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[[caption-width-right:350:A Story about [[TheHero the Right Man]] in all the [[AlienInvasion wrong]] [[VichyEarth places]].]]

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[[caption-width-right:350:A Story about [[TheHero the Right Man]] in all the [[AlienInvasion wrong]] Wrong]] [[VichyEarth places]].Places]].]]
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[[caption-width-right:350:A Story about [[TheHero the Right Man]] in [[AlienInvasion all the]] [[VichyEarth wrong places]].]]

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[[caption-width-right:350:A Story about [[TheHero the Right Man]] in all the [[AlienInvasion all the]] wrong]] [[VichyEarth wrong places]].]]
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[[caption-width-right:350:A Story about [[TheHero The Right Man]] in [[AlienInvasion All The]] [[VichyEarth Wrong Places]].]]

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[[caption-width-right:350:A Story about [[TheHero The the Right Man]] in [[AlienInvasion All The]] all the]] [[VichyEarth Wrong Places]].wrong places]].]]
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[[caption-width-right:350:A Story about [[TheHero The Right Man]] in [[AlienInvasion All The [[VichyEarth Wrong Places]].]]

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[[caption-width-right:350:A Story about [[TheHero The Right Man]] in [[AlienInvasion All The The]] [[VichyEarth Wrong Places]].]]
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[[caption-width-right:350:A Story about [[TheHero The Right Man]] in [[AlienInvasion All The [[VichyEarth Wrong Places.]]

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[[caption-width-right:350:A Story about [[TheHero The Right Man]] in [[AlienInvasion All The [[VichyEarth Wrong Places.Places]].]]
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This is not the Freeman's Mind page; A page quote reference to the series is enough.


[[caption-width-right:350: This is the story of [[TheHero Gordon Freeman]]: [[Machinima/FreemansMind the very model of a]] ModernMajorGeneral...[[MyFriendsAndZoidberg and some other people.]]]]

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[[caption-width-right:350: This is the story of [[caption-width-right:350:A Story about [[TheHero Gordon Freeman]]: [[Machinima/FreemansMind the very model of a]] ModernMajorGeneral...[[MyFriendsAndZoidberg and some other people.]]]]
The Right Man]] in [[AlienInvasion All The [[VichyEarth Wrong Places.]]
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So it doesn't index Updated Rerelease.


** ''VideoGame/HalfLifeDecay'' (2001)

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** ''VideoGame/HalfLifeDecay'' (2001)(2001)[[/index]]



** ''[[UpdatedRerelease Half-Life Deathmatch: Source]]'' (2006)

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** ''[[UpdatedRerelease Half-Life Deathmatch: Source]]'' (2006)(2006)[[index]]
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* AlienBlood: Just about every lifeform orginating from Xen has yellow blood.
* AlienSky: Xen has one, it looks like a vast greenish nebula which enshrouds the entire realm. This is especially so in the remake, Black Mesa, where it's depicted as blue-purple void of stars in the outer regions, and changes to a more red-orange hue on the central island, complete with a swirling vortex of energy for a sun
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** At the end of Episode One you'll encounter an inversion of the problem with the main station's platforms. These platforms are too tall and again there is a descending set of stairs at the end which enables you to enter the caboose passenger car.
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* JustTrainWrong: [[UpToEleven So many examples to point out]]:
** The monorails in the first game are made in really crude fashion probably due to the PolygonCeiling. They don't have anything that would resemble wheels, they just hover above the rail. The cab type can function both as classic and suspended monorail yet it also doesn't have any device on its roof to hang onto the rail. The door is only on one side but there is no second rail for the other direction so it cannot possibly operate as your average streetcar.
** In the second game when you first arrive in City 17 not only is the passenger car ridiculously short, it also has door only on one side. The platforms are absurdly low and to cover the clearance there is a small stairway which the train is required to stop exactly so the door would be aligned with it. The platforms are also laughably short unable to serve any train of significant length. If you inspect the train closely, you'll find out it [[https://www.trainsingames.com/img/hl2/picoupling.jpg doesn't have any couplings]]. The [[https://www.trainsingames.com/img/hl2/pioutside.jpg locomotive]] is derived from the [[https://en.wikipedia.org/wiki/DR1_diesel_train DR1]] which isn't a locomotive but a self-propelled car of a DMU. Now if you turn your attention to the tracks - they are really poorly made. They're absurdly crooked, not even trying to imitate proper curves, switches connecting in weird angles which would make any train derail at the mere sight of them. Some of the tracks are just plain, flat 2D lines with some reflection thrown in there to hide it. The switches are arranged in a way that makes no sense, preventing any meaningful operation in the trainyard. There are also randomly scattered freight cars apparently only to get in your way and utterly destroy any remaining hope for this game's rail works to serve any purpose.
** You'll hardly see any signal posts in the game but when you do, they're definitely French. That's [[SarcasmMode very suitable]] for a game taking place in Eastern Europe.
** There is a grid of wires hanging overhead which would like to pass off as catenary, but no actual traction mains are present except for the headspan construction[[note]]given the high value of copper, one can easily assume that the Combine took it[[/note]]. What is really problematic is that a bridge and some tunnels nearby are actually too low to allow such a wire to pass through under them, let alone with a second messenger wire above[[note]]as is standard on all railroads except trams[[/note]]. The construction of the headspan wires is odd, too, as there is no obvious way to attach any wire at all, and even if there were, the messenger wires at the edges would have to be mounted higher than the ones in the middle. Finally, clearance between the hypothetical wire and the cars is way too low to be realistic and the wires are bound by obstructive clamps that'd hack-off any pantograph which would dare to so much as approach them.
** The Razor Train [[{{pun}} fares]] even worse. It's extremely tall. There's really no loading gauge in the world it would fit in. Unless the Combine built a specific lines just for those, they're completely useless. The train seems to be freight in nature but judging by its single-axled [[https://en.wikipedia.org/wiki/Jacobs_bogie Jacobs bogies]] it's apparently a multiple unit which are known to consist of fixed amount of permanently cupled cars which would be totally impractical for a freight train. They also seem to be very limited to what kind of cargo they can haul.
** After getting out of the mines you'll meet the only flat car in the game, which turns out to be much wider than the loading gauge would allow. Also many of the box cars bogies exceed the edges of the cars which makes is impossible to couple them. Not that there are any couplers on them in the first place.
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** The Gluon Gun from the first game is an unlicensed nuclear accelerator that uses uranium as ammunition. Not only is its appearance and operation very similar to that of the proton packs from ''Film/{{Ghostbusters}}'', the name of the weapon in the game files is "weapon_egon", and several other files in the game refer to it as "the Egon Gun." Also, one of the soldiers' lines in ''Opposing Force'' upon being asked to follow you is "Sure, we can do more damage that way."

to:

** The Gluon Gun from the first game is an unlicensed nuclear accelerator that uses uranium as ammunition. Not only is its appearance and operation very similar to that of the proton packs from ''Film/{{Ghostbusters}}'', ''Film/{{Ghostbusters|1984}}'', the name of the weapon in the game files is "weapon_egon", and several other files in the game refer to it as "the Egon Gun." Also, one of the soldiers' lines in ''Opposing Force'' upon being asked to follow you is "Sure, we can do more damage that way."
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* LovecraftLite: The aliens take obvious inspiration from the ''Literature/CthulhuMythos'' in aesthetic, and the experiments and investigations that the Black Mesa personnel perform in an attempt to harvest knowledge (only to end up devoured and nearly bringing about the end of the world) would also be a familiar sight in Lovecraft's works. The Nihilanth, the Gonarch, and the Gene Worm in particular would fit pretty well alongside the pantheon of Great Old Ones. However, unlike the protagonists of the Mythos who were usually unprepared civilians in the 1920s/1930s, ''Half-Life'' stars a BadassBookworm with PoweredArmor and copious amounts of modern heavy weaponry. When you have a [[PhotoprotoneutronTorpedo backpack-mounted]] [[Franchise/{{Ghostbusters}} nuclear accelerator]] or an anti-tank missile launcher, [[DidYouJustPunchOutCthulhu who needs a steamboat?]]

to:

* LovecraftLite: The aliens take obvious inspiration from the ''Literature/CthulhuMythos'' in aesthetic, and the experiments and investigations that the Black Mesa personnel perform in an attempt to harvest knowledge (only to end up devoured and nearly bringing about the end of the world) would also be a familiar sight in Lovecraft's works. The Nihilanth, the Gonarch, and the Gene Worm in particular would fit pretty well alongside the pantheon of Great Old Ones. However, unlike the protagonists of the Mythos who were usually unprepared civilians in the 1920s/1930s, ''Half-Life'' stars a BadassBookworm with PoweredArmor and copious amounts of modern heavy weaponry. When you have a [[PhotoprotoneutronTorpedo backpack-mounted]] [[Franchise/{{Ghostbusters}} [[Film/{{Ghostbusters|1984}} nuclear accelerator]] or an anti-tank missile launcher, [[DidYouJustPunchOutCthulhu who needs a steamboat?]]

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''VideoGame/CounterStrike'', which started out as a mod of the first ''Half-Life'', was originally billed as part of the Half-Life series (and implicitly in the same universe due to shared assets like Black Mesa scientists and containers), with the 1.6 version of the mod being officially named ''Half-Life: Counter-Strike'' when sold at retail, and its remake, ''Counter-Strike: Source'' being bundled with every retail copy of ''Half-Life 2'', as well as, initially, every digital copy. Later iterations of the series (starting with ''Condition Zero'', and continued with the standalone release of ''Counter-Strike: Source'' a year after it was released bundled with ''Half-Life 2'') were sold standalone and [[DivergentCharacterEvolution the series as a whole went a separate way]] from ''Half-Life'', with the first game remaining the only solid connection (it and its remake are still sold as part of ''Half-Life'' bundles on Steam, unlike the later ''Counter-Strike'' games). ''Videogame/{{Portal}}'' is [[GaidenGame a side story]] to the series, more directly set in the same universe, whose plot has evolved almost completely separately given that it takes place entirely inside the Aperture Science complex, established in-game as a rival to the Black Mesa Research Facility.

to:

In addition, there's ''VideoGame/CounterStrike'', which started out as a mod of the first ''Half-Life'', ''Half-Life''. It was originally billed as part of the Half-Life series (and implicitly in the same universe due to shared assets like Black Mesa scientists and containers), with the 1.6 version of the mod being officially named ''Half-Life: Counter-Strike'' when sold at retail, and its remake, ''Counter-Strike: Source'' being bundled with every retail copy of ''Half-Life 2'', as well as, initially, every digital copy. Later iterations of the series (starting with ''Condition Zero'', and continued with the standalone release of ''Counter-Strike: Source'' a year after it was released bundled with ''Half-Life 2'') were sold standalone and [[DivergentCharacterEvolution the series as a whole went a separate way]] from ''Half-Life'', with the first game remaining the only solid connection (it and its remake are still sold as part of ''Half-Life'' bundles on Steam, unlike the later ''Counter-Strike'' games).

Finally,
''Videogame/{{Portal}}'' is [[GaidenGame a side story]] to the series, more directly set in the same universe, whose plot has evolved almost completely separately given that it takes place entirely inside the Aperture Science complex, established in-game as a rival to the Black Mesa Research Facility.
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** If Gordon rejects the G-Man's offer at the end of ''Half-Life,'' he is teleported unarmed into a room full of alien grunts. The game doesn't even show what happens, simply fading to black and showing "Subject: Gordon Freeman. Status: Terminated. Postmortem: Refused offer of employment."

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** If Gordon rejects the G-Man's offer at the end of ''Half-Life,'' he is teleported unarmed into a room full of alien grunts. The game doesn't even show what happens, simply [[FadeToBlack fading to black black]] and showing "Subject: Gordon Freeman. Status: Terminated. Postmortem: Refused offer of employment."



** ''Half-Life: Uplink'' ends with Gordon trapped by a Gargantua with no real means of defeating it.

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** ''Half-Life: Uplink'' ends with Gordon trapped by a Gargantua with no real means of defeating it. The screen fades to black followed by the message "Current evaluation: uplink completed. Require further data."
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* GettingCrapPastTheRadar: One of the chapters in Opposing Force is called '''F'''oxtrot '''U'''niform.

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%% * GettingCrapPastTheRadar: One of GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the chapters in Opposing Force is called '''F'''oxtrot '''U'''niform. future, please check the trope page to make sure your example fits the current definition.
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* SafelySecludedScienceCenter: The Black Mesa Research Facility was intended to be one of these, an isolated mostly underground multi-disciplinary organization in the deserts of New Mexico. Unfortunately, it wasn't isolated enough.

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Other editors are not our primary audience





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\n\n----




The series now has a Recap page covering all games as well as both ''{{VideoGame/Portal}}'' games. It is currently a black hole of red links and is in dire need of WikiMagic.

'''This page applies for the series as a whole. Please add any examples from an individual game to their dedicated pages.'''



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Alphabetizing, ZCE editing, etc.


* EleventhHourSuperpower: The Super Gravity Gun, which appears in the final chapters of the second game and the first chapters of ''Episode One'', both times within the Citadel. It has enormous range, can grab people and Dark Energy balls as well as inanimate objects, and will always deliver a OneHitKill.
* AbandonedHospital: One of the settings in Episode One, which appears to have been taken over by the Combine. The impending city-sized explosion left it in the process of being abandoned ''again''



* AbandonedHospital: One of the settings in Episode One, which appears to have been taken over by the Combine. The impending city-sized explosion left it in the process of being abandoned ''again''



** HECU gets their own [[ArmiesAreEvil Army]] in the even more shadowy Black Ops unit, who apparently goes even higher in command. Like the HECU, they're also there to stop the alien infestation after the HECU fails, with predictable results.

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** HECU gets their own [[ArmiesAreEvil Army]] Army in the even more shadowy Black Ops unit, who apparently goes even higher in command. Like the HECU, they're also there to stop the alien infestation after the HECU fails, with predictable results.



* BadassPreacher: Father Grigori.

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* %%* BadassPreacher: Father Grigori.



* BrokenBridge: Dozens of them. {{Lampshaded}} in Episode 2 by the Vortigaunt, who declares, "Pity the generator that requires a Vortigaunt to activate it."



* BrokenBridge: Dozens of them. {{Lampshaded}} in Episode 2 by the Vortigaunt, who declares, "Pity the generator that requires a Vortigaunt to activate it."



* ClimaxBoss: The Gonarch in ''Half-Life 1''. The WolfpackBoss fight with a group of Striders in ''Half-Life 2''.



* ClimaxBoss: The Gonarch in ''Half-Life 1''. The WolfpackBoss fight with a group of Striders in ''Half-Life 2''.



%%* ConspicuouslySelectivePerception



* CosmicHorrorStory: As the games progress, one can't help but get this vibe with the series. Especially with the presence of the Combine, a force that comes off as some never ending horror series of atrocity after atrocity. Then there's the appearance of hostile alien species like the Headcrabs and Antlions, and the later games have started to increasingly emphasize that [[HumanoidAbomination the G-Man]] is essentially '''[[Franchise/CthulhuMythos Nyarlathotep]]''' in all but name.
%%* ConspicuouslySelectivePerception

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* CosmicHorrorStory: As the games progress, one can't help but get this vibe ConvectionSchmonvection: Or Radiation Schmadiation
** Only direct contact
with radioactive waste causes any issues. Fair enough for Gordon, who has the series. Especially with the presence of the Combine, a force HEV suit (designed for that comes off as some never ending horror series sort of atrocity after atrocity. Then there's thing), not valid for the appearance of hostile alien species like the Headcrabs and Antlions, and the later games have started to increasingly emphasize that [[HumanoidAbomination the G-Man]] is essentially '''[[Franchise/CthulhuMythos Nyarlathotep]]''' in all but name.
%%* ConspicuouslySelectivePerception
few times [=NPCs=] also get near it unless it's stabilized.



* CosmicHorrorStory: As the games progress, one can't help but get this vibe with the series. Especially with the presence of the Combine, a force that comes off as some never ending horror series of atrocity after atrocity. Then there's the appearance of hostile alien species like the Headcrabs and Antlions, and the later games have started to increasingly emphasize that [[HumanoidAbomination the G-Man]] is essentially '''[[Franchise/CthulhuMythos Nyarlathotep]]''' in all but name.



* CrateExpectations: There's too many examples to list here, honestly.

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* %%* CrateExpectations: There's too many examples to list here, honestly.



* EleventhHourSuperpower: The Super Gravity Gun, which appears in the final chapters of the second game and the first chapters of ''Episode One'', both times within the Citadel. It has enormous range, can grab people and Dark Energy balls as well as inanimate objects, and will always deliver a OneHitKill.



%%* ExpositionBreak



%%* ExpositionBreak



* FinalSolution: This is what happened to the Nihilanth's race at the hands of [[BigBad the Combine]].



* FinalSolution: This is what happened to the Nihilanth's race at the hands of [[BigBad the Combine]].



* GaidenGame: ''VideoGame/{{Portal}}'' and ''Half-Life: VideoGame/CounterStrike''. The latter spawned its own separate series (and a remake), while the former started out as a separate series that, unlike the later ''Counter-Strike'' games (which don't seem to be in-continuity), still gives lip-service to its ''Half-Life'' universe setting.
* GameMod: ''Lots''. The original [=GoldSrc=] engine and its successor Source are popular for modding in part because the SDK, which comes free with every game, is capable of effectively producing full standalone games. Even for [=GoldSrc=], despite its age, people are still making mods and map packs ''to this day''. A major reason for that is the relative ease of creating maps - due to the low PolygonCeiling and the brush-based map system used in [=GoldSrc=], detailed architecture can be built exclusively in [[LevelEditor Hammer]] without having to use a 3D modelling application. Furthermore, all of the assets from the base game are available for use, so one can get pretty far without having to touch an external content creation application at all.



* GaidenGame: ''VideoGame/{{Portal}}'' and ''Half-Life: VideoGame/CounterStrike''. The latter spawned its own separate series (and a remake), while the former started out as a separate series that, unlike the later ''Counter-Strike'' games (which don't seem to be in-continuity), still gives lip-service to its ''Half-Life'' universe setting.
* GameMod: ''Lots''. The original [=GoldSrc=] engine and its successor Source are popular for modding in part because the SDK, which comes free with every game, is capable of effectively producing full standalone games. Even for [=GoldSrc=], despite its age, people are still making mods and map packs ''to this day''. A major reason for that is the relative ease of creating maps - due to the low PolygonCeiling and the brush-based map system used in [=GoldSrc=], detailed architecture can be built exclusively in [[LevelEditor Hammer]] without having to use a 3D modelling application. Furthermore, all of the assets from the base game are available for use, so one can get pretty far without having to touch an external content creation application at all.



* MadeOfIndestructium: As with most video games, almost all of the scenery is invulnerable to your weapons in the first game. Some odd exceptions include the metal grates (which can be broken with a single crowbar swing, less than it takes to break most wooden crates) and the concrete barriers which instantly shatter when you run the tram car through them.



* MadeOfIndestructium: As with most video games, almost all of the scenery is invulnerable to your weapons in the first game. Some odd exceptions include the metal grates (which can be broken with a single crowbar swing, less than it takes to break most wooden crates) and the concrete barriers which instantly shatter when you run the tram car through them.



* NoBikesInTheApocalypse: Inverted. There are bikes in [=HL2=], but nobody can use them.
** The inversion is subverted in ''Webcomic/{{Concerned}}''; Gordon Frohman rides the bikes.



* NoBikesInTheApocalypse: Inverted. There are bikes in [=HL2=], but nobody can use them.
** The inversion is subverted in ''Webcomic/{{Concerned}}''; Gordon Frohman rides the bikes.



* NonstandardGameOver: In ''Opposing Force'', leaping through a portal Gordon leapt through in the main game sends you plummeting into space (instead of where Gordon landed) and accuses you of attempting to create a TimeParadox.
** Other "status report" deaths:
***Any time you let die a scientist who is needed to open a locked door or perform an important scripted event.
***Turning and shooting DrillSergeantNasty during ''Opposing Force's'' tutorial gets you court-martialed.
** Any overly excited person playing "Blue Shift" can accidentally (or purposefully) shoot the guard in the armory window in the crotch which the auto-aim automatically locks onto, or purposefully attack anyone else once you've receive your gun. This will result in Barney being fired for "improper handling of a Firearm." however there is a slight delay with the display and the game actually ending which gives you time to empty 1 or 2 clips of ammo into anyone you like.
* NoodleIncident: It's never explained exactly what the experement at the beginning that causes the resonance cascade was ostensibly ''supposed'' to do. The second game implies Dr.Breen and the other higher ups knew full well it would cause the RC but it's pretty obviousy Freeman and the other scientists had no knowledge of this.



* NonstandardGameOver: In ''Opposing Force'', leaping through a portal Gordon leapt through in the main game sends you plummeting into space (instead of where Gordon landed) and accuses you of attempting to create a TimeParadox.
** Other "status report" deaths:\\
\\
Any time you let die a scientist who is needed to open a locked door or perform an important scripted event.\\
\\
Turning and shooting DrillSergeantNasty during ''Opposing Force's'' tutorial gets you court-martialed.

** Any overly excited person playing "Blue Shift" can accidentally (or purposefully) shoot the guard in the armory window in the crotch which the auto-aim automatically locks onto, or purposefully attack anyone else once you've receive your gun. This will result in Barney being fired for "improper handling of a Firearm." however there is a slight delay with the display and the game actually ending which gives you time to empty 1 or 2 clips of ammo into anyone you like.
* NoodleIncident: It's never explained exactly what the experement at the beginning that causes the resonance cascade was ostensibly ''supposed'' to do. The second game implies Dr.Breen and the other higher ups knew full well it would cause the RC but it's pretty obviousy Freeman and the other scientists had no knowledge of this.



* OneManArmy: Oh, boy.

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* %%* OneManArmy: Oh, boy.



* OurZombiesAreDifferent: And terrifying.

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* %%* OurZombiesAreDifferent: And terrifying.



* PunchClockVillain: The HECU Marines are just as confused as to why they're killing the Black Mesa workers as the workers themselves. Well, ''some'' of them are,at least.



* PunchClockVillain: The HECU Marines are just as confused as to why they're killing the Black Mesa workers as the workers themselves. Well, ''some'' of them are,at least.
* [[ConvectionSchmonvection Radiation Schmadiation]]:
** Only direct contact with radioactive waste causes any issues. Fair enough for Gordon, who has the HEV suit (designed for that sort of thing), not valid for the few times [=NPCs=] also get near it unless it's stabilized.



* ScriptedEvent: There are no {{cutscenes}}, so the ''Half-Life'' series uses these almost exclusively for storytelling.

to:

* ScriptedEvent: There are no {{cutscenes}}, cutscenes, so the ''Half-Life'' series uses these almost exclusively for storytelling.



** The Gluon Gun from the first game is an [[Film/{{Ghostbusters}} unlicensed nuclear accelerator]] that uses uranium as ammunition. Not only is its appearance and operation very similar to that of the proton packs, the name of the weapon in the game files is "weapon_egon", and several other files in the game refer to it as "the Egon Gun." Also, one of the soldiers' lines in ''Opposing Force'' upon being asked to follow you is "Sure, we can do more damage that way."

to:

** The Gluon Gun from the first game is an [[Film/{{Ghostbusters}} unlicensed nuclear accelerator]] accelerator that uses uranium as ammunition. Not only is its appearance and operation very similar to that of the proton packs, packs from ''Film/{{Ghostbusters}}'', the name of the weapon in the game files is "weapon_egon", and several other files in the game refer to it as "the Egon Gun." Also, one of the soldiers' lines in ''Opposing Force'' upon being asked to follow you is "Sure, we can do more damage that way."
Is there an issue? Send a MessageReason:
None


''VideoGame/CounterStrike'', which started out as a mod of the first Half-Life, was originally billed as part of the Half-Life series (and implicitly in the same universe due to shared assets like Black Mesa scientists and containers), with the 1.6 version of the mod being officially named ''Half-Life: Counter-Strike'' when sold at retail, and its remake, ''Counter-Strike: Source'' being bundled with every retail copy of ''Half-Life 2'', as well as, initially, every digital copy. Later iterations of the series (starting with ''Condition Zero'', and continued with the standalone release of ''Counter-Strike: Source'' a year after it was released bundled with ''Half-Life 2'') were sold standalone and [[DivergentCharacterEvolution the series as a whole went a separate way]] from ''Half-Life'', with the first game remaining the only solid connection (it and its remake are still sold as part of ''Half-Life'' bundles on Steam, unlike the later ''Counter-Strike'' games). ''Videogame/{{Portal}}'' is [[GaidenGame a side story]] to the series, more directly set in the same universe, whose plot has evolved almost completely separately given that it takes place entirely inside the Aperture Science complex, established in-game as a rival to the Black Mesa Research Facility.

to:

''VideoGame/CounterStrike'', which started out as a mod of the first Half-Life, ''Half-Life'', was originally billed as part of the Half-Life series (and implicitly in the same universe due to shared assets like Black Mesa scientists and containers), with the 1.6 version of the mod being officially named ''Half-Life: Counter-Strike'' when sold at retail, and its remake, ''Counter-Strike: Source'' being bundled with every retail copy of ''Half-Life 2'', as well as, initially, every digital copy. Later iterations of the series (starting with ''Condition Zero'', and continued with the standalone release of ''Counter-Strike: Source'' a year after it was released bundled with ''Half-Life 2'') were sold standalone and [[DivergentCharacterEvolution the series as a whole went a separate way]] from ''Half-Life'', with the first game remaining the only solid connection (it and its remake are still sold as part of ''Half-Life'' bundles on Steam, unlike the later ''Counter-Strike'' games). ''Videogame/{{Portal}}'' is [[GaidenGame a side story]] to the series, more directly set in the same universe, whose plot has evolved almost completely separately given that it takes place entirely inside the Aperture Science complex, established in-game as a rival to the Black Mesa Research Facility.
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Moved to Sven Coop.


* BribingYourWayToVictory: Not ''Half-Life'' itself, but mods are free to implement this, such as Sven Co-op.

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** The premise of the first game of a military-funded experiment opening a portal to another dimension that envelops a settlement in mysterious storm that causes aliens to teleport in, followed by a heavy-handed military response, is inspired by ''Literature/TheMist''. Some of the Xen aliens also bear similarities to the monster designs described in that story. The game actually had the working title ''Quiver'', named after the Arrowhead military base from ''The Mist'',

to:

** The premise of the first game of a military-funded experiment opening a portal to another dimension that envelops a settlement in mysterious storm that causes aliens to teleport in, followed by a heavy-handed military response, is inspired by ''Literature/TheMist''. Some of the Xen aliens also bear similarities to the monster designs described in that story. The game actually had the working title ''Quiver'', named after the Arrowhead military base from ''The Mist'',Mist''.



** The Gluon Gun from the first game is an [[Film/{{Ghostbusters}} unlicensed nuclear accelerator]] that uses uranium as ammunition. Not only is its appearance and operation very similar to that of the proton packs, the name of the weapon in the game files is "weapon_egon", and several other files in the game refer to it as "the Egon Gun." One of the soldiers' response lines in ''Opposing Force'' upon being asked to follow you is "Sure, we can do more damage that way."

to:

** The Gluon Gun from the first game is an [[Film/{{Ghostbusters}} unlicensed nuclear accelerator]] that uses uranium as ammunition. Not only is its appearance and operation very similar to that of the proton packs, the name of the weapon in the game files is "weapon_egon", and several other files in the game refer to it as "the Egon Gun." One Also, one of the soldiers' response lines in ''Opposing Force'' upon being asked to follow you is "Sure, we can do more damage that way."



** The Antlions from ''Half-Life 2'' and onward are blatantly based on the Arachnids from the film continuity of ''Film/StarshipTroopers'', at least in design and physiology (the main difference is that they're not sapient).

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** The Antlions from ''Half-Life 2'' and onward are blatantly based on the Arachnids from the film continuity of ''Film/StarshipTroopers'', at least in design and physiology (the main difference is that they're not sapient).more animalistic and have fewer varieties - no anti-air plasma bugs here).


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** The premise of the first game and its overall structure are quite similar to ''VideoGame/{{Doom}}'' and several developers admitted to taking inspiration from it.
** An issue of ''Website/TheOnion'' can be found in a trash can in the first game.
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-->'''Breen''': ''How about it, Dr. Freeman? [[spoiler:Did you realize your contract was open to the highest bidder?]]

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-->'''Breen''': ''How How about it, Dr. Freeman? [[spoiler:Did you realize your contract was open to the highest bidder?]]
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It's not juste a single line. Opposing Force tutorial contains several other references to Full Metal Jacket


** In ''Opposing Force'', drill instructor T. Barnes asks a recruit where he is from, and gets the answer "Texas".
--->'''T. Barnes:''' Holy cow! [[Film/FullMetalJacket You know what comes from Texas, don't you]]?!

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** In ''Opposing Force'', drill Force'' starts with a tutorial set during boot camp, paying homage to ''Film/FullMetalJacket'' boot camp sequences. Here's a scene-by scene comparison of the tutorial and the movie. Notably:
--->'''Drill
instructor T. Barnes asks a recruit where he is from, and gets the answer "Texas".
--->'''T.
Barnes:''' Where are you from, soldier? Texas? Holy cow! [[Film/FullMetalJacket You know what comes from Texas, don't you]]?!you?!
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Link fix


** Speaking of ''Film/{{Aliens}}'', some of the soldiers' dialogue in ''Opposing Force'' is lifted from that of the Colonial Marines. The high-definition graphical update also makes one of the HECU soldier models [[https://combineoverwiki.net/images/b/b8/Hgrunt_hl_hd_update04.png a dead ringer]] for [[https://cdn1.thr.com/sites/default/files/imagecache/landscape_928x523/2018/09/al_matthews_obit-1.jpg Sgt. Apone]].

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** Speaking of ''Film/{{Aliens}}'', some of the soldiers' dialogue in ''Opposing Force'' is lifted from that of the Colonial Marines. The high-definition graphical update also makes one of the HECU soldier models [[https://combineoverwiki.net/images/b/b8/Hgrunt_hl_hd_update04.net/wiki/File:Hgrunt_hl_hd_update04.png a dead ringer]] for [[https://cdn1.thr.com/sites/default/files/imagecache/landscape_928x523/2018/09/al_matthews_obit-1.jpg Sgt. Apone]].
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Unifying the links to the proper wiki (I even created that retcons article myself back then)


* RetCon: Too many to list here. A complete list can be found on the [[http://half-life.wikia.com/wiki/OverWiki:Retcons Half-Life wiki]] though.

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* RetCon: Too many to list here. A complete list can be found on the [[http://half-life.wikia.com/wiki/OverWiki:Retcons Half-Life wiki]] [[https://combineoverwiki.net/wiki/Retcons Combine OverWiki]] though.
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[[caption-width-right:350: This is the story of [[TheHero Dr. Gordon Freeman]]: [[Machinima/FreemansMind the very model of a]] ModernMajorGeneral...[[MyFriendsAndZoidberg and some other people.]]]]

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[[caption-width-right:350: This is the story of [[TheHero Dr. Gordon Freeman]]: [[Machinima/FreemansMind the very model of a]] ModernMajorGeneral...[[MyFriendsAndZoidberg and some other people.]]]]
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''Half-Life'' is a series of {{First Person Shooter}}s created by Washington-based developer team Creator/{{Valve|Software}}. The series follow the life of physicist Gordon Freeman, a bearded, bespectacled HeroicMime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a [[ElaborateUnderGroundBase top-secret complex]] in the middle of the New Mexico desert. Or, at least for all of 15 minutes, before everything [[GoneHorriblyWrong Goes Horribly Wrong]]. Freeman then becomes an ActionSurvivor after a "resonance cascade" accident at the facility [[WhenDimensionsCollide creates an interdimensional rift]], forced to [[EscapeFromTheCrazyPlace fight past the]] [[EldritchAbomination Eldritch Abominations]] -- while [[FromBadToWorse also under attack]] from [[SemperFi U.S. Marines]], [[QuarantineWithExtremePrejudice who have been sent in to contain the facility by any means necessary]].

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''Half-Life'' is a series of {{First Person Shooter}}s created by Washington-based developer team Creator/{{Valve|Software}}. The series follow follows the life and times of physicist Dr. Gordon Freeman, a bearded, bespectacled HeroicMime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a [[ElaborateUnderGroundBase top-secret complex]] in the middle of the New Mexico desert. Or, at least for all of 15 minutes, before everything [[GoneHorriblyWrong Goes Horribly Wrong]]. Freeman then becomes an ActionSurvivor after a "resonance cascade" accident at the facility [[WhenDimensionsCollide creates an interdimensional rift]], forced to [[EscapeFromTheCrazyPlace fight past the]] [[EldritchAbomination Eldritch Abominations]] -- while [[FromBadToWorse also under attack]] from [[SemperFi U.S. Marines]], [[QuarantineWithExtremePrejudice who have been sent in to contain the facility by any means necessary]].
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[[caption-width-right:350: ''"They're waiting for you, Gordon. In the test chamber...."'']]

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[[caption-width-right:350: ''"They're waiting for you, Gordon. In This is the test chamber...."'']]
story of [[TheHero Dr. Gordon Freeman]]: [[Machinima/FreemansMind the very model of a]] ModernMajorGeneral...[[MyFriendsAndZoidberg and some other people.]]]]
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None


** The Gluon Gun from the first game is an [[Film/{{Ghostbusters}} unlicensed nuclear accelerator]] that uses uranium as ammunition. Not only is its appearance and operation very similar to that of the proton packs, the name of the weapon in the game files is "weapon_egon", and several other files in the game refer to it as "the Egon Gun."

to:

** The Gluon Gun from the first game is an [[Film/{{Ghostbusters}} unlicensed nuclear accelerator]] that uses uranium as ammunition. Not only is its appearance and operation very similar to that of the proton packs, the name of the weapon in the game files is "weapon_egon", and several other files in the game refer to it as "the Egon Gun." One of the soldiers' response lines in ''Opposing Force'' upon being asked to follow you is "Sure, we can do more damage that way."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IconicItem: Gordon's crowbar becomes this in-universe between the events of ''Half-Life'' and ''Half-Life 2'' by the Vortiguants, who grant Gordon a messianic status as liberator and destroyer of their oppressor. His crowbar is thus a holy item, and depicted as such in numerous drawings.

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