History Videogame / KingdomOfLoathing

17th Feb '17 6:24:29 PM billybobfred
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* PinocchioSyndrome: The "Gelatinous Noob" challenge path stars a ''gelatinous cube'' who wants to be human. It apparently thinks the best way to accomplish this is by absorbing random human junk, which somehow teaches it human skills.
12th Feb '17 1:08:51 PM billybobfred
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* EncounterBait / EncounterRepellent: There are various potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you more or less likely to encounter the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.



* EncounterBait / EncounterRepellent: There are various potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you more or less likely to encounter the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
11th Feb '17 3:35:14 PM Zennistrad
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* MonsterBait / MonsterRepellent: There are various potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you more or less likely to encounter the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.

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* MonsterBait EncounterBait / MonsterRepellent: EncounterRepellent: There are various potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you more or less likely to encounter the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
11th Feb '17 3:34:17 PM Zennistrad
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* ClippedWingAngel: The Naughty Sorceress

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* ClippedWingAngel: The Naughty SorceressSorceress's third form is an interesting example statistically speaking she is the most powerful enemy in the game, to the point where defeating her conventionally is effectively impossible, making the encounter an automatic loss. However, if you have [[spoiler: The Wand of Nagamar]] in your inventory, the fight is an automatic ''win'' instead, making her third form a ZeroEffortBoss.
11th Feb '17 2:56:31 AM Zennistrad
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* DesignatedVillain: Lampshaded by one Monster Manuel factoid regarding the final boss of the [[WakeUpGoToSchoolSaveTheWorld KOLHS]] challenge path - [[spoiler:Principal Mooney]]. (Also worth noting is that before fighting them, they openly remark that the player character hadn't done any actual learning and instead beat up virtually everyone and every''thing'' in the school.)

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* [[invoked]] DesignatedVillain: Lampshaded by one Monster Manuel factoid regarding the final boss of the [[WakeUpGoToSchoolSaveTheWorld KOLHS]] challenge path - [[spoiler:Principal Mooney]]. (Also worth noting is that before fighting them, they openly remark that the player character hadn't done any actual learning and instead beat up virtually everyone and every''thing'' in the school.)
2nd Feb '17 8:16:28 AM billybobfred
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** The six monsters in her Tower (before a revamp in 2015) had obscene stats and were ''meant'' to be killed with a LogicalWeakness combat item. The inevitable power creep over the game's eleven-year life has resulted in it being relatively simple to kill them with brute force and a ''lot'' of stunning. Unlike the Naughty Sorceress, the devs just let this one go without as much as an ObviousRulePatch. In fact, one challenge path has [[http://kol.coldfront.net/thekolwiki/index.php/Dumb_mud an exclusive item]] that is an insta-kill ''just'' against tower monsters. All that was thrown out the window in January 2015, when the whole area was revamped, and the new monsters - walls of skin, meat, and bones - are immune to brute-force methods.

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** The six monsters in her Tower (before a revamp in 2015) had obscene stats and were ''meant'' to be killed with a LogicalWeakness combat item. The inevitable power creep over the game's eleven-year life has resulted in it being relatively simple to kill them with brute force and a ''lot'' of stunning. Unlike the Naughty Sorceress, the devs just let this one go without as much as an ObviousRulePatch. In fact, one challenge path has [[http://kol.coldfront.net/thekolwiki/index.php/Dumb_mud an exclusive item]] that is an insta-kill ''just'' against tower monsters. All that was thrown out the window in January 2015, when the whole area was revamped, and the new monsters - walls of skin, meat, and bones - are immune to have abilities that prevent brute-force methods.tactics... [[PuzzleBoss but in a very specific way that can be overcome if you know exactly what to do]].



* PuzzleBoss: A number of examples, including the monsters in the tower of the Naughty Sorceress (both pre- and post-revamp), the Guy Made of Bees in Spookyraven Manor, Frosty and Uncle Hobo in Hobopolis, Mother Slime in the Slime Tube, the Sea bosses, several bosses in Dreadsylvania, and the Naughty Sorceress herself.

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* PuzzleBoss: A number of examples, including the monsters in the tower of the Naughty Sorceress (both pre- and post-revamp), the Guy Made of Bees in Spookyraven Manor, Frosty and Uncle Hobo in Hobopolis, Mother Slime in the Slime Tube, the Sea bosses, several bosses in Dreadsylvania, and the Naughty Sorceress herself. The walls of skin and bones in the Tower are a double example -- you're supposed to insta-kill them with special combat items, but you can still beat them with damage, if you deal the right kind of damage.
28th Jan '17 10:31:54 PM Zennistrad
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28th Jan '17 10:30:59 PM Zennistrad
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** [[WordOfGod Jick]] explained on his radio show on November 4, 2013 that the equipment made from living animals isn't pulverized entirely. The turtle is only hit on the edge and will be totally fine. It just scoots off into a sewer, where it will join its brethren and you get a little bit of the powder that you knocked off of its shell. No turtles get harmed in the process!

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** [[invoked]] [[WordOfGod Jick]] explained on his radio show on November 4, 2013 that the equipment made from living animals isn't pulverized entirely. The turtle is only hit on the edge and will be totally fine. It just scoots off into a sewer, where it will join its brethren and you get a little bit of the powder that you knocked off of its shell. No turtles get harmed in the process!
20th Jan '17 7:55:43 PM Pilomotor
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* MagicAntidote: The [[ConfusingMultipleNegatives anti-anti-antidote]].

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* MagicAntidote: The [[ConfusingMultipleNegatives anti-anti-antidote]].anti-anti-antidote]] can cure several varieties of poison. The soft green echo eyedrop antidote can cure all sorts of status effects, good or bad.
14th Jan '17 8:13:05 AM Gosicrystal
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* LostForever: A good portion of the content is now only available in the Mall for millions of meat at a time, and more is completely lost.
** One that causes many people incalculable regret: the Hand Turkey Outline familiar. When the [[GameBreakingBug meat vortex bug]] hit, one player bought out all of the ones available in the mall and distributed them to her friends. Familiars can't be "unhatched". Only a tiny number of Hand Turkey Outlines exist in Display Cases now. (Said player was among the first banned when Jick started the clean-up.)


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* PermanentlyMissableContent:
** A good portion of the content is now only available in the Mall for millions of meat at a time, and more is completely lost.
** One that causes many people incalculable regret: the Hand Turkey Outline familiar. When the [[GameBreakingBug meat vortex bug]] hit, one player bought out all of the ones available in the mall and distributed them to her friends. Familiars can't be "unhatched". Only a tiny number of Hand Turkey Outlines exist in Display Cases now (said player was among the first banned when Jick started the clean-up).
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.KingdomOfLoathing