History Videogame / KingsQuest

5th Sep '17 4:54:28 AM Baggins
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** "I think the ambiance, I think the game has a wonderful mood to it, it's kinda of dark and mysterious and look of the screen and the music and the sound effects just make for a wonderful experience. I don't think it would have gotten the same experience from cartoon animation." -Mark Seibert, Talkspot Part 2.
5th Sep '17 4:52:01 AM Baggins
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**Roberta noted around the time of KQ8's release: "First of all, I have to say that King's Quest comes from ME and each one is different and has its own flavor. Some have a darker tone, and others have a lighter tone. Some touch upon violence, and some don't. King's Quest reflects the mood that I am in when I go to tackle another one."


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** Roberta noted: "When we say that the story is very dark that's really not true; it's just that the story is more profound and seriously looks at the struggle between good and evil. Rather than taking a bubbly, Disney view of good and evil, I chose to look at the struggle between good and evil from a more serious, traditional, almost spiritual, viewpoint. If you look at the traditional stories of the Grail and even in past Christian legend, you find that it is not light-hearted, gooey, and bubbly. Those stories are filled with conflict, peril, finding ones own morality, proving oneself a hero by overcoming evil creatures of Chaos, but yet proving oneself virtuous and good with all things good. That is the theme with this game."
29th Aug '17 6:09:14 AM Baggins
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** ''[=KQ4=]'' changed the artwork to something more realistic and less cartoony. One anecdote mentioned that fans, upon seeing the intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, mummies, dholes, fishmen, Innsmouth, and night gaunts/goons). A fishman (righout of Creature of the Black Lagoon, and likely inspiring the Innsmouth fishmen references in the Companion) actually can be encountered in the swamp. When day turns to night the land becomes a lot more dark and sinister especially around the old manor house and graveyards, and tomb. The game was given a very dark and bleak live action advertisement in which actress playing Rosella is exploring troll cave, and is captured and dragged off into the cave by a NightmareFuel inducing troll (JumpScare). This and a couple of other sequences gives the game somewhat of an early SurvivalHorror feel.

to:

** ''[=KQ4=]'' changed the artwork to something more realistic and less cartoony. One anecdote mentioned that fans, upon seeing the intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, mummies, dholes, fishmen, Innsmouth, and night gaunts/goons). A fishman (righout of Creature of the Black Lagoon, and likely inspiring the Innsmouth fishmen references in the Companion) actually can be encountered in the swamp. When day turns to night the land becomes a lot more dark and sinister especially around the old manor house and graveyards, and tomb. The game was given a very dark and bleak live action advertisement in which actress playing Rosella is exploring troll cave, and is captured and dragged off into the cave by a NightmareFuel fear inducing troll (JumpScare). This and a couple of other sequences gives the game somewhat of an early SurvivalHorror feel.
29th Aug '17 6:08:13 AM Baggins
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** ''[=KQ4=]'' changed the artwork to something more realistic and less cartoony. One anecdote mentioned that fans, upon seeing the intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, mummies, dholes, fishmen, Innsmouth, and night gaunts/goons). A fishman (righout of Creature of the Black Lagoon, and likely inspiring the Innsmouth fishmen references in the Companion) actually can be encountered in the swamp. When day turns to night the land becomes a lot more dark and sinister especially around the old manor house and graveyards, and tomb. The game was given a very dark and bleak live action advertisement in which actress playing Rosella is exploring troll cave, and is captured and dragged off into the cave by a NighmareFuel inducing troll (JumpScare). This and a couple of other sequences gives the game somewhat of an early SurvivalHorror feel.

to:

** ''[=KQ4=]'' changed the artwork to something more realistic and less cartoony. One anecdote mentioned that fans, upon seeing the intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, mummies, dholes, fishmen, Innsmouth, and night gaunts/goons). A fishman (righout of Creature of the Black Lagoon, and likely inspiring the Innsmouth fishmen references in the Companion) actually can be encountered in the swamp. When day turns to night the land becomes a lot more dark and sinister especially around the old manor house and graveyards, and tomb. The game was given a very dark and bleak live action advertisement in which actress playing Rosella is exploring troll cave, and is captured and dragged off into the cave by a NighmareFuel NightmareFuel inducing troll (JumpScare). This and a couple of other sequences gives the game somewhat of an early SurvivalHorror feel.
29th Aug '17 6:07:39 AM Baggins
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** ''[=KQ4=]'' changed the artwork to something more realistic and less cartoony. One anecdote mentioned that fans, upon seeing the intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, mummies, dholes, fishmen, Innsmouth, and night gaunts/goons). A fishman (righout of Creature of the Black Lagoon, and likely inspiring the Innsmouth fishmen references in the Companion) actually can be encountered in the swamp. When day turns to night the land becomes a lot more dark and sinister especially around the old manor house and graveyards, and tomb.

to:

** ''[=KQ4=]'' changed the artwork to something more realistic and less cartoony. One anecdote mentioned that fans, upon seeing the intro, left the theatre crying. Some consider the game to be darker than previous games because of its topic of 'death and dying' of a major character, and some of the creepy regions that Rosella has to pass through to save her father and Genesta. The King's Quest Companion pointed out this 'change in tone' (as it saw it), and even tried to tie Tamir into the H.P. Lovecraft Mythos (with ideas of zombies, mummies, dholes, fishmen, Innsmouth, and night gaunts/goons). A fishman (righout of Creature of the Black Lagoon, and likely inspiring the Innsmouth fishmen references in the Companion) actually can be encountered in the swamp. When day turns to night the land becomes a lot more dark and sinister especially around the old manor house and graveyards, and tomb. The game was given a very dark and bleak live action advertisement in which actress playing Rosella is exploring troll cave, and is captured and dragged off into the cave by a NighmareFuel inducing troll (JumpScare). This and a couple of other sequences gives the game somewhat of an early SurvivalHorror feel.
15th Aug '17 3:41:46 AM Baggins
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* AntiquatedLinguistics: Mostly averted... in ''[=KQ1=]'', many of the characters (Godmother, Elf, etc) speak in old style English, even Graham takes part if you attempt to exit the game "Dost thou truly wish to cease our adventuring?"; in ''[=KQ7=]'' Rosella refers to Valanice as "Mum"; in ''[=KQ6=]'', Alexander utters quite a few old-fashioned curses (albeit relatively mild ones) for being otherwise a gentleman; and ''[=KQMOE=]'', which goes in the complete opposite direction to YeOldeButcheredeEnglishe levels (mostly from Connor and other characters he encounters). Graham only has three short lines and he speaks it in an Hollywood-style English accent but the words are modern enough (Ahh, I see we are running a surplus in grain this year. Excellent! We must begin construction immediately on a new silo. Tell me what does it reveal? (his minister on the other hand uses "Aye", "Tis", "Sire", "Egad", "woe betide", "tidings" which have literary or archaic feel to them. Both Graham and Rosella speak in antiquated English in Hoyle Games I, and Graham partially in Hoyle 4. The narrator for the live-action commercial for King's Quest 4 is voiced by in faux-English accent.

to:

* AntiquatedLinguistics: Mostly averted... in ''[=KQ1=]'', many of the characters (Godmother, Elf, etc) speak in old style English, even Graham takes part if you attempt to exit the game "Dost thou truly wish to cease our adventuring?"; in ''[=KQ7=]'' Rosella refers to Valanice as "Mum"; in ''[=KQ6=]'', Alexander utters quite a few old-fashioned curses (albeit relatively mild ones) for being otherwise a gentleman; and ''[=KQMOE=]'', which goes in the complete opposite direction to YeOldeButcheredeEnglishe levels (mostly from Connor and other characters he encounters). Graham only has three short lines and he speaks it in an Hollywood-style English accent but the words are modern enough (Ahh, I see we are running a surplus in grain this year. Excellent! We must begin construction immediately on a new silo. Tell me what does it reveal? (his minister on the other hand uses "Aye", "Tis", "Sire", "Egad", "woe betide", "tidings" which have literary or archaic feel to them. Both Graham and Rosella speak in antiquated English in Hoyle Games I, and Graham partially in Hoyle 4. The narrator for the live-action commercial for King's Quest 4 is voiced by in faux-English accent. Occasionally the narrator in KQ4 uses older terms or style such as when the troll catches and kills Rosella: Oh no! Caught by the vicious troll! Fate be what it may, you are dragged off to meet it." and of course Shakespeare.
8th Aug '17 6:37:01 AM Baggins
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* JabbaTableManners: Manannan eats all his food very fast and slovenly, he even (apparently) eats the bone along with the rest of the meat, and in the AGD remake, while eating the Cat Cookie porridge, he starts choking on the cat fur for a few seconds, only to continue finishing off the porridge as if nothing happened. Also in both versions, he doesn't use a spoon, but instead seems to just scoop it into his mouth with his hand.

to:

* JabbaTableManners: Manannan eats all his food very fast and slovenly, he even (apparently) eats the bone along with the rest of the meat, and in the AGD remake, while eating the Cat Cookie porridge, he starts choking on the cat fur for a few seconds, only to continue finishing off the porridge as if nothing happened. Also in both versions, also he doesn't use a spoon, but instead seems to just scoop it into his mouth with his hand.



* PungeonMaster: The voiceover narratives in the [=AGD=] remakes.
-->"Perhaps you should consider seeking advice from other sources and not just from your ''piers''."
-->"The moat monsters appreciate your ''good taste''."
-->"Haven't you ever been told not to ''wolf'' down your food?"
** The original series had a lot of these too, particularly in ''King's Quest V'':

to:

* PungeonMaster: The voiceover narratives in many of the [=AGD=] remakes.
-->"Perhaps you should consider seeking advice from other sources and not just from your ''piers''."
-->"The moat monsters appreciate your ''good taste''."
-->"Haven't you ever been told not to ''wolf'' down your food?"
** The original series had a lot of these too, particularly
games in ''King's Quest V'':particular the death screens.



* RedOniBlueOni: Manannan and Mordack. Manannan (Blue Oni) is craftier, and prefers to keep to himself[[note]]the King's Quest Companion suggests that he has minions, including the bandits of Llewdor, and travels to visit others often, so he is not as solitary as one might think, though he rarely has guests at his house[[/note]]. Mordack (Red Oni) is more brash and impulsive, and wishes for a wife. But this trope comes even further into play when you compare their homes. Manannan lives in a humble, practically cozy, normal house and sleeps in a pink canopy bed; the only garish thing about it is its location on the peak of a forbidding mountain. [[note]]This does not count the AGD version, where the house looks run down and decrepit.[[/note]] Mordack, on the other hand, lives in a massive gothic Castle on a creepy island with statues that vaporize anyone who tries to enter, a lava waterfall in the background, more creepy gothic architecture inside, many faces and eyeballs in the walls that follow you, and {{Eldritch Abomination}}s as guards.

to:

* RedOniBlueOni: Manannan and Mordack. Manannan (Blue Oni) is craftier, and prefers to keep to himself[[note]]the King's Quest Companion suggests that he has minions, including the bandits of Llewdor, and travels to visit others often, so he is not as solitary as one might think, though he rarely has guests at his house[[/note]]. Mordack (Red Oni) is more brash and impulsive, and wishes for a wife. But this trope comes even further into play when you compare their homes. Manannan lives in a humble, practically cozy, normal house and sleeps in a pink canopy bed; the only garish thing about it is its location on the peak of a forbidding mountain. [[note]]This does not count the AGD version, where the house looks run down and decrepit.[[/note]] Mordack, on the other hand, lives in a massive gothic Castle on a creepy island with statues that vaporize anyone who tries to enter, a lava waterfall in the background, more creepy gothic architecture inside, many faces and eyeballs in the walls that follow you, and {{Eldritch Abomination}}s as guards.



* RuleOfCool: For what other reason was there, to have Batman come to King Graham's wedding in the AGD remake? (Aside from justifying the EasterEgg, that is?)



** The [=AGD=] remake of the first game has an option that prevents you taking any action that would render the game unwinnable.
8th Aug '17 6:32:59 AM Baggins
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** Justified and averted in ''Mask of Eternity'' (at least according to the some of the information the world has been hit by 'cataclysm' which has changed things, and according to Ice Queen, what you see on the map, is apparently literally the 'edge of the world' at this time), though. At least the Daventry portion of it. Most of the game takes place in a town in Daventry, which was referenced or alluded to in the early games and the King's Quest Companion but never shown. The town or towns of Daventry were more prominently used in two of the King's Quest novels. KQ8 like previous games takes place mostly in new lands never seen in previous games, including a second Land of the Dead. According to the King's Quest Companion there maybe as many Lands of the Dead as there are legends in the world to various cultures and people.

to:

** Justified and averted in ''Mask of Eternity'' (at least according to the some of the information the world has been hit by 'cataclysm' which has changed things, and according to Ice Queen, what you see on the map, is apparently literally the 'edge of the world' at this time), though. At least the Daventry portion of it. Most of the game takes place in a town in Daventry, which was referenced or alluded to in the early games and the King's Quest Companion but never shown. The town or towns of Daventry were more prominently used in two of the King's Quest novels. KQ8 ''[=KQ8=]'' like previous games takes place mostly in new lands never seen in previous games, including a second Land of the Dead. According to the King's Quest Companion there maybe as many Lands of the Dead as there are legends in the world to various cultures and people.



** KQ1 artwork is fairly bright, but the game and its manuals (especially the second version of the manual) touches on a couple of mature themes including the fall of a kingdom, and its ailing monarch. The manual discusses how the king's queen was possibly poisoned and murdered, three times Edward tricked and betrayed by people he thought he could trust. The manuals also discuss how kingdom has been destroyed by war, famine, plague and pestilence, that populous whoever hasn't been killed by invaders is starving, the countryside has become remote, and taken over by invaders, and monsters, and the kingdom is about to fall. Even Graham's mission is thought to be foolish or impossible by some. While Graham is successful in the lonely and largely abandoned landscape, he returns for his king to die... stepping over the dead body of his former liege he crowns himself the new king...

to:

** KQ1 ''[=KQ1=] artwork is fairly bright, but the game and its manuals (especially the second version of the manual) touches on a couple of mature themes including the fall of a kingdom, and its ailing monarch. The manual discusses how the king's queen was possibly poisoned and murdered, three times Edward tricked and betrayed by people he thought he could trust. The manuals also discuss how kingdom has been destroyed by war, famine, plague and pestilence, that populous whoever hasn't been killed by invaders is starving, the countryside has become remote, and taken over by invaders, and monsters, and the kingdom is about to fall. Even Graham's mission is thought to be foolish or impossible by some. While Graham is successful in the lonely and largely abandoned landscape, he returns for his king to die... stepping over the dead body of his former liege he crowns himself the new king...



** In some ways, it might be seen that ''[=KQ8=]'', after [[LighterAndSofter the atmosphere of]] ''[=KQ7=]'', returned to a darker, more realistic style. This game took the series in a direction that embarrassed some of Sierra's designers. Among them were Jane Jensen, who wrote: "Me and my poor befuddled brain, trying to fathom a Sierra where... the most recent King's Quest involves killing things? Whatever happened to saving the cute little bee queen? HAS THE WORLD GONE MAD?" (Ironically, Jane Jensen's own ''King's Quest 6'' was also noted for being darker and more ominous itself.) However some might argue it went past Darker and Edgier reaching shades of BloodierAndGorier in hits portrayal of some character and enemy deaths (though there is actually very little blood (possibly less blood than the Dragon or Goat let out in KQ1 AGI)).

to:

** In some ways, it might be seen that ''[=KQ8=]'', after [[LighterAndSofter the atmosphere of]] ''[=KQ7=]'', returned to a darker, more realistic style. This game took the series in a direction that embarrassed some of Sierra's designers. Among them were Jane Jensen, who wrote: "Me and my poor befuddled brain, trying to fathom a Sierra where... the most recent King's Quest involves killing things? Whatever happened to saving the cute little bee queen? HAS THE WORLD GONE MAD?" (Ironically, Jane Jensen's own ''King's Quest 6'' was also noted for being darker and more ominous itself.) However some might argue it went past Darker and Edgier reaching shades of BloodierAndGorier in hits its portrayal of some character and enemy deaths (though there is actually very little blood (possibly less blood than the Dragon or Goat let out in KQ1 AGI)).
8th Aug '17 6:30:38 AM Baggins
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**KQ1 artwork is fairly bright, but the game and its manuals (especially the second version of the manual) touches on a couple of mature themes including the fall of a kingdom, and its ailing monarch. The manual discusses how the king's queen was possibly poisoned and murdered, three times Edward tricked and betrayed by people he thought he could trust. The manuals also discuss how kingdom has been destroyed by war, famine, plague and pestilence, that populous whoever hasn't been killed by invaders is starving, the countryside has become remote, and taken over by invaders, and monsters, and the kingdom is about to fall. Even Graham's mission is thought to be foolish or impossible by some. While Graham is successful in the lonely and largely abandoned landscape, he returns for his king to die... stepping over the dead body of his former liege he crowns himself the new king...



** In some ways, it might be seen that ''[=KQ8=]'', after [[LighterAndSofter the atmosphere of]] ''[=KQ7=]'', returned to a darker, more realistic style. This game took the series in a direction that embarrassed some of Sierra's designers. Among them were Jane Jensen, who wrote: "Me and my poor befuddled brain, trying to fathom a Sierra where... the most recent King's Quest involves killing things? Whatever happened to saving the cute little bee queen? HAS THE WORLD GONE MAD?" (Ironically, Jane Jensen's own ''King's Quest 6'' was also noted for being darker and more ominous itself.)

to:

** In some ways, it might be seen that ''[=KQ8=]'', after [[LighterAndSofter the atmosphere of]] ''[=KQ7=]'', returned to a darker, more realistic style. This game took the series in a direction that embarrassed some of Sierra's designers. Among them were Jane Jensen, who wrote: "Me and my poor befuddled brain, trying to fathom a Sierra where... the most recent King's Quest involves killing things? Whatever happened to saving the cute little bee queen? HAS THE WORLD GONE MAD?" (Ironically, Jane Jensen's own ''King's Quest 6'' was also noted for being darker and more ominous itself.)) However some might argue it went past Darker and Edgier reaching shades of BloodierAndGorier in hits portrayal of some character and enemy deaths (though there is actually very little blood (possibly less blood than the Dragon or Goat let out in KQ1 AGI)).
8th Aug '17 5:40:33 AM Baggins
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* AntiquatedLinguistics: Mostly averted... in ''[=KQ1=]'', many of the characters (Godmother, Elf, etc) speak in old style English, even Graham takes part if you attempt to exit the game "Dost thou truly wish to cease our adventuring?"; in ''[=KQ7=]'' Rosella refers to Valanice as "Mum"; in ''[=KQ6=]'', Alexander utters quite a few old-fashioned curses (albeit relatively mild ones) for being otherwise a gentleman; and ''[=KQMOE=]'', which goes in the complete opposite direction to YeOldeButcheredeEnglishe levels (mostly from Connor and other characters he encounters). Graham only has three short lines and he speaks it in an Hollywood-style English accent but the words are modern enough (Ahh, I see we are running a surplus in grain this year. Excellent! We must begin construction immediately on a new silo. Tell me what does it reveal? (his minister on the other hand uses "Aye", "Tis", "Sire", "Egad", "woe betide", "tidings" which have literary or archaic feel to them. Both Graham and Rosella speak in antiquated English in Hoyle Games I, and Graham partially in Hoyle 4.

to:

* AntiquatedLinguistics: Mostly averted... in ''[=KQ1=]'', many of the characters (Godmother, Elf, etc) speak in old style English, even Graham takes part if you attempt to exit the game "Dost thou truly wish to cease our adventuring?"; in ''[=KQ7=]'' Rosella refers to Valanice as "Mum"; in ''[=KQ6=]'', Alexander utters quite a few old-fashioned curses (albeit relatively mild ones) for being otherwise a gentleman; and ''[=KQMOE=]'', which goes in the complete opposite direction to YeOldeButcheredeEnglishe levels (mostly from Connor and other characters he encounters). Graham only has three short lines and he speaks it in an Hollywood-style English accent but the words are modern enough (Ahh, I see we are running a surplus in grain this year. Excellent! We must begin construction immediately on a new silo. Tell me what does it reveal? (his minister on the other hand uses "Aye", "Tis", "Sire", "Egad", "woe betide", "tidings" which have literary or archaic feel to them. Both Graham and Rosella speak in antiquated English in Hoyle Games I, and Graham partially in Hoyle 4. The narrator for the live-action commercial for King's Quest 4 is voiced by in faux-English accent.
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