History Videogame / MechWarrior

4th Dec '16 1:47:41 AM Shinr
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''[=MechWarrior 5: Mercenaries=]'' was announced on December 2016 during [=MechCon=] 2016, and slated for 2018 release. The only thing known about it as of 2016 is that you play as a rookie mercenary in 3015 during the 3rd Succession War.

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''[=MechWarrior '''''[=MechWarrior 5: Mercenaries=]'' Mercenaries=]''''' was announced on December 2016 during [=MechCon=] 2016, and slated for 2018 release. The only thing known about it as of 2016 is that you play as a rookie mercenary in 3015 during the 3rd Succession War.
4th Dec '16 1:47:19 AM Shinr
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''[=MechWarrior 5: Mercenaries=]'' was announced on December 2016 during [=MechCon=] 2016, and slated for 2018 release. The only thing known about it as of 2016 is that you play as a rookie mercenary in 3015 during the 3rd Succession War.
1st Dec '16 9:52:09 AM MadCat221
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* VendorTrash: In Mechwarrior 4 Mercenaries, you often can scrape up and repair a lot of enemy mechs you trashed off the battlefield. Even though they'll probably need extensive repairs, they'll still net quite a sum on the market when you sell them, offsetting the money expended for repairs. And you should: too many unused mechs in your lineup adds up to a lot of excess upkeep expenditures for them, and they're usually mechs outclassed by your current lineup anyway. You can often net more money from a mission with a hefty salvage haul than the contractor agreed to pay you for mission success (first dibs on salvage rights being a way to pay for merc services without actually paying). [[PlayerCharacter Spectre]] and [[MissionControl Castle]] often quote about the lucrative prospect of salvage.


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* VendorTrash: In Mechwarrior 4 Mercenaries, you often can scrape up and repair a lot of enemy mechs you trashed off the battlefield. Even though they'll probably need extensive repairs, they'll still net quite a sum on the market when you sell them, offsetting the money expended for repairs. And you should: too many unused mechs in your lineup adds up to a lot of excess upkeep expenditures for them, and they're usually mechs outclassed by your current lineup anyway. You can often net more money from a mission with a hefty salvage haul than the contractor agreed to pay you for mission success (first dibs on salvage rights being a way to pay for merc services without actually paying). [[PlayerCharacter Spectre]] and [[MissionControl Castle]] often quote about the lucrative prospect of salvage.
2nd Nov '16 5:00:29 PM Saber15
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* '''''[[http://www.mechlivinglegends.net MechWarrior: Living Legends]]''''' (MWLL), [[GameMod a total conversion multiplayer mod]] for ''VideoGame/{{Crysis}} Warhead'', first released in 2009. Takes cues from all the ''[=MechWarrior=]'' games and is balanced for multiplayer (up to 16 versus 16) and objective based gameplay. First game to feature ''useful'', player-controlled [[TankGoodness tanks]], [[SpacePlane aerospace fighters]], [[PowerArmor Battle Armor]] and [[FutureCopter VTOLs]]. The final version of the mod, 0.7.1, was released on January 28th 2013 with no more planned updates, due to [[ScrewedByTheLawyers legal issues with the MechWarrior IP]] [[note]]-MWLL had legal permission to make their game from Microsoft. But the [=MechWarrior=] IP is now effectively owned by Infinity Games Publishing/Piranha Games-[[/note]]. The [[AuthorExistenceFailure development team was dismantled.]] The final version of the mod also made it [[FreewareGame fully compatible with the free Crysis Wars demo]], though a few servers will not allow demo players to join. A combined demo + mod installer is available [[http://forum.mechlivinglegends.net/index.php/topic,19022.0.html here]].

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* '''''[[http://www.mechlivinglegends.net MechWarrior: Living Legends]]''''' (MWLL), [[GameMod a total conversion multiplayer mod]] for ''VideoGame/{{Crysis}} Warhead'', first released in 2009. Takes cues from all the ''[=MechWarrior=]'' games and is balanced for multiplayer (up to 16 versus 16) and objective based gameplay. First game to feature ''useful'', player-controlled [[TankGoodness tanks]], [[SpacePlane aerospace fighters]], [[PowerArmor Battle Armor]] and [[FutureCopter VTOLs]]. The final version of the mod, 0.7.1, was released on January 28th 2013 with no more planned updates, due to [[ScrewedByTheLawyers legal issues with the MechWarrior IP]] [[note]]-MWLL had legal permission to make their game from Microsoft. But the [=MechWarrior=] IP is now effectively owned by Infinity Games Publishing/Piranha Games-[[/note]]. The [[AuthorExistenceFailure development team was dismantled.]] The final version of the mod also made it [[FreewareGame fully compatible with the free Crysis Wars demo]], though a few servers will not allow demo players to join. A combined demo + mod installer is available [[http://forum.mechlivinglegends.net/index.php/topic,19022.0.html here]].After three years, it received an [[https://clanjadewolf.net/mwll/ unofficial "0.8" update]] made by fans and former playtesters, aimed at polishing, bugfixing, and balancing.
19th Oct '16 4:56:42 AM Dallenson
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* UrbanWarfare: ''River City'' and ''Crimson Straits'' both fulfill this trope while still featuring a few open areas for longer-ranged builds to shine.

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* UrbanWarfare: ''River City'' and ''Crimson Straits'' both fulfill this trope while still featuring a few open areas for longer-ranged builds to shine. Befitting the name, this is where the Urbanmech ''really'' becomes a LethalJokeCharacter.
5th Aug '16 11:19:46 AM MadCat221
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* AllThereInTheManual: The backstory for ''Mechwarrior 4: Mercenaries''. It's set during the Fedcom Civil War, a sprawling event with a lot of fronts that the player is only briefly acquainted with. Without some knowledge of the background, a lot of characters' movements won't seem to make a lot of sense (especially Victor Davion's insistence on not leading the charge against Katrina). It helps that Spectre is a consummate mercenary most of the time; he's [[CatchPhrase here for the payday, not the politics]] which lets the player skip over the fluff. Perhaps the most important thing that's missing: who the "good guy" is (hint: Katrina [[WouldHurtAChild assassinated a child]] [[SelfMadeOrphan and her own mother]] [[GodSaveUsFromTheQueen for her throne]] and also the paramour of her brother, the rightful heir [[EvilIsPetty just to spite him]]).

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* AllThereInTheManual: The backstory for ''Mechwarrior 4: Mercenaries''. It's set during the Fedcom Civil War, a sprawling event with a lot of fronts that the player is only briefly acquainted with. Without some knowledge of the background, a lot of characters' movements won't seem to make a lot of sense (especially Victor Davion's insistence on not leading the charge against Katrina). It helps that Spectre is a consummate mercenary most of the time; he's [[CatchPhrase here for the payday, not the politics]] which lets the player skip over the fluff. Perhaps the most important thing that's missing: who the "good guy" is (hint: Katrina [[WouldHurtAChild assassinated a child]] [[SelfMadeOrphan and her own mother]] [[GodSaveUsFromTheQueen for her throne]] and also the paramour of her brother, the rightful heir heir, [[EvilIsPetty just to spite him]]).
5th Aug '16 11:19:35 AM MadCat221
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* AllThereInTheManual: The backstory for ''Mechwarrior 4: Mercenaries''. It's set during the Fedcom Civil War, a sprawling event with a lot of fronts that the player is only briefly acquainted with. Without some knowledge of the background, a lot of characters' movements won't seem to make a lot of sense (especially Victor Davion's insistence on not leading the charge against Katrina). It helps that Spectre is a consummate mercenary most of the time; he's [[CatchPhrase here for the payday, not the politics]] which lets the player skip over the fluff. Perhaps the most important thing that's missing: who the "good guy" is (hint: Katrina [[WouldHurtAChild assassinated a child]] [[SelfMadeOrphan and her own mother]] [[GodSaveUsFromTheQueen for her throne]]).

to:

* AllThereInTheManual: The backstory for ''Mechwarrior 4: Mercenaries''. It's set during the Fedcom Civil War, a sprawling event with a lot of fronts that the player is only briefly acquainted with. Without some knowledge of the background, a lot of characters' movements won't seem to make a lot of sense (especially Victor Davion's insistence on not leading the charge against Katrina). It helps that Spectre is a consummate mercenary most of the time; he's [[CatchPhrase here for the payday, not the politics]] which lets the player skip over the fluff. Perhaps the most important thing that's missing: who the "good guy" is (hint: Katrina [[WouldHurtAChild assassinated a child]] [[SelfMadeOrphan and her own mother]] [[GodSaveUsFromTheQueen for her throne]]).throne]] and also the paramour of her brother, the rightful heir [[EvilIsPetty just to spite him]]).
4th Aug '16 11:29:21 AM Morgenthaler
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* '''''[[http://www.mektek.net/projects/at1/promo Assault Tech 1: BattleTech]]''''', a standalone game made by Mektek (the team who released ''[=MW4=]: Mercenaries'' for free) which has gameplay similar to ''[=MechWarrior 2=]'' with updated graphics and controls. (This is no longer active, as Mektek had stopped all of their projects to work on ''[[HeavyGear Heavy Gear: Assault]].'')

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* '''''[[http://www.mektek.net/projects/at1/promo Assault Tech 1: BattleTech]]''''', a standalone game made by Mektek (the team who released ''[=MW4=]: Mercenaries'' for free) which has gameplay similar to ''[=MechWarrior 2=]'' with updated graphics and controls. (This is no longer active, as Mektek had stopped all of their projects to work on ''[[HeavyGear ''[[TabletopGame/HeavyGear Heavy Gear: Assault]].'')
29th Jul '16 9:35:33 AM supergod
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The first game, '''''[=MechWarrior=]''''', set roughly around 3025, placed you in the shoes of Gideon Braver Vandenburg, who is out to reclaim his birthright after his family was murdered. This game, published in 1989, is notable for featuring full three-dimensional gameplay (predating games like UltimaUnderworld), as well as crude squad [=AI=] (which would be refined in later games in the series). A version of it also exists on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], just Mode 7 and sprite based.

to:

The first game, '''''[=MechWarrior=]''''', set roughly around 3025, placed you in the shoes of Gideon Braver Vandenburg, who is out to reclaim his birthright after his family was murdered. This game, published in 1989, is notable for featuring full three-dimensional gameplay (predating games like UltimaUnderworld), VideoGame/UltimaUnderworld), as well as crude squad [=AI=] (which would be refined in later games in the series). A version of it also exists on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], just Mode 7 and sprite based.
21st Jul '16 4:25:22 PM Ferot_Dreadnaught
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* DangerouslyGenreSavvy: As per above Vanda Castro immediately realizes the threat that Ian Dresari and his followers pose to the Steiner occupation force and urges [[BigBad Lord Roland]] to destroy him and you and you band of followers before they can grow in strength. Thankfully, Roland is an idiot and never acts on her advice.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MechWarrior