History Videogame / MassEffect1

11th Jun '16 11:09:00 PM ImpudentInfidel
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* EvilIsEasy: On Noveria the Paragon path through the first area involves getting involved in internal politics, involving several conversations in all areas of the station and a firefight with dirty cops. The Renegade path is to accept a smuggling job and then turn in your employer to the corrupt authorities, which means you have to have two conversations and pick up a box on the dock.
31st May '16 5:22:57 PM MissMokushiroku
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** Grenades. You can soup them up with upgrades and make them awesome, but they take a full ten seconds to explode after they're thrown (by which point your target has either moved away from them or you've already killed the target in question with gunfire). The game claims you can explode them early by hitting them with gunfire, but it's nearly impossible to actually hit them, even when firing with them directly in your sights.
*** You're supposed to hit the grenade button again to make them explode, something that isn't explained very well, if at all.
31st May '16 4:56:48 PM PlacidBale
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***You're supposed to hit the grenade button again to make them explode, something that isn't explained very well, if at all.
7th May '16 8:15:23 PM Gitman
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There is a selection of plot-relevant missions and, if you focus exclusively on those, the game would be in the realm of 9-10 hours, but being an RPG, there is an entire galaxy for you to explore as you engage in [[{{Sidequest}} side missions]], expanding the game to upwards of 25 hours or more. The game lacks a traditional good/evil KarmaMeter, and instead gives you options on how to proceed with each encounter based on the SlidingScaleOfIdealismVersusCynicism; you are a hero either way, but your heroism can range from KnightInShiningArmor to AntiHero. You can choose whether to recruit all of the characters optioned to be part of your crew or ignore them and do it all yourself. You even have the option of different characters to [[RomanceSidequest pursue a romantic relationship with if you so desire]] (including a possible LoveTriangle).

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There is a selection of plot-relevant missions and, if you focus exclusively on those, the game would be in the realm of 9-10 hours, but being an RPG, there is an entire galaxy for you to explore as you engage in [[{{Sidequest}} side missions]], expanding the game to upwards of 25 hours or more. The game lacks a traditional good/evil KarmaMeter, and instead gives you options on how to proceed with each encounter based on the SlidingScaleOfIdealismVersusCynicism; you are a hero either way, but your heroism can range from KnightInShiningArmor to AntiHero.UnscrupulousHero. You can choose whether to recruit all of the characters optioned to be part of your crew or ignore them and do it all yourself. You even have the option of different characters to [[RomanceSidequest pursue a romantic relationship with if you so desire]] (including a possible LoveTriangle).
7th Apr '16 6:58:24 PM MissMokushiroku
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->''"Not just for our own sake but for the sake of every other species in Citadel Space, Saren must be stopped. And I promise you all: we WILL stop him."''

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->''"Not just for our own sake but for the sake of every other species in Citadel Space, Saren must be stopped. And I promise you all: we WILL stop we'' will ''stop him."''



The year is 2183, thirty-five years after humanity has discovered a cache of technology on Mars from a long extinct alien race. This technology enables them to travel great distances throughout the Milky Way and join a community of alien races based at an ancient complex called the Citadel.

The plot revolves around one Commander Shepard, a human military officer who becomes the first human Spectre, a member of [[SpacePolice an elite interplanetary peacekeeping force]]. S/he is tasked with tracking down a rogue Spectre, Saren, who has apparently allied himself with the geth, a race of [[MechaMooks murderous robots]]. As the storyline progresses, Shepard explores a variety of worlds, encounters a wide range of sapient species, and uncovers an ancient plot involving the [[DoomyDoomsOfDoom coming doom]] of every sapient organic being in the entire galaxy.

There is a selection of plot-relevant missions and, if you focus exclusively on those, the game would be in the realm of 9-10 hours, but being an RPG, there is an entire galaxy for you to explore as you engage in side missions, expanding the game to upwards of 25 hours or more. The game lacks a traditional good/evil KarmaMeter, and instead gives you options on how to proceed with each encounter based on the SlidingScaleOfIdealismVersusCynicism; you are a hero either way, but your heroism can range from KnightInShiningArmor to AntiHero. You can choose whether to recruit all of the characters optioned to be part of your crew or ignore them and do it all yourself. You even have the option of different characters to [[RomanceSidequest pursue a romantic relationship with if you so desire]] (including a possible LoveTriangle).

The weapons within the game do not have ammunition, instead replacing it with an "overheat" meter that limits how long you can fire your weapon before you need to pause for a cooldown, but there are modifications available within the game that [[MoreDakka allow for non-stop firing]]. You are also able to customize the equipment of yourself and your squad, including which specific weapons you take into battle, the armor you wear and various perks and enhancements.

The game was widely praised for its story, WorldBuilding and interactivity, but received a cooler reception for its gameplay. Main criticism points were a menu system that over-complicates the RPG elements, unrefined Third-Person-Shooter gameplay, and overuse of CopyAndPasteEnvironments in non-plot-related missions. Choices made during the course of this game [[OldSaveBonus transfer over]] to [[VideoGame/MassEffect2 its sequel]], and from there into [[VideoGame/MassEffect3 the third game]].

The game received a lot of media attention and criticism for a sex scene between Shepard and a romantic option late in the game, which was drummed up as meaning this was a [[MurderSimulator sex emulator]] [[labelnote:DETAILS]] Fox News talked to an author of a book on media influence, Cooper Lawrence, who proceeded to pick apart the moral values of the game [[CowboyBebopAtHisComputer despite admitting she had never played it and did not understand the game at all.]] In contrast, a game reviewer was also interviewed and explained in detail what the game was about and that it was just a cutscene and did not actually "emulate" a sexual encounter (i.e., giving the player options on what to do ''during'' the act). When Lawrence later watched approximately two hours of gameplay, she recanted her criticism and stated that "Iíve seen episodes of ''Series/{{Lost}}'' that are more sexually explicit." Jack Thompson, of all people, believed that the media storm was overblown and unnecessary.[[/labelnote]]

See Memes.BioWare for meme-related information.

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The year is 2183, thirty-five years after humanity has discovered a cache of technology on Mars from [[{{Precursors}} a long extinct alien race. race]]. This technology enables them to [[FasterThanLightTravel travel great distances throughout the Milky Way Way]] and join a community of alien races based at an ancient complex called the Citadel.

The plot revolves around one Commander Shepard, a human military officer who becomes the first human Spectre, a member of [[SpacePolice an elite interplanetary peacekeeping force]]. S/he is tasked with tracking down a rogue Spectre, Saren, who has apparently allied himself with the geth, a race of [[MechaMooks murderous robots]]. As the storyline progresses, Shepard explores a variety of worlds, encounters a wide range of sapient species, and uncovers an ancient plot involving the [[DoomyDoomsOfDoom coming doom]] [[ApocalypseHow of every sapient organic being in the entire galaxy.

galaxy]].

There is a selection of plot-relevant missions and, if you focus exclusively on those, the game would be in the realm of 9-10 hours, but being an RPG, there is an entire galaxy for you to explore as you engage in [[{{Sidequest}} side missions, missions]], expanding the game to upwards of 25 hours or more. The game lacks a traditional good/evil KarmaMeter, and instead gives you options on how to proceed with each encounter based on the SlidingScaleOfIdealismVersusCynicism; you are a hero either way, but your heroism can range from KnightInShiningArmor to AntiHero. You can choose whether to recruit all of the characters optioned to be part of your crew or ignore them and do it all yourself. You even have the option of different characters to [[RomanceSidequest pursue a romantic relationship with if you so desire]] (including a possible LoveTriangle).

The weapons within the game do not have ammunition, instead replacing it with an "overheat" "{{overheat|ing}}" meter that limits how long you can fire your weapon before you need to pause for a cooldown, but there are modifications available within the game that [[MoreDakka allow for non-stop firing]]. You are also able to customize the equipment of yourself and your squad, including which specific weapons you take into battle, the armor you wear and various perks and enhancements.

The game was widely praised for its story, WorldBuilding and interactivity, but received a cooler reception for its gameplay. Main criticism points were a menu system that over-complicates the RPG elements, unrefined Third-Person-Shooter ThirdPersonShooter gameplay, and overuse of CopyAndPasteEnvironments in non-plot-related missions. Choices made during the course of this game [[OldSaveBonus transfer over]] to [[VideoGame/MassEffect2 its sequel]], and from there into [[VideoGame/MassEffect3 the third game]].

The game received a lot of media attention and criticism for a sex scene between Shepard and a romantic option late in the game, which was drummed up as meaning this was a [[MurderSimulator sex emulator]] [[labelnote:DETAILS]] Fox News emulator.[[labelnote:Details]]Creator/FoxNews talked to an author of a book on media influence, Cooper Lawrence, who proceeded to pick apart the moral values of the game [[CowboyBebopAtHisComputer despite admitting she had never played it and did not understand the game at all.]] In contrast, a game reviewer was also interviewed and explained in detail what the game was about and that it was just a cutscene and did not actually "emulate" a sexual encounter (i.e., giving the player options on what to do ''during'' the act). When Lawrence later watched approximately two hours of gameplay, she recanted her criticism and stated that "Iíve seen episodes of ''Series/{{Lost}}'' that are more sexually explicit." Jack Thompson, of all people, believed that the media storm was overblown and unnecessary.[[/labelnote]]

See Memes.BioWare {{BioWare}} for meme-related information.



* HundredPercentCompletion: The main storyline will probably only take about 10 hours to complete, but there are dozens of sidequests as well, and there is an achievement for players who complete 75% of the game. And one each for completing said 75% with each squadmate in your squad.



* AlasPoorVillain: [[spoiler:Benezia and Saren]] are under "indoctrination", a subtle form of mind control, and depending on your choices may kill themselves if you make them see it.
* AlignmentBasedEndings: Depending on whether you were a [[LawfulGood Paragon]] or [[AntiHero Renegade]] and whether or not you [[spoiler: saved the Council]], the ending speech [[FourStarBadass Captain Anderson]] or [[AssInAmbassador Ambassador Udina]] gives will differ. The Paragon ending has a RousingSpeech basically along the lines of "We will rebuild, and we will fight side-by-side." As a Renegade, the speech consists of how humanity will protect the galaxy at any cost.
* AllThereIsToKnowAboutTheCryingGame: If you're wondering why [[spoiler:the Reapers, Protheans, and so on]] haven't been mentioned yet, it's because they really only appear near the end (at the end of the second-to-last mission for [[spoiler:the Reapers]], and then you get an InfoDump on the plotlines in the middle of the last mission) of ''this'' game. They also take a much lesser role (for example, only [[spoiler:Sovereign, a single Reaper]] is present at all and even he is not featured much, compared to, say, Saren).

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* AlasPoorVillain: [[spoiler:Benezia and Saren]] are under "indoctrination", "[[MoreThanMindControl indoctrination]]", a subtle form of mind control, and depending on your choices may kill themselves if you make them see it.
* AlignmentBasedEndings: Depending on whether you were a [[LawfulGood [[TheParagon Paragon]] or [[AntiHero Renegade]] and whether or not you [[spoiler: saved the Council]], the ending speech [[FourStarBadass Captain Anderson]] or [[AssInAmbassador Ambassador Udina]] gives will differ. The Paragon ending has a RousingSpeech basically along the lines of "We will rebuild, and we will fight side-by-side." As a Renegade, the speech consists of how humanity will protect the galaxy at any cost.
* AllThereIsToKnowAboutTheCryingGame: If you're wondering why [[spoiler:the Reapers, Protheans, and so on]] haven't been mentioned yet, it's because they really only appear near the end (at the end of the second-to-last mission for [[spoiler:the Reapers]], and then you get an InfoDump on the plotlines in the middle of the last mission) of ''this'' game. They also take a much lesser role (for example, only [[spoiler:Sovereign, a single Reaper]] is present at all and even he is not featured much, compared to, say, Saren).Saren.



* AlmostKiss: Between Shepard and the LoveInterest, just before the PointOfNoReturn.

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* AlmostKiss: Between Shepard and the their LoveInterest, just before the PointOfNoReturn.



** In ''Bring Down the Sky'', there are three missing miners you have to find as part of a sidequest, one of which leaves an ApocalypticLog that is ''definitely'' a TearJerker.
-->'''Hymes:''' If I don't make it, tell my family I love-- '''*[[KilledMidSentence BOOM]]* '''
* AppliedPhlebotinum: The eponymous mass effect, which is the effect on matter that causes it to gain or lose mass, enabling anti-gravity, artificial gravity, and [[FasterThanLightTravel faster-than-light travel]], among other things.

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** In ''Bring "Bring Down the Sky'', Sky", there are three missing miners you have to find as part of a sidequest, one of which leaves an ApocalypticLog that is ''definitely'' a TearJerker.
-->'''Hymes:''' If I don't make it, tell my family I love-- '''*[[KilledMidSentence love--'''*[[KilledMidSentence BOOM]]* '''
* AppliedPhlebotinum: The eponymous mass effect, which is the effect on matter that causes it to gain or lose mass, enabling anti-gravity, artificial gravity, and [[FasterThanLightTravel faster-than-light travel]], FasterThanLightTravel, among other things.



* ArmorAndMagicDontMix: The greater the character's focus on tech or biotics, the less heavy the armor they can equip. Tali, Kaidan, Liara, and Adept, Sentinel, and Engineer Shepard can only wear light armor, and Liara and Sentinels don't even have any options for improving their competence with it. Garrus and Infiltrator or Vanguard Shepard start out with only light armor available but can invest skill points to unlock medium armor. Ashley and Soldier Shepard, the most combat-focused characters, have access to medium armor from the start and can unlock heavy armor. Wrex is an exception. He's got Biotics and has medium armor that can unlock heavy armor. However, he's a centuries old cunning warrior from a species of walking tanks, so he's likely put in the time necessary to become skilled with it. The later games in the series remove armor classes.

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* ArmorAndMagicDontMix: The greater the character's focus on tech or biotics, the less heavy the armor they can equip. Tali, Kaidan, Liara, and Adept, Sentinel, and Engineer Shepard can only wear light armor, and Liara and Sentinels don't even have any options for improving their competence with it. Garrus and Infiltrator or Vanguard Shepard start out with only light armor available but can invest skill points to unlock medium armor. Ashley and Soldier Shepard, the most combat-focused characters, have access to medium armor from the start and can unlock heavy armor. Wrex is an exception. the only exception to this rule. He's got Biotics biotics and has medium armor that can unlock heavy armor. However, he's a centuries old centuries-old cunning warrior from a species of walking tanks, so he's likely put in the time necessary to become skilled with it. The later games in the series remove armor classes.



* ArtificialLimbs: Though it is never commented upon in the game, Saren's left arm is actually a geth arm.
* AStormIsComing:
** When you land on Virmire, it is sunny, but ahead of you are dark clouds with flashes of lightning.
** If you ask Wrex why he wants to join you, he says: "There's a storm coming, and you and Saren are right in the middle of it."



** The Codex entry on the human military points out that the rest of the galaxy sees the Systems Alliance as a sleeping giant. The Systems Alliance has only 3% of the total human population in uniform, a far smaller number than any of the established (and more numerous) Council races. The entry uses the actual "sleeping giant" term, and explains why the rest of the galaxy tends to treat humans with kid gloves: they're terrified of what the Systems Alliance might be capable of if sufficiently motivated by fear, anger, or desperation.
*** And then along comes Shepard, who SHOWS them what they're capable of.
* AwesomeButImpractical: On Ilos, you can hack some computer terminals to activate four Geth Colossi fighting on your side, making mincemeat out of any other geth trying to oppose you in this area, even the toughest ones. The problem is: you first have to get past said enemies to reach the terminals. Good luck trying that with a Geth Prime around.
** High Explosive Ammo causes VERY heavy splash damage to anything near whatever you shoot with it, but its massive heat penalty makes it this in any weapon except Sniper Rifles (which have a very slow rate of fire anyway). That said, it tends to produce [[TwinkleInTheSky hilarious results]] when combined with the Lift power.

to:

** The Codex entry on the human military points out that the rest of the galaxy sees the Systems Alliance as a sleeping giant. The Systems Alliance has only 3% of the total human population in uniform, a far smaller number than any of the established (and more numerous) Council races. The entry uses the actual "sleeping giant" term, and explains why the rest of the galaxy tends to treat humans with kid gloves: they're terrified of what the Systems Alliance might be capable of if sufficiently motivated by fear, anger, or desperation.
***
desperation. And then along comes Shepard, who SHOWS ''shows'' them what they're capable of.
* AwesomeButImpractical: AwesomeButImpractical:
**
On Ilos, you can hack some computer terminals to activate four Geth Colossi fighting on your side, making mincemeat out of any other geth trying to oppose you in this area, even the toughest ones. The problem is: you first have to get past said enemies to reach the terminals. Good luck trying that with a Geth Prime around.
** High Explosive Ammo causes VERY ''very'' heavy splash damage to anything near whatever you shoot with it, but its massive heat penalty makes it this in any weapon except Sniper Rifles (which have a very slow rate of fire anyway). That said, it tends to produce [[TwinkleInTheSky hilarious results]] when combined with the Lift power.



* BadassBoast: Happens a fair amount throughout the series, a great example from [[spoiler:Sovereign]].

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* BadassBoast: Happens a fair amount throughout the series, game, but there's a great example from [[spoiler:Sovereign]].



* BetrayalByInaction: What essentially happens if you choose not to save the Council aboard the Destiny Ascension at the end of the game. The Alliance fleet will ignore their requests for help, and their ship will then be destroyed by the Geth fleet. Possibly justified, as the Council had pretty much ignored every warning Shepard gave them regarding the Reapers, and it was only when one was right on top of them that they realized they probably should have listened to you earlier. You can make this even darker by telling the Alliance to "Let the council die.", as opposed to "we need to save our fleet to attack Sovereign!"
* BettingMiniGame: The Quasar slot machines. Nowhere near as fun as [[KnightsOfTheOldRepublic pazaak]], though.

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* BetrayalByInaction: What essentially happens if you choose not to save the Council aboard the Destiny Ascension at the end of the game. The Alliance fleet will ignore their requests for help, and their ship will then be destroyed by the Geth geth fleet. Possibly justified, as the Council had pretty much ignored every warning Shepard gave them regarding the Reapers, and it was only when one was right on top of them that they realized they probably should have listened to you earlier. You can make this even darker by telling the Alliance to "Let the council die.", die," as opposed to "we "We need to save our fleet to attack Sovereign!"
* BettingMiniGame: The Quasar quasar slot machines. Nowhere near as fun as [[KnightsOfTheOldRepublic [[VideoGame/KnightsOfTheOldRepublic pazaak]], though.



* BilingualBonus: It's not like binary is an official language, but those who know it will be able to read the Luna VI's final message. [[spoiler:HELP!]]
** You learn in the third game that [[spoiler:Cerberus answered that distress call.]]

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* BilingualBonus: It's not like binary is an official language, but those who know it will be able to read the Luna VI's final message. [[spoiler:HELP!]]
**
[[spoiler:HELP!]] You learn in the third game that [[spoiler:Cerberus answered that distress call.]]



* BorderPatrol: If you venture too far outside the box on any side world, the ''Normandy'' will pick you up and drop you back off at the starting point. Normally unnoticeable, but for some reason there's a few resource points in the red zone on a couple of worlds.
** On the planet Nonuel that unlocks only with a high enough Renegade score, there is a freakin [[SandWorm thresher maw]] in this red zone. Convenient if that thing erupts up and you just want to survive, since the Normandy rescues you, but a real pain if you want to kill it for the XP. Your best bet might be to wear thermal armor to nullify the heat hazard and fight the damn thing on foot.

to:

* BorderPatrol: If you venture too far outside the box on any side world, the ''Normandy'' will pick you up and drop you back off at the starting point. Normally unnoticeable, but for some reason there's a few resource points in the red zone on a couple of worlds.
**
worlds. On the planet Nonuel that unlocks only with a high enough Renegade score, there is a freakin freaking [[SandWorm thresher maw]] in this red zone. Convenient if that thing erupts up and you just want to survive, since the Normandy rescues you, but a real pain if you want to kill it for the XP. Your best bet might be to wear thermal armor to nullify the heat hazard and fight the damn thing on foot.



** Heat sinks. Sure they have no flashy effects or cool damage animations, but being able to fire longer without pause sure gets the job done a lot easier!
*** Heck yes, heat sinks. If you load your pistol with the best heat sinks possible (such as Frictionless Materials) and use Marksmanship[[labelnote:info]], which temporarily ''dramatically'' increases your rate of fire to near assault rifle levels while slowing down how quickly your gun overheats to compensate[[/labelnote]], you can actually fire continuously without overheating until ''after'' Marksmanship runs out. By the end of the game, when you have probably maxed out how long Marksmanship lasts, you'll end up able to kill multiple enemies with your little handgun ''in one go.''

to:

** Heat sinks. Sure they have no flashy effects or cool damage animations, but being able to fire longer without pause sure gets the job done a lot easier!
*** Heck yes, heat sinks.
easier! If you load your pistol with the best heat sinks possible (such as Frictionless Materials) and use Marksmanship[[labelnote:info]], which temporarily ''dramatically'' increases your rate of fire to near assault rifle levels while slowing down how quickly your gun overheats to compensate[[/labelnote]], you can actually fire continuously without overheating until ''after'' Marksmanship runs out. By the end of the game, when you have probably maxed out how long Marksmanship lasts, you'll end up able to kill multiple enemies with your little handgun ''in one go.''



* BrokenFaceplate: In ''Bring Down the Sky'', a survivor of the attack mentions that the batarian terrorists killed engineers working vacuum by smashing their faceplates.
* BrokenRecord: Makes MostAnnoyingSound ''THAT MUCH WORSE''.

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* BrokenFaceplate: In ''Bring "Bring Down the Sky'', Sky," a survivor of the attack mentions that the batarian terrorists killed engineers working vacuum by smashing their faceplates.
* BrokenRecord: Makes MostAnnoyingSound ''THAT MUCH WORSE''.''that much worse''.



* BrokeYourArmPunchingOutCthulhu: Sure, killing Sovereign was awesome, but [[spoiler: no matter which option you chose there are still thousands of deaths, and the damage to the Citadel itself will take seven years to fix]]. In a literal example, after the fight, Shepard shows up cradling his/her arm to his/her body, indicating that s/he actually broke it in the final battle and its aftermath.
* ButThouMust: Sometimes Shepard says the same thing regardless of what option you pick.

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* BrokeYourArmPunchingOutCthulhu: Sure, killing Sovereign was awesome, but [[spoiler: no [[spoiler:no matter which option you chose choose, there are still thousands of deaths, and the damage to the Citadel itself will take seven years to fix]]. In a literal example, after the fight, Shepard shows up cradling his/her arm to his/her body, indicating that s/he actually broke it in the final battle and its aftermath.
* ButThouMust: ButThouMust:
**
Sometimes Shepard says the same thing regardless of what option you pick.



* CarFu: Using Mako to ram infantry enemies can result in one hit kills, but the larger enemies do not suffer any damage. It ''does'', however, temporarily stun them. Makes it much easier taking out armatures, colossi, juggernauts, and primes, because they fall over and take a while to get back up. Killing things with the Mako, however, reduces the experience you get by a significant factor.

to:

* CarFu: CarFu:
**
Using the Mako to ram infantry enemies can result in one hit kills, but the larger enemies do not suffer any damage. It ''does'', however, temporarily stun them. Makes it much easier taking to take out armatures, colossi, juggernauts, and primes, because they fall over and take a while to get back up. Killing things with the Mako, however, reduces the experience you get by a significant factor.



* CassandraTruth: You'll probably be banging your head on the wall whenever you talk to the Council and warn them about the Reapers. They'll more or less dismiss anything you tell them about it, only to then beg you to save them at the end of the game once Sovereign shows up at the Citadel's doorstep.
* CatFight: Played with, then averted. If the player chooses the "Catfight!" option when Ashley and Liara confront Shepard, he will say "I love it when women fight over me." Ashley then tells him that isn't going to happen.

to:

* CassandraTruth: You'll probably be banging your head on the wall whenever you talk to the Council and warn them about the Reapers. They'll more or less dismiss anything you tell them about it, only to then beg you to save them at the end of the game once Sovereign [[spoiler:Sovereign shows up at the Citadel's doorstep.
doorstep]].
* CatFight: Played with, then averted.{{Defied|Trope}}. If the player chooses the "Catfight!" option when Ashley and Liara confront Shepard, he will say "I love it when women fight over me." Ashley then tells him that isn't going to happen.



* ChekhovsGun: The Mass Relay Monument on the Presidium.

to:

* ChekhovsGun: The Mass Relay Monument on the Presidium. [[spoiler:Which turns out to be an actual, fully functional mass relay, allowing Shepard and their squad to enter the Presidium after Saren closes the Citadel's arms during the endgame.]]



* CollectionSidequest: Several, including many in space and one on the Citadel. Most of them have to do mainly with space exploration, though a couple involve Shepard investigating lost remnants of battles and explorers who came before him or her - which given the general theme of the game is very appropriate, if somewhat sidetracking.

to:

* CollectionSidequest: Several, including many in space and one on the Citadel. Most of them have to do mainly with space exploration, though a couple involve Shepard investigating lost remnants of battles and explorers who came before him or her - which her--which, given the general theme of the game game, is very appropriate, if somewhat sidetracking.



* TheComputerIsACheatingBastard: Snipers can kill you in one shot. Sure, you can do this as well, but they aim ''much'' faster than you (once their laser sights are visible, you have about a second to get out of its way). Oh, and did we mention how they have infinite ammo?

to:

* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
Snipers can [[OneHitKill kill you in one shot.shot]]. Sure, you can do this as well, but they aim ''much'' faster than you (once their laser sights are visible, you have about a second to get out of its way). Oh, and did we mention how they have infinite ammo?ammo.



* ContraltoOfDanger: The female Commander Shepard, voiced by Creator/JenniferHale, speaks in a rough, smoky contralto and, since the games lean on PurelyAestheticGender, she's just as terrifying a combatant as the male version.



** Noveria is an entire ''planet'' devoted to this. It exists outside of Council Space and therefore is not subject to its jurisdiction - corporations use it to conduct R&D that is normally illegal. In fact, you come across an executive that is being investigated not because he is on the take, but because it has reached the point where he is turning investors away.

to:

** Noveria is an entire ''planet'' devoted to this. It exists outside of Council Space space and therefore is not subject to its jurisdiction - corporations jurisdiction--corporations use it to conduct R&D that is normally illegal. In fact, you come across an executive that is being investigated not because he is on the take, but because it has reached the point where he is turning investors away.



* CourtroomAntic: During the first Council hearing regarding Saren's involvement with the Eden Prime attack, Anderson tries to ''submit a dream into evidence'' (granted, it was a prophetic dream, but he had no way of proving that and even if he could, it didn't directly implicate Saren). The trope is quickly subverted, as it goes about as well as you would expect, and Anderson is KickedUpstairs shortly afterwards. In Anderson's defense, he was kind of desperate.
* CrutchCharacter: The Mako. There is no option to upgrade it while your weapons keep improving, so eventually you will be best off leaving the vehicle and fighting on foot (avoiding the hefty experience penalty associated with using the Mako in combat). Subverted in the sense that Mako shielding and, most importantly, speed remain unmatched and can always topple Geth Colossus and Armatures.
** And then brought back to being played straight, in that while the Mako's shields scale with level, shield ''regeneration'' does not. You might as well get a good book if you plan on using the Mako in firefights ([[NotTheIntendedUse or as cover during firefights]]) because it can take up to five full minutes for the shields to regenerate fully at the highest levels.
*** There is, however, a workaround. By [[SaveScumming saving and reloading]], the Mako's shields will be completely restored.

to:

* CourtroomAntic: During the first Council hearing regarding Saren's involvement with the Eden Prime attack, Anderson tries to ''submit a dream into evidence'' (granted, it was a prophetic dream, PropheticDream, but he had no way of proving that and even if he could, it didn't directly implicate Saren). The trope is quickly subverted, as it goes about as well as you would expect, and Anderson is KickedUpstairs shortly afterwards. In Anderson's defense, he was kind of desperate.
* CrutchCharacter: The Zig-zagged with the Mako. There is no option to upgrade it while your weapons keep improving, so eventually you will be best off leaving the vehicle and fighting on foot (avoiding the hefty experience penalty associated with using the Mako in combat). Subverted in combat), though the sense that Mako Mako's shielding and, most importantly, speed remain unmatched and can always topple Geth Colossus and Armatures.
** And then brought back to being played straight, in that
Armatures. However, while the Mako's shields scale with level, shield ''regeneration'' does not. You might as well get a good book if you plan on using the Mako in firefights ([[NotTheIntendedUse or as cover during firefights]]) because it can take up to five full minutes for the shields to regenerate fully at the highest levels.
***
levels if you don't have a high Electronics score (or a squadmate with a high Electronics score). There is, however, a workaround. By [[SaveScumming saving and reloading]], the Mako's shields will be completely restored.



* CurbStompBattle: The squad vs. Dr. Saleon. If you convince Garrus not to kill him, or if you leave Garrus behind, Saleon will try to kill you, but goes down in ''one shot''.

to:

* CurbStompBattle: CurbStompBattle:
**
The squad vs. Dr. Saleon. If you convince Garrus not to kill him, or if you leave Garrus behind, Saleon will try to kill you, but goes down in ''one shot''.



* CutAndPasteEnvironments: Almost every sidequest in the game takes place in (1) a mine that's a big room with two smaller ones branching off the back, (2) a building with an exterior overhang that's just one big room and a balcony, (3) a boxy bunker with a "T" junction in back leading to two small rooms. Or, (4) a freighter (or sometimes space station) that has a short entryway, a large main hold and a crew/cockpit area with three small rooms. About the only variation is the crates/computers/boxes/whatever placed inside and how they're positioned. If the designers were feeling particularly [[SarcasmMode creative]], you might get some combination of the three. It doesn't help that on quite a few of these missions you're fighting geth and husks, i.e. the same enemies you fight for most of the main storyline.
** Types 2, 3, and 4 are justified if they are considered mass-produced prefabricated structures. As for the mine layout, it's quite a stretch to assume that miners cut the exact same passages on a dozen different planets at different times.
* CuttingTheKnot: Oh no, this AI is threatening to blow you up! [[CutTheJuice You have to override its programs in the short amount of time given to me!]] Or, you could blow up this power conduit with your shotgun. Of course, if you just do that, you cannot salvage the huge pile of credits the AI had amassed.

to:

* CutAndPasteEnvironments: Almost every sidequest in the game takes place in (1) a mine that's a big room with two smaller ones branching off the back, (2) a building with an exterior overhang that's just one big room and a balcony, (3) a boxy bunker with a "T" junction in back leading to two small rooms. Or, (4) a freighter (or sometimes space station) that has a short entryway, a large main hold and a crew/cockpit area with three small rooms. About the only variation is the crates/computers/boxes/whatever placed inside and how they're positioned. If the designers were feeling particularly [[SarcasmMode creative]], you might get some combination of the three. It doesn't help that on quite a few of these missions you're fighting geth and husks, i.e. the same enemies you fight for most of the main storyline.
**
storyline. Types 2, 3, and 4 are justified if they are considered mass-produced prefabricated structures. As for the mine layout, it's quite a stretch to assume that miners cut the exact same passages on a dozen different planets at different times.
* CuttingTheKnot: Oh no, this AI is threatening CutLexLuthorACheck: A pettier example than usual. In Flux, a salarian needs your help testing out a device he built to blow cheat at Quasar. If you up! [[CutTheJuice You foil his plans, he'll be crestfallen that the years of work he put into making the device have gone to override its programs in the short amount of time given to me!]] Or, you waste, wondering what he will do now. Your squad members suggest that he could blow up this use his skills to get a real job.
* CutTheJuice: Happens on Feros to Lizbeth Baynham. The geth cut the
power conduit with your shotgun. Of course, if you just do that, you cannot salvage the huge pile of credits the AI had amassed.once they invade, inadvertently preventing her from sending a message to Colonial Affairs about [[spoiler:the Thorian]].



** After the other colonists are down on Feros, [[spoiler: Fai Dan appears in a cut-scene, gun in hand, and defies the Thorian by taking his own life instead of attacking Shepard. Shepard makes no attempt to stun him with a gas grenade -- particularly aggravating if s/he's already done that to everyone else]].
* CutTheJuice: Happens on Feros to Lizbeth Baynham. The geth cut the power once they invade, inadvertently preventing her from sending a message to Colonial Affairs about [[spoiler:the Thorian]].
* CutLexLuthorACheck: A pettier example than usual. In Flux, a salarian needs your help testing out a device he built to cheat at Quasar. If you foil his plans, he'll be crestfallen that the years of work he put into making the device have gone to waste, wondering what he will do now. Your squad members suggest that he could use his skills to get a real job.

to:

** After the other colonists are down on Feros, [[spoiler: Fai Dan appears in a cut-scene, gun in hand, and defies the Thorian by taking his own life instead of attacking Shepard. Shepard makes no attempt to stun him with a gas grenade -- particularly grenade--particularly aggravating if s/he's already done that to everyone else]].
else.]]
* CutTheJuice: Happens on Feros CuttingTheKnot: Oh no, this AI is threatening to Lizbeth Baynham. The geth cut blow you up! [[CutTheJuice You have to override its programs in the short amount of time given to me!]] Or you could blow up this power once they invade, inadvertently preventing her from sending a message to Colonial Affairs about [[spoiler:the Thorian]].
* CutLexLuthorACheck: A pettier example than usual. In Flux, a salarian needs
conduit with your help testing out a device he built to cheat at Quasar. If shotgun. Of course, if you foil his plans, he'll be crestfallen that just do that, you cannot salvage the years huge pile of work he put into making credits the device have gone to waste, wondering what he will do now. Your squad members suggest that he could use his skills to get a real job.AI had amassed.



* DamageIsFire: The Mako.
* DamageSpongeBoss: The game's final opponent, [[spoiler: Sovereign-Saren]], has ''significantly'' more health than any other enemy in the game, including the Geth Prime or Collosus, a Krogan mini-boss with Immunity activated, or even the past two boss fights against [[spoiler: Saren]]. Even at level 50 with level 10 Spectre weapons (at which point you can effortlessly cut down even a Geth Prime), you'll still spend several minutes dumping ammo into him until the fight ends. This is likely done to prevent the fight from ending instantly, as several major cutscenes are supposed to play in the middle of the fight.
* DamnYouMuscleMemory: An odd chronological example. Most people who have played the {{PlayStation 3}} version probably played ''Mass Effect 2'' and ''3'' first, and so were used to using R1 to shoot, R2 to bring up the power wheel, L1 to zoom in and L2 to bring up the weapon wheel. The PS3 version of the first game has those buttons reversed.
** Similarly, in the Xbox 360 version of ''Mass Effect 2'', the Select button puts away your guns. In the original game, it throws a grenade. Muscle memory sees Shepard hurling grenades in celebration for winning battles.
** Additionally, when exploring by ship in the PS3 version, you press Square to go to places and leave orbit. In the PS3 version of ''Mass Effect 2'', you press Circle to leave orbit and Square to go back to controlling Shepard.
** In most shooter games on PC, the "Reload" function is default to the "R" key. Mass Effect 1 has no reload button, and the "R" key instead is default for "Throw grenade". Imagine the look on a first time player's face as he, out of habit, tries reload after a fight and gets a grenade blowing up in his face (luckily it does no damage). Fortunately all controls are easily reconfigured.
** On PC, '''F''' is "First Aid", which draws from your limited supply of medi-gel. Bites players coming back from the sequels, which use '''F''' for "melee attack".
* DecontaminationChamber: Apparently standard procedure is for all personnel entering the ''Normandy'' to be decontaminated before being allowed to board, no matter where they are returning from. It's actually a carefully-disguised loading screen, just like the elevators.

to:

* DamageIsFire: The Mako.
Mako, which catches on fire that becomes more intense as it takes more damage.
* DamageSpongeBoss: The game's final opponent, [[spoiler: Sovereign-Saren]], has ''significantly'' more health than any other enemy in the game, including the Geth Prime or Collosus, Colossus, a Krogan krogan mini-boss with Immunity activated, or even the past two boss fights against [[spoiler: Saren]]. Even at level 50 with level 10 Spectre weapons (at which point you can effortlessly cut down even a Geth Prime), you'll still spend several minutes dumping ammo into him until the fight ends. This is likely done to prevent the fight from ending instantly, as several major cutscenes are supposed to play in the middle of the fight.
* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
An odd chronological example. Most people who have played the {{PlayStation 3}} UsefulNotes/PlayStation3 version probably played ''Mass Effect 2'' and ''3'' first, and so were used to using R1 to shoot, R2 to bring up the power wheel, L1 to zoom in and L2 to bring up the weapon wheel. The PS3 [=PS3=] version of the first game has those buttons reversed.
** Similarly, in the Xbox 360 UsefulNotes/{{Xbox 360}} version of ''Mass Effect 2'', the Select button puts away your guns. In the original game, it throws a grenade. Muscle memory sees Shepard hurling grenades in celebration for winning battles.
** Additionally, when exploring by ship in the PS3 [=PS3=] version, you press Square to go to places and leave orbit. In the PS3 [=PS3=] version of ''Mass Effect 2'', you press Circle to leave orbit and Square to go back to controlling Shepard.
** In most shooter games on PC, the "Reload" "reload" function is default to the "R" key. Mass ''Mass Effect 1 1'' has no reload button, and the "R" key instead is default for "Throw "throw grenade". Imagine the look on a first time player's face as he, they, out of habit, tries try to reload after a fight and gets get a grenade blowing up in his face (luckily (luckily, it does no damage). Fortunately Fortunately, all controls are easily reconfigured.
** On PC, '''F''' "F" is "First Aid", which draws from your limited supply of medi-gel. Bites players coming back from the sequels, which use '''F''' "F" for "melee attack".
* DecontaminationChamber: Apparently standard procedure is for all personnel entering the ''Normandy'' to be decontaminated before being allowed to board, no matter where they are returning from. It's actually a carefully-disguised [[DynamicLoading disguised loading screen, screen]], just like the elevators.



* TheDevTeamThinksOfEverything: See [[TheDevTeamThinksOfEverything/MassEffect here]].

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: See [[TheDevTeamThinksOfEverything/MassEffect here]].



** The conclusion, [[spoiler: where Sovereign, the millions-of-years-old Reaper, is destroyed by (depending on your interpretation of the game) either you personally destroying its Saren-avatar, or by the combined might of the Council and the Systems Alliance]].
* DifficultyLevels: Fully customizable throughout the game, running from Casual to Insanity. Be warned, however, that if you want to get the achievements for completing Hardcore and Insanity, you'll need to change it before approaching the beacon on Eden Prime and leave it there for the rest of the game.

to:

** The conclusion, [[spoiler: where [[spoiler:where Sovereign, the millions-of-years-old Reaper, is destroyed by (depending on your interpretation of the game) either you personally destroying its Saren-avatar, or by the combined might of the Council and the Systems Alliance]].
* DifficultyLevels: Fully customizable throughout the game, running from Casual to Insanity. Be warned, however, that if you want to get the achievements for completing [[HarderThanHard Hardcore and Insanity, Insanity]], you'll need to change it before approaching the beacon on Eden Prime and leave it there for the rest of the game.



* DiscountLesbians: The asari are a mono-gendered race, technically neither male or female, but their appearance is uniformly feminine and they use feminine pronouns. All relationships between two asari are DiscountLesbians and your party member Liara provides a GayOption RomanceSidequest.

to:

* DiscountLesbians: The asari are a mono-gendered race, technically neither male or female, but their appearance is [[GreenSkinnedSpaceBabe uniformly feminine feminine]] and they use feminine pronouns. All relationships between two asari are DiscountLesbians and your party member Liara provides a GayOption RomanceSidequest.



* DoorToBefore: Most places just have one door and aren't that complex. But there is a force field in the [=ExoGeni=] building on Feros you have to deactivate before using the door, and on the other hand on Ilos you have an elevator which will not work before you plugged it in again, after a long walk around it of course.
* DoubleTap: If [[spoiler: Wrex]] dies, his killer puts three more bullets in him when he's on the ground. Shepard will also tell the squad to do this to [[spoiler: Saren]] in the endgame.
* DonutMessWithACop: If you talk to the ERCS Guards on Noveria after the [[spoiler: fight in the Synthetic Insights Offices]]. One of the replies they can say is "You know what I could go for? A doughnut". Hilariously, even ''turian'' guards will say this, despite being physically unable to eat human food.

to:

* DonutMessWithACop: If you talk to the ERCS Guards on Noveria after the [[spoiler:fight in the Synthetic Insights offices]], one of the replies they can say is "You know what I could go for? A doughnut." Hilariously, even ''turian'' guards will say this, despite being physically unable to eat human food.
* DoorToBefore: Most places just have one door and aren't that complex. But However, there is a force field in the [=ExoGeni=] building on Feros you have to deactivate before using the door, and on the other hand on Ilos you have an elevator which will not work before you plugged plug it in again, after again (after a long walk around it it, of course.
course).
* DoubleTap: If [[spoiler: Wrex]] [[spoiler:Wrex]] dies, his killer puts three more bullets in him when he's on the ground. Shepard will also tell the squad to do this to [[spoiler: Saren]] [[spoiler:Saren]] in the endgame.
* DonutMessWithACop: If you talk to the ERCS Guards on Noveria after the [[spoiler: fight in the Synthetic Insights Offices]]. One of the replies they can say is "You know what I could go for? A doughnut". Hilariously, even ''turian'' guards will say this, despite being physically unable to eat human food.
endgame.



* DummiedOut: Kaidan and Ashley were going to be [[GayOption same-sex romance options]] in the first game and were close to being implemented; modding your gender flag in the save file to make the romance possible will result in near-complete voice acting for the dialog when it is played through, although Shepard's gender will magically change during the love scene.
** There's an audio file alluding to the possibility of [[spoiler:saving ''both'' Ashley and Kaidan on Virmire -- see NoodleIncident below]].

to:

* DummiedOut: DummiedOut:
**
Kaidan and Ashley were going to be [[GayOption same-sex romance options]] in the first game and were close to being implemented; modding your gender flag in the save file to make the romance possible will result in near-complete voice acting for the dialog when it is played through, although Shepard's gender will magically change during the love scene.
** There's an audio file alluding to the possibility of [[spoiler:saving ''both'' Ashley and Kaidan on Virmire -- see Virmire--see NoodleIncident below]].



* DynamicLoading: Elevators. Though the team managed to soften the blow in some cases, giving your squad members unique dialogue and adding some amusing news reports in a lot of them, they swiftly become mind-crushingly tedious. Gone, and even [[LampshadeHanging lampshaded]], in ''Mass Effect 2''. And given ''another'' one in the ''Citadel'' DLC for ''VideoGame/MassEffect3'' -- both [[RunningGag by Garrus]]. Also in ''2'', it turns out Tali hates it just as much as most players:
--> '''Garrus''': You ever miss those talks we had on the elevators?\\

to:

* DynamicLoading: DynamicLoading:
**
Elevators. Though the team managed to soften the blow in some cases, giving your squad members unique dialogue and adding some amusing news reports in a lot of them, they swiftly become mind-crushingly tedious. Gone, and even [[LampshadeHanging lampshaded]], in ''Mass Effect 2''. And given ''another'' one in the ''Citadel'' "Citadel" DLC for ''VideoGame/MassEffect3'' -- both ''VideoGame/MassEffect3''--both [[RunningGag by Garrus]]. Also in ''2'', it turns out Tali hates it just as much as most players:
--> ---> '''Garrus''': You ever miss those talks we had on the elevators?\\



** To a lesser extent, the DecontaminationChamber on the ''Normandy''. You'll be hearing that "decontamination in progress" sound clip a lot.
** Textures load as the player goes around the game, creating an extremely noticeable "popping" effect throughout the entire game. On consoles or weaker [=PCs=], it is entirely possible to ''outrun'' the game's dynamic loading (you don't even need to sprint to do it), forcing the game to briefly freeze with a "Loading" message until the lowest-quality textures finish loading. This is especially noticeable in the Citadel Wards.



** The sequels adhered to a strict [[TakeCover cover-based-shooter]] model where this one allowed a more freewheeling run-and-gun style. They also streamlined the weapon and character upgrades, and ditched the mandatory driving segments and infinite ammo with cooldown. The second game also introduced headshots dealing significantly more damage than other hits.
** The Protheans have a completely different implied appearance in this game, being depicted as tall, bony creatures rather than the form we later see. ''VideoGame/MassEffect3'' implicitly retcons this as the "Prothean" statues on Ilos actually being of the Inusannon, a race that dominated one of the previous cycles.

to:

** The sequels adhered adhere to a strict [[TakeCover cover-based-shooter]] model where cover-based shooter]] model, whereas this one allowed allows for a more freewheeling run-and-gun style. They also streamlined the The weapon and character upgrades, upgrades are also streamlined, and ditched the mandatory driving segments and infinite ammo with cooldown. cooldown have been ditched. The second game also introduced introduces headshots dealing that deal significantly more damage than other hits.
** The Protheans have a completely different implied appearance in this game, being depicted as tall, bony creatures rather than the form we later see. ''VideoGame/MassEffect3'' implicitly retcons {{retcon}}s this as the "Prothean" statues on Ilos actually being of the Inusannon, a race that dominated one of the previous cycles.



** The HackingMinigame is a bog-standard "match the random button press" sequence quick-time event. In the sequels, they're a lot more involved and usually involve matching a byte of data to one shown on-screen or matching two chips on a circuit board.
** Lorewise, it's clear they haven't pinned things down on the side of alien cultures or backgrounds - Wrex refers to the krogan having 'tribes,' while 2 and 3 refer to them as 'clans,' the batarians only appear in the Bring Down The Sky DLC, and, if you're playing without it installed, the codex on them has a different concept image, and there is an implication that there are many races that aren't even seen or mentioned specifically within the universe, and that several of these unnamed species hold sway over the Terminus Systems, rather than just the later mercenary gangs that operate out there.
* EarthIsTheCenterOfTheUniverse: Averted; the seat of the galactic government is the Citadel. Earth only really matters because it's humanity's homeworld, and even then they've been colonizing other systems at a rapid pace. In fact, the capital of the Systems Alliance isn't even Earth but Arcturus Station.

to:

** The HackingMinigame is a bog-standard "match the random button press" (on consoles)/"basically ''VideoGame/{{Frogger}}" (on PC) sequence quick-time event. In the sequels, they're a lot more involved and usually involve matching a byte of data to one shown on-screen or matching two chips on a circuit board.
** Lorewise, it's clear they haven't pinned things down on the side of alien cultures or backgrounds - Wrex backgrounds--Wrex refers to the krogan having 'tribes,' "tribes," while 2 ''2'' and 3 ''3'' refer to them as 'clans,' "clans," the batarians only appear in the Bring "Bring Down The Sky the Sky" DLC, and, if you're playing without it installed, the codex on them has a different concept image, and there is image. There's also an implication that there are many races that aren't even seen or mentioned specifically within the universe, and that several of these unnamed species hold sway over the Terminus Systems, rather than just the later mercenary gangs that operate out there.
* EarthIsTheCenterOfTheUniverse: Averted; the seat of the galactic government is the Citadel. Earth only really matters because it's humanity's homeworld, and even then they've been colonizing other systems at a rapid pace. In fact, the capital of the Systems Alliance isn't even Earth Earth, but Arcturus Station.



* EasyExp: Like most BioWare games, most of your early exp will come from talking to various people.
* EldritchAbomination: [[spoiler: The Reapers warp and degrade the minds of their followers simply by ''existing''; just being within their vicinity will eventually indoctrinate you]].

to:

* EasyExp: Like most BioWare Creator/{{BioWare}} games, most of your early exp will come from talking to various people.
people. You can also gain experience points by just looking at things and unlocking codex entries.
* EldritchAbomination: [[spoiler: The [[spoiler:The Reapers warp and degrade the minds of their followers simply by ''existing''; just being within their vicinity will eventually indoctrinate you]].



** Some of the ammo types when equipped to the right gun; for example, a sniper rifle equipped with high explosive rounds is capable of one-shoting just about anything in the game and anything standing next to it; or a shotgun with sledgehammer rounds can knock any enemy over.

to:

** Some of the ammo types when equipped to the right gun; for example, a sniper rifle equipped with high explosive rounds is capable of one-shoting one-shotting just about anything in the game and anything standing next to it; or a shotgun with sledgehammer rounds can knock any enemy over.



* EntitledToHaveYou: General Septimus Oraka towards the asari consort. First example of [[MemeticMutation a friend zoned turian before Friend Zone Turian]]

to:

* EntitledToHaveYou: General Septimus Oraka towards the asari consort. First example of [[MemeticMutation a friend zoned turian before Friend Zone Turian]]



* EvilMatriarch: [[CaptainObvious Benezia?]]



* FakeLongevity: In order to get every achievement, you have to play through the first game a grand total of three times without skipping too many of the sidequests.
* {{Fanservice}}: The game essentially had a strip club in it; while none of the [[GreenSkinnedSpaceBabe asari dancers]] actually showed anything, you can be assured there is plenty of dancing around poles. And there is an empty spot for you to sit and watch one of the dancers on the sidelines of the club. It even allows you to choose between your character relaxing back in their chair or leaning forward.
* FantasticRacism: Due to the multilateral setting, this is present throughout the setting, with even your crew members not being exempt from this. Pressly and Ashley will often come across as a NobleBigot due to their distrust of aliens. Garrus mentions that turians are taught that the krogan are all thugs and that Wrex is a [[YouAreACreditToYourRace credit to his race]], the asari often make mention of their unfortunate (and misguided) reputation of being...well, "easy," due to the nature of their reproductive abilities (they can procreate with literally any gender of any race), and most people's opinions of quarians like Tali is that they're all beggars and thieves. However, depending on your actions, Shepard can change their opinions [[CharacterDevelopment for the better]]. Even humans aren't exempt, viewed by some alien races as entitled, simple-minded, rash beings with little patience or foresight.

to:

* FakeLongevity: In order to get every achievement, you have to play through the first game a grand total minimum of three times without skipping too many of the sidequests.
sidequests.
* {{Fanservice}}: The game essentially had has a strip club in it; while none of the [[GreenSkinnedSpaceBabe asari dancers]] actually showed show anything, you can be assured there is plenty of dancing around poles. And there is an empty spot for you to sit and watch one of the dancers on the sidelines of the club. It even allows you to choose between your character relaxing back in their chair or leaning forward.
* FantasticRacism: FantasticRacism:
**
Due to the multilateral setting, this is present throughout the setting, with even your crew members not being exempt from this. Pressly and Ashley will often come across as a NobleBigot {{noble bigot}}s due to their distrust of aliens. Garrus mentions that turians are taught that the krogan are all thugs and he tells Wrex that Wrex he is a [[YouAreACreditToYourRace credit to his race]], race]]; the asari often make mention of their unfortunate (and misguided) reputation of being...well, "easy," due to the nature of their reproductive abilities (they can procreate with literally any gender of any race), race); and most people's opinions of quarians like Tali is that they're all beggars and thieves. However, depending on your actions, Shepard can change their opinions [[CharacterDevelopment for the better]]. Even humans aren't exempt, viewed by some alien races as entitled, simple-minded, rash beings with little patience or foresight.



* FlavorText: Plenty of it, which is to be expected for a BioWare game.
* FlingALightIntoTheFuture: The [[spoiler: Prothean scientists]] who understood who and what the [[spoiler: Reapers]] were realized that there was ''nothing'' they could do to [[spoiler: stop their own extinction.]] Their solution was to [[spoiler: leave beacons directing future species to Ilos to get them to speak to the virtual intelligence "[[http://www.youtube.com/watch?v=T7bE3hUwylQ Vigil]]"]]. Most of the [[spoiler: remaining Protheans put themselves in stasis, hoping someone would come, but they knew their lives were not as important as maintaining Vigil's power, and eventually all of them were shut off. A dozen Protheans snuck onto the barren Citadel to reprogram the Keepers to ''not'' respond to the Reaper signal to activate the mass relay to allow them to catch the resident species in time]].

to:

* FlavorText: Plenty of it, which is to be expected for a BioWare Creator/{{BioWare}} game.
* FlingALightIntoTheFuture: The [[spoiler: Prothean [[spoiler:Prothean scientists]] who understood who and what the [[spoiler: Reapers]] [[spoiler:Reapers]] were realized that there was ''nothing'' they could do to [[spoiler: stop [[spoiler:stop their own extinction.]] extinction]]. Their solution was to [[spoiler: leave [[spoiler:leave beacons directing future species to Ilos to get them to speak to the virtual intelligence "[[http://www.youtube.com/watch?v=T7bE3hUwylQ Vigil]]"]]. Most of the [[spoiler: remaining Protheans put themselves in stasis, hoping someone would come, but they knew their lives were not as important as maintaining Vigil's power, and eventually all of them were shut off. A dozen Protheans snuck onto the barren Citadel to reprogram the Keepers to ''not'' respond to the Reaper signal to activate the mass relay to allow them to catch the resident species in time]].



** The Thorian, too. As you {{attack its weak points}}, more and more of its Thorian Creepers awaken and attack you. Plus, it will at regular intervals spawn an Asari Clone to aid the Creepers. Though killing these flunkies is not necessary to end the fight, it will make it a lot easier if you don't have acid-vomiting plant-men swarming you while you're trying to take out the Thorian itself.

to:

** The Thorian, too. As you {{attack its weak points}}, point}}s, more and more of its Thorian Creepers awaken and attack you. Plus, it will at regular intervals spawn an Asari Clone to aid the Creepers. Though killing these flunkies is not necessary to end the fight, it will make it a lot easier if you don't have acid-vomiting plant-men swarming you while you're trying to take out the Thorian itself.



** On the Citadel, you can learn about the [[BugWar Rachni Wars]], which were ended by xenocide, and the Krogan Rebellions, which were stopped by the use of [[DepopulationBomb the genophage]]. Later, [[spoiler:you encounter and fight the rachni, and an entire mission is based off preventing the curing of the genophage by the BigBad to make an army of krogan]].

to:

** On the Citadel, you can learn about the [[BugWar Rachni Wars]], War]], which were ended by xenocide, and the Krogan Rebellions, which were stopped by the use of [[DepopulationBomb the genophage]]. Later, [[spoiler:you encounter and fight the rachni, and an entire mission is based off preventing the curing of the genophage by the BigBad to make an army of krogan]].



** Garrus comments on how he never sees the Keepers going anywhere near the statue of the Mass Relay on the Presidium, which always struck him as odd. [[spoiler:The mission to Ilos reveals that the Mass Relay monument is not a part of the Citadel itself, but is a functional Mass Relay that the Protheans had constructed.]]
** Checking your map in the Citadel Tower. Only in retrospect will players realize that the Council Chamber is [[spoiler: shaped like a ''Reaper'']].
** A '''massive''' case with the SideQuest where you hunt down a signal that was funneling credits out of a Quasar machine, only to discover the signal originated [[spoiler: from a hostile artificial intelligence that hoped to rendezvous with the geth]]. If you try to reason with it, it shoots you down and informs you that organics can only ever control or destroy synthetics. (Sequel spoilers follow.) [[spoiler: Guess what your big, final choice is at the end of the third game?]], unless you [[spoiler: choose Synthesis]] of course.
** In an [[ScrappyMechanic elevator conversation]] [[WarriorPoet Wrex]] asks Liara why her people didn't use their natural biotic ability to conquer the entire galaxy. Liara replies that her people just aren't inclined towards warfare and conquest. If only both of them knew that [[spoiler: the Protheans genetically engineered the asari with biotics so that they do conquer the galaxy to unite it against the Reapers. And that the asari never lived up to this role, choosing diplomacy and soft power instead of warfare.]]
* FormFittingWardrobe: Every piece of armor you pick up fits whomever you give it to ''perfectly''. The form-fitting factor ties in with the "Early '80s Sci Fi Styling" theme of ''Mass Effect''.
* FreeSamplePlotCoupon: The Prothean beacon in the end of the first mission proves to be the first in line of {{Mac Guffin}}s you have to collect before you can beat the BigBad, namely, [[spoiler:the Prothean Cipher that can decode the beacon's message, the MundaneMacGuffinPerson Liara who does the actual decoding, and the coordinates of the PointOfNoReturn kept by the Rachni Queen]].

to:

** Garrus comments on how he never sees the Keepers going anywhere near the statue of the Mass Relay on the Presidium, which always struck him as odd. [[spoiler:The mission to Ilos reveals that the Mass Relay monument Monument is not a part of the Citadel itself, but is a functional Mass Relay mass relay that the Protheans had constructed.]]
** Checking your map in the Citadel Tower. Only in retrospect will players realize that the Council Chamber is [[spoiler: shaped [[spoiler:shaped like a ''Reaper'']].
** A '''massive''' case with the SideQuest where you hunt down a signal that was funneling credits out of a Quasar quasar machine, only to discover the signal originated [[spoiler: from [[spoiler:from a hostile artificial intelligence that hoped to rendezvous with the geth]]. If you try to reason with it, it shoots you down and informs you that organics can only ever control or destroy synthetics. (Sequel spoilers follow.) [[spoiler: Guess what your big, final choice is at the end of the third game?]], unless game? Unless you [[spoiler: choose Synthesis]] Synthesis, of course.
course.]]
** In an [[ScrappyMechanic elevator conversation]] conversation, [[WarriorPoet Wrex]] asks Liara why her people didn't use their natural biotic ability to conquer the entire galaxy. Liara replies that her people just aren't inclined towards warfare and conquest. If only both of them knew that [[spoiler: the [[spoiler:the Protheans genetically engineered the asari with biotics so that they do could conquer the galaxy to unite it against the Reapers. And that the asari never lived up to this role, choosing diplomacy and soft power instead of warfare.]]
warfare]].
* FormFittingWardrobe: Every piece of armor you pick up fits whomever you give it to ''perfectly''. The form-fitting factor ties in with the "Early "early '80s Sci Fi Styling" sci-fi styling" theme of ''Mass Effect''.
* FreeSamplePlotCoupon: The Prothean beacon in the end of the first mission proves to be the first in line of {{Mac Guffin}}s {{MacGuffin}}s you have to collect before you can beat the BigBad, BigBad; namely, [[spoiler:the Prothean Cipher that can decode the beacon's message, the message; MundaneMacGuffinPerson Liara who does the actual decoding, decoding; and the coordinates of the PointOfNoReturn kept by the Rachni Queen]].



* GameplayAllyImmortality: It is impossible to damage your squadmates or [=NPCs=] that are not pointing a gun at you. Friendly fire versus squadmates can be enabled in the PC version, though.
** Shepard doesn't even point a gun at a friendly NPC and holds it upwards.
* GameplayAndStorySegregation: Later in the game, you go against the Council, getting yourself and your accomplices ([[spoiler:Anderson]]) in trouble with the law. Despite this, Admiral Hackett still sends missions your way (the EventFlag is you entering the system to take place in).

to:

* GameplayAllyImmortality: GameplayAllyImmortality:
**
It is impossible to damage your squadmates or [=NPCs=] that are not pointing a gun at you. Friendly fire versus squadmates can be enabled in the PC version, version with some tweaking, though.
** Shepard doesn't even point a gun at a friendly NPC and holds NPC, holding it upwards.
upwards instead.
* GameplayAndStorySegregation: Later in the game, you go against the Council, getting yourself and your accomplices accomplice ([[spoiler:Anderson]]) in trouble with the law. Despite this, Admiral Hackett still sends missions your way (the EventFlag is you entering the system to take the mission takes place in).



** There was [[DummiedOut originally]] a same-sex romance between Shepard and Kaidan/Ashley. The conversation for Male Shep/Kaidan [[http://www.youtube.com/watch?v=lPMOlEfhWGE is still buried]] in the code, but not the sex scene. Ditto for [[http://www.youtube.com/watch?v=2Mwiqq-Y5r4 female Shepard and Ashley]].
* GenreShift: Peak 15 more closely resembles SurvivalHorror than SpaceOpera - difficult-to-kill enemies with few places to restore medi-gel.
* GiantMook: The geth Destroyers, Juggernauts, and Primes are twelve-foot tall geth with VerticalMechaFins, each increasing in strength and height in that order. Destroyers are simply huge and tough and carry an assault rifle/shotgun combo. Juggernauts are resilient to your combat abilities and carry an assault rifle/short-range rocket launcher combo. Primes are even tougher, bigger, carry a pulse rifle/rocket launcher, and provide all geth in the area with increased accuracy, damage, and firing rate. All have a tendency of [[PersonalSpaceInvader charging you]] to bring their powerful melee attacks to bear.

to:

** There was [[DummiedOut originally]] a same-sex romance between Shepard and Kaidan/Ashley. The conversation for Male Shep/Kaidan [[http://www.youtube.com/watch?v=lPMOlEfhWGE is still buried]] in the code, but not the sex scene. Ditto for The conversations]] [[http://www.youtube.com/watch?v=2Mwiqq-Y5r4 female Shepard and Ashley]].
are still buried]] in the code, but not the sex scene.
* GenreShift: Peak 15 more closely resembles SurvivalHorror than SpaceOpera - difficult-to-kill SpaceOpera--difficult-to-kill enemies with few places to restore medi-gel.
* GiantMook: The geth Destroyers, Juggernauts, and Primes are twelve-foot tall geth with VerticalMechaFins, each increasing in strength and height in that order. Destroyers are simply huge and tough and carry an assault rifle/shotgun combo. Juggernauts are resilient to your combat abilities and carry an assault rifle/short-range rocket launcher combo. Primes are even tougher, bigger, carry a pulse rifle/rocket launcher, and provide all geth in the area with increased accuracy, damage, and firing rate. All have a tendency of to [[PersonalSpaceInvader charging charge you]] to bring their powerful melee attacks to bear.



* GoryDiscretionShot: Every suicide scene in the first game cuts away at the actual moment of death. [[spoiler:[[RedemptionEqualsDeath Except Saren.]]]]
* GreatOffscreenWar: The Rachni War that ravaged the galaxy some thousands of years ago, the Krogan Rebellions a thousand or so years before the current date which lead to the Turians joining the Citadel races and the creation of the [[SterilityPlague Genophage]], the Morning War between the Quarians and the Geth that forced the Quarians into the Flotilla, the Skylian Blitz, and the First Contact War/Relay 314 Incident that was humanity's introduction to galactic society. The First Contact War is the reason why the Citadel races are softer on the Systems Alliance as they had fought the Turians, the backbone of the Council races military force, to a draw over the course of ''3 months''. This also caused relations to turn sour as the Council species and Humans developed a mutual xenophobia towards each other.

to:

* GoryDiscretionShot: Every suicide scene in the first game cuts away at the actual moment of death. [[spoiler:[[RedemptionEqualsDeath Except Saren.Saren's.]]]]
* GreatOffscreenWar: The Rachni War that ravaged the galaxy some thousands of years ago, the Krogan Rebellions a thousand or so years before the current date which lead to the Turians turians joining the Citadel races and the creation of the [[SterilityPlague Genophage]], the Morning War between the Quarians quarians and the Geth geth that forced the Quarians quarians into the Flotilla, the Skylian Blitz, and the First Contact War/Relay 314 Incident that was humanity's introduction to galactic society. The First Contact War is the reason why the Citadel races are softer on the Systems Alliance Alliance, as they had fought the Turians, turians, the backbone of the Council races military force, to a draw over the course of ''3 months''. This also caused relations to turn sour as the Council species and Humans humans developed a mutual xenophobia towards each other.



* GuideDangIt: There are some quests that, if done in the wrong order, can screw up a 100% Completion run (although they do not make the game unwinnable):
** Visiting Barla Von and hiring Wrex skips a few scenes (discussion with Harkin, and Wrex introduction scene). Also, Garrus becomes missable.

to:

* GuideDangIt: There are some quests that, if done in the wrong order, can screw up a 100% Completion run (although they do not make the game unwinnable):
{{unwinnable}}):
** Visiting Barla Von and hiring Wrex skips a few scenes (discussion (the discussion with Harkin, and Wrex Wrex's introduction scene). Also, [[OptionalPartyMember Garrus becomes missable.missable]].



** Ending the sidequest of the Consort before speaking with the elcor about his leaked secrets prevents you from receiving an item that, in turns, unlocks an event in the Attican Beta system.
** On Noveria, directly going back in the fortified labs to blow the NeutronBomb, as the mission log advises you, makes you miss a few sidequests, a merchant, and an [=NPC=] that will prove necessary for another sidequest... in ''VideoGame/MassEffect3''.

to:

** Ending the sidequest of the Consort before speaking with the elcor about his leaked secrets prevents you from receiving an item that, in turns, turn, unlocks an event in the Attican Beta system.
** On Noveria, directly going back in the fortified labs to blow the NeutronBomb, as the mission log advises you, makes you miss a few sidequests, a merchant, and an [=NPC=] that will prove necessary for another sidequest... in ''VideoGame/MassEffect3''.



* HealThyself: Necessary to survive once your shields go down. You use up medi-gel to do so, which, in complete defiance of video game standards, [[BenevolentArchitecture is exactly where you would expect it to be -- everywhere]].

to:

* HealThyself: Necessary to survive once your shields go down. You use up medi-gel to do so, which, in complete defiance of video game standards, [[BenevolentArchitecture is exactly where you would expect it to be -- everywhere]].be--everywhere]].



** [[spoiler:Whoever you leave behind on Virmire]].
** You can order the Alliance Fleet to save the Destiny Ascension and the Council at the end of the game. [[spoiler:Many human ships will be lost in the rescue attempt, but you'll save the Council and the Destiny Ascension. This will cast humanity in a more positive light towards most of the alien species, and they offer humans a seat on the Council as well.]]

to:

** [[spoiler:Whoever [[spoiler:Whomever you leave behind on Virmire]].
** You can order the Alliance Fleet fleet to save the Destiny Ascension and the Council at the end of the game. [[spoiler:Many human ships will be lost in the rescue attempt, but you'll save the Council and the Destiny Ascension. This will cast humanity in a more positive light towards most of the alien species, and they offer humans a seat on the Council as well.]]



** The gravity, volume, rotation times etc. of planets are measured in comparisons to Earth instead of using specific units of measure.
** One of the side quests has Admiral Hackett asking you to deactivate a nuclear weapon that he explains has the same power as the bomb dropped on Hiroshima. Averted when discussing the improvised nuclear weapon on Virmire, which dialogue indicates also has the same explosive power as the Hiroshima bomb -- approximately 20 kilotons -- although this is probably due to Kirrahe being a salarian, and therefore unlikely to make this reference.
* HitchhikerHeroes: Apart from Kaidan, who is actually part of your squad at the beginning of the game, and Liara, who you are specifically sent out to pick up, every squadmate joins of their own free will, or because Anderson thought they might be useful.
* HolyGround: Wrex tells Shepard of how his father, Jarrod, called him to a Crush, a meeting between rival krogan clans, at the Hollows, as close to sacred ground as krogan get. Weapons and fighting are not allowed. Of course, it's a trap, and a fight breaks out, ending with Wrex killing Jarrod.
* AHomeownerIsYou: Complete Admiral Ahern's custom mission on Pinnacle Station and you're rewarded with his pre-fabricated home on Intai'sei. Sadly, it never shows up again in later games (although it can be argued that by the third game's [[spoiler:''Citadel'' DLC, you probably won't miss that apartment anyway]]).
* HundredPercentCompletion: The main storyline will probably only take about 10 hours to complete, but there are dozens of sidequests as well, and there is an achievement for players who complete 75% of the game. And one each for completing said 75% with each squadmate in your squad.
** There's a unique mission only available to each of three background options, plus a mission unlocked for filling up each of the Renegade/Paragon bars, meaning it's impossible to reach more than 99% completion in a single playthrough.

to:

** The gravity, volume, rotation times times, etc. of planets are measured in comparisons to Earth instead of using specific units of measure.
** One of the side quests has Admiral Hackett asking you to deactivate a nuclear weapon that he explains has the same power as the bomb dropped on Hiroshima. Averted when discussing the improvised nuclear weapon on Virmire, which dialogue indicates also has the same explosive power as the Hiroshima bomb -- approximately bomb--approximately 20 kilotons -- although kilotons--although this is probably due to Kirrahe being a salarian, and therefore unlikely to make this reference.
* HitchhikerHeroes: Apart from Kaidan, who is actually part of your squad at the beginning of the game, and Liara, who you are specifically sent out to pick up, every squadmate joins either of their own free will, will or because Anderson thought they might be useful.
* HolyGround: Wrex tells Shepard of how his father, Jarrod, called him to a Crush, a meeting between rival krogan clans, at the Hollows, as close to sacred ground as krogan get.have. Weapons and fighting are not allowed. Of course, it's a trap, and a fight breaks out, ending with [[SelfMadeOrphan Wrex killing Jarrod.
Jarrod]].
* AHomeownerIsYou: Complete Admiral Ahern's custom mission on Pinnacle Station and you're rewarded with his pre-fabricated home on Intai'sei. Sadly, it never shows up again in later games (although it can be argued that by the third game's [[spoiler:''Citadel'' [[spoiler:"Citadel" DLC, you probably won't miss that apartment anyway]]).
* HundredPercentCompletion: The main storyline will probably only take about 10 hours to complete, but there are dozens of sidequests as well, and there is an achievement for players who complete 75% of the game. And one each for completing said 75% with each squadmate in your squad.
** There's a unique mission only available to each of three background options, plus a mission unlocked for filling up each of the Renegade/Paragon bars, meaning it's impossible to reach more than 99% completion in a single playthrough.
anyway]]).



** If you pick one of the two renegade options at the game's climax, the alliance ships will pour through the relay. The crew of the [[spoiler:Destiny Ascension with the council on board]] think the alliance ships are there to save them but they completely ignore the [[spoiler: Destiny Ascension, leaving the council to die]] so they can destroy [[spoiler: Sovereign]]
** The sequel turns the Paragon ending into one of these. [[spoiler:It ends with the new Councilor giving a RousingSpeech about how the Council races will come together to defeat the Reapers. Two years later, Shepard wakes up to discover that not only are the Council not working on the Reaper problem, but they're actively undermining those who are.]]
* IdleAnimation: Each squadmate has a unique idle animation. For example, Ashley puts her hands on her hips and poses her hips;[[BadassAdorable Tali has coffee jitters.]]
** Tali also sometimes performs the same post-fight/post-level animation of strength-based player characters in ''VideoGame/JadeEmpire'', another Bioware game released two years prior to Mass Effect.

to:

** If you pick one of the two renegade Renegade options at the game's climax, the alliance Alliance ships will pour through the relay. The crew of the [[spoiler:Destiny Ascension with the council Council on board]] think the alliance Alliance ships are there to save them but they completely ignore the [[spoiler: Destiny Ascension, leaving the council Council to die]] so they can destroy [[spoiler: Sovereign]]
[[spoiler:Sovereign]]
** The sequel turns the Paragon ending into one of these. [[spoiler:It ends with the new Councilor giving a RousingSpeech about how the Council races will come together to defeat the Reapers. Two years later, Shepard wakes up to discover that not only are the Council not working on the Reaper problem, but they're actively undermining those who are.]]
are]].
* IdleAnimation: Each squadmate has a unique idle animation. For example, Ashley puts her hands on her hips and poses her hips;[[BadassAdorable hips; [[BadassAdorable Tali has coffee jitters.]]
**
]] Tali also sometimes performs the same post-fight/post-level animation of strength-based player characters in ''VideoGame/JadeEmpire'', another Bioware Creator/{{BioWare}} game released two years prior to Mass Effect.''Mass Effect''.



* ImpossibleItemDrop: Can seem like this when you recover assault rifles from apparently naked and weaponless cyber-zombies, and advanced ultra-tech materials from lost, 1960s-era Soviet lunar probes, but ultimately subverted by reading the Codex carefully. It reveals your omni-tool is a mini-factory which assembles the loot you find from the raw materials you scavenge from various satellites, dead enemies and containers.
* InappropriatelyCloseComrades: You can read an email from Ashley Williams to her sister in which she describes the problem:

to:

* ImpossibleItemDrop: Can seem like this when you recover assault rifles from apparently naked and weaponless cyber-zombies, and advanced ultra-tech materials from a lost, 1960s-era Soviet lunar probes, probe, but ultimately subverted by reading the Codex carefully. It reveals your omni-tool is a mini-factory which assembles the loot you find from the raw materials you scavenge from various satellites, dead enemies and containers.
* InappropriatelyCloseComrades: InappropriatelyCloseComrades:
**
You can read an email from Ashley Williams to her sister in which she describes the problem:



* InterfaceSpoiler: Dialogue subtitles will often give the name of a character long before they actually say it. Ashley is the first case of this, in the video feed Joker picks up before the ''Normandy'' touches down on Eden Prime.

to:

* InterfaceSpoiler: InterfaceSpoiler:
**
Dialogue subtitles will often give the name of a character long before they actually say it. Ashley is the first case of this, in the video feed Joker picks up before the ''Normandy'' touches down on Eden Prime.



** Likewise, when doing the Cerberus side quest (which can be easily done ''before'' Noveria and Feros) you run into [[spoiler: rachni]] and [[spoiler: Thorian Creepers]] who are labeled as such.
** During the Cerberus side quest an update will tell you that you haven't found [[spoiler: Admiral Kahoku]] even though you never had any reason to think that he was on the planet until that moment.
** Just getting the game menu to select teammates every time you visit a world spoils exactly how many teammates you'll have in the game, their genders and what species they are.

to:

** Likewise, when doing the Cerberus side quest (which can be easily done ''before'' Noveria and Feros) you run into [[spoiler: rachni]] [[spoiler:rachni]] and [[spoiler: Thorian [[spoiler:Thorian Creepers]] who are labeled as such.
** During the Cerberus side quest an update will tell you that you haven't found [[spoiler: Admiral [[spoiler:Admiral Kahoku]] even though you never had any reason to think that he was on the planet until that moment.
** Just getting the game menu to select teammates every time you visit a world spoils exactly how many teammates you'll have in the game, their genders genders, and what species they are.



* UsefulNotes/JapaneseHonorifics: One security officer on Noveria, Captain Matsuo, uses these. The encounter drives home the fact that you're using TranslatorMicrobes and everyone isn't really speaking English. The event also leads fans to suspect that there is a hardcore otaku on the BioWare dev team.
* JoinOrDie: Saren's response to Shepard's resistance is this. Join the Reapers - 'cause if you don't, you're guaranteed to die.

to:

* UsefulNotes/JapaneseHonorifics: One security officer on Noveria, Captain Matsuo, uses these. The encounter drives home the fact that you're using TranslatorMicrobes and everyone isn't really speaking English. The event also leads fans to suspect that there is a hardcore otaku on the BioWare Creator/{{BioWare}} dev team.
* JoinOrDie: Saren's response to Shepard's resistance is this. Join the Reapers - 'cause Reapers--'cause if you don't, you're guaranteed to die.



** In "Bring Down the Sky", [[spoiler:the Paragon ending has you let Balak go to save the hostages. If you go into ''Mass Effect 2'' without importing a save where the DLC was completed, [[TheBadGuyWins he kills the hostages]] ''and'' gets away.]] He may get his in ''Mass Effect 3'', or you may choose to let him go ''again'' (if severely humbled) [[spoiler: in order to gain the batarians as a War Asset.]]
** [[CorruptCorporateExecutive ExoGeni]] gets no comeuppance for turning a human colony into a control group while testing the effects of Thorian's MindControl. While Shepard can kill an [=ExoGeni=] YesMan who was trying to pursue their interests, this doesn't hurt the company at all. One NPC even lampshades it if you convince said YesMan to help the colonists.
* KarmaMeter: The scale does not reflect "good" or "evil" choices, but instead grades based upon what the game terms "Paragon" and "Renegade" depending on ''how'' you achieve victory. The options on each decision tree fall on opposite sides of the SlidingScaleOfIdealismVersusCynicism, and Paragon and Renegade points stack up on separate meters; gaining in one area will not reduce the points in the other. Keep in mind that a lot of actions you take in this game will carry over if you play the sequels and use your save file from ME1, such as [[spoiler:sparing the Rachni queen, who will contribute to your fight against the Reapers in the third game]].
* KillEmAll: An alarming amount of the sidequests where you're sent to find someone end up with them dead by the time you get there.
* KilledMidSentence: If you leave [[spoiler:Ashley or Kaidan]] to die on the AA tower on Virmire, then just before Saren shows up at the bomb site you hear a brief transmission of whoever was left at the tower shouting some orders to the salarians, then you hear the start of what sounds like either a gunshot or an explosion before the transmission cuts off. That's the last you see or hear of that person in the game.

to:

** In "Bring Down the Sky", [[spoiler:the Paragon ending has you let Balak go to save the hostages. If you go into ''Mass Effect 2'' without importing a save where the DLC was completed, [[TheBadGuyWins he kills the hostages]] ''and'' gets away.]] He may get his just desserts in ''Mass Effect 3'', or you may choose to let him go ''again'' (if severely humbled) [[spoiler: in [[spoiler:in order to gain the batarians as a War Asset.]]
** [[CorruptCorporateExecutive ExoGeni]] gets no comeuppance for turning a human colony into a control group while testing the effects of the Thorian's MindControl. While Shepard can kill an [=ExoGeni=] YesMan who was trying to pursue their interests, this doesn't hurt the company at all. One NPC even lampshades it if you convince said YesMan to help the colonists.
* KarmaMeter: The scale does not reflect "good" or "evil" choices, but instead grades based upon what the game terms "Paragon" and "Renegade" depending on ''how'' you achieve victory. The options on each decision tree fall on opposite sides of the SlidingScaleOfIdealismVersusCynicism, and Paragon and Renegade points stack up on separate meters; gaining in one area will not reduce the points in the other. Keep in mind that a lot of actions you take in this game will carry over if you play the sequels and use your save file from ME1, the first game, such as [[spoiler:sparing the Rachni queen, who will contribute to your fight against the Reapers in the third game]].
game if you save her again]].
* KillEmAll: An alarming amount of the sidequests where you're sent to find someone end up with them dead by the time you get there.
there. Occasionally, you end up having to kill the person you were sent to find.
* KilledMidSentence: If you leave [[spoiler:Ashley or Kaidan]] to die on the AA tower on Virmire, then then, just before Saren shows up at the bomb site site, you hear a brief transmission of whoever whomever was left at the tower shouting some orders to the salarians, then salarians; then, you hear the start of what sounds like either a gunshot or an explosion before the transmission cuts off. That's the last you see or hear of that person in the game.



-->'''Ian:''' Not looking for, looking to get rid of. [The Geth] are a thorn in the side of the-- AAARGH! Trying... to get the -- AIEEEE! ''[[LargeHam HA-HA-HA! HAHAHAHAHAHA!]]''

to:

-->'''Ian:''' Not looking for, looking to get rid of. [The Geth] geth] are a thorn in the side of the-- AAARGH! Trying... the--AAARGH! Trying...to get the -- AIEEEE! the--AIEEEE! ''[[LargeHam HA-HA-HA! HAHAHAHAHAHA!]]''



* LeeroyJenkins: Richard [[MeaningfulName L. Jenkins]]. He dies two minutes after the opening cutscene, on his first ever mission, without firing a shot. To be fair, he was ambushed, on point, per Shepard's orders, and those drones tear through Shepard's shields as well. The developers have mentioned more than once that the naming and manner of death were deliberate.

to:

* LeeroyJenkins: Richard [[MeaningfulName L. Jenkins]]. He dies two minutes after the opening cutscene, on his first ever mission, without firing a shot. To be fair, Ironically, he was ambushed, on point, per Shepard's orders, and those drones tear through Shepard's shields as well. The developers have mentioned more than once that the naming and manner of death were deliberate.



* LivingGasbag: Some of the native wildlife on Eden Prime consists of these. The tutorial has you use one for target practice.

to:

* LivingGasbag: Some of the native wildlife on Eden Prime consists of these. The tutorial has lets you use one some for target practice.



** [[TakeAThirdOption Taking a third option]] on Noveria by ratting out Opold to Anoleis in exchange for the garage pass you need locks you out of the entire Gianna Parasini/Lorik Qi'in mission path, also meaning that Parasini won't appear in ''VideoGame/MassEffect2''.



* LoveTriangle: It is possible to flirt with both Kaidan/Ashley ''and'' Liara at the same time. Eventually the two will approach you simultaneously and demand some sort of conclusion; you have the option of rejecting one or inviting them [[OneTrueThreesome be in a relationship together]]. [[spoiler: Liara is willing to have an inclusive relationship, but the human will refuse. The game will interpret this as you choosing Liara, and she will become your main love interest]].

to:

* LoveTriangle: It is possible to flirt with both Kaidan/Ashley ''and'' Liara at the same time. Eventually the two will approach you simultaneously and demand some sort of conclusion; you have the option of rejecting one or inviting them [[OneTrueThreesome be in a relationship together]]. [[spoiler: Liara [[spoiler:Liara is willing to have an inclusive relationship, but the human will refuse. The game will interpret this as you choosing Liara, and she will become your main love interest]].interest.]]



* MadDoctor: Dr. Saleon, who used living people to grow illegal organs, and kidnapped them to use as hostages when he was discovered. He made some... [[BodyHorror other changes]]... to them before Shepard finally caught up with him.

to:

* MadDoctor: Dr. Saleon, who used living people to grow illegal organs, and kidnapped them to use as hostages when he was discovered. He made some... [[BodyHorror other changes]]... changes]]...to them before Shepard finally caught catches up with him.



* MadeOfIron: Anything using the Immunity power. Awesome for yourself, [[DemonicSpiders annoying when your enemies have it]] (use Warp to mostly counter it).
* MakeSureHesDead: Shepard re: [[spoiler: Saren]], word for word. [[spoiler:Played with; Saren is indeed dead, or close enough as to make no difference, but that doesn't stop Sovereign from [[{{Foreshadowing}} assuming direct control]] of his corpse.]]

to:

* MadeOfIron: Anything using the Immunity power. Awesome for yourself, [[DemonicSpiders annoying when your enemies have it]] (use Warp to (Warp mostly counter counters it).
* MakeSureHesDead: Shepard re: [[spoiler: Saren]], re:[[spoiler:Saren]], word for word. [[spoiler:Played with; Saren is indeed dead, or close enough as to make no difference, but that doesn't stop Sovereign from [[{{Foreshadowing}} assuming direct control]] of his corpse.]]



* MalignedMixedMarriage: Inverted. The asari have a strong cultural preference for InterspeciesRomance, and Liara is unusual in having two Asari parents. It is further suggested in the sequel that the stigma has its roots in the Ardat-Yakshi genetic disorder (which causes brain hemorrhages to whoever they bond with, [[OutWithABang which includes mating practices]]), which only shows up in the offspring of two Asari.
--> '''Liara''': No one calls me "Pureblood" to my face, but ...

to:

* MalignedMixedMarriage: Inverted. The asari have a strong cultural preference for InterspeciesRomance, and Liara is unusual in having two Asari asari parents. It is further suggested in the sequel that the stigma has its roots in the Ardat-Yakshi genetic disorder (which causes brain hemorrhages to whoever they bond with, [[OutWithABang which includes mating practices]]), which only shows up in the offspring of two Asari.
--> '''Liara''': No one calls me "Pureblood" "pureblood" to my face, but ...



** Captain Kirrahe: named for the mountain, Currahee, on which U.S. paratroopers trained in Georgia for WWII.

to:

** Captain Kirrahe: named for the mountain, Currahee, on which U.S. paratroopers trained in Georgia for WWII.UsefulNotes/WorldWarII.



* MenuTimeLockout: When you go to your equipment inventory, you can pause time and change your weapons, armor, clothing, all other equipment on yourself ''and'' your two companions who are currently on the other side of the room in the middle of a heated battle.
* MercyKill: Many of the protagonists constantly proclaim that killing any of [[spoiler:the Reapers' indoctrinated slaves]] is doing them a ''favor''. At least one ''victim'' agrees, though some squadmates occasionally question the decision.
** The Rachni Queen asks you to do this to some of her own children, who were driven mad when the scientists separated them from her before they could handle the 'silence'.
* MildlyMilitary: [[ZigzaggedTrope Zigzagged.]] The Systems Alliance itself is fairly spit-and-polish. The ''Normandy'' is less so, with Shepard potentially encouraging a TrueCompanions vibe on board. Shepard can get the subordinates back into line, but these are Renegade actions. Shepard can tell off a minor military officer on the basis of this.
** In their love scene, Kaidan also [[DiscussedTrope brings up]] "regs against 'fraternization'" with FemShep, but by then they've [[spoiler: defied the Council and stolen the ''Normandy'' from Citadel.]] So they conclude, "Might as well, we're going to get court-martialed anyway."

to:

* MenuTimeLockout: When you go to your equipment inventory, you can pause time and change your weapons, armor, clothing, and all other equipment on yourself ''and'' your two companions who are currently on the other side of the room in the middle of a heated battle.
* MercyKill: MercyKill:
**
Many of the protagonists constantly proclaim that killing any of [[spoiler:the Reapers' indoctrinated slaves]] is doing them a ''favor''. At least one ''victim'' agrees, though some squadmates occasionally question the decision.
** The Rachni Queen asks you to do this to some of her own children, who were driven mad when the scientists separated them from her before they could handle the 'silence'.
"silence."
* MildlyMilitary: MildlyMilitary:
**
[[ZigzaggedTrope Zigzagged.]] The Systems Alliance itself is fairly spit-and-polish. The ''Normandy'' is less so, with Shepard potentially encouraging a TrueCompanions vibe on board. Shepard can get the subordinates back into line, but these are Renegade actions. Shepard can tell off a minor military officer on the basis of this.
** In their love scene, Kaidan also [[DiscussedTrope brings up]] "regs against 'fraternization'" with FemShep, Shepard, but by then they've [[spoiler: defied the Council and stolen the ''Normandy'' from Citadel.]] the Citadel]]. So they conclude, "Might as well, we're going to get court-martialed anyway."



* TheModestOrgasm: The Consort is apparently very... controlled.

to:

* TheModestOrgasm: The Consort is apparently very... controlled.



* MultipleEndings: Several of them, and each one has variations based on whether the player has made predominantly Paragon or Renegade choices. The end result is relatively similar though: [[spoiler:you win]]. Also, humanity [[spoiler:gets at least one spot on the Citadel Council]]. The variables are: [[spoiler:the choice between saving the Council or leaving them to die, and the choice between Anderson and Udina for the human Council seat]].



* MultipleEndings: Several of them, and each one has variations based on whether the player has made predominantly Paragon or Renegade choices. The end result is relatively similar though: [[spoiler:you win.]] Also, humanity [[spoiler: gets at least one spot on the Citadel Council]]. The variables are: [[spoiler:the choice between saving the Council or leaving them to die, and the choice between Anderson and Udina for the human Council seat]].



* NeutralFemale: Liara crouches down in the middle of the floor in the final fight on Therum and does not attack the krogan battlemaster in any way; [[JustifiedTrope but she is faint with hunger and lack of sleep]].

to:

* NeutralFemale: Liara crouches down in the middle of the floor in the final fight on Therum and does not attack the krogan battlemaster in any way; [[JustifiedTrope but however, she is faint with hunger and lack of sleep]].



* NeverMyFault: Balak tries to pull this in ''Bring Down The Sky'', claiming that he does what he does because the batarians are ostracized by the rest of the galaxy. Shepard can point out that the batarians' mess is entirely of their own making, since they cut off all galactic contact outside of their territory after the Council and humanity wouldn't take them attacking one of their colonies lying down.
* NewGamePlus: The game's NG+ lets you restart the game with your Shepard's (and the rest of the party's) levels, skills, and inventory intact; the only thing that doesn't carry over is your reputation (Paragon/Renegade). This is required to get to [[AbsurdlyHighLevelCap level 60]], for two reasons: 1) there is a first game level cap of 50, and 2) there just aren't enough obtainable experience points to get from level 1 to level 60 in one playthrough.

to:

* NeverMyFault: Balak tries to pull this in ''Bring "Bring Down The Sky'', the Sky," claiming that he does what he does because the batarians are ostracized by the rest of the galaxy. Shepard can point out that the batarians' mess is entirely of their own making, since they cut off all galactic contact outside of their territory after the Council and humanity wouldn't take them attacking one of their colonies lying down.
* NewGamePlus: The game's NG+ lets you restart the game with your Shepard's (and the rest of the party's) levels, skills, and inventory intact; the only thing that doesn't carry over is your reputation (Paragon/Renegade). This is required to get to [[AbsurdlyHighLevelCap level 60]], for two reasons: 1) there is a first game level cap of 50, and 2) there just aren't enough obtainable experience points to get from level 1 to level 60 in one playthrough.



* NotSoDifferent: Balak from the ''Bring Down the Sky'' DLC tries this on you if [[spoiler:you sacrifice the hostages in order to apprehend him and prevent him from crashing and asteroid into a colony.]] This becomes HarsherInHindsight in the ''Arrival'' DLC of the next game where [[spoiler:you use a repurposed asteroid to destroy a Mass Relay, destroying the star system in a supernova-sized blast, its 305,000 batarian inhabitants included.]]

to:

* NothingIsScarier: A few side missions send you into familiar spaces (yet another mine, yet another freighter) with a main room that normally throws a crowd of mooks at you...only there are no mooks. Until you explore a bit more and suddenly ''they're behind you''. Or they come pouring out of the normally empty rooms at the back. Or...nothing. Until you get outside.
* NotSoDifferent: Balak from the ''Bring "Bring Down the Sky'' Sky" DLC tries this on you if [[spoiler:you sacrifice the hostages in order to apprehend him and prevent him from crashing and asteroid into a colony.]] colony]]. This becomes HarsherInHindsight in the ''Arrival'' "Arrival" DLC of the next game where [[spoiler:you use a repurposed asteroid to destroy a Mass Relay, mass relay, destroying the star system in a supernova-sized blast, its 305,000 batarian inhabitants included.]]



* NothingIsScarier: A few side missions send you into familiar spaces (yet another mine, yet another freighter) with a main room that normally throws a crowd of mooks at you... only there are no mooks. Until you explore a bit more and suddenly ''they're behind you''. Or they come pouring out of the normally empty rooms at the back. Or... nothing. Until you get outside.
* TheObiWan: Nihlus Kryik, [[MentorOccupationalHazard if he had managed to survive the mission on Eden Prime]].



* OfCorsetsSexy: Ashley mentions one of her sisters wearing corsets in addition to her sword training. It apparently does wonders for her figure, although she never appears in the game. She does appear in ME3 though.

to:

* OfCorsetsSexy: Ashley mentions one of her sisters wearing corsets in addition to her sword training. It apparently does wonders for her figure, although she never appears in the game. She does doesn't appear in ME3 though.the games until ''Mass Effect 3'' (no, not in the corset).



* OffModel: Elanos Haliat (the criminal leader responsible for the Skyllian Blitz) was ''supposed'' to be a turian, but was accidentally given a human model instead, resulting in him having [[http://vignette2.wikia.nocookie.net/masseffect/images/8/88/Haliat_ME_holoshot.png/revision/latest?cb=20140908183656 a baffingly bizarre face]][[note]] it also gives some truly baffling dialogue where he rants about 'the humans' even though his model is one[[/note]].
* OffscreenInertia: You can visit Noveria, Feros, and Therum, in any order. It's generally presumed that you will visit Therum first, since that is where you recruit Liara, the last member to join your squad. However, if you visit the other two planets first, her dialog suggests that she's been in the exact same situation [[spoiler: held in place by a stasis field]] that whole time, and is now a bit delirious.

to:

* OffModel: Elanos Haliat (the criminal leader responsible for the Skyllian Blitz) was ''supposed'' to be a turian, but was accidentally given a human model instead, resulting in him having [[http://vignette2.wikia.nocookie.net/masseffect/images/8/88/Haliat_ME_holoshot.png/revision/latest?cb=20140908183656 a baffingly bizarre face]][[note]] it face]]. It also gives some truly baffling dialogue where he rants about 'the humans' "the humans" even though his model is one[[/note]].
one.
* OffscreenInertia: You can visit Noveria, Feros, and Therum, Therum in any order. It's generally presumed that you will visit Therum first, since that is where you recruit Liara, the last member to join your squad. However, if you visit the other two planets first, her dialog suggests that she's been in the exact same situation [[spoiler: held situation, [[spoiler:held in place by a stasis field]] field]], that whole time, and is now a bit delirious.



* OptionalSexualEncounter: The asari Consort at the start of the game. This is one of the places where the conversation wheel fails. If you're dissatisfied with her gift of words, she has sex with you. Also occurs at the end of all three romantic subplots, but you can turn them down.

to:

* OptionalSexualEncounter: OptionalSexualEncounter:
**
The asari Consort at the start of the game. This is one of the places where the conversation wheel fails. If you're dissatisfied with her gift of words, she has sex with you. you, despite the dialogue wheel (and other instances of a Renegade Shepard refusing to do sidequests for free) implying that the option is asking for money.
**
Also occurs at the end of all three romantic subplots, but you can turn them down.



* PayEvilUntoEvil: Most Renegade options for dealing with various bad people. Especially [[CorruptCorporateExecutive Noveria]].

to:

* PayEvilUntoEvil: Most Renegade options for dealing with various bad people. Especially on [[CorruptCorporateExecutive Noveria]].



* PlotlineDeath: On the planet Virmire, you're forced [[spoiler:to choose between saving Ashley or Kaidan. Prepare to feel extremely guilty no matter what you choose. The game even piles it on if you were romancing one of them -- either you sacrifice them, or you save them and they demand to know if your feelings for them had anything to do with it. Wrex may also die earlier in the mission]].
* PointOfNoReturn: Going to Ilos...which the game doesn't warn you about, leaving unsuspecting players unable to complete any sidequests they hadn't gotten around to yet.

to:

* PlotlineDeath: On the planet Virmire, you're forced [[spoiler:to choose between saving Ashley or Kaidan. Prepare to feel extremely guilty no matter what you choose. The game even piles it on if you were romancing one of them -- either them--either you sacrifice them, or you save them and they demand to know if your feelings for them had anything to do with it. Wrex may also die earlier in the mission]].
* PointOfNoReturn: Going PointOfNoReturn:
** [[spoiler:Stealing the ''Normandy'' from the Citadel]] after completing all four plot missions is a soft point of no return, [[spoiler:preventing you from returning
to Ilos...the Citadel until the very end of the game and automatically failing any unfinished sidequests you may have had there]].
** [[spoiler:Going to Ilos]] triggers the full point of no return...
which the game doesn't warn you about, leaving unsuspecting players unable to complete any sidequests they hadn't gotten around to yet.



** Headshot animations were not included in this game, so during gameplay there was no differentiation damage-wise between shooting somebody in the foot and shooting them in the head.

to:

** Headshot animations were are not included in this game, so during gameplay there was is no differentiation damage-wise between shooting somebody in the foot and shooting them in the head.



* ProductionThrowback: At the end of the game, Shepard comes out of [[spoiler: the wreckage holding his/her chest and limping]], exactly as the [[spoiler: PC character]] did in ''KnightsOfTheOldRepublic'' when they [[spoiler: were injured]].

to:

* ProductionThrowback: At the end of the game, Shepard comes out of [[spoiler: the wreckage holding his/her chest and limping]], exactly as the [[spoiler: PC [[spoiler:player character]] did in ''KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' when they [[spoiler: were [[spoiler:were injured]].



* PurposelyOverpowered: Master Spectre weapons and Colossus armor. They are for Insanity.

to:

* PurposelyOverpowered: Master Spectre weapons and Colossus armor. They are for Insanity.[[HarderThanHard Insanity]].



* RammingAlwaysWorks: In the final battle, [[spoiler: a turian commander places his ship directly between Sovereign and the closing arms of the Citadel [[GoThroughMe to stop the attack]]. Sovereign simply plows through him without even slowing down]].

to:

* RammingAlwaysWorks: In the final battle, [[spoiler: a [[spoiler:a turian commander places his ship directly between Sovereign and the closing arms of the Citadel [[GoThroughMe to stop the attack]]. Sovereign simply plows through him without even slowing down]].



* RegeneratingHealth: Ashley and a Soldier-class Shepard get this as their Soldier class benefit. Wrex (as well as all enemy Krogans) get this due to their Krogan biology. Everyone else is reliant on either regular use of medi-gel, the First Aid Interface or Medical Interface armor upgrades (which provide much less of a health regeneration bonus than the Soldier or Krogan Battlemaster class skills).

to:

* RegeneratingHealth: Ashley and a Soldier-class Shepard get this as their Soldier class benefit. Wrex (as well as all enemy Krogans) krogan) get this due to their Krogan biology. Everyone else is reliant on either regular use of medi-gel, health-regenerating armor, or the First Aid Interface or Medical Interface armor upgrades (which provide much less of a health regeneration bonus than the Soldier or Krogan Battlemaster class skills).



* RescueRomance: Every romantic option is introduced by a rescue. The game goes so far as to switch up which characters are put in jeopardy by the beacon activating depending on the gender of the player character to make sure that they include a start-of-story rescue.
** ''VideoGame/MassEffect2'' reveals [[spoiler:that Tali's crush on a Male Shepard started when he rescued her, making this trope span two games instead of just one, as she is not a romantic option until the second game.]]
** ''VideoGame/MassEffect3'' hints that, [[spoiler:if Shepard is male, Kaidan's feelings for him really kicked into gear after Virmire, potentially making this trope span the entire trilogy.]]

to:

* RescueRomance: RescueRomance:
**
Every romantic option either is introduced by a rescue.rescue (Ashley, Liara) or has to be rescued very early on (Kaidan, if you're playing as female Shepard). The game goes so far as to switch up which characters are put in jeopardy by the beacon activating depending on the gender of the player character to make sure that they include a start-of-story rescue.
** ''VideoGame/MassEffect2'' reveals [[spoiler:that Tali's crush on a Male Shepard started when he rescued her, making this trope span two games instead of just one, as she is not a romantic option until the second game.]]
game]].
** ''VideoGame/MassEffect3'' hints that, [[spoiler:if Shepard is male, Kaidan's feelings for him really kicked into gear after Virmire, potentially making this trope span the entire trilogy.]]trilogy]].



* RobotReligion: See PretenderDiss above.

to:

* RobotReligion: See PretenderDiss above.The geth worship Sovereign as a god.



** Anderson's/Udina's speech at the end of the game.
* RomanceSidequest: Three of them: xenophobic but principled [[ActionGirl Ashley Williams]], soft-spoken and thoughtful [[strike:Carth Onasi]] [[MrFanservice Kaidan Alenko]], and awkward but caring [[HotScientist Liara T'Soni]]. The first two are strictly attracted to opposite gender Shepards only, while Liara can [[BiTheWay go either way]].

to:

** Anderson's/Udina's speech at the end of the game.
game ([[spoiler:depending on which one you choose to be on the Council]]).
* RomanceSidequest: Three of them: xenophobic but principled [[ActionGirl Ashley Williams]], soft-spoken and thoughtful [[strike:Carth Onasi]] [[MrFanservice Kaidan Alenko]], and awkward but caring [[HotScientist Liara T'Soni]]. The first two are strictly attracted to opposite gender Shepards only, while Liara can [[BiTheWay go either way]].



* SacrificialLion: [[spoiler: Kaidan/Ashley. One of them [[PlotlineDeath has to die]] on Virmire which serves to highlight the danger of the final conflict with Saren]].

to:

* SacrificialLion: [[spoiler: Kaidan/Ashley. One of them [[PlotlineDeath has to die]] on Virmire which serves Virmire, serving to highlight the danger of the final conflict with Saren]].



** On one story mission, [[spoiler:two separated party members come under heavy fire and you only have time to save one of them]]. You cannot TakeAThirdOption. There is no DeusExMachina. The one you don't help ''will'' [[PlotlineDeath die]]. And no one else will make the decision for you. [[TheChainsOfCommanding Leadership sucks like that]]. [[spoiler:Especially if you're romancing one of them, and left questioning whether you made the choice for the right reasons]].
** The most sadistic choice in ''Bring Down the Sky'' is not forced upon Shepard him/herself, but upon the mild-mannered scientist Kate Bowman. Either she allows a fellow hostage to be shot in front of her, or she gives away Shepard's position and, with it, any hope of saving Terra Nova. She takes the first option. [[spoiler:Turns out it was her brother who was executed]].
** Near the end of ''Bring Down the Sky'', Shepard's decision to either [[spoiler: save the hostages]] or [[spoiler:let the hostages die to capture/kill terrorist leader Balak]] ripped a page out of the [[Series/TwentyFour Jack Bauer]] playbook.

to:

** On one story mission, [[spoiler:two separated party members Virmire, [[spoiler:Ashley and Kaidan come under heavy fire and you only have time to save one of them]]. You cannot TakeAThirdOption. There is no DeusExMachina. The one you don't help ''will'' [[PlotlineDeath die]]. And no one else will make the decision for you. [[TheChainsOfCommanding Leadership sucks like that]]. [[spoiler:Especially if you're romancing one of them, and left questioning whether you made the choice for the right reasons]].
** The most sadistic choice in ''Bring "Bring Down the Sky'' Sky" is not forced upon Shepard him/herself, but upon the mild-mannered scientist Kate Bowman. Either she allows a fellow hostage to be shot in front of her, or she gives away Shepard's position and, with it, any hope of saving Terra Nova. She takes the first option. [[spoiler:Turns out it was her brother who was executed]].
executed.]]
** Near the end of ''Bring "Bring Down the Sky'', Sky," Shepard's decision to either [[spoiler: save [[spoiler:save the hostages]] or [[spoiler:let the hostages die to capture/kill terrorist leader Balak]] ripped rips a page out of the [[Series/TwentyFour Jack Bauer]] playbook.



* SavedForTheSequel: The Terminus Systems (and the tense political relationship between them and Citadel Space) are given a few brief mentions. A lot of ''Mass Effect 2'' takes place there.
** Cerberus is introduced in this game through the various experiments they conduct with the [[spoiler:rachni and Thorian Creepers]]. Except for these sidequests, however, they're practically irrelevant in the context of the main story. To say that the group plays a significant part in the second and third games' stories is a huge understatement. Lampshaded in that game when Shepard only vaguely remembers them.
* SchmuckBait: On Feros, there is a locked door with Easy Decryption, and beyond it is a small room with a lootable container and an object that is obviously of geth origin. If you loot the container, the object will activate. It's a ''Geth Armature'', a huge SpiderTank that you normally never see unless you're inside your ''own'' tank. Good luck fighting it on foot. Although, there's a chance of a glitch happening where it will already be active before looting the container, but won't be hostile, allowing you to kill it at your leisure.

to:

* SavedForTheSequel: SavedForTheSequel:
**
The Terminus Systems (and the tense political relationship between them and Citadel Space) space) are given a few brief mentions. A lot of ''Mass Effect 2'' takes place there.
** Cerberus is introduced in this game through the various experiments they conduct with the [[spoiler:rachni and Thorian Creepers]]. Except for these sidequests, however, they're practically irrelevant in the context of the main story. To say that the group plays a significant part in the second and third games' stories is a huge understatement. Lampshaded in that the beginning of the second game when Shepard either only vaguely remembers them.
them or doesn't remember them at all.
* SchmuckBait: On Feros, there is a locked door with Easy Decryption, and beyond it is a small room with a lootable container and an object that is obviously of geth origin. If you loot the container, the object will activate. It's a ''Geth Armature'', a huge SpiderTank that you normally never see unless you're inside your ''own'' tank. Good luck fighting it on foot. Although, there's There's a chance of a glitch happening where it will already be active before looting the container, but won't be hostile, allowing you to kill it at your leisure.



** No matter whether you kill the [[spoiler:rachni queen]] or let her live, the Turian Councillor will blast you for it in terms appropriate to a hypothetical offspring of Sauron and Hitler.

to:

** No matter whether you kill the [[spoiler:rachni queen]] or let her live, the Turian Councillor will blast you for it in terms appropriate to a hypothetical offspring of Sauron [[Literature/TheLordOfTheRings Sauron]] and Hitler.[[UsefulNotes/AdolfHitler Hitler]].



* SenselessSacrifice: [[spoiler:Fai Dan]]. He chooses to kill himself rather than be forced to fight Shepard, apparently unaware that at least a Paragon Shepard can use nonlethal methods.

to:

* SenselessSacrifice: [[spoiler:Fai Dan]].Dan]] on Feros. He chooses to kill himself rather than be forced to fight Shepard, apparently unaware that at least a Paragon Shepard can use nonlethal methods.



* ShipperOnDeck: Ashley's sisters will ship her and Shepard in a voice mail or - if Shepard tells Liara that he and Ashley are "just friends" beforehand - her and Kaidan. The latter she laughs about. The former depends on how you treat her. [[note]]A tip for those romancing Ashley: don't chew her out for second-guessing you having aliens on board the ''Normandy''.[[/note]]

to:

* ShipperOnDeck: Ashley's sisters will ship her and Shepard in a voice mail or - if or--if Shepard tells Liara that he and Ashley are "just friends" beforehand - her beforehand--her and Kaidan. The latter she laughs about. The former depends on how you treat her. [[note]]A tip for those romancing Ashley: don't chew her out for second-guessing you having aliens on board the ''Normandy''.[[/note]]



** From ''Bring Down the Sky'' DLC: The terrorist just blew up the hostages and declares that it's Shepard's fault they died. What's one of Shepard's potential responses? ''Fire warning shots each time the terrorist opens his mouth until he finally gets the message after taking a few bullets.''
*** Another way the same conversation can play out:
---->'''Terrorist:''' I gave you the chance to save them, but you let them all die, so who's the ''real'' terrorist here?!\\
'''Shepard:''' You. But you're dead. *BANG*

to:

** From ''Bring the "Bring Down the Sky'' Sky" DLC: The terrorist Terrorist Balk just blew up the hostages and declares that it's Shepard's fault they died. What's one of Shepard's potential responses? ''Fire warning shots each time the terrorist opens his mouth until he finally gets the message after taking a few bullets.''
*** ** Another way the same conversation can play out:
---->'''Terrorist:''' --->'''Balak:''' I gave you the chance to save them, but you let them all die, so who's the ''real'' terrorist here?!\\
'''Shepard:''' You. But you're dead. *BANG*''*BANG*''



** "She's pointing a gun at us and she's surrounded by geth! SHOOT HER!"
** "We don't have time to deal with this idiot. CHARGE!"
*** [[WorthyOpponent "I like your style."]]

to:

** "She's pointing a gun at us and she's surrounded by geth! SHOOT HER!"
''Shoot her!''"
** "We don't have time to deal with this idiot. CHARGE!"
***
''Charge!''" (This gets the response [[WorthyOpponent "I like your style."]]"]])



* SkippableBoss: The Geth Armature mentioned under SchmuckBait above. Since it's behind a locked door, you don't ever have to go in and fight it.

to:

* SkippableBoss: SkippableBoss:
**
The Geth Armature mentioned under SchmuckBait above. Since it's behind a locked door, you don't ever have to go in and fight it.it.
** At [[spoiler:the Battle of the Citadel]] during the endgame, it's possible to skip [[spoiler:the first fight against Saren]] if you have a high enough Charm and/or Intimidate score.



* SimonSaysMiniGame: Nearly every puzzle or action requires this on the 360, from hacking to mining to breaking and entering. Fortunately, the PC and second game made things a bit more sophisticated.[[note]]There are still a few Simon Says games, but most tasks are achieved with what amounts to Radial Frogger.[[/note]]

to:

* SimonSaysMiniGame: Nearly every puzzle or action requires this on the 360, from hacking to mining to breaking and entering. Fortunately, the The PC version and second game made makes things a bit more sophisticated.[[note]]There are still a few Simon Says games, but most tasks are achieved with what amounts to Radial Frogger.''VideoGame/{{Frogger}}''.[[/note]]



* SniperScopeSway: The game features ridiculous amounts of Scope Swaying for any player who has not invested significant points into the Sniper Rifle skill. However, when the skill is maxed out (or when you activate Assassination), the rifle is steady as a rock. Crouching also helps minimize the swaying.
* SocketedEquipment: Upgrades are available for armor, grenades, ammunition and your weapons. There are ten tiers for each upgrade, but the unclear comparison between upgrades was a criticism of the game that left players unaware of which upgrades were better for a particular mission.

to:

* SniperScopeSway: The game features ridiculous amounts of Scope Swaying scope swaying for any player who has not invested significant points into the Sniper Rifle skill. However, when the skill is maxed out (or when you activate Assassination), the rifle is steady as a rock. Crouching also helps minimize the swaying.
* SocketedEquipment: Upgrades are available for armor, grenades, ammunition and your weapons. There are ten tiers for each upgrade, but the unclear comparison between upgrades was a criticism of the game that left players unaware of which upgrades were better for a particular mission.



* SpaceBattle: The Codex gives a [[InfoDump lot of information]] on the history, tactics and technology of battles in space. [[spoiler: The climax of the game comes during a conflict between Sovereign and the geth forces and the Council Fleet guarding the Citadel. The Systems Alliance comes in at the end to help finish off Sovereign.]]

to:

* SpaceBattle: The Codex gives a [[InfoDump lot of information]] on the history, tactics and technology of battles in space. [[spoiler: The [[spoiler:The climax of the game comes during a conflict between Sovereign and the geth forces and the Council Fleet fleet guarding the Citadel. The Systems Alliance comes in at the end to help finish off Sovereign.]]



** Citadel Security (C-Sec) is the law enforcement agency for the Citadel itself and the surrounding space. Their authority extends to the Mass Relay and they cover the criminal investigations, customs and military protection of the area. As of 2183 they are beginning to accept human applicants in sufficient numbers to no longer merit special treatment or protection, but none have yet reached the rank of 'Captain.'

to:

** Citadel Security (C-Sec) is the law enforcement agency for the Citadel itself and the surrounding space. Their authority extends to the Mass Relay mass relay and they cover the criminal investigations, customs and military protection of the area. As of 2183 they are beginning to accept human applicants in sufficient numbers to no longer merit special treatment or protection, but none have yet reached the rank of 'Captain.'"Captain."



* SquadControls: The RingMenu allows you to order your teammates to hold back, follow on you, or press forward. They don't seem to consistently work the way they should, but you can at least TRY to order them around.
* SquishyWizard: Adept (full biotic) characters get limited-to-no weapon training, forcing them to rely on Soldiers and Engineers to kill the enemies once their biotics have disabled them.

to:

* SquadControls: The RingMenu allows you to order your teammates to hold back, follow on you, or press forward. They don't seem to consistently work the way they should, but you can at least TRY ''try'' to order them around.
* SquishyWizard: SquishyWizard:
**
Adept (full biotic) characters get limited-to-no weapon training, forcing them to rely on Soldiers and Engineers to kill the enemies once their biotics have disabled them.



* {{Stock Puzzle}}s[=/=]{{Stock Video Game Puzzle}}s: TowersOfHanoi on Noveria, ThreePlusFiveMakeFour on Feros.
* TakeThat: In "Bring Down the Sky", you can find a radio station where one of the logs states that people who have not listened to it are complaining about its subversive messages.

to:

* {{Stock Puzzle}}s[=/=]{{Stock Video Game Puzzle}}s: TowersOfHanoi on Noveria, ThreePlusFiveMakeFour on Feros.
* TakeThat: In "Bring Down AStormIsComing:
** When you land on Virmire, it is sunny, but ahead of you are dark clouds with flashes of lightning.
** If you ask Wrex why he wants to join you, he says: "There's a storm coming, and you and Saren are right in
the Sky", you can find a radio station where one middle of the logs states that people who have not listened to it are complaining about its subversive messages.it."



* TakeThat: In "Bring Down the Sky", you can find a radio station where one of the logs states that people who have not listened to it are complaining about its subversive messages. This is a reference to the incident where a guest on Creator/FoxNews denounced the game as a "sex simulator" despite admitting to have never played the game.



* TeleportingKeycardSquad: Three separate occasions where you could just ''swear'' you killed everything in the room, and then on your way back out, it's full again. The first is in Fist's bar near the beginning of the game, when you have to rescue Tali. The second and third occur with lots and lots of rachni immediately after you have set a rather large number of explosives.
** Of course, at Fist's bar, the thugs were all in the room with the main entrance, so they could have been called in as reinforcements. The rachni of course love hiding in [[AirventEscape air vents and other tight places]] to launch ambushes from, so it's consistent that they'd pop up in a previously empty room, even if it doesn't make sense that they'd wait until you were done setting the timer.

to:

* TeleportingKeycardSquad: Three separate occasions where you could just ''swear'' you killed everything in the room, and then on your way back out, it's full again. The first is in Fist's bar near the beginning of the game, when you have to rescue Tali. The second and third occur with lots and lots of rachni [[spoiler:rachni]] immediately after you have set a rather large number amount of explosives.
** Of course, at Fist's bar, the thugs were all in the room with the main entrance, so they could have been called in as reinforcements. The rachni of course love hiding in [[AirventEscape air vents and other tight places]] to launch ambushes from, so it's consistent that they'd pop up in a previously empty room, even if it doesn't make sense that they'd wait until you were done setting the timer.
explosives.



* ThirdPersonPerson: Talitha, the girl in the "I Remember Me" sidequest (which is available only to a Colonist Shepard), speaks like this [[spoiler:as a coping mechanism to handle her traumatic experiences.]]

to:

* ThirdPersonPerson: ThirdPersonPerson:
**
Talitha, the girl in the "I Remember Me" sidequest (which is available only to a Colonist Shepard), speaks like this [[spoiler:as a coping mechanism to handle her traumatic experiences.]]



* TheThreeTrials: Sure, you can explore the galaxy, but the plot is prepared to wait as long as it takes for you to visit Therum, Noveria and Feros. [[spoiler: Oh, and check out that mysterious transmission from Virmire, would you?]]

to:

* TheThreeTrials: Sure, you can explore the galaxy, but the plot is prepared to wait as long as it takes for you to visit Therum, Noveria and Feros. [[spoiler: Oh, [[spoiler:Oh, and check out that mysterious transmission from Virmire, would you?]]



** Anyone who doubts Shepard's Spectre status counts as well. Special mention must go to the [=ExoGeni=] research team that has been overrun by Thorian Creepers. They themselves note that they were unable to defeat the Creepers, and that your ability to drive them off saved their lives, but with the right dialogue choices they still attack you. Though it is justified in the dialogue - they do not really think they could win, they just do not want to go into prison after what they have done.

to:

** Anyone who doubts Shepard's Spectre status counts as well. Special mention must go to the [=ExoGeni=] research team that has been overrun by Thorian Creepers. They themselves note that they were unable to defeat the Creepers, and that your ability to drive them off saved their lives, but with the right dialogue choices they still attack you. Though it is justified in the dialogue - they do not dialogue--they don't really think they could win, they just do not don't want to go into prison after what they have done.



* UncannyValley: {{Invoked}} when you're talking to a corpse that's being used as a PeoplePuppet.



* UnexpectedGameplayChange: The Pinnacle Station DLC has Shepard participating in simulations that are similar to FPS multiplayer modes.
* UselessUsefulSpell: There's ammo that does extra damage to [[{{Mooks}} organics]], and ammo that does extra damage to [[MechaMooks synthetics]]. However, there's also an ammo type that not only affects both organics and synthetics, but does more damage than either of the "specialized" ammo types ''and'' prevents regeneration - meaning, among other things, that when [[DemonicSpiders krogan]] go down, they ''stay'' down.

to:

* UnexpectedGameplayChange: The Pinnacle Station "Pinnacle Station" DLC has Shepard participating in simulations that are similar to FPS [[FirstPersonShooter FPS]] multiplayer modes.
* {{Unobtainium}}: Element zero, which explains everything considered "supernatural" by contemporary science.
* UselessUsefulSpell: There's ammo that does extra damage to [[{{Mooks}} organics]], and ammo that does extra damage to [[MechaMooks synthetics]]. However, there's also an ammo type that not only affects both organics and synthetics, but does more damage than either of the "specialized" ammo types ''and'' prevents regeneration - meaning, regeneration--meaning, among other things, that when [[DemonicSpiders krogan]] go down, they ''stay'' down.



* VendorTrash: In the form of high-rank versions of the guns and armor you got at the start of the game. They're likely to be so horribly outclassed by new models that their only purpose is a cheap source of credits. For example, the Avenger I Assault Rifle, the weapon you start off with, is incapable of hitting anything less than five feet away from you.
* VideoGameCaringPotential: Your party members. You don't actually get Renegade or Paragon points for how you act towards them, but their reactions to you tend to be so heart-wrenching when you're a giant JerkAss that it's hard to play as one. [[spoiler:Thus making the problem of sacrificing one of them at Virmire all the more painful]].
* TheVoice: Admiral Hackett, Hannah Shepard (only if Shepard has the Spacer background).
* TheWarOnTerror: An endgame side-plot has a pro-human protest group who shout "No blood for aliens!". This is of course a take of the "No blood for oil!" [[CatchPhrase rallying cry]] for anti-war American protesters.
* WakeUpCallBoss: Assuming you play the game in the developers' intended order, the Geth Armature on Therum. After several minutes of blasting geth to shreds in the Mako followed by the still relatively easy task of killing them on foot, you come face-to-face with a gigantic machine that has '''tons''' of health and can easily kill you with a single hit. In fact, it's not uncommon for the Armature to kill Shepard ''as soon as the battle begins'', which is a surefire sign that stronger shields and/or armor might be called for.

to:

* VendorTrash: In the form of high-rank versions of the guns and armor you got at the start of the game. They're likely to be so horribly outclassed by new models that their only purpose is a cheap source of credits. For example, the Avenger I Assault Rifle, assault rifle, the weapon you start off with, is incapable of hitting anything less than five feet away from you.
you; the Avenger X may be better than the Avenger I, but by the time you find it you'll have found models whose IX or even VIII ranks outclass it.
* VideoGameCaringPotential: Your party members. You don't actually get Renegade or Paragon points for how you act towards them, but their reactions to you tend to be so heart-wrenching when you're a giant JerkAss that it's hard to play as one. [[spoiler:Thus making the problem of sacrificing one of them at Virmire all the more painful]].
painful.]]
* TheVoice: Admiral Hackett, Hackett and Hannah Shepard (only (the latter only if Shepard has the Spacer background).
* TheWarOnTerror: An endgame side-plot has a pro-human protest group who shout "No blood for aliens!". This is of course a take of the "No blood for oil!" [[CatchPhrase rallying cry]] for anti-war American protesters.
* WakeUpCallBoss: Assuming you play the game in the developers' intended order, the Geth Armature on Therum. After several minutes of blasting geth to shreds in the Mako followed by the still relatively easy task of killing them on foot, you come face-to-face with a gigantic machine that has '''tons''' ''tons'' of health and can easily kill you with a single hit. In fact, it's not uncommon for the Armature to kill Shepard ''as soon as the battle begins'', which is a surefire sign that stronger shields and/or armor might be called for.



* WhamEpisode: Virmire is basically Planet Wham. [[spoiler:Not only is the true identity of Saren's ship Sovereign revealed (specifically, as an EldritchAbomination ManBehindTheMan), but you find yourself forced to leave one of your crew members to their death, and possibly [[PlayerPunch kill another yourself]]]].

to:

* TheWarOnTerror: An endgame side-plot has a pro-human protest group who shout "No blood for aliens!" This is of course a take of the "No blood for oil!" [[CatchPhrase rallying cry]] for anti-war American protesters.
* WhamEpisode: Virmire is basically Planet Wham. [[spoiler:Not only is the true identity of Saren's ship Sovereign revealed (specifically, as an EldritchAbomination ManBehindTheMan), but you find yourself forced to leave one of your crew members to their death, and possibly [[PlayerPunch either kill another yourself]]]].yourself or have another party member kill them]]]].



--> [[spoiler:There is a realm of existence so far beyond your your own you cannot even imagine it. I am beyond your comprehension. '''I...am Sovereign.''']]

to:

** When [[spoiler:talking to Sovereign]] on Virmire:
--> [[spoiler:There [[spoiler:'''Sovereign:''' There is a realm of existence so far beyond your your own you cannot even imagine it. I am beyond your comprehension. '''I...am Sovereign.''']]



--> [[spoiler: '''Vigil:''' The Citadel is the heart of your civilization and the seat of government. As it was with us, and as it has been with every civilization that came before us. But the Citadel is a trap. The station is actually an enormous mass relay - one that links to dark space, the empty void beyond the galaxy's horizon. When the Citadel relay is activated, the Reapers will pour through. And all you know...will be destroyed.]]
* WhatMeasureIsAMook: Multiple missions can have the final confrontation resolved peacefully if you have enough Charm or Intimidate points to get the enemy to surrender voluntarily. However, to ''get'' to this point you often need to shoot your way through the initial guards, and afterwards you will still be congratulated on resolving the issue peacefully, despite the guard body count.
* WhereItAllBegan: [[spoiler:The final confrontation occurs in the Citadel Tower, also one of the first places the characters visited after the introductory mission]].

to:

--> [[spoiler: '''Vigil:''' [[spoiler:'''Vigil:''' The Citadel is the heart of your civilization and the seat of government. As it was with us, and as it has been with every civilization that came before us. But the Citadel is a trap. The station is actually an enormous mass relay - one relay--one that links to dark space, the empty void beyond the galaxy's horizon. When the Citadel relay is activated, the Reapers will pour through. And all you know...will be destroyed.]]
* WhatMeasureIsAMook: Multiple missions can have the final confrontation resolved peacefully if you have enough Charm or Intimidate points to get the enemy to surrender voluntarily. However, to ''get'' to this point point, you often need to shoot your way through the initial guards, and afterwards you will still be congratulated on resolving the issue peacefully, despite the guard body count.
* WhereItAllBegan: [[spoiler:The final confrontation occurs in the Citadel Tower, also one of the first places the characters visited visit after the introductory mission]].mission.]]



* WithAllDueRespect: Kaiden to Ashley on which one gets to put their life on the line for the Salarian STG. [[DeadpanSnarker Ashley's]] reply provides the page quote.

to:

* WhyDontYaJustShootHim: In "Bring Down The Sky", you can actually take out TheDragon with a sniper rifle instead of talking to him, even though the game expects you to walk up and have a cutscene with him first.
* WithAllDueRespect: Kaiden Kaidan to Ashley on which one gets to put their life on the line for the Salarian salarian STG. [[DeadpanSnarker Ashley's]] reply provides the page quote.



* WhyDontYaJustShootHim: In "Bring Down The Sky", you can actually take out TheDragon with a sniper rifle instead of talking to him, since the game expects you to walk up and have a cutscene with him first.



* UncannyValley: {{Invoked}}, when you're talking to a corpse that's being used as a PeoplePuppet.
* {{Unobtainium}}: Element Zero, which explains everything considered "supernatural" by contemporary science.
* YouShallNotPass: In the final battle, [[spoiler: a turian general places his cruiser between Sovereign and the closing arms of the Citadel in order to stop the attack. [[SubvertedTrope Sovereign simply goes]] [[RammingAlwaysWorks through]] [[SubvertedTrope his ship]].]]

to:

* UncannyValley: {{Invoked}}, when you're talking to a corpse that's being used as a PeoplePuppet.
* {{Unobtainium}}: Element Zero, which explains everything considered "supernatural" by contemporary science.
* YouShallNotPass: In the final battle, [[spoiler: a [[spoiler:a turian general places his cruiser between Sovereign and the closing arms of the Citadel in order to stop the attack. [[SubvertedTrope Sovereign simply goes]] [[RammingAlwaysWorks through]] [[SubvertedTrope his ship]].]]



** Dr. Chakwas admonishes Corporal Jenkins for confusing the Spectres with their fictional representations, specifically telling him that he has seen too much spy fiction.
*** Could also be a ShoutOut to the James Bond films, as SPECTRE was an organization that served as the character's nemesis.

to:

** Dr. Chakwas admonishes Corporal Jenkins for confusing the Spectres with their fictional representations, specifically telling him that he has seen too much spy fiction.
***
fiction. Could also be a ShoutOut to the James Bond ''Franchise/JamesBond'' films, as SPECTRE was is an organization that served serves as the character's nemesis.



** One of the scientists trapped at Peak 15 will mention that he used to have nightmares like this when watching too many cheap horror vids before lights out.

to:

** One of the scientists trapped at Peak 15 will mention that he used to have nightmares "nightmares like this this" when watching too many cheap horror vids before lights out.
6th Apr '16 5:19:44 PM EBsessed
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* TheUsualAdversaries: Geth and husks, who, coincidentally, are also the only enemy types to appear throughout all three games. However, [[spoiler:the geth are a subversion, since the second game reveals that they ''aren't'' AlwaysChaoticEvil and the geth you fight in the first game have been indoctrinated by Sovereign.]]

to:

* TheUsualAdversaries: Geth and husks, who, coincidentally, are also the only enemy types to appear throughout all three games. However, (sequel spoilers follow) [[spoiler:the geth are a subversion, since the second game reveals that they ''aren't'' AlwaysChaoticEvil and the geth you fight in the first game have been indoctrinated by Sovereign.]]
6th Apr '16 5:13:45 PM EBsessed
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* ThemeTuneCameo: The a muzak version of the main theme is one of the songs that can play in the elevators.
* ThirdPersonPerson:
** Talitha, the girl in the "I Remember Me" sidequest (which is available only to a Colonist Shepard), speaks like this [[spoiler:as a coping mechanism to handle her traumatic experiences.]]

to:

* ThemeTuneCameo: The a A muzak version of the main theme is one of the songs that can play in the elevators.
* ThirdPersonPerson:
**
ThirdPersonPerson: Talitha, the girl in the "I Remember Me" sidequest (which is available only to a Colonist Shepard), speaks like this [[spoiler:as a coping mechanism to handle her traumatic experiences.]]
6th Apr '16 5:08:47 PM EBsessed
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* SquadControls: The RingMenu allows you to order your teammates to hold back, follow on you, or press forward.
* SquishyWizard:
** Adept (full biotic) characters get limited-to-no weapon training, forcing them to rely on Soldiers and Engineers to kill the enemies once their biotics have disabled them.

to:

* SquadControls: The RingMenu allows you to order your teammates to hold back, follow on you, or press forward.
forward. They don't seem to consistently work the way they should, but you can at least TRY to order them around.
* SquishyWizard:
**
SquishyWizard: Adept (full biotic) characters get limited-to-no weapon training, forcing them to rely on Soldiers and Engineers to kill the enemies once their biotics have disabled them.
6th Apr '16 1:44:08 PM EBsessed
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** If your Charm/Intimidate scores aren't high enough and/or you just plain don't feel like it, Shepard can interrupt Saren's [[JustBetweenYouAndMe villainous monologue]] right before the final showdown at any point by shout "I've done arguing with you! Let's end this!" and jumping immediately to the fight.

to:

** If your Charm/Intimidate scores aren't high enough and/or you just plain don't feel like it, Shepard can interrupt Saren's [[JustBetweenYouAndMe villainous monologue]] right before the final showdown at any point by shout "I've shouting "I'm done arguing with you! Let's end this!" and jumping immediately to the fight.
4th Apr '16 11:15:13 PM CDevil
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Added DiffLines:

*** And then along comes Shepard, who SHOWS them what they're capable of.
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