History Videogame / MegamanZero

10th Jul '17 5:06:17 PM ShiningCrimsonZero
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* ApocalypseHow: Class 1; first there's the Elf Wars, which reduced the world into once mega city named Neo Arcadia. Then [[spoiler:in the climax of ''Z4'', Craft used the KillSat Ragnarok to fire at Neo Arcadia to kill Weil; millions of casualties resulted from it]].

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* ApocalypseHow: Class 1; first 5; there's the Elf Wars, which reduced rendered the world into once mega inhabitable except for one massive city named Neo Arcadia. Then [[spoiler:in the climax of ''Z4'', Craft used the KillSat Ragnarok to fire at Neo Arcadia to kill Weil; millions of casualties resulted from it]].
21st Jun '17 5:10:16 PM Kadorhal
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* AllThereInTheStinger: ''2'''s stinger features a disembodied voice telling his "creation", Omega, that it's the "right time to attack." This leads directly into the events of ''VideoGame/MegaManZero 3'', in which Omega appears in the intro level, and we're introduced to the likely source of the voice: the BigBad Dr. Weil.

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* AllThereInTheStinger: ''2'''s stinger features a disembodied voice telling his "creation", Omega, that it's the "right time to attack." This leads directly into the events of ''VideoGame/MegaManZero ''Mega Man Zero 3'', in which Omega appears in the intro level, and we're introduced to the likely source of the voice: the BigBad Dr. Weil.



* ArcWelding: Unlike the [[VideoGame/MegaMan two]] [[VideoGame/MegaManX series]] that preceded it, every ''Zero'' game has a different BigBad. This is shot down by ''Zero 3'' and ''Zero 4'', wherein the BigBad those two games have in common, Dr. Weil, can be easily marked responsible for the events of the previous two, making him the BigBad for the entire ''Zero'' series.

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* ArcWelding: Unlike the [[VideoGame/MegaMan two]] [[VideoGame/MegaManX series]] that preceded it, every ''Zero'' game has a different BigBad. This is shot down by ''Zero 3'' and ''Zero 4'', wherein the BigBad Big Bad those two games have in common, Dr. Weil, can be easily [[GreaterScopeVillain marked responsible for for]] the events of the previous two, making him the BigBad Big Bad for the entire ''Zero'' series.



* BloodierAndGorier: The original Japanese games are ''far'' more graphic than classic ''VideoGame/MegaMan'' and even ''VideoGame/MegaManX'': The first game opened with each RedShirtArmy Reploid who got killed die with [[SymbolicBlood a large splash of red mech fluid- A.K.A. Reploid blood]]. The same fluid splashed out of anything, including bosses, that you bisected with the Z-Saber. However, in the American export, where game ratings are considerably less flexible, the game was changed into BloodlessCarnage to market it to the younger kids without parental objections. Unless you have a sick kick for slashing up robots, it really doesn't ruin the gameplay- but it puts into perspective that this is a CrapsackWorld and AnyoneCanDie- '''painfully'''.

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* BloodierAndGorier: The original Japanese games are ''far'' more graphic than classic ''VideoGame/MegaMan'' and even ''VideoGame/MegaManX'': The first game opened with each RedShirtArmy Reploid who got killed die dying with [[SymbolicBlood a large splash of red mech fluid- fluid - A.K.A. Reploid blood]]. The same fluid splashed out of anything, including bosses, that you bisected with the Z-Saber. However, in the American export, where game ratings are considerably less flexible, the game was changed into BloodlessCarnage to market it to the younger kids without parental objections. Unless you have a sick kick for slashing up robots, it really doesn't ruin the gameplay- gameplay - but it puts into perspective that this is a CrapsackWorld and AnyoneCanDie- AnyoneCanDie - '''painfully'''.



* ContinuityNod: In ''Zero 1'', Copy X's arsenal is chock full of these. He has an offensive Slide Attack similar to the Charge Kick from Mega Man 5, and his elemental attacks are basically the Shotgun Ice, Fire Wave and Electric Spark weapons from the original ''VideoGame/MegaManX1'' game.

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* ContinuityNod: ContinuityNod:
**
In ''Zero 1'', Copy X's arsenal is chock full of these. He has an offensive Slide Attack similar to the Charge Kick from Mega Man 5, ''VideoGame/MegaMan5'', and his elemental attacks are basically the Shotgun Ice, Fire Wave and Electric Spark weapons from the original ''VideoGame/MegaManX1'' game.



*** Again in ''4'', the setting is the ColonyDrop from ''VideoGame/MegaManX 5'', ironically the target of the game's own ColonyDrop.

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*** Again in ''4'', the setting is the ColonyDrop from ''VideoGame/MegaManX 5'', ''VideoGame/MegaManX5'', ironically the target of the game's own ColonyDrop.colony drop.



** Similarly, in ''Zero 3'' (again), between the first boss set (four of Eight Gentle Judges) and the third set (other four judges), the second set (3 bosses) and the one after the Judges are remakes of four bosses from Zero 1: Blizzack Stagroff R, Hanumachine R, Anubistep Necromanses V (the Zero 1 version was Anubistep Necromanses the Third), and Copy X Mk. 2.

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** Similarly, in ''Zero 3'' (again), between the first boss set (four of the Eight Gentle Judges) and the third set (other four judges), the second set (3 bosses) and the one after the Judges are remakes of four bosses from Zero 1: Blizzack Stagroff R, Hanumachine R, Anubistep Necromanses V (the Zero 1 version was Anubistep Necromanses the Third), and Copy X Mk. 2.



* CrapsackWorld: Supposedly set up by the ColonyDrop in the [[VideoGame/MegaManX previous series]], and the Elf Wars. Ironically, the "cure" to this dying condition is in the ruins of the aforementioned ColonyDrop itself.
** GaiasLament: The entire world was laid to ruin as a result of the Elf Wars before the start of the series, [[spoiler:with 60% of all humans and 90% reploids being wiped out]].

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* CrapsackWorld: Supposedly set up by the ColonyDrop in the [[VideoGame/MegaManX previous series]], and the Elf Wars. Ironically, the "cure" to this dying condition is in the ruins of the aforementioned ColonyDrop colony drop itself.
** GaiasLament: The entire world was laid to ruin as a result of the Elf Wars before the start of the series, [[spoiler:with 60% of all humans and 90% of all reploids being wiped out]].
15th May '17 1:08:20 PM Prinzenick
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Added DiffLines:

* BossArenaIdiocy: Copy X's first encounter with Zero uses this with a dose of TacticalSuicideBoss; he destroys the majority of the floor with a set of spiked pillars that remain there for you to wall-jump off when he uses the [[OneWingedAngel Seraph Armor]]. Without them, Zero wouldn't be able to hit him and Copy X could just laser-spam him to death.
13th May '17 5:11:47 PM Prinzenick
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Added DiffLines:

* DemotedToExtra: Mega Man X isn't playable in this subseries. While he's still an important character and plays a huge role in the first games plot due to sealing away the Dark Elf in his physical body and thus setting the stage for Copy X to be created, screentime wise, he gets what amounts to a bit player role in the first three games, since he no longer has his physical body to use. He returns to cyberspace for good in the third game, so he doesn't appear at all in the fourth one.
13th May '17 5:07:00 PM Prinzenick
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** And of course, the fact that nobody is called "Mega Man" in this game. It is only included in the title to make it clear that it's related to the whole series.

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** And of course, the fact that nobody is called "Mega Man" in this game.game, you only get to play as Zero, and Mega Man X himself [[DemotedToExtra barely even appears throughout the games]] (and is gone altogether from the fourth game). It is only included in the title to make it clear that it's related to the whole series.
8th May '17 1:19:21 PM Getta
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* TheGovernment: Neo Arcadia, which started out as a peaceful city-state where humans and robots lived in peace until it became fascist and genocidal after the disappearance of its original leader.
* GrandFinale: The first in the series to have one (followed only a few months later by ''VideoGame/MegaManBattleNetwork''). [[spoiler:The fascist government that the heroes are fighting against is finally gone, and the BigBad, desperate, is getting ready to destroy the last hope of healing a [[CrapsackWorld dying Earth]] with a ColonyDrop. The hero confronts the BigBad, [[HeroicSacrifice passing up the chance to escape to safety]] so he can stop the ColonyDrop and the BigBad once and for all. Add the fact that [[SugarWiki/CrowningMomentOfAwesome the hero finally finds his purpose in fighting the war]], a [[HeroicBSOD problem that has plagued him]] since the ''[[VideoGame/MegaManX previous series]]'', and that peace is ''finally'' restored after a very, '''very''' long time]].

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* TheGovernment: Neo Arcadia, which started out as a peaceful city-state where humans and robots lived in peace until it became fascist tyrannical and genocidal after the disappearance of its original leader.
* GrandFinale: The first in the series to have one (followed only a few months later by ''VideoGame/MegaManBattleNetwork''). [[spoiler:The fascist oppressive government that the heroes are fighting against is finally gone, and the BigBad, desperate, is getting ready to destroy the last hope of healing a [[CrapsackWorld dying Earth]] with a ColonyDrop. The hero confronts the BigBad, [[HeroicSacrifice passing up the chance to escape to safety]] so he can stop the ColonyDrop and the BigBad once and for all. Add the fact that [[SugarWiki/CrowningMomentOfAwesome the hero finally finds his purpose in fighting the war]], a [[HeroicBSOD problem that has plagued him]] since the ''[[VideoGame/MegaManX previous series]]'', and that peace is ''finally'' restored after a very, '''very''' long time]].



* HonorBeforeReason: The Guardians and the Neo Arcadian army are all heroic guys, but they are bound to obey the will of Neo Arcadia, even if that "will" is obviously either A) That of a fascist tyrant who goes against everything the city once stood for, or B) A human government who is greedy and uncaring. Touched upon in one of the drama tracks, where the Gentle Judges converse about Master X's increasingly harsh decisions and judgments; Harpuia, while quick to silent them, also has doubts.
** Averted in the 3rd game, where Harpuia finally decides to take a stand against the fascist ruler, knowing full well he'd be considered a traitor to Neo Arcadia for doing so. Fefnir and Leviathan soon follow suit and help Zero in the final battle.

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* HonorBeforeReason: The Guardians and the Neo Arcadian army are all heroic guys, but they are bound to obey the will of Neo Arcadia, even if that "will" is obviously either A) That of a fascist tyrant who goes against everything the city once stood for, or B) A human government who is greedy and uncaring. Touched upon in one of the drama tracks, where the Gentle Judges converse about Master X's increasingly harsh decisions and judgments; Harpuia, while quick to silent them, also has doubts.
** Averted in the 3rd game, where Harpuia finally decides to take a stand against the fascist tyrannical ruler, knowing full well he'd be considered a traitor to Neo Arcadia for doing so. Fefnir and Leviathan soon follow suit and help Zero in the final battle.



** Notable that the boss fight is in fact completely possible even without the Saber. That just makes it go by faster.

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** Notable that the boss fight is in fact completely possible even without the Saber. That Using it just makes it go by faster.
8th May '17 9:39:59 AM Revolsin
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** Zero's attacks (whether normal ones, EX-skills or those granted by elf/chip modifications) have "priority values" where they can bypass MercyInvincibility of bosses after a different number of previous attacks. For example, in his standard 3 saber combo, the second and third slash can bypass MI after the first slash hits. You can try using a charged saber to trigger the boss' invincibility, then do the 3 slash combo; the first one will not hit but the second and third ones will.

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** Zero's attacks (whether normal ones, EX-skills or those granted by elf/chip modifications) have "priority values" where they can bypass MercyInvincibility of bosses after a different number of previous attacks. For example, in his standard 3 saber combo, the second and third slash can bypass MI after the first slash hits. You can try using a charged saber to trigger the boss' invincibility, then do the 3 slash combo; the first one will not hit but the second and third ones will. Using this mechanic to its full potential using EX-Skills can be near game-breaking, as chaining multiple strong attacks with increasing priority values can be enough to melt a whole health bar off a boss in a single combo.
8th May '17 9:23:37 AM Revolsin
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Added DiffLines:

** Averted in the 3rd game, where Harpuia finally decides to take a stand against the fascist ruler, knowing full well he'd be considered a traitor to Neo Arcadia for doing so. Fefnir and Leviathan soon follow suit and help Zero in the final battle.


Added DiffLines:

** Notable that the boss fight is in fact completely possible even without the Saber. That just makes it go by faster.
25th Mar '17 12:14:56 PM nombretomado
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** Which is probably why the CompilationRerelease for the NintendoDS comes with an "Easy Scenario", an option to play through all four games in one go with all the weapons, items, and cyber-elves collected and maxxed out.

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** Which is probably why the CompilationRerelease for the NintendoDS UsefulNotes/NintendoDS comes with an "Easy Scenario", an option to play through all four games in one go with all the weapons, items, and cyber-elves collected and maxxed out.



* {{Updated|Rerelease}} CompilationRerelease: The ''Mega Man Zero Collection'' for the NintendoDS, which adds an "Easy Scenario" Mode for beginners, fixed some of the translation errors, brought over the Japanese-only e-Reader Mod Cards from ''Rockman Zero 3'' in the overseas release, the ability to use the DS's X and Y buttons, and a gallery with unlockable images.

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* {{Updated|Rerelease}} CompilationRerelease: The ''Mega Man Zero Collection'' for the NintendoDS, UsefulNotes/NintendoDS, which adds an "Easy Scenario" Mode for beginners, fixed some of the translation errors, brought over the Japanese-only e-Reader Mod Cards from ''Rockman Zero 3'' in the overseas release, the ability to use the DS's X and Y buttons, and a gallery with unlockable images.
11th Mar '17 10:30:45 AM nombretomado
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* PettingZooPeople: the Mutos Reploids, the analogue to the animal Mavericks in the ''MegaManX'' series. They, while still vaguely humanoid, now have more animalistic proportions than those in the ''X'' series.

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* PettingZooPeople: the Mutos Reploids, the analogue to the animal Mavericks in the ''MegaManX'' ''VideoGame/MegaManX'' series. They, while still vaguely humanoid, now have more animalistic proportions than those in the ''X'' series.



** The Valiant Missile enemy in the fourth game has a slight resemblance to Vile from ''MegaManX''.

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** The Valiant Missile enemy in the fourth game has a slight resemblance to Vile from ''MegaManX''.''VideoGame/MegaManX''.
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