History Videogame / MarioBros

21st Apr '18 9:02:33 AM fieori
Is there an issue? Send a Message


* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser [[note]]Though the GBA Remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in a specefic randomly-generated stage[[/note]], or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.

to:

* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser [[note]]Though the GBA Remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in a specefic randomly-generated stage[[/note]], every 4th round.[[/note]], or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.


Added DiffLines:

* EveryTenThousandPoints: An extra life for every 20,000 points. The GBA remake gives a 1-up only for the first 20,000 points, the rest are given for a perfect Bonus Game.


Added DiffLines:

* KillStreak: Points increase in value when Mario quickly kicks multiple enemies in a row (800, 1600, 2400, 3200). In the GBA remake, a 1-up is earned alongside 3,200 points for the fifth enemy onwards.


Added DiffLines:

* NighInvulnerability: Bowser in the GBA remake's Battle Mode cannot be removed, he simply gets stunned when jumped under.
* PaletteSwap: Luigi to Mario. The GBA remake includes a yellow and blue Mario with both wearing white overalls.


Added DiffLines:

* VariationsOnAThemeSong: Downplayed, the GBA remake's [[https://youtu.be/Tp-U3PF5UsY entire soundtrack]] is slightly different from each ''Super Mario Advance'' game as all of them have their own soundfont [[note]]The ''Mario & Luigi: Superstar Saga'' version is identical to the first ''Advance'' game[[/note]].
17th Apr '18 11:19:48 PM marston
Is there an issue? Send a Message


* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.

to:

* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, Bowser [[note]]Though the GBA Remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in a specefic randomly-generated stage[[/note]], or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.
15th Apr '18 8:45:50 PM marston
Is there an issue? Send a Message

Added DiffLines:

*MeleeATrois: The Battle Mode in the GBA remake is basically a 5-way fight between the 4 players and the various enemies, further encouraged by how the players can pick up and throw or kick each other into the enemies.
1st Feb '18 1:53:20 PM VampireBuddha
Is there an issue? Send a Message


'''For the page about the series as a whole, see ''Franchise/SuperMarioBros'' Or were you looking specifically for the ''VideoGame/SuperMarioBros1'' game?'''



'''For the page about the series as a whole, see ''Franchise/SuperMarioBros'' Or were you looking specifically for the ''VideoGame/SuperMarioBros1'' game?'''
23rd Jan '18 2:11:46 AM Sammettik
Is there an issue? Send a Message


* InstructiveLevelDesign: The GBA remakes first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen[[note]]As does the NES version.[[/note]]. The Shellcreepers are replaced by Spinies as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below[[note]]Which can still be done in other games beginning with their first [[VideoGame/SuperMarioBros1 "super"]] appearance.[[/note]]. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.

to:

* InstructiveLevelDesign: The GBA remakes remake's first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen[[note]]As does the NES version.[[/note]]. The Shellcreepers are replaced by Spinies as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below[[note]]Which can still be done in other games beginning with their first [[VideoGame/SuperMarioBros1 "super"]] appearance.[[/note]]. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.
29th Oct '17 4:50:48 PM tropower
Is there an issue? Send a Message


* GratuitousEnglish: The arcade version has a couple of minor examples. The "Shellcreeper" demonstration tells the player to "jumpup" to the next floor in order to kick the shellcreeper into the water, while the "Sidestepper" demonstration tells the player that the "1st-hit" makes it mad.

to:

* GratuitousEnglish: The arcade version has a couple of minor examples. The "Shellcreeper" demonstration tells the player to "jumpup" to the next floor in order to kick the shellcreeper into the water, while the "Sidestepper" demonstration tells the player that the "1st-hit" makes it mad.mad and that the "2nd-hit" flips it over.
8th Oct '17 7:01:10 AM tropower
Is there an issue? Send a Message


* EarlyInstallmentWeirdness: No GoombaStomp, and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.

to:

* EarlyInstallmentWeirdness: No GoombaStomp, GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.



* GratuitousEnglish: The arcade version has a couple of minor examples. The "Shellcreeper" demonstration tells the player to "jumpup" to the next floor in order to kick the shellcreeper into the water, while the "Sidestepper" demonstration tells the player that the "1st-hit" makes it mad.



** The Slipice and Sidesteppers were later renamed Freezies and [[ShapedLikeItself Crabs]].

to:

** The Slipice and Sidesteppers were later renamed Freezies and [[ShapedLikeItself Crabs]].Crabs]][[note]]Indeed, the Japanese manual for VideoGame/SuperMarioBros3 calls them "Kani-san" (lit. "Mr. Crab").[[/note]].



* InstructiveLevelDesign: The GBA remakes first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen. The Shellcreepers are replaced by Spinies as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you kick them offscreen instead.
* JustifiedTutorial: The arcade game has a quick tutorial on starting up, since a new player might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.
* JumpPhysics: Partly averted in the original game, since it lacked the ability to change direction in midair. The Japan-exclusive update ''Kaetta Kita Mario Bros.'' introduced this in order to bring it in line with the ''SMB'' series, and every other UpdatedRerelease has kept this as part of the game.
%%* MultiMookMelee

to:

* InstructiveLevelDesign: The GBA remakes first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen.screen[[note]]As does the NES version.[[/note]]. The Shellcreepers are replaced by Spinies as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. below[[note]]Which can still be done in other games beginning with their first [[VideoGame/SuperMarioBros1 "super"]] appearance.[[/note]]. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.
* JustifiedTutorial: The arcade game has a quick tutorial on starting up, since a new player player[[note]]Who might not read the instruction card.[[/note]] might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.
* JumpPhysics: Partly averted in the original game, since it lacked the ability to change direction in midair. The Japan-exclusive update ''Kaetta ''Kaette Kita Mario Bros.'' introduced this in order to bring it in line with the ''SMB'' series, and every other UpdatedRerelease has kept this as part of the game.
%%* MultiMookMelee* MultiMookMelee: Mario and Luigi have to deal with turtles ("Shellcreepers"), crabs ("Sidesteppers"), (Fighter)flies, [[HyperDestructiveBouncingBall hyper destructive bouncing (fire)balls]], icebergs that freeze the middle and bottom platforms ("Slipice" / "Freezies"), and even icicles (though these only appear in the arcade and Game Boy Advance versions).



* VideoGameRemake: The UsefulNotes/GameBoyAdvance version. Most of it is based on the [[NoExportForYou Famicom Disk System version, ''Kaettekita Mario Bros.'']][[note]]"Return of Mario Bros.", or alternately "Mario Bros. Returns"[[/note]], which is slightly closer to the original arcade version, but allows you to change directions while jumping.[[note]] A feature from post-''VideoGame/SuperMarioBros1'' games.[[/note]] It also uses ''VideoGame/SuperMarioBros2''[='=]s sprites for the player characters, even allowing the use of the charged jump. Most people mainly remember this game due to it being released on all ''Super Mario Advance'' games and ''VideoGame/MarioAndLuigiSuperstarSaga''.

to:

* VideoGameRemake: The UsefulNotes/GameBoyAdvance version. Most of it is based on the [[NoExportForYou Famicom Disk System version, ''Kaettekita Mario Bros.'']][[note]]"Return of Mario Bros.", or alternately "Mario Bros. Returns"[[/note]], which is slightly closer to the original arcade version, but allows you to change directions while jumping.[[note]] A [[note]]A feature from post-''VideoGame/SuperMarioBros1'' games.[[/note]] It also uses ''VideoGame/SuperMarioBros2''[='=]s sprites for the player characters, even allowing the use of the charged jump. Most people mainly remember this game due to it being released on all ''Super Mario Advance'' games and ''VideoGame/MarioAndLuigiSuperstarSaga''.
29th Sep '17 5:07:32 PM tropower
Is there an issue? Send a Message

Added DiffLines:

* CueTheFlyingPigs: Meta example. After 34 years, the original arcade version is now available to play on a Nintendo console system; in this case, the UsefulNotes/NintendoSwitch[[note]]It doesn't come from Nintendo themselves, however (although it is an officially licensed product). It comes from Hamster as part of their Arcade Archives series.[[/note]]
27th Sep '17 11:25:18 AM Chytus
Is there an issue? Send a Message


* CueTheFlyingPigs: After 34 years, the original arcade version is now available to play on a Nintendo console system; in this case, the UsefulNotes/NintendoSwitch[[note]]It doesn't come from Nintendo themselves, however (although it is an officially licensed product). It comes from Hamster as part of their Arcade Archives series.[[/note]]



* StealthPun / UnfortunateImplications: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...

to:

* StealthPun / UnfortunateImplications: StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
27th Sep '17 11:16:37 AM tropower
Is there an issue? Send a Message


* CharacterTitle: Refers to the player one character in the the red shirt and hat, and blue overalls[[note]]"Bros." refers to there being two characters[[/note]].

to:

* CharacterTitle: Refers to the player one character in the the red shirt and hat, and blue overalls[[note]]"Bros." refers to there being two characters[[/note]].characters.[[/note]].



* CueTheFlyingPigs: After 34 years, the original arcade version is now available to play on a Nintendo console system; in this case, the UsefulNotes/NintendoSwitch[[note]]It doesn't come from Nintendo themselves, however (although it is an officially licensed product). It comes from Hamster as part of their Arcade Archives series.[[/note]]



* StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...

to:

* StealthPun: StealthPun / UnfortunateImplications: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
This list shows the last 10 events of 67. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MarioBros