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* BumperSticker: Can be easily created with the game's vinyl editor.



* VanityLicensePlate: While none of the cars have license plates affixed, it's easy to create (or download) a decal to use as a license plate. You can then stick whatever you want on it.

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* VanityLicensePlate: While none of Similar to the cars have license plates affixed, BumperSticker, it's easy very easily to create (or download) a decal to use as a license plate. You can then stick whatever you want on it.one.
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* WideOpenSandbox: Forza Horizon

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* RealityIsUnrealistic: One of the complaints a few reviewers had about early titles in the series was that some of the cars did not sound like they would in real-life. However, those cars sound ''exactly'' like they do in real-life. The audio engineers even went and sampled the individual components of those cars' engines on electric motors so they could fine tune individual engine noises as players modified their vehicles. However, this is not necessarily how [[TheCoconutEffect those vehicles sound in Hollywood films]].

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* RealityIsUnrealistic: One of the complaints a few reviewers had about early titles in the series was that some of the cars did not sound like they would in real-life. However, those cars sound ''exactly'' like they do in real-life. The audio engineers even went and sampled the individual components of those cars' engines on electric motors so they could fine tune individual engine noises as players modified their vehicles. However, this is not necessarily how [[TheCoconutEffect those vehicles sound in Hollywood films]]. films]].
** Every game allows racing front splitters and wings to installed, regardless of how rare and/or unlikely the car would be.


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** Forza Horizon's rendition of Colorado, according to the developers at least, is set to be full of this.
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*** Hell, it's even a JokeCharacter in real life; it costs the same as midlevel BMW 3-Series.

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** The downloadable RUF [=CTR2=] is credited as being rear wheel drive when the car is actually all wheel drive
*** Jossed, as the [=CTR2=] is incredibly difficult to come across, and the only one Turn 10 could source was a U.S. specification model, with RWD being the chosen drivetrain at the original owner's request.
** Cars which have Esso sponsoring are instead replaced with Exxo sponsoring, Esso's U.S. counterpart. Down to ExecutiveMeddling however.

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** The downloadable RUF [=CTR2=] is credited as being rear wheel drive when the car is actually all wheel drive
drive.
*** Jossed, as the [=CTR2=] is incredibly difficult to come across, and the only one Turn 10 could source was a U.S. specification model, with RWD being an optional extra when the chosen drivetrain at the original owner's request.
car was new.
** Cars which have Esso sponsoring are instead replaced with Exxo sponsoring, Esso's U.S. American counterpart. Down to ExecutiveMeddling however.



* DownloadableContent: Mostly in the form of car packages and the occasional track. ''Forza 4'' has monthly car packs, which have an assortment of cars - so far, the packs usually contain at least 1 classic car, a few modern cars, a truck, a newer-model year of an existing car or a racing version of an existing car, and purpose built racing cars.

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* DownloadableContent: Mostly in the form of car packages and the occasional track. ''Forza 4'' has monthly just car packs, which have an assortment of cars - so far, the packs usually contain at least 1 classic car, a few modern cars, a truck, a newer-model year of an existing car or a racing version of an existing car, and purpose built racing cars.especially prevalent in ''4''.



* ExpansionPack: The Porsche expansion pack in ''Forza 4'', coming out in May. Re-introduces 23 of Forza 3's Porsches, adds 7 new ones that weren't in previous games, adds achievements, and adds more singleplayer events.

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* ExpansionPack: The Porsche expansion pack in ''Forza 4'', coming out in May. 4''. Re-introduces 23 of Forza 3's Porsches, adds 7 new ones that weren't in previous games, adds achievements, and adds more singleplayer single player events.



** Le Mans Prototypes



** The May DLC for ''4'' has a Smart ForTwo, a Ford Transit van [[hottip:*: it's the racing version, but it's still a ''delivery van'']], and the AMC Pacer X.

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** The May DLC for ''4'' has a Smart ForTwo, [=ForTwo=], a Ford Transit van [[hottip:*: it's It's the racing version, but it's still a ''delivery van'']], and the AMC Pacer X. X.
** The June DLC features the Aston Martin Cygnet. For those unaware, it's a 1.0 litre, front wheel drive Toyota iQ with [[InNameOnly Aston Martin's signature features on both the outside and interior.]]



** The car dominating the lower class leaderboards in ''Forza 4''? The hybrid Chevrolet Spark.

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** The car dominating the lower class leaderboards in ''Forza 4''? The hybrid Chevrolet Spark.



** [[FanDumb Fan Dumb]] from the Gran Turismo side bring up how Gran Turismo 2 - a game released in 1999 - still manages to exceed Forza 4 in the amount of cars it has, even with 12 DLC packs. What they fail to spot is how many of those cars were rehashed clones of the same car, where as Forza's DLC adds new cars every time, with a few exceptions (the only reason a 2012 Scion tC was added was down to marketing, most likely).

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* DidNotDoTheResearch: Some of the cars have small inaccuracies - one of the Skylines has the wrong brake light setup, and one of the Lexuses in ''Forza 3'' had the gas cap on the wrong side. Some very rare cars, like the [=RUFs=], can be customized by the manufacturer (by request) from their standard configurations, such as the [=CTR2=], which is normally all-wheel-drive; the car that Turn 10 tested was customized to rear-wheel-drive, so the car is rear-wheel-drive in-game. It also featured the mandatory U.S. spec reflector bar on the rear panel, something which is not seen on any other game featuring the CTR2.

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* DidNotDoTheResearch: Some of the cars have small inaccuracies - one of the Skylines has the wrong A few minor details here and there.
** The 2002 Skyline GT-Rs
brake light setup, and one of the Lexuses in ''Forza 3'' had the gas cap on the wrong side. Some very rare cars, like the [=RUFs=], can be customized by the manufacturer (by request) from their standard configurations, such lights are set up wrong.
** The downloadable RUF [=CTR2=] is credited
as the [=CTR2=], which is normally all-wheel-drive; the car that Turn 10 tested was customized to rear-wheel-drive, so being rear wheel drive when the car is rear-wheel-drive in-game. It also featured actually all wheel drive
*** Jossed, as
the mandatory [=CTR2=] is incredibly difficult to come across, and the only one Turn 10 could source was a U.S. spec reflector bar specification model, with RWD being the chosen drivetrain at the original owner's request.
** Cars which have Esso sponsoring are instead replaced with Exxo sponsoring, Esso's U.S. counterpart. Down to ExecutiveMeddling however.
** A few cars which came with neon, almost fluorescent paint (such as the Ford Focus RS) are depicted as being quite a few shades darker, and are metallic as opposed to the glossy finsih they actually have. Designs
on the rear panel, something which is not seen on any other game featuring the CTR2.storefront irradicate this issue though.

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** 4 starts with a practice race in a Ferrari 458 Italia, and makes you pick between a Toyota Agyo or a Chevrolet Spark.

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** 4 starts with a practice race in a Ferrari 458 Italia, and makes you pick between a Toyota Agyo Aygo or a Chevrolet Spark.



** Generally justified, as ''4'' features a lot more niche and unique cars where no real company would design aftermarket parts for them. However, said niche cars often use engines or are actually built from other cars (for example, the Bertone Mantide is just a Corvette ZR1 with a lighter, radically designed body), so the reason why aftermarket companies were removed besides advertising billboards remains unclear. The most obvious reason would be that it serves no purpose besides promoting the products in real life.
* BreatherLevel: Bowling and Car Passing events in ''Forza 4''.

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** Generally justified, as ''4'' features a lot more niche and unique cars where no real company would design aftermarket parts for them. However, said niche cars often use engines or are actually built from other cars (for example, the Bertone Mantide is just a Corvette ZR1 with a lighter, radically designed body), so the reason why aftermarket companies were removed besides advertising billboards remains unclear. The most obvious reason would be that it serves no purpose besides promoting the products in real life.\n* BreatherLevel: Bowling and Car Passing events in ''Forza 4''.



* ExecutiveMeddling: The reason why Porsche isn't in ''Forza 4''. ElectronicArts basically holds the rights to use Porsche vehicles in their games, and in the middle of Forza's development, they told the Forza developers to get rid of the Porsches.
** [[http://forzamotorsport.net/en-us/en-us/porsche_expansion_announce/?fwlhd=1 Porsche will be returning to FM4 as an expansion pack in May.]]

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* ExecutiveMeddling: The reason why Porsche isn't wasn't originally in ''Forza 4''. ElectronicArts basically holds held the rights to use Porsche vehicles in their games, and in the middle of Forza's development, they told the Forza developers to get rid of them. However, EA lost the Porsches.
** [[http://forzamotorsport.net/en-us/en-us/porsche_expansion_announce/?fwlhd=1 Porsche will be returning
license and Turn 10 managed to FM4 as snag them before the rights were renewed, and an expansion pack pack was released in May.]]



* PaletteSwap: Acura NSX versus Honda NSX - the Acura has the steering wheel on the left side, different paint schemes, and different badges. Also includes the Toyota Soarer versus the Lexus [=SC430=]; again, different badges and steering position. The Acura and Lexus cars are otherwise identical to the original car.
** Nissan Skyline 350GT versus Infiniti G35. Exact same car besides badging and steering wheel position, although weirdly, the Nissan has a higher performance index.

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* PaletteSwap: Acura NSX versus Honda NSX - Not as many as GranTurismo, but still a fair few. Several examples:
** Toyota Aygo, Citroen C1 and
the Acura has Peugeot 107. All the steering wheel on same apart from the left side, front bumpers (although the Aygo does have a different paint schemes, rear end as well).
** Infiniti G35
and different badges. Also includes the Toyota Soarer versus the Lexus [=SC430=]; again, different badges and steering position. The Acura and Lexus cars are otherwise identical to the original car.
**
Nissan Skyline 350GT versus Infiniti G35. Exact same car besides 350GT. Besides badging and steering wheel position, although weirdly, nothing else is different.
** A common complaint about
the Nissan has a higher car list is how often several manufacturers will have the same race car with the same stats, but be classed as seperate models because of the livery. Holden is the worst offender, with only two road cars - one if you don't have the DLC pack - and five race cars with identical performance index.factors and price, but different paintjobs.



** ''Forza 2'', ''3'' and ''4'' also have "unicorn cars". These cars cannot be bought in-game, and are only available from offocial competitions or via auction (if you have the millions of credits needed)

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** ''Forza 2'', ''3'' 3'' and ''4'' also have "unicorn cars". These cars cannot be bought in-game, and are only available from offocial competitions or via auction (if you have the millions of credits needed)
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* TeleportSpam: A non-intentional, hilarious side effect of players joining with terrible connections. Cars with poor connections will start phase-shifting across the track wildly, suddenly appearing in the sky, partially submerged in the ground, or [[TeleFrag inside someone's car]].

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* TeleportSpam: A non-intentional, hilarious side effect of players joining with terrible connections. Cars with poor connections will start phase-shifting across the track wildly, [[http://www.youtube.com/watch?v=7JmElhK0LLo suddenly appearing in the sky, sky]], partially submerged in the ground, or [[TeleFrag inside someone's car]].
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* AndYourRewardIsClothes:
** Community Bounty Hunter events in ''Forza 4''. They require you to beat a certain player's laptime, which vary between very easy to NintendoHard. If you beat the time by the event closure date, you get a car with a unique paintjob. Never fear if you miss the event - because someone will make a clone of the paintjob and sell it on the Marketplace.
** Player badges and titles in ''4'' (avatars and little lines of text under your name in the game lobby) are rewarded for doing certain tasks. Some are easy, like getting a perfect Turn score, or owning 10 cars. Some require huge amounts of effort and determination, such as owning 300 cars, or [[FateWorseThanDeath driving 1000 miles in a Prius]].
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An open-world, more "relaxed" game, entitled Forza Horizon, is set to be released in October 2012. The game appears to follow a mixture of several free roam and street racing titles from over the years, taking influences from games such as Need for Speed: ProStreet (the track day/car show elements), Test Drive Unlimited (free roam with other players in real time) and the majority of Forza games themselves (the physics engine has been carried across from 4, whilst the customization system and most of the road cars have also been retained). ''Horizon'' also introduces off-road racing for the first time in the Forza series.

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* ScunthorpeProblem: Rigidly enforced by the Xbox Live Language filter.

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* ScunthorpeProblem: Rigidly enforced by the Xbox Live Language filter. filter.
** The storefront will block out any searches for obscenities, as well as come down hard on anybody who dares post pornographic designs and vinyl groups. However, the system refuses to acknowledge the word 'Honda' as anything but a nasty curse word.
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** Nissan Skyline 350GT versus Infiniti G35. Exact same car besides badging and steering wheel position, although weirdly, the Nissan has a higher performance index.
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* PaletteSwap: Acura NSX versus Honda NSX - the Acura has the steering wheel on the left side, different paint schemes, and different badges. Also includes the Toyota Soarer versus the Lexus [=SC430=]; again, different badges and steering position. The Acura and Lexus cars are otherwise identical to the original car.



* WronskiFeint: If an AI car is riding on your ass and they only start to overtake you right before a turn, they'll go flying through the turn from breaking too late, often slamming into a wall. Happens frequently in multiplayer when dealing with [[CarFu rammers]] - if you see someone aiming to smash into you, just go wide at a turn and smash on the brakes, and the rammer will go flying through the turn and smash into the walls of the track.

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* WronskiFeint: If an AI car is riding on your ass and they only start to overtake you right before a turn, they'll go flying through the turn from breaking too late, often slamming into a wall. Happens frequently in multiplayer when dealing with [[CarFu rammers]] - if you see someone aiming to smash into you, just go wide at a turn and smash on the brakes, and the rammer will go flying through the turn and smash into the walls of the track.
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** Generally justified, as "4" features a lot more niche and unique cars where no real company would design aftermarket parts for them.

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** Generally justified, as "4" ''4'' features a lot more niche and unique cars where no real company would design aftermarket parts for them.them. However, said niche cars often use engines or are actually built from other cars (for example, the Bertone Mantide is just a Corvette ZR1 with a lighter, radically designed body), so the reason why aftermarket companies were removed besides advertising billboards remains unclear. The most obvious reason would be that it serves no purpose besides promoting the products in real life.

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* BrandX: Performance parts in ''Forza 4'' are a generic brand, unlike ''3'', where most of the ports were "made" by a certain manufacturer, such as K&H making air filters for certain car brands.

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* BrandX: Performance parts in ''Forza 4'' are a generic brand, unlike ''3'', where most of the ports were "made" by a certain manufacturer, such as K&H K&N making air filters for certain car brands.brands.
** Generally justified, as "4" features a lot more niche and unique cars where no real company would design aftermarket parts for them.
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** [[FanDumb Fan Dumb]] from the Gran Turismo side bring up how Gran Turismo 2 - a game released in 1999 - still manages to exceed Forza 4 in the amount of cars it has, even with 12 DLC packs. What they fail to spot is how many of those cars were rehashed clones of the same car, where as Forza's DLC adds new cars every time, with a few exceptions (the only reason a 2012 Scion tC was added was down to marketing, most likely).
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** Some DLC cars, presumably due to rushed programming to get the car pack ready in time, take this even further; the driver's door may be hit, but the game counts this as a ruined rear bumper. Could be considered [[FridgeBrilliance]] if the player assumes this is down to the way the car is built, but it's most likely a small error.

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** Some DLC cars, presumably due to rushed programming to get the car pack ready in time, take this even further; the driver's door may be hit, but the game counts this as a ruined rear bumper. Could be considered [[FridgeBrilliance]] if the player assumes this is down to the way the car is built, but it's most likely a small error.
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** Somewhat flawed, as many cars can be rammed by the wheel well or front quarter panels, but will be registered as direct hits to the front bumper, despite there being no damage done to it.
** Some DLC cars, presumably due to rushed programming to get the car pack ready in time, take this even further; the driver's door may be hit, but the game counts this as a ruined rear bumper. Could be considered [[FridgeBrilliance]] if the player assumes this is down to the way the car is built, but it's most likely a small error.
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* DidNotDoTheResearch: Some of the cars have small inaccuracies - one of the Skylines has the wrong brake light setup, and one of the Lexuses in ''Forza 3'' had the gas cap on the wrong side. Some very rare cars, like the [=RUFs=], can be customized by the manufacturer (by request) from their standard configurations, such as the [=CTR2=], which is normally all-wheel-drive; the car that Turn 10 tested was customized to rear-wheel-drive, so the car is rear-wheel-drive in-game.

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* DidNotDoTheResearch: Some of the cars have small inaccuracies - one of the Skylines has the wrong brake light setup, and one of the Lexuses in ''Forza 3'' had the gas cap on the wrong side. Some very rare cars, like the [=RUFs=], can be customized by the manufacturer (by request) from their standard configurations, such as the [=CTR2=], which is normally all-wheel-drive; the car that Turn 10 tested was customized to rear-wheel-drive, so the car is rear-wheel-drive in-game. It also featured the mandatory U.S. spec reflector bar on the rear panel, something which is not seen on any other game featuring the CTR2.
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* DidNotDoTheResearch: Some of the cars have small inaccuracies - one of the Skylines has the wrong brake light setup, and one of the Lexuses in ''Forza 3'' had the gas cap on the wrong side.

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* DidNotDoTheResearch: Some of the cars have small inaccuracies - one of the Skylines has the wrong brake light setup, and one of the Lexuses in ''Forza 3'' had the gas cap on the wrong side. Some very rare cars, like the [=RUFs=], can be customized by the manufacturer (by request) from their standard configurations, such as the [=CTR2=], which is normally all-wheel-drive; the car that Turn 10 tested was customized to rear-wheel-drive, so the car is rear-wheel-drive in-game.
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* HummerDinger: The Autovista mode for the Hummer H1 Alpha in ''4'' describes its extreme offroad prowess.. and then notes that 20 inch deep flooded roads are not something generally encountered on the way to the gym.
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* TheAllegedCar: ''Forza 4'' features famous Alleged Cars like the Ford Pinto, Chevrolet Corvair, and the Mustang King Cobra. However, despite being ''painfully'' slow, they all work just as well as any other car.

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* TheAllegedCar: ''Forza 4'' features famous Alleged Cars like the Ford Pinto, Chevrolet Corvair, and the Mustang King Cobra. However, despite being ''painfully'' slow, they all work just as well as any other car. car, and several of them become {{Lethal Joke Character}}s when upgraded and tuned.
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* BlandNameProduct: Sort of; [=RUF=] in ''Forza 4'' is an actual company that special-builds souped up Porsches, but they functioned as an Expy of Porsche until the Porsche Expansion Pack came out. [=RUFs=] are essentially exactly like Porsches on the exterior, just with the Porsche badges removed. [[GranTurismo Several]] [[ProjectGothamRacing other]] [[TestDrive games]] use RUF as substitute for Porsche, as Electronic Arts rarely allows other companies to use the Porsche license.
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* BrandX: Performance parts in ''Forza 4'' are a generic brand, unlike ''3'', where most of the ports were "made" by a certain manufacturer, such as K&H making air filters for certain car brands.
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** The downloadable Hennessey Venom GT manages to trump the SSC by having around the same horsepower figures with slightly less torque, but having a much lighter body, meaning even traction control doesn't help.
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Wouldn\'t link up. Oh well.


* Griefer: A subset of players exist solely to ram other cars off the track. Most often, they choose the heaviest cars/trucks in the game, and wait for the leader to come around on the final lap before slamming them off-track.
** Which usually means anyone else choosing them is immediately kicked from a game by the other users as a precaution.

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Examples. Tropes. And Pet Hate.


* DrivingStick: ''Forza 3'' and ''Forza 4'' allow the player to set the shifting behavior to "Manual + Clutch". On the Xbox controller, you'll have to hold down the LB button while shifting up or down. On expensive racing wheels (like the Fanatec CSR), this mode will make you use the clutch pedal and the 6 speed H-pattern shifter. Poor shifting will result in near-stalls, engine damage (shifting into first gear at 200mph, for example), or engine lugging. If you don't use the clutch when starting from a standstill (such as at the start or after a wreck), the engine will repeatedly nearly seize-up, resulting in a ''painfully'' slow start, especially in cars with huge turbochargers.

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* DrivingStick: ''Forza 3'' and ''Forza 4'' allow the player to set the shifting behavior to "Manual + Clutch". On the Xbox controller, you'll have to hold down the LB button while shifting up or down. On expensive racing wheels (like the Fanatec CSR), this mode will make you use the clutch pedal and the 6 speed H-pattern shifter. Poor shifting will result in near-stalls, engine damage (shifting into first gear at 200mph, for example), or engine lugging. If you don't use the clutch when starting from a standstill (such as at the start or after a wreck), the engine will repeatedly nearly seize-up, stall, resulting in a ''painfully'' slow start, especially in cars with huge turbochargers.turbochargers or tall gearing.



* EasierThanEasy: All the games (but 3 in particular) have plenty of ways to make things easier on yourself. You're encouraged to crank up the difficulty and turn off the driver aids, though: the harder the difficulty is, the more money you earn.

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* EasierThanEasy: All the games (but 3 in particular) have plenty of ways to make things easier on yourself. You're encouraged to crank up the difficulty and turn off the driver aids, though: the harder the difficulty is, the more money you earn. Many driver aids also slow you down, compared to driving without them.



* EveryCarIsRearWheelDrive: [[ShownTheirWork HEAVY DUTY]] Aversion - if the tail end is sliding on your SEAT, unless [[BadassDriver you're doing it on purpose]], it's because you ruined the suspension. However, if the manufacturer also has rear wheel drive cars, you can typically perform RWD swaps on the cars - so you could make a RWD Honda Civic - or a FWD Honda NSX.

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* EveryCarIsRearWheelDrive: [[ShownTheirWork HEAVY DUTY]] Aversion - if the tail end is sliding on your SEAT, unless [[BadassDriver you're doing it on purpose]], it's because you ruined the suspension. However, if the manufacturer also has rear wheel drive cars, you can typically perform RWD swaps on the cars - so you could make a RWD Honda Civic - or a FWD Honda NSX.Civic.



* Griefer: A subset of players exist solely to ram other cars off the track. Most often, they choose the heaviest cars/trucks in the game, and wait for the leader to come around on the final lap before slamming them off-track.
** Which usually means anyone else choosing them is immediately kicked from a game by the other users as a precaution.



** In the right hands, the Hummer H1 Alpha. It may be slower than the other cars, but being twice as wide makes it impossible to pass.



* MightyGlacier: The HUMMER H1 Alpha in ''Forza 4''. It's nigh-impossible to really damage, and weighs the better part of ''eight thousand pounds''. The "Weight removal" upgrade on it effectively acts like removing an entire Ford Focus from the weight of the truck.

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* MightyGlacier: The HUMMER H1 Alpha in ''Forza 4''. It's nigh-impossible to really damage, and weighs the better part of ''eight thousand pounds''.''three and a half tons''. The "Weight removal" upgrade on it effectively acts like removing an entire Ford Focus from the weight of the truck.



* ScunthorpeProblem: Rigidly enforced by the Xbox Live Language filter.



** For instance, a shunt in the rear will damage the [[CaptainObvious rear bumper]] and can usually be shrugged off. However, changing down a gear without lowering the revs sufficiently will [[TheDevTeamThinksOfEverything wreck the gearbox]] and severely limit your top speed and acceleration.

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** For instance, a shunt in the rear will damage the [[CaptainObvious rear bumper]] and can usually be shrugged off. However, changing down a gear without lowering the revs sufficiently at too high a speed will [[TheDevTeamThinksOfEverything wreck over-rev and ruin the gearbox]] and engine of the care]], severely limit your limiting top speed and acceleration.

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* [[LoadsAndLoadsOfCharacters Loads And Loads Of Cars]] ''Forza 4'' has almost 500 cars, with at least sixty more to come from downloadable content.
* LuckBasedMission: Track Day events, if you're trying to get a "Clean" laps (no contact with other cars, no drafting, you stay on the track at all times, you don't use the rewind feature). The AI cars that drive around the track will brake and swerve with no warning.

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* [[LoadsAndLoadsOfCharacters Loads And Loads Of Cars]] ''Forza 4'' has almost 500 cars, with at least sixty more cars on its own. The monthly DLC packs and the Porsche ExpansionPack increases the car count to come from downloadable content.
over 600.
* LuckBasedMission: Track Day events, if you're trying to get a "Clean" "clean" laps (no contact with other cars, no drafting, you stay on the track at all times, you don't use the rewind feature).no rewind). The AI cars that drive around the track will brake and swerve with no warning.



* NintendoHard: R1 class production races with all assists turned off and the AI on hard. The R1 Le Mans Prototype cars have ridiculously insane amounts of power, and the ''slightest'' twitch in your finger on the throttle is almost guaranteed to cause you to spin out and mash into a wall.
* OldSaveBonus: Having a Forza 3 game save will reward Forza 4 players with additional credits, some cars importing, and an achievement.
* PassThroughTheRings: Autocross events in ''Forza 4''. Cones are set up to form gates along the track, and you pass between them as you go along the track. Hitting the cones results in a +5 second time penalty to your lap. The cones are set up to form slaloms and create extremely tight corners, making them excellent ways to test a car's handling and stability.
* PreOrderBonus: Preordering ''Forza 4'' would give you the [[CoolCar Mazda RX-7 Spirit-R]] Unicorn car in ''Forza 3'', which you could then import into ''Forza 4''. Multiple retailers had their own preorder cars, like the Honda CR-Z from the online Microsoft Store, a BMW 1M from Best Buy, 2011 Subaru Impreza WRX [=STi=] fro Amazon, Alfa Romeo Giulietta from [=GameStop=], and the Mini JCW Clubman from Wal-Mart. The pre-order store cars can all be unlocked for 560 MS points, but the RX-7 remains exclusive to people who preordered, or players who win official contests.
* RareVehicles: Has both actual examples of rare cars (eg. The Ferrari [=F50=] GT), and in-game examples, known as "unicorn cars" in the fanbase. These pop up once in a while on the auction site, usually adorned with some very well done, elaborate paintjob and/or heavily modified. As a result, they tend to sell for millions of in-game credits. And yes, 4 has an achievment that's acquired by winning a unicorn in an auction.

to:

* NintendoHard: R1 class production races Any event with all assists turned off and the AI on hard. The a field of R1 Le Mans Prototype cars and no assists. These cars have ridiculously insane amounts of power, and 6-700 horsepower but only weigh 900kg ''at most'', so the ''slightest'' slightest twitch in your finger on the throttle is almost guaranteed to cause you to spin out and mash into a wall.
* OldSaveBonus: Having a Forza 3 ''Forza 3'' game save will reward Forza 4 ''Forza 4'' players with additional credits, some unicorn cars importing, (see RareVehicles below), and an achievement.
* PassThroughTheRings: Autocross events in ''Forza 4''. Cones are set up to form gates along the track, and you pass between them as you go along the track. Hitting the cones results in a +5 second time penalty to your lap. The cones are set up to form slaloms and create extremely tight corners, making them excellent ways to test a car's handling and stability.
stability.
* PreOrderBonus: Preordering ''Forza 4'' would give you the [[CoolCar Mazda RX-7 Spirit-R]] Unicorn unicorn car in ''Forza 3'', which you could then import into ''Forza 4''. Multiple retailers had their own preorder cars, like the Honda CR-Z from the online Microsoft Store, a BMW 1M from Best Buy, 2011 Subaru Impreza WRX [=STi=] fro Amazon, Alfa Romeo Giulietta from [=GameStop=], and the Mini JCW Clubman from Wal-Mart. The pre-order store cars can all be unlocked for 560 MS points, but the RX-7 remains exclusive to people who preordered, or players who win official contests.
* RareVehicles: Has both actual The ''Forza'' series has two types of rare car:
** There are numerous
examples of actual rare cars (eg. The cars. For instance, you could be in a race with sixteen Ferrari [=F50=] GT), GTs - Ferrari only made three!
** ''Forza 2'', ''3''
and in-game examples, known as ''4'' also have "unicorn cars" in the fanbase. cars". These pop up once in a while on the cars cannot be bought in-game, and are only available from offocial competitions or via auction site, usually adorned with some very well done, elaborate paintjob and/or heavily modified. As a result, they tend to sell for (if you have the millions of in-game credits. And yes, 4 has an achievment that's acquired by winning a unicorn in an auction.credits needed)

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* ArtificialStupidity: AI drivers will occasionally spontaneously swerve all over the road and mash into each other, and it's easy for them [[http://www.youtube.com/watch?v=HZQtLAHNs3I to get stuck on each other]]. Forza 3 AI is infamously slow, as they did not upgrade their cars, making singleplayer more of a series of hotlaps than an actual race. Using the rewind feature in ''Forza 4'' will cause the AI cars to swerve to the racing line the instant you stop rewinding - regardless of what is in the way.
** Track Day events in Rivals (doing hotlaps with 11 slow cars driving around the track with you, sort of like traffic) provides plenty of examples of ArtificialStupidity. The traffic cars drive ''painfully'' slowly, and veer wildly over the track for no apparent reason. They often slow down their speed to ''single digits'' on some corners, and they hold no concept of right-of-way; for example, if you're trying to overtake a Ford Pinto in your Ferrari, the Pinto may suddenly swerve into you as the Pinto tries to pass another, even ''slower'' car ahead of it. The ten mile long Fujimi Kaido Track Day Rivals event turns into ThatOneLevel because your lap instantly becomes "dirty" (and goes way down the leaderboards) if you so much as touch one of the dumb traffic cars.

to:

* ArtificialStupidity: In Forza 3, AI drivers will occasionally spontaneously swerve all over the road and mash into each other, and it's easy for them [[http://www.youtube.com/watch?v=HZQtLAHNs3I to get stuck on each other]]. Forza 3 AI is infamously slow, as they They also did not upgrade their have upgraded cars, making singleplayer more of a series of hotlaps than an actual race. Using the rewind feature in turning single player "races" into glorified hotlapping.
** In
''Forza 4'' will cause the AI cars to swerve to the racing line the instant you stop rewinding - regardless of what is in the way.
**
4'', Track Day (hotlapping while AI cars simulate slower traffic) events in Rivals (doing hotlaps with 11 slow cars driving around the track with you, sort of like traffic) provides plenty of examples of ArtificialStupidity. The traffic cars drive ''painfully'' slowly, and veer wildly over the track for no apparent reason. They often slow down their speed to ''single digits'' on Rivals. Tha AI are painfully slow, reaching single digits in some corners, and they hold no concept of right-of-way; for example, if you're trying to overtake a Ford Pinto in will regularly pull out into your Ferrari, the Pinto may suddenly swerve into you as the Pinto tries to pass another, even ''slower'' car ahead of it. The ten mile long Fujimi Kaido Track Day Rivals event path, sometimes ''for no reason at all''. This turns the longer events into ThatOneLevel because your lap instantly becomes "dirty" (and goes way down the leaderboards) if you so much as touch one of the dumb traffic cars.[[ThatOneLevel Those Two Levels]].



** The SSC Ultimate Aero is the second fastest car in the world, with ''1200'' horsepower and torque. The top speed is higher than the Veyron - but it's rear wheel drive, not all wheel drive. What this essentially means is that you get wheelspin well into third gear, making the car nearly un-drivable without traction control enabled.
** Cowl hood scoops and air scoops in ''Forza 4''. They look badass, and reduce weight (being made from aluminum, fiberglass, or carbon fiber instead of steel), but they severely restrict interior vision - the king of these being the cowl available on the 2002 Trans-Am, which blocks ''all'' of your vision in the cockpit view, [[http://i.imgur.com/MHjja.jpg as the cowl is pretty much right at eye level]].
* AwesomeYetPractical: Turbochargers, which provide a massive speed boost for almost no weight gain.
* BoringButPractical: Weight removal and tire upgrades, which are likely going to be the most commonly used upgrades.

to:

** The SSC Ultimate Aero is the second fastest car in the world, with ''1200'' horsepower and torque. The top speed is higher than the Veyron - but it's rear wheel drive, not all wheel drive. What this essentially means is that you get wheelspin well into third ''fourth'' gear, making the car nearly un-drivable without traction control enabled.
** Cowl hood scoops and air scoops in ''Forza 4''. They look badass, and reduce weight (being made from aluminum, fiberglass, or carbon fiber instead of lighter materials than steel), but they severely restrict interior vision - the king of these being the cowl available on the 2002 Trans-Am, which blocks ''all'' of your vision in the cockpit view, [[http://i.imgur.com/MHjja.jpg as the cowl is pretty much right at eye level]].
* AwesomeYetPractical: Turbochargers, which provide a massive the biggest speed boost for almost no the least added weight gain.
of the aspiration conversions.
* BoringButPractical: Weight removal and tire compound/grip upgrades, which are likely going to be the most commonly used upgrades.



* BribingYourWayToVictory: In-game example. The Hired Driver in Forza 3 and 4. For a mere 50% of your winnings (which some players can make up for by removing driver aids they'd normally use and upping the AI's difficulty), he'll basically guarantee a win in any race on any difficultly. The Hired Driver basically drives like [[TopGear The Stig]].

to:

* BribingYourWayToVictory: In-game example. The Hired Driver in Forza 3 and 4. For a mere 50% of your winnings (which some players can make up for (easily negated by removing disabling driver aids they'd normally use and upping increasing the AI's difficulty), he'll basically almost guarantee a win in any race on any difficultly. The Hired Driver basically drives like [[TopGear The Stig]].



* GameBreakingBug: ''Forza 4'' had a bug in online player where players may hang up in loading screen - sometimes up to ''five minutes'', until the game boots them out to the lobby or pukes up a "disc is dirty" error. When this happens, the ''entire lobby'' gets stuck in the loading screen until the person causing the delay get booted out by the game. The best part? It happens more often when there's more players - meaning that game with more than 8 players are currently effectively impossible to play without huge waits.
** Patched in the March 23rd update.

to:

* GameBreakingBug: ''Forza 4'' had a bug in online player where players may hang up in loading screen - sometimes up to ''five minutes'', until the game boots them out to the lobby or pukes up a "disc is dirty" error. When this happens, the ''entire lobby'' gets stuck in the loading screen until the person causing the delay get booted out by the game. The best part? It happens more often when there's more players - meaning that game with more than 8 players are currently effectively impossible to play without huge waits.
** Patched
This was patched in the March 23rd update.


Added DiffLines:

** The car dominating the lower class leaderboards in ''Forza 4''? The hybrid Chevrolet Spark.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/forza_6194.jpg]]
''Forza Motorsport'' is a simulation [[DrivingGame Racing game]] series for the Xbox and Xbox360 by Microsoft and their internal Turn 10 Studios division, aimed at competing with Sony's GranTurismo franchise, and is noted for an extensive car painting system, performance customization and a massive car list.

The first game was released in Spring 2005 for the original Xbox, and ''Forza Motorsport 2'' and ''Forza Motorsport 3'' followed in 2007 and 2009, respectively, for the Xbox 360. Each successive game added little things on top: ''Forza 2'' added a storefront and auction site where people can buy and sell tuning setups, cars, and car designs, while ''Forza 3'' added an in-car camera, rollover damage, and a rewind mechanic to give players the option of redoing corners without starting from scratch. ''Forza 4'' adds Kinect functionality, additional gamemodes (autocross, track days, et cetera), 16-player multiplayer, ''TopGear'' branding and features, and an "Autovista" feature where you can look at high-res models of featured cars while Jeremy Clarkson talks about it.
----
The series features examples of these tropes:

* TheAllegedCar: ''Forza 4'' features famous Alleged Cars like the Ford Pinto, Chevrolet Corvair, and the Mustang King Cobra. However, despite being ''painfully'' slow, they all work just as well as any other car.
* AnEntrepreneurIsYou: You can earn plenty of credits solely by selling liveries (2 onwards) and car setups (3/4) you have created. There's also the {{Auction}} House.
* AntiFrustrationFeatures: The rewind feature in 3. 4 has it, too, but it can be turned off for bonus credits.
* ArtificialBrilliance: The AI in ''Forza 4'' will adjust their behavior based on how you drive. What this means is that if you drive like it's a demolition derby, they ''will'' smash into you just as often as you try to smash into them. ''Forza 3'' and ''4'' have the "Pressure" system - if you ride on the ass of an AI player, the AI will be pressured into braking later and later in order to try to pull ahead of you. Keep on them long enough, and they will usually eventually miss the braking point entirely and go flying off the track.
* ArtificialStupidity: AI drivers will occasionally spontaneously swerve all over the road and mash into each other, and it's easy for them [[http://www.youtube.com/watch?v=HZQtLAHNs3I to get stuck on each other]]. Forza 3 AI is infamously slow, as they did not upgrade their cars, making singleplayer more of a series of hotlaps than an actual race. Using the rewind feature in ''Forza 4'' will cause the AI cars to swerve to the racing line the instant you stop rewinding - regardless of what is in the way.
** Track Day events in Rivals (doing hotlaps with 11 slow cars driving around the track with you, sort of like traffic) provides plenty of examples of ArtificialStupidity. The traffic cars drive ''painfully'' slowly, and veer wildly over the track for no apparent reason. They often slow down their speed to ''single digits'' on some corners, and they hold no concept of right-of-way; for example, if you're trying to overtake a Ford Pinto in your Ferrari, the Pinto may suddenly swerve into you as the Pinto tries to pass another, even ''slower'' car ahead of it. The ten mile long Fujimi Kaido Track Day Rivals event turns into ThatOneLevel because your lap instantly becomes "dirty" (and goes way down the leaderboards) if you so much as touch one of the dumb traffic cars.
* ATasteOfPower: 3 begins with a practice race in an Audi R8... and then makes you pick between a Honda Fit or a Ford Fiesta.
** 4 starts with a practice race in a Ferrari 458 Italia, and makes you pick between a Toyota Agyo or a Chevrolet Spark.
* {{Auction}}: [[ExactlyWhatItSaysOnTheTin The Auction House]]. Players put their cars up for sale on the auction house, and players bid on the cars.
* AwesomeButImpractical: [=SUVs=] and pickup trucks. They can toss other cars around like toys, but they're so heavy and top heavy that they tend to plow through corners. Pickups are basically death traps online in ''Forza 3'', as they're very light in the back, rear wheel driven, and it's very easy for other players to accidentally or purposely hit it, and cause it to spin out, though the problem is less noticeable in ''Forza 4'' because of the better collision system.
** The SSC Ultimate Aero is the second fastest car in the world, with ''1200'' horsepower and torque. The top speed is higher than the Veyron - but it's rear wheel drive, not all wheel drive. What this essentially means is that you get wheelspin well into third gear, making the car nearly un-drivable without traction control enabled.
** Cowl hood scoops and air scoops in ''Forza 4''. They look badass, and reduce weight (being made from aluminum, fiberglass, or carbon fiber instead of steel), but they severely restrict interior vision - the king of these being the cowl available on the 2002 Trans-Am, which blocks ''all'' of your vision in the cockpit view, [[http://i.imgur.com/MHjja.jpg as the cowl is pretty much right at eye level]].
* AwesomeYetPractical: Turbochargers, which provide a massive speed boost for almost no weight gain.
* BoringButPractical: Weight removal and tire upgrades, which are likely going to be the most commonly used upgrades.
* BreatherLevel: Bowling and Car Passing events in ''Forza 4''.
* BribingYourWayToVictory: In-game example. The Hired Driver in Forza 3 and 4. For a mere 50% of your winnings (which some players can make up for by removing driver aids they'd normally use and upping the AI's difficulty), he'll basically guarantee a win in any race on any difficultly. The Hired Driver basically drives like [[TopGear The Stig]].
** ''Forza 3'' had the GameBreaker Porsche 550, which thoroughly dominated almost ''every leaderboard''. It was part of one of the $5 DLC packages.
* CarFu: There are gametypes where you get points for mashing the other cars. The Cat and Mouse gametype requires you to defend your team's Mouse (a slow car) and take out the enemy Mouse and their Cats (high performance cars), which usually means mashing into the enemy Mouse as fast as possible and trying to flip them over. There's also a more standard demolition derby gametype, where you get points for ramming players at high speed.
** Online play can frequently turn into CarFu, unfortunately. The ''Forza 3'''s netcode means that a slight bump can cause a car to act like you did a full blown PIT maneuver, and can result in a pileup with every player mashing into each other; the first corner of a track is notorious for causing these pileups. The problem of slight taps sending cars spinning has been fixed in ''Forza 4'', but there are usually pileups at the first corner because people drive like idiots.
* CharacterTiers: [[{{In-universe}} A game mechanic]], each car is given a numerical value called their Performance Index (PI), which is then matched to a letter grade; higher letters mean faster classes. Cars can be upgraded to higher classes, and a few can be creatively ''downgraded'' to lower classes too, with engine or aspiration swaps or by installing heavy rims. In general the classes can be thought of as: -
** F class - City cars, old economy cars, hybrids
** E class - Hot hatchbacks, '60-'70s sports cars
** D class - American muscle cars, '90-'00s sports cars
** C class - European and Japanese sports sedans, high performance hot hatches
** B class - Late '00s/high performance sports cars and sport sedans
** A class - 90s/early 00s super cars
** S class - Modern supercars, "track day" cars
** R3 class - Hypercars and road-car based racing cars.
** R2 class - Purpose built racing cars which still resemble roadcars.
** R1 and X class - Le Mans Prototype cars.
* ColourCodedForYourConvenience: Most obvious in ''4'', where the cars each AI driver drives are the same colour, when a car's colour can be chosen.
** For instance, M. Rossi's cars are [almost] always [[LawOfChromaticSuperiority red]], as close to [[http://en.wikipedia.org/wiki/Rosso_corsa Rossa Corsa]] as possible.
* {{Cool Car}}s: Hundreds of them! And that's ''before'' you start loading them with performance upgrades and light body kits.
* CrossOver: ''Forza Motorsport 4'' features the Top Gear (UK) test track, and Jeremy Clarkson will provide commentary on dozens of cars in the ''Autovista'' mode. All the Reasonably Priced Cars from the UK and US Top Gear will show up as well.
** The Warthog from {{Halo}} will appear as an EasterEgg in the Autovista mode. Unfortunately, it's not drivable.
* CreatorProvincialism: Not to the same extent as GranTurismo, but there are a lot of classic and modern muscle cars.
* DidNotDoTheResearch: Some of the cars have small inaccuracies - one of the Skylines has the wrong brake light setup, and one of the Lexuses in ''Forza 3'' had the gas cap on the wrong side.
* DownloadableContent: Mostly in the form of car packages and the occasional track. ''Forza 4'' has monthly car packs, which have an assortment of cars - so far, the packs usually contain at least 1 classic car, a few modern cars, a truck, a newer-model year of an existing car or a racing version of an existing car, and purpose built racing cars.
* DrivesLikeCrazy: M. Rossi, the fastest AI driver in singleplayer. He will occasionally mash you off the ''starting line'', and use the PIT maneuver on you if you get in his way on corners.
* DrivingStick: ''Forza 3'' and ''Forza 4'' allow the player to set the shifting behavior to "Manual + Clutch". On the Xbox controller, you'll have to hold down the LB button while shifting up or down. On expensive racing wheels (like the Fanatec CSR), this mode will make you use the clutch pedal and the 6 speed H-pattern shifter. Poor shifting will result in near-stalls, engine damage (shifting into first gear at 200mph, for example), or engine lugging. If you don't use the clutch when starting from a standstill (such as at the start or after a wreck), the engine will repeatedly nearly seize-up, resulting in a ''painfully'' slow start, especially in cars with huge turbochargers.
* DynamicDifficulty: Shows up in ''Forza 4'''s World Tour. The AI starts ridiculous easy, but the more events you win, the harder they become.
* EasierThanEasy: All the games (but 3 in particular) have plenty of ways to make things easier on yourself. You're encouraged to crank up the difficulty and turn off the driver aids, though: the harder the difficulty is, the more money you earn.
* ExpansionPack: The Porsche expansion pack in ''Forza 4'', coming out in May. Re-introduces 23 of Forza 3's Porsches, adds 7 new ones that weren't in previous games, adds achievements, and adds more singleplayer events.
* EveryCarIsAPinto: Averted, despite having an ''actual Ford Pinto'' in the game.
* EveryCarIsRearWheelDrive: [[ShownTheirWork HEAVY DUTY]] Aversion - if the tail end is sliding on your SEAT, unless [[BadassDriver you're doing it on purpose]], it's because you ruined the suspension. However, if the manufacturer also has rear wheel drive cars, you can typically perform RWD swaps on the cars - so you could make a RWD Honda Civic - or a FWD Honda NSX.
* ExecutiveMeddling: The reason why Porsche isn't in ''Forza 4''. ElectronicArts basically holds the rights to use Porsche vehicles in their games, and in the middle of Forza's development, they told the Forza developers to get rid of the Porsches.
** [[http://forzamotorsport.net/en-us/en-us/porsche_expansion_announce/?fwlhd=1 Porsche will be returning to FM4 as an expansion pack in May.]]
* FirstPersonSnapshooter: The games let you take pictures (adjusting focus, aperture, all that jazz) ingame and upload them to the Forza website to download.
* FragileSpeedster: Small cars like the Lotus Elan and Mazda Miata offer extremely good handling, but they're ''tiny'' and slight nudges can cause them to spin out.
* GameBreakingBug: ''Forza 4'' had a bug in online player where players may hang up in loading screen - sometimes up to ''five minutes'', until the game boots them out to the lobby or pukes up a "disc is dirty" error. When this happens, the ''entire lobby'' gets stuck in the loading screen until the person causing the delay get booted out by the game. The best part? It happens more often when there's more players - meaning that game with more than 8 players are currently effectively impossible to play without huge waits.
** Patched in the March 23rd update.
* GreenAesop: ''Forza 4'' has hybrids like the dreaded Toyota Prius, and electric cars like the Chevrolet Volt, Nissan Leaf, and Tesla Roadster. There's a player title reward for driving 1,000 miles in hybrid or electric cars.
* HardModePerks: Disabling driver assists (such as anti-lock brakes, traction control, racing/braking line) and increasing the AI difficulty nets you more cash - disabling every assist and enabling the hardest AI will give you an extra 165% cash on top of the regular winnings in ''Forza 4''.
* InsurmountableWaistHeightFence A few, but the most egregious being the low tire walls, which stop you as if they were made of cast iron.
* {{Itasha}}: Can be done from 2 onwards.
** Can actually be used to a player's advantage online; risque paintings or vinyl groups have actually [[DistractedByTheSexy distracted other players]] [[AttentionDeficitOohShiny ogling them as they drive along]], often causing them to crash.
* JackOfAllStats: Sporty hot-hatchbacks like the Ford Focus ST offer a good blend of speed, acceleration, handling, and braking.
* [[SuspiciouslySimilarSong The Junkie XL Version]]: A lot of the songs in the first game were done this way.
* JokeCharacter: Hybrids, which for the most part, are outran by ''everything'' else in the game when stock. You can of course, turn them into insane drag racers because of Forza's huge customization, though.
** The May DLC for ''4'' has a Smart ForTwo, a Ford Transit van [[hottip:*: it's the racing version, but it's still a ''delivery van'']], and the AMC Pacer X.
* LethalJokeCharacter: The city cars are ridiculously fast when upgraded, and handle very well.
* [[LoadsAndLoadsOfCharacters Loads And Loads Of Cars]] ''Forza 4'' has almost 500 cars, with at least sixty more to come from downloadable content.
* LuckBasedMission: Track Day events, if you're trying to get a "Clean" laps (no contact with other cars, no drafting, you stay on the track at all times, you don't use the rewind feature). The AI cars that drive around the track will brake and swerve with no warning.
* MagikarpPower: The [[TheAllegedCar Datsun 510]] and [[JokeCharacter VW Rabbit]] in the third game absolutely dominate with enough modification, although any heavily modified car applies.
* MightyGlacier: The HUMMER H1 Alpha in ''Forza 4''. It's nigh-impossible to really damage, and weighs the better part of ''eight thousand pounds''. The "Weight removal" upgrade on it effectively acts like removing an entire Ford Focus from the weight of the truck.
** And even after applying full weight reduction, it's still heavier than the second-heaviest car in the game.
* MultiTrackDrifting: There is nothing (besides common sense) stopping you from tuning the 4 ton [[JokeCharacter HUMMER H1 Alpha]] to be used as a drift car.
* NintendoHard: R1 class production races with all assists turned off and the AI on hard. The R1 Le Mans Prototype cars have ridiculously insane amounts of power, and the ''slightest'' twitch in your finger on the throttle is almost guaranteed to cause you to spin out and mash into a wall.
* OldSaveBonus: Having a Forza 3 game save will reward Forza 4 players with additional credits, some cars importing, and an achievement.
* PassThroughTheRings: Autocross events in ''Forza 4''. Cones are set up to form gates along the track, and you pass between them as you go along the track. Hitting the cones results in a +5 second time penalty to your lap. The cones are set up to form slaloms and create extremely tight corners, making them excellent ways to test a car's handling and stability.
* PreOrderBonus: Preordering ''Forza 4'' would give you the [[CoolCar Mazda RX-7 Spirit-R]] Unicorn car in ''Forza 3'', which you could then import into ''Forza 4''. Multiple retailers had their own preorder cars, like the Honda CR-Z from the online Microsoft Store, a BMW 1M from Best Buy, 2011 Subaru Impreza WRX [=STi=] fro Amazon, Alfa Romeo Giulietta from [=GameStop=], and the Mini JCW Clubman from Wal-Mart. The pre-order store cars can all be unlocked for 560 MS points, but the RX-7 remains exclusive to people who preordered, or players who win official contests.
* RareVehicles: Has both actual examples of rare cars (eg. The Ferrari [=F50=] GT), and in-game examples, known as "unicorn cars" in the fanbase. These pop up once in a while on the auction site, usually adorned with some very well done, elaborate paintjob and/or heavily modified. As a result, they tend to sell for millions of in-game credits. And yes, 4 has an achievment that's acquired by winning a unicorn in an auction.
* RealityIsUnrealistic: One of the complaints a few reviewers had about early titles in the series was that some of the cars did not sound like they would in real-life. However, those cars sound ''exactly'' like they do in real-life. The audio engineers even went and sampled the individual components of those cars' engines on electric motors so they could fine tune individual engine noises as players modified their vehicles. However, this is not necessarily how [[TheCoconutEffect those vehicles sound in Hollywood films]].
* RiceBurner: Some people do up their cars like this.
** Painting and selling cars was such a major part of the Forza 2 community that it got turned into an entire section of the game in 3, complete with leaderboards.
* RPGElements: Each race in career mode gives you experience as well as money. At certain levels you are gifted what ''should'' be an appropriate car...
** The third and fourth games also have manufacturer levels, which give cash and increasing discounts on aftermarket parts. In the fourth game, you can (eventually) get all manufacturer upgrades for free!
* SceneryPorn: The Fujimi-Kaido track in 3; cliff faces, rivers, waterfalls, and none of this is in the skybox. You can actually look alongside the track and see some rapids with water flowing over them. They even put in a small scenic overlook so you could stop and gawk at it all.
** Forza 4. The Alps. Whoa.
* ShoutOut:
** The "Out of time achievement in 4 is to [[BackToTheFuture reach 88 miles per hour in a Delorean]].
** The loading screen for Drift events has a [[InitialD white Toyota AE86]] drifting through a corner.
** Buying a Ford Falcon XB will give you the "[[MadMax Last of the V8s]]" title
* SubsystemDamage: ''Forza'' splits your cars into sections; bodywork, engine, gearbox, brakes, steering and suspension. Damage to each section reduces your car's performance accordingly.
** For instance, a shunt in the rear will damage the [[CaptainObvious rear bumper]] and can usually be shrugged off. However, changing down a gear without lowering the revs sufficiently will [[TheDevTeamThinksOfEverything wreck the gearbox]] and severely limit your top speed and acceleration.
* TechnologyMarchesOn: The Autovista description of the Delorean's interior describes how advanced its tape player and AM/FM radio is
* TechnologyPorn: The ''Autovista'' mode in 4 is this.
* TeethClenchedTeamwork: According to Jeremy Clarkson's Autovista for the Mercedes [=McLaren SLR=] the designers couldn't even agree what the car sounded like. (The Germans say it's like a Messerschmitt, the Brits said it is like Spitfire)
** This is pretty much taken exactly from the review he did of the car on TopGear, but without the additional [paraphrased] line of: "Personally, I think it sounds like the God of Thunder... Gargling with nails!"
* TeleportSpam: A non-intentional, hilarious side effect of players joining with terrible connections. Cars with poor connections will start phase-shifting across the track wildly, suddenly appearing in the sky, partially submerged in the ground, or [[TeleFrag inside someone's car]].
* TheRival: GranTurismo.
* VanityLicensePlate: While none of the cars have license plates affixed, it's easy to create (or download) a decal to use as a license plate. You can then stick whatever you want on it.
* WearingAFlagOnYourHead: Some liveries are based entirely around nation flags - for example, a racing livery for a Lotus based on the flag of the United Kingdom.
* WronskiFeint: If an AI car is riding on your ass and they only start to overtake you right before a turn, they'll go flying through the turn from breaking too late, often slamming into a wall. Happens frequently in multiplayer when dealing with [[CarFu rammers]] - if you see someone aiming to smash into you, just go wide at a turn and smash on the brakes, and the rammer will go flying through the turn and smash into the walls of the track.

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