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Their replacements are listed in the line above it. By name.


** Several others were killed by Destiny's Edge in the prequel-novel. It's not known if they'll be replaced by the time the game starts.

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** Several others were killed by Destiny's Edge in the prequel-novel. It's not known if they'll be prequel-novel, but are replaced by the time the game starts.
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Neither Sohothin and Magdaer are being used by a descendant of their original wielders.


* AncestralWeapon: The Claw of the Khan-Ur, Sohothin and Magdaer.

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* AncestralWeapon: The Claw of the Khan-Ur, Sohothin and Magdaer.a weapon lost to the Char for centuries before being returned to them [[spoiler:by the humans in an effort for peace.]]

Changed: 2848

Removed: 800

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* Elementalist: A scholar profession, focusing on, not surprisingly, magic based on the standard 4 elements. Their unique mechanic is "attunements": where the other revealed professions may switch between 2 weapon sets, Elements may switch between 4 "attunements", 1 for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defense, Fire skills on AreaOfEffect damage, Water on healing and movement interference, and air on single target damage.
* Necromancer: A scholar profession, based on the manipulation of death. Has a number of life stealing skills, summonable minions, and a range of support abilities, in addition to some direct damage. Their unique mechanic is a "Life Force" resource that builds up as deaths occur near the necromancer. Life force is used to sustain a "Death shroud' state, which changes part of the necromancer's skill bar, and has the necromancer use life force rather than hit points.
* Mesmer: A scholar profession, focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms," ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. Many Mesmer spells will inflict Confusion (a new condition that causes enemies to take damage whenever they activate a skill).

* Ranger: An adventurer profession. May use both ranged and melee weapons, with the ranged weapons covering a variety of roles, and melee abilities being focused around quick movement and defense. May also use traps and spirits to defend an area, and influence an area, respectively. Their unique mechanic is animal pets, which can be equipped with a number of different skills, for different roles, depending on the exact type of pet.
* Thief: An adventurer profession. May use both ranged and melee weapons, and is the first class announced to use pistols. Utilizes shadowstepping, traps, and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's ten 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.
* Engineer: An adventurer profession. Uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons. Their unique mechanic is a tool belt that maps a special ability to every healing or utility skill that the Engineer has equipped. For example, the tool belt skill for the Med Kit is a self-heal, and the tool belt skill for the mine kit is one that detonates all the mines at once.

* Warrior: A soldier profession. May use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage, and melee weapons covering a variety of roles. May also use shouts, stances, and "battle standards" to enhance allies and themselves. Their unique mechanic is adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities, and providing a special ability based on their current weapon when it is high enough.
* Guardian: A soldier profession. Uses Virtue (divided into three categories: Courage, Justice, and Resolve) to aid allies in combat, or use Virtue to power the Guardian's own passive abilities. Can also create wards that prevent enemies from getting any closer, and can summon enchanted weapons to help in the fight.

to:

* Elementalist: Elementalist - A scholar profession, profession focusing on, not surprisingly, magic based on the standard 4 four elements. Their unique mechanic is "attunements": where while the other revealed professions may switch between 2 two weapon sets, Elements may switch between 4 four "attunements", 1 one for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defense, Fire skills on AreaOfEffect damage, Water on healing and movement interference, and air Air on single target damage.
* Necromancer: Necromancer - A scholar profession, profession based on the manipulation of death. Has a number of life stealing life-stealing skills, summonable minions, and a range of support abilities, in addition to some direct damage. Their unique mechanic is a "Life Force" resource that builds up as deaths occur near the necromancer. Life force is used to sustain a "Death shroud' Shroud" state, which changes part of the necromancer's skill bar, and has the necromancer use life force rather than hit points.
points to cast spells.
* Mesmer: Mesmer - A scholar profession, profession focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms," "phantasms" that are ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. Many Mesmer spells will inflict Confusion (a Confusion; a new condition that causes enemies to take damage whenever they activate a skill).

skill.
* Ranger: Ranger - An adventurer profession. May profession that can use both ranged and melee weapons, with the ranged weapons covering a variety of roles, roles and melee abilities being focused around quick movement and defense. May also use traps and spirits to defend an area, and or influence an area, area respectively. Their unique mechanic is animal pets, which can be equipped with a number of different skills, skills for different roles, depending on the exact type of pet.
* Thief: Thief - An adventurer profession. May profession that can use both ranged and melee weapons, weapons and is the first class announced to use pistols. Utilizes shadowstepping, [[FlashStep shadowstepping]], traps, and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's ten 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.
* Engineer: Engineer - An adventurer profession. Uses profession that uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons. Their unique mechanic is a tool belt that maps a special ability to every healing or utility skill that the Engineer has equipped. For example, the tool belt skill for the Med Kit is a self-heal, and the tool belt skill for the mine kit is one that detonates all the mines at once.

once.
* Warrior: Warrior - A soldier profession. May profession that can use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage, damage and melee weapons covering a variety of roles. May also use shouts, stances, and "battle standards" to enhance allies and themselves. Their unique mechanic is adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities, abilities and providing a special ability based on their current weapon when it is high enough.
* Guardian: Guardian - A soldier profession. Uses Virtue (divided into profession that can use one of three categories: Courage, Virtues (Courage, Justice, and or Resolve) to aid allies in combat, combat or use Virtue to power up the Guardian's own passive abilities. Can They can also create wards that Wards which can prevent enemies from getting any closer, and crossing, shield against attacks, or even reflect ranged attacks. Guardians can also summon enchanted weapons to help in the fight. fight.
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None


* '''Elementalist''': A scholar profession, focusing on, not surprisingly, magic based on the standard 4 elements. Their unique mechanic is "attunements": where the other revealed professions may switch between 2 weapon sets, Elements may switch between 4 "attunements", 1 for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defense, Fire skills on AreaOfEffect damage, Water on healing and movement interference, and air on single target damage.
* '''Necromancer''': A scholar profession, based on the manipulation of death. Has a number of life stealing skills, summonable minions, and a range of support abilities, in addition to some direct damage. Their unique mechanic is a "Life Force" resource that builds up as deaths occur near the necromancer. Life force is used to sustain a "Death shroud' state, which changes part of the necromancer's skill bar, and has the necromancer use life force rather than hit points.
* '''Mesmer''': A scholar profession, focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms," ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. Many Mesmer spells will inflict Confusion (a new condition that causes enemies to take damage whenever they activate a skill).

* '''Ranger''': An adventurer profession. May use both ranged and melee weapons, with the ranged weapons covering a variety of roles, and melee abilities being focused around quick movement and defense. May also use traps and spirits to defend an area, and influence an area, respectively. Their unique mechanic is animal pets, which can be equipped with a number of different skills, for different roles, depending on the exact type of pet.
* '''Thief''': An adventurer profession. May use both ranged and melee weapons, and is the first class announced to use pistols. Utilizes shadowstepping, traps, and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's ten 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.
* '''Engineer''': An adventurer profession. Uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons. Their unique mechanic is a tool belt that maps a special ability to every healing or utility skill that the Engineer has equipped. For example, the tool belt skill for the Med Kit is a self-heal, and the tool belt skill for the mine kit is one that detonates all the mines at once.

* '''Warrior''': A soldier profession. May use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage, and melee weapons covering a variety of roles. May also use shouts, stances, and "battle standards" to enhance allies and themselves. Their unique mechanic is adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities, and providing a special ability based on their current weapon when it is high enough.
* '''Guardian''': A soldier profession. Uses Virtue (divided into three categories: Courage, Justice, and Resolve) to aid allies in combat, or use Virtue to power the Guardian's own passive abilities. Can also create wards that prevent enemies from getting any closer, and can summon enchanted weapons to help in the fight.

to:

* '''Elementalist''': Elementalist: A scholar profession, focusing on, not surprisingly, magic based on the standard 4 elements. Their unique mechanic is "attunements": where the other revealed professions may switch between 2 weapon sets, Elements may switch between 4 "attunements", 1 for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defense, Fire skills on AreaOfEffect damage, Water on healing and movement interference, and air on single target damage.
* '''Necromancer''': Necromancer: A scholar profession, based on the manipulation of death. Has a number of life stealing skills, summonable minions, and a range of support abilities, in addition to some direct damage. Their unique mechanic is a "Life Force" resource that builds up as deaths occur near the necromancer. Life force is used to sustain a "Death shroud' state, which changes part of the necromancer's skill bar, and has the necromancer use life force rather than hit points.
* '''Mesmer''': Mesmer: A scholar profession, focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms," ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. Many Mesmer spells will inflict Confusion (a new condition that causes enemies to take damage whenever they activate a skill).

* '''Ranger''': Ranger: An adventurer profession. May use both ranged and melee weapons, with the ranged weapons covering a variety of roles, and melee abilities being focused around quick movement and defense. May also use traps and spirits to defend an area, and influence an area, respectively. Their unique mechanic is animal pets, which can be equipped with a number of different skills, for different roles, depending on the exact type of pet.
* '''Thief''': Thief: An adventurer profession. May use both ranged and melee weapons, and is the first class announced to use pistols. Utilizes shadowstepping, traps, and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's ten 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.
* '''Engineer''': Engineer: An adventurer profession. Uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons. Their unique mechanic is a tool belt that maps a special ability to every healing or utility skill that the Engineer has equipped. For example, the tool belt skill for the Med Kit is a self-heal, and the tool belt skill for the mine kit is one that detonates all the mines at once.

* '''Warrior''': Warrior: A soldier profession. May use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage, and melee weapons covering a variety of roles. May also use shouts, stances, and "battle standards" to enhance allies and themselves. Their unique mechanic is adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities, and providing a special ability based on their current weapon when it is high enough.
* '''Guardian''': Guardian: A soldier profession. Uses Virtue (divided into three categories: Courage, Justice, and Resolve) to aid allies in combat, or use Virtue to power the Guardian's own passive abilities. Can also create wards that prevent enemies from getting any closer, and can summon enchanted weapons to help in the fight.
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None


* Humans - the same old humans we played in the [[VideoGame/GuildWars original game]] now with their once glorious kingdoms ruined;

to:

* Humans - the [[HumansAreAverage same old old]] humans we played in the [[VideoGame/GuildWars original game]] game]], now with their once glorious kingdoms ruined;



* Sylvari - [[PlantPerson plant people who grow on a tree]]. They are a new addition to the lore, with the oldest being born 25 years before the start of Guild Wars 2 from a tree that was planted in the original game. They share a HiveMind.

The Following Professions have been revealed, with up to 8 total planned for the final game. Professions are divided into "Scholars", "Adventurers", and "soldiers", based on the type of armor they use. (Light for scholar, medium for adventurer, heavy for soldier). any race will be able to play any profession. Each profession has a "unique mechanic" that greatly distinguishes it from other professions.

to:

* Sylvari - [[PlantPerson plant people who grow on a tree]]. They are a new addition to the lore, with the oldest being born 25 years before the start of Guild Wars 2 from a tree that was planted in the original game. They share a HiveMind.

type of Hivemind where everything they learn in life can be known by any newborn Sylvari, but not vice-versa.

The Following Professions have been revealed, with up to 8 total planned for the final game. Professions game has eight [[CharacterClassSystem professions]] available, which are divided into "Scholars", "Adventurers", Scholars (light armor), Adventurers (medium armor), and "soldiers", based on the type of armor they use. (Light for scholar, medium for adventurer, heavy for soldier). any Soldiers (heavy armor). Any race will be able to play any profession. Each profession and each profession has a "unique mechanic" that greatly distinguishes it from other professions.
the others.

Changed: 1690

Removed: 360

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The sequel to ''VideoGame/GuildWars'', ''Guild Wars 2'' is an upcoming {{MMORPG}}, being developed by [=ArenaNet=]. It will keep with the original game's business model (this is, no monthly fees once you purchase the game/campaign/expansion) while now having both instanced and persistent zones.

The open beta is expected when it's ready, being meant to be a "demo" of sorts closer to the final product rather than a beta proper.

[[DepartmentOfRedundancyDepartment The game is set in the continent of Tyria, on the world of Tyria]], 250 years after ''VideoGame/GuildWars''. Five [[OurDragonsAreDifferent Elder Dragons]] have awakened and are wreaking havoc throughout the world of Tyria, cutting off continents, flooding cities and, in the case of [[BigBad Zhaitan]], raising undead armies.

to:

The sequel to ''VideoGame/GuildWars'', ''Guild Wars 2'' is an upcoming {{MMORPG}}, being developed by [=ArenaNet=]. It Like the original, there will keep with the original game's business model (this is, be no monthly fees once you purchase the game/campaign/expansion) while now having game itself and will have both instanced and persistent zones.

zones. The open beta is expected when it's ready, being meant to be a "demo" of sorts closer to with the final product rather than a closed beta proper.

[[DepartmentOfRedundancyDepartment
taking place in December 2011.

The game is set in the continent of Tyria, on the world of [[DepartmentOfRedundancyDepartment Tyria]], 250 years after ''VideoGame/GuildWars''. Five [[OurDragonsAreDifferent Elder Dragons]] have awakened and are wreaking havoc throughout across the world of Tyria, planet; cutting off continents, flooding cities and, in the case of [[BigBad Zhaitan]], raising undead armies.



* '''Humans''', the same old humans we played in the [[VideoGame/GuildWars original game]] now with their once glorious kingdoms ruined;
* '''Norn''', the oversized but otherwise human-like race of [[ProudWarriorRaceGuy proud]] and [[WarriorPoet philosophical]] [[BoisterousBruiser warriors]], capable of [[VoluntaryShapeshifting transforming]] into the forms of animals;
* The [[CatFolk ferocious and feline]] '''Charr''', who were enemies in the first game. Half [[BloodKnight blood knights]] and half [[EgomaniacHunter egomaniac hunters]];
** Subverted in Guild Wars 2 lore - that view of the charr is merely [[OneSideOfTheStory one side of the story]] and the charr have a similar view of humans, [[spoiler:referring to one of the humans' greatest heroes as Gwen the Goremonger]]. The truth is that both races have their vicious and pragmatic sides, and both have been warmongers. The human nation was its own [[http://tvtropes.org/pmwiki/pmwiki.php/Main/PropagandaMachine propaganda machine;]]
* '''Asura''', a small, big-eared race consisting only of [[InsufferableGenius insufferable geniuses]] who plagiarized the [[StargateVerse Stargate]];
* And '''Sylvari''', [[PlantPerson plant people who grow on a tree]]. They are a new addition to the lore, with the oldest being born 25 years before the start of Guild Wars 2 from a tree that was planted in the original game. They share a HiveMind.

to:

* '''Humans''', Humans - the same old humans we played in the [[VideoGame/GuildWars original game]] now with their once glorious kingdoms ruined;
* '''Norn''', Norn - the oversized but otherwise human-like race of [[ProudWarriorRaceGuy proud]] and [[WarriorPoet philosophical]] [[BoisterousBruiser warriors]], capable of [[VoluntaryShapeshifting transforming]] into the forms of animals;
* The Charr - a [[CatFolk ferocious and feline]] '''Charr''', race who were enemies in the first game. Half [[BloodKnight blood knights]] and half [[EgomaniacHunter egomaniac hunters]];
** Subverted in Guild Wars 2 lore * Asura - that view of the charr is merely [[OneSideOfTheStory one side of the story]] and the charr have a similar view of humans, [[spoiler:referring to one of the humans' greatest heroes as Gwen the Goremonger]]. The truth is that both races have their vicious and pragmatic sides, and both have been warmongers. The human nation was its own [[http://tvtropes.org/pmwiki/pmwiki.php/Main/PropagandaMachine propaganda machine;]]
* '''Asura''',
a small, big-eared race consisting only of [[InsufferableGenius insufferable geniuses]] who plagiarized created the [[StargateVerse Stargate]];
Asura Gates]];
* And '''Sylvari''', Sylvari - [[PlantPerson plant people who grow on a tree]]. They are a new addition to the lore, with the oldest being born 25 years before the start of Guild Wars 2 from a tree that was planted in the original game. They share a HiveMind.
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Adding image.

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Guild_Wars_2_icon_1616.jpg]]
[[caption-width-right:300:For generations, war and chaos raged across the land of Tyria. Then the dragons woke.]]
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Link\'s breaking the bold. Namespacing links to Guild Wars.


The sequel to ''GuildWars'', its an upcoming {{MMORPG}}, being developed by [=ArenaNet=]. It will keep with the original game's business model (this is, no monthly fees once you purchase the game/campaign/expansion) while now having both instanced and persistent zones.

The open beta is expected [[strike:late in the year]] when it's ready, being meant to be a "demo" of sorts closer to the final product rather than a beta proper.

[[DepartmentOfRedundancyDepartment The game is set in the continent of Tyria, on the world of Tyria]], 250 years after ''GuildWars''. Five [[OurDragonsAreDifferent Elder Dragons]] have awakened and are wreaking havoc throughout the world of Tyria, cutting off continents, flooding cities and, in the case of [[BigBad Zhaitan]], raising undead armies.

to:

The sequel to ''GuildWars'', its ''VideoGame/GuildWars'', ''Guild Wars 2'' is an upcoming {{MMORPG}}, being developed by [=ArenaNet=]. It will keep with the original game's business model (this is, no monthly fees once you purchase the game/campaign/expansion) while now having both instanced and persistent zones.

The open beta is expected [[strike:late in the year]] when it's ready, being meant to be a "demo" of sorts closer to the final product rather than a beta proper.

[[DepartmentOfRedundancyDepartment The game is set in the continent of Tyria, on the world of Tyria]], 250 years after ''GuildWars''.''VideoGame/GuildWars''. Five [[OurDragonsAreDifferent Elder Dragons]] have awakened and are wreaking havoc throughout the world of Tyria, cutting off continents, flooding cities and, in the case of [[BigBad Zhaitan]], raising undead armies.



* '''Humans''', the same old humans we played in the [[GuildWars original game]] now with their once glorious kingdoms ruined;

to:

* '''Humans''', the same old humans we played in the [[GuildWars [[VideoGame/GuildWars original game]] now with their once glorious kingdoms ruined;



* The [[CatFolk ferocious and feline '''Charr''']], who were enemies in the first game. Half [[BloodKnight blood knights]] and half [[EgomaniacHunter egomaniac hunters]];

to:

* The [[CatFolk ferocious and feline '''Charr''']], feline]] '''Charr''', who were enemies in the first game. Half [[BloodKnight blood knights]] and half [[EgomaniacHunter egomaniac hunters]];



* It will lack monthly fees, just like [[GuildWars the original]].

to:

* It will lack monthly fees, just like [[GuildWars [[VideoGame/GuildWars the original]].



* TheDragon: No [[IncrediblyLamePun puns]] here, but each Elder Dragon has a champion that they invest a good chunk of their power in. The Shatterer, champion of Kralkatorrik, and Tequatl the Sunless, champion of Zhaitan, have been seen so far in game footage, but others are mentioned in the novels, and three others appear in the original ''GuildWars,'' [[HeelFaceTurn Glint]], [[NamesToRunAwayFromReallyFast The Great Destroyer]], and the champion of Jormag who can be seen [[SealedEvilInACan frozen in Drakkar Lake.]]

to:

* TheDragon: No [[IncrediblyLamePun puns]] here, but each Elder Dragon has a champion that they invest a good chunk of their power in. The Shatterer, champion of Kralkatorrik, and Tequatl the Sunless, champion of Zhaitan, have been seen so far in game footage, but others are mentioned in the novels, and three others appear in the original ''GuildWars,'' ''VideoGame/GuildWars,'' [[HeelFaceTurn Glint]], [[NamesToRunAwayFromReallyFast The Great Destroyer]], and the champion of Jormag who can be seen [[SealedEvilInACan frozen in Drakkar Lake.]]



* FantasyGunControl: [[AvertedTrope Aversion]], as handheld firearms have been developed in the 250 years since ''GuildWars.''

to:

* FantasyGunControl: [[AvertedTrope Aversion]], as handheld firearms have been developed in the 250 years since ''GuildWars.''''VideoGame/GuildWars''.



* GodzillaThreshold: When the Charr breached the gates of the human capital, King Adelbern used a FantasticNuke to wipe out the entire city, which also raised all the human dead as ghosts that still fight against the Charr. Of course, King Adelbern was kind of a KnightTemplar in the first GuildWars, so whether the threshold was truely crossed is debatable.

to:

* GodzillaThreshold: When the Charr breached the gates of the human capital, King Adelbern used a FantasticNuke to wipe out the entire city, which also raised all the human dead as ghosts that still fight against the Charr. Of course, King Adelbern was kind of a KnightTemplar in the first GuildWars, ''VideoGame/GuildWars'', so whether the threshold was truely crossed is debatable.



* HiveMind: The [[RatMan Skritt]] have one similar to the [[MassEffect geth]]-Skritt close enough to each other are in constant communication, allowing them to compare ideas, form hypothesis, and plan almost insantly, allowing their effective intelligence to rise exponentially. Thus, while a single Skritt is somewhat dim, an entire colony can easily outwit an [[InsufferableGenius Asura]] and replicate their technology. Which is a good thing, as the Asura ''[[FantasticRacism hate]]'' them.
* HumansAreSpecial: A surprising aversion, given the extreme focus the original ''GuildWars'' gave to humans. Humanity is actually the race most in danger of dying out.

to:

* HiveMind: The [[RatMan Skritt]] have one similar to the [[MassEffect [[VideoGame/MassEffect geth]]-Skritt close enough to each other are in constant communication, allowing them to compare ideas, form hypothesis, and plan almost insantly, allowing their effective intelligence to rise exponentially. Thus, while a single Skritt is somewhat dim, an entire colony can easily outwit an [[InsufferableGenius Asura]] and replicate their technology. Which is a good thing, as the Asura ''[[FantasticRacism hate]]'' them.
* HumansAreSpecial: A surprising aversion, given the extreme focus the original ''GuildWars'' ''VideoGame/GuildWars'' gave to humans. Humanity is actually the race most in danger of dying out.



** Snow Leopard wasn't in the original ''GuildWars'' because she was one of the less-recognized minor spirits at the time. She only joined the main pantheon of sorts after she aided the Norn during their exodus.

to:

** Snow Leopard wasn't in the original ''GuildWars'' ''VideoGame/GuildWars'' because she was one of the less-recognized minor spirits at the time. She only joined the main pantheon of sorts after she aided the Norn during their exodus.



* NiceJobBreakingItHero: It's been announced that all eight dungeons will have a story mode that you have to play through once to move the plot which then unlocks a much harder adventure mode, a change which will reportedly follow naturally from your actions in the story mode. So whatever SealedEvilInACan is in that dungeon becomes much more dangerous just after you've visited. It sounds like the fine GuildWars tradition of the players screwing the pooch during their adventure will continue merrily.

to:

* NiceJobBreakingItHero: It's been announced that all eight dungeons will have a story mode that you have to play through once to move the plot which then unlocks a much harder adventure mode, a change which will reportedly follow naturally from your actions in the story mode. So whatever SealedEvilInACan is in that dungeon becomes much more dangerous just after you've visited. It sounds like the fine GuildWars ''VideoGame/GuildWars'' tradition of the players screwing the pooch during their adventure will continue merrily.



* OldSaveBonus: Players of the original ''GuildWars'' who owned Eye of the North, and built up their Hall of Monuments, get some nice free stuff (weapons and armor and such like) and cool titles.

to:

* OldSaveBonus: Players of the original ''GuildWars'' ''VideoGame/GuildWars'' who owned Eye of the North, and built up their Hall of Monuments, get some nice free stuff (weapons and armor and such like) and cool titles.



* SpikesOfVillainy: Primordus and Kralkatorrik, while not appearing in the core game, are ''covered'' in spines in the original ''GuildWars.''

to:

* SpikesOfVillainy: Primordus and Kralkatorrik, while not appearing in the core game, are ''covered'' in spines in the original ''GuildWars.''''VideoGame/GuildWars''.
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There are only 8 professions


* SpoonyBard: The ninth profession was revealed to be Minstrel at first...
** [[spoiler:But the reveal was actually an 'illusion' and attempting to click the link broke the illusion and revealed the ninth profession to be none other than the [[IKnewIt Mesmer]].]]

to:

* SpoonyBard: The ninth eighth profession was revealed to be Minstrel at first...
** [[spoiler:But the reveal was actually an 'illusion' and attempting to click the link broke the illusion and revealed the ninth eigth profession to be none other than the [[IKnewIt Mesmer]].]]
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* [[SpoonyBard]]: The ninth profession was revealed to be Minstrel at first...

to:

* [[SpoonyBard]]: SpoonyBard: The ninth profession was revealed to be Minstrel at first...
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* [[SpoonyBard Spoony Minstral]]: Was revealed as the ninth profession at first...

to:

* [[SpoonyBard Spoony Minstral]]: Was revealed as the [[SpoonyBard]]: The ninth profession was revealed to be Minstrel at first...
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** [[Spoiler: But the reveal was actually an 'illusion' and attempting to click the link broke the illusion and revealed the ninth profession to be none other than the Mesmer.]]

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** [[Spoiler: But [[spoiler:But the reveal was actually an 'illusion' and attempting to click the link broke the illusion and revealed the ninth profession to be none other than the Mesmer.[[IKnewIt Mesmer]].]]
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* [[SpoonyBard Spoony Minstral]]: Was revealed as the ninth profession at first...
**[[Spoiler: But the reveal was actually an 'illusion' and attempting to click the link broke the illusion and revealed the ninth profession to be none other than the Mesmer.]]
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* TrueCompanions: Charr Warbands, who are raised and trained together from a young age. A Charr's Warband is the most important thing to them in Charr culture, and one of the race specific questions for Charr in their Personal Story is which member of their Warband they're closest to.
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A dev who posted a Reddit \"Ask Me Anything\" thread clarified that Confusion is not exclusive to Mesmers.


* '''Mesmer''': A scholar profession, focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms," ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. Mesmers have a unique condition they can inflict on enemies, Confusion, which causes enemies to take damage whenever they activate a skill.

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* '''Mesmer''': A scholar profession, focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms," ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. Mesmers have a unique Many Mesmer spells will inflict Confusion (a new condition they can inflict on enemies, Confusion, which that causes enemies to take damage whenever they activate a skill.
skill).
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* '''Engineer''': An adventurer profession. Uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons.

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* '''Engineer''': An adventurer profession. Uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons.
cannons. Their unique mechanic is a tool belt that maps a special ability to every healing or utility skill that the Engineer has equipped. For example, the tool belt skill for the Med Kit is a self-heal, and the tool belt skill for the mine kit is one that detonates all the mines at once.
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* '''Mesmer''': A scholar profession, focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms," ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. They also have a unique condition they can inflict on enemies, Confusion, which causes enemies to take damage whenever they activate a skill.

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* '''Mesmer''': A scholar profession, focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms," ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. They also Mesmers have a unique condition they can inflict on enemies, Confusion, which causes enemies to take damage whenever they activate a skill.
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* '''Elementalist''': A scholar Profession, focusing on, not surprisingly, magic based on the standard 4 elements. Their unique mechanic is "attunements": where the other revealed professions may switch between 2 weapon sets, Elements may switch between 4 "attunements", 1 for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defense, Fire skills on AreaOfEffect damage, Water on healing and movement interference, and air on single target damage.

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* '''Elementalist''': A scholar Profession, profession, focusing on, not surprisingly, magic based on the standard 4 elements. Their unique mechanic is "attunements": where the other revealed professions may switch between 2 weapon sets, Elements may switch between 4 "attunements", 1 for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defense, Fire skills on AreaOfEffect damage, Water on healing and movement interference, and air on single target damage.



* '''Mesmer''': The third scholar has been [[https://twitter.com/#!/GuildWars2 officially confirmed to be the Mesmer]] after one of its skill videos was leaked early. Further details are unknown until the official reveal, planned for December 14th.

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* '''Mesmer''': The third A scholar has been [[https://twitter.com/#!/GuildWars2 officially confirmed profession, focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to be the Mesmer]] after one of its skill videos was leaked early. Further details are unknown until caster to confuse the official reveal, planned for December 14th.
enemy, or "phantasms," ghostly copies of the caster with more health and damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. They also have a unique condition they can inflict on enemies, Confusion, which causes enemies to take damage whenever they activate a skill.



* '''Thief''': A adventurer profession. May use both ranged and melee weapons, and is the first class announced to use pistols. Utilizes shadowstepping, traps, and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's ten 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.

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* '''Thief''': A An adventurer profession. May use both ranged and melee weapons, and is the first class announced to use pistols. Utilizes shadowstepping, traps, and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's ten 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.



* '''Warrior''': A Soldier Profession. May use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage, and melee weapons covering a variety of roles. May also use shouts, stances, and "battle standards" to enhance allies and themselves. Their unique mechanic is adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities, and providing a special ability based on their current weapon when it is high enough.
* '''Guardian''': The second Soldier Profession. Uses Virtue (divided into three categories: Courage, Justice, and Resolve) to aid allies in combat, or use Virtue to power the Guardian's own passive abilities. Can also create wards that prevent enemies from getting any closer, and can summon enchanted weapons to help in the fight.

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* '''Warrior''': A Soldier Profession.soldier profession. May use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage, and melee weapons covering a variety of roles. May also use shouts, stances, and "battle standards" to enhance allies and themselves. Their unique mechanic is adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities, and providing a special ability based on their current weapon when it is high enough.
* '''Guardian''': The second Soldier Profession.A soldier profession. Uses Virtue (divided into three categories: Courage, Justice, and Resolve) to aid allies in combat, or use Virtue to power the Guardian's own passive abilities. Can also create wards that prevent enemies from getting any closer, and can summon enchanted weapons to help in the fight.
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* ConfusionFu: The mesmer likes this one. A nice example is a mesmer wielding a sword getting a skill that lets him summon a duplicate of him to jump-attack an enemy, and another skill that makes him jump-attack the enemy, leaving a duplicate in original place. Have fun guessing which of the two he just used on you in PvP.

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* ConfusionFu: The mesmer likes this one. A nice example is a mesmer wielding a sword getting a skill that lets him summon a duplicate of him to jump-attack an enemy, and another skill that makes him jump-attack the enemy, leaving a duplicate in his original place. Have fun guessing which of the two he just used on you in PvP.spot. Now SpotTheImpostor.
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* ConfusionFu: The mesmer likes this one. A nice example is a mesmer wielding a sword getting a skill that lets him summon a duplicate of him to jump-attack an enemy, and another skill that makes him jump-attack the enemy, leaving a duplicate in original place. Have fun guessing which of the two he just used on you in PvP.
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** Suprisingly, Mesmers are also able to use a pistol, [[DualWielding two swords]] and [[{{BFS}} greatswords]].
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* SwordAndGun: An option for thieves.

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* SwordAndGun: An option for thieves.thieves and mesmers.
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Moving \"I Knew It\" to Trivia tab.


* IKnewIt: Though the professions were revealed over a period of 18 months or so, all of them were guessed from concept art after the first reveal. The last profession to be revealed (the mesmer) was quite obvious from about 10 months or so before it was actually shown.
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* IKnewIt: Though the professions were revealed over a period of 18 months or so, all of them were guessed from concept art after the first reveal. The last profession to be revealed (the mesmer) was quite obvious from about 10 months or so before it was actually shown.
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Derp, Wednesday is the 14th, not the 13th. I need to proofread my edits better.


* '''Mesmer''': The third scholar has been [[https://twitter.com/#!/GuildWars2 officially confirmed to be the Mesmer]] after one of its skill videos was leaked early. Further details are unknown until the official reveal, planned for December 13th.

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* '''Mesmer''': The third scholar has been [[https://twitter.com/#!/GuildWars2 officially confirmed to be the Mesmer]] after one of its skill videos was leaked early. Further details are unknown until the official reveal, planned for December 13th.
14th.
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Whoops, pasted the wrong link into that spot.


* '''Mesmer''': The third scholar has been [[http://www.youtube.com/watch?v=g-wPHRE-z54&feature=player_embedded officially confirmed to be the Mesmer]] after one of its skill videos was leaked early. Further details are unknown until the official reveal, planned for December 13th.

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* '''Mesmer''': The third scholar has been [[http://www.youtube.com/watch?v=g-wPHRE-z54&feature=player_embedded [[https://twitter.com/#!/GuildWars2 officially confirmed to be the Mesmer]] after one of its skill videos was leaked early. Further details are unknown until the official reveal, planned for December 13th.
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* [[AndTheFandomRejoiced Jeremy Soule will return as the soundtrack's composer.]]

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* JeremySoule [[AndTheFandomRejoiced Jeremy Soule will return as the soundtrack's composer.]]
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* '''Third Scholar''': Has yet to be revealed. [[TheUntwist (But it'll be the mesmer)]]

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* '''Third Scholar''': Has yet '''Mesmer''': The third scholar has been [[http://www.youtube.com/watch?v=g-wPHRE-z54&feature=player_embedded officially confirmed to be revealed. [[TheUntwist (But it'll be the mesmer)]]
Mesmer]] after one of its skill videos was leaked early. Further details are unknown until the official reveal, planned for December 13th.
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* MultipleChoicePast: A character's past and personality are determined by a multiple-choice survey.
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the charr race has 2 r\'s


* FantasyAxisOfEvil: Each race seems to have it's own evil group. The Char have the [[TheFundamentalist Flame Legion]], the Sylvari have the [[ForTheEvulz Nightmare Court]], the Asura have [[EvilGenius Inquest]], and the Norn have the [[TheDarkSide Sons of Svanir]]. With humans, it's not sure if it will be common bandits, or Kryta's DeadlyDecadentCourt that fills this role.

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* FantasyAxisOfEvil: Each race seems to have it's own evil group. The Char Charr have the [[TheFundamentalist Flame Legion]], the Sylvari have the [[ForTheEvulz Nightmare Court]], the Asura have [[EvilGenius Inquest]], and the Norn have the [[TheDarkSide Sons of Svanir]]. With humans, it's not sure if it will be common bandits, or Kryta's DeadlyDecadentCourt that fills this role.



* GodzillaThreshold: When the Char breached the gates of the human capital, King Adelbern used a FantasticNuke to wipe out the entire city, which also raised all the human dead as ghosts that still fight against the Char. Of course, King Adelbern was kind of a KnightTemplar in the first GuildWars, so whether the threshold was truely crossed is debatable.

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* GodzillaThreshold: When the Char Charr breached the gates of the human capital, King Adelbern used a FantasticNuke to wipe out the entire city, which also raised all the human dead as ghosts that still fight against the Char.Charr. Of course, King Adelbern was kind of a KnightTemplar in the first GuildWars, so whether the threshold was truely crossed is debatable.



** It should also be noted that a promo-video showing the human capital of Divinity's Reach and the surrounding lands show quite a bit of technology that didn't exist in the first Guild Wars (automated irrigration systems and some sort of planitarium). They just didn't turn half the country into a Industrial-age furnace like the Char did.

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** It should also be noted that a promo-video showing the human capital of Divinity's Reach and the surrounding lands show quite a bit of technology that didn't exist in the first Guild Wars (automated irrigration systems and some sort of planitarium). They just didn't turn half the country into a Industrial-age furnace like the Char Charr did.



** Char armor designers also make liberal use of spikes, but see DarkIsNotEvil.

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** Char Charr armor designers also make liberal use of spikes, but see DarkIsNotEvil.



* StayInTheKitchen: Literally the offer of a group of Flame Legion soldiers to a female Blood Legion soldier to join them. Goes back to the history where the Flame Legion send all Char women to the kitchen, which [[NiceJobFixingItVillain bit them in the ass]] when the women of the other legions did join the fight against them. Seeing how the above offer is rejected and the soldiers respond by attacking her and all other Blood Legion soldiers, including the player, they didn't learn their lesson yet.

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* StayInTheKitchen: Literally the offer of a group of Flame Legion soldiers to a female Blood Legion soldier to join them. Goes back to the history where the Flame Legion send all Char Charr women to the kitchen, which [[NiceJobFixingItVillain bit them in the ass]] when the women of the other legions did join the fight against them. Seeing how the above offer is rejected and the soldiers respond by attacking her and all other Blood Legion soldiers, including the player, they didn't learn their lesson yet.

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