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*** The protagonist's sister, Kendl, is portrayed as the "brains" of the Johnson family and is constantly frustrated by her brothers' attempts at gangbanging and criminal activities (although she has no qualms about using the ill-gotten gains). Further, her brothers [[MySisterIsOffLimits show constant concern about her virtue]], at first staunchly disapproving that she is dating the Latino gangster, Caesar. The main antagonist, Officer Tenpenny, even constantly tries to intimidate and anger Carl by threatening Kendl with harm and rape, stating at one point that Carl should be glad that she currently "only sucking one greaseball's dick".

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*** The protagonist's sister, Kendl, is portrayed as the "brains" of the Johnson family and is constantly frustrated by her brothers' attempts at gangbanging and criminal activities (although she has no qualms about using the ill-gotten gains). Further, her brothers [[MySisterIsOffLimits show constant concern about her virtue]], at first staunchly disapproving that she is dating the Latino gangster, Caesar.Cesar. The main antagonist, Officer Tenpenny, even constantly tries to intimidate and anger Carl by threatening Kendl with harm and rape, stating at one point that Carl should be glad that she currently "only sucking one greaseball's dick".
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* EternalEquinox: Evert real-life second is 1 in-game minute and night/day cycles are always the same length.
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* AllBikersAreHellsAngels: The biker gangs in ''Vice City'' and ''Vice City Stories'', and the Lost Brotherhood and the Angels of Death in ''IV''.

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* AllBikersAreHellsAngels: The biker gangs in ''Vice City'' and ''Vice City Stories'', and the Lost Brotherhood MC and the Angels of Death in ''IV''.
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Dewicked trope


* BareYourMidriff: Quite a few female characters throughout the series, including prostitutes and female pedestrians. Of course, you can also do this yourself in ''V''[='=]s online mode if you choose to play as a female character.

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* CreatorsCultureCarryover:
** ''III'' and ''LCS'' have TheYardies existing in the New York pastiche of Liberty City, despite being a primarily British criminal trope.
** The games have signs reading "Maximum headroom X meters", while the American phrasing would be "Maximum clearance".
** In ''V'', the pop music station Non Stop Pop FM features tracks by Music/MisTeeq, Music/NJoi, Music/{{Modjo}}, and Music/AllSaints, all of whom were successful in the UK but fairly unknown in the US, despite the station being based in a pastiche of Los Angeles.
** The first UpdatedRerelease for ''V'' updated the traffic to include cars from the first year of ''Online'' updates. This includes the Pigalle, which is based on the Citroën SM which was mostly sold outside America, has a Europe-styled plate, and yet is extremely common to find on the streets of Los Santos.



* WeAllLiveInAmerica: United Kingdom variant. The games are filled with references to British (particularly Scottish) places, and British slang is sometimes heard coming from the mouths of the American characters.
** ''III'' and ''LCS'' have TheYardies existing in the New York pastiche of Liberty City, despite being a primarily British criminal trope.
** The games have signs reading "Maximum headroom X meters", while the American phrasing would be "Maximum clearance".
** In ''V'', the pop music station Non Stop Pop FM features tracks by Music/MisTeeq, Music/NJoi, Music/{{Modjo}}, and Music/AllSaints, all of whom were successful in the UK but fairly unknown in the US, despite the station being based in a pastiche of Los Angeles.
** The first UpdatedRerelease for ''V'' updated the traffic to include cars from the first year of ''Online'' updates. This includes the Pigalle, which is based on the Citroën SM which was mostly sold outside America, has a Europe-styled plate, and yet is extremely common to find on the streets of Los Santos.
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* DeathIsASlapOnTheWrist: See CardboardPrison, but replace "arrested" with "killed", and "police station" with "hospital". Oh, and in ''IV'', you don't even lose your weapons when you get killed.

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* DeathIsASlapOnTheWrist: See CardboardPrison, but replace "arrested" with "killed", and "police station" with "hospital". Oh, "hospital" and the loss of your weapons. Except in ''IV'', you don't even lose your weapons when you get killed.where that doesn't happen.
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* ''VideoGame/GrandTheftAutoV'' and ''GrandTheftAutoV/{{Grand Theft Auto Online|tropes}}'' (2013; [[UpdatedRerelease Updated Rereleases]] in 2014 [UsefulNotes/PlayStation4 and UsefulNotes/XboxOne], 2015 [PC], and 2022 [UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS])

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* ''VideoGame/GrandTheftAutoV'' and ''GrandTheftAutoV/{{Grand Theft Auto Online|tropes}}'' (2013; [[UpdatedRerelease Updated Rereleases]] in 2014 [UsefulNotes/PlayStation4 and UsefulNotes/XboxOne], 2015 [PC], and 2022 [UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS])
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** ''VideoGame/GrandTheftAutoOnline'' (same release years as above)
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* EveryCarIsAPinto: Before ''IV'', cars that took enough damage would star flaming and explode within a few seconds. In ''Vice City'' and ''San Andreas'', this could even happen if you ''stomped on the roof'' long enough. Somewhat averted in ''IV'', where, after enough damage, the car's engine will die. They'll still explode given enough extra rounds though.

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* EveryCarIsAPinto: Before ''IV'', cars that took enough damage would star start flaming and explode within a few seconds. In ''Vice City'' and ''San Andreas'', this could even happen if you ''stomped on the roof'' long enough. Somewhat averted in ''IV'', where, after enough damage, the car's engine will die. They'll still explode given enough extra rounds though.
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* ''VideoGame/GrandTheftAutoV'' and ''Grand Theft Auto Online'' (2013; [[UpdatedRerelease Updated Rereleases]] in 2014 [UsefulNotes/PlayStation4 and UsefulNotes/XboxOne], 2015 [PC], and 2022 [UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS])

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* ''VideoGame/GrandTheftAutoV'' and ''Grand ''GrandTheftAutoV/{{Grand Theft Auto Online'' Online|tropes}}'' (2013; [[UpdatedRerelease Updated Rereleases]] in 2014 [UsefulNotes/PlayStation4 and UsefulNotes/XboxOne], 2015 [PC], and 2022 [UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS])
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* SuspiciousSkiMask
** ''VideoGame/GrandTheftAutoSanAndreas'': Carl wears this during the burglary side missions.
** ''VideoGame/GrandTheftAutoViceCityStories'': An outfit including this mask known as the "Hood Outfit" is unlockable by owning a high roller robbery empire building.
** ''VideoGame/GrandTheftAutoIV'': Niko Belic, Patrick Mcreary, Derrick Mcreary, and Michael Keane wear these during the "Three Leaf Clover" mission. The mask is then unlockable after the mission is complete.
** ''VideoGame/GrandTheftAutoV'': Michael De Santa, Trevor Phillips, and Brad wear these during the [[ActionPrologue opening bank robbery]]. They are then used again by Michael, Trevor, and the third gunman during the Paleto Score. Michael, Franklin, and the third gunman will also wear this if the player selects the roof entry approach for the bureau raid. Several variations of this mask are available for purchase to equip with either Michael, Franklin, or Trevor. An even wider variety you can equip to your customizable player character are available in online mode.
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* ''VideoGame/GrandTheftAutoV'' and ''Grand Theft Auto Online'' (2013; [[UpdatedRerelease Updated Rereleases]] in 2014 [UsefulNotes/PlayStation4 and UsefulNotes/XboxOne], 2015 [PC], and 2021 [UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS])

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* ''VideoGame/GrandTheftAutoV'' and ''Grand Theft Auto Online'' (2013; [[UpdatedRerelease Updated Rereleases]] in 2014 [UsefulNotes/PlayStation4 and UsefulNotes/XboxOne], 2015 [PC], and 2021 2022 [UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS])

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* CaptainCrash: It's surprising how many cab rides in IV end up knocking a light pole over as they drop you off.

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* CaptainCrash: It's surprising how many cab rides in IV ''IV'' end up knocking a light pole over as they drop you off.off.
* CarChaseShootOut: Utilized in several missions, with either the player character or a NPC companion taking aim at other vehicles during a chase. From ''IV'' onwards, this can also occur during any free-roam police chase, as the cops will open fire from their vehicles at higher wanted levels and the player can respond in kind.
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** The first UpdatedRerelease for ''V'' updated the traffic to include cars from the first year of ''Online'' updates. This includes the Pigalle, which is based on the Citroën SM which was mostly sold outside America, has a Europe-styled plate, and yet is extremely common to find on the streets of Los Santos.
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** ''IV'' has the lollipop girl. While she doesn't appear in-game, she does get a name, Lola Del Rio, that can be looked up in the LSPD database.

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** ''IV'' has the lollipop girl. While she doesn't appear in-game, she does get a name, Lola Del Rio, that can be looked up in the LSPD LCPD database.
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Not describing the work. "Best" crowners have long been retired.


Now has [[Characters/GrandTheftAuto a character sheet]]. You can vote for your favorite game [[https://tvtropes.org/pmwiki/crowner.php/BestEpisode/GrandTheftAuto here]].
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Should refer to it as the real name.


-->-- Lyrics from [[VideoGame/GrandTheftAutoClassic the first game's]] SignatureSong, "'''Grand Theft Auto'''" ([[RefrainFromAssuming also known as]] "'''Joyride'''") by Craig Conner

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-->-- Lyrics from [[VideoGame/GrandTheftAutoClassic the first game's]] SignatureSong, "'''Grand Theft Auto'''" ([[RefrainFromAssuming also known as]] "'''Joyride'''") by Craig Conner
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* IconicLogo: The series initially started with widely varying logos for each game, but ''[=III=]'' gave the series an identifying Pricedown-styled logo[[note]]The logo's typeface can also be traced to [[http://priceisright.wikia.com/wiki/The_Price_is_Right_Logos another iconic logo]] of [[Series/ThePriceIsRight an even older source material]].[[/note]] that stuck with every game since.
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''VideoGame/GrandTheftAutoIII'' was an entirely different ball game. It's probably not a coincidence that DMA were now working on a new console and attached to a new publisher: the wealthy Rockstar Games division of Take Two Interactive. First and foremost, the overhead view was done away with, bringing the game into three dimensions instead and allowing for a LOT more gore. An overhead camera could be selected for those who liked the old way, but only in that particular game. ''Vice City'' and onwards did away with the option fully.

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''VideoGame/GrandTheftAutoIII'' was an entirely different ball game. It's probably not a coincidence that DMA were now working on a new console and attached to a new publisher: the wealthy Rockstar Games Creator/RockstarGames division of Take Two Interactive. First and foremost, the overhead view was done away with, bringing the game into three dimensions instead and allowing for a LOT more gore. An overhead camera could be selected for those who liked the old way, but only in that particular game. ''Vice City'' and onwards did away with the option fully.
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** ''The Lost and Damned'' has an anonymous BikerBabe situated to the right of Johnny.

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** ''The Lost and Damned'' has an anonymous BikerBabe BadassBiker girl situated to the right of Johnny.

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Up To Eleven is a defunct trope


* PoliceAreUseless: [[UpToEleven Are they ever]]! [[VillainProtagonist But you're certainly lucky they are.]] Gets hilarious if they manage to cause more destruction than you during chases. However, this is averted in V in the fact that they are very accurate, in addition to the fact that people have tested the police cruiser and found it faster than most ''supercars''.

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* PoliceAreUseless: [[UpToEleven Are they ever]]! [[VillainProtagonist But you're You're certainly lucky they are.]] Gets hilarious if they manage to cause more destruction than you during chases. However, this is averted in V in the fact that they are very accurate, in addition to the fact that people have tested the police cruiser and found it faster than most ''supercars''.



* SlidingScaleOfSillinessVersusSeriousness: The series has gone up and down like a yo-yo. The first several games were pretty silly, ''GTA III'' crept a little towards the serious, ''Vice City'' was big silly fun, ''San Andreas'' mixed both to great effect and ''GTA IV'' was very serious and dark. ''The Lost and Damned'' became [[UpToEleven even darker and more depressing,]] while ''The Ballad of Gay Tony'' was more lighthearted. ''GTA V'' is centered on the economy and is a lighter shade of seriousness than ''IV''.

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* SlidingScaleOfSillinessVersusSeriousness: The series has gone up and down like a yo-yo. The first several games were pretty silly, ''GTA III'' crept a little towards the serious, ''Vice City'' was big silly fun, ''San Andreas'' mixed both to great effect and ''GTA IV'' was very serious and dark. ''The Lost and Damned'' became [[UpToEleven even darker and more depressing,]] depressing, while ''The Ballad of Gay Tony'' was more lighthearted. ''GTA V'' is centered on the economy and is a lighter shade of seriousness than ''IV''.



* UpToEleven: The ''GTA'' universe is basically RealLife America taken UpToEleven. The laziness, greed, selfishness, superficiality, prejudice, politicization, drug use, and obsession with sex, violence, brand names, status symbols, celebrities, pop culture, money, and fame are amplified for the sake of satire and social commentary.
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* ConvenientlyEmptyRoads: Downplayed during certain missions in the series. In order to allow scripted events to play out more smoothly, there is typically less traffic on the road during most missions than there is on those same roads during free roam. While helpful during the driving sequences, [[InvertedTrope this can actually be a hindrance if the mission later calls for, for example, stealing a car to escape the authorities]].

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* CrapsaccharineWorld[=/=]CrapsackWorld: In all the cities where the franchise takes place, organized crime and corruption is rampant. It's not very different from the reality of some of the most corrupt cities in the world though.

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* CrapsaccharineWorld[=/=]CrapsackWorld: CrapsackWorld: In all the cities where the franchise takes place, organized crime and corruption is rampant. It's not very different from the reality of some of the most corrupt cities in the world though.


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* CrimeOfSelfDefense: Generally, it doesn't matter who starts a gunfight - if the cops see you shooting someone, they will always start blasting you. Various possible justifications include the protagonists not excercising their legal [[https://en.wikipedia.org/wiki/Duty_to_retreat duty to retreat]] (the Liberty City protagonists), the police being corrupt and in cahoots with the hostile gangs (''San Andreas''), or just plain not being able to tell on the spot who started it and deciding to shoot first and ask questions later.

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%%* {{Confessional}}



%%* HotPursuit

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%%* HotPursuit* HotPursuit: The police can start hunting you down for simple misdemeanors such as tapping the side of one of their patrol cars while driving, which can turn into a full-blown chase if you escalate in kind.



* TheTaxi: Taxi sidequests have been in the series since ''III'', as well as occasional missions involving carjacking a taxi and using it for some [[NotMyDriver nefarious purpose]].
** In ''Vice City'', you can buy a cab company, and get into a violent turf-war with the ''other'' cab companies in the city. You're also able to take taxi rides to [[WarpWhistle instantly return]] to the start of any mission that you just failed.
** Starting with ''IV'', you're given the ability to ride in taxis at any time as a means of fast travel across the map. In the same game, Niko's cousin Roman runs a cab service and can offer rides free of charge if his [[RelationshipValues friendship stat]] is high enough.



%%* TheTaxi



%%* YouAllLookFamiliar

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%%* YouAllLookFamiliar* YouAllLookFamiliar: Pedestrian variety in the 3D era titles was noticeably limited. As there were only a few pre-set models being used to occupy the world (only a few of which could be used at a time, depending on the locale), it was easy to run into two people with the exact same body type and clothing, especially in the case of gang members who had two or three different models at most. The HD era games downplay this by having more pedestrian models available and allowing each model to swap between accessories and outfit sets.
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* BallisticDiscount
* BangBangBANG
* BankRobbery: Occurs in every game since III. The prologue of ''III'' is set up by a bank robbery gone bad, and you act as a getaway driver for the Mafia after one in a mission. Vice City has a major one, as the culmination of a lengthy questline. ''San Andreas'' has CJ committing a string of robberies with Catalina, one of which is in a bank, as well as robbing a casino in a ShoutOut to ''Film/OceansEleven''.

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* BallisticDiscount
BallisticDiscount: Subverted. You can kill the gun shop owners after doing business with them but you won't be able to get your money back or raid their shelves -- and that's assuming you can kill them without getting blasted by them first (as well as their friends popping out of the back room in ''IV'').
* BangBangBANG
BangBangBANG: ''III'' and ''Vice City'' have pistols that make a loud "BANG!" when fired, though later games downplayed this by having the pistol make a higher-pitched "pop" sound when fired instead. {{Hand Cannon}}s, such as the Python in ''Vice City'' and the Desert Eagle in ''IV'', play it relatively straight.
* BankRobbery: Occurs in every game since III.''III''. The prologue of ''III'' is set up by a bank robbery gone bad, and you act as a getaway driver for the Mafia after one in a mission. Vice City ''Vice City'' has a major one, as the culmination of a lengthy questline. ''San Andreas'' has CJ committing a string of robberies with Catalina, one of which is in a bank, as well as robbing a casino in a ShoutOut to ''Film/OceansEleven''. ''IV'' has the iconic ''Film/{{Heat}}''-esque Bank of Liberty heist.



* GenreBusting

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* %%* GenreBusting



* HotPursuit

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* %%* HotPursuit



* YouAllLookFamiliar

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* %%* YouAllLookFamiliar
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If you lightly tap a cop car or do anything else to get a one-star wanted level, the cops won't shoot, just try to beat you up/arrest you.


* AllCrimesAreEqual: Go on a killing spree? Police will shoot, fair enough. Steal a bunch of cars with police nearby? Police will shoot, still kind of fair. Pushing past someone or lightly tapping a cop car? Police will shoot.

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* LOL69: The series ''loves'' this number. A comprehensive list of its appearances can be found on the [[https://gta.fandom.com/wiki/69 GTA Wiki]].



* TimedMission: Featured in many flavors througout the series, from more mundane cases where you have to assassinate a target before they're out of range or help someone who is critically injured, to more asinine situations like "Shakedown" in ''Vice City'', where you given five minutes to smash several storefronts in North Point Mall just because Tommy said he's be back in five.

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* TimedMission: Featured in many flavors througout the series, from more mundane cases where you have to assassinate a target before they're out of range or help someone who is critically injured, to more asinine situations like "Shakedown" in ''Vice City'', where you given five minutes to smash several storefronts in North Point Mall just because Tommy said he's he'd be back in five.
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* DisposableSexWorker: And how.
* TheDon: Salvatore Leone from III is the best example.

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* DisposableSexWorker: And how.
how. Provided the cops don't witness it, you can kill prostitutes after requesting their services without recourse and get your money back in the process.
* TheDon: Salvatore Leone from III is the best example.''III'', Sonny Forelli from ''Vice City'', and Jimmy Pegorino from ''IV'', to name a few.



* RoadBlock: This can be found in some games, mainly ''Vice City'' (where the roads are blocked due to an hurricane threat) and ''San Andreas'' (where the roads are blocked due to an earthquake some time prior to the game events that has destroyed most bridges). In the former, it serves as an effective BrokenBridge, but in the latter, since your character can swim, there's also a BorderPatrol in the shape of a wanted level whenever you leaved the unlocked area.

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* RoadBlock: This can be found in some games, mainly ''Vice City'' (where the roads are blocked closed due to an hurricane threat) and threat), ''San Andreas'' (where the roads are blocked due to an earthquake some time prior to the game events that has destroyed most bridges). In bridges), and ''IV'' (where the former, bridges are closed due to an ongoing terrorism threat). In ''Vice City'', it serves as an effective BrokenBridge, but in the latter, latter two, since your character can swim, there's also a BorderPatrol in the shape of a wanted level whenever you leaved the unlocked area.area. The police will also set up road blocks at three-star wanted levels and higher to try and slow you down.



%%* ThirdIs3D
* TimedMission

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%%* ThirdIs3D
* TimedMissionThirdIs3D: ''III'' was the first in the series to feature three-dimensional camera angles, as opposed to the top-down angle of previous titles.
* TimedMission: Featured in many flavors througout the series, from more mundane cases where you have to assassinate a target before they're out of range or help someone who is critically injured, to more asinine situations like "Shakedown" in ''Vice City'', where you given five minutes to smash several storefronts in North Point Mall just because Tommy said he's be back in five.
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After eight years of silence, with Rockstar focusing almost exclusively on ''GTA Online''; October 8, 2021 marks the day that Rockstar finally gave the green light to the {{Remaster}} ''Grand Theft Auto: The Trilogy - The Definitive Edition'', a compilation of the [[VideoGame/GrandTheftAutoIII first]] [[VideoGame/GrandTheftAutoViceCity three]] [[VideoGame/GrandTheftAutoSanAndreas games]] of the 3D era, complete with graphical enhancements via Unreal Engine 4. It was released on November 11, 2021 for the PC, [=PS4=], X-Box One and Switch. With a mobile version expected in 2022. To say that reactions to this "definitive edition" have been polarizing would be a massive understatement...

After fourth months of the release of the controversial {{Remaster}}, Rockstar announced the development of the next ''Grand Theft Auto'' game is "well underway".

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After eight years of silence, with Rockstar focusing almost exclusively on ''GTA Online''; October 8, 2021 marks the day that Rockstar finally gave the green light greenlight to the {{Remaster}} ''Grand Theft Auto: The Trilogy - The Definitive Edition'', a {{remaster}}ed compilation of the [[VideoGame/GrandTheftAutoIII first]] [[VideoGame/GrandTheftAutoViceCity three]] [[VideoGame/GrandTheftAutoSanAndreas games]] of the 3D era, complete with graphical enhancements via Unreal Engine 4. 4 and gameplay improvements similar to those found in ''Grand Theft Auto V''. It was released on November 11, 2021 for the PC, [=PS4=], X-Box One Xbox One, and Switch. With Switch, with a mobile version expected in 2022. To say that reactions to this "definitive edition" have "Definitive Edition" before and after release has been polarizing would be a massive understatement...

After fourth months of the release of the controversial {{Remaster}}, remaster, Rockstar announced the development of the next ''Grand Theft Auto'' game is "well underway".
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* InstantEmergencyResponse: A recurring element of the series. The police can descend on your position mere seconds after you obtain a wanted level, and paramedics and firefighters tend to arrive at the location of a murdered pedestrian or fire in a similarly punctual manner. In ''IV'' onwards, you can use your phone to call 911 and summon the emergency service of your choosing, even in the absence of an actual emergency, and they'll likewise pull up not too long after you finish the call.

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