History Videogame / KingsQuest

20th Mar '16 5:31:00 AM Baggins
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** ''[=KQ5=]'' saw yet another change to the art style. [[AdultFear The concept of family being kidnapped]] made this game's plot the darkest yet, and the darker regions explored (and some cases downright demonic imagery) gave the series a darker and more realistic feel.

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** ''[=KQ5=]'' saw yet another change to the art style. [[AdultFear The concept of family being kidnapped]] and Graham witnessing his son being tortured, made this game's plot the darkest yet, and the darker regions explored (and some cases downright demonic imagery) gave the series a darker and more realistic feel.
9th Mar '16 10:12:09 AM erforce
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* ShoutOut: The villain in ''King's Quest VI'' is named, of all things, [[Creator/HPLovecraft Abdul Alhazred]]. The ''King's Quest Companion'' even points out that Abdul wrote the Necronomicon.

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* ShoutOut: ShoutOut:
**
The villain in ''King's Quest VI'' is named, of all things, [[Creator/HPLovecraft Abdul Alhazred]]. The ''King's Quest Companion'' even points out that Abdul wrote the Necronomicon.



** Also ''[[RomancingTheStone Romancing The Throne]]''.

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** Also ''[[RomancingTheStone ''[[Film/RomancingTheStone Romancing The the Throne]]''.



** The Mixed-Up series was basically the young children's version of King's Quest series with the treasure hunt mechanics of the earliest King's Quests, and the mix of fairy tales/nursery rhyme characters from all stories put together in a world to explore. The automatic magic map even appears in the games taken from King's Quest III.

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** The Mixed-Up series was basically the young children's version of King's Quest series with the treasure hunt mechanics of the earliest King's Quests, and the mix of fairy tales/nursery rhyme characters from all stories put together in a world to explore. The automatic magic map even appears in the games taken from King's ''King's Quest III.III''.
20th Dec '15 12:53:26 PM DavidDelony
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20th Dec '15 12:53:25 PM DavidDelony
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Added DiffLines:

* VideoGameLongRunners: Eight official games from 1983 to 2008, various {{fan sequel}}s and [[FanRemake remakes]], plus it [[VideoGame/KingsQuest2015 came back officially in 2015]].
9th Dec '15 10:26:21 AM Morgenthaler
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** The AGD remake of KingsQuestIII and The Silver Lining include Lolotte (and pretty much every villain in their Black Cloak lists).

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** The AGD remake of KingsQuestIII VideoGame/KingsQuestIII and The Silver Lining include Lolotte (and pretty much every villain in their Black Cloak lists).
9th Dec '15 3:52:59 AM Morgenthaler
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* KingOnHisDeathbed: Happens in the first game, which is what sends Sir Graham on his quests and turns him into the King Graham we know and love to begin with.
** Happens to Graham in KingsQuestIV if you beat the game without getting the fruit.

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* KingOnHisDeathbed: KingOnHisDeathbed:
**
Happens in the first game, which is what sends Sir Graham on his quests and turns him into the King Graham we know and love to begin with.
** Happens to Graham in KingsQuestIV VideoGame/KingsQuestIV if you beat the game without getting the fruit.
29th Nov '15 3:25:03 PM Luigifan
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* DangerouslyGenreSavvy: Manannan seems outright paranoid that Alexander is casting spells behind his back to kill him. So if Alexander is carrying any ingredients to his spells, Manannan instantly kills him. [[note]]Never mind that Alexander could have simply picked up the fly because it is his job to clean up, or a chicken feather fell into his pocket while he wad feeding them. However, as noted, the story is clear that the wizard is going to kill him anyways as soon as he turns eighteen (which he has done to a number of children before him), and is looking for any excuse to kill him, and fly wings and feathers are very powerful magical objects as well tied to spells in Manannan's book.[[/note]] It's stated in the prologue story (in the manual) that previous slaves have tried to use magic against him before.

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* DangerouslyGenreSavvy: Manannan seems outright paranoid that Alexander is casting spells behind his back to kill him. So if Alexander is carrying any ingredients to his spells, Manannan instantly kills him. [[note]]Never mind that Alexander could have simply picked up the fly because it is his job to clean up, or a chicken feather fell into his pocket while he wad feeding them. However, as noted, the story is clear that the wizard is going to kill him anyways as soon as he turns eighteen (which he has done to a number of children before him), and is looking for any excuse to kill him, and fly wings and feathers are very powerful magical objects as well as tied to spells in Manannan's book.[[/note]] It's stated in the prologue story (in the manual) that previous slaves have tried to use magic against him before.



** KQ3 was accused of being satanic due to an evil wizard, and use of magic spells. Some fans considered the concept of kidnapping children and slavery to be darker and edgier than previous games. However, [=KQ3=] still maintains the high level of humorous narrative commentary of the previous two games, and almost all the punishments are done in a tongue-in-cheek matter, and often accompanied with a 'bad pun' (Alexander subjugated to 1980's aerobics down to the 1980's pop music). According to Roberta Williams (in comparing [=KQ3=] to [=KQ8=]): "[=KQ3=] was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"-Roberta Williams, 1997
** [=KQ4=] changed the artwork to something more realistic and less cartoony. One anecdote mentioned that fans, upon seeing the intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, dholes, fishmen, Innsmouth, and night gaunts/goons).
** KQ1 SCI remake changed the artwork from bright cheery appearance of the original to a more diseased and decaying Daventry, with darker regions, and a more mature script. Even the topic of Edward's death is taken more seriously. To many fans consider this the darker version of the game.
** KQ5 saw yet a new change to art style. Some fans saw the concept of family being kidnapped, and the darker regions explored (and some cases downright demonic imagery) gave the series a darker and more realistic feel.
** Some reviewers of KQ6, saw it as a huge departure from previous games. According to Donald Trivette, in the Official Book of King's Quest, 3rd Edition. "KQ 6 can be seen as a sharp departure from the previous quests, in large part because it was the first quest in which creator/designer Roberta Williams had a collaborator. There is a darkness to the scenes not found in earlier quests. Overall the sixth has an ominous tone." (The Official Book of King's Quest, 3rd Edition, pg 10). In an interview in the book: Trivette comments; "This quest seems to have a darker, more ominous tone than the other Kingís Quests; it is also more wordy. Is there a reason?", to which Roberta Williams replied: "I was thinking that same thing the other day, but I donít believe we made it intentionally ominous. It just turned out that way."
** In some ways, it might be seen that KQ 8, after the atmosphere of KQ 7, returned to a darker more realistic style. This game took the series in a direction that embarrassed some of Sierra's designers. Among them were Jane Jensen, who wrote:"Me and my poor befuddled brain, trying to fathom a Sierra where... the most recent King's Quest involves killing things? Whatever happened to saving the cute little bee queen? HAS THE WORLD GONE MAD?" (ironically, Jane Jensen's own Kings Quest 6 was also noted for being darker and more ominous itself." Note: [=KQ8=] actually does have 'cute' bee-like wisps, among its more zany characters. Quite a few of the characters are nods back to similar characters in previous games (including ice queens, crystal dragons, evil dwarves, etc). The 'encounters' can be seen as a nod back to the "Bad Guys" 'encounters' in earliest King's Quest games such as KQ1 (that were included as a kind of 'arcade' moment to hinder, block, or annoy the player, and add something to do in a largely desolate and unused screens, but at the time could not be 'fought' due to limitations in the game mechanics).
* DeathByGluttony: Manannan's two downfalls were caused by food. The first he eats the tainted porridge which turns him into a cat, the second he climbs inside a burlap sack to eat a dead fish [[spoiler: which Graham ties up, and hopefully suffocates/starves to death. The Companion suggests though that he may have escaped off with Hagatha]]

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** KQ3 ''[=KQ3=]'' was accused of being satanic due to an evil wizard, wizard and use of magic spells. Some fans considered the concept of kidnapping children and slavery to be darker and edgier than previous games. However, [=KQ3=] ''[=KQ3=]'' still maintains the high level of humorous narrative commentary of the previous two games, and almost all the punishments are done in a tongue-in-cheek matter, and often accompanied with a 'bad pun' (Alexander (such as Alexander subjugated to 1980's aerobics aerobics, down to the 1980's pop music). According to Roberta Williams (in comparing [=KQ3=] to [=KQ8=]): "[=KQ3=] was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"-Roberta Williams, 1997
** [=KQ4=] ''[=KQ4=]'' changed the artwork to something more realistic and less cartoony. One anecdote mentioned that fans, upon seeing the intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, dholes, fishmen, Innsmouth, and night gaunts/goons).
** KQ1 The SCI remake of ''[=KQ1=]'' changed the artwork from the bright cheery appearance of the original to a more diseased and decaying Daventry, with darker regions, regions and a more mature script. Even the topic of Edward's death is taken more seriously. To It's no surprise that many fans consider this the darker version of the game.
** KQ5 ''[=KQ5=]'' saw yet a new another change to the art style. Some fans saw the [[AdultFear The concept of family being kidnapped, kidnapped]] made this game's plot the darkest yet, and the darker regions explored (and some cases downright demonic imagery) gave the series a darker and more realistic feel.
** Some reviewers of KQ6, ''[=KQ6=]'' saw it as a huge departure from previous games. According to Donald Trivette, in the Official Book of King's Quest, 3rd Edition. "KQ 6 "[=KQ6=] can be seen as a sharp departure from the previous quests, in large part because it was the first quest in which creator/designer Roberta Williams had a collaborator. There is a darkness to the scenes not found in earlier quests. Overall the sixth has an ominous tone." (The Official Book of King's Quest, 3rd Edition, pg 10). In an interview in the book: Trivette comments; "This quest seems to have a darker, more ominous tone than the other Kingís Quests; it is also more wordy. Is there a reason?", to which Roberta Williams replied: "I was thinking that same thing the other day, but I donít believe we made it intentionally ominous. It just turned out that way."
** In some ways, it might be seen that KQ 8, ''[=KQ8=]'', after [[LighterAndSofter the atmosphere of KQ 7, of]] ''[=KQ7=]'', returned to a darker darker, more realistic style. This game took the series in a direction that embarrassed some of Sierra's designers. Among them were Jane Jensen, who wrote:"Me wrote: "Me and my poor befuddled brain, trying to fathom a Sierra where... the most recent King's Quest involves killing things? Whatever happened to saving the cute little bee queen? HAS THE WORLD GONE MAD?" (ironically, (Ironically, Jane Jensen's own Kings ''King's Quest 6 6'' was also noted for being darker and more ominous itself." )
***
Note: [=KQ8=] ''[=KQ8=]'' actually does have 'cute' bee-like wisps, among its more zany characters. Quite a few of the characters are nods back to similar characters in previous games (including ice queens, crystal dragons, evil dwarves, etc). The 'encounters' can be seen as a nod back to the "Bad Guys" 'encounters' in the earliest King's Quest games ''King's Quest'' games, such as KQ1 (that ''[=KQ1=]'', that were included as a kind of 'arcade' moment to hinder, block, or annoy the player, and add something to do in a largely desolate and unused screens, but at the time could not be 'fought' due to limitations in the game mechanics).
mechanics.
* DeathByGluttony: Manannan's two downfalls were caused by food. The first first, he eats the tainted porridge porridge, which turns him into a cat, cat; the second second, he climbs inside a burlap sack to eat a dead fish [[spoiler: which fish, [[spoiler:which Graham ties up, and hopefully that blasted wizard suffocates/starves to death. The Companion suggests though suggests, though, that he may have escaped off with Hagatha]]Hagatha.]]



* EverythingsBetterWithPrincesses: Being inspired by fairy tales, the series has quite a share of princesses: Rosella, Alicia, Cassima. Celeste might count as one, but she goes by 'Lady Celeste'.

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* EverythingsBetterWithPrincesses: Being inspired by fairy tales, the series has quite a share of princesses: Rosella, Alicia, Cassima.and Cassima, for starters. Celeste might count as one, but she goes by 'Lady Celeste'.



* FantasyKitchenSink: The series mixes creatures, plots and stories from Myth/ClassicalMythology, ''Literature/ArabianNights'', traditional fairy tales, HighFantasy and whatnot. Take ''King's Quest VI'', for instance: it's got Druids, Grecian {{Winged Humanoid}}s, [[Literature/AliceInWonderland Lewis Carrol-esque whatizits]], genies and many others inhabiting the same chain of islands. [[JustifiedTrope Justified by the creators]]: the [[AllThereInTheManual supplementary material]] implies that Daventry is at the crossroads of reality and imagination, and [[AllMythsAreTrue all fairy tales are true there]].

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* FantasyKitchenSink: The series mixes creatures, plots plots, and stories from Myth/ClassicalMythology, ''Literature/ArabianNights'', traditional fairy tales, HighFantasy HighFantasy, and whatnot. Take ''King's Quest VI'', for instance: it's got Druids, Grecian {{Winged Humanoid}}s, [[Literature/AliceInWonderland Lewis Carrol-esque whatizits]], genies genies, and many others inhabiting the same chain of islands. [[JustifiedTrope Justified by the creators]]: the [[AllThereInTheManual supplementary material]] implies that Daventry is at the crossroads of reality and imagination, and [[AllMythsAreTrue all fairy tales are true there]].



* GenreSavvy: If you know your away around fairy tales and myths, you'll have a much easier time solving many of the games' puzzles. Important caveat: villains are sometimes quite [[DangerouslyGenreSavvy savvy themselves]], and many fairy tale tropes are played with in different manner, so you may find out [[WrongGenreSavvy it's the wrong genre after all]]. In this case, be sure to HaveANiceDeath.

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* GenreSavvy: If you know your away way around fairy tales and myths, you'll have a much easier time solving many of the games' puzzles. Important caveat: villains are sometimes quite [[DangerouslyGenreSavvy savvy themselves]], and many fairy tale tropes are played with in different manner, manners, so you may find out [[WrongGenreSavvy it's the wrong genre after all]]. In this case, be sure to HaveANiceDeath.



* GirlInTheTower: {{Trope Namer|s}}, with two examples--Valanice and Cassima.

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* GirlInTheTower: {{Trope Namer|s}}, with two examples--Valanice examples -- Valanice and Cassima.



* JabbaTableManners: Manannan eats all his food very fast and slovenly, he even (apparently) eats the bone alone with the rest of the meat, and in the AGD remake, while eating the Cat Cookie porridge he for a few seconds starts choking on the cat fur only to continue finishing off the porridge as if nothing happened. Also in both versions, he doesn't use a spoon, but instead seems to just scoop it into his mouth with his hand.

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* JabbaTableManners: Manannan eats all his food very fast and slovenly, he even (apparently) eats the bone alone along with the rest of the meat, and in the AGD remake, while eating the Cat Cookie porridge porridge, he for a few seconds starts choking on the cat fur for a few seconds, only to continue finishing off the porridge as if nothing happened. Also in both versions, he doesn't use a spoon, but instead seems to just scoop it into his mouth with his hand.



* LegionOfDoom: The Black Cloak Society wasn't designed as a way to link all of the series' villains together... but at least two antagonists (Shadrack and Alhazred) are explicitly stated to be members, and Mordack is associated to them (and Manannan is linked by being Mordack's brother), and it's entirely possible that ''all'' of the series' antagonists could have been members or allies. Note that this is based on a single throwaway line in the sixth game, that none of the antagonists other than these are ever stated to be related, and that WordOfGod denies this. Still, it's a popular fan theory. Though actually WordOfGod while denying it as canon, admits they did consider it (at least to include Manannan).

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* LegionOfDoom: The Black Cloak Society wasn't designed as a way to link all of the series' villains together... but at least two antagonists (Shadrack and Alhazred) are explicitly stated to be members, and Mordack is associated to them (and Manannan is linked by being Mordack's brother), and it's entirely possible that ''all'' of the series' antagonists could have been members or allies. Note that this is based on a single throwaway line in the sixth game, that none of the antagonists other than these are ever stated to be related, and that WordOfGod denies this. Still, it's a popular fan theory. Though actually WordOfGod WordOfGod, while denying it as canon, admits they did consider it (at least to include Manannan).



* MagicAIsMagicA: The way genies behaved tended to depend on the specific genie in question in the earlier games. By the time of ''VI'', where a genie was a major part of the ongoing plot, they finally sat down and made some rules. However, the Companion also points out there are different kinds of Djinn much as there is in Arabic mythology. While the rules set forth for one type of Djinn are not the rules for other types. E.G. there are Djinn that offer a finite number of wishes (or decide your wish for you as the case may be) and there are Djinn who offer infinite wishes. Then there is just the chaotic demonic incontrollable types.

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* MagicAIsMagicA: The way genies behaved tended to depend on the specific genie in question in the earlier games. By the time of ''VI'', where a genie was a major part of the ongoing plot, they finally sat down and made some rules. However, the Companion also points out there are different kinds of Djinn much as there is in Arabic mythology. While mythology, and the rules set forth for one type of Djinn are not the rules for other types. E.G. there are Djinn that offer a finite number of wishes (or decide your wish for you as the case may be) and there are Djinn who offer infinite wishes. Then there is just are the chaotic demonic incontrollable types.



* ModestRoyalty: In all games but the first and the last, the protagonist(s) is (are) a member of royal family. However, they wear very modest clothing (e.g., Graham in ''[=KQII=]'' and ''V'', Rosella in ''[=KQIV=]''), have none of the haughtiness usually associated with royalty and never use it to solve problems or push around other people. Somewhat subverted in ''[=KQVII=]'' where both female protagonists wear fineries, and Rosella is partially portrayed as a 'petulant princess" in parts. See also ''See No Weevil'' where Rosella is haughty at times.
** Alternatively (but somewhat supporting) Graham's clothing is actually the uniform of the Rangers, the more rustic knights of the realm of Daventry (he continues to wear his old uniform because its 'comfortable', as suggested in "King's Quest: Kingdom of Sorrow".) Strangely Alexander wears a variation of the Ranger uniform in "[=KQ5=]", and Connor a peasant knight of Daventry starts out in a variation of the uniform in "[=KQ8=]" (albeit they do not wear the hat with their clothing).

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* ModestRoyalty: In all games but the first and the last, the protagonist(s) is (are) a member of royal family. However, they wear very modest clothing (e.g., Graham in ''[=KQII=]'' and ''V'', Rosella in ''[=KQIV=]''), have none of the haughtiness usually associated with royalty royalty, and never use it to solve problems or push around other people. Somewhat subverted in ''[=KQVII=]'' where both female protagonists wear fineries, and Rosella is partially portrayed as a 'petulant princess" in parts. See also ''See No Weevil'' where Rosella is haughty at times.
** Alternatively (but somewhat supporting) supporting), Graham's clothing is actually the uniform of the Rangers, the more rustic knights of the realm of Daventry (he continues to wear his old uniform because its it's 'comfortable', as suggested in "King's Quest: Kingdom of Sorrow".) Strangely Strangely, Alexander wears a variation of the Ranger uniform in "[=KQ5=]", and Connor Connor, a peasant knight of Daventry Daventry, starts out in a variation of the uniform in "[=KQ8=]" (albeit they do not wear the hat with their clothing).



** This is lampshaded in the very first puzzle in "The Silver Lining" as Hassan the Ferryman doesn't believe Graham is who is says he is, because of his commoner clothes, in which Graham has to show him a Daventry coin (with his face on it) to prove his status. Graham then states that this happens a lot, and he holds nothing against people who assume that, as he completely understands the confusion.
* MoodWhiplash: While the games have never taken themselves ''too'' seriously until [=KQ6=] which was said to have a more sophisticated, DarkerAndEdgier plot, then to the cartoony ''King's Quest VII'' was a drastic change in style. And then it went right to the other extreme of grim, and then back to {{darker|AndEdgier}} with ''Mask Of Eternity''.

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** This is lampshaded in the very first puzzle in "The Silver Lining" Lining", as Hassan the Ferryman doesn't believe Graham is who is says he is, because of his commoner clothes, in which Graham has to show him a Daventry coin (with his face on it) to prove his status. Graham then states that this happens a lot, and he holds nothing against people who assume that, as he completely understands the confusion.
* MoodWhiplash: While the The games have never taken took themselves ''too'' seriously until [=KQ6=] [=KQ6=], which was said to have a more sophisticated, DarkerAndEdgier plot, then plot. Then it went to the other extreme of grim with the cartoony ''King's Quest VII'' was a drastic change in style. And then it went right to the other extreme of grim, VII'', and then back ''back'' to {{darker|AndEdgier}} with ''Mask Of Eternity''.



** Hagatha in ''[=KQII=]''
** [[Creator/HPLovecraft Abdul Alhazred]] in ''[=KQVI=]''
** Malicia in ''[=KQVII=]''
* NonIndicativeName[-/-]ArtifactTitle: Only two games in the series involve a king going on a quest, and the first game isn't even one of them. However most of the games involve someone saving the king or kingdom, and sometimes becoming king in the process (1st and 6th).

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** Hagatha in ''[=KQII=]''
''[=KQII=]''.
** [[Creator/HPLovecraft Abdul Alhazred]] in ''[=KQVI=]''
''[=KQVI=]''.
** Malicia in ''[=KQVII=]''
''[=KQVII=]''.
* NonIndicativeName[-/-]ArtifactTitle: Only two games in the series involve a king going on a quest, and the first game isn't even one of them. However However, most of the games involve someone saving the king or kingdom, and sometimes becoming king in the process (1st and 6th).



* NotSoDifferent: Edgar and Alexander. As they both were kidnapped by magic-users as babies. While Alexander was abused verbally (and implied physically), Edgar was abused [[MindRape mentally]].

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* NotSoDifferent: Edgar and Alexander. As Alexander, as they both were kidnapped by magic-users as babies. While Alexander was abused verbally (and implied physically), Edgar was abused [[MindRape mentally]].



* NumberedSequel: All the games in the series--except for the eighth, which is officially titled "King's Quest: Mask of Eternity". Though it is known as ''King's Quest [=VIII=]/8'' by WordOfGod, the official website for the game, certain in-game files, and in a later re-release.

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* NumberedSequel: All the games in the series--except series -- except for the eighth, which is officially titled "King's Quest: Mask of Eternity". Though it is known as ''King's Quest [=VIII=]/8'' by WordOfGod, the official website for the game, certain in-game files, and in a later re-release.



--> "Perhaps you should consider seeking advice from other sources and not just from your ''piers''."

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--> "Perhaps -->"Perhaps you should consider seeking advice from other sources and not just from your ''piers''."



* RedOniBlueOni: Manannan and Mordack. While Manannan (Blue Oni) is craftier, and prefers to keep to himself (the King's Quest Companion suggests that he has minions, including the bandits of Llewdor, and travels to visit others often, so he is not as solitary as one might think, though he rarely has guests at his house). Mordack (Red Oni) is more brash and impulsive, and wishes for a wife. But this trope comes even further into play when you compare their homes. Manannan lives in a humble, practically cozy, normal house and sleeps in a pink canopy bed. [[note]] not counting the AGD version where the house looks run down and decrepit [[/note]] While Mordack lives in a massive gothic Castle on a creepy island with statues that vaporize anyone who tries to enter, a lava waterfall in the background, more creepy gothic architecture inside, many faces and eyeballs in the walls that follow you, and EldritchAbominations as guards.

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* RedOniBlueOni: Manannan and Mordack. While Manannan (Blue Oni) is craftier, and prefers to keep to himself (the himself[[note]]the King's Quest Companion suggests that he has minions, including the bandits of Llewdor, and travels to visit others often, so he is not as solitary as one might think, though he rarely has guests at his house).house[[/note]]. Mordack (Red Oni) is more brash and impulsive, and wishes for a wife. But this trope comes even further into play when you compare their homes. Manannan lives in a humble, practically cozy, normal house and sleeps in a pink canopy bed. [[note]] bed; the only garish thing about it is its location on the peak of a forbidding mountain. [[note]]This does not counting count the AGD version version, where the house looks run down and decrepit decrepit.[[/note]] While Mordack Mordack, on the other hand, lives in a massive gothic Castle on a creepy island with statues that vaporize anyone who tries to enter, a lava waterfall in the background, more creepy gothic architecture inside, many faces and eyeballs in the walls that follow you, and EldritchAbominations as guards.



* RuleOfCool: For what other reason was there, to have Batman come to King Graham's wedding in the AGD remake? (Aside from justifying the EasterEgg)
* RuleOfThree: A recurring theme in the series. In the first game, Graham must find the three lost treasures of Daventry. In the second, he must find the three golden keys that will unlock the magic door. In the fourth, Rosella must complete three tasks for Lolotte. In the sixth, Alexander have to bypass three traps to reach Beast.

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* RuleOfCool: For what other reason was there, to have Batman come to King Graham's wedding in the AGD remake? (Aside from justifying the EasterEgg)
EasterEgg, that is?)
* RuleOfThree: A recurring theme in the series. In the first game, Graham must find the three lost treasures of Daventry. In the second, he must find the three golden keys that will unlock the magic door. In the fourth, Rosella must complete three tasks for Lolotte. In the sixth, Alexander have has to bypass three traps to reach Beast.



** This is subverted in the games and spinoff material in which Alexander is generally said to be much like his father in personality, and Rosella is said to take more after her mom in personality. In [=KQ6=], Alexander is far from soft-spoken (but certainly shows manners), he is more 'self-taught' only having learned how to read from Manannan. He self-taught himself magic, but shares a propensity for magic like his father (Graham has had no practice or training, but shown ability to cast a number of spells in his time). In [=KQ4=] Rosella is the soft-spoken protagonist, but is the reverse in [=KQVII.=] As for 'bookishness' Rosella leans towards 'Shakespeare' and music ability (but Alexander is not without his musical ability as well). Rosella is also the one who has been taught all the royal graces, and had a well-rounded and proper education.
* StandardHeroReward : Played completely straight in the second and sixth games. But when it comes to Rosella in the fourth and seventh, this goes to ZigZaggingTrope.
* SpiritualSuccessor: Several even. The Mixed-Up series was basically the young childrens version of King's Quest series with the treasure hunt mechanics of the earliest King's Quests, and the mix of fairy tales/nursery rhyme characters from all stories put together in a world to explore. The automatic magic map even appears in the games taken from King's Quest III. ''Videogame/TheLegendOfKyrandia'' series so much inspired by King's Quest (and received comparisons of such) that the developers, put a warning on the box that they were not connected to King's Quest in anyway. ''The Adventures of Maddog Williams in The Dungeons of Duridian'' the game's art looked like it would fit somewhere between [=KQ4=] and [=KQ5=], and had a few nods to Sierra games in general (with a character that was sort of the mix of Graham, Gwydion, and even Roger Wilco (say what?)). ''VideoGame/PeasantsQuest'', a satirical spoof on King's Quest in the kingdom of Peasantry made by the creators of ''WebAnimation/HomestarRunner''. ''VideoGame/ATaleOfTwoKingdoms'', which started off as "King's Quest 2.5", but after considering the threat of a cease-and-desist order, rewrote its plot to remove the ''[=KQ=]'' characters. The atmosphere of fairy tales is still intact, though. Some view ''VIdeogame/TheLongestJourney'' and the ''Dreamfall'' series to be spiritual successors to King's Quest as well. See also ''VideoGame/QuestForGlory'' series. One could also count SimonTheSorcerer as it takes place in a fantasy setting with references to fairy tales and fantasy novels, but while SimonTheSorcerer is close to KingsQuest in setting, it's humour gives an atmosphere much closer to Lucasarts VideoGame/MonkeyIsland series.
* SwallowedWhole: Rosella, by a monsterous whale.

to:

** This is subverted in the games and spinoff material in which Alexander is generally said to be much like his father in personality, and Rosella is said to take more after her mom in personality. In [=KQ6=], Alexander is far from soft-spoken (but certainly shows manners), and he is more 'self-taught' 'self-taught', only having learned how to read from Manannan. He self-taught himself magic, but shares a propensity for magic like his father (Graham has had no practice or training, but shown ability to cast a number of spells in his time). In [=KQ4=] [=KQ4=], Rosella is the soft-spoken protagonist, but is the reverse in [=KQVII.=] [=KQVII=]. As for 'bookishness' 'bookishness', Rosella leans towards 'Shakespeare' and music ability (but Alexander is not without his musical ability as well). Rosella is also the one who has been taught all the royal graces, and had a well-rounded and proper education.
* StandardHeroReward : StandardHeroReward: Played completely straight in the second and sixth games. But when it comes to Rosella in the fourth and seventh, this goes to ZigZaggingTrope.
* SpiritualSuccessor: Several even. Several, even.
**
The Mixed-Up series was basically the young childrens children's version of King's Quest series with the treasure hunt mechanics of the earliest King's Quests, and the mix of fairy tales/nursery rhyme characters from all stories put together in a world to explore. The automatic magic map even appears in the games taken from King's Quest III. III.
**
''Videogame/TheLegendOfKyrandia'' series was so much inspired by King's Quest (and received comparisons of such) that the developers, developers put a warning on the box that they were not connected to King's Quest in anyway. any way.
**
''The Adventures of Maddog Williams in The Dungeons of Duridian'' was an extreme case: the game's art looked like it would fit somewhere between [=KQ4=] and [=KQ5=], and it had a few nods to Sierra games in general (with a character that was sort of the a mix of Graham, Gwydion, and even Roger Wilco (say what?)). what?)).
**
''VideoGame/PeasantsQuest'', a satirical spoof on King's Quest in the kingdom of Peasantry made by the creators of ''WebAnimation/HomestarRunner''. ''WebAnimation/HomestarRunner''.
**
''VideoGame/ATaleOfTwoKingdoms'', which started off as "King's Quest 2.5", but after considering the threat of a cease-and-desist order, rewrote its plot to remove the ''[=KQ=]'' characters. The atmosphere of fairy tales is still intact, though. though.
**
Some view ''VIdeogame/TheLongestJourney'' and the ''Dreamfall'' series to be spiritual successors to King's Quest as well. well.
**
See also the ''VideoGame/QuestForGlory'' series. series.
**
One could also count SimonTheSorcerer SimonTheSorcerer, as it takes place in a fantasy setting with references to fairy tales and fantasy novels, but while SimonTheSorcerer is close to KingsQuest in setting, it's its humour gives an atmosphere much closer to Lucasarts VideoGame/MonkeyIsland series.
* SwallowedWhole: Rosella, by a monsterous monstrous whale.



* ThouShaltNotKill: Even when dealing with monsters, killing is usually the most obvious solution (and given as the primary solution =in the Word of God Official Hintbooks), but a peaceful solution (a secondary solution, or 'things to try') gives you more points, although most of the games have at least one enemy that you HAVE to kill. Of course, this goes right out of the window in ''King's Quest: Mask of Eternity''.
** ''[=KQI=]'', [[spoiler: Graham shoves the witch into her own cauldron/oven to escape her house]]. This is not actually necessary, though, except for full points. [[spoiler: Graham uses a goat to knock the troll into the deadly Raging River to get across a bridge.]] Not necessarily except for full points (he can trade a treasure and lose points). He can kill the goat with the dagger (non necessary action), [[spoiler: He can kill dragon with the dagger]] (alternate solution, less points, or loses points depending on the game). [[spoiler: He can kill the giant with a sling and pebbles.]] (alternate solution, less points)
** ''[=KQII=]'', [[spoiler: Graham kills lion.]] Not necessary alternate solution, leads to less points. [[spoiler: Graham kills the snake/Pegasus.]] Not necessary alternate solution, and will lead to less points (but many players fell for this solution, as the solution to the better option is 'obscure'). Graham can kill the fish, and can do it over and over again. Not necessary, and serves no purpose (no point loss/gain). [[spoiler: Graham kills Dracula]], which is not necessary either, except for full points. (in the FanRemake, this gets a twist :[[spoiler: the vampire turns out to be an ally. It's the werewolves at the church you have to worry about! And by "ally" we mean he will kill you if you don't fetch such-and-such item for him.]])
*** If you kill the monk, you get an instant game over with this message "Anyone who would kill a man of the cloth doesn't deserve to play this game. Therefore, we will end it"
** ''[=KQIII=]'', [[spoiler: Gwydion/Alexander kills Medusa and the dragon]], the latter of which is necessary, and the former for full points (technically the former is very difficult to do without killing her, as looking in her direction will cause the character to die, and she does chase after the character very quickly, and there are things in the desert that the player must pick up, to get to them the player would have to 'face' her). (The AGD FanRemake offers an peaceful solution to the former. [[spoiler:If you can prove to Smaude that you are a good man with a pure heart, her look will not turn you into stone, but rather lift the thousand year old curse that was put upon her, and revert her to her human form]].)
** ''[=KQIV=]'', [[spoiler: Rosella kills BigBad Lolotte]]. And a worm and a fish, in case it matters.
** ''[=KQV=]'', [[spoiler: Graham kills BigBad Mordack]]. And a yeti. And a witch, [[FateWorseThanDeath more or less]], and [[spoiler: He also stuffs Cat Manannan in a sack and ties it up. It never shows him die but it's implied he suffocated to death sooner or later.]] (he probably escaped according to King's Quest Companion)
** ''[=KQVI=]'', [[spoiler: Alexander kills the Minotaur]]. And possibly a genie.

to:

* ThouShaltNotKill: Even when dealing with monsters, killing is usually the most obvious solution (and given as the primary solution =in in the Word of God Official Hintbooks), but a peaceful solution (a secondary solution, or 'things to try') gives you more points, although most of the games have at least one enemy that you HAVE ''have'' to kill. Of course, this goes right out of the window in ''King's Quest: Mask of Eternity''.
** ''[=KQI=]'', [[spoiler: Graham ''[=KQI=]'': [[spoiler:Graham shoves the witch into her own cauldron/oven to escape her house]]. house.]] This is not actually necessary, though, except for full points. [[spoiler: Graham [[spoiler:Graham uses a goat to knock the troll into the deadly Raging River to get across a bridge.]] Not necessarily except for full points (he can trade a treasure and lose points). He can kill the goat with the dagger (non necessary action), [[spoiler: He [[spoiler:He can kill the dragon with the dagger]] (alternate solution, less points, or loses points depending on the game). [[spoiler: He [[spoiler:He can kill the giant with a sling and pebbles.]] pebbles]] (alternate solution, less points)
points).
** ''[=KQII=]'', [[spoiler: Graham [[spoiler:Graham kills lion.]] Not necessary alternate solution, leads to less points. [[spoiler: Graham [[spoiler:Graham kills the snake/Pegasus.]] Not necessary alternate solution, and will lead to less points (but many players fell for this solution, as the solution to the better option is 'obscure'). Graham can kill the fish, and can do it over and over again. Not necessary, and serves no purpose (no point loss/gain). [[spoiler: Graham [[spoiler:Graham kills Dracula]], which is not necessary either, except for full points. (in (In the FanRemake, this gets a twist :[[spoiler: the twist:[[spoiler:the vampire turns out to be an ally. It's the werewolves at the church you have to worry about! And by "ally" "ally", we mean he will kill you if you don't fetch such-and-such item for him.]])
*** If you kill the monk, you get an instant game over with this message message: "Anyone who would kill a man of the cloth doesn't deserve to play this game. Therefore, we will end it"
it." [[spoiler:(Again, this is turned on its head in the FanRemake, what with the werewolves being based at the church and all.)]]
** ''[=KQIII=]'', [[spoiler: Gwydion/Alexander [[spoiler:Gwydion/Alexander kills Medusa and the dragon]], the latter of which is necessary, and the former for full points (technically (technically, the former is very difficult to do without killing her, as looking in her direction will cause the character to die, and she does chase after the character very quickly, and there are things in the desert that the player must pick up, up; to get to them them, the player would have to 'face' her). (The AGD FanRemake offers an a peaceful solution to the former. [[spoiler:If you can prove to Smaude that you are a good man with a pure heart, her look will not turn you into stone, but rather lift the thousand year old thousand-year-old curse that was put upon her, and revert her to her human form]].)
** ''[=KQIV=]'', [[spoiler: Rosella [[spoiler:Rosella kills BigBad Lolotte]]. And a worm and a fish, in case it matters.
** ''[=KQV=]'', [[spoiler: Graham [[spoiler:Graham kills BigBad Mordack]]. And a yeti. And a witch, [[FateWorseThanDeath more or less]], and [[spoiler: He less]]. [[spoiler:He also stuffs Cat Manannan in a sack and ties it up. It never shows him die die, but it's implied he suffocated to death sooner or later.]] (he later (but he probably escaped according to the King's Quest Companion)
Companion.)]]
** ''[=KQVI=]'', [[spoiler: Alexander [[spoiler:Alexander kills the Minotaur]]. Minotaur.]] And possibly a genie.



* {{Troperrific}}: Just about ''every'' fairy tale trope was [[ZigZaggingTrope played straight, subverted, inverted, deconstructed, reconstructed]] and then some throughout the series.
* UntoUsASonAndDaughterAreBorn : Alexander and Rosella.

to:

* {{Troperrific}}: Just about ''every'' fairy tale trope was [[ZigZaggingTrope played straight, subverted, inverted, deconstructed, reconstructed]] reconstructed]], and then some throughout the series.
* UntoUsASonAndDaughterAreBorn : UntoUsASonAndDaughterAreBorn: Alexander and Rosella.



** Early versions of the first game allows you to ''drop'' items with no way of getting them back. That includes the three treasures you're supposed to collect. Since the 'drop' command has no purpose in the game, it was disabled in later builds of the AGI version. Funnily enough, dropping (losing) the treasures after you enter the castle for the second time but before you speak to the king does still trigger the endgame.

to:

** Early versions of the first game allows allow you to ''drop'' items with no way of getting them back. That includes the three treasures you're supposed to collect. Since the 'drop' command has no purpose in the game, it was disabled in later builds of the AGI version. Funnily enough, dropping (losing) the treasures after you enter the castle for the second time but before you speak to the king does still trigger the endgame.



* ZipMode: You can adjust the game speed, and at maximum the protagonist is uncontrollably fast on modern computers.

to:

* ZipMode: You can adjust the game speed, and at maximum maximum, the protagonist is uncontrollably fast on modern computers.
29th Nov '15 10:47:39 AM Luigifan
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** ''VideoGame/TheWizardAndThePrincess'' AKA ''Adventure in Serenia.'' It is known by some fans affectionately as "King's Quest Zero", for while it's not technically a part of the series (WordOfGod has said otherwise at times even going as far to claim it being a 'prequel' to at least [=KQ5=]), it was a precursor in game engine and design. In the fifth ''King's Quest'' game Graham returns to Serenia as a nod to this game.

to:

** ''VideoGame/TheWizardAndThePrincess'' AKA ''Adventure in Serenia.'' It is known by some fans affectionately as "King's Quest Zero", for while it's not technically a part of the series (WordOfGod has said otherwise at times times, even going as far to claim it being a 'prequel' to at least [=KQ5=]), it was a precursor in game engine and design. In the fifth ''King's Quest'' game game, Graham returns to Serenia as a nod to this game.



** ''VideoGame/KingsQuestIIRomancingTheThrone'' (aka ''[=KQ2=]''))

to:

** ''VideoGame/KingsQuestIIRomancingTheThrone'' (aka ''[=KQ2=]''))''[=KQ2=]'')



** ''VideoGame/KingsQuestions'' (Not a full entry but rather a trivia game bundled with some of the collections)

to:

** ''VideoGame/KingsQuestions'' (Not a full entry entry, but rather a trivia game bundled with some of the collections)



** Arguably, all of the [=KQ=] villains could, theoretically have belonged to the society. Not that there's any evidence for that, though. Dahlia (in the first game) and Hagatha (in the second) shared their MO of TheDarkArts, but no mention is given in the game for their plans, if any. Lolotte and Malicia are more debatable. Williams stated she didn't ''intend'' to tie all the games together, that it was just a one-shot mention. [[{{Fanon}} Given how much sense it makes, though, the fans tend to run with it anyway]].
** The King's Quest Companion makes reference to an alternative groups such as the Family of Evil which includes Manannan, Mordack, and Hagatha as evil siblings, and sort of the Yin to Royal Family of Daventry's Yang, the "Family of Good". It also introduces the Magician's Guild, to which Manannan, and the Sorcerer and Enchanter in [=KQ1=] and [=KQ2=] belonged (although the latter two may be the same individual).

to:

** Arguably, all of the [=KQ=] villains could, theoretically theoretically, have belonged to the society. Not that there's any evidence for that, though. Dahlia (in the first game) and Hagatha (in the second) shared their MO of TheDarkArts, but no mention is given in the game for their plans, if any. Lolotte and Malicia are more debatable. Williams stated she didn't ''intend'' to tie all the games together, that it was just a one-shot mention. [[{{Fanon}} Given how much sense it makes, though, the fans tend to run with it anyway]].
** The King's Quest Companion makes reference to an alternative groups groups, such as the Family of Evil Evil, which includes Manannan, Mordack, and Hagatha as evil siblings, and sort of the Yin to Royal Family of Daventry's Yang, the "Family of Good". It also introduces the Magician's Guild, to which Manannan, Manannan and the Sorcerer and Enchanter in [=KQ1=] and [=KQ2=] belonged (although the latter two may be the same individual).



* AndIMustScream: Many cases. [[spoiler: The Witch's defeat in [=KQ5=]]]. The Lord of the Dead in [=KQ6=] was once a mortal who pissed off the Gods, in turn he is forced to sit immobile in a throne made of his own flesh never moving for the rest of eternity while he can do nothing but watch people suffer. [=KQ7=] featured a King who was turned into a Stag and was slowly losing his humanity, he was well aware of it and he literally could do nothing about it. In [=KQ5=] a princess was turned into a sentient willow tree, she could see and talk but was completely immobile. And Medusa's fate is debatable as to whether she (and her victims) could still see and think as statues.
* AntiquatedLinguistics: Mostly averted... in ''[=KQ1=]'' many of the characters (Godmother, Elf, etc) speak in old style English, in ''KQ2'' Rosella refers to Valanice as "Mum", in ''[=KQVI=]'' where Alexander utters quite a few old-fashioned curses (albeit relatively mild ones) for being otherwise a gentleman, and ''[=KQMOE=]'', which goes in the complete opposite direction to YeOldeButcheredeEnglishe levels. Both Graham and Rosella speak in antiquated English in Hoyle Games I.

to:

* AndIMustScream: Many cases. [[spoiler: The [[spoiler:The Witch's defeat in [=KQ5=]]]. The Lord of the Dead in [=KQ6=] was once a mortal who pissed off the Gods, Gods; in turn turn, he is forced to sit immobile in a throne made of his own flesh flesh, never moving for the rest of eternity eternity, while he can do nothing but watch people suffer. [=KQ7=] featured a King who was turned into a Stag and was slowly losing his humanity, humanity; he was well aware of it and he literally could do nothing about it. In [=KQ5=] [=KQ5=], a princess was turned into a sentient willow tree, tree; she could see and talk talk, but was completely immobile. And Medusa's fate is debatable as to whether she (and her victims) could still see and think as statues.
* AntiquatedLinguistics: Mostly averted... in ''[=KQ1=]'' ''[=KQ1=]'', many of the characters (Godmother, Elf, etc) speak in old style English, English; in ''KQ2'' ''[=KQ2=]'' Rosella refers to Valanice as "Mum", "Mum"; in ''[=KQVI=]'' where ''[=KQVI=]'', Alexander utters quite a few old-fashioned curses (albeit relatively mild ones) for being otherwise a gentleman, gentleman; and ''[=KQMOE=]'', which goes in the complete opposite direction to YeOldeButcheredeEnglishe levels. Both Graham and Rosella speak in antiquated English in Hoyle Games I.



** The official games have the "This Heart of Mine" (The Weeping Willow Song) (and to a lesser extent "We're the Ants") in ''King's Quest V'', the "Girl in the Tower" in ''King's Quest VI'', and "Land Beyond Dreams" in ''King's Quest VII''
** The {{Fan Remake}}s then get in on the act with "When I Saw You" ({{AGD|Interactive}}'s [=KQ2+=] ), "Coming Home" ([=AGD=]'s [=KQ3 Redux=]), and "My Way Home" (Infamous Adventures' [=KQ3=] VGA).
* AWizardDidIt: Literal explanation as to why Serenia looks the way it does in Wizard and the Princess vs. its geography in King's Quest V. Also to lesser degree one of the lesser explanations as to why kingdoms 'come and go' in the world, and why geography is always changing. Including a Sorcerer King who destroyed one kingdom, and another sorcerer who turned a region into a cursed desert.

to:

** The official games have the "This Heart of Mine" (The Weeping Willow Song) (and to a lesser extent "We're the Ants") in ''King's Quest V'', the "Girl in the Tower" in ''King's Quest VI'', and "Land Beyond Dreams" in ''King's Quest VII''
VII''.
** The {{Fan Remake}}s then get in on the act with "When I Saw You" ({{AGD|Interactive}}'s [=KQ2+=] ), [=KQ2+=]), "Coming Home" ([=AGD=]'s [=KQ3 Redux=]), and "My Way Home" (Infamous Adventures' [=KQ3=] VGA).
* AWizardDidIt: Literal explanation as to why Serenia looks the way it does in Wizard and the Princess vs. its geography in King's Quest V. Also Also, to a lesser degree degree, one of the lesser explanations as to why kingdoms 'come and go' in the world, and why geography is always changing. Including a Sorcerer King who destroyed one kingdom, and another sorcerer who turned a region into a cursed desert.
desert.



** You've also got to be a certain level of {{Badass}} just to marry into the family, it seems. Cassima more than earns her stripes when she finally stands up. Edgar spends a lot of time under MoreThanMindControl, but still comes through when needed. Valanice [[TookALevelInBadass managed to level up to the task]] when she perceived [[MamaBear a threat to Rosella]].

to:

** You've also got to be a certain level of {{Badass}} just to marry into the family, it seems. Cassima more than earns her stripes when she finally stands up. Edgar spends a lot of time under MoreThanMindControl, but still comes through when needed. Valanice [[TookALevelInBadass managed to level up to the task]] [[MamaBear when she perceived [[MamaBear a threat to Rosella]].



* BlackCloak: The Black Cloak Society.
* {{Catchphrase}}: You'll typically hear some variation of, "Perhaps you can find a use for it," throughout the series as the royal family of Daventry collect items. See also AdventuresCap. Alexander and Connor both of their: Zounds for anything they find astonishing.

to:

* BlackCloak: The Black Cloak Society.
Society, natch.
* {{Catchphrase}}: You'll typically hear some variation of, "Perhaps you can find a use for it," throughout the series as the royal family of Daventry collect items. See also AdventuresCap. AdventurersCap. Alexander and Connor both of their: Zounds use "Zounds" [[note:Literally means "God's wounds" or "Christ's wounds"]] for anything they find astonishing.



** Averted in ''Wizard & the Princess'' and ''King's Quest V'' explained that the Wizard Harlin did it (see manual for ''W&TP''), that the wizard had created the geography seen in the ''W&TP'', suggesting that things went back to normal sometime after his defeat. Averted in the ''King's Quest Companion'' by use of maps, and an explanation that the world is in 'magical flux' and geography changes sometimes daily, or in some cases lands are surrounded by 'magical law of "containment"' (to explain the WrapAround in the earlier games).
** Played straight in ''Mask of Eternity'' though. At least the Daventry portion of it. Most of the game takes place in a town in Daventry, which was referenced or alluded to in the early games and the King's Quest Companion but never shown. The town or towns of Daventry were more prominently used in two of the King's Quest novels. The land of the dead doesn't even ''look'' like it does in ''VI''. (According to WordOfGod, Conner is located in a completely different land known as the Dimension of Death.) And how many Lords of the Dead, Rivers of Death, and ferrymen are there, anyway? Alexander and Connor don't meet the same Lord of the Dead (Samhain and Azriel, respectively), Alexander takes water from the River of Death and uses it as a spell ingredient (and if it were the same river as in ''[=KQVIII=]'', it should have dissolved his teacup and paintbrush), and Charon's boat can carry Alexander's physical form, whereas the boatman Connor meets has an incorporeal boat that can't take Connor's physical form. These are said to be based on the legends of Green Isles and in Daventry respectively. Other worlds of the afterlife are alluded are mentioned in other games in the series and the King's Quest Companion. Including "Hades", and "Hell/s", and the "underworld" of Welsh legends. In material associated with ''[=KQ7=]'', Ooga Booga is also treated as a Land of the Dead, where the dead of Etheria move on to when they die (this is mentioned by several characters in the game), and was expected to get more inhabitants if the volcano erupted. ''[=KQ8=]'' also includes an additional afterlife in reference to Chamber of Enlightenment in the Realm of Gnomes. It is referred to as the spirit-realm of ancient souls that contains the ancient spirits of the Crystal Mystics. It should also be noted that both the Dimension of Death and the Realm of the Dead are both described as kind of purgatory/limbo where spirits are judged before moving onto other 'stages' of the afterlife (spirits are held in jail cells in ''[=DoD=]'', and in the Sea of Souls in the ''[=RotD=]'' before passing on to the next afterlife respectively).

to:

** Averted in ''Wizard & the Princess'' and ''King's Quest V'' V'', which explained that [[AWizardDidIt the Wizard Harlin did it it]] (see manual for ''W&TP''), ''W&TP'') and that the wizard had created the geography seen in the ''W&TP'', suggesting that things went back to normal sometime after his defeat. Averted in the ''King's Quest Companion'' by use of maps, and an explanation that the world is in 'magical flux' and geography changes sometimes daily, or in some cases lands are surrounded by 'magical law of "containment"' (to explain the WrapAround in the earlier games).
** Played straight in ''Mask of Eternity'' Eternity'', though. At least the Daventry portion of it. Most of the game takes place in a town in Daventry, which was referenced or alluded to in the early games and the King's Quest Companion but never shown. The town or towns of Daventry were more prominently used in two of the King's Quest novels. The land of the dead doesn't even ''look'' like it does in ''VI''. (According to WordOfGod, Conner Connor is located in a completely different land known as the Dimension of Death.) And how many Lords of the Dead, Rivers of Death, and ferrymen are there, anyway? Alexander and Connor don't meet the same Lord of the Dead (Samhain and Azriel, respectively), Alexander takes water from the River of Death and uses it as a spell ingredient (and if it were the same river as in ''[=KQVIII=]'', it should have dissolved his teacup and paintbrush), and Charon's boat can carry Alexander's physical form, whereas the boatman Connor meets has an incorporeal boat that can't take Connor's physical form. These are said to be based on the legends of Green Isles and in Daventry Daventry, respectively. Other worlds of the afterlife are alluded are to or mentioned in other games in the series and the King's Quest Companion. Including "Hades", and "Hell/s", and the "underworld" of Welsh legends. In material associated with ''[=KQ7=]'', Ooga Booga is also treated as a Land of the Dead, where the dead of Etheria move on to when they die (this is mentioned by several characters in the game), and was expected to get more inhabitants if the volcano erupted. ''[=KQ8=]'' also includes an additional afterlife in reference to Chamber of Enlightenment in the Realm of Gnomes. It is referred to as the spirit-realm of ancient souls that contains the ancient spirits of the Crystal Mystics. It should also be noted that both the Dimension of Death and the Realm of the Dead are both described as a kind of purgatory/limbo where spirits are judged before moving onto other 'stages' of the afterlife (spirits are held in jail cells in ''[=DoD=]'', and in the Sea of Souls in the ''[=RotD=]'' before passing on to the next afterlife respectively).



* ContinuityNod: Sierra seems to like the idea of [[spoiler: Edgar]] being transformed. As he has been for the majority of all of his appearances. To the point where one can even say that he isn't truly [[spoiler: Edgar]] unless he's under a transformation spell.

to:

* ContinuityNod: Sierra seems to like the idea of [[spoiler: Edgar]] [[spoiler:Edgar]] being transformed. As transformed, as he has been for the majority of all of his appearances. To appearances, to the point where one can even say that he isn't truly [[spoiler: Edgar]] [[spoiler:Edgar]] unless he's under a transformation spell.



** Especially bad in ''[=KQ4=]'' where you need to insert a password by searching through the manual every time you want to start the darn game. Luckily later manuals avert this by having a small section solely for the passwords. As opposed to looking up "3rd page, last letter of fourth paragraph"

to:

** Especially bad in ''[=KQ4=]'' where you need to insert a password by searching through the manual every time you want to start the darn game. Luckily Luckily, later manuals avert this by having a small section solely for the passwords. As passwords, as opposed to looking up "3rd page, last letter of fourth paragraph"paragraph".



* DangerouslyGenreSavvy: Manannan seems outright paranoid that Alexander is casting spells behind his back to kill him. So if Alexander is carrying any ingredients to his spells [[note]] Despite Alexander could have simply picked up the fly because it is his job to clean up after all, or a chicken feather fell into his pocket while feeding them. However, as noted the story is clear that the wizard is going to kill him anyways as soon as he turns eighteen (which he has done to a number of children before him), and is looking for any excuse to kill him, and fly wings and feathers are very powerful magical objects as well tied to spells in Manannan's book.[[/note]] Manannan instantly kills him. It's stated in the prologue story (in the manual) that previous slaves have tried to use magic against him before.
* DarkerAndEdgier: The first three games were relatively bright, cheery, and full of injokes, and humor. But this didn't stop later games from being accused of becoming darker, edgier or more 'evil'.
** Though KQ2 can be seen as largely a continuation of KQ1 in style of puzzles and design, its often noted that the world it takes place in is darker and lonelier land, ruled by vampires, ghouls, ghosts and a witch. The 'former?' Princess of the land was even kidnapped by the Witch, and locked away in tower in another land. Even the name Kolyma is a reference to a bleak region of Siberia. Perhaps though it is best described as a land of contrasts in that its sunny place during the day, and turns into a very dark place at night (this is represented by the third key sequence to confront Dracula in his castle, though there is not really any day and night mechanic in the game). Graham even begins the story with a prophecy by the ghost of the former king, stating that if he doesn't find a queen soon, he will end up cursed like the former king (shades of Hamlet, without the murder) to die without an heir and the kingdom to fall into ruin. The Companion noted this addition of darker and more isolated feeling and ideas, and expanded upon the role of the monks as the only protectors in the land, trying to keep evil at bay.
** KQ3 was accused of being satanic due to evil wizard, and use of magic spells. Some fans considered the concept of kidnapping children and slavery to be darker and edgier than previous games. Though KQ3 still maintains the high level of humorous narrative commentary of the previous two games, and almost all punishments are done in tongue and cheek matter, and often accompanied with a 'bad pun' (Alexander subjugated to 1980's aerobics down to the 1980's pop music). According to Roberta Williams (in comparing [=KQ3=] to [=KQ8=]): "KQ3 was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"-Roberta Williams, 1997
** KQ4 changed the artwork to something more realistic, and less cartoony. One anecdote mentioned that fans upon seeing the intro left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, dholes, fishmen, Innsmouth and night gaunts/goons).

to:

* DangerouslyGenreSavvy: Manannan seems outright paranoid that Alexander is casting spells behind his back to kill him. So if Alexander is carrying any ingredients to his spells [[note]] Despite spells, Manannan instantly kills him. [[note]]Never mind that Alexander could have simply picked up the fly because it is his job to clean up after all, up, or a chicken feather fell into his pocket while he wad feeding them. However, as noted noted, the story is clear that the wizard is going to kill him anyways as soon as he turns eighteen (which he has done to a number of children before him), and is looking for any excuse to kill him, and fly wings and feathers are very powerful magical objects as well tied to spells in Manannan's book.[[/note]] Manannan instantly kills him. It's stated in the prologue story (in the manual) that previous slaves have tried to use magic against him before.
* DarkerAndEdgier: The first three games were relatively bright, cheery, and full of injokes, in-jokes and humor. But this didn't stop later games from being accused of becoming darker, edgier edgier, or more 'evil'.
** Though KQ2 ''[=KQ2=]'' can be seen as largely a continuation of KQ1 ''[=KQ1=]'' in style of puzzles and design, its it's often noted that the world it takes place in is a darker and lonelier land, ruled by vampires, ghouls, ghosts ghosts, and a witch. The 'former?' Princess The princess of the land was even kidnapped by the Witch, and locked away in a tower in another land. Even the name Kolyma is a reference to a bleak region of Siberia. Perhaps though Perhaps, though, it is best described as a land of contrasts in that its it's a sunny place during the day, and turns into a very dark place at night (this is represented by the third key sequence to confront Dracula in his castle, though there is not really any day and night mechanic in the game). Graham even begins the story with a prophecy by the ghost of the former king, stating that if he doesn't find a queen soon, he will end up cursed like the former king (shades of Hamlet, ''Hamlet'', without the murder) to die without an heir and the kingdom to fall into ruin. The Companion noted this addition of darker and more isolated feeling feelings and ideas, and expanded upon the role of the monks as the only protectors in the land, trying to keep evil at bay.
** KQ3 was accused of being satanic due to an evil wizard, and use of magic spells. Some fans considered the concept of kidnapping children and slavery to be darker and edgier than previous games. Though KQ3 However, [=KQ3=] still maintains the high level of humorous narrative commentary of the previous two games, and almost all the punishments are done in tongue and cheek a tongue-in-cheek matter, and often accompanied with a 'bad pun' (Alexander subjugated to 1980's aerobics down to the 1980's pop music). According to Roberta Williams (in comparing [=KQ3=] to [=KQ8=]): "KQ3 "[=KQ3=] was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"-Roberta Williams, 1997
** KQ4 [=KQ4=] changed the artwork to something more realistic, realistic and less cartoony. One anecdote mentioned that fans fans, upon seeing the intro intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, dholes, fishmen, Innsmouth Innsmouth, and night gaunts/goons).
28th Oct '15 11:25:33 AM FF32
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* SpiritualSuccessor: Several even. The Mixed-Up series was basically the young childrens version of King's Quest series with the treasure hunt mechanics of the earliest King's Quests, and the mix of fairy tales/nursery rhyme characters from all stories put together in a world to explore. The automatic magic map even appears in the games taken from King's Quest III. ''Videogame/TheLegendOfKyrandia'' series so much inspired by King's Quest (and received comparisons of such) that the developers, put a warning on the box that they were not connected to King's Quest in anyway. ''The Adventures of Maddog Williams in The Dungeons of Duridian'' the game's art looked like it would fit somewhere between [=KQ4=] and [=KQ5=], and had a few nods to Sierra games in general (with a character that was sort of the mix of Graham, Gwydion, and even Roger Wilco (say what?)). ''VideoGame/PeasantsQuest'', a satirical spoof on King's Quest in the kingdom of Peasantry made by the creators of ''WebAnimation/HomestarRunner''. ''VideoGame/ATaleOfTwoKingdoms'', which started off as "King's Quest 2.5", but after considering the threat of a cease-and-desist order, rewrote its plot to remove the ''[=KQ=]'' characters. The atmosphere of fairy tales is still intact, though. Some view ''VIdeogame/TheLongestJourney'' and the ''Dreamfall'' series to be spiritual successors to King's Quest as well. See also ''VideoGame/QuestForGlory'' series. One could also count SimonTheSorcerer as it takes place in a fantasy setting with references to fairy tales and fantasy novels, but while SimonTheSorcerer is close to KingsQuest in setting, it's humour gives an atmosphere much closer to Lucasarts MonkeyIsland series.

to:

* SpiritualSuccessor: Several even. The Mixed-Up series was basically the young childrens version of King's Quest series with the treasure hunt mechanics of the earliest King's Quests, and the mix of fairy tales/nursery rhyme characters from all stories put together in a world to explore. The automatic magic map even appears in the games taken from King's Quest III. ''Videogame/TheLegendOfKyrandia'' series so much inspired by King's Quest (and received comparisons of such) that the developers, put a warning on the box that they were not connected to King's Quest in anyway. ''The Adventures of Maddog Williams in The Dungeons of Duridian'' the game's art looked like it would fit somewhere between [=KQ4=] and [=KQ5=], and had a few nods to Sierra games in general (with a character that was sort of the mix of Graham, Gwydion, and even Roger Wilco (say what?)). ''VideoGame/PeasantsQuest'', a satirical spoof on King's Quest in the kingdom of Peasantry made by the creators of ''WebAnimation/HomestarRunner''. ''VideoGame/ATaleOfTwoKingdoms'', which started off as "King's Quest 2.5", but after considering the threat of a cease-and-desist order, rewrote its plot to remove the ''[=KQ=]'' characters. The atmosphere of fairy tales is still intact, though. Some view ''VIdeogame/TheLongestJourney'' and the ''Dreamfall'' series to be spiritual successors to King's Quest as well. See also ''VideoGame/QuestForGlory'' series. One could also count SimonTheSorcerer as it takes place in a fantasy setting with references to fairy tales and fantasy novels, but while SimonTheSorcerer is close to KingsQuest in setting, it's humour gives an atmosphere much closer to Lucasarts MonkeyIsland VideoGame/MonkeyIsland series.
15th Oct '15 8:05:00 AM NateTheGreat
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-->-- '''Advice from King Graham's father Sir Hereward'''

to:

-->-- '''Advice from King Graham's father Sir Hereward'''
Hereward''' ("Quoted" in the ''King's Quest Companion'')
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