History Videogame / MetroidPrime

2nd Sep '16 9:35:14 PM MadCat221
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* SetAMookToKillAMook: In any place where there are both Metroids and Pirates, you might be able to steer the metroids into attacking the pirates. If one latches on, the victim pirate is as good as dead.
2nd Sep '16 9:26:21 PM MadCat221
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* NoSell: Chozo Ghosts are completely immune to anything but the Power Beam, which is best for scratch damage against huge enemies or fighting off hordes of weak enemies. Thankfully, the Super Missile is also "Power Beam" elemental type, homes in when you lock on (which is handy because Chozo Ghosts are incredibly zippy), and can kill them outright in one hit on Normal difficulty.

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* NoSell: Chozo Ghosts are completely immune to anything but the Power Beam, which is best for scratch damage against huge enemies or fighting off hordes of weak enemies. enemies, not chasing zippy ghosts all over the room. Thankfully, the Super Missile is also "Power Beam" elemental type, homes in when you lock on (which is handy because Chozo Ghosts are incredibly zippy), on, and can kill them outright in one hit on Normal difficulty.
2nd Sep '16 9:13:51 PM MadCat221
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** Super Missiles, compared to the other charge combos. It is also required to beat the game (as it is used to blow up objects); the other beam combos are not.

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** Super Missiles, compared to the other charge combos. It is also required to beat the game (as it is used to blow up objects); the other beam combos are not. It's just a super-fast missile launcher that deals massive damage per shot, but that's all it needs to be.
2nd Sep '16 9:12:15 PM MadCat221
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* NoSell: Chozo Ghosts are completely immune to anything but the Power Beam, which is best for scratch damage against huge enemies or fighting off hordes of weak enemies. Thankfully, the Super Missile is also "Power Beam" elemental type, homes in when you lock on (which is handy because Chozo Ghosts are incredibly zippy), and can kill them outright in one hit on Normal difficulty.
2nd Sep '16 9:09:16 PM MadCat221
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** Also, the Power Beam itself. It doesn't do as much damage as the Wave or Plasma beams, nor does it freeze enemies like the Ice Beam. However, [[BeamSpam it can fire almost as fast as you can push the A button,]] making it the best weapon [[ZergRush if you're dealing with a lot of weak enemies]] or you've brought an enemy's defenses down and need to deal some quick ScratchDamage before they go back up.

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** Also, the Power Beam itself. It doesn't do as much damage as the Wave or Plasma beams, nor does it freeze enemies like the Ice Beam. However, [[BeamSpam it can fire almost as fast as you can push the A button,]] making it the best weapon [[ZergRush if you're dealing with a lot of weak enemies]] or you've brought an enemy's defenses down and need to deal some quick ScratchDamage before they go back up. Fittingly, the two are related; Super Missile is the missile combo for the Power Beam.
26th Aug '16 1:12:08 PM DracoKanji
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** The Ice Shriekbats in Phendrana Drifts only appear in a couple rooms and never respawn, unlike all the other normal enemies in the game.

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** The Ice Shriekbats in Phendrana Drifts only appear in a couple rooms and never respawn, won't respawn after getting the thermal visor, unlike all the other normal enemies in the game.game. For most players, this means seeing them once each in the two locations they're found in, then never again.
15th Aug '16 10:45:24 AM MaskedAndDangerous
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* Foreshadowing: In the Space Pirate labs, the Metroids are the only creatures that can survive more then three Phazon infusions, with the primary side effect being unchecked aggression. The final boss is an ancient Metroid that has been horribly mutated by Phazon over the course of thousands of years.

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* Foreshadowing: {{Foreshadowing}}: In the Space Pirate labs, the Metroids are the only creatures that can survive more then three Phazon infusions, with the primary side effect being unchecked aggression. The final boss is an ancient Metroid that has been horribly mutated by Phazon over the course of thousands of years.years.
** TheStinger at 100% completion gives you a first look at Dark Samus, who would go on to be the main antagonist of the next two games
15th Aug '16 10:39:08 AM MaskedAndDangerous
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* Foreshadowing: In the Space Pirate labs, the Metroids are the only creatures that can survive more then three Phazon infusions, with the primary side effect being unchecked aggression. The final boss is an ancient Metroid that has been horribly mutated by Phazon over the course of thousands of years.
10th Aug '16 2:41:20 PM Ferot_Dreadnaught
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* GenreSavvy: One of the Pirate Logs in Research Lab Aether notes that the Metroid transportation protocols also apply to sedated and dead Metroids. Unfortunately for [[ForScience the pirates]], this is pretty much as close as they get.
23rd Jul '16 5:11:19 PM malter
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* RealTimeWeaponChange: You pick which beam weapon you want by flicking the C-Stick.

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* RealTimeWeaponChange: You pick which beam weapon you want by flicking the C-Stick.C-Stick (or holding + and aiming with the Wii Remote in the [[UpdatedRerelease Trilogy version]])
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MetroidPrime