History Videogame / Gauntlet

31st Jan '16 1:02:21 PM Morgenthaler
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* ButtonMashing: The point of the game. On the [=GC=] and [=PS2=] ports, you can switch it to ''{{Robotron 2084}}''-style strafing controls in addition to just holding the button to fire. Both of which really help your thumbs.
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* ButtonMashing: The point of the game. On the [=GC=] and [=PS2=] ports, you can switch it to ''{{Robotron ''VideoGame/{{Robotron 2084}}''-style strafing controls in addition to just holding the button to fire. Both of which really help your thumbs.
29th Jan '16 8:26:20 PM Adept
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As to re-releases, ''Gauntlet I'' has appeared on several different ''Midway Arcade Classics'' compilations, and the NES version is possibly the [[AdaptationDisplacement best known of the bunch]]. There are also rumors of a UsefulNotes/NintendoDS ''Gauntlet I'' port stuck in DevelopmentHell somewhere. Its engine was repurposed for the DS [[TheProblemwithLicensedGames tie-in game]] for ''GIJoeTheRiseOfCobra'', a game that got poor reviews, which probably didn't help the DS port's fate. After not being heard about and assumed cancelled for a few years, a mostly completed ROM was uploaded on the internet. It's generally assumed it could've saved the franchise, or at least helped it get back on its feet.
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As to re-releases, ''Gauntlet I'' has appeared on several different ''Midway Arcade Classics'' compilations, and the NES version is possibly the [[AdaptationDisplacement best known of the bunch]]. There are also rumors of a UsefulNotes/NintendoDS ''Gauntlet I'' port stuck in DevelopmentHell somewhere. Its engine was repurposed for the DS [[TheProblemwithLicensedGames tie-in game]] for ''GIJoeTheRiseOfCobra'', ''Film/GIJoeTheRiseOfCobra'', a game that got poor reviews, which probably didn't help the DS port's fate. After not being heard about and assumed cancelled for a few years, a mostly completed ROM was uploaded on the internet. It's generally assumed it could've saved the franchise, or at least helped it get back on its feet.
17th Nov '15 11:54:59 AM Andre
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Added DiffLines:
** In the newest game, players can't choose the same class, so the colors now correspond to the class/character. Red is Warrior/Thor, Blue is Valkyrie/Thyra, Yellow is Wizard/Merlin, and Green is Elf/Questor
24th Sep '15 6:57:48 AM Scalondragon
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Green drumsticks take away health, but can be magic-potion treated to be pure again for 100 health.
** In ''Dark Legacy'' there were green drumsticks with crossbones in them and a bite taken out of them. These were ''poisoned meat'' that could take away 100 Health, and unless you were a Wizard or a Sorceress of at least level 50 you had to avoid them (if you were that Wizard/Sorceress of at least level 50, though, you could use a potion to turn it into a good, brown, drumstick good for 100 Health).

** Using a magic potion on Death while he was still in a chest turned him into an apple starting with ''Legends''.
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** Using a magic potion on Death while he was still in a chest turned him into an apple starting with ''Legends''. If he was in a barrel, though, the barrel broke and he fled if you used the potion.
18th Sep '15 6:02:31 PM billybobfred
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wow
--->'''Questor''': [[Franchise/SpiderMan Much responsibility.]]
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--->'''Questor''': --->'''Questor''': [[Memes/OtherInternet Much]] [[Franchise/SpiderMan Much responsibility.]]
14th Sep '15 2:13:37 PM HighCrate
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Zero Context Example / Example Indentation; do not group subtropes under a supertrope that way.
* ColourCodedMultiplayer: From left to right, player colors were red, blue, yellow and green. This is very handy if the players chose the same class in ''Gauntlet II'' and later games. * CompetitiveBalance: In ''Legends'' and ''Dark Legacy''. ** [[JackOfAllStats Jill of All Stats]]: Valkyrie[=/=]Falconess ** {{Fragile Speedster}}s: Sorceress[=/=]Medusa, Archer[=/=]Tigress, Jester[=/=]Hyena ** {{Glass Cannon}}s: Warrior[=/=]Minotaur, Wizard[=/=]Jackal ** MightyGlacier: Dwarf[=/=]Ogre ** LightningBruiser: Knight[=/=]Unicorn
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* ColourCodedMultiplayer: ColorCodedMultiplayer: From left to right, player colors were red, blue, yellow and green. This is very handy if the players chose the same class in ''Gauntlet II'' and later games. * %%* CompetitiveBalance: In ''Legends'' and ''Dark Legacy''. ** [[JackOfAllStats Jill of All Stats]]: Valkyrie[=/=]Falconess ** {{Fragile Speedster}}s: Sorceress[=/=]Medusa, Archer[=/=]Tigress, Jester[=/=]Hyena ** {{Glass Cannon}}s: Warrior[=/=]Minotaur, Wizard[=/=]Jackal ** MightyGlacier: Dwarf[=/=]Ogre ** LightningBruiser: Knight[=/=]UnicornLegacy''.
10th Jul '15 9:30:43 AM Willbyr
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** [[http://www.youtube.com/watch?v=8Rp9XvD5kXg As would]] FiveIronFrenzy.
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** [[http://www.youtube.com/watch?v=8Rp9XvD5kXg As would]] FiveIronFrenzy.Music/FiveIronFrenzy.

Added DiffLines:
** [[http://www.youtube.com/watch?v=8Rp9XvD5kXg As would]] FiveIronFrenzy.
7th Jul '15 11:52:53 AM ManekIridius
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Added section to Mana Meter
* ManaMeter: The Turbo Meter in ''Dark Legacy''. It gives you a close area attack good when surrounded by enemies when yellow, and a deadly forward wave/straight-shot attack when red. Otherwise it gives a "laughable" one (such as the Jester dropping a crate of chickens).
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* ManaMeter: The Turbo Meter in ''Dark Legacy''. It gives you a close area attack good when surrounded by enemies when yellow, and a deadly forward wave/straight-shot attack when red. Otherwise it gives a "laughable" one merely powers up your regular attack (such as the Archer firing a stronger arrow, or the Jester dropping a crate of chickens).
7th Jul '15 11:48:54 AM ManekIridius
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Changed 'Cut-scene power to the max' example. Skorne's size doesn't actually change between the FMV and gameplay, his hands are indeed large enough when fighting him to cover an entire player character's model — perspective just makes him look smaller since he's in the background.
* CutscenePowerToTheMax: Skorne is significantly larger in the intro FMV than he is in the actual game. In the former, he's big enough to crush a human with one hand. When fought, he's around the same size as other bosses.
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* CutscenePowerToTheMax: Skorne is seems significantly larger more powerful in the intro FMV than of Legends and Dark Legacy, where he is in the actual game. In the former, he's big enough to crush trounces a human skilled mage with one hand. a few decisive blows. When fought, he's around the same size as fought in-game, he behaves much like any other bosses.boss, content to hurl ranged attacks at you while soaking your own.
24th Jun '15 8:30:28 AM mlsmithca
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Also, further to the last edit, Useful Notes/ pages are not tropes, and Older Than They Think is YMMV only.
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