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* FissionMailed: In the last mission, if you sided with [[spoiler: Rooke]], you'll be tackled out of the top floor by [[spoiler: Hightower]], who will begin pummeling you to unconsciousness. The screen will slowly fade to black making it look like you're about to die. [[spoiler: If you have the Resolver, you can shoot him, at the cost of adding a timer to the rest of the level, but if you persist in punching back, you'll be able to, at the last second, get the upper hand, push Hightower off of you, then pull him up into the air and use your jump trousers to ''viciously slam him'' into the ground.]]

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* ActionCommands: Happens during the last level if you did [[spoiler:Rooke's]] mission beforehand. You can either fight off [[spoiler:Hightower, who also uses a pair of Bullfrog trousers,]] by punching or shooting him. Shooting him causes a 60 second timer to start. [[spoiler:If you complete Mayfield's questline without incriminating yourself and then tell him the truth about what's going on, it's doubled to 120 seconds.]]

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* ActionCommands: Happens during the last level if you did [[spoiler:Rooke's]] mission beforehand. You can either fight off [[spoiler:Hightower, who also uses a pair of Bullfrog trousers,]] by punching or shooting him. Shooting him causes a 60 second the level's police response timer (60 seconds) to start. [[spoiler:If you complete Mayfield's questline without incriminating yourself and then tell him the truth about what's going on, it's doubled to 120 seconds.]]



* EvilCounterpart: Hightower to Conway. Both are professionals with nice hats, Bullfrog trousers that allow them to leap great distances, and Dropshot longcoats that allow them to fall from skyscraper heights with no injury. To drive home their contrasting moralities, Hightower's gear is black, while Conway's is tan. You can downplay this trope, however, since Conway can be far more violent and psychotic than Hightower.

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* EvilCounterpart: Hightower to Conway. Both are professionals with nice hats, Bullfrog trousers that allow them to leap great distances, and Dropshot longcoats that allow them to fall from skyscraper heights with no injury. To drive home their contrasting moralities, Hightower's gear is black, black and red, while Conway's is tan.tan and cyan. You can downplay this trope, however, since Conway can be far more violent and psychotic than Hightower.



* FreelookButton: While not the straightest example of it, going into hacking mode, lets you scout the map and look for hackable electronics but also to scout the environment for any guards and see their guard's view-cone. Of course, Conway can't move while hacking.

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* FreelookButton: While not the straightest example of it, going into hacking mode, lets you scout the map and look for hackable electronics but also to scout the environment for any guards and see their a guard's view-cone. Of course, Conway can't move while hacking.



** Katie Collins is basically asking you to do the same thing, as finding any evidence of her innocence necessarily implicates Conway. You can confess to her if you want. [[spoiler: She stops talking to you immediately and ends up killing herself.]]

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** Katie Collins is basically asking you to do the same thing, as finding any evidence of her innocence necessarily implicates Conway. You can confess to her if you want. [[spoiler: She [[spoiler:She stops talking to you immediately and ends up killing herself.]]



* TheMenInBlack: The Professionals count as this - clad conspicuously in a suit and shades, with the added ability to outshoot the player as well as see in near-total darkness.



* MirrorBoss: Hightower, if the player sides with Rooke. His opening gambit is to pounce on you, knock you through a window and then punch you in the face - which is pretty-much the exact moveset Conway starts off with before he upgrades his tech. Slightly subverted in that, by this point in the game, Conway has precisely one combat advantage over Hightower: the ability to [[WhyDontYaJustShootHim just shoot him]].
* TheMenInBlack: The Professionals count as this - clad conspicuously in a suit and shades, with the added ability to outshoot the player as well as see in near-total darkness.

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* MirrorBoss: The only two "boss" enemies both mirror some aspect of Conway's tactics.
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Hightower, if the player sides with Rooke. His opening gambit is to pounce on you, knock you through a window and then punch you in the face - which is pretty-much the exact moveset Conway starts off with before he upgrades his tech. Slightly subverted in that, by this point in the game, Conway has precisely one combat advantage over Hightower: the ability to [[WhyDontYaJustShootHim just shoot him]].
* TheMenInBlack: The Professionals count as this - clad conspicuously ** [[spoiler:Gessler]], being [[NonActionBigBad an out-of-shape middle-aged man]], has his door wired to a button in his office that he'll use to knock out Conway to counter getting a suit and shades, with [[EleventhHourSuperpower Gatecrashered]] door to the added ability face, while also mirroring a method Conway can use to outshoot the player as well as see in near-total darkness. knock out guards (including Enforcers).



* OneHitPointWonder: Conway can take a realistic amount of bullets before being incapacitated/killed, though fast movement will make guards less accurate. An optional upgrade increases the chance that bullets might miss him. This also applies to guards, as one punch is enough to incapacitate non-Enforcers and one Resolver bullet will kill any guard.



* RequiredSecondaryPowers: Since the "Bullfrog" trousers let you leap several stories into the air, the "Dropshot" trenchcoat lets you survive the landing.

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* RequiredSecondaryPowers: Since the "Bullfrog" Bullfrog trousers let you leap several stories into the air, the "Dropshot" Dropshot trenchcoat lets you survive ''survive'' the landing.

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* CheckPoint: The game autosaves frequently, so dying to a failed attempt to push a guard out the window, can easily become a [[DeathIsASlapOnTheWrist slap on the wrist]].

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* CheckPoint: The game autosaves frequently, every five seconds, so dying to a failed attempt to push a guard out the window, can easily become a [[DeathIsASlapOnTheWrist slap on the wrist]].



* CorruptCorporateExecutive: Fritz Gessler, CEO of Intex. His rival Melanie Rooke is no stranger to corporate espionage either, though seems considerable less "corrupt" or brutal about it.

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* CorruptCorporateExecutive: Fritz Gessler, CEO of Intex. His rival Melanie Rooke is no stranger to corporate espionage either, though seems considerable considerably less "corrupt" or and brutal about it.



* DevelopersForesight: There's seven ways to beat the final confrontation. Even more notable, however, is holding the villain at gunpoint has Conway tell them to drop their gun, and if you have a kill record they do out of fear; do the same after a PacifistRun, however, and your reward is that the villain pulls a "YouWouldntShootMe" speech and ''then shoots you''.

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* DevelopersForesight: There's seven eight ways to beat the final confrontation. Even more notable, however, is holding the villain at gunpoint has Conway tell them to drop their gun, and if you have a kill record they do out of fear; do the same after a PacifistRun, however, and your reward is that the villain pulls a "YouWouldntShootMe" speech and ''then shoots you''.



* LaughablyEvil: Fritz Gessler is a ruthless arms dealer, but is hilariously arrogant, [[SirSwearsALot swears like a sailor]] at Conway for taking a mission against Intex, and has arranged so many [[MakeItLookLikeAnAccident premeditated murders]] he's ''[[NeverSuicide completely forgotten that suicides can really happen]]''.



** The money you earn is most likely used to buy a few useful upgrades. Some upgrades are needed for certain missions.

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** The money you earn is most likely used to buy a few useful upgrades. Some upgrades are needed for certain missions.missions, and these will often be non-refundable.
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** Failing to complete a pacifist run, however, brings up what the achievements call "Ludonarrative Dissonance".

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** Failing to complete a pacifist run, however, brings up what the achievements call "Ludonarrative Dissonance"."LudonarrativeDissonance".
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added link to new Creator page for Tom Francis


''Gunpoint'' is "a game about rewiring things and punching people", as described by its creator, former PC games journalist Tom Francis.

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''Gunpoint'' is "a game about rewiring things and punching people", as described by its creator, former PC games journalist Tom Francis.Creator/TomFrancis.
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Nice Hat is now dewicked


* NiceHat: "Conway, hat fancier." The promotional VideoGame/TeamFortress2 item, the [[http://wiki.teamfortress.com/wiki/Crosslinker%27s_Coil Crosslinker's Coil]], implies that his hatband is electrical cable (''powered'', no less). Seeing as this is Conway we're talking about, it's pretty likely.

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* CorruptCorporateExecutive: Fritz Gessler, CEO of Intex.

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* CorruptCorporateExecutive: Fritz Gessler, CEO of Intex. His rival Melanie Rooke is no stranger to corporate espionage either, though seems considerable less "corrupt" or brutal about it.



* EleventhHourSuperpower: The Gatecrashers, which you can't afford until the final mission, which they're required for.

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* EleventhHourSuperpower: The Gatecrashers, which mean you can kick down doors and you can't afford until the final mission, which they're required for.



* FreelookButton: While not the straightest example of it, going into hacking mode, lets you scout the map and look for hackable electronics but also to scout the enviroment for any guards and see their guard's view-cone. Of course, Conway can't move while hacking.

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* FreelookButton: While not the straightest example of it, going into hacking mode, lets you scout the map and look for hackable electronics but also to scout the enviroment environment for any guards and see their guard's view-cone. Of course, Conway can't move while hacking.



* GreyAndGreyMorality: When it comes to choosing between [[spoiler: jailing an innocent man or letting your client's killer escape]] in the final act of the game, Conway regards whatever the player chooses as the "[[LampshadeHanging the least shitty of two incredibly shitty sides]]".

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* GreyAndGreyMorality: Both Rooke and Gessler are arms dealers prepared to see people dead to further their interests, though Rooke at least shows compassion to her employees, while Gessler has arranged so many [[MakeItLookLikeAnAccident "suicides"]] that he's forgotten that people actually do kill themselves. When it comes to choosing between [[spoiler: jailing an innocent man or letting your client's killer escape]] in the final act of the game, Conway regards whatever the player chooses as the "[[LampshadeHanging the least shitty of two incredibly shitty sides]]".



* OneWordTitle: Also a {{Portmantitle}}, as a fusion of "Gun" and "Point".

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* OneWordTitle: Also a {{Portmantitle}}, [[ArtifactTitle Originally supposed to be much more about holding people at gunpoint]], but it remains as a fusion of "Gun" cool and "Point".somewhat relevant title.



* PurposelyOverpowered: The Gatecrashers, costing a whopping $8000, are able to make [[OpenSaysMe short work]] of any normal door, in addition to knocking out the guards on the other side. By then, there's vault doors all over the place.

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* PurposelyOverpowered: The Gatecrashers, costing a whopping $8000, are able to make [[OpenSaysMe short work]] of any normal door, in addition to knocking out the guards on the other side. By then, there's vault doors all over the place.place, but they make the NewGamePlus more fun.



* RequiredSecondaryPowers: Since the "Bullfrog" trousers let you leap several stories into the air, the "Dropshot" trenchcoat lets you survive the landing.



* SmallRoleBigImpact: Delago. She is on screen for about two minutes before Hightower murders her, but her death triggers and drives the rest of the plot.

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* SmallRoleBigImpact: Selena Delago. She is on screen for about two minutes before Hightower murders her, but her death triggers and drives the rest of the plot.



* VideoGameCrueltyPunishment: Firing the Resolver once will net you a timer to exit the level before a police sniper gets into position to shoot you dead if you exit a building. It is a punishment since the game only lets you fire the Resolver at a person. Firing it twice will [[spoiler:[[NonStandardGameOver instantly spawn the police sniper]].]]
* WhatTheHellHero: Conway will pull this on himself if you've killed several police at the end of the game, noting that [[spoiler:he killed more people than he actually avenged.]]

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* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment: Firing the Resolver once will net you a timer to exit the level before a police sniper gets into position to shoot you dead if you exit a building. It is a punishment since the game only lets you fire the Resolver at a person. Firing it twice will [[spoiler:[[NonStandardGameOver instantly spawn the police sniper]].]]
* WhatTheHellHero: Conway will pull this on himself if you've killed several guards or police at the end of the game, noting that [[spoiler:he [[spoiler:"I may have killed more people than he I actually avenged.]]"]]

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