating Null, D-13 destroys the conduit and ends the threat/temptation of the Power Eternal for good]], earning you a proper credits sequence. You also get a special post-credits scene if you defeat Monolith with all S-ranks.
** Overlord [[spoiler:damages The Machine, which promptly tries to destroy Overlord with [[LastDitchMove one last attack]]. Overlord is shoved out of harm's way by ???, however, [[TakingTheBullet who perishes in the process of doing so]]]].
** ??? [[spoiler:damages The Machine, but is killed when it explodes after the fight]].
** Two more hidden and very difficult to obtain endings exist for all characters:
*** After unlocking the secret seventh floor "Nowhere" and traversing it, [[spoiler:the player encounters and is fought by a corrupted Database. Once the player prevails, they will be thanked for their use of the facility database, and will then be prompted to choose between advancing to a more difficult loop... and simply ending the run on the spot.]]
*** After taking on the Tier 4 temple, lighting all the seals, and defeating the Warden at their full strength, [[spoiler:the player then faces the now-unsealed Chaosgod — upon defeating Chaosgod, it launches [[LastDitchMove a final desperation attack]]. Getting struck by this attack results in the player being banished along with Chaosgod and fighting its core inside the sealed prison — destroying Chaosgod's core ends its threat for good, but leaves the player trapped inside a black hole for all eternity.]]
* MyNameIsQuestionMarks:
** The sixth floor typically doesn't have a name, but is referred to as ??? in mirror reports that detail the player being defeated there.
** ??? is also implied to be the Chaos Ship's real name.
* NoNameGiven: [[spoiler:The Machine]]'s name is garbled when you first fight it, and it is called "Unknown" in the bestiary. Its actual name is only revealed in the normal ending report and credits after the [[spoiler:Monolith]] fight.
* NumericalHard: Loops simply increase the number of bullets enemies fire. Initially, only loop 0 is unlocked, but defeating Database at the highest unlocked loop unlocks the next one. If loops are activated, you start your run with the Integer Overflow cartridge.
* TheOmniscientCouncilOfVagueness: Seven mages, each holding mastery over a school of magic make up the council. As of now, five appear in the game proper: [[{{Seers}} Daemon]], [[Main/PlayingWithFire Ordinator]], [[Main/DishingOutDirt Bloke]], [[Main/{{Necromancer}} Renegade]], and [[Main/ConfusionFu The Warden]].
* OneHitPointWonder: Sudden Death mode. You [[GlassCannon deal triple damage]], but your max HP stat is permanently locked to 1. Not only that, the game removes the Autobomb and Quickening upgrades from terminals, just to hammer home the fact that you really cannot get hit, ''at all''.
* OptionalBoss: In ''[[ExpansionPack Relics of the Past]]'', there's Microcore, Trespasser, and the Warden.
* PlaceOfPower: Level 5, "Sanctum".
* PointOfNoReturn: The Overlord fight; once you defeat them, you either escape the facility or [[spoiler:pass the seal]], with no way to revisit rooms on the Sanctum.
* PowerAtAPrice: As [[spoiler:Null]] found out [[FaceHeelTurn the]] [[WithGreatPowerComesGreatInsanity hard]] [[OneWingedAngel way]].
* RandomlyGeneratedLevels: Each floor has a random layout (though certain elements always appear), and each room is picked from a template as you enter it.
* RasterVision: Scan lines can be simulated, and their opacity can be modified in the settings menu.
* SadBattleMusic: To an extent, the soundtracks in the fight against [[spoiler:Null as Monolith]].
* SecretLevel: Both Nowhere and the Temple.
* SequentialBoss: Mostly among the later bosses.
** After you knock out the first phase of Nightmare, Genesis, it promptly gets consumed by its second phase, Oblivion. On Hard Mode, after defeating Oblivion, it'll spit out a half-chewed Genesis, which must both be fought together as a final phase.
** On Hard Mode, trying to progress to the next level after blowing up Reactor will instead put you in a fight against its core, which must be destroyed first before you can progress.
** Armor TAC has two phases — one with legs and one [[VictoryFakeout as just a falling sphere]].
** [[spoiler:The Machine initially appears as a giant slab with a rune in the center of it that must be shot at. After damaging it enough, the rune breaks open, revealing a menacing eye. After shooting the eye enough times, the slab seemingly descends downwards before cracking wide open, finally revealing the spaceship-like form hidden within the slab.]]
** [[spoiler:The Machine could be considered a sequential boss that is [[ExaggeratedTrope fought across the span of three characters]]. Initially, the Chaos ship first encounters and damages it, followed by the Overlord ship fighting and damaging it further, causing it to seal itself in the slab form that you first fight as Null.]]
** [[spoiler:Database has no less than eight individual phases that must be fought sequentially, consisting of four phases against the main unit, three phases of sub-bosses that must be fought in between the four main phases, and finally a final phase against an infant version of The Machine that in itself has four sub-phases.]]
** After defeating Tier 4 Warden, which has four phases, [[spoiler:you have to fight [[PhysicalGod Chaosgod]] immediately after, sporting multiple phases itself. Upon defeating Chaosgod, you can optionally get sucked into one of the black holes it throws out during its ending sequence, [[ExaggeratedTrope forcing you into fighting its core]]]].
* ShoutOut: Quite a few exist.
** The Nightmare boss consists of two different creatures: [[VideoGame/JenkasNightmare Genesis and Oblivion]].
** If you talk to Kleines too often, he may tell you [[Franchise/TheElderScrolls "I am tired now; go bother somebody else."]]
** The Omnimancer can manipulate all four of the elements used by commonly encountered mages. Just look at [[WesternAnimation/AvatarTheLastAirbender what its description in the bestiary is basically the premise of]].
** One of [[spoiler:the boss amalgamations that can be encountered while fighting Database]] [[LawyerFriendlyCameo is practically]] [[VideoGame/HollowKnight the Radiance]] with the serial numbers filed off. [[spoiler:The excaliburs it launches do double damage, just like its inspiration's direct attacks.]]
** Among the unique weapons, all of the drills are references:
*** The Crimson Lotus has two keywords attached to it, respectively named [[Anime/TengenToppaGurrenLagann "Heaven-Piercing" and "Super Galactic"]].
*** The Excavator allows you to open up new shortcut rooms on the map, [[VideoGame/TheBindingOfIsaacAntibirth similarly to how the Red Key works]]. The drill itself is even red-tinted!
*** A unique drill that has the ability to destroy blocks in the room is fittingly named [[Literature/JourneyToTheCenterOfTheEarth Lidenbrock]].
** Rarely, a Jelly can be replaced with what resembles a [[Main/StealthPun flan wearing a pink mob cap with a red ribbon]], [[Franchise/TouhouProject similarly to a certain 495-year-old vampire]].
* SimpleYetAwesome: There are seven different Reliquary blessings left behind by TheOmniscientCouncilOfVagueness. While many of them can do things like increase firepower, grant Shields, or unlock rooms… all [[{{Seers}} Sight]] does is hamper the BulletHell a bit, making a fraction of projectiles "suffer unfortunate accidents". However, a few bullets vanishing shortly after firing is a blessing that gets the job done.
* SkullForAHead: Demons and Liches have this, [[spoiler:and the latter split into an Enchanted Skull and Headless Mage upon taking enough damage in Hard difficulty]].
* SpreadShot: Any weapon with the shotgun or triple keyword, though the Shotgun Pulsar combination is especially notable. The Charge weapon also fires like this.
* StationaryBoss: Daemon (though not in Hard Mode), Reactor, Special Offer, and Renega.
* {{Superboss}}: ''[[ExpansionPack Relics of the Past]]'' has [[spoiler:Database at the end of floor 7, as well as Chaosgod after fully clearing the Tier-4 Temple]].
* TempleOfDoom: The aptly-named Temple.
* ThisIsADrill: The [[ExactlyWhatItSaysOnTheTin Drill]] weapon. It doesn't drill through things, but it does automatically phase through walls.
* TimeStandsStill: The Warden's gimmick [[TurnsRed during its last phase]].
* TragicKeepsake:
** [[spoiler:D-13's watch, earned by defeating Monolith in hard mode with all S-ranks.]]
** Blastcore's ribbon also qualifies.]]
* TheTropeWithoutATitle: The sixth floor does not have a name displayed when you enter it.
* TurnsRed:
** Chamberlord, Presence, Armor Tac, Devourer, Ice Wyrm, Firewall, Ordinator, Overlord, Renegade, The Warden, [[spoiler:The Machine, Monolith, Database, and Chaosgod]] all change up their attack patterns as their health is depleted.
** In Hard Mode, Daemon, Behemoth, Charlie, and Nightmare also get in on the action.
* VictoryFakeout: Armor TAC, Nightmare, the Machine, and Hard Mode Reactor.
* WeaponOfXSlaying: Consecrated, Disrupting, Akashic, and Antimagic keywords cause your weapon to weaken and deal extra damage against undead, mechs, constructs, and mages respectively.
* WithGreatPowerComesGreatInsanity: Kleines, the cat at the start, explains that [[DiscOneFinalBoss the Overlord]] was another ship that reached the Power Eternal. [[spoiler:Same with [[TrueFinalBoss Monolith]].]]
----
->''[[TheStinger "This is what you came for, isn't it?"]]''
----
[[redirect:VideoGame/StarOfProvidence]]

Top