History Videogame / FinalFantasyVI

16th Feb '17 11:06:36 AM lalalei2001
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* TakeAThirdOption: The Genji Glove you can get in the Returner Hideout is far more useful than the Gauntlet you can get as an alternative, but getting the Genji Glove requires you to continually refuse Banon and miss some important plot development. However, if you refuse Banon once and then talk to the Returner walking around in the treasure room where you can get the Air Lancet and the White Cape, he will give you the Genji Glove. You can then go and accept Banon's request, and watch the Returners' strategy meeting.
16th Feb '17 10:16:15 AM EBsessed
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* TheWorldMocksYourLoss: Celes is this trope embodied for Locke.
16th Feb '17 9:34:16 AM EBsessed
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** Banon and Arvis are nowhere to be found in the World of Ruin. It's likely they were killed when the world was demolished, or by Gestahl if they were still in Vector when he dropped the HeelFaceTurn facade. The fact Locke and Edgar, who have been friends with them since many years before the start of the game, seemingly ''forget they ever existed'' is rather inexplicable, though.

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** Banon and Arvis are nowhere to be found in the World of Ruin. It's likely they were killed when the world was demolished, or by Gestahl if they were still in Vector when he dropped the HeelFaceTurn facade. The fact that Locke and Edgar, who have been friends with them since many years before the start of the game, seemingly ''forget they ever existed'' is rather inexplicable, though.
16th Feb '17 9:22:21 AM EBsessed
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* TrialAndErrorGameplay: Gau's rages (if you're not using an FAQ).

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* TrialAndErrorGameplay: Gau's rages (if you're not using an FAQ).FAQ), and the fishing game.
16th Feb '17 9:13:03 AM EBsessed
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** In the SNES and PS version, there is a scene with Sabin and Cyan where the player is lead to believe that the Magitek armor's controls are largely intuitive... for anyone who's not a complete luddite (as demonstrated by Cyan's spastic donuts in the Empire's camp after the poisoning of Doma Castle).

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** In the SNES and PS version, versions, there is a scene with Sabin and Cyan where the player is lead to believe that the Magitek armor's controls are largely intuitive... for anyone who's not a complete luddite (as demonstrated by Cyan's spastic donuts in the Empire's camp after the poisoning of Doma Castle).
16th Feb '17 9:05:30 AM EBsessed
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* TrialAndErrorGameplay: In the days before online [=FAQs=] were widely known and used, this was necessary to figure out exactly what all of Gau's Rages did.

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* TrialAndErrorGameplay: In the days before online [=FAQs=] were widely known and used, this was necessary to figure out exactly what all of Gau's Rages did. rages (if you're not using an FAQ).
16th Feb '17 9:03:40 AM EBsessed
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* TragicKeepsake: Darill's airship, the Falcon. When Setzer found it's wreckage, he restored it, then sealed it in Darill's Tomb. After Kefka ruins the world, which destroyed Setzer's airship, he retrieves the Falcon to reunite the rest of the party and to defeat Kefka.

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* TragicKeepsake: Darill's airship, the Falcon. When Setzer found it's wreckage, finds its wreckage in the backstory, he restored it, then sealed restores it and seals it in Darill's Tomb. After Kefka ruins the world, which destroyed destroys Setzer's airship, he retrieves the Falcon to reunite the rest of the party and to defeat Kefka.
16th Feb '17 9:01:49 AM EBsessed
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* TookALevelInBadass: Every enemy in Mt. Zozo in the Advance remake. The Evade bug in the Super NES release was fixed, so now suddenly all the monsters in the area have an amazingly high chance of dodging normal attacks, forcing you to rely on special attacks and magic. Or to equip a relic which increases the hit percentage of normal attacks.

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* TookALevelInBadass: Every enemy in Mt. Zozo in the Advance remake. The Evade evade bug in the Super NES release and PS releases was fixed, so now suddenly all the monsters in the area have an amazingly high chance of dodging normal attacks, forcing you to rely on special attacks and magic. Or magic or to equip a relic which increases the hit percentage of normal attacks.
16th Feb '17 8:59:23 AM EBsessed
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* TimeKeepsOnTicking: The timer in timed sequences keeps going even if you go into the menu; the only way to pause it is to pause a battle.

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* TimeKeepsOnTicking: The timer in timed sequences keeps going even if you go into the menu; the only way to pause it is to pause a battle. The same applies for your save file's running clock that counts your total play time.
15th Feb '17 1:03:13 PM EBsessed
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* ATasteOfPower: At the beginning you control Terra and two soldiers, all in suits of powerful Magitek Armor. The soldiers level up quickly and with the exception of the boss, everything you face is easily defeated, with damage healed quickly from another, very powerful healing ability in the armors. It lasts for about 5 minutes until the two soldiers are killed and Terra's armor is destroyed.

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* ATasteOfPower: At the beginning you control Terra and two soldiers, all in suits of powerful Magitek Armor. The soldiers level up quickly and with the exception of the boss, everything you face is easily defeated, with damage healed quickly from another, another very powerful healing ability in the armors. It lasts for about 5 minutes until the two soldiers are killed and Terra's armor is destroyed.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FinalFantasyVI