History Videogame / KingsQuest

1st Apr '18 8:53:17 PM VacuousCygnet
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* BigBad: At least one per game, often of the EvilSorcerer variety.

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* BigBad: At least one per game, often of the EvilSorcerer variety.variety, although the BigBad of King's Quest 7 is female.
20th Mar '18 5:11:16 PM Nevermore2002
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* RuleOfThree: A recurring theme in the series. In the first game, Graham must find the three lost treasures of Daventry. In the second, he must find the three golden keys that will unlock the magic door. In the fourth, Rosella must complete three tasks for Lolotte. In the sixth, Alexander has to bypass three traps to reach Beast.

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* RuleOfThree: A recurring theme in the series. series.
**
In the first game, Graham must find the three lost treasures of Daventry. Daventry.
**
In the second, he must find the three golden keys that will unlock the magic door. door.
**
In the fourth, Rosella must complete three tasks for Lolotte. Lolotte.
**
In the sixth, Alexander has to bypass three traps to reach Beast.
19th Oct '17 7:58:46 PM darksoul4242
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* VideoGameRemake: Sierra gave the first game an official remake of its own. Although, unlike Sierra's later "Quest 1" remakes, [=KQ1=] was only upgraded to slightly-better-but-still-EGA graphics and an improved interpreter/text parser, not to full VGA and [[PointAndClickGame point-and-click]]. There are also other remakes/ports of KQ1 and KQ5. KQ1 to Sega Master System, and KQ5 to the NES... KQ6 port for the Amiga was a complete remake of the game using a new engine.
* WorldOfChaos: The Isle of Wonder in ''King's Quest VI'' and the Town of Falderal and the land of dreams in ''King's Quest VII''

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* VideoGameRemake: Sierra gave the first game an official remake of its own. Although, unlike Sierra's later "Quest 1" remakes, [=KQ1=] was only upgraded to slightly-better-but-still-EGA graphics and an improved interpreter/text parser, not to full VGA and [[PointAndClickGame point-and-click]]. There are also other remakes/ports of KQ1 [=KQ1=] and KQ5. KQ1 [=KQ5=]. [=KQ1=] to Sega Master System, and KQ5 [=KQ5=] to the NES... KQ6 [=KQ6=] port for the Amiga was a complete remake of the game using a new engine.
* WorldOfChaos: The Isle of Wonder in ''King's Quest VI'' VI'', and the Town of Falderal and the land of dreams in ''King's Quest VII''
19th Oct '17 7:55:41 PM darksoul4242
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* {{Catchphrase}}: You'll typically hear some variation of, "Perhaps you can find a use for it," throughout the series as the royal family of Daventry collect items. See also AdventurersCap. Alexander and Connor both use "Zounds" [[note]]Literally means "God's wounds" or "Christ's wounds"[[/note]] for anything they find astonishing.

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* {{Catchphrase}}: You'll typically hear some variation of, "Perhaps you can find a use for it," throughout the series as the royal family of Daventry collect items. See also AdventurersCap."Adventurer's Cap". Alexander and Connor both use "Zounds" [[note]]Literally means "God's wounds" or "Christ's wounds"[[/note]] for anything they find astonishing.
19th Oct '17 7:52:49 PM darksoul4242
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** KQ3 shows a world map, this was more or less adapted by the first edition of King's Quest Companion. But KQ5 changed certain details by adding Serenia, so maps in later Companions were altered to fit its inclusion. An adaptation of later map from Companion's third edition is included in King's Questions showing Daventry/Serenia continent across from Green Isles. The backstory about Harlin's influence on Serenia in Wizard and the Princess seems to explain why Serenia was largely missing during events of KQ3, as seen on the world maps.
** Justified and averted in ''Mask of Eternity'' (at least according to the some of the information the world has been hit by 'cataclysm' which has changed things, and according to Ice Queen, what you see on the map, is apparently literally the 'edge of the world' at this time), though. At least the Daventry portion of it. Most of the game takes place in a town in Daventry, which was referenced or alluded to in the early games and the King's Quest Companion but never shown. The town or towns of Daventry were more prominently used in two of the King's Quest novels. ''[=KQ8=]'' like previous games takes place mostly in new lands never seen in previous games, including a second Land of the Dead. According to the King's Quest Companion there maybe as many Lands of the Dead as there are legends in the world to various cultures and people.
** JustifiedTrope in ''VideoGame/KingsQuest2015'' because of the narrative fashion of the game. Graham is retelling his past adventures to his grandchild Gwendolyn, so not everything [[UnreliableNarrator might be accurate]]. Then again external material (see website and press releases) claims that these stories are the 'true stories' whereas the original series are just 'legends' in the new series own 'canon'. The present and chapter 6: Epilogue at least confirm some architecture of the castle (from flashbacks), and the general geography of the Daventry (while introducing yet a new location in Daventry). The developers claim that the reboot takes place in a separate universe (and that original games are only 'fairy tales' in that universe, rather than the 'truth'). The world itself is very different than in past games with Llewdor lieing to the 'far north', Tanalore and Avalon lieing to the south, and Kolyma/Enchanted Isles completely reimagined.

to:

** KQ3 ''[=KQ3=]'' shows a world map, this was more or less adapted by the first edition of King's Quest Companion. But KQ5 ''[=KQ5=]'' changed certain details by adding Serenia, so maps in later Companions were altered to fit its inclusion. An adaptation of later map from Companion's third edition is included in King's Questions showing Daventry/Serenia continent across from Green Isles. The backstory about Harlin's influence on Serenia in Wizard and the Princess seems to explain why Serenia was largely missing during events of KQ3, ''[=KQ3=]'', as seen on the world maps.
** Justified and averted in ''Mask of Eternity'' (at least according to the some of the information the world has been hit by a 'cataclysm' which has changed things, and according to the Ice Queen, what you see on the map, is apparently literally the 'edge of the world' at this time), though. At least the Daventry portion of it. Most of the game takes place in a town in Daventry, which was referenced or alluded to in the early games and the King's Quest Companion but never shown. The town or towns of Daventry were more prominently used in two of the King's Quest novels. ''[=KQ8=]'' like previous games takes place mostly in new lands never seen in previous games, including a second Land of the Dead. According to the King's Quest Companion there maybe as many Lands of the Dead as there are legends in the world to various cultures and people.
** JustifiedTrope in ''VideoGame/KingsQuest2015'' because of the narrative fashion of the game. Graham is retelling his past adventures to his grandchild Gwendolyn, so not everything [[UnreliableNarrator might be accurate]]. Then again external material (see website and press releases) claims that these stories are the 'true stories' whereas the original series are just 'legends' in the new series series' own 'canon'. The present and chapter 6: Epilogue at least confirm some architecture of the castle (from flashbacks), and the general geography of the Daventry (while introducing yet a new location in Daventry). The developers claim that the reboot takes place in a separate universe (and that original games are only 'fairy tales' in that universe, rather than the 'truth'). The world itself is very different than in past games with Llewdor lieing to the 'far north', Tanalore and Avalon lieing to the south, and Kolyma/Enchanted Isles completely reimagined.
11th Oct '17 12:38:54 PM Anorgil
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Added DiffLines:

* WorldOfChaos: The Isle of Wonder in ''King's Quest VI'' and the Town of Falderal and the land of dreams in ''King's Quest VII''
10th Oct '17 1:59:52 PM maxwellsilver
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->''"If I have learned anything in my life, I have learned this: When in doubt, or in trouble, [[KleptomaniacHero pick up anything that is not nailed down]], and if it is, look for loose nails or boards. [[TextParser Check carefully into, under, above, below, and behind things]]. Read everything; you might learn something. Wear clean undergarments, brush after meals, and always remember: nothing is as it appears."''

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->''"If I have learned anything in my life, I have learned this: When in doubt, or in trouble, [[KleptomaniacHero pick up anything that is not nailed down]], down, and if it is, look for loose nails or boards. [[TextParser Check carefully into, under, above, below, and behind things]].things. Read everything; you might learn something. Wear clean undergarments, brush after meals, and always remember: nothing is as it appears."''
10th Oct '17 2:51:22 AM Baggins
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** Manannan can still talk in cat form, but this maybe only because Graham has the 'white fish' to understand the cat's speech. Manannan is silent during the gypsy cutscene, Mordack does all the talking. He does not talk in KQ3, and the narrator notes "Manannan seems unusually quiet, don't you think!"

to:

** Manannan can still talk in cat form, but this maybe only because Graham has the 'white fish' snake' to understand the cat's speech. Manannan is silent during the gypsy cutscene, Mordack does all the talking. He does not talk in KQ3, and the narrator notes "Manannan seems unusually quiet, don't you think!"
10th Oct '17 2:45:58 AM Baggins
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** Manannan can still talk in cat form, as he curses Gwydion if kicked and tells Alexander to turn him back.

to:

** Manannan can still talk in cat form, as he curses Gwydion if kicked but this maybe only because Graham has the 'white fish' to understand the cat's speech. Manannan is silent during the gypsy cutscene, Mordack does all the talking. He does not talk in KQ3, and tells Alexander to turn him back.the narrator notes "Manannan seems unusually quiet, don't you think!"
10th Oct '17 2:33:13 AM Baggins
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** JustifiedTrope in ''VideoGame/KingsQuest2015'' because of the narrative fashion of the game. Graham is retelling his past adventures to his grandchild Gwendolyn, so not everything [[UnreliableNarrator might be accurate]]. Then again external material (see website and press releases) claims that these stories are the 'true stories' whereas the original series are just 'legends' in the new series own 'canon'. The present and chapter 6: Epilogue at least confirm some architecture of the castle (from flashbacks), and the general geography of the Daventry (while introducing yet a new location in Daventry). The developers claim that the reboot takes place in a separate universe (and that original games are only 'fairy tales' in that universe, rather than the 'truth').

to:

** JustifiedTrope in ''VideoGame/KingsQuest2015'' because of the narrative fashion of the game. Graham is retelling his past adventures to his grandchild Gwendolyn, so not everything [[UnreliableNarrator might be accurate]]. Then again external material (see website and press releases) claims that these stories are the 'true stories' whereas the original series are just 'legends' in the new series own 'canon'. The present and chapter 6: Epilogue at least confirm some architecture of the castle (from flashbacks), and the general geography of the Daventry (while introducing yet a new location in Daventry). The developers claim that the reboot takes place in a separate universe (and that original games are only 'fairy tales' in that universe, rather than the 'truth'). The world itself is very different than in past games with Llewdor lieing to the 'far north', Tanalore and Avalon lieing to the south, and Kolyma/Enchanted Isles completely reimagined.



* HyperspaceArsenal: All of them. In ''[=KQV=]'', Graham pulls out a ''sled'' that he's been carrying around. Just in case. In ''[=KQVI=]'', the Rotten Tomato makes fun of how much stuff Alexander is carrying around. {{Lampshade|Hanging}}d in ''VideoGame/KingsQuest2015'' when Graham says his cloak is lined with many pockets. He still manages to conceal both a pumpkin and a pie larger than himself, and a live badger.

to:

* HyperspaceArsenal: All of them. In ''[=KQV=]'', Graham pulls out a ''sled'' that he's been carrying around. Just in case. In ''[=KQVI=]'', the Rotten Tomato makes fun of how much stuff Alexander is carrying around. {{Lampshade|Hanging}}d in ''VideoGame/KingsQuest2015'' when Graham says his cloak is lined with many pockets. He still manages to conceal both a pumpkin and a pie larger than himself, and a live badger.badger, and even an entire person.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.KingsQuest