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** In the "Facility", "Silo" and "Caverns" stages, one of the objectives is "Minimize Scientist Casualties". This means you fail the mission if 3 or more scientists die. It does, however, allow you to get away with killing two scientists each. This includes your ally Dr. Doak in "Facility", so long as you obtain the Decoder from him beforehand in Secret Agent and 00 Agent difficulties (not required in Agent).
** In "Facility", you can also get away with killing Trevelyan from the moment Bond says "It was too easy, Alec..." onward (killing him before that will fail the mission). He still returns later in the game regardless.
** In "Bunker I", you can get away with killing Boris. If in 00 Agent, you must wait for him to access the mainframe terminal first (this is not required in Agent or Secret Agent). Likewise, he will still show up in Control regardless.
** In "Frigate", there are six hostages. You must rescue at least two of them in Agent, four of them in Secret Agent, and five of them in 00 Agent. This allows you to get away with killing four, two or one of them in each respective difficulty.
** In "Statue", you can kill Zukovsky without consequence once he starts walking away after you've finished talking to him. He will still return in "Streets".
** In "Archives", you can kill Mishkin without consequence, though only after he's given you the key to the safe in Secret Agent and 00 Agent (not required in Agent).
** In "Streets", you can again kill Zukovsky once he starts running away after you've finished speaking to him. It won't count as a fail unless his body has disappeared before the objective says "complete".


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* In "Control", if you kill Boris before summoning Natalya, she will refuse to help you, causing you to fail the mission. However, there are still two ways you can get away with killing him. 1) If he gets a slow death animation, you can rush upstairs and summon her. She will not acknowledge his death if you reach her before his body disappears. 2) If you go up using the main stairs at the back of the room, it will trigger him to talk to you and then runaway, meaning you cannot return to kill him later. However, you can use an explosive to blast open the windows and take one of the two smaller staircases to get to Natalya and summon her without triggering Boris' dialogue. This enables you to return and kill him after.
* If you throw an explosive such as a grenade or timed mine in the location of the end cutscene just before you end the stage, it will go off during the end cutscene, potentially killing NPC's during the cutscene (Bond is invincible). This can include Natalya, and the game doesn't count it as a fail if she dies in the end cutscene. You can also shoot her and quickly end the stage. It won't count as a fail so long as her body hasn't disappeared yet when you finish.
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* StayingAlive: In one of the bonus levels, Bond has to dispatch Baron Samedi in an Egyptian temple after receiving an invitation. First, killing him requires retrieving the Golden Gun from another room, a OneHitKill weapon that kills any enemy instantly. But every time Bond shoots him, he lets out an EvilLaugh and reappears somewhere else in the level. After killing him three times and 'completing' the mission, Samedi *again* shows up.[[note]]A glitch in the programming makes it theoretically possible to kill him again even in this segment.[[/note]]

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* StayingAlive: In one of the bonus levels, Bond has to dispatch Baron Samedi in an Egyptian temple after receiving an invitation. First, killing him requires retrieving the Golden Gun from another room, a OneHitKill weapon that kills any enemy instantly. But every time Bond shoots him, he lets out an EvilLaugh and reappears somewhere else in the level. After killing him three times and 'completing' the mission, Samedi *again* ''again'' shows up.[[note]]A glitch in the programming makes it theoretically possible to kill him again even in this segment.[[/note]]

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* MusicalNod: The intro of the [[https://www.youtube.com/watch?v=Q-kiH9yNe5A Frigate]] theme is a reference to the title theme of ''[[https://www.youtube.com/watch?v=5JG-J1ZTGgw Goldfinger]]'', which in turn was also referenced for the ''Film/LicenceToKill'' theme.

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* MusicalNod: MusicalNod:
**
The intro of the [[https://www.youtube.com/watch?v=Q-kiH9yNe5A Frigate]] theme is a reference to the title theme of ''[[https://www.youtube.com/watch?v=5JG-J1ZTGgw Goldfinger]]'', which in turn was also referenced for the ''Film/LicenceToKill'' theme.theme.
** The big riff of the Archives theme also bears a resemblance to the ''Film/LiveAndLetDie'' riff.
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Crosswicking the Pause Scumming page.

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* PauseScumming: Inverted, as the pause animation (Bond looking at his watch) happens in real time and you're helpless during that split-second delay, meaning you can indeed be killed if you pause in the middle of a firefight.
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* AdaptationInducedPlotHole: Because the game adds a number of original levels to the game, including locations that Bond never visited in the film, Natalya is artificially dropped into multiple levels where Bond saves her, only for her to be inexplicably kidnapped again at the start of the next level. [=MI6=] specifically sent Bond to Russia to find the survivor of the Severnaya massacre, so they should have whisked her away right after Bunker II.

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* AdaptationInducedPlotHole: Because the game adds a number of original levels to the game, levels, including locations that Bond never visited in the film, Natalya is artificially dropped into multiple levels where Bond saves her, only for her to be inexplicably kidnapped again at the start of the next level. [=MI6=] specifically sent Bond to Russia to find the survivor of the Severnaya massacre, so they should have whisked her away right after Bunker II.
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* AdaptationInducedPlotHole: Because the game adds a number of original levels to the game, including locations that Bond never visited in the film, Natalya is artificially dropped into multiple levels where Bond saves her, only for her to be inexplicably kidnapped again at the start of the next level. [=MI6=] specifically sent Bond to Russia to find the survivor of the Severnaya massacre, so they should have whisked her away right after Bunker II.
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* ItOnlyWorksOnce: In both of the Severnaya missions, Bond has to find a way to get into the base covertly. The first time, he just has to destroy a padlock on a grate to sneak into a backroom of the facility. It doesn't work a second time as it has been welded shut. Bond is forced to walk in through the main entrance, [[FissionMailed leading to his capture]].
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Crosswicking

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* SameContentDifferentRating: The game has a CERO Z (18+) rating in Japan, as opposed to the ESRB Teen rating it has in North America. This actually caused some issues when it came to re-releasing the game for the Nintendo Switch Online service; since players download apps for each console rather than individual games (meaning all games get a blanket age rating equal to the game with the highest one), the Japanese release was delayed for an entire year before it was ultimately decided to create an entirely separate "18+" app to avoid having to bump up the age rating for the main N64 app.
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The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros64'' and its [[VideoGame/SuperSmashBrosMelee first sequel]],[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET"]] in ''Melee'', it's still clearly the same bomb.[[/note]] making ''[=GoldenEye=]'' the only licensed game to get any form of representation in [[VideoGame/SuperSmashBros the series]].[[note]]Though it isn't the only licensed IP to have representation in the series, as the emblem of ''WesternAnimation/MickeyMouse'' appears as part of [[Franchise/KingdomHearts Sora's keychain]] for his Keyblade in ''VideoGame/SuperSmashBrosUltimate''.[[/note]]

Complex licensing issues between Creator/{{Nintendo}}, [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster that was nearly completed -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version would be made available for Expansion Pack tier UsefulNotes/NintendoSwitch Online subscribers, with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass subscribers would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.[[note]]The Japanese NSO release was delayed until November 30. Due to having [[SameContentDifferentRating a CERO Z (18+) rating in Japan]], Nintendo presumably attempted to get the game a lower age rating before deciding to create an entirely separate "18+" app for the title, in order to avoid having to bump up the age rating for the main N64 app.[[/note]]

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The Motion-Sensor Bomb from this game would later show up in ''VideoGame/SuperSmashBros64'' and its [[VideoGame/SuperSmashBrosMelee first sequel]],[[note]]The [[AllThereInTheManual official website of the first game]] lists [=GoldenEye=] as its origin, and although its origin is listed as [[WritingAroundTrademarks "TOP SECRET"]] in ''Melee'', it's still clearly the same bomb.[[/note]] ''[[VideoGame/SuperSmashBrosMelee Melee]]'' before being drastically redesigned, making ''[=GoldenEye=]'' the only licensed game (and one of only two non-gaming franchises) to get any form of representation in [[VideoGame/SuperSmashBros the series]].[[note]]Though it isn't the only licensed ''VideoGame/SuperSmashBros'' series. [[note]]The other non-video game IP to have representation in the series, as being ''WesternAnimation/MickeyMouse'', by way of the emblem of ''WesternAnimation/MickeyMouse'' appears as part of on [[Franchise/KingdomHearts Sora's keychain]] for his Keyblade in ''VideoGame/SuperSmashBrosUltimate''.[[/note]]

Complex licensing issues between Creator/{{Nintendo}}, [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster that was nearly completed -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version would be made available for Expansion Pack tier UsefulNotes/NintendoSwitch Online subscribers, with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass subscribers would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.[[note]]The Japanese NSO release was delayed until November 30. Due to having [[SameContentDifferentRating a CERO Z (18+) rating in Japan]], Nintendo presumably attempted to get the game created a lower age rating before deciding to create an entirely separate "18+" new "Nintendo 64 - Nintendo Switch Online 18+" app for the title, in order to avoid having to bump up the age rating for the main N64 app.[[/note]]
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Complex licensing issues between Creator/{{Nintendo}}, [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster that was nearly completed -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version would be made available for Expansion Pack tier UsefulNotes/NintendoSwitch Online subscribers, with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass subscribers would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.

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Complex licensing issues between Creator/{{Nintendo}}, [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster that was nearly completed -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version would be made available for Expansion Pack tier UsefulNotes/NintendoSwitch Online subscribers, with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass subscribers would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.
2023.[[note]]The Japanese NSO release was delayed until November 30. Due to having [[SameContentDifferentRating a CERO Z (18+) rating in Japan]], Nintendo presumably attempted to get the game a lower age rating before deciding to create an entirely separate "18+" app for the title, in order to avoid having to bump up the age rating for the main N64 app.[[/note]]
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* TheJoysOfTorturingMooks: By enabling certain cheats (god mode, all weapons, and infinite ammo), you can have some fun on levels that have sections where infinite guards spawn (like Ourumov's confrontation with 006 and 007 during the Facility mission, or Bunker 2 after the alarm is raised). Hit the guards with an explosive device or round and watch them go flying and you can set up for another volley as more and more guards spawn in. In Bunker 2, you can effectively have a WW1 style meat-grinder at the final hallway before the level exit.

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* TheJoysOfTorturingMooks: By enabling certain cheats (god mode, all weapons, and infinite ammo), you can have some fun on levels that have sections where infinite guards spawn (like Ourumov's confrontation with 006 and 007 during the Facility mission, or Bunker 2 after the alarm is raised). Hit the guards with an explosive device or round and watch them go flying and you can set up for another volley as more and more guards spawn in. In Bunker 2, you can effectively have a WW1 [=WW1=] style meat-grinder at the final hallway before the level exit.
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* HarderThanHard: Beating the game on 00 Agent unlocks "007" difficulty modes, which is basically 00 Agent in terms of objectives, but it can be customized to be as hard as the player wants. ([[ChallengeGamer 1000% damage? Yes.]]) This has led to the custom ''License to Kill'' (one-shot, one kill applies to both the player and enemies) and ''[[VideoGame/PerfectDark Dark]] Agent'' (all maxed out stats) difficulties.

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* HarderThanHard: Beating the game on 00 Agent unlocks "007" difficulty modes, which is basically 00 Agent in terms of objectives, but it can be customized to be as hard as the player wants. ([[ChallengeGamer 1000% damage? Yes.]]) This has led to the custom ''License to Kill'' (one-shot, one kill applies to both the player and enemies) and ''[[VideoGame/PerfectDark Dark]] Agent'' (all maxed out stats) difficulties. Known in the community as a DLTK run (Dark Licence to Kill) and it is almost impossible[[note]]As of 2023, a full-run has only been officially completed by nine players in the world[[/note]].
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* UpdatedReRelease:
** A remastered version of the game for the Xbox 360 was almost entirely completed in 2007 for the game's 10th anniversary, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases (including an option for 21:9 ultrawide in ''2007'') and an improved 60 fps framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal Engine 2 era.
** The 2023 remaster features the game's original graphics, though at a much higher and wider 16:9 widescreen HD / 4k resolution compared to the game's original 320x220 resolution, plus a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. The Xbox version also has more modern aim controls (at the cost of removing the ability to lean while aiming), whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of the Nintendo Switch Yearly Pass, Xbox Live Game Pass, or the Rare Replay collection, not as a stand-alone purchase.

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* UpdatedReRelease:
UpdatedRerelease:
** A remastered version of the game for the Xbox 360 was almost entirely completed in 2007 for the game's 10th anniversary, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases (including an option for 21:9 ultrawide in ''2007'') and an improved 60 fps framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal ''VideoGame/{{Quake III|Arena}}''[=/=]Unreal Engine 2 era.
** The 2023 remaster features the game's original graphics, though at a much higher and wider 16:9 widescreen HD / 4k resolution compared to the game's original 320x220 resolution, plus a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. The Xbox version also has more modern aim controls (at the cost of removing the ability to lean while aiming), whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} ''VideoGame/TimeSplitters 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of the Nintendo Switch Yearly Pass, Xbox Live Game Pass, or the Rare Replay collection, not as a stand-alone purchase.
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Complex licensing issues between Creator/{{Nintendo}}, [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version would be made available for Expansion Pack tier UsefulNotes/NintendoSwitch Online subscribers, with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass subscribers would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.

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Complex licensing issues between Creator/{{Nintendo}}, [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster that was nearly completed -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version would be made available for Expansion Pack tier UsefulNotes/NintendoSwitch Online subscribers, with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass subscribers would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.
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** Archives will drown you in angry guards if you go loud. However, unlike Bunker 2, the number of guards is finite and the building ''will'' eventually run out of respawning guards to throw at you (or at the very least, the respawn rate will drop to just a few guards every minute) if you keep killing them as they come.
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* BodyArmorAsHitPoints: When you pick up body armor, it will completely protect you from head to toe and absorb all of the damage that you receive until it runs out, even against ''headshots'' and ''explosion burns''.

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* BodyArmorAsHitPoints: When you pick up body armor, it will completely protect you from head to toe and absorb all of the damage that you receive until it runs out, even against ''headshots'' and ''explosion burns''. The flip side of this is any damage to your health cannot be healed in the middle of a level.
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* ImperialStormtrooperMarksmanshipAcademy: On lower difficulties, enemies are terrible shots at long range, being unable to hit you with any degree of accuracy using ''sniper rifles''.

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* ImperialStormtrooperMarksmanshipAcademy: On lower difficulties, enemies are terrible shots at long range, being unable to hit you with any degree of accuracy using ''sniper rifles''. Enemy aim does steadily improve as the game progresses, even for basic mooks.
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** A remastered version of the game for the Xbox 360 was almost entirely completed in 2007 for the game's 10th anniversary, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases (including an option for 21:9 ultrawide in ''2007'') and stabilized framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal Engine 2 era.

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** A remastered version of the game for the Xbox 360 was almost entirely completed in 2007 for the game's 10th anniversary, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases (including an option for 21:9 ultrawide in ''2007'') and stabilized an improved 60 fps framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal Engine 2 era.
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* TookALevelInBadass: Natalya is mentioned as having received basic firearms training between ''Train'' and ''Jungle'', explaining how she suddenly knows how to use a gun and can hold her own in combat in the latter level. While it takes her an abnormally long time to acquire a target, once she decides to attack an enemy she's got great aim and her Cougar Magnum is a OneHitKill against basic mooks. In fact she's got decent odds of defeating Xenia if you get forced into cover while fighting Xenia.

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** Guards also don't react to [=NPC=] gunshots, only your own. Granted, several levels would be nearly impossible if this wasn't true.



* GuideDangIt: Getting the Golden Gun in Egyptian. Bond has to use a very specific sequence of steps that are nowhere hinted at.

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* GuideDangIt: GuideDangIt:
**
Getting the Golden Gun in Egyptian. Bond has to use cross a tiled floor using a very specific sequence of steps that are nowhere hinted at.at. The only way to figure it out is either through trial-and-error or a online guide.
** In ''Silo'', you need to acquire a [=DAT=] by robbing a completely nondescript scientist standing in a corner. This is not mentioned at all in the mission briefing and is not something that would occur naturally through gameplay, especially since you're rushing through on a countdown timer.
** In ''Archives'', if you either haven't seen the movie or haven't seen it in a while, it's likely it won't be clear to you that you're supposed to escape the building by shooting out the windows on the upper floor of the library and jumping out (instead you're apt to waste time searching for a front door that doesn't exist).
** In ''Statues'' and ''Street'', Valentin (who you're required to find and speak to) is hiding in out-of-the-way locations which you're unlikely to come across naturally unless you search every square inch of the level.
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** Many levels, such as Surface 1 & 2, Statues, Depot, etc. have enemies respawn no matter how stealthy or loud you are, but the respawn rate is low enough that it's not annoying. Levels like Bunker 2 stand out in that the respawn rate is much higher than normal and the enemies that spawn in are EliteMooks that delete your health incredibly fast.
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** A remastered version of the game for the Xbox 360 was almost entirely completed in 2007 for the game's 10th anniversary, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases and stablized framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal Engine 2 era.

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** A remastered version of the game for the Xbox 360 was almost entirely completed in 2007 for the game's 10th anniversary, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases (including an option for 21:9 ultrawide in ''2007'') and stablized stabilized framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal Engine 2 era.
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* JokeWeapon: The Klobb (named after Ken Lobb, one of the people who worked on the game, and based on the Skorpion Vz. 61 machine pistol), an incredibly inaccurate, slow-firing and weak weapon with a very small magazine. For perspective, if enemy and player health are both reduced to 0% in 007 mode, the Klobb is the ''only'' gun that won't always kill with one shot. Downplayed in that the Klobb is still completely viable on easy or normal difficulty, and only takes a couple more bullets to kill basic mooks compared to other weapons; in fact dual Klobbs can well exceed the damage output of a single semi-auto pistol, though they'll eat up your ammo.

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* JokeWeapon: The Klobb (named after Ken Lobb, one of the people who worked on the game, and based on the Skorpion Vz. 61 machine pistol), an incredibly inaccurate, slow-firing and weak weapon with a very small magazine. For perspective, if enemy and player health are both reduced to 0% in 007 mode, the Klobb is the ''only'' gun that won't always kill with one shot. Downplayed in that the Klobb is still completely viable on easy or normal difficulty, and only takes a couple 1-2 more bullets to kill basic mooks compared to other weapons; in fact dual Klobbs can well exceed the damage output of a single semi-auto pistol, though they'll eat up your ammo.
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** The 2023 remaster features the game's original graphics, though at a much higher and wider 16:9 widescreen HD / 4k resolution compared to the game's original 320x220 resolution, plus a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of Xbox Live Game Pass or the Rare Replay collection, not as a stand-alone purchase.

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** The 2023 remaster features the game's original graphics, though at a much higher and wider 16:9 widescreen HD / 4k resolution compared to the game's original 320x220 resolution, plus a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It The Xbox version also has more modern aim controls, controls (at the cost of removing the ability to lean while aiming), whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of the Nintendo Switch Yearly Pass, Xbox Live Game Pass Pass, or the Rare Replay collection, not as a stand-alone purchase.
Is there an issue? Send a MessageReason:
None


** The 2023 remaster features the game's original graphics, though at a much higher HD / 4k resolution compared to the game's original 320x220 resolution, plus a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of Xbox Live Game Pass or the Rare Replay collection, not as a stand-alone purchase.

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** The 2023 remaster features the game's original graphics, though at a much higher and wider 16:9 widescreen HD / 4k resolution compared to the game's original 320x220 resolution, plus a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of Xbox Live Game Pass or the Rare Replay collection, not as a stand-alone purchase.
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** General Ourumov cannot die until the end of Train. He's unkillable in both Facility and Silo, though dealing enough damage to him in Silo will cause him to drop his briefcase (which, due to being part of cut content, has no purpose in the final game).
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** Jungle features Xenia with a grenade launcher in one hand and a machine gun in the other, allowing ''you'' to use them once you manage to kill her. Unfortunately, ammo for the two weapons is virtually non-existent in the level, so you're not going to be able to have a whole lot of fun with them.

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** Jungle features Xenia with a grenade launcher in one hand and a machine submachine gun in the other, allowing ''you'' to use them once you manage to kill her. Unfortunately, ammo for the two weapons is virtually non-existent in the level, so you're not going to be able to have a whole lot of fun with them.



* JokeWeapon: The Klobb (named after Ken Lobb, one of the people who worked on the game, and based on the Skorpion Vz. 61 machine pistol), an incredibly inaccurate, slow-firing and weak weapon with a very small magazine. For perspective, if enemy and player health are both reduced to 0% in 007 mode, the Klobb is the ''only'' gun that won't always kill with one shot.

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* JokeWeapon: The Klobb (named after Ken Lobb, one of the people who worked on the game, and based on the Skorpion Vz. 61 machine pistol), an incredibly inaccurate, slow-firing and weak weapon with a very small magazine. For perspective, if enemy and player health are both reduced to 0% in 007 mode, the Klobb is the ''only'' gun that won't always kill with one shot. Downplayed in that the Klobb is still completely viable on easy or normal difficulty, and only takes a couple more bullets to kill basic mooks compared to other weapons; in fact dual Klobbs can well exceed the damage output of a single semi-auto pistol, though they'll eat up your ammo.



* MadeOfIron: Bond himself, but also Janus, Xenia, Jaws and any other "boss" characters can shrug off multiple gunshots and even explosions.

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* MadeOfIron: Bond himself, but also Janus, Xenia, Jaws and any other "boss" characters can shrug off multiple gunshots and even explosions. Xenia and Janus take a little over a full mag of assault rifle fire to bring down (and in the first half of the fight Janus only takes damage when standing still), whereas Jaws can shrug off ''several dozen'' rounds of assault rifle fire before finally falling. Baron Samedi also becomes increasingly durable every time you "kill" him, but since you fight him with the [[OneHitKill Golden Gun]] that hardly matters anyway.
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** In ''Archives'', the guards holding James for interrogation have not only left him unrestrained but also left his pistol and extra ammo magazine just lying on the table in front of him. In the movie a similar scenario at least made some sense as Ourumov wanted to frame James for killing Mishkin.

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