History Videogame / FinalFantasyV

2nd Jan '17 3:48:40 PM craigj
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*** Faris' sprite resembles a palette-swapped Atreyu. She has scenes screaming as her trusty steed sinks off to its death.
*** In fact, four of the five protagonists lament while their pet/ride gets put out of action with varying degrees of violence.
*** The [[BigBad villain]] wields the Power of Nothing, erasing parts of the world.

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*** Faris' sprite resembles a palette-swapped Atreyu. She has scenes screaming as her trusty steed sinks off to its death.
***
her death. In fact, four of the five protagonists lament while their pet/ride gets put out of action with varying degrees of violence.permanence.
*** The [[BigBad villain]] wields the Power of Nothing, erasing parts of the world. Made harder to notice by the many translations calling it everything from the Power of the Void to the [[SpellMyNameWithAnS Power of Mu]].


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*** The classic Final Fantasy theme has always been similar to Atreyu's Quest from the movie soundtrack. And then there are all the pale, sometimes luminescent towers in the series.
2nd Jan '17 3:24:51 PM craigj
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*** In fact, four of the five protagonists lament while their pet/ride gets put out of action with varying degrees of violence.


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*** More in line with the book version, there is a werewolf set up as [[MistakenForSpies one of the villains]]. But unlike Gmork, this one is [[RedHerring on your side]].
29th Dec '16 12:15:57 AM LordHyper
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* InterfaceSpoiler: A few of the first job classes have Faris following the female pattern (e.g. wearing the hood up on the White Mage outfit). The unfilled magic slots in the menu also make it clear that Castle Exdeath isn't the final dungeon.

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* InterfaceSpoiler: InterfaceSpoiler:
**
A few of the first job classes have Faris following the female pattern (e.g. wearing the hood up on the White Mage outfit). The unfilled magic slots in the menu also make it clear that Castle Exdeath isn't the final dungeon.dungeon.
** Zigzagged with the Steam version's achievements. The achievement, "Not Dead Yet", blatantly has the description that [[spoiler: Krile inherits Galuf's power]], which makes it easy for players to infer the meaning. On the other hand, Galuf has achievements for leveling all the way up to 99 [[spoiler: with the pictures hidden to spoil that it's actually for Krile]], averting this.
27th Dec '16 1:26:06 PM ADrago
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* LethalJokeItem: The Excalipoor is a ShoddyKnockoff of the legendary Excalibur that always only does 1 damage if used like a normal weapon, but it has several useful quirks. First of all, it will deal several thousand points if thrown with the Ninja's "Throw" ability, as the 'always deals 1 damage' quirk is in addition to its decent attack power, and "Throw" uses the attack power for its damage calculation. It'll be LostForever if you do this, so it's TooAwesomeToUse in this fashion. Secondly, the Blue Magic spell "Goblin Punch" will ignore its normal damage restriction (weak unless the target and user are the same level) and deal tons of damage normally, as it is based on the equipped attack power. Finally, because 'always deals one damage' is ''literal'', '''it never misses'''. This makes it useful against Skull Eaters (enemies with [[OneHitPointWonder 1 HP and ridiculously high evasion]]).

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* LethalJokeItem: The Excalipoor is a ShoddyKnockoff of the legendary Excalibur that always only does 1 damage if used like a normal weapon, but it has several useful quirks. First of all, it will deal several thousand points if thrown with the Ninja's "Throw" ability, as the 'always deals 1 damage' quirk is in addition to its decent attack power, and "Throw" uses the attack power for its damage calculation. It'll be LostForever lost if you do this, so it's TooAwesomeToUse in this fashion. Secondly, the Blue Magic spell "Goblin Punch" will ignore its normal damage restriction (weak unless the target and user are the same level) and deal tons of damage normally, as it is based on the equipped attack power. Finally, because 'always deals one damage' is ''literal'', '''it never misses'''. This makes it useful against Skull Eaters (enemies with [[OneHitPointWonder 1 HP and ridiculously high evasion]]).



* LostForever: There are the summons/weapons/anything else that vanish once you [[spoiler:switch planets.]] Ramuh is actually available in the final dungeon if you missed him early on, but he's the only one; Shiva, Carbuncle, and Catoblepas are truly gone forever if you didn't get them sooner.
** In Karnak, [[spoiler:once Exdeath activates the palace's self-destruction, not only can all the castle's previously blocked off chests be missed (which is incredibly easy to happen, since you only have 10 minutes to escape), but the BossBattle against Iron Claw can be missed entirely if you accidentally kill his human form before killing his wolves.]]


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* PermanentlyMissableContent:
** There are the summons/weapons/anything else that vanish once you [[spoiler:switch planets.]] Ramuh is actually available in the final dungeon if you missed him early on, but he's the only one; Shiva, Carbuncle, and Catoblepas are truly gone forever if you didn't get them sooner.
** In Karnak, [[spoiler:once Exdeath activates the palace's self-destruction, not only can all the castle's previously blocked off chests be missed (which is incredibly easy to happen, since you only have 10 minutes to escape), but the BossBattle against Iron Claw can be missed entirely if you accidentally kill his human form before killing his wolves.]]
15th Dec '16 2:52:17 AM Kindle4Light
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* FireIceLightning:
** Level 1 Black Magic are made up of the following attacking spells: Fire, Blizzard and Thunder. Level 3 and 5 Black Magic are made up of more powerful versions of the three spells.
** Level 1, 3 and 5 Spellblade uses all its Black Magic counterpart, enhancing the caster's physical attack with the respective spell's elemental powers.
** Level 2 Summon are made up Shiva (an ice summon), Ifrit (a fire summon) and Ramuh (a thunder summon).
10th Dec '16 5:11:53 PM MacronNotes
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** Apollo's Harp, the Legendary [[MusicalAssassin Harp]]. [[ForMassiveDamage Deals extra damage to Undead and Demons.]]

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** Apollo's Harp, the Legendary [[MusicalAssassin Harp]]. [[ForMassiveDamage Deals extra damage to Undead and Demons.]]



** Sage Staff, the Legendary {{S|impleStaff}}taff. Casts Raise when used in battle, [[ForMassiveDamage deals extra damage to Undead]], and [[AmplifierArtifact increases Holy-elemental damage]].

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** Sage Staff, the Legendary {{S|impleStaff}}taff. Casts Raise when used in battle, [[ForMassiveDamage deals extra damage to Undead]], Undead, and [[AmplifierArtifact increases Holy-elemental damage]].
7th Dec '16 7:41:45 PM MrDeath
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* AwesomeButImpractical: There is nothing a Black Mage can do that a Mystic Knight can't, and for less MP cost to boot.
7th Dec '16 7:38:04 PM MrDeath
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* AndTheAdventureContinues: At the end of the game, the Warriors of Light ride off into the distance, setting out on a new adventure [[spoiler:to protect the re-formed crystals]].
29th Sep '16 11:04:00 AM valar55
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This game featured the return of ''VideoGame/FinalFantasyIII'''s JobSystem, as all your characters were basically carbon copies of one another in battle (each character has his or her boost of 2-4 points in a stats, but it doesn't really affect anything beyond who moves first when sharing a job). You were allowed to assign them various jobs (Knight, Dragoon, White Mage, etc.) to give them varying skills. As expected, it was a Thief's job to steal, a {{Summon|Magic}}er's to summon, etc. This was also the first incarnation of the job system that let you assign skills "learned" from other jobs to the character regardless of current job. Mastering any job would give the character ''all'' of the job's passive skills ({{Counter|Attack}}, [[BarehandedBladeBlock Sword Clap]], DualWielding) ''and'' stat boosts when switched back to "freelancer/bare". Active skills such as magic would still need to be equipped.

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This game featured the return of ''VideoGame/FinalFantasyIII'''s JobSystem, as all your characters were basically carbon copies of one another in battle (each character has his or her boost of 2-4 points in a stats, stat, but it doesn't really affect anything beyond who moves first when sharing a job). You were allowed to assign them various jobs (Knight, Dragoon, White Mage, etc.) to give them varying skills. As expected, it was a Thief's job to steal, a {{Summon|Magic}}er's to summon, etc. This was also the first incarnation of the job system that let you assign skills "learned" from other jobs to the character regardless of current job. Mastering any job would give the character ''all'' of the job's passive skills ({{Counter|Attack}}, [[BarehandedBladeBlock Sword Clap]], DualWielding) ''and'' stat boosts when switched back to "freelancer/bare". Active skills such as magic would still need to be equipped.
23rd Sep '16 8:07:53 AM dotchan
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The heroes discover that the destruction of the crystals is part of an evil sorcerer's plan to escape his imprisonment. In the past, he came close to conquering his own homeworld, only to be stopped and sealed away by a team of warriors. Now, the madman is looking to return and [[DimensionLord conquer both worlds.]]bu

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The heroes discover that the destruction of the crystals is part of an evil sorcerer's plan to escape his imprisonment. In the past, he came close to conquering his own homeworld, only to be stopped and sealed away by a team of warriors. Now, the madman is looking to return and [[DimensionLord conquer both worlds.]]bu
]]



* AbsurdlyHighLevelCap: Leveling up is so infrequent in this game that Level 99 is pretty much an impossibly far number... unless you mod the game to get tons of free EXP.

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* AbsurdlyHighLevelCap: Leveling up is so infrequent in this game that Level 99 is pretty much an impossibly far number... unless you mod the game to get tons of free EXP.EXP (or give yourself temporary levels via the Bard or Chemist).
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