History Videogame / MechWarrior

9th Aug '17 12:28:28 PM TheRogueWolf
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** Advanced Tactical Missiles do damage in three stages, each missile doing 3 damage at relatively close range, then stepping down to 2 and then 1 damage each as the range increases. This is a somewhat kludgy adaptation from the source material, in which the launchers could be loaded with different types of missiles, each with its own optimal range and damage profile- something impossible to do under MWO's current engine.
7th Jul '17 11:40:10 AM TheRogueWolf
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** Removed by the implementation of the "Skill Tree" system. A player may now buy any variant of any chassis and skill it out completely, either with chassis-specific XP earned by using the 'mech or General XP earned by using any 'mech the player owns. The only barrier is the C-bill cost for converting XP to Skill Points.
15th Jun '17 6:52:53 AM M1litarist
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* LightningBruiser: Marauder IIC. This battlemech, being a Clan modification of the original Marauder mech, can be equipped with Clan Fusion Extra-Light Reactor (which provides an excellent mobility for a 85-tonn walking tank without great disadvantages in survivalability) and armed with Clantech weapons (which are lighter than Inner Sphere counterparts).
** [[BearsAreBadNews Kodiak]] [[MoreDakka KDK-3]]. It is also powered by Clan Extra-Light Fusion Reactor and can be armed with four ultra-autocannons. Compared with a Dire Wolf, a Kodiak is faster and more maneuvrable.
15th Jun '17 5:49:45 AM ErikModi
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* InformedEquipment: Like ''Living Legends'', the appearance of a battlemech changes based on what weapons are equipped. However, the implementation is sometimes goofy. In the early days, the game was pretty bad about scaling, leading to the popular Catapult-K2 firing gauss rifle slugs from machine gun barrels. Mechs have a limited number of missile tubes even if they can fit more; the Atlas can fit 3x [=LRM-15=] launchers, but can only fire 30 missiles at once, forcing it to quickly reload the tubes and automatically fire off the last 15.

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* InformedEquipment: Like ''Living Legends'', the appearance of a battlemech changes based on what weapons are equipped. However, the implementation is sometimes goofy. In the early days, the game was pretty bad about scaling, leading to the popular Catapult-K2 firing gauss rifle slugs from machine gun barrels. Mechs have a limited number of missile tubes even if they can fit more; the Atlas can fit 3x [=LRM-15=] launchers, but can only fire 30 missiles at once, forcing it to quickly reload the tubes and automatically fire off the last 15. Most ridiculously, a Raven variant with a NARC beacon (which counts as a missile hardpoint) can be loaded with an LRM 20 in that slot, letting it fire twenty missiles. . . [[https://www.youtube.com/watch?v=vZpdMU5mfxE one at a time through it's sole launch tube.]]
14th Jun '17 7:03:25 PM 1nightonly
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One of the most popular spinoffs of the ''TabletopGame/{{BattleTech}}'' franchise, the ''[=MechWarrior=]'' series puts the player in the cockpit of the GiantMecha that define the universe. With cutting edge graphics and fairly intense combat, these games probably brought more people into the universe than anything else. [[RealRobotGenre Battlemechs are handled like real weapons of wars]], [[WarIsHell pilots die pointlessly]], combat is brutal - entire torso sections and [[BlastingItOutOfTheirHands arms are blasted out to disable weapons]], [[KneeCapping legs get shot out]] from underneath mechs, mechs explode from the inside from [[OverHeating overheating]] their [[GoingCritical fusion reactor]], and [[SnipingTheCockpit inside that armored cockpit you are just a unarmored and very squishy human]].

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One of the most popular spinoffs of the ''TabletopGame/{{BattleTech}}'' franchise, the ''[=MechWarrior=]'' series puts the player in the cockpit of the GiantMecha that define the universe. With cutting edge graphics and fairly intense combat, these games probably brought more people into the universe than anything else. [[RealRobotGenre Battlemechs are handled like real weapons of wars]], [[WarIsHell pilots die pointlessly]], combat is brutal - entire torso sections and [[BlastingItOutOfTheirHands arms are blasted out to disable weapons]], [[KneeCapping legs get shot out]] from underneath mechs, mechs explode from the inside from [[OverHeating overheating]] their [[GoingCritical fusion reactor]], and [[SnipingTheCockpit inside that armored cockpit you are just a an unarmored and very squishy human]].
14th Jun '17 3:47:02 PM ErikModi
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* DeathOfAThousandCuts: The lowly Machine Gun, the quintessential useless peashooter is, per unit of heat produced and ton of ammo consumed, the most efficient weapon. It does piddling damage by itself, but load up a ballistic Mech with [[MoreDakka nothing but machine guns]] and you make it into a very effective close-range brawler.

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* DeathOfAThousandCuts: The lowly Machine Gun, the quintessential useless peashooter is, per unit of heat produced and ton of ammo consumed, the most efficient weapon. It does piddling damage by itself, but load up a ballistic Mech with [[MoreDakka nothing but machine guns]] and you make it into a very effective close-range brawler. Helped by the fact that machine guns, in most games, are the ''only'' weapon which fires continuously as long as the fire button is held down (all other weapons have a cooldown or reload timer of some sort). Lots of machine guns continuously firing can really rack up the DPS.
8th Jun '17 12:11:34 PM Omeganian
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* GettingCrapPastTheRadar: At one point, Casey starts telling you a joke which starts "a man walks into a bar with a penguin under one arm, and a three foot long salami under the other". He never gets to complete it, but most likely, it's a variant of the RealLife LiteralGenie joke about three wishes... now, [[BiggerIsBetterInBed what would a man have asked]] to get that salami instead?
12th May '17 6:02:10 AM Omeganian
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* AllThereInTheManual: Gamespy had a number of articles about the background of the characters, expaining things like why Ian was sent away from home. The site has shut down years ago, but Website/WaybackMachine [[http://web.archive.org/web/20041211135521/http://archive.gamespy.com/legacy/articles/mech4mates_a.shtm still]] [[http://web.archive.org/web/20050410063659/http://archive.gamespy.com/legacy/articles/mech4mates2_a.shtm has]] [[http://web.archive.org/web/20050410065435/http://archive.gamespy.com/legacy/articles/mech4mates3_a.shtm copies]] [[http://web.archive.org/web/20041211141150/http://archive.gamespy.com/articles/september00/mech4mates4/ archived]].

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* AllThereInTheManual: Gamespy had a number of articles about the background of the characters, expaining explaining things like why Ian was sent away from home. The site has shut down years ago, but Website/WaybackMachine [[http://web.archive.org/web/20041211135521/http://archive.gamespy.com/legacy/articles/mech4mates_a.shtm still]] [[http://web.archive.org/web/20050410063659/http://archive.gamespy.com/legacy/articles/mech4mates2_a.shtm has]] [[http://web.archive.org/web/20050410065435/http://archive.gamespy.com/legacy/articles/mech4mates3_a.shtm copies]] [[http://web.archive.org/web/20041211141150/http://archive.gamespy.com/articles/september00/mech4mates4/ archived]].
12th May '17 5:59:42 AM Omeganian
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* AllThereInTheManual: Gamespy had a number of articles about the background of the characters, expaining things like why Ian was sent away from home. The site has shut down years ago, but Website/WaybackMachine [[http://web.archive.org/web/20041211135521/http://archive.gamespy.com/legacy/articles/mech4mates_a.shtm still]] [[http://web.archive.org/web/20050410063659/http://archive.gamespy.com/legacy/articles/mech4mates2_a.shtm has]] [[http://web.archive.org/web/20050410065435/http://archive.gamespy.com/legacy/articles/mech4mates3_a.shtm copies]] [[http://web.archive.org/web/20041211141150/http://archive.gamespy.com/articles/september00/mech4mates4/ archived]].
30th Apr '17 2:47:16 PM Saber15
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* AntiVehicle: Rotary [=Autocannon/5s=] have a damage multiplier against tanks, allowing them to rip through the normally incredibly heavy armor in no time at all. The [[FanNickname RACmolisher]] Demolisher variant carries a pair of [=RAC/5s=] and ''even more'' armor than the standard variant, making it the ultimate tank hunter.

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* AntiVehicle: Rotary [=Autocannon/5s=] have a damage multiplier against tanks, allowing them to rip through the normally incredibly heavy armor in no time at all. The [[FanNickname RACmolisher]] Demolisher variant carries a pair of [=RAC/5s=] and ''even more'' armor than the standard variant, making it the ultimate tank hunter.
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