History Videogame / FinalFantasyVI

8th Jun '16 12:51:29 PM 32_Footsteps
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* BalefulPolymorph: Imp/Kappa form. There is specialized equipment that makes that form stronger, not to mention Cyan's infinite counter bug in his imp form. Add the Dragon Horn or Dragoon Boots and you'll acquire the dreaded ''Death God Dragoon Imp''.

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* BalefulPolymorph: BalefulPolymorph:
**
Imp/Kappa form. There is specialized equipment that makes that form stronger, not to mention Cyan's infinite counter bug in his imp form. Add the Dragon Horn or Dragoon Boots and you'll acquire the dreaded ''Death God Dragoon Imp''.Imp''.
** If Ragnarok is kept in magicite form, summoning it in battle will have it attempt to perform one on an enemy, potentially turning the foe into an item.
28th May '16 10:02:28 PM nombretomado
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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.

to:

Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original UsefulNotes/PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 [=PS1=] port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.



* {{Bowdlerise}}: As was standard for Nintendo of America at the time, all references to religion and alcohol were censored out of the English SNES version - pubs were changed to cafes, 'holy' was changed to 'pearl' - and some scantily clad female sprites were covered up more. The PS1 English release used the original Woolsey script and contains all dialog censorship, but did not retain the visual censorship, thus reverting the pubs and the nudity. The EnhancedRemake for the GBA release had a new, uncensored script but did retain some censorship to the sprites for nudity. Both the English and Japanese release also censored a scene where guards beat a chained Celes to get a CERO All and E rating, not because of a real life murder as many believe.

to:

* {{Bowdlerise}}: As was standard for Nintendo of America at the time, all references to religion and alcohol were censored out of the English SNES version - pubs were changed to cafes, 'holy' was changed to 'pearl' - and some scantily clad female sprites were covered up more. The PS1 [=PS1=] English release used the original Woolsey script and contains all dialog censorship, but did not retain the visual censorship, thus reverting the pubs and the nudity. The EnhancedRemake for the GBA release had a new, uncensored script but did retain some censorship to the sprites for nudity. Both the English and Japanese release also censored a scene where guards beat a chained Celes to get a CERO All and E rating, not because of a real life murder as many believe.



* DamnYouMuscleMemory: Selecting multiple targets with a spell is done with the shoulder buttons, rather than the left and right arrows on the D-Pad as is usual for the series. Also, the SNES version uses the then-standard rightmost-face-button-to-select, lowest-face-button-to-cancel control scheme, while most ports use the opposite (as became the standard from the PS1 onward) with no option to remap the buttons.

to:

* DamnYouMuscleMemory: Selecting multiple targets with a spell is done with the shoulder buttons, rather than the left and right arrows on the D-Pad as is usual for the series. Also, the SNES version uses the then-standard rightmost-face-button-to-select, lowest-face-button-to-cancel control scheme, while most ports use the opposite (as became the standard from the PS1 [=PS1=] onward) with no option to remap the buttons.



* ItsUpToYou: While the story tends to focus more on Terra, Celes, & Locke, there is no single main character. A lot of the [=FMVs=] in the PS1 port focus on Celes... but by the time of ''VideoGame/DissidiaFinalFantasy'', Terra is considered the main character as she is the game's representative in the cast. [[WordOfGod Kitase has stated in an interview]] that he "wanted to create many characters that could all stand up to be main characters".

to:

* ItsUpToYou: While the story tends to focus more on Terra, Celes, & Locke, there is no single main character. A lot of the [=FMVs=] in the PS1 [=PS1=] port focus on Celes... but by the time of ''VideoGame/DissidiaFinalFantasy'', Terra is considered the main character as she is the game's representative in the cast. [[WordOfGod Kitase has stated in an interview]] that he "wanted to create many characters that could all stand up to be main characters".
28th May '16 11:57:21 AM nombretomado
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Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the PlayStation port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.

to:

Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original PlayStation; UsefulNotes/PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored certain elements (while censoring others that had been uncensored in previous versions). The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]]. Square re-released the SNES version on the VirtualConsole in Japan, Europe and North America, re-released the PlayStation [=PlayStation=] port on the [=PlayStation=] Store, and released an enhanced version of the game for mobile devices, which was later released on UsefulNotes/{{Steam}}.



* FightWoosh: Pixellation in dungeons, zooming when on the world map, and more flashy in GBA version. In the PlayStation port, the effect is a strange side-to-side split of alternating lines that [[LoadsAndLoadsOfLoading feels like it takes forever]].

to:

* FightWoosh: Pixellation in dungeons, zooming when on the world map, and more flashy in GBA version. In the PlayStation [=PlayStation=] port, the effect is a strange side-to-side split of alternating lines that [[LoadsAndLoadsOfLoading feels like it takes forever]].
21st May '16 4:51:05 PM JM1982
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* GuestStarPartyMember: Biggs, Wedge, Banon, Leo, the ghosts on the Phantom Train, and the ten moogles.

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* GuestStarPartyMember: Biggs, Wedge, Banon, Leo, the ghosts on the Phantom Train, and the ten moogles. Even today, this game has the most guest stars in the entire series.
16th May '16 6:59:54 PM jameygamer
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** Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips hit last-ditch ultimate spell.

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** Magic Master in the Cultists' Tower uses the same strategy, but he's vulnerable to Berserk, which again stops him from using magic. He still hits pretty hard, but this is simply remedied by Vanishing all of the party members. Also, since he plays by the same rules, just draining his magic to 0 will make him just drop dead, and this even skips hit last-ditch ultimate spell.his TakingYouWithMe Ultima spell which will otherwise hurt a hell of a lot and may end your game, too.
16th May '16 6:56:27 PM jameygamer
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Added DiffLines:

* ChestMonster:
** As is typical of the ''FF'' series at this point, some chests have monsters inside of them. This time, however, there's a strong chance the monsters are the only things in a booby-trap chest. You'll find a lot of Chest Monsters in a collapsing house in the World of Ruin, BTW.
** There's also the paintings in Owzer's mansion. In the World of Balance, they are innocuous, but in the World of Ruin, examining the flower painting in the first floor, which your characters state every time that they "look alive", will lead you to discover they ARE alive (and not the good kind). A second painting of a "lovely lady" also has a hidden monster in it, but that one must be tripped to continue in the mansion.
15th May '16 5:34:24 PM DYellowMadness
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* CutsceneIncompetence: Basically, any time after the Narshe Battle Sequence, if the party runs into Kefka, they're gonna get their asses beat like a group of red headed stepchildren. {{Justified|Trope}} when you encounter Gestahl on the Floating Continent. The first thing he does to you is use the very source of magic in the world to paralyze you.

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* CutsceneIncompetence: Basically, any time after the Narshe Battle Sequence, if the party runs into Kefka, they're gonna get their asses beat like a group of red headed stepchildren.beat. {{Justified|Trope}} when you encounter Gestahl on the Floating Continent. The first thing he does to you is use the very source of magic in the world to paralyze you.
10th May '16 7:53:29 PM Baconfry
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Added DiffLines:

* GameplayAndStoryIntegration:
** Before he joins the party in the burning house in Thamasa, Strago and the rest of Thamasa's residents are seen attempting to extinguish the fire using magic. As it happens, Aqua Rake/Aqua Breath is one of Strago's starting Lores.
** Terra is [[HopelessBossFight unable to damage Humbaba at all]] when he first appears, because she hasn't experienced combat for an entire year.
** Most of the chests in the Phoenix Cave are empty, because a certain thief/treasure hunter got to them first.
6th May '16 9:09:07 PM DrakeClawfang
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* DarkestHour: After the world is rent asunder, the heroes scattered to the winds, and the last remaining player character loses the one person left whom she could consider family (though the last event is up to the player's actions).

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* DarkestHour: After Upon waking up in the World of Ruin, Celes finds out she's alone on a tiny island with Cid, the world is rent asunder, the heroes scattered to the winds, has been ripped apart, plants and the last remaining player character loses the animals are dying off, and for all Cid knows no one person left whom she could consider family (though the last event else is up to alive out there. Then, depending on the player's actions).actions, [[spoiler:Cid dies]]. Celes falls over the DespairEventHorizon hard here and is DrivenToSuicide.
3rd May '16 9:46:44 AM DrakeClawfang
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* EnsembleCast: Of all the ''Final Fantasy'' games, only ''VideoGame/FinalFantasyIX'' comes close to matching VI for lack of a clear protagonist (and that's only for the first two thirds of the game, before Zidane's story becomes the really important arc,and the cast of ''VideoGame/FinalFantasyV'' are a pretty even spread in terms of plot importance.) While Terra is the first character you control and is a strong contender for 'main character,' the story isn't driven by her the way, say, Cloud drives ''VideoGame/FinalFantasyVII''. Rather as the game progresses most of the other characters get at least one important sidequest [[spoiler: in the World of Ruin when you have to get the party together]], Sabin and Locke get major segments in the first part of the game, and in addition to the aforementioned sidequests several characters get a second character-development sidequest afterwards. In fact, when [[spoiler: the world is destroyed]] the focus of the game shifts to Celes, who for the second half of the game has equal claim to the 'main character' title from about the midway point on. This is further illustrated in Terra and Celes' mirrored character arcs and even the spells they learn naturally. You can even choose [[spoiler: not to recruit Terra again in the World of Ruin and finish the game without her although Terra [[BackForTheFinale will still return]] after the final boss battle to guide everyone out of Kefka's tower.]]

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* EnsembleCast: Of all the ''Final Fantasy'' games, only ''VideoGame/FinalFantasyIX'' comes close to matching VI for lack of a clear protagonist (and that's only for the first two thirds of the game, before Zidane's story becomes the really important arc,and the cast of ''VideoGame/FinalFantasyV'' are a pretty even spread in terms of plot importance.) While Terra is usually considered the first main character, she's more the character you control and is a strong contender for 'main character,' at the story isn't driven by her the way, say, Cloud drives ''VideoGame/FinalFantasyVII''. Rather as the game progresses most start of the other characters get at least one important sidequest [[spoiler: game; while her powers and origins are a focus for the first half of the game, there's a fair stretch of time where she leaves the party, and in the World of Ruin when you have to get the party together]], Sabin and Locke get major segments in re-recruiting her is optional. Beyond that, a lot of the first part of the game, and in addition to the aforementioned sidequests several characters get a second character-development sidequest afterwards. In fact, when [[spoiler: the world is destroyed]] the focus of the game shifts to Celes, who for the second half of the game has equal claim to also focuses on Locke, the 'main character' title from about second half sees Celes as the midway point on. This is further illustrated in Terra and Celes' mirrored first character arcs controlled, only she, Edgar, and even the spells they learn naturally. You can even choose [[spoiler: not Setzer have to recruit Terra again in the World of Ruin and be recruited to finish the game without her although Terra [[BackForTheFinale will still return]] after game, and Edgar and Sabin are very important characters for the final boss battle to guide everyone out first quarter of Kefka's tower.]]the game, with Sabin getting his own scenario. All in all, while some characters get more screentime than others, no one of them can really be considered the central hero.
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