History Videogame / MassEffect1

19th Jan '18 11:28:56 AM viking1911
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** You can also blast your target within an inch of its life from the safety of the Mako, then get out and finish it off on foot. Doing this completely negates the XP penalty. It's a great strategy for Geth Colossi and Thresher Maws if you have the quad to risk it.
28th Nov '17 11:05:38 AM ChrisMorris1234
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* BetrayalByInaction: What essentially happens if you choose not to save the Council aboard the Destiny Ascension at the end of the game. The Alliance fleet will ignore their requests for help, and their ship will then be destroyed by the geth fleet. Possibly justified, as the Council had pretty much ignored every warning Shepard gave them regarding the Reapers, and it was only when one was right on top of them that they realized they probably should have listened to you earlier. You can make this even darker by telling the Alliance to "Let the council die," as opposed to "We need to save our fleet to attack Sovereign!"

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* BetrayalByInaction: What essentially happens if you choose not to save the Council aboard the Destiny Ascension at the end of the game. The Alliance fleet will ignore their requests for help, and their ship will then be destroyed by the geth fleet. Possibly justified, as You could argue that it's a KarmicDeath, considering the Council had pretty much ignored every warning Shepard gave them regarding the Reapers, and it was only when one was right on top of them that they realized they probably should have listened to you earlier. You can make this Reapers in the first place. It gets even darker by telling if Shepard tells the Alliance to "Let the council Council die," as opposed to "We need to save our fleet to attack Sovereign!"just "Concentrate on Sovereign."



** You can order the Alliance fleet to save the Destiny Ascension and the Council at the end of the game. [[spoiler:Many human ships will be lost in the rescue attempt, but you'll save the Council and the Destiny Ascension. This will cast humanity in a more positive light towards most of the alien species, and they offer humans a seat on the Council as well.]]

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** You can order the Alliance fleet to save the Destiny Ascension and the Council at the end of the game. [[spoiler:Many human ships will be lost in the rescue attempt, but you'll save the Council and the Destiny Ascension. This will also cast humanity in a more positive light towards most of the alien species, species and they offer humans earn them a seat on the Council, in comparison to when the Council as well.is left to die and humanity becomes its leader to pick up the reigns at the cost of intergalactic relations.]]



** If you pick one of the two Renegade options at the game's climax, the Alliance ships will pour through the relay. The crew of the [[spoiler:Destiny Ascension with the Council on board]] think the Alliance ships are there to save them but they completely ignore the [[spoiler: Destiny Ascension, leaving the Council to die]] so they can destroy [[spoiler:Sovereign]].

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** If you pick one of the two Renegade options at the game's climax, the Alliance ships will pour through the relay. The [[spoiler:The Council and the crew of the [[spoiler:Destiny Ascension with the Council on board]] Destiny Ascension]] think the Alliance ships are there to save them but they completely ignore them, [[spoiler:but are ignored and left to perish as the [[spoiler: Destiny Ascension, leaving the Council Alliance moves to die]] so they can destroy [[spoiler:Sovereign]].Sovereign]].



* MultipleEndings: Several of them, and each one has variations based on whether the player has made predominantly Paragon or Renegade choices. The end result is relatively similar though: [[spoiler:you win]]. Also, humanity [[spoiler:gets at least one spot on the Citadel Council]]. The variables are: [[spoiler:the choice between saving the Council or leaving them to die, and the choice between Anderson and Udina for the human Council seat]].

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* MultipleEndings: Several of them, and each one has variations based on whether the player has made predominantly Paragon or Renegade choices. The end result is relatively similar though: [[spoiler:you win]]. Also, humanity [[spoiler:gets at least one spot on the Citadel Council]]. The variables are: [[spoiler:the choice between saving [[spoiler:whether the Council was saved or leaving them to die, wiped out, and the choice between Anderson and Udina for the human Council seat]].



* OneRiotOneRanger: The Council appoints Shepard as a Spectre specifically to hunt down Saren, as an alternative to sending an entire fleet after him. The Codex comments that the assignment of a Spectre to a developing situation is a last resort before all-out war. One of the few times the Council really shines; [[ManipulativeBastard you have to actually ask to do it alone]].

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* OneRiotOneRanger: The Council appoints Shepard as a Spectre specifically to hunt down Saren, as an alternative to sending an entire fleet after him.instead. The Codex comments that the assignment of a Spectre to a developing situation is a last resort before all-out war. One of the few times the Council really shines; [[ManipulativeBastard you have to actually ask to do it alone]].
17th Sep '17 4:28:27 PM GMon
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* AlwaysABiggerFish: One uncharted world has an area with a number of corpses and wrecked vehicles bearing signs of [[MechaMooks geth]] weapons fire. Unfortunately for the geth, this happened in a [[SandWorm thresher maw]] nest. For another layer, you'll likely find this after killing said thresher maw.
30th Jun '17 11:23:35 PM DevinMeenan
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* NoodleIncident: Wrex reveals early on in the game that he had met Saren once before joining up with Shepard; Wrex was part of a crew of Krogan mercenaries hired by Saren to raid ships in the Terminus systems. However, he only actually saw Saren once; when the mercs had taken a large Volus cargo ship, and Saren was silently walking through the ship, seemingly looking for something. [[GutFeeling Wrex then got a feeling that there was something ''very'' wrong with the whole situation,]] and fled before receiving any payment. Turns out his hunch was right; all of the other mercs turned up dead within a week after the job was finished. Despite this, its never revealed whatever Saren was after on the ship or the exact reason why all the mercs were killed to hide it.


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* TheUnreveal:Wrex reveals early on in the game that he had met Saren once before joining up with Shepard; Wrex was part of a crew of Krogan mercenaries hired by Saren to raid ships in the Terminus systems. However, he only actually saw Saren once; when the mercs had taken a large Volus cargo ship, and Saren was silently walking through the ship, seemingly looking for something. [[GutFeeling Wrex then got a feeling that there was something ''very'' wrong with the whole situation,]] and fled before receiving any payment. Turns out his hunch was right; all of the other mercs turned up dead within a week after the job was finished. Despite this, its never revealed whatever Saren was after on the ship or the exact reason why all the mercs were killed to hide it.
30th Jun '17 11:21:57 PM DevinMeenan
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* NoodleIncident: Wrex reveals early on in the game that he had met Saren once before joining up with Shepard; Wrex was part of a crew of Krogan mercenaries hired by Saren to raid ships in the Terminus systems. However, he only actually saw Saren once; when the mercs had taken a large Volus cargo ship, and Saren was silently walking through the ship, seemingly looking for something. [[GutFeeling Wrex then got a feeling that there was something ''very'' wrong with the whole situation,]] and fled before receiving any payment. Turns out his hunch was right; all of the other mercs turned up dead within a week after the job was finished. Despite this, its never revealed whatever Saren was after on the ship or the exact reason why all the mercs were killed to hide it.
19th Jun '17 12:00:24 PM Sabrewing
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* DownloadableContent: "Bring Down the Sky" and "Pinnacle Station".

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* DownloadableContent: "Bring Down the Sky" is a full-on expansion to the story, treated as canon in the later games, where Shepard and company must stop the batarians from destroying the colony planet Terra Nova with an asteroid. "Pinnacle Station".Station", meanwhile, is a completely optional location which lets the characters participate in a series of battle simulations of various difficulties, whose completion rewards you with a new location to requisition gear and items, most of them quite rare and inexpensive.
15th Jun '17 5:24:19 AM Occidensill
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** The sequels adhere to a strict [[TakeCover cover-based shooter]] model, whereas this one allows for a more freewheeling run-and-gun style. The weapon and character upgrades are also streamlined, and the mandatory driving segments and infinite ammo with cooldown have been ditched. The second game also introduces headshots that deal significantly more damage than other hits.

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** The sequels adhere to a strict [[TakeCover cover-based shooter]] model, whereas this one allows for a more freewheeling run-and-gun style. The weapon and character upgrades are also streamlined, and the mandatory driving segments and infinite ammo with cooldown have been get ditched. The second game also introduces headshots that deal significantly more damage than other hits.



* EarthIsTheCenterOfTheUniverse: Averted; the seat of the galactic government is the Citadel. Earth only really matters because it's humanity's homeworld, and even then they've been colonizing other systems at a rapid pace. In fact, the capital of the Systems Alliance isn't even Earth, but Arcturus Station.

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* EarthIsTheCenterOfTheUniverse: Averted; the seat of the galactic government is the Citadel. Earth only really matters because it's humanity's and Shepard's homeworld, and even then they've been colonizing other systems at a rapid pace. In fact, the capital of the Systems Alliance isn't even Earth, but Arcturus Station.
11th Jun '17 1:28:52 PM Jake18
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** An odd chronological example. Most people who have played the UsefulNotes/PlayStation3 version probably played ''Mass Effect 2'' and ''3'' first, and so were used to using R1 to shoot, R2 to bring up the power wheel, L1 to zoom in and L2 to bring up the weapon wheel. The [=PS3=] version of the first game has those buttons reversed.

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** An odd chronological example. Most people who have played the UsefulNotes/PlayStation3 version probably played ''Mass Effect 2'' and ''3'' first, and so were used to using R1 to shoot, R2 to bring up the power wheel, L1 to zoom in and L2 to bring up the weapon wheel. The [=PS3=] version of the first game has those buttons reversed. Fortunately, it also includes the option to switch to a scheme in line with ''2'' and ''3''.
12th May '17 8:17:23 AM urielzet
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* AwesomeMcCoolname: Applies to some of the CoolShips. Shepard's ship is the Normandy and the Asari flagship is called the Destiny Ascension.

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* AwesomeMcCoolname: Applies to some of the CoolShips. {{Cool Ship}}s. Shepard's ship is the Normandy and the Asari asari flagship is called the Destiny Ascension.



* BilingualBonus: It's not like binary is an official language, but those who know it will be able to read the Luna VI's final message. [[spoiler:HELP!]] You learn in the third game that [[spoiler:Cerberus answered that distress call.]]

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* BilingualBonus: It's not like binary is an official language, but those who know it will be able to read the Luna VI's final message. [[spoiler:HELP!]] You learn in the third game that [[spoiler:Cerberus answered that distress call.]]call and repurposed the VI into none other than EDI]].



* BleakLevel: Post-Virmire ''Normandy'', complete with sad music (which, incidentally, happens to be the game's LoveTheme).

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* BleakLevel: Post-Virmire ''Normandy'', complete with sad music (which, incidentally, (which incidentally happens to be the game's LoveTheme).



* BoomHeadshot: Can be done on most enemies you face off against. [[spoiler:Saren may do this to himself as well, if you can convince him that he's been indoctrinated by Sovereign.]]

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* BoomHeadshot: Can be done on most enemies you face off against.against (without any difference in damage from shooting any other part). [[spoiler:Saren may do this to himself as well, if you can convince him that he's been indoctrinated by Sovereign.]]



* ChekhovsGun: The Mass Relay Monument on the Presidium. [[spoiler:Which turns out to be an actual, fully functional mass relay, allowing Shepard and their squad to enter the Presidium after Saren closes the Citadel's arms during the endgame.]]

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* ChekhovsGun: The Mass Relay Monument on the Presidium. [[spoiler:Which turns out to be an actual, fully functional mass relay, allowing Shepard and their squad to enter the Presidium after Saren closes the Citadel's arms during the endgame.]]endgame]].



** On Feros the squatting creepers are invulnerable to anything you could use on Thorian creepers, including the Anti Thorian gas grenades. However, they activate and swarm you only after you bypass them - often in conjunction with a different mob of creepers coming at you head on. Basically the computer forces you to fight your way out of a Thorian creeper pincer envelopment with a crossfire of acid attacks.

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** On Feros the squatting creepers are invulnerable to anything you could use on Thorian creepers, including the Anti Thorian gas grenades. However, they activate and swarm you only after you bypass them - often in conjunction with a different mob of creepers coming at you head on. Basically the computer forces you to fight your way out of a Thorian creeper pincer envelopment with a crossfire of acid attacks. And that's not including the asari commando enemy that spawns for each time you destroy a part of the Thorian.



* DonutMessWithACop: If you talk to the ERCS Guards on Noveria after the [[spoiler:fight in the Synthetic Insights offices]], one of the replies they can say is "You know what I could go for? A doughnut." Hilariously, even ''turian'' guards will say this, despite being physically unable to eat human food.

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* DonutMessWithACop: If you talk to the ERCS Guards on Noveria after the [[spoiler:fight in the Synthetic Insights offices]], one of the replies they can say is "You know what I could go for? A doughnut." Hilariously, even ''turian'' guards will say this, despite being physically unable to eat human food.food (unless there are such things as dextro-amino acid doughnuts).



** Lorewise, it's clear they haven't pinned things down on the side of alien cultures or backgrounds--Wrex refers to the krogan having "tribes," while ''2'' and ''3'' refer to them as "clans," the batarians only appear in the "Bring Down the Sky" DLC, and, if you're playing without it installed, the codex on them has a different concept image. There's also an implication that there are many races that aren't even seen or mentioned specifically within the universe, and that several of these unnamed species hold sway over the Terminus Systems, rather than just the later mercenary gangs that operate out there.

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** Lorewise, it's clear they haven't pinned things down on the side of alien cultures or backgrounds--Wrex refers to the krogan having "tribes," while ''2'' and ''3'' refer to them as "clans," the batarians only appear in the "Bring Down the Sky" DLC, and, if you're playing without it installed, the codex on them has a different concept image. There's also an implication that there are many races that aren't even seen or mentioned specifically within the universe, and that several of these unnamed species hold sway over the Terminus Systems, rather than just the later mercenary gangs that operate out there. Tali is the only quarian that features in the entire game, despite them playing a significant part in the lore as the creators of the geth.



* EvilIsEasy: On Noveria the Paragon path through the first area involves getting involved in internal politics, involving several conversations in all areas of the station and a firefight with dirty cops. The Renegade path is to accept a smuggling job and then turn in your employer to the corrupt authorities, which means you have to have two conversations and pick up a box on the dock.

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* EvilIsEasy: On Noveria the Paragon path through the first area involves getting involved in internal politics, involving several conversations in all areas of the station and a firefight with dirty cops. The Renegade path is to accept a smuggling job and then turn in your employer to the corrupt authorities, which means all you have need to do is have two conversations and pick up a box on the dock.dock, as opposed to the more convoluted methods involving a falsely-accused manager and an undercover Internal Affairs officer.



** On Noveria, directly going back in the fortified labs to blow the NeutronBomb, as the mission log advises you, makes you miss a few sidequests, a merchant, and an [=NPC=] that will prove necessary for another sidequest...in ''VideoGame/MassEffect3''.

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** On Noveria, directly going back in the fortified labs to blow the NeutronBomb, as the mission log advises you, makes you miss a few sidequests, sidequests and a merchant, merchant.%%, and an [=NPC=] that will prove necessary for another sidequest...in ''VideoGame/MassEffect3''.



* HehHehYouSaidX: An Elanus officer down the Rift Station, standing alert to repel the [[BigCreepyCrawlies rachni]] forces.

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* HehHehYouSaidX: An Elanus officer down the Rift Station, Station in Noveria, standing alert to repel the [[BigCreepyCrawlies rachni]] forces.



** If you pick one of the two Renegade options at the game's climax, the Alliance ships will pour through the relay. The crew of the [[spoiler:Destiny Ascension with the Council on board]] think the Alliance ships are there to save them but they completely ignore the [[spoiler: Destiny Ascension, leaving the Council to die]] so they can destroy [[spoiler:Sovereign]]
** The sequel turns the Paragon ending into one of these. [[spoiler:It ends with the new Councilor giving a RousingSpeech about how the Council races will come together to defeat the Reapers. Two years later, Shepard wakes up to discover that not only are the Council not working on the Reaper problem, but they're actively undermining those who are]].

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** If you pick one of the two Renegade options at the game's climax, the Alliance ships will pour through the relay. The crew of the [[spoiler:Destiny Ascension with the Council on board]] think the Alliance ships are there to save them but they completely ignore the [[spoiler: Destiny Ascension, leaving the Council to die]] so they can destroy [[spoiler:Sovereign]]
[[spoiler:Sovereign]].
** The sequel turns the Paragon ending into one of these. [[spoiler:It ends with the new Councilor giving a RousingSpeech about how the Council races will come together to defeat the Reapers. Two years later, Shepard wakes up comes back from the dead to discover that not only are the Council not working on the Reaper problem, but they're actively undermining those who are]].



* KarmaMeter: The scale does not reflect "good" or "evil" choices, but instead grades based upon what the game terms "Paragon" and "Renegade" depending on ''how'' you achieve victory. The options on each decision tree fall on opposite sides of the SlidingScaleOfIdealismVersusCynicism, and Paragon and Renegade points stack up on separate meters; gaining in one area will not reduce the points in the other. Keep in mind that a lot of actions you take in this game will carry over if you play the sequels and use your save file from the first game, such as [[spoiler:sparing the Rachni queen, who will contribute to your fight against the Reapers in the third game if you save her again]].

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* KarmaMeter: The scale does not reflect "good" or "evil" choices, but instead grades based upon what the game terms "Paragon" and "Renegade" depending on ''how'' you achieve victory. The options on each decision tree fall on opposite sides of the SlidingScaleOfIdealismVersusCynicism, and Paragon and Renegade points stack up on separate meters; gaining in one area will not reduce the points in the other. Keep in mind that a lot of actions you take in this game will carry over if you play the sequels and use your save file from the first game, such as [[spoiler:sparing the Rachni queen, Queen, who will contribute to your fight against the Reapers in the third game if you save her again]].



* OfCorsetsSexy: Ashley mentions one of her sisters wearing corsets in addition to her sword training. It apparently does wonders for her figure, although she doesn't appear in the games until ''Mass Effect 3'' (no, not in the corset).

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* OfCorsetsSexy: Ashley mentions one of her sisters wearing corsets in addition to her sword training. It apparently does wonders for her figure, although she doesn't never appear in the games until ''Mass Effect 3'' (no, not games. %%Ashley's sister in 3 isn't the corset).one described this way.



* OhCrap: The Council races appear to have had a moment of this during the First Contact War, in which humanity both introduced itself to the wider galaxy and proved they're as good at war as the turians are. Turian battle doctrine is to not only defeat an enemy but to keep them from ever being a threat again, usually with the employment of weapons of mass destruction and things like the Genophage, and given our species' history it's hard to argue that humanity is much more forgiving. So just before these two almighty armies started wiping each other out, the Council called a halt and formally invited humanity to join the Citadel.

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* OhCrap: The Council races appear to have had a moment of this during the First Contact War, in which humanity both introduced itself to the wider galaxy and proved they're as good at war as the turians are. Turian battle doctrine is to not only defeat an enemy but to keep them from ever being a threat again, usually with the employment of weapons of mass destruction and things like the Genophage, genophage, and given our species' history it's hard to argue that humanity is much more forgiving. So just before these two almighty armies started wiping each other out, the Council called a halt and formally invited humanity to join the Citadel.



* ShellShockedVeteran: General Septimus.
* ShipperOnDeck: Ashley's sisters will ship her and Shepard in a voice mail or--if Shepard tells Liara that he and Ashley are "just friends" beforehand--her and Kaidan. The latter she laughs about. The former depends on how you treat her.

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* ShellShockedVeteran: General Septimus.
Septimus, Corporal Toombs.
* ShipperOnDeck: Ashley's sisters will ship her and male Shepard in a voice mail or--if Shepard tells Liara that he and Ashley are "just friends" beforehand--her and Kaidan. The latter she laughs about. The former depends on how you treat her.
18th Apr '17 11:08:41 AM Ferot_Dreadnaught
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** [[spoiler:The Thorian, a planet-wide sentient plant]] that you defeat by shooting its weak points ForMassiveDamage.

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** [[spoiler:The Thorian, a planet-wide sentient plant]] that you defeat by shooting its weak points ForMassiveDamage.points.
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