History Videogame / Gauntlet

12th Jun '17 8:40:53 AM Piterpicher
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* '''Gauntlet: Dark Legacy''' (2000) - Essentially an expansion of ''Gauntlet Legends'', it added more classes and feature twice as many levels, as well as adding a world and an additional final boss. Produced during a transition in hardware generations, the console ports this time were released for the {{PlayStation 2}}, {{GameCube}} and {{Xbox}}. A portable version was also released for the GameBoyAdvance, featuring an isometric perspective similar to ''Gauntlet III''.

to:

* '''Gauntlet: Dark Legacy''' (2000) - Essentially an expansion of ''Gauntlet Legends'', it added more classes and feature twice as many levels, as well as adding a world and an additional final boss. Produced during a transition in hardware generations, the console ports this time were released for the {{PlayStation 2}}, {{GameCube}} UsefulNotes/PlayStation2, UsefulNotes/GameCube and {{Xbox}}.Usefulnotes/{{Xbox}}. A portable version was also released for the GameBoyAdvance, featuring an isometric perspective similar to ''Gauntlet III''.



* '''Gauntlet''' (2014) - A RecycledTitle reboot of the franchise produced by Creator/WarnerBros. Released for PC via Steam on September 23rd 2014, it was developed Arrowhead, developers of ''VideoGame/{{Magicka}}''. A {{PlayStation 4}} port was released on August 8th, 2015 under the title '''Gauntlet: Slayer Edition'''

to:

* '''Gauntlet''' (2014) - A RecycledTitle reboot of the franchise produced by Creator/WarnerBros. Released for PC via Steam on September 23rd 2014, it was developed Arrowhead, developers of ''VideoGame/{{Magicka}}''. A {{PlayStation 4}} UsefulNotes/PlayStation4 port was released on August 8th, 2015 under the title '''Gauntlet: Slayer Edition'''
29th May '17 8:32:15 PM CorahsUncle
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* OurGeniesAreDifferent: The Desert Realm's Genie boss comes from an urn, and is armed with SinisterScimitars. He also has one red eye, which he uses to [[Comicbook/Cyclops shoot optic blasts or sweep half the arena]].

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* OurGeniesAreDifferent: The Desert Realm's Genie boss comes from an urn, and is armed with SinisterScimitars. {{Sinister Scimitar}}s. He also has one red eye, which he uses to [[Comicbook/Cyclops [[ComicBook/{{Cyclops}} shoot optic blasts or sweep half the arena]].



** '''"Running the gauntlet"''' (originally "running the gantlopp / gantlope," from the Swedish for "lane," and later "running the gantlet [[note]] The "gantlet" spelling still sometimes appears in American English, e.g. VideoGame/{{Doom}} II Level 3, but has disappeared from British English. [[/note]], before becoming its modern form) was a medieval military punishment wherein the offender was forced to run down a "lane" of his fellow soldiers, while they beat him with sticks. This meaning well suits running around in narrow passaged mazes fighting off enemies.

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** '''"Running the gauntlet"''' (originally "running the gantlopp / gantlope," from the Swedish for "lane," and later "running the gantlet [[note]] The "gantlet" spelling still sometimes appears in American English, e.g. VideoGame/{{Doom}} II ''VideoGame/{{Doom}} II'' Level 3, but has disappeared from British English. [[/note]], before becoming its modern form) was a medieval military punishment wherein the offender was forced to run down a "lane" of his fellow soldiers, while they beat him with sticks. This meaning well suits running around in narrow passaged narrow-passaged mazes fighting off enemies.



** The arcade versions have much simpler goals of collecting all 12~13 Rune Stones, but the consoles added even more monsters and quest items to unlock other realms like obelisks and crystals. Dark Legacy's Battlefield realm existed in the arcade and consoles, but not in the original Legends.

to:

** The arcade versions have much simpler goals of collecting all 12~13 12 or 13 Rune Stones, but the consoles added even more monsters and quest items to unlock other realms like obelisks and crystals. Dark Legacy's Battlefield realm existed in the arcade and consoles, but not in the original Legends.
29th May '17 8:10:00 PM IndirectActiveTransport
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Added DiffLines:

* HolyHandGrenade: The magic potions, often called "bomb potions". They affect the whole area of the screen, but their effect is based on:
** The magic ability of the player using them: the Warrior/Dwarf has the worst magic and the Wizard/Sorceress the best.
** Whether the potions are picked up, then used with the "magic" button or just simply shot. A picked-up-and-used potion has more effect than one simply shot at.
** Also, in both ''Legends'' and ''Dark Legacy'' the potions can be thrown to affect a group of enemies either adjacent to the player, or below him/her if the player is on a ledge or area above them.
** In ''Gauntlet II'', some potions were ''poison'', and shooting them slows the enemies.
16th May '17 7:21:11 PM Saurubiker
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* '''Gauntlet II:''' Released in 1986, added more monsters and hazards and allowed multiple players to play as the same classes. It was essentially MissionPackSequel, available as a conversion kit for the original ''Gauntlet'' arcade machine, as well as a dedicated cabinet. It was also the last to be released in arcades for a while.
* '''Gauntlet: The Third Encounter''' (1990), developed by Epyx for the UsefulNotes/AtariLynx, it was originally intended to be a new IP titled ''Time Quests and Treasure Chests'', but was [[DolledUpInstallment repurposed]] as a ''Gauntlet'' sequel by Atari due to its similarities with the original arcade game. The objective of the game is to retrieve the extraterrestrial Star Gem from an ancient castle guarded by monsters powered by the jewel. The game consists of 40 levels and features eight classes to play as, with the Valkyrie and the Wizard being the only characters from the original ''Gauntlet'' to return (the rest of the roster being unusual non-fantasy archetypes such as an android, a punk rocker and a gunfighter).
* '''Gauntlet III: The Final Quest''' (1991), developed by Software Creations and published by U.S. Gold for various home computer platforms at the time in Europe (e.g. UsefulNotes/Commodore64, [[UsefulNotes/CommodoreAmiga Amiga]] and UsefulNotes/AtariST), it ditched the overhead perspective of the original arcade game in favor of an isometric perspective and featured some semblance of a plot. It consists of eight worlds and features eight playable characters, with the original ''Gauntlet'' quartet joined by four new heroes.
* '''Gauntlet IV''' (1993) is actually a UsefulNotes/SegaGenesis port of the original arcade game. It's notable for being one of the first games developed by Japanese company [=M2=], best known nowadays for their classic game ports for companies such as Sega and Konami. It features not only a faithful reproduction of the arcade version, but also an RPG-like quest mode with all new stages and a proper final boss.
* '''Gauntlet Legends''' hit arcades in 1998, and home consoles in '99. It had an air of the {{reboot}} about it; the HackAndSlash nature was left unchanged, and there were still four players, but the levels were quite different, and had Weak, Strong, and Turbo attacks available, the latter being a LimitBreak that charged every time you used one of the other two attacks. It also added persistent characters: When you started (or joined) a game, you could enter your initials, and it would then load up the characters that that particular machine had stored for those initials. Therefore, you could play for a while, have your character level up a bit, but if you had to leave, you could then come back later and have your character the same level as it was before. (The console releases just used save cards.)
** '''Gauntlet: Dark Legacy''' (2001, 2002) was largely an expansion pack, though it added many things: More classes and twice as many levels, as well as adding a world and final boss ''after'' the final boss of the original game. It got marginally worse reviews because almost nothing else was changed -- UsefulNotes/{{P|layStation}}S1 graphics on the UsefulNotes/{{P|layStation2}}S2, come on -- but for a modern consumer looking to experience this franchise, it's one of your best bets.
* '''Gauntlet: The Seven Sorrows''' was a console exclusive 2005 release. Despite adding online support for CoOpMultiplayer, it was not well received due to its obvious ExcusePlot and shallow gameplay (which is saying something in a HackAndSlash title) and has become the series' FranchiseKiller.
* '''Gauntlet (PC)''' A game announced by Creator/WarnerBros, came out on September 23rd 2014. Made by ''Arrowhead,'' developers of ''VideoGame/{{Magicka}}''. Was also released on PS4 on August 8th, 2015 as '''Gauntlet: Slayer Edition'''

to:

* '''Gauntlet II:''' Released in 1986, added more monsters and hazards and allowed multiple players (1986) - Essentially a MissionPackSequel to play as the same classes. It original ''Gauntlet'', it was essentially MissionPackSequel, available as a conversion kit for the original ''Gauntlet'' arcade machine, as well as a machine in addition to having its dedicated cabinet. It was This sequel added more monsters and hazards to the game and also allowed multiple players to play as the last to be released in arcades for a while.
same classes.
* '''Gauntlet: The Third Encounter''' (1990), developed (1990) - Developed by Epyx for the UsefulNotes/AtariLynx, it was originally intended to be a new IP titled ''Time Quests and Treasure Chests'', but was [[DolledUpInstallment repurposed]] as a ''Gauntlet'' sequel by Atari due to its similarities with the original arcade game. The objective of the game is to retrieve the extraterrestrial Star Gem from an ancient castle guarded by monsters powered by the jewel. The game consists of 40 levels and features eight classes to play as, with the Valkyrie and the Wizard being the only characters from the original ''Gauntlet'' to return (the rest of the roster being unusual non-fantasy archetypes such as an android, a punk rocker and a gunfighter).
* '''Gauntlet III: The Final Quest''' (1991), developed (1991) -Developed by Software Creations and published by U.S. Gold for various home computer platforms at the time in Europe (e.g. (UsefulNotes/ZXSpectrum, Useful/AmstradCPC, UsefulNotes/Commodore64, [[UsefulNotes/CommodoreAmiga Amiga]] and UsefulNotes/AtariST), it ditched the overhead perspective of the original arcade game in favor of an isometric perspective and featured some semblance of a plot. It consists of eight worlds and features eight playable characters, with the original ''Gauntlet'' quartet joined by four new heroes.
friendly spirits.
* '''Gauntlet IV''' (1993) is actually a - A somewhat misleadingly-titled UsefulNotes/SegaGenesis port of the original arcade game. It's notable for being one of game, it was the first games game developed by Japanese company [=M2=], best known nowadays for their modern ports of classic game ports for companies such as the various Sega and Konami.[=Ages=] releases. It features not only a faithful reproduction of the arcade version, but also an RPG-like quest mode with all new stages and a proper final boss.
* '''Gauntlet Legends''' hit arcades in 1998, and home consoles in '99. (1998) - The first arcade installment since ''Gauntlet II'', it ran on Midway's Vodoo Banshee-based Vegas board. It had has an air of the {{reboot}} about it; the HackAndSlash nature was left unchanged, and there were still four players, but the levels were quite different, and had the controls of Weak, Strong, and Turbo attacks available, attacks, the latter being a LimitBreak that charged every time you used one of the other two attacks. It also added persistent characters: When you started (or joined) a game, you could enter your initials, and it would then load up the characters that that particular machine had stored for those initials. Therefore, you could play for a while, have your character level up a bit, but if you had to leave, you could then come back later and have your character the same level as it was before. (The The console releases versions (released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/{{PlayStation}} and UsefulNotes/{{Dreamcast}}) just used save cards.)
**
memory card saves.
*
'''Gauntlet: Dark Legacy''' (2001, 2002) was largely (2000) - Essentially an expansion pack, though of ''Gauntlet Legends'', it added many things: More more classes and feature twice as many levels, as well as adding a world and an additional final boss ''after'' boss. Produced during a transition in hardware generations, the final boss of the original game. It got marginally worse reviews because almost nothing else was changed -- UsefulNotes/{{P|layStation}}S1 graphics on the UsefulNotes/{{P|layStation2}}S2, come on -- but for a modern consumer looking to experience console ports this franchise, it's one of your best bets.
time were released for the {{PlayStation 2}}, {{GameCube}} and {{Xbox}}. A portable version was also released for the GameBoyAdvance, featuring an isometric perspective similar to ''Gauntlet III''.
* '''Gauntlet: The Seven Sorrows''' was a console exclusive 2005 release.(2005) - Sequel to ''Gauntlet: Dark Legacy'' released directly to [=PS2=] and Xbox. Despite adding online support for CoOpMultiplayer, it was not well received due to its obvious ExcusePlot and shallow gameplay (which is saying something in a HackAndSlash title) and has become the series' FranchiseKiller.
* '''Gauntlet (PC)''' '''Gauntlet''' (2014) - A game announced RecycledTitle reboot of the franchise produced by Creator/WarnerBros, came out Creator/WarnerBros. Released for PC via Steam on September 23rd 2014. Made by ''Arrowhead,'' 2014, it was developed Arrowhead, developers of ''VideoGame/{{Magicka}}''. Was also A {{PlayStation 4}} port was released on PS4 on August 8th, 2015 as under the title '''Gauntlet: Slayer Edition'''
26th Apr '17 5:04:19 PM Pinokio
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Added DiffLines:

* GuestFighter: In ''Legends'' and ''Dark Legacy'', Pojo the Chicken from ''VideoGame/MaceTheDarkAge'' is playable temporarily when using Pojo's Egg, and is a playable character when entering a code.
16th Mar '17 3:45:14 AM Sabrewing
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* EarlyBirdCameo: The Dreamcast port of ''Legends'' included the new character classes from ''Dark Legacy'', as well as the Poison Field and Mausoleum levels.
14th Mar '17 1:20:42 AM Saurubiker
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* '''Gauntlet IV''' (1993) is actually a UsefulNotes/SegaGenesis port of the original arcade game, it's actually one of the first games developed by Japanese company [=M2=] (best known for their retro game ports for companies such as Sega and Konami). It features not only a faithful reproduction of the arcade version, but it also features an all-new quest mode with 50 floors and a new final boss.

to:

* '''Gauntlet IV''' (1993) is actually a UsefulNotes/SegaGenesis port of the original arcade game, it's actually game. It's notable for being one of the first games developed by Japanese company [=M2=] (best [=M2=], best known nowadays for their retro classic game ports for companies such as Sega and Konami). Konami. It features not only a faithful reproduction of the arcade version, but it also features an all-new RPG-like quest mode with 50 floors all new stages and a new proper final boss.
14th Mar '17 1:10:52 AM Saurubiker
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* '''Gauntlet IV''' for the UsefulNotes/SegaGenesis was a port of the first game with extra features, including a 50 level quest mode.

to:

* '''Gauntlet IV''' for the (1993) is actually a UsefulNotes/SegaGenesis was a port of the original arcade game, it's actually one of the first games developed by Japanese company [=M2=] (best known for their retro game with extra features, including ports for companies such as Sega and Konami). It features not only a 50 level faithful reproduction of the arcade version, but it also features an all-new quest mode.mode with 50 floors and a new final boss.
13th Mar '17 10:59:30 PM Saurubiker
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gauntlet-arcade_3025.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gauntlet-arcade_3025.jpg]]org/pmwiki/pub/images/gauntlet_by_joe_chiodo.jpg]]



* '''Gauntlet: The Third Encounter''' (1990), developed by Epyx for the UsefulNotes/AtariLynx, it was originally intended to be a new IP titled ''Time Quests and Treasure Chests'', but was [[DolledUpInstallment repurposed]] as a ''Gauntlet'' sequel by Atari due to its similarities with the original arcade game. The objective of the game is to retrieve the extraterrestrial Star Gem from an ancient castle guarded by monsters powered by the jewel. The game consists of 40 levels and features eight classes to play as, with the Valkyrie and the Wizard being the only characters from the original ''Gauntlet'' to return (the rest of the roster being unusual non-fantasy archetypes such as a samurai, a punk rocker and a gunfighter).
* '''Gauntlet III: The Final Quest''' (1991), developed by Software Creations and published by U.S. Gold in Europe, was another step away from the traditional gameplay -- in fact, it was the game that inspired ''Gauntlet Legends.'' It was released for the 8-bit/16-bit computer platforms at the time: UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/Commodore64, UsefulNotes/CommodoreAmiga and UsefulNotes/AtariST.

to:

* '''Gauntlet: The Third Encounter''' (1990), developed by Epyx for the UsefulNotes/AtariLynx, it was originally intended to be a new IP titled ''Time Quests and Treasure Chests'', but was [[DolledUpInstallment repurposed]] as a ''Gauntlet'' sequel by Atari due to its similarities with the original arcade game. The objective of the game is to retrieve the extraterrestrial Star Gem from an ancient castle guarded by monsters powered by the jewel. The game consists of 40 levels and features eight classes to play as, with the Valkyrie and the Wizard being the only characters from the original ''Gauntlet'' to return (the rest of the roster being unusual non-fantasy archetypes such as a samurai, an android, a punk rocker and a gunfighter).
* '''Gauntlet III: The Final Quest''' (1991), developed by Software Creations and published by U.S. Gold in Europe, was another step away from the traditional gameplay -- in fact, it was the game that inspired ''Gauntlet Legends.'' It was released for the 8-bit/16-bit various home computer platforms at the time: UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, time in Europe (e.g. UsefulNotes/Commodore64, UsefulNotes/CommodoreAmiga [[UsefulNotes/CommodoreAmiga Amiga]] and UsefulNotes/AtariST.UsefulNotes/AtariST), it ditched the overhead perspective of the original arcade game in favor of an isometric perspective and featured some semblance of a plot. It consists of eight worlds and features eight playable characters, with the original ''Gauntlet'' quartet joined by four new heroes.
12th Mar '17 11:11:48 AM Saurubiker
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* '''Gauntlet II:''' Released in 1986, added more monsters and hazards and allowed all players to pick any of the four classes. It was also the last to be released in arcades for a while.
* '''Gauntlet: The Third Encounter''' (1990) was a DolledUpInstallment released only for the UsefulNotes/AtariLynx.
* '''Gauntlet III: The Final Quest''' (1991) was another step away from the traditional gameplay -- in fact, it was the game that inspired ''Gauntlet Legends.'' Released for the UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum, and other such late '80s / early '90s home computers.

to:

* '''Gauntlet II:''' Released in 1986, added more monsters and hazards and allowed all multiple players to pick any of play as the four classes.same classes. It was essentially MissionPackSequel, available as a conversion kit for the original ''Gauntlet'' arcade machine, as well as a dedicated cabinet. It was also the last to be released in arcades for a while.
* '''Gauntlet: The Third Encounter''' (1990) was a DolledUpInstallment released only (1990), developed by Epyx for the UsefulNotes/AtariLynx.
UsefulNotes/AtariLynx, it was originally intended to be a new IP titled ''Time Quests and Treasure Chests'', but was [[DolledUpInstallment repurposed]] as a ''Gauntlet'' sequel by Atari due to its similarities with the original arcade game. The objective of the game is to retrieve the extraterrestrial Star Gem from an ancient castle guarded by monsters powered by the jewel. The game consists of 40 levels and features eight classes to play as, with the Valkyrie and the Wizard being the only characters from the original ''Gauntlet'' to return (the rest of the roster being unusual non-fantasy archetypes such as a samurai, a punk rocker and a gunfighter).
* '''Gauntlet III: The Final Quest''' (1991) (1991), developed by Software Creations and published by U.S. Gold in Europe, was another step away from the traditional gameplay -- in fact, it was the game that inspired ''Gauntlet Legends.'' Released It was released for the UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, 8-bit/16-bit computer platforms at the time: UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/Commodore64, UsefulNotes/CommodoreAmiga and other such late '80s / early '90s home computers.UsefulNotes/AtariST.
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