History Videogame / FinalFantasyVI

3rd May '16 9:46:44 AM DrakeClawfang
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* EnsembleCast: Of all the ''Final Fantasy'' games, only ''VideoGame/FinalFantasyIX'' comes close to matching VI for lack of a clear protagonist (and that's only for the first two thirds of the game, before Zidane's story becomes the really important arc,and the cast of ''VideoGame/FinalFantasyV'' are a pretty even spread in terms of plot importance.) While Terra is the first character you control and is a strong contender for 'main character,' the story isn't driven by her the way, say, Cloud drives ''VideoGame/FinalFantasyVII''. Rather as the game progresses most of the other characters get at least one important sidequest [[spoiler: in the World of Ruin when you have to get the party together]], Sabin and Locke get major segments in the first part of the game, and in addition to the aforementioned sidequests several characters get a second character-development sidequest afterwards. In fact, when [[spoiler: the world is destroyed]] the focus of the game shifts to Celes, who for the second half of the game has equal claim to the 'main character' title from about the midway point on. This is further illustrated in Terra and Celes' mirrored character arcs and even the spells they learn naturally. You can even choose [[spoiler: not to recruit Terra again in the World of Ruin and finish the game without her although Terra [[BackForTheFinale will still return]] after the final boss battle to guide everyone out of Kefka's tower.]]

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* EnsembleCast: Of all the ''Final Fantasy'' games, only ''VideoGame/FinalFantasyIX'' comes close to matching VI for lack of a clear protagonist (and that's only for the first two thirds of the game, before Zidane's story becomes the really important arc,and the cast of ''VideoGame/FinalFantasyV'' are a pretty even spread in terms of plot importance.) While Terra is usually considered the first main character, she's more the character you control and is a strong contender for 'main character,' at the story isn't driven by her the way, say, Cloud drives ''VideoGame/FinalFantasyVII''. Rather as the game progresses most start of the other characters get at least one important sidequest [[spoiler: game; while her powers and origins are a focus for the first half of the game, there's a fair stretch of time where she leaves the party, and in the World of Ruin when you have to get the party together]], Sabin and Locke get major segments in re-recruiting her is optional. Beyond that, a lot of the first part of the game, and in addition to the aforementioned sidequests several characters get a second character-development sidequest afterwards. In fact, when [[spoiler: the world is destroyed]] the focus of the game shifts to Celes, who for the second half of the game has equal claim to also focuses on Locke, the 'main character' title from about second half sees Celes as the midway point on. This is further illustrated in Terra and Celes' mirrored first character arcs controlled, only she, Edgar, and even the spells they learn naturally. You can even choose [[spoiler: not Setzer have to recruit Terra again in the World of Ruin and be recruited to finish the game without her although Terra [[BackForTheFinale will still return]] after game, and Edgar and Sabin are very important characters for the final boss battle to guide everyone out first quarter of Kefka's tower.]]the game, with Sabin getting his own scenario. All in all, while some characters get more screentime than others, no one of them can really be considered the central hero.
3rd May '16 9:22:40 AM Mythtaker
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* EnsembleCast: Of all the ''Final Fantasy'' games, only ''VideoGame/FinalFantasyIX'' comes close to matching VI for lack of a clear protagonist (and that's only for the first two thirds of the game, before Zidane's story becomes the really important arc,and the cast of ''VideoGame/FinalFantasyV'' are a pretty even spread in terms of plot importance.) While Terra is the first character you control and is a strong contender for 'main character,' the story isn't driven by her the way, say, Cloud drives ''VideoGame/FinalFantasyVII''. Rather as the game progresses most of the other characters get at least one important sidequest [[spoiler: in the World of Ruin when you have to get the party together]], Sabin and Locke get major segments in the first part of the game, and in addition to the aforementioned sidequests several characters get a second character-development sidequest afterwards. In fact, when [[spoiler: the world is destroyed]] the focus of the game shifts to Celes, who for the second half of the game has equal claim to the 'main character' title from about the midway point on. This is further illustrated in Terra and Celes' mirrored character arcs and even the spells they learn naturally. You can even choose [[spoiler: not to recruit Terra again in the World of Ruin and finish the game without her]].

to:

* EnsembleCast: Of all the ''Final Fantasy'' games, only ''VideoGame/FinalFantasyIX'' comes close to matching VI for lack of a clear protagonist (and that's only for the first two thirds of the game, before Zidane's story becomes the really important arc,and the cast of ''VideoGame/FinalFantasyV'' are a pretty even spread in terms of plot importance.) While Terra is the first character you control and is a strong contender for 'main character,' the story isn't driven by her the way, say, Cloud drives ''VideoGame/FinalFantasyVII''. Rather as the game progresses most of the other characters get at least one important sidequest [[spoiler: in the World of Ruin when you have to get the party together]], Sabin and Locke get major segments in the first part of the game, and in addition to the aforementioned sidequests several characters get a second character-development sidequest afterwards. In fact, when [[spoiler: the world is destroyed]] the focus of the game shifts to Celes, who for the second half of the game has equal claim to the 'main character' title from about the midway point on. This is further illustrated in Terra and Celes' mirrored character arcs and even the spells they learn naturally. You can even choose [[spoiler: not to recruit Terra again in the World of Ruin and finish the game without her]].her although Terra [[BackForTheFinale will still return]] after the final boss battle to guide everyone out of Kefka's tower.]]
29th Apr '16 3:28:00 PM Josef5678
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'''''Final Fantasy VI''''', the sixth entry in the [[RunningGag nuclear-bomb-explodingly popular]] ''Franchise/FinalFantasy'' series, served as the third and final [[SixteenBitEra 16-bit]] entry of the series. Square originally marketed outside Japan as ''Final Fantasy III'' because only two other games of the franchise had ever seen an international release.

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'''''Final ''Final Fantasy VI''''', VI'', the sixth entry in the [[RunningGag nuclear-bomb-explodingly popular]] ''Franchise/FinalFantasy'' series, served as the third and final [[SixteenBitEra 16-bit]] entry of the series. Square originally marketed outside Japan as ''Final Fantasy III'' because only two other games of the franchise had ever seen an international release.
15th Mar '16 10:26:44 AM DrakeClawfang
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* InformedAttribute: The major threat of the Gestahlian Empire is their usage of Magitek to imbue humans with magic and create machines with magical powers. While the latter comes up a lot, the former rarely does. In fact, throughout the game there is exactly ''one'' humanoid Imperial that can use some sort of magic, and that's the General in the Magitek Research Facility.

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* InformedAttribute: The major threat of the Gestahlian Empire is their usage of Magitek to imbue humans with magic and create machines with magical powers. While the latter comes up a lot, the former rarely does. In fact, throughout the game there is exactly ''one'' humanoid Imperial enemy that can use some sort of magic, and that's magic. Kefka is excusable (as the General in PsychoPrototype they may have stopped infusing magic into humans after him), but the Magitek Research Facility.presence of Celes implies there should be a lot more Imperials running around casting magic than are seen.
12th Mar '16 10:33:27 AM DrakeClawfang
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* GameplayAndStoryIntegration: C'mon, Celes, you've got quadruple-digit HP. Did you really think a little tumble off a cliff was going to do the job?



** In some parts of the game, a single set of dialogue is used for whoever is set as the leader of the party. There's nothing incongruous about ''most'' of the characters saying the lines, but it can sometimes cause {{Out Of Character Moment}}s when your party leader is ill-suited to act this way. Like Shadow laughing at Cyan's embarrassment over his flowers, or Gau getting over his YouNoTakeCandle speech patterns for cutscenes.
** Throughout the world of Ruin, a lot of "canned dialogue" is used for many scenarios, as the developers likely didn't care to include unique dialogue for every possible character that might be present. However, it makes things a bit odd when recruiting old party members with a party of Gogo and/or Umaro, who none of them have ever met before. This results in Gau deciding to join up with two strangers to travel for no reason, Cyan expressing relief at the survival of the same strangers of a catastrophe they weren't there for, and so on.

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** In some parts of Throughout the game, a single set and particularly in the World of dialogue Ruin, a lot of "canned dialogue" is used for whoever is set many scenarios, as the leader of the party.developers likely didn't care to include unique dialogue for every possible character that might be present. There's nothing incongruous about ''most'' of the characters saying the lines, but it can sometimes cause {{Out Of Character Moment}}s when your party leader is ill-suited to act this way. Like Shadow laughing at Cyan's embarrassment over his flowers, or Gau getting over his YouNoTakeCandle speech patterns for cutscenes.
** Throughout
cutscenes. And then in the world World of Ruin, a lot of "canned dialogue" is used for many scenarios, as the developers likely didn't care to include unique dialogue for every possible character that might be present. However, Ruin it makes things a bit odd when recruiting old party members with a party of Gogo and/or Umaro, who none of them have ever met before. This results in Gau deciding to join up with two strangers to travel for no reason, Cyan expressing relief at the survival of the same strangers of a catastrophe they weren't there for, and so on. Gogo and Umaro in turn will chat with them as if they're old friends.



* InfinityPlusOneSword: All characters get one specifically for them in the Gameboy Advance remake. However, they're yet shamed by the Lightbringer/Illumina from the original release which is still present. +7 to all stats, +50% Evade and Magic Evade, max attack power, when attacking it consumes 20 MP to deal an instant critical hit, its unblockable and ignores row, and randomly casts Holy when attacking. The Gameboy Advance remake made it effectively farmable, as it's obtained by betting the Ragnarok sword (formerly one of a kid) in the Coliseum, and the final boss has a Ragnarok to be stolen and can now be fought over and over.`

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* InfinityPlusOneSword: All characters get one specifically for them in the Gameboy Advance remake. However, they're yet shamed by the Lightbringer/Illumina from the original release which is still present. +7 to all stats, +50% Evade and Magic Evade, max attack power, when attacking it consumes 20 MP to deal an instant critical hit, its unblockable and ignores row, and randomly casts Holy when attacking. The Gameboy Advance remake made it effectively farmable, as it's obtained by betting the Ragnarok sword (formerly one of a kid) in the Coliseum, and the final boss has a Ragnarok to be stolen and can now be fought over and over.`over.
* InformedAttribute: The major threat of the Gestahlian Empire is their usage of Magitek to imbue humans with magic and create machines with magical powers. While the latter comes up a lot, the former rarely does. In fact, throughout the game there is exactly ''one'' humanoid Imperial that can use some sort of magic, and that's the General in the Magitek Research Facility.
8th Mar '16 5:41:48 PM DrakeClawfang
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* ChainOfDeals: The Coliseum is a roundabout way; you bet a junk item to win something a bit better, bet it for something better, and so on until you get some of the best stuff in the game. For instance: bet an Elixir to win a Rename Card, which bets for Miracle Shoes, which bets for a Tintinabulum, which bets for a Growth Egg. Not listed; the chains that let you trade your way up to Elixirs, and an alternative one that trades up to the Rename Card.
6th Mar '16 11:30:35 AM JM1982
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* TrialAndErrorGameplay: In the days before online FAQs were widely known and used, this was necessary to figure out exactly what all of Gau's Rages did.
28th Feb '16 11:12:57 AM DrakeClawfang
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* CuttingTheKnot:

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* CuttingTheKnot: A lot of boss fights can be made a lot easier if you use unorthodox tactics, especially status ailments.



** You can knot-cut two PaletteSwap bosses:
*** Number [=024=] in the Magitek Research Facility. He uses Barrier Change to absorb every element but one, so he's clearly meant as a test of your brand-new magic skills. However, he doesn't share the same insane physical defense that everything else possesses in that building, so you can assault him with Bushido, Blitz, Tools and good old physical attacks.
*** Magic Master in the Cultists' Tower uses the same strategy, but due to where you're fighting, you can't use physcial attacks. You can, however, use Berserk and completely bypass his brutal magic spells. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips hit last-ditch ultimate spell.

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** You can knot-cut two PaletteSwap bosses:
***
Number [=024=] in the Magitek Research Facility. He Facility uses Barrier Change to absorb every element but one, so he's then uses spells of the opposite element. He's clearly meant as a test of your brand-new magic skills. skills and how you understand elemental affinities. However, he doesn't share the same insane physical defense that everything else possesses in that building, so you can assault him with Bushido, Blitz, Tools and good old physical attacks.
***
he's vulnerable to Imp, which disables his ability to use magic or Barrier Change.
**
Magic Master in the Cultists' Tower uses the same strategy, but due he's vulnerable to where you're fighting, you can't use physcial attacks. You can, however, use Berserk and completely bypass his brutal magic spells.Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips hit last-ditch ultimate spell.spell.
** The Samurai Soul enemy uses a variety of nasty attacks. Or you can just cast Confuse on him, causing him to use his special OneHitKO attack on himself.
12th Feb '16 6:16:10 PM Steven
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* AntiFrustrationFeature: On the mobile and Steam versions, you can turn on auto-battle where battles are sped up and characters will keep repeating the last action you had them do. If you enter a boss battle with auto-battle enabled, the feature gets turned off at the start of the fight so that you don't accidentally screw yourself over.
6th Feb '16 8:31:01 AM DrakeClawfang
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** Opening the Sealed Gate sets off a chain of events that allows Kefka and Gestahl and enter the Esper world, find the Warring Triad, and ultimately allowing Kefka's rise to power.

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** Opening the Sealed Gate sets off a chain of events that allows Kefka and Gestahl and to enter the Esper world, find the Warring Triad, and ultimately allowing allows Kefka's rise to power.


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* SufficientlyAnalyzedMagic: It's what allowed the Empire to create {{Magitek}}; they figured out how to "extract" magic from Espers, refine it into some sort of fuel or power source, and create machines powered by it.
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