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* ArtifactTitle: {{Defied}} in the game's full title. ''Hexen: Beyond Heretic'' indicates that the game ties into the ''Heretic'' lore, but follows a different set of protagonists pursuing another Serpent Rider, Korax rather than the journey of Corvus in the ''Heretic'' series.

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* ArtifactTitle: {{Defied}} in the game's full title. ''Hexen: Beyond Heretic'' indicates that the game ties into the ''Heretic'' lore, but follows a different set of protagonists pursuing another Serpent Rider, Korax and Ediolon rather than the journey of Corvus in the ''Heretic'' series.
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* ArtifactTitle: {{Lampshaded}} in the game's full title. ''Hexen: Beyond Heretic'' indicates that the game ties into the ''Heretic'' lore, but follows a different set of protagonists pursuing another Serpent Rider, Korax rather than the journey of Corvus.

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* ArtifactTitle: {{Lampshaded}} {{Defied}} in the game's full title. ''Hexen: Beyond Heretic'' indicates that the game ties into the ''Heretic'' lore, but follows a different set of protagonists pursuing another Serpent Rider, Korax rather than the journey of Corvus.Corvus in the ''Heretic'' series.
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* ArtifactTitle: {{Lampshaded}} in the game's full title. ''Hexen: Beyond Heretic'' indicates that the game ties into the ''Heretic'' lore, but follows a different set of protagonists pursuing another Serpent Rider, Korax rather than the journey of Corvus.
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Misuse


* YouKeepUsingThatWord: The game has an item called "flechettes" which are exploding potions (the exact effect depends on what class you are). A flechette is acutally a sharp dart.
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* DarkerAndEdgier: Compared to ''Videogame/{{Heretic}}'', ''Hexen'' is this in pretty much every aspect, from graphics, atmosphere, the story, soundtrack, you name it. Plus ''Heretic'' was already a pretty grim game, it was just offset by more action-oriented music while ''Hexen's'' soundtrack is more subdued and sinister.

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* DarkerAndEdgier: Compared to ''Videogame/{{Heretic}}'', ''Hexen'' is this in pretty much every aspect, from graphics, atmosphere, the story, soundtrack, you name it. Plus ''Heretic'' was already a pretty grim game, it was just offset by more the entire game being set in daylight as well as action-oriented music while ''Hexen's'' setting is mostly overcast, if not dusk or nighttime, and the soundtrack is more subdued and sinister.

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* NonIndicativeName: Of the three Serpent Riders, D'sparil is the only one who actually rides a serpent.

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* NonIndicativeName: NonIndicativeName:
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Of the three Serpent Riders, D'sparil is the only one who actually rides a serpent.serpent.
** The "Flechette" item is in fact a flask of acid.



** The Dark Servant [[SummonMagic summons a Maulotaur (A boss in Heretic)]] to fight for you, but there are ''only two'' in the baseline game. Can serve as a handy diversion fighting the Heresiarch, but not much else.

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** The Dark Servant [[SummonMagic summons a Maulotaur (A boss in Heretic)]] to fight for you, but there are ''only two'' in the baseline game. Can serve as a handy diversion fighting the Heresiarch, but not much else.[[note]] ''[[ExpansionPack Deathkings]]'', on the other hand, has ''thirteen'' (although one of them is unreachable, as it's under a DescendingCeiling that crushes you when you try and get to it), plus an extra one that spawns partway through the final level.[[/note]]
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* OurWyvernsAreDifferent: The Death Wyvern, which appears as the {{Boss|Battle}} of the second hub, bombarding you with streams of explosive fireballs. [[AllThereInTheManual It's also undead]], meaning it doubles as a {{Dracolich}}.

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* OurWyvernsAreDifferent: The Death Wyvern, which appears as the {{Boss|Battle}} of the second hub, bombarding you with streams of explosive fireballs. [[AllThereInTheManual It's also undead]], undead, meaning it doubles as a {{Dracolich}}.
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* GettingCrapPastTheRadar: The [[ThatOneBoss Heresiarch]] in the first game has an active noise that sounds very like he's saying "Up yours!"

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%% * GettingCrapPastTheRadar: The [[ThatOneBoss Heresiarch]] GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the first game has an active noise that sounds very like he's saying "Up yours!"future, please check the trope page to make sure your example fits the current definition.
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Like the first ''Heretic'', the two [[https://store.steampowered.com/app/2360/HeXen_Beyond_Heretic/ Hexen]] [[https://store.steampowered.com/app/9060/HeXen_II/ games]] are on Steam, along with ''[[https://store.steampowered.com/app/2370/HeXen_Deathkings_of_the_Dark_Citadel/ Deathkings of the Dark Citadel]]''. ''Portal of Praevus'' hasn't been rereleased digitally as of yet.

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Like the first ''Heretic'', the two [[https://store.''Hexen'' games are on Steam (''[[https://store.steampowered.com/app/2360/HeXen_Beyond_Heretic/ Hexen]] [[https://store.Hexen]]'', ''[[https://store.steampowered.com/app/9060/HeXen_II/ games]] are on Steam, Hexen II]]'') and GOG (''[[https://www.gog.com/game/hexen_beyond_heretic Hexen]]'', ''[[https://www.gog.com/game/hexen_ii Hexen II]]'') along with ''[[https://store.''Deathkings of the Dark Citadel'' ([[https://store.steampowered.com/app/2370/HeXen_Deathkings_of_the_Dark_Citadel/ Deathkings of the Dark Citadel]]''.Steam]], [[https://www.gog.com/game/hexen_deathkings_of_the_dark_citadel GOG]]). ''Portal of Praevus'' hasn't been rereleased digitally as of yet.
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** The effect of Flechettes are like regular hand grenades with proximity detonation. They act like a throw-able version of the Hammer of Retribution's rocket-hammers, and can be lobbed around corners to hit pursuing monsters. Flechettes are also very common so they're easy to use as medium-close-range alternative to the Hammer.

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** The effect of Flechettes are like regular hand grenades with proximity impact detonation. They act like a throw-able version of the Hammer of Retribution's rocket-hammers, and can be lobbed around corners to hit pursuing monsters. Flechettes are also very common so they're easy to use as medium-close-range alternative to the Hammer.
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** Centaurs and Slaughtaurs can also reflect non-HitScan projectiles with their shields after they flinch from an attack, and are invulnerable to absolutely everything aside from poison clouds of mushrooms or the Cleric's Flechettes.

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** Centaurs and Slaughtaurs can also reflect non-HitScan non-{{hitscan}} projectiles with their shields after they flinch from an attack, and are invulnerable to absolutely everything aside from poison clouds of mushrooms or the Cleric's Flechettes.



** The best example is the Wraithverge, the Cleric's ultimate weapon: it is the most costly weapon to fire [[note]]requiring 18 of green & blue mana[[/note]] but it's even easier to use than the ''Doom'' {{BFG}}: you do not even have to be facing the enemies you want to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} in the vicinity causing them severe damage or death until they dissipate. The ghosts can less effectively injure the final boss but there's plenty of mana in Korax's lair.

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** The best example is the Wraithverge, the Cleric's ultimate weapon: it is the most costly weapon to fire [[note]]requiring 18 of green & blue mana[[/note]] but it's even easier to use than the ''Doom'' {{BFG}}: you do not even have to be facing the enemies you want to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} {{mooks}} in the vicinity causing them severe damage or death until they dissipate. The ghosts can less effectively injure the final boss but there's plenty of mana in Korax's lair.
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Bits of tweaking


* AmmoUsingMeleeWeapon: Timon's Axe is solely a melee weapon, but is powered by Blue Mana which causes lightning to flash around it. It can still be used if you don't have any left, but for less damage. (Averted, however, for two other weapons which look like melee weapons: the Hammer of Contrition, despite being a warhammer, has both melee and ranged attacks and only uses mana for the latter, while the Quietus, to all appearances a sword, isn't a melee weapon at all.)

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* AmmoUsingMeleeWeapon: Zig-zagged with the Fighter's arsenal. Timon's Axe is a straight example: it's solely a melee weapon, but is powered by Blue Mana which causes lightning to flash around it. It it; it can still be used if you don't have any left, but for much less damage. (Averted, however, Averted for two other weapons which look like melee weapons: the Hammer of Contrition, despite being a warhammer, Retribution has both melee and ranged attacks and only uses mana for the latter, while the Quietus, to all appearances a sword, isn't a has no melee weapon capability at all.)
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** In the original Hexen, The Dark Servant allows you to summon a [[VideoGame/Heretic Maulotaur]] boss allied with you who will aggressively fight enemies for you. It sounds too good to be true, but their value is limited as a {{BFG}} caliber weapon will kill enemies much faster and ammo is usually not an issue either. You are also not FriendlyFireproof so don't accidentally trip on their "ground fire" attack or you'll be in a world or hurt.

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** In the original Hexen, The Dark Servant allows you to summon a [[VideoGame/Heretic [[VideoGame/{{Heretic}} Maulotaur]] boss allied with you who will aggressively fight enemies for you. It sounds too good to be true, but their value is limited as a {{BFG}} caliber weapon will kill enemies much faster and ammo is usually not an issue either. You are also not FriendlyFireproof so don't accidentally trip on their "ground fire" attack or you'll be in a world or hurt.
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Crosswicked new trope Ammo Using Melee Weapon

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*AmmoUsingMeleeWeapon: Timon's Axe is solely a melee weapon, but is powered by Blue Mana which causes lightning to flash around it. It can still be used if you don't have any left, but for less damage. (Averted, however, for two other weapons which look like melee weapons: the Hammer of Contrition, despite being a warhammer, has both melee and ranged attacks and only uses mana for the latter, while the Quietus, to all appearances a sword, isn't a melee weapon at all.)
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** {{Averted}} in ''Hexen II'' with the Raven Staff, the Wraithverge's SpiritualSuccessor. You now require a Tome of Power to access the classic Wraithverge's destructive mode, and ammo is much more scarce than before so you can't spam {{BFG}} attack like before.

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** {{Averted}} in ''Hexen II'' with the Raven Staff, the Wraithverge's SpiritualSuccessor. You now require a Tome of Power to access the classic Wraithverge's destructive mode, and ammo is much more scarce than before so you can't spam {{BFG}} attack attacks like before.
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* FakeBalance:
** This is very noticable with the Cleric's Wraithverge. It's supposedly balanced by costing the most mana to fire of the three weapons in ''Hexen I'', but it's not prohibitively expensive because of how the game showers you with mana ammo anyway. Ammo pickups are boosted 150% in HarderThanHard, making things even more unbalanced, and largely making the added difficulty irrelevant. The Wraithverge is also very destructive, allowing you to slaughter a group of enemies with barely any aiming required thanks to the ghosts' homing ability.
** {{Averted}} in ''Hexen II'' with the Raven Staff, the Wraithverge's SpiritualSuccessor. You now require a Tome of Power to access the classic Wraithverge's destructive mode, and ammo is much more scarce than before so you can't spam {{BFG}} attack like before.
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** The Warrior is the fastest of the three characters in ''Hexen''. He kind of has to be, though, since he's going to be doing most of his fighting in close quarters.

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** The Warrior is the fastest of the three characters in ''Hexen''. He kind of has to be, though, since he's going to be doing most of his fighting in close quarters. This is enforced with their Quietus {{BFG}}/{{BFS}} which requires them to face enemies head-on leveraging their durability while they use the SpreadShot of said weapon to devastate a pack of foes or outright annihilate a lone target.
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** The effect of Flechettes are like regular hand grenades with proximity detonation. They act like a throw-able version of the Hammer of Retribution's rocket-hammers, and can be lobbed around corners to hit pursuing monsters. Flechettes are also very common so they're easy to use as close-range alternative to the Hammer.

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** The effect of Flechettes are like regular hand grenades with proximity detonation. They act like a throw-able version of the Hammer of Retribution's rocket-hammers, and can be lobbed around corners to hit pursuing monsters. Flechettes are also very common so they're easy to use as close-range medium-close-range alternative to the Hammer.
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None

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** The effect of Flechettes are like regular hand grenades with proximity detonation. They act like a throw-able version of the Hammer of Retribution's rocket-hammers, and can be lobbed around corners to hit pursuing monsters. Flechettes are also very common so they're easy to use as close-range alternative to the Hammer.
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** In the sequel Hexen II, the Summon Stone summons a more mundane Imp to fight for you. They are mostly useful as a distraction. (See SummonMagic below.)

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** In the sequel Hexen II, the Summon Stone summons a more mundane Imp to fight for you. They are mostly useful as a distraction.distraction, and not nearly as brawny as the Maulotaur. (See SummonMagic below.)

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* OverlyLongGag: In the "Dungeon" level of the first game, there is an odd puzzle were you have to push a switch multiple times. Each time you do it spawns a [[DemonicSpiders slaughtaur]], you have to push it a total of ''seven'' times to open the next area (each time yielding another slaughtaur, although you can tell when you're finally done as the button will stay activated). Most people's reaction will probably be "how many more times do I have to push this damn button?"



* OverlyLongGag: In the "Dungeon" level of the first game, there is an odd puzzle were you have to push a switch multiple times. Each time you do it spawns a [[DemonicSpiders slaughtaur]], you have to push it a total of ''seven'' times to open the next area (each time yielding another slaughtaur, although you can tell when you're finally done as the button will stay activated). Most people's reaction will probably be "how many more times do I have to push this damn button?".


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** In the sequel Hexen II, the Summon Stone summons a more mundane Imp to fight for you. They are mostly useful as a distraction. (See SummonMagic below.)
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* PowerupLetdown:
** In the original Hexen, The Dark Servant allows you to summon a [[VideoGame/Heretic Maulotaur]] boss allied with you who will aggressively fight enemies for you. It sounds too good to be true, but their value is limited as a {{BFG}} caliber weapon will kill enemies much faster and ammo is usually not an issue either. You are also not FriendlyFireproof so don't accidentally trip on their "ground fire" attack or you'll be in a world or hurt.
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Cut trope. Can't tell if its replacement trope or any others are applicable.


** BiggerBad: Eidolon is this in ''Hexen'' and ''Heretic'', being the only person D'Sparil and Korax answer to.
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* DarkerAndEdgier: Compared to ''Videogame/{{Heretic}}'', ''Hexen'' is this in pretty much every aspect, from graphics, atmosphere, the story, soundtrack, you name it.

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* DarkerAndEdgier: Compared to ''Videogame/{{Heretic}}'', ''Hexen'' is this in pretty much every aspect, from graphics, atmosphere, the story, soundtrack, you name it. Plus ''Heretic'' was already a pretty grim game, it was just offset by more action-oriented music while ''Hexen's'' soundtrack is more subdued and sinister.
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* DescendingCeiling: Hexen's improves on the version originally found in Doom. They no longer trap the player, and the ACS system allows scripting them to whatever is desired - adjusting speed and damage as desired. However, they usually appear as a surprise trap with no warning.

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* DescendingCeiling: Hexen's improves on the version originally found in Doom. They no longer trap the player, and the ACS system allows scripting them to whatever is desired - adjusting speed and damage as desired. in the script itself. However, they usually appear as a surprise trap with no warning. warning, such as the bed found in Gibbet.
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%%(ZCE)* DescendingCeiling

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%%(ZCE)* DescendingCeiling* DescendingCeiling: Hexen's improves on the version originally found in Doom. They no longer trap the player, and the ACS system allows scripting them to whatever is desired - adjusting speed and damage as desired. However, they usually appear as a surprise trap with no warning.



* DoomedPredecessor: The start of each hub contains a message from a person named Tyranith, who attempts to, like you, kill Eidolon and his generals. The last hub starts with a message with Tyranith explaining the AlreadyUndoneForYou and saying they probably won't survive for long. [[spoiler:A few rooms later, you stumble across Tyranith's corpse.]]

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* DoomedPredecessor: The start of each hub in ''Hexen II'' contains a message from a person named Tyranith, who attempts to, like you, kill Eidolon and his generals. The last hub starts with a message with Tyranith explaining the AlreadyUndoneForYou and saying they probably won't survive for long. [[spoiler:A few rooms later, you stumble across Tyranith's corpse.]]

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swept from the board is GZDoom, but's basically acceptable since its a major port of all Doom-engine games.


* ChessMotif: ''Hexen'' seems rather fond of these. Korax mentions "sweeping you off the board" at one point (which is also the player's death message if they're killed by him), and the player getting the Chaos Orb is described as being like a pawn getting promoted to a queen. The last shot of the game is of a chess board with pieces for the player(s) and Korax, and Eidolon's hand pulling the Korax piece off the board.

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* ChessMotif: ''Hexen'' seems rather fond of these. Korax mentions "sweeping "removing you off from the board" at one point (which is also the player's death message if they're killed by him), start of Castle of Grief, and the player getting the Chaos Orb is described as being like a pawn getting promoted to a queen. The last shot of the game is of a chess board with pieces for the player(s) and Korax, and Eidolon's hand pulling the Korax piece off the board.board.
** [=GZDoom=] gives the death message "swept from the board by Korax".
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This isn't correct, per A Bishop Do Blur in P_enemy.c, it's a sideways movement. It may only appear diagonal if the dark bishop happened to already be moving diagonally relative to the player. (Plus he can rarely do a forward slide.)


* StealthPun: Overlapping with VisualPun: The dark bishops in the first game usually just float slowly, but can "slide" really fast in a diagonal motion [[spoiler: just the the bishop Chess piece.]]
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* StealthPun: Overlapping with VisualPun: The dark bishops in the first game usually just float slowly, but can "slide" really fast in a diagonal motion [[spoiler: just the the bishop Chess piece.]]
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* DerivativeDifferentiation: ''{{VideoGame/Heretic}}'''s general gameplay design was very similar to that of ''Doom'' in level structure and weaponry. This game features a HubLevel system that often requires you to revisit levels, and has three distinct playable classes with their own weaponry and abilities.

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