Follow TV Tropes

Following

History Videogame / MetalGear

Go To

OR

Changed: 482

Removed: 127

Is there an issue? Send a MessageReason:
WMG is not a trope


* TheBadGuyWins: Most of the ''Metal Gear Solid'' games (barring ''Metal Gear Solid 4'') has the main characters actually unwittingly allowing the bad guys from behind the scenes to succeed in their overall evil plan, usually revealed in TheStinger. ''Metal Gear Solid 2'' and, to a certain extent, ''Peace Walker'' are notable exceptions to the whole Stinger route, where it is made pretty clear that the behind the scenes villains won even before we get to TheStinger. It helps that the bulk of the series is essentially one big EnemyCivilWar, with the Patriots as an elusive GreaterScopeVillain. The {{Big Bad}}s of all of the main series Solid Snake games ([[Videogame/MetalGear Big]] [[VideoGame/MetalGear2 Boss]], [[VideoGame/MetalGearSolid Liquid Snake]], [[VideoGame/MetalGearSolid2SonsOfLiberty Solidus Snake]] and [[VideoGame/MetalGearSolid4GunsOfThePatriots Ocelot]]) all turn out to be rebelling against the Patriots for personal gain, so stopping them invariably just helps the Patriots maintain their stranglehold on the world.

to:

* TheBadGuyWins: Most of the ''Metal Gear Solid'' games (barring ''Metal Gear Solid 4'') has the main characters actually unwittingly allowing the bad guys from behind the scenes to succeed in their overall evil plan, usually revealed in TheStinger. ''Metal Gear Solid 2'' and, to a certain extent, ''Peace Walker'' are notable exceptions to the whole Stinger route, where it is made pretty clear that the behind the scenes villains won even before we get to TheStinger. It helps that the bulk of the series is essentially one big EnemyCivilWar, with the Patriots as an elusive GreaterScopeVillain. The {{Big Bad}}s of all of the main series Solid Snake games ([[Videogame/MetalGear Big]] [[VideoGame/MetalGear2 [[VideoGame/MetalGear2SolidSnake Boss]], [[VideoGame/MetalGearSolid Liquid Snake]], [[VideoGame/MetalGearSolid2SonsOfLiberty Solidus Snake]] and [[VideoGame/MetalGearSolid4GunsOfThePatriots Ocelot]]) all turn out to be rebelling against the Patriots for personal gain, so stopping them invariably just helps the Patriots maintain their stranglehold on the world.



* BiblicalMotifs: All over the place. Big Boss' efforts to establish Outer Heaven, an Eden-like paradise for soldiers, play a major role in the mythos; appropriately enough, his {{utopia}} is brought down by a secret agent called "Snake". And ''VideoGame/MetalGearSolid3'' has Snake working alongside two CIA agents code-named "ADAM" and "EVA", [[spoiler:[[EvenTheGuysWantHim and seducing both of them]]]]. And in ''VideoGame/MetalGearSolid4'', Ocelot even crushes an apple in one poignant scene.

to:

* BiblicalMotifs: All over the place. Big Boss' efforts to establish Outer Heaven, an Eden-like paradise for soldiers, play a major role in the mythos; appropriately enough, his {{utopia}} is brought down by a secret agent called "Snake". And ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' has Snake working alongside two CIA agents code-named "ADAM" and "EVA", [[spoiler:[[EvenTheGuysWantHim and seducing both of them]]]]. And in ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Ocelot even crushes an apple in one poignant scene.



** Big Boss, despite also stopping the world from nuclear war like Solid Snake in ''VideoGame/MetalGearSolid3'', later in life became the thing he was opposing, and made his own Metal Gear in order to make the world full of conflicts. At the end of ''Videogame/MetalGearSolid4'', however, he understood a true meaning of The Boss's message - to leave the world be.

to:

** Big Boss, despite also stopping the world from nuclear war like Solid Snake in ''VideoGame/MetalGearSolid3'', ''VideoGame/MetalGearSolid3SnakeEater'', later in life became the thing he was opposing, and made his own Metal Gear in order to make the world full of conflicts. At the end of ''Videogame/MetalGearSolid4'', ''Videogame/MetalGearSolid4GunsOfThePatriots'', however, he understood a true meaning of The Boss's message - to leave the world be.



** The Patriots see the human society as fools who harm themselves with their ideas and as those who need their control. At the beginning of ''Videogame/MetalGearSolid4'', it became the status quo of the world, controlling every armed conflict.
** Revolver Ocelot, by the end of VideoGame/MetalGearSolid4, [[spoiler:managed to fool The Patriots and free the world from it's control.]]

to:

** The Patriots see the human society as fools who harm themselves with their ideas and as those who need their control. At the beginning of ''Videogame/MetalGearSolid4'', ''Videogame/MetalGearSolid4GunsOfThePatriots'', it became the status quo of the world, controlling every armed conflict.
** Revolver Ocelot, by the end of VideoGame/MetalGearSolid4, VideoGame/MetalGearSolid4GunsOfThePatriots, [[spoiler:managed to fool The Patriots and free the world from it's control.]]



** In ''VideoGame/MetalGearRising'' Raiden actually ''is'' a ninja (a cyborg ninja, in fact). TheRival, Jetstream Sam, is essentially a cyborg samurai (he even fights with a [[VibroWeapon High Frequency Blade]] made from his father's antique katana). Bonus points for the fact that Raiden started the game talking about his admiration for Bushido (the samurai's code of honour) but had started to abandon it [[spoiler: and embrace traits of his [[SuperPoweredEvilSide Jack the Ripper]] persona]] by that point.

to:

** In ''VideoGame/MetalGearRising'' ''VideoGame/MetalGearRisingRevengeance'' Raiden actually ''is'' a ninja (a cyborg ninja, in fact). TheRival, Jetstream Sam, is essentially a cyborg samurai (he even fights with a [[VibroWeapon High Frequency Blade]] made from his father's antique katana). Bonus points for the fact that Raiden started the game talking about his admiration for Bushido (the samurai's code of honour) but had started to abandon it [[spoiler: and embrace traits of his [[SuperPoweredEvilSide Jack the Ripper]] persona]] by that point.



* {{Deconstruction}}: Lots of it. While the first two ''Franchise/MetalGear'' games played everything relatively straight, the ''VideoGame/MetalGearSolid'' sub-series is intended as a deconstruction of action movies (and, to a lesser extent, video games), twisting tropes common to them around in extremely horrible ways to establish how damaged everything and everyone would have to be for an action movie scenario to work in the real world. By the second game it's way out into the shocking parts of the DeconstructorFleet territory, shamelessly tackling video games, the player/audience, sequels, the expectations of fans and even its own prequel and characters.

to:

* {{Deconstruction}}: Lots of it. While the first two ''Franchise/MetalGear'' ''Metal Gear'' games played everything relatively straight, the ''VideoGame/MetalGearSolid'' sub-series is intended as a deconstruction of action movies (and, to a lesser extent, video games), twisting tropes common to them around in extremely horrible ways to establish how damaged everything and everyone would have to be for an action movie scenario to work in the real world. By the second game it's way out into the shocking parts of the DeconstructorFleet territory, shamelessly tackling video games, the player/audience, sequels, the expectations of fans and even its own prequel and characters.



** The aforementioned MisaimedFandom [[BeCarefulWhatYouWishFor got precisely what it wanted]] with ''VideoGame/MetalGearSolid2'', which deconstructed the way people related to the first game. So, [[IJustWantToBeBadass you want to be just like Solid Snake, huh?]] You get to play as a [[ThisLoserIsYou player proxy character]] that, like Snake, is an emotionally crippled badass with buckets of blood on his hands and [[BloodKnight a killer instinct]]. Unfortunately, your girlfriend [[NeverLiveItDown is deep-down scared of you and calls you in the middle of your mission to discuss your lack of emotional warmth]], the only way you could've acquired these oh-so-badass skills is TrainingFromHell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted [[spoiler: via a mind-control experiment that the entire game's sequence of events is]].

to:

** The aforementioned MisaimedFandom [[BeCarefulWhatYouWishFor got precisely what it wanted]] with ''VideoGame/MetalGearSolid2'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', which deconstructed the way people related to the first game. So, [[IJustWantToBeBadass you want to be just like Solid Snake, huh?]] You get to play as a [[ThisLoserIsYou player proxy character]] that, like Snake, is an emotionally crippled badass with buckets of blood on his hands and [[BloodKnight a killer instinct]]. Unfortunately, your girlfriend [[NeverLiveItDown is deep-down scared of you and calls you in the middle of your mission to discuss your lack of emotional warmth]], the only way you could've acquired these oh-so-badass skills is TrainingFromHell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted [[spoiler: via a mind-control experiment that the entire game's sequence of events is]].



** Finally, ''VideoGame/MetalGearSolid4'' raises the question of what exactly happens to {{action hero}}es after the action movie ends. The choices that are presented are dying in a blaze of glory, suicide, or falling into obscurity. [=MGS4=] also explores the concept of the OldSoldier: Snake's willingness to fight in spite of his advanced physical age isn't solely depicted as being admirable but also as being foolish and suicidal, people who idolized Snake back in the day patronize him and treat him as a burden, and in general Snake's age is the subject of cruel jokes. In fact, Snake's lifebar is changed to ''Old Snake'' to emphasize this.

to:

** Finally, ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' raises the question of what exactly happens to {{action hero}}es after the action movie ends. The choices that are presented are dying in a blaze of glory, suicide, or falling into obscurity. [=MGS4=] also explores the concept of the OldSoldier: Snake's willingness to fight in spite of his advanced physical age isn't solely depicted as being admirable but also as being foolish and suicidal, people who idolized Snake back in the day patronize him and treat him as a burden, and in general Snake's age is the subject of cruel jokes. In fact, Snake's lifebar is changed to ''Old Snake'' to emphasize this.



** Also happens to [[spoiler:Raiden and Rose]] in ''VideoGame/MetalGearSolid2'', although they end up together in ''VideoGame/MetalGearSolid4'', and [[spoiler:Big Boss and EVA]] in ''VideoGame/MetalGearSolid3SnakeEater'' -- though technically subverted as she got pregnant with Big Boss' "child" clones.

to:

** Also happens to [[spoiler:Raiden and Rose]] in ''VideoGame/MetalGearSolid2'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', although they end up together in ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and [[spoiler:Big Boss and EVA]] in ''VideoGame/MetalGearSolid3SnakeEater'' -- though technically subverted as she got pregnant with Big Boss' "child" clones.



* FemaleGaze: A good deal of ''Franchise/MetalGear'' is geared towards the Female Gaze, given [[MrFanservice how taut and firm Snake's ass is]], even when he's an [[SilverFox old man]].
** ''VideoGame/MetalGearSolid2'' allows you to have Raiden run around doing handless cartwheels naked.

to:

* FemaleGaze: A good deal of ''Franchise/MetalGear'' ''Metal Gear'' is geared towards the Female Gaze, given [[MrFanservice how taut and firm Snake's ass is]], even when he's an [[SilverFox old man]].
** ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' allows you to have Raiden run around doing handless cartwheels naked.



* FinalSpeech: Every single character death includes one of these. No exceptions, bar the bosses in the first ''[[VideoGame/MetalGear Metal Gear]]'' game.

to:

* FinalSpeech: Every single character death includes one of these. No exceptions, bar the bosses in the first ''[[VideoGame/MetalGear ''[[VideoGame/MetalGear1 Metal Gear]]'' game.



** In [[Videogame/MetalGearSolid4 the fourth game]] a cybernetic variant occurs during Raiden's [[DavidVersusGoliath over the top battle]] with the Gekko mecha. One of the badass moves he pulls is to leap onto a Gekko's head and force it's [[MoreDakka M2 Browning HMG]] to cut down one of it's partner [=IFVs=]. Justified by his augmented robotic strength.

to:

** In [[Videogame/MetalGearSolid4 [[Videogame/MetalGearSolid4GunsOfThePatriots the fourth game]] a cybernetic variant occurs during Raiden's [[DavidVersusGoliath over the top battle]] with the Gekko mecha. One of the badass moves he pulls is to leap onto a Gekko's head and force it's [[MoreDakka M2 Browning HMG]] to cut down one of it's partner [=IFVs=]. Justified by his augmented robotic strength.



** The games themselves are riddled with foreshadowing. Starting from the first ''VideoGame/MetalGearSolid'' we have references to Snake not aging well and the mention of a few characters from ''VideoGame/MetalGearSolid2''. [=MGS2=] gave us the revelation that the Metal Gear technology was originally Russian. MPO brought in hints of who the Patriots really were.

to:

** The games themselves are riddled with foreshadowing. Starting from the first ''VideoGame/MetalGearSolid'' we have references to Snake not aging well and the mention of a few characters from ''VideoGame/MetalGearSolid2''.''VideoGame/MetalGearSolid2SonsOfLiberty''. [=MGS2=] gave us the revelation that the Metal Gear technology was originally Russian. MPO brought in hints of who the Patriots really were.



** [[VideoGame/MetalGearSolid4 Fifty years later]], [[spoiler:Big Boss visits her grave one final time, and attempts to salute her before collapsing from exhaustion...as as he enjoys one final smoke with his son, one more tear rolls down his cheek, and he dies with a faint smile on his face]].

to:

** [[VideoGame/MetalGearSolid4 [[VideoGame/MetalGearSolid4GunsOfThePatriots Fifty years later]], [[spoiler:Big Boss visits her grave one final time, and attempts to salute her before collapsing from exhaustion...as as he enjoys one final smoke with his son, one more tear rolls down his cheek, and he dies with a faint smile on his face]].



* OneWingedAngel: This trope usually doesn't come into effect in the series, since it deals more or less with more realism compared to most games. That being said, there are a few points where it comes pretty close canonically. For instance, Volgin merging with the Shagohod's wiring during the final battle, or Peace Walker turning from bipedal into a quadruped. The only game to play it completely straight is the non-canon sequel to VideoGame/MetalGear, VideoGame/SnakesRevenge, with Big Boss.
* OptionalStealth: ''Franchise/MetalGear'' ''is'' a stealth-based game series-- Rather, it's ''[[TropeMaker the]]'' [[TropeMaker stealth-based game series]]. The games have varying difficulty levels. If one chooses the easiest difficulty, then it's a valid option to plow through the game without really needing to use its stealth elements. However, selecting anything above "Normal" makes using stealth absolutely necessary, as guards will be vigilant and difficult to take down, and using stealth is far easier than trying to macho one's way through. The most extreme gameplay modes in the Metal Gear series actually force the player to restart from the beginning if they are so much as noticed by one guard.

to:

* OneWingedAngel: This trope usually doesn't come into effect in the series, since it deals more or less with more realism compared to most games. That being said, there are a few points where it comes pretty close canonically. For instance, Volgin merging with the Shagohod's wiring during the final battle, or Peace Walker turning from bipedal into a quadruped. The only game to play it completely straight is the non-canon sequel to VideoGame/MetalGear, VideoGame/MetalGear1, VideoGame/SnakesRevenge, with Big Boss.
* OptionalStealth: ''Franchise/MetalGear'' ''Metal Gear'' ''is'' a stealth-based game series-- Rather, it's ''[[TropeMaker the]]'' [[TropeMaker stealth-based game series]]. The games have varying difficulty levels. If one chooses the easiest difficulty, then it's a valid option to plow through the game without really needing to use its stealth elements. However, selecting anything above "Normal" makes using stealth absolutely necessary, as guards will be vigilant and difficult to take down, and using stealth is far easier than trying to macho one's way through. The most extreme gameplay modes in the Metal Gear series actually force the player to restart from the beginning if they are so much as noticed by one guard.



* PrisonEpisode: Both ''VideoGame/MetalGear'' and ''[[VideoGame/MetalGearSolidPortableOps MPO]]'' involve a relatively easy prison escape, while ''VideoGame/MetalGearSolid'', ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'' and ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' have relatively challenging ones.

to:

* PrisonEpisode: Both ''VideoGame/MetalGear'' ''VideoGame/MetalGear1'' and ''[[VideoGame/MetalGearSolidPortableOps MPO]]'' involve a relatively easy prison escape, while ''VideoGame/MetalGearSolid'', ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'' and ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' have relatively challenging ones.



* ProstheticLimbReveal: At the end of ''VideoGame/MetalGearSolid2'', Ocelot had been taken over by [[EvilHand the transplanted arm of Liquid Snake]] the last we saw him. In ''VideoGame/MetalGearSolid4'', their personalities had ([[spoiler:supposedly]]) merged. Come the climax of that game, Ocelot throws off his coat, to reveal said arm is now robotic. [[spoiler:This hints that the merged persona was an act all along.]]

to:

* ProstheticLimbReveal: At the end of ''VideoGame/MetalGearSolid2'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', Ocelot had been taken over by [[EvilHand the transplanted arm of Liquid Snake]] the last we saw him. In ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', their personalities had ([[spoiler:supposedly]]) merged. Come the climax of that game, Ocelot throws off his coat, to reveal said arm is now robotic. [[spoiler:This hints that the merged persona was an act all along.]]



** The Three Test Subjects in ''VideoGame/MetalGearAcid 2'', comprised of [[KillerGorilla Harab]] [[BladeBelowTheShoulder Serap]], [[BreathWeapon Golab]], and [[CeilingCling Chaig]][[CompellingVoice idiel]].

to:

** The Three Test Subjects in ''VideoGame/MetalGearAcid 2'', ''VideoGame/MetalGearAcid2'', comprised of [[KillerGorilla Harab]] [[BladeBelowTheShoulder Serap]], [[BreathWeapon Golab]], and [[CeilingCling Chaig]][[CompellingVoice idiel]].



** ''VideoGame/MetalGearSolid2'' had Raiden completely naked at one point.

to:

** ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' had Raiden completely naked at one point.



** ''VideoGame/MetalGearSolid4'' had [[spoiler:Liquid Ocelot]] take his shirt off before his climactic duel with Snake.

to:

** ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' had [[spoiler:Liquid Ocelot]] take his shirt off before his climactic duel with Snake.



* SnipingMission: Raiden must protect Emma this way in ''VideoGame/MetalGearSolid2''. The battle with Sniper Wolf in ''VideoGame/MetalGearSolid'', The End in ''VideoGame/MetalGearSolid3SnakeEater'', Crying Wolf in ''VideoGame/MetalGearSolid4'' and Quiet in ''VideoGame/MetalGearSolidVThePhantomPain''.

to:

* SnipingMission: Raiden must protect Emma this way in ''VideoGame/MetalGearSolid2''. ''VideoGame/MetalGearSolid2SonsOfLiberty''. The battle with Sniper Wolf in ''VideoGame/MetalGearSolid'', The End in ''VideoGame/MetalGearSolid3SnakeEater'', Crying Wolf in ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and Quiet in ''VideoGame/MetalGearSolidVThePhantomPain''.



** [=MGSV=]: After TheReveal that [[spoiler:Venom is ''not'' Big Boss]], Miller resolves to support the Sons of Big Boss [[spoiler:as well as the Phantom]] [[VideoGame/MetalGear2 to eventually defeat]] [[EvilFormerFriend his former friend]]. Ocelot then foreshadows that [[VideoGame/MetalGearSolid they will eventually have to fight each other]].

to:

** [=MGSV=]: After TheReveal that [[spoiler:Venom is ''not'' Big Boss]], Miller resolves to support the Sons of Big Boss [[spoiler:as well as the Phantom]] [[VideoGame/MetalGear2 [[VideoGame/MetalGear2SolidSnake to eventually defeat]] [[EvilFormerFriend his former friend]]. Ocelot then foreshadows that [[VideoGame/MetalGearSolid they will eventually have to fight each other]].



** Big Boss's trademark is an EyepatchOfPower, which we see him receive in ''VideoGame/MetalGearSolid3'' (when he attacks Ocelot to [[AlwaysSaveTheGirl keep him from assassinating Tatyana]] and ends up getting his right eye blinded by muzzle flare in a freak accident). His loss of the eye doesn't happen at exactly the same time as the large traumatic event that sculpts his character (the death of The Boss), but does serve to distinguish the difference from a rather innocent and ordinary soldier to a single-minded, ambitious and [[BrokenAce traumatised]] one. This injury is then repeated with over the course of the series symbolising the difference in each character's outlook compared to Big Boss:
*** In ''VideoGame/MetalGearSolid2'', Raiden accidentally injures Solidus's ''left'' eye, which he appears almost ecstatic about, in accordance with his general fixation on Big Boss. He immediately starts wearing an eyepatch on it and even suggests being grateful to Raiden for doing it to him. Of course, his injuries are actually a mirror-image of Big Boss's, signifying that he himself is just a reflection of Big Boss rather than an individual in his own right.
*** In ''VideoGame/MetalGearSolid4'', Solid Snake begins wearing an electronic sensor over his eye that resembles Big Boss's eyepatch. Between that, his visible ageing and the fact that his muscle-suit resembles Big Boss's bulky build rather than his own more sinewy one, he resembles Big Boss a lot - more to screw with the audience than anything (going from a Big Boss who looked like Solid Snake in ''3'' to a Solid Snake who looked like Big Boss in ''4''). While saving Big Mama (the same person as Tatyana, just many years on) from a fire, the sensor explodes and damages Snake's face, with the result of inverting Big Boss's injury - a burned face but a functioning eye. This serves to indicate Solid Snake's defiance of his own fate - his face, the thing that ties him to Big Boss, has been mutilated; and his ties to Big Boss - he got the injuries rescuing the same person; but most importantly his ability to still "see" things Big Boss has become "blinded" to.

to:

** Big Boss's trademark is an EyepatchOfPower, which we see him receive in ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' (when he attacks Ocelot to [[AlwaysSaveTheGirl keep him from assassinating Tatyana]] and ends up getting his right eye blinded by muzzle flare in a freak accident). His loss of the eye doesn't happen at exactly the same time as the large traumatic event that sculpts his character (the death of The Boss), but does serve to distinguish the difference from a rather innocent and ordinary soldier to a single-minded, ambitious and [[BrokenAce traumatised]] one. This injury is then repeated with over the course of the series symbolising the difference in each character's outlook compared to Big Boss:
*** In ''VideoGame/MetalGearSolid2'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', Raiden accidentally injures Solidus's ''left'' eye, which he appears almost ecstatic about, in accordance with his general fixation on Big Boss. He immediately starts wearing an eyepatch on it and even suggests being grateful to Raiden for doing it to him. Of course, his injuries are actually a mirror-image of Big Boss's, signifying that he himself is just a reflection of Big Boss rather than an individual in his own right.
*** In ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Solid Snake begins wearing an electronic sensor over his eye that resembles Big Boss's eyepatch. Between that, his visible ageing and the fact that his muscle-suit resembles Big Boss's bulky build rather than his own more sinewy one, he resembles Big Boss a lot - more to screw with the audience than anything (going from a Big Boss who looked like Solid Snake in ''3'' to a Solid Snake who looked like Big Boss in ''4''). While saving Big Mama (the same person as Tatyana, just many years on) from a fire, the sensor explodes and damages Snake's face, with the result of inverting Big Boss's injury - a burned face but a functioning eye. This serves to indicate Solid Snake's defiance of his own fate - his face, the thing that ties him to Big Boss, has been mutilated; and his ties to Big Boss - he got the injuries rescuing the same person; but most importantly his ability to still "see" things Big Boss has become "blinded" to.



** ''VideoGame/MetalGearAcid2'' significantly uses [[InternalHomage a copy of The Boss's caesarian scar on the back of the female character Lucy]] - particularly unusual as the ''Ac!d'' games happen in an entirely separate universe to the main games. However, it supports Lucy's character as being a horrible monstrosity of a matriarch, child and wife figure simultaneously (referencing the description of The Boss from ''VideoGame/MetalGearSolid3'' - "she was like a mother to me, and my master." "And your lover?"). As well as, more directly, suggesting some of the horrible surgical mutilations she would have received from the MadScientist responsible for creating her.

to:

** ''VideoGame/MetalGearAcid2'' significantly uses [[InternalHomage a copy of The Boss's caesarian scar on the back of the female character Lucy]] - particularly unusual as the ''Ac!d'' games happen in an entirely separate universe to the main games. However, it supports Lucy's character as being a horrible monstrosity of a matriarch, child and wife figure simultaneously (referencing the description of The Boss from ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' - "she was like a mother to me, and my master." "And your lover?"). As well as, more directly, suggesting some of the horrible surgical mutilations she would have received from the MadScientist responsible for creating her.



** ''VideoGame/MetalGearSolid4'' features an improved cover system similar to ''VideoGame/KillSwitch''.

to:

** ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' features an improved cover system similar to ''VideoGame/KillSwitch''.



* TreacherousAdvisor: [[spoiler:Big Boss in the original ''VideoGame/MetalGear'', Liquid disguised as Master Miller in ''VideoGame/MetalGearSolid'' (and technically Naomi and the entirety of the Pentagon in the same game), The Colonel/AI in ''VideoGame/MetalGearSolid2'', The Boss in ''VideoGame/MetalGearSolid3SnakeEater'' [[FakeDefector (kind of)]], General Wiseman in Metal Gear AC!D2.]]

to:

* TreacherousAdvisor: [[spoiler:Big Boss in the original ''VideoGame/MetalGear'', ''VideoGame/MetalGear1'', Liquid disguised as Master Miller in ''VideoGame/MetalGearSolid'' (and technically Naomi and the entirety of the Pentagon in the same game), The Colonel/AI in ''VideoGame/MetalGearSolid2'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', The Boss in ''VideoGame/MetalGearSolid3SnakeEater'' [[FakeDefector (kind of)]], General Wiseman in Metal Gear AC!D2.VideoGame/MetalGearAcid2.]]



** Escaping from South America in ''VideoGame/MetalGearSolid4'' mixes ZombieApocalypse and turret gunplay, there's more on-rails shooter stuff with Big Mama again in Eastern Europe (albeit you're limited to one-handed firearms), and [[spoiler:mecha combat in Shadow Moses--REX versus RAY]].

to:

** Escaping from South America in ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' mixes ZombieApocalypse and turret gunplay, there's more on-rails shooter stuff with Big Mama again in Eastern Europe (albeit you're limited to one-handed firearms), and [[spoiler:mecha combat in Shadow Moses--REX versus RAY]].



* [[WMG/MetalGear Wild Mass Guessing]]: Worth mentioning because some of the WMG theories are ''less'' crazy than what's canon.

Added: 644

Changed: 590

Is there an issue? Send a MessageReason:
None


The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from a boss Kojima had at the time is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]] But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).

to:

The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. characters.

The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from a boss Kojima had at the time is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]] But then they the critics (and other people) started playing it. And it, [[AndYouThoughtItWouldFail and it became quite a hit, hit]], spawning a great many sequels (with countless ports and editions).
Is there an issue? Send a MessageReason:
Per TRS, Feelies is now Trivia. ZCE


* {{Feelies}}
Is there an issue? Send a MessageReason:
None


The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from a boss Kojima had at the time is, "[[ItWillNeverCatchOn Hiding from your enemies? That's not a game!]]" But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).

to:

The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from a boss Kojima had at the time is, "[[ItWillNeverCatchOn Hiding [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!]]" game!"]] But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).
Is there an issue? Send a MessageReason:
None


The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, "[[ItWillNeverCatchOn Hiding from your enemies? That's not a game!]]". But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).

to:

The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's a boss Kojima had at the time is, "[[ItWillNeverCatchOn Hiding from your enemies? That's not a game!]]". game!]]" But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).
Is there an issue? Send a MessageReason:
renamed to Clone Angst, chained sinkholes


** Metal Gear Solid: [[SuperiorSuccessor GE]][[CloningBlues NE]] (how a person's genetic history, biology, and more affect them not just in physical makeup, but also in their reputations, expectancy, their own legacy, and whether or not it's genes or the environment that make the person)

to:

** Metal Gear Solid: [[SuperiorSuccessor GE]][[CloningBlues NE]] GENE]] (how a person's genetic history, biology, and more affect them not just in physical makeup, but also in their reputations, expectancy, their own legacy, and whether or not it's genes or the environment that make the person)



** Special Forces Group FOXHOUND in ''VideoGame/MetalGearSolid'', comprised of [[GatlingGood Vulcan]] [[MagicalNativeAmerican Raven]], [[PsychicPowers Psycho]] [[BreakingTheFourthWall Mantis]], [[ColdSniper Sniper Wolf]], [[MasterOfDisguise Decoy Octopus]], [[RevolversAreJustBetter Revolver]] [[ChronicBackstabbingDisorder Ocelot]], and were led by [[EvilBrit Liquid]] [[CloningBlues Snake]].

to:

** Special Forces Group FOXHOUND in ''VideoGame/MetalGearSolid'', comprised of [[GatlingGood Vulcan]] [[MagicalNativeAmerican Raven]], [[PsychicPowers Psycho]] [[BreakingTheFourthWall Mantis]], [[ColdSniper Sniper Wolf]], [[MasterOfDisguise Decoy Octopus]], [[RevolversAreJustBetter Revolver]] [[ChronicBackstabbingDisorder Ocelot]], and were led by [[EvilBrit Liquid]] [[CloningBlues Liquid Snake]].
Is there an issue? Send a MessageReason:
fixing indexing of random tropes


* ''Metal Gear Solid: Digital Graphic Novel'' (2006, PSP) [[note]]An [[VisualNovel interactive digital version]] of the ''MGS'' graphic novel by IDW.[[/note]]
** ''Metal Gear Solid 2: Bande Dessinée'' (2008, DVD) (2013, Blu-ray) [[note]]A voiced MotionComic adaptation of both ''MGS'' graphic novels by IDW. Originally released only in Japan, it later got an English release when it was included as part of ''The Legacy Collection''.[[/note]]

to:

* ''Metal Gear Solid: Digital Graphic Novel'' ''VisualNovel/MetalGearSolidDigitalGraphicNovel'' (2006, PSP) [[note]]An [[VisualNovel interactive digital version]] of the ''MGS'' graphic novel by IDW.[[/note]]
** ''Metal ''[[VideoGame/MetalGearSolid2BandeDessinee Metal Gear Solid 2: Bande Dessinée'' Dessinée]]'' (2008, DVD) (2013, Blu-ray) [[note]]A voiced MotionComic adaptation of both ''MGS'' graphic novels by IDW. Originally released only in Japan, it later got an English release when it was included as part of ''The Legacy Collection''.[[/note]]



* ''Metal Gear Solid: Social Ops'' (2012, Android / [=iOS=], [[NoExportForYou Japan-only]])

to:

* ''Metal Gear Solid: Social Ops'' ''VideoGame/MetalGearSolidSocialOps'' (2012, Android / [=iOS=], [[NoExportForYou Japan-only]])



* ''Metal Gear Solid: Snake Eater Pachislot'' (2016, Arcade) [[note]]A [[NoExportForYou Japan-only]] pachislot machine that utilized Konami's then-recent "Big Boss" model of machines, which had an HD monitor built into them. The game [[https://www.youtube.com/watch?v=ZKSLSf6TvaI features]] ''[=MGS3=]'' cutscenes remastered in the FOX Engine [[TechDemoGame mostly to show off the capabilities of this monitor]].[[/note]]

to:

* ''Metal Gear Solid: Snake Eater Pachislot'' ''VideoGame/MetalGearSolidSnakeEaterPachislot'' (2016, Arcade) [[note]]A [[NoExportForYou Japan-only]] pachislot machine that utilized Konami's then-recent "Big Boss" model of machines, which had an HD monitor built into them. The game [[https://www.youtube.com/watch?v=ZKSLSf6TvaI features]] ''[=MGS3=]'' cutscenes remastered in the FOX Engine [[TechDemoGame mostly to show off the capabilities of this monitor]].[[/note]]
Is there an issue? Send a MessageReason:
None


* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=] / Xbox Series X|S / Nintendo Switch / PC) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first three ''Metal Gear Solid'' games, along with the original two MSX titles, the NES version of ''Metal Gear'', ''Snake's Revenge'', and the graphic novel adaptations of ''Metal Gear Solid'' and ''Metal Gear Solid 2''.

to:

* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=] / Xbox Series X|S / Nintendo Switch / PC) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first three ''Metal Gear Solid'' games, along with the original two MSX titles, the NES version of ''Metal Gear'', ''Snake's Revenge'', and the graphic novel adaptations of ''Metal Gear Solid'' and ''Metal Gear Solid 2''. \n While not officially announced yet, the widely-rumored Volume 2 is expected to include ''Metal Gear Solid 4'', ''PW'' and ''Metal Gear Solid V''.
Is there an issue? Send a MessageReason:
None


* ArtisticLicenseMilitary: The Gurlukovich Mercenaries, an army of 1000 former GRU Spetznaz, have set foot on US soil, ''all'' without the Pentagon noticing. Bringing with them are military hardware of ''Russian'' origin -- they gave Liquid's FOXHOUND an Mi-24 Hind in ''Solid'', and, in ''Sons of Liberty'', have hi-jacked a tanker manned by the US Marine Corps. In reality, having a large army from adversary nations (especially the likes from Russia) setting foot in the US is enough for Washington and the Pentagon to raise an alarm, due to breach of national security, and resources will be devoted into neutralizing them before they can carry out an operation.

to:

* ArtisticLicenseMilitary: The Gurlukovich Mercenaries, an army of 1000 former GRU Spetznaz, have set foot on US soil, ''all'' without the Pentagon noticing. Bringing with them are military hardware of ''Russian'' origin -- they gave Liquid's FOXHOUND an Mi-24 Hind in ''Solid'', and, in ''Sons of Liberty'', have hi-jacked a tanker manned by the US Marine Corps.Corps, via the Kamov Ka-60 Kasatka. In reality, having a large army from adversary nations (especially the likes from Russia) setting foot in the US is enough for Washington and the Pentagon to raise an alarm, due to breach of national security, and resources will be devoted into neutralizing them before they can carry out an operation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtisticLicenseMilitary: The Gurlukovich Mercenaries, an army of 1000 former GRU Spetznaz, have set foot on US soil, ''all'' without the Pentagon noticing. Bringing with them are military hardware of ''Russian'' origin -- they gave Liquid's FOXHOUND an Mi-24 Hind in ''Solid'', and, in ''Sons of Liberty'', have hi-jacked a tanker manned by the US Marine Corps. In reality, having a large army from adversary nations (especially the likes from Russia) setting foot in the US is enough for Washington and the Pentagon to raise an alarm, due to breach of national security, and resources will be devoted into neutralizing them before they can carry out an operation.
Is there an issue? Send a MessageReason:
None


* ChangeVsStatusQuo: One of the most recurring elements of the franchise is a constant struggle against people who use Metal Gear to threaten the world for their benefits:

to:

* ChangeVsStatusQuo: %%* Change Vs Status Quo: One of the most recurring elements of the franchise is a constant struggle against people who use Metal Gear to threaten the world for their benefits:
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetalGear'': One of the most recurring elements of the franchise is a constant struggle against people who use Metal Gear to threaten the world for their benefits:

to:

* ''VideoGame/MetalGear'': ChangeVsStatusQuo: One of the most recurring elements of the franchise is a constant struggle against people who use Metal Gear to threaten the world for their benefits:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MetalGear'': One of the most recurring elements of the franchise is a constant struggle against people who use Metal Gear to threaten the world for their benefits:
** Solid Snake, the face of the franchise, spends all of his time stopping other guys from using Metal Gear, nuclear warhead carring robots, to threaten the world peace.
** Big Boss, despite also stopping the world from nuclear war like Solid Snake in ''VideoGame/MetalGearSolid3'', later in life became the thing he was opposing, and made his own Metal Gear in order to make the world full of conflicts. At the end of ''Videogame/MetalGearSolid4'', however, he understood a true meaning of The Boss's message - to leave the world be.
** The Boss, fully understanding that country alliances frequently change, decided to [[spoiler:sacrifice her life for her country in hope for peaceful world without conflicts.]]
** The Patriots see the human society as fools who harm themselves with their ideas and as those who need their control. At the beginning of ''Videogame/MetalGearSolid4'', it became the status quo of the world, controlling every armed conflict.
** Revolver Ocelot, by the end of VideoGame/MetalGearSolid4, [[spoiler:managed to fool The Patriots and free the world from it's control.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SecurityBlindspot: includes surveillance cameras, which have a blind spot directly underneath the camera, and who's vision cone is shown on the radar. Alternatively, they can be destroyed by explosives, with later games allowing using first-person view to shoot cameras.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's at least one extensive sniper-centric section in a game, usually against an elite enemy sniper who's part of the QuirkyMinibossSquad (Sniper Wolf in [=MGS=], The End in [=MGS3=], Crying Wolf in [=MGS4=], Quiet and later a squad of Skull snipers in [=MGSV=]).
Is there an issue? Send a MessageReason:
None


** ''Metal Gear Rising'': Khamsin (American), Mistral (Algerian-born French), Monsoon (Cambodian), Sundowner (American), Jetstream Sam (Brazilian), Armstrong (American)

to:

** ''Metal Gear Rising'': Khamsin (American), Mistral (Algerian-born French), Monsoon (Cambodian), Sundowner (American), Jetstream Sam (Brazilian), (Brazilian Japanese), Armstrong (American)

Added: 733

Changed: 1018

Removed: 651

Is there an issue? Send a MessageReason:
None


*** However, and this is more noticeable in Twin Snakes but still present in the original, if you look at Gray Fox's face when he's unmasked you'll note that he only has one eye left, as the result of his near-death experience.

to:

*** ** However, and this is more noticeable in Twin Snakes but still present in the original, if you look at Gray Fox's face when he's unmasked you'll note that he only has one eye left, as the result of his near-death experience.



*** The aforementioned MisaimedFandom [[BeCarefulWhatYouWishFor got precisely what it wanted]] with ''VideoGame/MetalGearSolid2'', which deconstructed the way people related to the first game. So, [[IJustWantToBeBadass you want to be just like Solid Snake, huh?]] You get to play as a [[ThisLoserIsYou player proxy character]] that, like Snake, is an emotionally crippled badass with buckets of blood on his hands and [[BloodKnight a killer instinct]]. Unfortunately, your girlfriend [[NeverLiveItDown is deep-down scared of you and calls you in the middle of your mission to discuss your lack of emotional warmth]], the only way you could've acquired these oh-so-badass skills is TrainingFromHell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted [[spoiler: via a mind-control experiment that the entire game's sequence of events is]].
** ''VideoGame/MetalGearSolid3SnakeEater'' applied the same approach (if much less viciously than in [=MGS2=]) to [[SpyFiction spy]] films such as ''Film/JamesBond'' and (to a lesser extent) action films like ''Franchise/{{Rambo}}''. Most of the usual tropes are there -- beautiful BondGirl [[spoiler:[[DoubleAgent who is actually a spy for the enemy]]]], the FakeDefector, the Soviet scientist defecting to the U.S. and so on. Most are unexpected plot twists, all are horribly tragic, and all combine to make the protagonist into the biggest villain in the series.
*** It should be noted that, except for ''Metal Gear Solid 2'', the series was somewhat affectionate in its dismantling of said tropes. At the end of the day, the heroes find a reason to justify their personal suffering and the battles they just fought.
** Finally, ''VideoGame/MetalGearSolid4'' raises the question of what exactly happens to {{action hero}}es after the action movie ends. The choices that are presented are dying in a blaze of glory, suicide, or falling into obscurity.
*** [=MGS4=] also explores the concept of the OldSoldier: Snake's willingness to fight in spite of his advanced physical age isn't solely depicted as being admirable but also as being foolish and suicidal, people who idolized Snake back in the day patronize him and treat him as a burden, and in general Snake's age is the subject of cruel jokes. In fact, Snake's lifebar is changed to ''Old Snake'' to emphasize this.

to:

*** ** The aforementioned MisaimedFandom [[BeCarefulWhatYouWishFor got precisely what it wanted]] with ''VideoGame/MetalGearSolid2'', which deconstructed the way people related to the first game. So, [[IJustWantToBeBadass you want to be just like Solid Snake, huh?]] You get to play as a [[ThisLoserIsYou player proxy character]] that, like Snake, is an emotionally crippled badass with buckets of blood on his hands and [[BloodKnight a killer instinct]]. Unfortunately, your girlfriend [[NeverLiveItDown is deep-down scared of you and calls you in the middle of your mission to discuss your lack of emotional warmth]], the only way you could've acquired these oh-so-badass skills is TrainingFromHell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted [[spoiler: via a mind-control experiment that the entire game's sequence of events is]].
** ''VideoGame/MetalGearSolid3SnakeEater'' applied the same approach (if much less viciously than in [=MGS2=]) to [[SpyFiction spy]] films such as ''Film/JamesBond'' and (to a lesser extent) action films like ''Franchise/{{Rambo}}''. Most of the usual tropes are there -- beautiful BondGirl [[spoiler:[[DoubleAgent who is actually a spy for the enemy]]]], the FakeDefector, the Soviet scientist defecting to the U.S. and so on. Most are unexpected plot twists, all are horribly tragic, and all combine to make the protagonist into the biggest villain in the series.
*** It
series.[[note]]It should be noted that, except for ''Metal Gear Solid 2'', the series was somewhat affectionate in its dismantling of said tropes. At the end of the day, the heroes find a reason to justify their personal suffering and the battles they just fought.
fought[[/note]]
** Finally, ''VideoGame/MetalGearSolid4'' raises the question of what exactly happens to {{action hero}}es after the action movie ends. The choices that are presented are dying in a blaze of glory, suicide, or falling into obscurity.
***
obscurity. [=MGS4=] also explores the concept of the OldSoldier: Snake's willingness to fight in spite of his advanced physical age isn't solely depicted as being admirable but also as being foolish and suicidal, people who idolized Snake back in the day patronize him and treat him as a burden, and in general Snake's age is the subject of cruel jokes. In fact, Snake's lifebar is changed to ''Old Snake'' to emphasize this.


Added DiffLines:

* DoNotRunWithAGun: Until ''Guns of the Patriots'' and onwards.
** In ''Metal Gear Solid'', ''Sons of Liberty'', and ''Twin Snakes'', selecting either a Nikita[=/=]Stinger Launcher or a PSG-1 Sniper Rifle will cause your character to automatically switch to First-Person aiming mode with no option to move (this is much worse in the original where Snake automatically goes prone first before aiming).
** In ''Snake Eater'' and ''Portable Ops'' selecting a sniper rifle (SVD) will cause Snake and the player operatives will instantly switch to a First-Person view while holding their rifle, and their only option is to crouch, prone, or aim with their scope. While selecting an RPG-7 or Binoculars will instantly switch to aiming mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StrawCivilian: ZigZagged in various ways as there are non-combatants with sympathetic backstories, but the scientist and technicians introduced ''Snake Eater'' and ''Portable Ops'' tend to be more troublesome to handle than soldiers. If held up (Snake and the other operatives will use a different callout by telling them to talk than tell them to raise their hands), rather than cooperate, they scream and panic (resulting in an instant Alert Phase), which by all laws is against common sense of personal safety. Interrogating some of the Soviet scientist reveal that they don't get along with the troops. This translates to gameplay where the enemy soldiers have ''zero'' problems shooting at Snake through a non-combatant, instead of holding their fire and ensuring their safety.
Is there an issue? Send a MessageReason:
None


* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=] / Xbox Series X|S / Nintendo Switch) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first three ''Metal Gear Solid'' games, along with the original two MSX titles, the NES version of ''Metal Gear'', ''Snake's Revenge'', and the graphic novel adaptations of ''Metal Gear Solid'' and ''Metal Gear Solid 2''.

to:

* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=] / Xbox Series X|S / Nintendo Switch) Switch / PC) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first three ''Metal Gear Solid'' games, along with the original two MSX titles, the NES version of ''Metal Gear'', ''Snake's Revenge'', and the graphic novel adaptations of ''Metal Gear Solid'' and ''Metal Gear Solid 2''.
Is there an issue? Send a MessageReason:
None


* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=] / Nintendo Switch) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first three ''Metal Gear Solid'' games, along with the original two MSX titles, the NES version of ''Metal Gear'', ''Snake's Revenge'', and the graphic novel adaptations of ''Metal Gear Solid'' and ''Metal Gear Solid 2''.

to:

* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=] / Xbox Series X|S / Nintendo Switch) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first three ''Metal Gear Solid'' games, along with the original two MSX titles, the NES version of ''Metal Gear'', ''Snake's Revenge'', and the graphic novel adaptations of ''Metal Gear Solid'' and ''Metal Gear Solid 2''.
Is there an issue? Send a MessageReason:
None


* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=]) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first 3 ''MGS'' games along with both MSX titles (presumably as part of ''Snake Eater'') with more info to come.

to:

* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=]) [=PS5=] / Nintendo Switch) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first 3 ''MGS'' games three ''Metal Gear Solid'' games, along with both the original two MSX titles (presumably as part titles, the NES version of ''Snake Eater'') with more info to come.''Metal Gear'', ''Snake's Revenge'', and the graphic novel adaptations of ''Metal Gear Solid'' and ''Metal Gear Solid 2''.
Is there an issue? Send a MessageReason:
None


The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).

to:

The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding "[[ItWillNeverCatchOn Hiding from your enemies? That's not a game!"]].game!]]". But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).
Is there an issue? Send a MessageReason:
None


The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).

to:

The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding ''avoiding'' your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).
Is there an issue? Send a MessageReason:
None


The storyline is [[KudzuPlot famously complicated]], but, in its simplest possible form, can be described as an episodic plot that follows a dynasty of mercenaries, [[LegacyCharacter each]] with the {{Code Name}} "Snake", in various military events that take place from the mid-20th to the [[TwentyMinutesIntoTheFuture early 21st]] centuries, involving a revolutionary nuclear weapon called "Metal Gear".

to:

The storyline is [[KudzuPlot famously complicated]], but, in its simplest possible form, can be described as an episodic plot that follows a dynasty of mercenaries, [[LegacyCharacter each]] with the {{Code Name}} "Snake", in various military events that take place from the mid-20th to the [[TwentyMinutesIntoTheFuture early 21st]] centuries, involving a series of revolutionary nuclear weapon weapons called "Metal Gear".
Is there an issue? Send a MessageReason:
None


* ''Metal Gear Solid: Digital Graphic Novel'' (2006, PSP) [[note]]An interactive digital version of the ''MGS'' graphic novel by IDW.[[/note]]
** ''Metal Gear Solid 2: Bande Dessinée'' (2008, DVD) (2013, Blu-ray) [[note]]A voiced motion comic adaptation of both ''MGS'' graphic novels by IDW. Originally released only in Japan, it later got an English release when it was included as part of ''The Legacy Collection''.[[/note]]

to:

* ''Metal Gear Solid: Digital Graphic Novel'' (2006, PSP) [[note]]An [[VisualNovel interactive digital version version]] of the ''MGS'' graphic novel by IDW.[[/note]]
** ''Metal Gear Solid 2: Bande Dessinée'' (2008, DVD) (2013, Blu-ray) [[note]]A voiced motion comic MotionComic adaptation of both ''MGS'' graphic novels by IDW. Originally released only in Japan, it later got an English release when it was included as part of ''The Legacy Collection''.[[/note]]
Is there an issue? Send a MessageReason:
None


*** ''Guns of the Patriots'' - Once again played with in that in initially seems as if Liquid has permanently taken control Ocelot (something that started happening in ''Sons of Liberty''), but it's later revealed that Ocelot was faking it with hypnotic suggestion and nanomachines.

to:

*** ''Guns of the Patriots'' - Once again played with in that in it initially seems as if Liquid has permanently taken control of Ocelot (something that started happening in ''Sons of Liberty''), but it's later revealed that Ocelot was faking it with hypnotic suggestion and nanomachines.
Is there an issue? Send a MessageReason:
None


*** ''Sons of Liberty'' - Solidus, though played with once the Patriots are revealed to be the GreaterScopeVillain, and Solidus, while [[AntiVillain certainly not a good guy]], [[WellIntentionedExtremist had much better intentions than previously thought]].

to:

*** ''Sons of Liberty'' - Solidus, Solidus Snake, though played with once the Patriots are revealed to be the GreaterScopeVillain, and Solidus, while [[AntiVillain certainly not a good guy]], [[WellIntentionedExtremist had much better intentions than previously thought]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Solid Snake-centric entries in the ''Solid'' series feature a clone of Big Boss as the BigBad:
*** ''Solid'' - Liquid Snake
*** ''Sons of Liberty'' - Solidus, though played with once the Patriots are revealed to be the GreaterScopeVillain, and Solidus, while [[AntiVillain certainly not a good guy]], [[WellIntentionedExtremist had much better intentions than previously thought]].
*** ''Guns of the Patriots'' - Once again played with in that in initially seems as if Liquid has permanently taken control Ocelot (something that started happening in ''Sons of Liberty''), but it's later revealed that Ocelot was faking it with hypnotic suggestion and nanomachines.
Is there an issue? Send a MessageReason:
None



to:

* ''Metal Gear Solid: The Master Collection'' (2023, [=PS5=]) - Revealed at the March 24, 2023 Playstation showcase, Volume 1 contains the first 3 ''MGS'' games along with both MSX titles (presumably as part of ''Snake Eater'') with more info to come.
Is there an issue? Send a MessageReason:
None


*** ''Metal Gear Arcade'' (2010, Arcade) [[note]]A port of ''[=MGO2=]'' which uses a combination of stereoscopic glasses and a gun controller.[[/note]]

to:

*** ''Metal Gear Arcade'' (2010, Arcade) [[note]]A port of ''[=MGO2=]'' which uses a combination of stereoscopic glasses and a gun controller. [[DefunctOnlineVideoGames The service was discontinued]] in 2016.[[/note]]

Top