History Videogame / ImmortalCitiesChildrenOfTheNile

11th Apr '16 8:14:39 PM Doug86
Is there an issue? Send a Message


* AncientEgypt: Merged with AncientGreece in the expansion, Alexandria was founded by AlexanderTheGreat.

to:

* AncientEgypt: Merged with AncientGreece in the expansion, Alexandria was founded by AlexanderTheGreat.UsefulNotes/AlexanderTheGreat.
2nd Apr '16 4:36:33 AM Morgenthaler
Is there an issue? Send a Message


''Immortal Cities: Children of the Nile'' (2004) is a SimulationGame developed by Tilted Mill Entertainment and part of the VideoGame/CityBuildingSeries. It's the SpiritualSuccessor of ''{{Pharaoh}}'' . Like its predecessor, the game is set in ancient Egypt, and in campaign and scenarios it follows the exploits of several dynasties throughout history. You'll get the chance to construct massive Mastabas and Pyramids, battle against other tribes and neighbours, and cultivate the fertile banks of the Nile, to provide places to worship the many Egyptian gods and to give a safe passage to the afterlife to your citizens and Pharaoh.

to:


''Immortal Cities: Children of the Nile'' (2004) is a SimulationGame developed by Tilted Mill Entertainment and part of the VideoGame/CityBuildingSeries. It's the SpiritualSuccessor of ''{{Pharaoh}}'' .''VideoGame/{{Pharaoh}}'' . Like its predecessor, the game is set in ancient Egypt, and in campaign and scenarios it follows the exploits of several dynasties throughout history. You'll get the chance to construct massive Mastabas and Pyramids, battle against other tribes and neighbours, and cultivate the fertile banks of the Nile, to provide places to worship the many Egyptian gods and to give a safe passage to the afterlife to your citizens and Pharaoh.



* OddlyNamedSequel2ElectricBoogaloo: In a way: ''Inmortal Cities Children of the Nile'', SpiritualSuccessor of ''{{Pharaoh}}''.

to:

* OddlyNamedSequel2ElectricBoogaloo: In a way: ''Inmortal Cities Children of the Nile'', SpiritualSuccessor of ''{{Pharaoh}}''.''VideoGame/{{Pharaoh}}''.
29th Sep '15 11:37:16 AM Kzickas
Is there an issue? Send a Message


* [[MedievalStasis]]: The game represents three thousand years of egyptian history exactly the same. The pyramids you're building throughout the game are 500 years in the future in the first campaign mission and 1000 years in the past in the last.

to:

* [[MedievalStasis]]: MedievalStasis: The game represents three thousand years of egyptian history exactly the same. The pyramids you're building throughout the game are 500 years in the future in the first campaign mission and 1000 years in the past in the last.
29th Sep '15 11:36:53 AM Kzickas
Is there an issue? Send a Message


* [[MedivalStasis]]: The game represents three thousand years of egyptian history exactly the same. The pyramids you're building throughout the game are 500 years in the future in the first campaign mission and 1000 years in the past in the last.

to:

* [[MedivalStasis]]: [[MedievalStasis]]: The game represents three thousand years of egyptian history exactly the same. The pyramids you're building throughout the game are 500 years in the future in the first campaign mission and 1000 years in the past in the last.
29th Sep '15 11:36:24 AM Kzickas
Is there an issue? Send a Message

Added DiffLines:

*[[MedivalStasis]]: The game represents three thousand years of egyptian history exactly the same. The pyramids you're building throughout the game are 500 years in the future in the first campaign mission and 1000 years in the past in the last.
26th Jun '15 8:47:42 AM GiantSquirrel
Is there an issue? Send a Message


* UrbanSegregation: Optional. Ideally, to minimize walking time farmer houses would be placed near the river. The Palace and upper class houses are larger structures usually placed inland over a flat explanade. Shoopkeeepers and middle class services can be located between the two or mixed. Military camps, far away resources and construction sites usually need to be supported with a new small neighbourhood to maximize efficiency.
* VideoGameCaringPotential: You sure can make all your citizens happy. Have your granaries full of food, give them jobs, have a good medical and mortuary coverage, keep the city safe with your soldiers and full of places to worship their favourite gods. Add lavish houses for the elite, fancy tombs for the nobles and a courtroom to solve disputes and they will worship you

to:

* UrbanSegregation: Optional. Ideally, to minimize walking time farmer houses would be placed near the river. The Palace and upper class houses are larger structures usually placed inland over a flat explanade. Shoopkeeepers expanse. Shopkeepers and middle class services can be located between the two or mixed. placed where needed. Military camps, far away faraway resources and construction sites usually need to be supported with a new small neighbourhood to maximize efficiency.
* VideoGameCaringPotential: You sure can It is possible to make all your citizens happy. Have your granaries full of food, give them jobs, have a good medical and mortuary coverage, keep the city safe with your soldiers and full of places to worship their favourite gods. Add lavish houses for the elite, fancy tombs for the nobles and a courtroom to solve disputes disputes, and they will worship you
26th Jun '15 8:43:46 AM GiantSquirrel
Is there an issue? Send a Message


* GenerationalSaga: You play as a member of the [[RoyalBlood Royal Family]], as a dinasty; when your current Pharaoh dies you keep playing as his heir and have to bury the dead one. Every time a new ruler rises to the throne your prestige takes a hit as you are not renowned yet.

to:

* GenerationalSaga: You play as a member of the [[RoyalBlood Royal Family]], as a dinasty; dynasty; when your current Pharaoh dies you keep playing as his heir and have to bury the dead one. Every time a new ruler rises to the throne your prestige takes a hit as you are your new character is not renowned yet.
20th Feb '15 12:45:25 PM intastiel
Is there an issue? Send a Message

Added DiffLines:

* WhatHaveYouDoneForMeLately: Your prestige score naturally degrades over time, requiring a steady stream of exploits and monuments to keep your educated elite from packing up and leaving.
16th Aug '14 1:57:40 PM DudeWheresMyPassword
Is there an issue? Send a Message


* TopGod: There are a lot of gods -over a dozen- , but some -depending on the scenario- are more important than others for your people and require greater buildings and complex temples accordingly.

to:

* TopGod: There are over a lot of gods -over a dozen- , dozen gods, but some -depending some, depending on the scenario- scenario, are more important than others for your people and require greater buildings and complex temples accordingly.
9th Jul '14 6:28:55 AM SeptimusHeap
Is there an issue? Send a Message


''Immortal Cities: Children of the Nile'' (2004) is a SimulationGame developed by Tilted Mill Entertainment and part of the CityBuildingSeries. It's the SpiritualSuccessor of ''{{Pharaoh}}'' . Like its predecessor, the game is set in ancient Egypt, and in campaign and scenarios it follows the exploits of several dynasties throughout history. You'll get the chance to construct massive Mastabas and Pyramids, battle against other tribes and neighbours, and cultivate the fertile banks of the Nile, to provide places to worship the many Egyptian gods and to give a safe passage to the afterlife to your citizens and Pharaoh.

to:

''Immortal Cities: Children of the Nile'' (2004) is a SimulationGame developed by Tilted Mill Entertainment and part of the CityBuildingSeries.VideoGame/CityBuildingSeries. It's the SpiritualSuccessor of ''{{Pharaoh}}'' . Like its predecessor, the game is set in ancient Egypt, and in campaign and scenarios it follows the exploits of several dynasties throughout history. You'll get the chance to construct massive Mastabas and Pyramids, battle against other tribes and neighbours, and cultivate the fertile banks of the Nile, to provide places to worship the many Egyptian gods and to give a safe passage to the afterlife to your citizens and Pharaoh.
This list shows the last 10 events of 12. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.ImmortalCitiesChildrenOfTheNile