History Videogame / MarioBros

20th Jun '17 2:25:10 PM fruitstripegum
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* StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...



* SmartBomb: The POW Block, which flips over, or otherwise affects all enemies and objects on the ground

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* SmartBomb: The POW Block, which flips over, or otherwise affects all enemies and objects on the groundground.
* StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
10th Jun '17 11:12:23 AM nombretomado
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* PublicDomainSoundtrack: The game is famous for opening with ''[[Creator/WolfgangAmadeusMozart Eine Kleine Nachtmusik]]''.

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* PublicDomainSoundtrack: The game is famous for opening with ''[[Creator/WolfgangAmadeusMozart ''[[Music/WolfgangAmadeusMozart Eine Kleine Nachtmusik]]''.
3rd Jun '17 8:33:49 PM Prinzenick
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* EndlessGame: As with most [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games. The GBA remake caps out at 99 phases and simply repeats from then on.

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* EndlessGame: As with most [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games. The GBA remake caps out at 99 phases and simply repeats from then on.on, and the hi score maxes out at 999,990.
3rd Jun '17 8:32:47 PM Prinzenick
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* BraggingRightsReward: Maxing out the hi-score at 999,990 in the GBA remake simply adds five stars above your score on the game select screen.



* EndlessGame: As with most [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games.

to:

* EndlessGame: As with most [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games. The GBA remake caps out at 99 phases and simply repeats from then on.



* HyperDestructiveBouncingBall: Both fireballs. THe green one bounces from one side of the screen to the other. The red one, which bounces of the ceiling and walls especially applies if you stay in a level too long.

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* HyperDestructiveBouncingBall: Both fireballs. THe The green one bounces from one side of the screen to the other. The red one, which bounces of the ceiling and walls especially applies if you stay in a level too long.
26th Apr '17 6:58:00 AM Julia1984
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-->''Something's gumming up the plumbing, poor Luigi's in a bind\\

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-->''Something's ->''Something's gumming up the plumbing, poor Luigi's in a bind\\
13th Apr '17 2:33:13 PM Prinzenick
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* AttractMode: The original arcade game has one, which, alongside the tutorial, gives the player a quick crash course on how to play the game.



* JustifiedTutorial: The arcade game has a quick tutorial, since a new player might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.

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* JustifiedTutorial: The arcade game has a quick tutorial, tutorial on starting up, since a new player might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.
11th Apr '17 1:59:54 AM Prinzenick
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* InstructiveLevelDesign: The GBA remake is better at tipping off the player on the games mechanics than the original arcade game, which is good since it lacks the tutorial screen. The Shellcreepers are replaced by Spinies, so the player will quickly realize they can't attack by jumping on them, forcing the player to find an alternative. Jumping around will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. Since the Spinies are vulnerable, the player will assume you can jump on them now, but it leads to them finding out you kick them offscreen instead.

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* InstructiveLevelDesign: The GBA remake remakes first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen. The Shellcreepers are replaced by Spinies, Spinies as your common foe, so the player will quickly realize be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. Since Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you kick them offscreen instead.
11th Apr '17 1:52:51 AM Prinzenick
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Added DiffLines:

* InstructiveLevelDesign: The GBA remake is better at tipping off the player on the games mechanics than the original arcade game, which is good since it lacks the tutorial screen. The Shellcreepers are replaced by Spinies, so the player will quickly realize they can't attack by jumping on them, forcing the player to find an alternative. Jumping around will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. Since the Spinies are vulnerable, the player will assume you can jump on them now, but it leads to them finding out you kick them offscreen instead.
* JustifiedTutorial: The arcade game has a quick tutorial, since a new player might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.
9th Mar '17 10:40:50 AM Chytus
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* StealthPun / UnfortunateImplications: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...

to:

* StealthPun / UnfortunateImplications: StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
9th Mar '17 9:42:45 AM tropower
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%%* CharacterTitle

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%%* CharacterTitle* CharacterTitle: Refers to the player one character in the the red shirt and hat, and blue overalls[[note]]"Bros." refers to there being two characters[[/note]].



%%* HyperDestructiveBouncingBall: Both fireballs, the red one especially if you stay in a level too long. (How are they destructive? Please describe how they bounce.)

to:

%%* * HyperDestructiveBouncingBall: Both fireballs, fireballs. THe green one bounces from one side of the screen to the other. The red one one, which bounces of the ceiling and walls especially applies if you stay in a level too long. (How are they destructive? Please describe how they bounce.)long.



* StealthPun / UnfortunateImplications: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...



%%* SmartBomb: The POW Block.

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%%* * SmartBomb: The POW Block.Block, which flips over, or otherwise affects all enemies and objects on the ground



%%* WrapAround

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%%* WrapAround* WrapAround: Like a number of arcade games at the time, this game lets you keep going in one direction, appearing offscreen, then appearing at the opposite side.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MarioBros