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* SoundOfNoDamage: Connected with VideoGameCrueltyPotential, your hard-hitting punches on NPCs does no damage (with a few exceptions).
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* ScriptedEvent: Pretty much applies to all character interactions/cutscenes seen throughout the two games. You at least have the option to speed through it.

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* RespawningEnemies: Annoying, but they ''do'' leave bonuses behind when killed, so this can work for you.



* RespawningEnemies: Annoying, but they ''do'' leave bonuses behind when killed, so this can work for you.

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* RespawnPoint: When you die, if you have extra lives, you respawn right at the spot of death.
** If you drowned in water or fell to your death however, the spawn point is at the edge of the nearest walkable ground instead.



* SequenceBreaking: Can occur in both games.
** ''Relentless'' has the infamous Red-Card bug. You need the Red-Card to enter the side structure to back-door into the Proximity Island museum without being spotted. However, if your fast enough, you can run through the museum and get to the sewer quick enough before the guard catches you; enabling you to complete the museum portion without the need of the Red-Card. By doing this however, the Red-Card becomes LostForever, which becomes a problem when you realize that the Red-Card is needed to open a couple more doors later in the game.
** ''Odyssey'' has a bug where it's possible to board the ferry to Desert Island before clearing the storm. The story becomes an odd mess if you continue the story from here.
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* FixedCamera: Both games will sometimes force the player into a camera angle to make certain areas/puzzles easier to maneuver.

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* FixedCamera: Both games will sometimes force the player into a fixed camera angle shot to make certain areas/puzzles easier to maneuver.
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* FixedCamera: Both games will sometimes force the player into a camera angle to make certain areas/puzzles easier to maneuver.
** This is extremely apparent in the sequel game where sometimes the camera will be put ABOVE the player in the 3D exterior environment. Something you wouldn't be able to accomplish by setting the camera with the ''ENTER'' key.
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* DialogueTree: Not exactly complex in either game, but there are a few times where you have the option to choose a dialogue path when in conversation.
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* CameraCentering: Pressing the ''ENTER'' key will center the camera on Twinsen. The game-video does not stay on Twinsen when you move about in the environment. Walking off the screen is the lone exception in reguards to the camera resetting itself.
** The sequel takes this further for the new 3D exterior environment. Pressing ''ENTER'' will center the camera in the direction Twinsen is facing.
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* StarterVillain: The Tralu.
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* BonusBoss: Part of the BonusDungeon and LostForever examples, the optional Protection-Spell cave ends with a unique boss seen no where else in the game.
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* BagOfSpilling: Where did the magic levels from the first game go?.. And the sabre?..

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* BagOfSpilling: Where did Twinsen doesn't have any of the magic levels from items he collects throughout the first game go?.. And the sabre?..game.
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* UnwinnableByMistake: The infamous ScriptBreaking / SequenceBreaking Red Key Card bug in the first game. [[AllThereInTheManual To the extent that the game manual actually warned the player about it]].

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* UnwinnableByMistake: The infamous ScriptBreaking / SequenceBreaking Red Key Card bug in the first game. [[AllThereInTheManual To the extent that the game manual actually warned the player about it]].
it]]. Due to the game's autosave function that always records your HP and MP totals, there many other ways to render the game unwinnable, such as being trapped in the lower sections of the Temple of Bu without any magic left (thus preventing you from defeating the enemies that hold the keys to escape), or dropping into the Astronomer's house with only 1HP and no clovers left.

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** Some of the items you had by the end of the first game, including the ones that level up your Magic-Ball, actually still exist in the sequel and are on display in-game in the Citadel Island museum dedicated to Twinsen. What's odd is you don't ever pick them up again aside from the Tunic (and technically the medallion too since both now count as one item in the sequel). You'd think those items would of been useful again at some point.
*** There was at least one skill that Twinsen retained in the sequel. Twinsen learns how to speak to animals after learning the second level of magic from the Book-of-Bu. Despite the Magic-Ball getting reverted back to square one, you can still talk to animals from the very beginning of the sequel.

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** Some of the items you had by the end of the first game, including the ones that level up your Magic-Ball, actually still exist in the sequel and are on display in-game in the Citadel Island museum dedicated to Twinsen. What's odd is you don't ever pick them up again aside from the Tunic (and technically the medallion too since both now count as one item in the sequel). You'd think those items would of been useful again at some point.
***
There was at least one skill that Twinsen retained in the sequel. Twinsen learns how to speak to animals after learning the second level of magic from the Book-of-Bu. Despite the Magic-Ball getting reverted back to square one, you can still talk to animals from the very beginning of the sequel.
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* RestartAtLevelOne: Remember leveling up your Magic-Ball in ''Relentless'' all the way up to the 4th level of magic, Fireball? Well it's back to being a level 1 Yellow Ball at the start of ''Twinsen's Odyssey'' for no apparent reason and has to be leveled up to Fireball again.
** Some of the items you had by the end of the first game, including the ones that level up your Magic Ball, actually still exist in the sequel and are on display in-game in the Citadel Island museum dedicated to Twinsen. What's odd is you don't ever pick them up again aside from the Tunic (and technically the medallion too since both now count as one item in the sequel). You'd think those items would of been useful again at some point.
*** There was at least one skill that Twinsen retained in the sequel. Twinsen learns how to speak to animals after learning the second level of magic from the Book of Bu. Despite the Magic Ball getting reverted back to square one, you can still talk to animals from the very beginning of the sequel.

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* RestartAtLevelOne: Remember leveling up your Magic-Ball in ''Relentless'' all the way up to the 4th level of magic, Fireball? Well it's back to being a level 1 Yellow Ball Yellow-Ball at the start of ''Twinsen's Odyssey'' for no apparent reason and has to be leveled up to Fireball again.
** Some of the items you had by the end of the first game, including the ones that level up your Magic Ball, Magic-Ball, actually still exist in the sequel and are on display in-game in the Citadel Island museum dedicated to Twinsen. What's odd is you don't ever pick them up again aside from the Tunic (and technically the medallion too since both now count as one item in the sequel). You'd think those items would of been useful again at some point.
*** There was at least one skill that Twinsen retained in the sequel. Twinsen learns how to speak to animals after learning the second level of magic from the Book of Bu. Book-of-Bu. Despite the Magic Ball Magic-Ball getting reverted back to square one, you can still talk to animals from the very beginning of the sequel.
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* RestartAtLevelOne: Remember leveling up your Magic-Ball in ''Relentless'' all the way up to the 4th level of magic, Fireball? Well it's back as a level 1 Yellow Ball at the start of ''Twinsen's Odyssey'' for no apparent reason and has to be leveled up to Fireball again.
** Some of the items you had by the end of the first game, including the ones that level up your Magic Ball, actually still exist in the sequel and are on display in-game in the Citadel Island museum dedicated to Twinsen. What's odd is your don't pick ever pick them up again aside from the Tunic (and technically the medallion too since both now count as one item in the sequel). You'd think those items would be useful again at some point.

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* RestartAtLevelOne: Remember leveling up your Magic-Ball in ''Relentless'' all the way up to the 4th level of magic, Fireball? Well it's back as to being a level 1 Yellow Ball at the start of ''Twinsen's Odyssey'' for no apparent reason and has to be leveled up to Fireball again.
** Some of the items you had by the end of the first game, including the ones that level up your Magic Ball, actually still exist in the sequel and are on display in-game in the Citadel Island museum dedicated to Twinsen. What's odd is your you don't pick ever pick them up again aside from the Tunic (and technically the medallion too since both now count as one item in the sequel). You'd think those items would be of been useful again at some point.
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* RestartAtLevelOne: Remember leveling up your Magic-Ball in ''Relentless'' all the way up to the 4th level of magic, Fireball? Well it's back as a level 1 Yellow Ball at the start of ''Twinsen's Odyssey'' for no apparent reason and has to be leveled up to Fireball again.
** Some of the items you had by the end of the first game, including the ones that level up your Magic Ball, actually still exist in the sequel and are on display in-game in the Citadel Island museum dedicated to Twinsen. What's odd is your don't pick ever pick them up again aside from the Tunic (and technically the medallion too since both now count as one item in the sequel). You'd think those items would be useful again at some point.
*** There was at least one skill that Twinsen retained in the sequel. Twinsen learns how to speak to animals after learning the second level of magic from the Book of Bu. Despite the Magic Ball getting reverted back to square one, you can still talk to animals from the very beginning of the sequel.
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** Pretty much applies to anytime you travel between the planets.
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** Strangely, the ''Island of the Volcano'' in the Zeelich Undergas can also be considered this, because your not forced to go to this island when it comes to following the main storyline. The story only points you to head here to learn the location of the captured Mosquebee queen from a few Mosquebee civilians hiding out in a cave here. The thing is, if you already know where the queen is, then there's no reason to learn the location, because it's possible to find the queen without even having to learn the captured queen's location from these hiding Mosquebees. This is extremely apparent if your going through a second playthrough of the game.
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* SequenceBreaking: Can occur in both games.
** ''Relentless'' has the infamous Red-Card bug. You need the Red-Card to enter the side structure to back-door into the Proximity Island museum without being spotted. However, if your fast enough, you can run through the museum and get to the sewer quick enough before the guard catches you; enabling you to complete the museum portion without the need of the Red-Card. By doing this however, the Red-Card becomes LostForever, which becomes a problem when you realize that the Red-Card is needed to open a couple more doors later in the game.
** ''Odyssey'' has a bug where it's possible to board the ferry to Desert Island before clearing the storm. The story becomes an odd mess if you continue the story from here.

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*** Island of the Dome of the Slate



*** Island of the Dome of the Slate
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* CollectionSidequest: The clover boxes are this. In addition to the two boxes you start out with in both games, each additional box you find will increase the your total extra-life storage (''The extra lives being the 4-leaf clovers you put inside the boxes'').

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* CollectionSidequest: The clover boxes are this. In addition to the two boxes you start out with in both games, each additional box you find will increase the your total extra-life storage (''The extra lives being the 4-leaf clovers you put inside the boxes'').
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* CollectionSidequest: The clover boxes are this. Each box you collect increases your total storage for extra lives.

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* CollectionSidequest: The clover boxes are this. Each In addition to the two boxes you start out with in both games, each additional box you collect increases find will increase the your total extra-life storage for (''The extra lives.lives being the 4-leaf clovers you put inside the boxes'').
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** LittleBigAdventure has 3 boxes you can collect.

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** LittleBigAdventure ''Relentless'' has 3 boxes you can collect.



** LittleBigAdventure has 7 boxes you can collect (plus a unique 8th case).

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** LittleBigAdventure ''Twinsen's Odyssey'' has 7 boxes you can collect (plus a unique 8th case).
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**
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* CollectionSidequest: The clover boxes are this. Each box you collect increases your total storage for extra lives.
** LittleBigAdventure has 3 boxes you can collect.
*** Citedal Island; sewers
*** Citedal Island; cafe basement
*** Principle Island; coastal island
** LittleBigAdventure has 7 boxes you can collect (plus a unique 8th case).
*** Desert Island; turtle rock
*** Desert Island; above the Protection-Spell cave.
*** Citedal Island; sewers
*** Island of the Dome of the Slate
*** Emerald Moon Base
*** Zeelich Undergas; Wannie mining cave
*** Zeelich Undergas; Island of the Volcano
*** Island CX; elevator tunnel (this clover box only appears if you chose to not grab the Island of the Volcano clover box beforehand).
**
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* BonusDungeon: Connected to the LostForever trope mentioned below, the island cave you get the Protection Spell from pretty much ''is'' this.

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And The Fandom Rejoiced is now Sugar Wiki and not to be wicked in that way.


[[AndTheFandomRejoiced But it's not given up, and the team is now working on a remake of the first game.]]

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[[AndTheFandomRejoiced But it's not given up, and the team is now working on a remake of the first game.]]
game.
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* MoneyForNothing: You hit the JACKPOT by stealing 150 ''Zelitos'' from the Mining Company in the undergas (''you can even repeatly steal 150 Zelitos from it'')...only to realize that you don't need the Zeelichian cash anymore to finish the game except for one plot-fowarding boat ride between ''Otringal'' and ''Celebration Island''. Choose the cheaper transportation and thats just FIVE total ''Zelitos'' needed.

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* MoneyForNothing: You hit the JACKPOT by stealing 150 ''Zelitos'' from the Mining Company in the undergas (''you can even repeatly steal 150 Zelitos from it'')...only to realize that at this point, you don't need the Zeelichian cash anymore to finish the game except for one plot-fowarding boat ride between ''Otringal'' and ''Celebration Island''. Choose the cheaper transportation and thats just FIVE total ''Zelitos'' needed.
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* MoneyForNothing: You hit the JACKPOT by stealing 150 ''Zelitos'' from the Mining Company in the undergas (''you can even repeatly steal 150 Zelitos from it'')...only to realize that you don't need the Zeelichian cash anymore to finish the game except for one plot-fowarding boat ride between ''Otringal'' and ''Celebration Island''. Choose the cheaper transportation and thats just FIVE total ''Zelitos'' needed.
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http://static.tvtropes.org/pmwiki/pub/images/lba2.JPG
''Little Big Adventure'', known outside Europe as ''Relentless: Twinsen's Adventure'', is a 1994 PC game (later ported to the [=PlayStation=]) created by Adeline Software International. The game is set on a fantasy planet named Twinsun, populated by four intellectual races and a bunch of {{Intellectual Animal}}s. The PlayerCharacter of the game is coincidentally called Twinsen; unknowingly even to himself, he is a descendant of a mysterious family, [[TheChosenOne destined to save his home world]]. Of course, when an EvilOverlord rises, he is quickly forced to become a [[TheHero hero]] and start a long dangerous journey to obtain enough powers to overthrow him -- with a little help from other Twinsunians and a local goddess named Sendell.

The game spawned a sequel, ''Little Big Adventure II'', also known as ''Twinsen's Odyssey''. It had Twinsen dealing with the arrival of aliens from planet Zeelich, who claimed to be friendly but ended up wreaking havoc on behalf of their god, the Dark Monk -- who somehow looked strangely familiar... A third game was planned, but never got released.

[[AndTheFandomRejoiced But it's not given up, and the team is now working on a remake of the first game.]]

No connection to ''LittleBigPlanet''.
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Both games provide examples of:
* AbsurdlySpaciousSewer: With streets and even small towns.
* ActionAdventure
* AerithAndBob
* AscendedExtra: Jérome Baldino. A very minor NPC in the first game, TheLancer in the second game.
* BadassLongRobe: Worn by Twinsen.
* BigBad: [=FunFrock=]. [[spoiler:Yes, in ''both'' games.]]
* BlockPuzzle: The ''Sokoban''-like puzzle in the first game. - The second game also had one of those.
* ClothesMakeTheSuperman: Twinsen's magical tunic stores {{Mana}}.
* {{Cutscene}}
* EverythingFades: More like "Everything Pops And Leaves A Bonus Behind", but whatever.
* EverythingsBetterWithBunnies: The Rabbibunnies.
* EverythingsBetterWithPenguins: Even with clockwork ones, especially if they ''explode''.
* ForbiddenZone: The northern hemisphere of Twinsun in the first game.
** CX Island in the second one. Asking about it is enough to draw the attention of the guards.
* GiantFlyer: The Dino-Fly.
* GlobalAirship: A catamaran and Dino-Fly in the first game, Dino-Fly in the second; though they only move you between islands, not ''everywhere''.
* GreenSkinnedSpaceBabe: Somehow. The female rabbibunnies are considered very attractive by males of other races.
* IntellectualAnimal: Many. Including your personal living aircraft, Dino-Fly.
* LifeMeter / ManaMeter
* LimitedSoundEffects: [[AvertedTrope Averted]].
* MagicKnight: Twinsen, sort of.
* {{Magitek}}
* MagnetHands: Climbing a ladder while holding a gun/sword/whatever? Not a problem.
* MeaningfulName:
** Twinsen's race is called "Quetch", which means "plum" in German. It describes their plum-shaped heads.
** The Francos are called "Knarta" in the French version. Knarta is based on "Knacki" and "Herta", popular brands of sausages in France.
** Subverted with Dr. Funfrock. He does wear a frock, but "Funfrock" is a real French surname; the most famous one with it is Queen Elizabeth II look-alike impersonator Huguette Funfrock.
* {{Mooks}}: Robotic clones in the first game. Francos soldiers in the second one.
* NowWhereWasIGoingAgain, sort of: Talk to any friendly {{NPC}}, and your character will ask about his latest objective.
* RespawningEnemies: Annoying, but they ''do'' leave bonuses behind when killed, so this can work for you.
* ShiftingSandLand: To some extent, the Desert Island.
* SpritePolygonMix
* StanceSystem: Twinsen's four "moods".
* SuperDrowningSkills: Probably one of the most annoying things about Twinsen.
* TalkToEveryone: Gathering new information is the essential part of the gameplay.
* TempleOfDoom: The Temple of Bù in the first game. And the second. Though the source of the "doom" is different.
* VideoGameCrueltyPotential: You can beat up any NPC you (don't) like, although most of the friendly civillians can't be hurt and some of them will actually ''fight back''.
** Francos can be killed in a variety of ways, such as electrocution or {{Explosive Decompression}}
* VideoGameCrueltyPunishment: attacking children will result in Twinsen getting beaten up by their big brothers.
** Attacking Joe the elf in his maze will make him angry and result in him taking back your elf badge.
* WorldShapes: Twinsun ''is'' spherical, but is positioned ''between two suns''. Tropical poles, icy "ring" around the equator...

Examples from the first game:
* DeadlyWalls: First game only; see RunDontWalk entry below.
* DummiedOut: A bipedal robot in the first game.
* NoGearLevel: Whenever you are imprisoned in the first game.
* RunDontWalk: In the first game, you get hurt if you run into something. This was removed in the sequel.
* SpeaksFluentAnimal: Twinsen gains the power to speak to animals once he gets the Book of B?. It also allows him to hear flowers cry in pain if he steps on them.
* TeleportersAndTransporters: One of [=FunFrock's=] tools used for taking over the planet.
* UnwinnableByMistake: The infamous ScriptBreaking / SequenceBreaking Red Key Card bug in the first game. [[AllThereInTheManual To the extent that the game manual actually warned the player about it]].

Examples from the second game:
* AGodAmI: [[spoiler: [=FunFrock=] has elements of this in the second game: "Soon, I will be a god in form, as well as name!"]]
* AlienLunch: "So? How do you like my firefly tart?"
* [[spoiler:BackFromTheDead: justified by [=FunFrock's=] development of cloning technology.]]
* BabiesEverAfter: Twinsen and Zoe's baby is born at the end of the second game.
* BagOfSpilling: Where did the magic levels from the first game go?.. And the sabre?..
** We can see the artifacts that brought new magic levels in the museum in Citadel Island. The question is why Twinsen does not take those with his tunic and medal.
* BettingMiniGame: Zeelichian bar and casino provide these.
* BigDamnHeroes: [[spoiler:Baldino saving the kids at the end of the second game.]]
* BlowGun: Twinsen uses one.
* [[spoiler:CloningGambit:]] [[spoiler:Implied to be how [=FunFrock=] is still alive.]]
* ColonyDrop: This is what you get if you fail to defeat the BigBad.
** Also if you keep paddling around Zeelich too long when the reactor is activated, you'll be treated to a lovely cutscene..
* DudeWheresMyRespect: Twinsen has a museum dedicated to him in the second game, but the ticket vendor doesn't recognize him and charges him for entry. Lampshaded if you talk to the curator.
* EasingIntoTheAdventure: The beginning of the second game.
* FlowerFromTheMountaintop: The Balsam in the second game, needed to get Twinsen a wizard's diploma.
* FlyingCarpet: Ridden by a wizard in the White Leaf Desert. For extra fun, you can knock him over.
* ForTheEvulz: In the second game, [[spoiler:[=FunFrock=]]] initially kidnaps the children of Twinsun so he has some leverage over the wizards; when Twinsen confronts him he decides to drop them into a volcano simply so he can cause Twinsen [[DespairEventHorizon despair]]. [[spoiler:Baldino saves them, thankfully.]]
* GlobalCurrencyException: The second game: Zeelichians use their own coins, "Zlitos", so your Twinsunian "Kashes" will have to be exchanged for them, and the ferryman from the underground world of Zeelich will ask for ''gems''.
* TheGreys: The Esmers are loosely designed after them.
* HappilyMarried: Twinsen and Zoe.
* [[spoiler:HijackedByGanon]]
* IfItSwimsItFlies: The "seals" of Zeelich fly as smoothly in the air as they swim in water.
* LethalLavaLand: The Under-Gas in the second game.
* LighterAndSofter: The sequel to the original.
* LoadingScreen: In the sequel, it shows Twinsen and Zoe standing on a CD.
* LostForever: The Protection Spell in the second game, if you don't pick it up before the trip to the Emerald Moon. Thankfully, it's not required to complete the game.
* MinigameZone: Zeelichian bar and casino.
* MobileShrubbery: Walking cacti and trash cans in the second game. ''[[EverythingTryingToKillYou And they shoot at you]]''.
* NoCelebritiesWereHarmed:
** The Emperor of Zeelich is NapoleonBonaparte with the SerialNumbersFiledOff.
** Inventor Jérôme Baldino's name is a SignificantAnagram of French TV personality Jérôme Bonaldi, who embarrassed himself several times by not being able to make some gadgets work (despite them working in rehearsals), blaming it on FinaglesLaw.
** Funfrock is apparently loosely based on infamous right-wing French politician Jean-Marie Le Pen.
* PlayingTennisWithTheBoss: How the boss guarding the [[spoiler:Mosquibee fragment]] is defeated.
* PlotlineDeath: An [=NPC=] dissident in the second game, during a cutscene.
* PointOfNoReturn: The second trip to Zeelich in the second game.
* PropheticFallacy: The prophecy you can read inside the temple of Celebration Island. [[spoiler: In the final screen of the game, you can find a missing part explicitely stating that it'll actually become true when a stranger will unite the four keys and fight Dark Monk. Guess who this stranger is...]]
* ReptilesAreAbhorrent: The crocodile-like Gloums on Zeelich are not nice guys. If you participate in their casino games, they will attack you and try to rob you.
* RobeAndWizardHat: Twinsen gets to wear one if he succeeds at applying for the School of Magic. It comes with a fake beard.
* SmoochOfVictory: Given by a female Quetch wizard when you free her and the other wizards inside Dark Monk's statue.
* SpaceJews: The races are inspired by regional French stereotypes:
** The village of Francos shows them acting like simple country folk, from the ''terroir''.
** The Sups are meant to be like Parisians, infamous for being snooty city people.
** The Wannies are inspired by the French of the ''Nord'', AKA the "Ch'tis", stereotyped as dreary miners.
* TakeYourTime: Your home planet is about to be destroyed by its moon? Relax and go wasting your money in a casino on another planet.
* ThrownOutTheAirlock: You can kill a Franco guard this way in the second game, while on the Emerald Moon.
* TurtlePower: Moya the turtle will gladly carry you on her back.
* UniversalTranslator: In the second game.
* TheVoice: When you obtain the Wannie fragment, you hear a mysterious voice. Said voice "appears" ''only'' at that moment and no explanation is given on who or what it is. A common fan theory supposes it's [[spoiler: the REAL Dark Monk]].
* WeComeInPeaceShootToKill: Okay, Esmers, if you call yourselves our friends... then why that walking trash can around the corner is trying to kill me? Hmm...
* WizardBeard: A fake one is a part of Twinsen's wizard costume in the second game.
* XRaySparks: Whenever someone gets electrocuted.

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