History Videogame / MassEffect1

9th Feb '16 1:06:34 PM Vios
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* InappropriatelyCloseComrades: You can read an email from Ashley Williams to her sister in which she describes the problem: -->''There's all sorts of problems that can happen when two people in the same unit get together. Let's say your unit is in a tight spot. [...] Someone has to be left behind. You think it's going to be someone you're sleeping with? [...] I hope I never have to decide who lives and who dies. But if I have to, my decision can't be muddled up by magic-sparkly-hearts-and-stars feelings.'' ** Later on, [[spoiler:that situation can cease to be hypothetical, although it's not Ashley making the choice but players. Either Ashley or another crew member, Kaidan Alenko, must be left to die, and players may indeed be in a relationship with one of them when it happens]].
8th Feb '16 9:39:08 PM dvorak
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* EarlyInstallmentWeirdness: You can actually go down to planets surfaces and drive around approximately a square mile, laying beacons next to resources and downed satellites. In the sequels, you scan the place from orbit and drop a survey probe on goodies. ** The HackingMinigame is a bog-standard "match the random button press" sequence quick-time event. In the sequels, they're a lot more involved and usually involve matching a byte of data to one shown on-screen.
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* EarlyInstallmentWeirdness: ** You can actually go down to planets surfaces and drive around approximately a square mile, laying beacons next to resources and downed satellites. In the sequels, you scan the place from orbit and drop a survey probe on goodies. ** The HackingMinigame is a bog-standard "match the random button press" sequence quick-time event. In the sequels, they're a lot more involved and usually involve matching a byte of data to one shown on-screen.on-screen or matching two chips on a circuit board..
8th Feb '16 9:06:25 PM dvorak
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* EarlyInstallmentWeirdness: You can actually go down to planets surfaces and drive around approximately a square mile, laying beacons next to resources and downed satellites. In the sequels, you scan the place from orbit and drop a survey probe on goodies. ** The HackingMinigame is a bog-standard "match the random button press" sequence quick-time event. In the sequels, they're a lot more involved and usually involve matching a byte of data to one shown on-screen.
20th Jan '16 8:33:54 PM nombretomado
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* CopyProtection: The original standalone (i.e. non-{{Steam}}, and non-Trilogy edition) PC version of ''Mass Effect'' only allows you to install it three times on different machines/hardware configurations. The previous version of the copy protection involved regular "calling in" periods to a remote server, resulting in a non-functional game if the program was unable to connect to the authentication server. This got a TakeThatUs in ''VideoGame/MassEffect2'' courtesy of a salarian video game salesman on the Citadel.
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* CopyProtection: The original standalone (i.e. non-{{Steam}}, non-UsefulNotes/{{Steam}}, and non-Trilogy edition) PC version of ''Mass Effect'' only allows you to install it three times on different machines/hardware configurations. The previous version of the copy protection involved regular "calling in" periods to a remote server, resulting in a non-functional game if the program was unable to connect to the authentication server. This got a TakeThatUs in ''VideoGame/MassEffect2'' courtesy of a salarian video game salesman on the Citadel.
13th Jan '16 12:29:13 PM TheNerfGuy
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* PurposefullyOverpowered: Master Spectre weapons and Colossus armor. They are for Insanity.
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* PurposefullyOverpowered: PurposelyOverpowered: Master Spectre weapons and Colossus armor. They are for Insanity.
11th Jan '16 8:03:31 PM jormis29
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** On Noveria, directly going back in the fortified labs to blow the neutron bomb, as the mission log advises you, makes you miss a few sidequests, a merchant, and an [=NPC=] that will prove necessary for another sidequest... in ''VideoGame/MassEffect3''.
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** On Noveria, directly going back in the fortified labs to blow the neutron bomb, NeutronBomb, as the mission log advises you, makes you miss a few sidequests, a merchant, and an [=NPC=] that will prove necessary for another sidequest... in ''VideoGame/MassEffect3''.
11th Jan '16 8:37:56 AM morenohijazo
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* MookCommander: The [[MechaMooks geth]] [[GiantMook Prime]]; having them around makes the rest of the geth fire faster and hit harder and more accurately. The [[GameplayAndStoryIntegration story]] reason for this is that geth have [[HiveMind communal intelligence]], and the larger platforms have more programs in them then the smaller ones, making them all smarter and more dangerous.
25th Dec '15 8:42:19 AM manofwarb
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** In an [[ScrappyMechanic elevator conversation]] [[WarriorPoet Wrex]] asks Liara why her people didn't use their natural biotic ability to conquer the entire galaxy. Liara replies that her people just aren't inclined towards warfare and conquest. If only both of them knew that [[spoiler: the Protheans genetically engineered the asari with biotics so that they do conquer the galaxy to unite it against the Reapers. And that the asari never lived up to this role, choosing diplomacy and soft power instead of warfare.]]
20th Dec '15 10:27:12 AM OlfinBedwere
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* EarlyInstallmentWeirdness: The sequels adhered to a strict [[TakeCover cover-based-shooter]] model where this one allowed a more freewheeling run-and-gun style. They also streamlined the weapon and character upgrades, and ditched the mandatory driving segments and infinite ammo with cooldown. The second game also introduced headshots dealing significantly more damage than other hits.
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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness: ** The sequels adhered to a strict [[TakeCover cover-based-shooter]] model where this one allowed a more freewheeling run-and-gun style. They also streamlined the weapon and character upgrades, and ditched the mandatory driving segments and infinite ammo with cooldown. The second game also introduced headshots dealing significantly more damage than other hits.hits. ** The Protheans have a completely different implied appearance in this game, being depicted as tall, bony creatures rather than the form we later see. ''VideoGame/MassEffect3'' implicitly retcons this as the "Prothean" statues on Ilos actually being of the Inusannon, a race that dominated one of the previous cycles.
20th Dec '15 10:15:05 AM OlfinBedwere
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** One of the side quests has Admiral Hackett asking you to diffuse a nuclear weapon that he explains has the same power as the bomb dropped on Hiroshima. Averted when discussing the improvised nuclear weapon on Virmire, which dialogue indicates also has the same explosive power as the Hiroshima bomb -- approximately 20 kilotons -- although this is probably due to Kirrahe being a salarian, and therefore unlikely to make this reference.
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** One of the side quests has Admiral Hackett asking you to diffuse deactivate a nuclear weapon that he explains has the same power as the bomb dropped on Hiroshima. Averted when discussing the improvised nuclear weapon on Virmire, which dialogue indicates also has the same explosive power as the Hiroshima bomb -- approximately 20 kilotons -- although this is probably due to Kirrahe being a salarian, and therefore unlikely to make this reference.
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