History Videogame / MassEffect1

23rd Jul '16 10:19:57 AM Ferot_Dreadnaught
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-->'''Shepard:''' [[GenreSavvy Make sure he's dead.]]

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-->'''Shepard:''' [[GenreSavvy Make sure he's dead.]]
18th Jul '16 6:05:35 PM EnchantedSwan
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** Harkin also pulls this, complaining about how it's everyone else's fault that he was suspended from C-Sec. Numerous times on C-Sec, he had committed numerous misdeeds. He complains about all the red tape on C-Sec and about how every time you make a "little mistake", a note gets added in the file. (Considering he had been working for 20 years, it was far more than "[[{{Understatement}} a little]]". If Shepard tells Harkin to take responsibility for himself, he just brushes your words aside, telling you "this ain't no church."
6th Jul '16 10:14:38 AM KabukiMessiah
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** Given the way difficulty levels work, almost ''every enemy in the game'' counts when you play on Hardcore or Insanity. Enemies can be lifted into the air and pushed off mountains and still require you to empty an assault rifle directly into their faces for a number of seconds before they actually go down.
5th Jul '16 11:29:10 AM AnotherGuy
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* MoodWhiplash: The debriefing after the WhamEpisode may be immediately followed by a ''relationship argument''.

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* MoodWhiplash: MoodWhiplash:
** For most of the game, even if there are dark moments, they're relatively in line with a SpaceOpera. When the BigBad first appears at Vermire, the tone of the game changes ''very'' quickly, and the true stakes of the series is established. [[https://www.youtube.com/watch?v=MEc1OTFaWnI The music punctuates this]], as it is completely unlike the Music/{{Vangelis}}-styled score.
**
The debriefing after the WhamEpisode may be immediately followed by a ''relationship argument''.
28th Jun '16 10:42:43 PM viking1911
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* AwesomeMcCoolname: Applies to some of the CoolShips. Shepard's ship is the Normandy and the Asari flagship is called the Destiny Ascension.
27th Jun '16 11:23:23 PM Eagal
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* CommandRoster: Some roles change depending on how you play the game.
** TheCaptain: Commander Shepard.
** NumberTwo: Technically Pressly, but Kaidan or Ashley can also fill this role.
** WrenchWench: Tali.
** The Scientist: Liara.
** TheMedic: Dr. Chakwas.
** The Marine: Ashley and/or Wrex.
** The Security Officer: Garrus and/or Kaidan.
** AcePilot, CommunicationsOfficer, and sometimes MissionControl: Joker.
** ReasonableAuthorityFigure: Captain Anderson, Admiral Hackett.
** ObstructiveBureaucrat: Ambassador Udina.
** RedShirt: Richard [[LeeroyJenkins L. Jenkins]].
** DrillSergeantNasty: Admiral Mikhailovich
11th Jun '16 11:09:00 PM ImpudentInfidel
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* EvilIsEasy: On Noveria the Paragon path through the first area involves getting involved in internal politics, involving several conversations in all areas of the station and a firefight with dirty cops. The Renegade path is to accept a smuggling job and then turn in your employer to the corrupt authorities, which means you have to have two conversations and pick up a box on the dock.
31st May '16 5:22:57 PM MissMokushiroku
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** Grenades. You can soup them up with upgrades and make them awesome, but they take a full ten seconds to explode after they're thrown (by which point your target has either moved away from them or you've already killed the target in question with gunfire). The game claims you can explode them early by hitting them with gunfire, but it's nearly impossible to actually hit them, even when firing with them directly in your sights.
*** You're supposed to hit the grenade button again to make them explode, something that isn't explained very well, if at all.
31st May '16 4:56:48 PM PlacidBale
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***You're supposed to hit the grenade button again to make them explode, something that isn't explained very well, if at all.
7th May '16 8:15:23 PM Gitman
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There is a selection of plot-relevant missions and, if you focus exclusively on those, the game would be in the realm of 9-10 hours, but being an RPG, there is an entire galaxy for you to explore as you engage in [[{{Sidequest}} side missions]], expanding the game to upwards of 25 hours or more. The game lacks a traditional good/evil KarmaMeter, and instead gives you options on how to proceed with each encounter based on the SlidingScaleOfIdealismVersusCynicism; you are a hero either way, but your heroism can range from KnightInShiningArmor to AntiHero. You can choose whether to recruit all of the characters optioned to be part of your crew or ignore them and do it all yourself. You even have the option of different characters to [[RomanceSidequest pursue a romantic relationship with if you so desire]] (including a possible LoveTriangle).

to:

There is a selection of plot-relevant missions and, if you focus exclusively on those, the game would be in the realm of 9-10 hours, but being an RPG, there is an entire galaxy for you to explore as you engage in [[{{Sidequest}} side missions]], expanding the game to upwards of 25 hours or more. The game lacks a traditional good/evil KarmaMeter, and instead gives you options on how to proceed with each encounter based on the SlidingScaleOfIdealismVersusCynicism; you are a hero either way, but your heroism can range from KnightInShiningArmor to AntiHero.UnscrupulousHero. You can choose whether to recruit all of the characters optioned to be part of your crew or ignore them and do it all yourself. You even have the option of different characters to [[RomanceSidequest pursue a romantic relationship with if you so desire]] (including a possible LoveTriangle).
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MassEffect1