History Videogame / FinalFantasyIX

21st Jun '16 4:50:54 PM morenohijazo
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* BestLevelEver:
** The opening sequence. The combination of the play, the kidnapping, the swordfighting minigame, the wacky chase scenes when the kidnapping goes awry, the ''music'' (the sequence includes a variation on "Melodies of Life", "The Place I'll Return to Someday", "Vamo Alla Flamenco", "Jesters of the Moon", and a special battle theme), and the introductions of Zidane, Vivi, Steiner and Garnet all in rapid succession is a joy to sit through every time.
** Memoria. The monsters are challenging but not annoying, the music is awesome and the scenery very interesting.
** The alternate world of Terra. Beautiful music, amazing visuals, and great character development.
** The Iifa Tree toward the end of Disc 2 was awesome as well.
** At the start of Disc 3 in ''Final Fantasy IX'' the player is treated to the chance to use a Beatrix, who had been wiping the floor with the entire party for the entire game up until that point, along with a highly cinematic scene and a rock version of her theme that is never heard again in the game. The real [[SugarWiki/MomentOfAwesome CMOA]] is when Steiner, who has basically [[ButtMonkey been beat on for the entire game to that point]], [[PowerOfLove confesses his love]] and [[SuperMode goes Super Saiyan.]]
** The [[SugarWiki/AwesomeMusic You're Not Alone]] sequence, is not only a sweet, cool and awesome short battle gauntlet with a boss in the end, showing the power of friendship and how friends are there to pick you up when you're down, while also letting you kick some major ass. It also doubles as pretty much the definition of a BGMOverride scene.



* SuspiciouslySimilarSong: The opening song sounds like '[[Music/LedZeppelin Stairway to Heaven]]'. [[Creator/NobuoUematsu Uematsu]] has said Led Zeppelin is one of his favourite bands. The main battle theme sounds like a cross between those from the sixth and eighth entries.



* TheyWastedAPerfectlyGoodCharacter: Freya. She has a focus during the Burmecia and Cleyra plotlines, but after that she becomes almost completely irrelevant to the storyline, with her plot around Sir Fratley being left unresolved. Quina, Amarant, Eiko, and to a lesser extent Mikoto and Lani fall victim to this as well.



* TrueNeutral:
** Amarant. He doesn't care about things. His battle strategy involves letting his opponents kill each other.
** Toss Quina from the same game here. [[AmbiguousGender His/her]] only concern is literally where the next meal is coming from.



* UnfortunateCharacterDesign:
** Garnet's trance form has some design elements that bear an unfortunate resemblance to a bare bottom. Made all the worse by how lovingly well-rendered her (tightly) clothed bottom is even out of trance.
** Likewise, it wasn't such a good idea to give Eiko pants that are [[NudeColoredClothes almost the same color as her skin]], since it makes her look like [[http://finalfantasy.wikia.com/wiki/File:Eiko_Carol_character.jpg she's nude from the waist down.]] Add to that the fact that she's ''six years old'' and looks very, ''very'' young and most fans react with {{Squick}}. Most other art and her in game sprites make her pants a much darker red to avoid this.
** [[http://finalfantasy.wikia.com/wiki/Stroper_%28Final_Fantasy_IX%29 Stroper.]] Just...why?



* UrbanLegendOfZelda: The following rumors:
** That you can get an alternate ending by beating the entire game in twelve hours. It is true that you can get the [[InfinityPlusOneSword Excalibur II]] by reaching the final ''dungeon'' in twelve hours, but this one stretched credibility. Supposedly, the alternate ending involved a twenty-five year old Eiko killing Garnet and trapping Zidane in a crystal.
** That if you name Garnet "Pleb", Steiner will give Vivi the Octagon Rod, a late-game weapon, [[GameBreaker much earlier than usual]]. There's no way to get the Octagon Rod until Disc 3.



* VideoGameStealing: Taken to ridiculous extremes for boss characters. Most bosses can have up to ''four'' items to be stolen and the more rare items are harder to steal. If you plan to get powerful equipment early or are aiming for OneHundredPercentCompletion, be prepared to spend a long time trying to steal everything from enemies.
* ViewerGenderConfusion: Kuja, anyone? He's the ''dude'' back on the main page. He even has feminine hips and waist, which arguably falls into "cheating." The only thing keeping him from being a woman, visually, is that we can't see the boobs or junk.
** This is lampshaded when [[spoiler:he confronts Queen Brahne after she (expectedly) turns on him, and she says, "It's about time you showed your girly face here."]]

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* VideoGameStealing: The main character is a thief. Taken to ridiculous extremes for boss characters. Most bosses can have up to ''four'' items to be stolen and the more rare items are harder to steal. If you plan to get powerful equipment early or are aiming for OneHundredPercentCompletion, be prepared to spend a long time trying to steal everything from enemies.
* ViewerGenderConfusion: Kuja, anyone? He's ** Zidane actually got stronger the ''dude'' back on more you stole this way. Every successful steal would power up the main page. He even has feminine hips damage done by a certain cheap ability. Zidane can become capable of dishing out far more magic damage then the dedicated BlackMage, and waist, which arguably falls into "cheating." The only thing keeping him from being a woman, visually, is that we while Zidane can't see cast [[ManaDrain osmosis]] to full his casting the boobs or junk.
** This is lampshaded when [[spoiler:he confronts Queen Brahne after she (expectedly) turns on him,
extremely cheap cost of this ability will still allow him to spam it in boss battles. Making him as good a BlackMage as [=ViVi=] while still having higher health, good damage, and she says, "It's about time you showed your girly face here."]]of course the awesome steal ability.



* VillainsDyingGrace: [[spoiler:Kuja refuses to let Zidane go down with him during the latter's attempts to save him]].

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* VillainsDyingGrace: [[spoiler:Kuja refuses to let Zidane go down with him during the latter's attempts to save him]].him. He teleports the Heroes away and to a safe location once they defeated Necron, the Avatar of Death.]]



* ViolenceIsTheOnlyOption: Done again where the queen attacks Clerya and the residents try to reason with the enemy, only to be killed. Zidane and some residents from Burmecia are fed up that the peace keepers can't fight and vow to slaughter every soldier that gets in the way.
* VisibleSilence: After the destruction of Alexandria, Dagger becomes mute out of shock and some of her attacks fail because she's unable to concentrate. She only breaks her silence after visiting the grave of her mother.



** The Plant Brain uses blinding attacks on your mostly melee-oriented party and does some pretty bad damage. Luckily, [[SuspiciousVideogameGenerosity there's a free health and MP restoring spring in the room before it]].
** Black Waltz 1, the next boss after Plant Brain. He begins by [[DualBoss summoning an ally]]... and you have to [[DuelBoss fight the pair of them alone]]. Hopefully you're close to Trance by that point, but if you use it too early (instead of as a finisher) you'll need to contend with a low health boss -- [[TurnsRed and that only means trouble]].
** Master Gizamaluke. He has high stats for that point in the game, and powerful spells that will put quite a number on your party. Recruiting Quina can make the battle easier, but it's still a harder boss than most previous enemies encountered before him.



** Master Gizamaluke. He has high stats for that point in the game, and powerful spells that will put quite a number on your party. Recruiting Quina can make the battle easier, but it's still a harder boss than most previous enemies encountered before him.
* WalkingDisasterArea: Summed up well by TheGrandListOfConsoleRolePlayingGameCliches:

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** Master Gizamaluke. He has high stats for that point in the game, and powerful spells that will put quite a number on your party. Recruiting Quina can make the battle easier, but it's still a harder boss than most previous enemies encountered before him.
* WalkingDisasterArea: Summed up well by TheGrandListOfConsoleRolePlayingGameCliches:TheGrandListOfConsoleRolePlayingGameCliches (such an example that it named this trope after him). Surprisingly, it all happens for plot reasons (at least in theory) and none of the characters in the game (Zidane included) seem to [[GenreBlind notice the pattern.]]



* WalkIntoMordor: An inversion: neither Terra nor Memoria is accessible by foot.
* WallGlower: All the characters gather round a table for a meeting...except TheStoic Amarant, who is leaning against the wall with his arms folded.
* WarArc: From halfway through Disc One until the end of Disc Two is a long one, showing Brahne's bid for power - even going as far as [[SummonMagic stealing her daughter's powers]] to do it. She actually makes good progress on her goal of owning the entire Mist Continent - [[spoiler:[[HoistByHisOwnPetard too bad Kuja turns Bahamut back on her]]]].



* WatchingTroyBurn: Actually, you get to watch [[spoiler:pretty much ''every'' city you come to burn]].

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* WatchingTroyBurn: Actually, you get to watch [[spoiler:pretty much ''every'' city you come to burn]]. Several of these where summons are used as weapons of mass destruction. You are generally treated to the complete destruction, or in the very least decimation, of every single town or settlement, and in one case an entire planet, that you visit. Dagger's first hometown, the Village of the Summoners gets DeathFromAbove from [[BigBad Garland]] before the game starts. Freya's hometown of Burmecia is a charred ruin by the time you arrive, Cleyra and its population get hit with [[InferredHolocaust Odin]], whose attack sequence plays out like an atom bomb. Lindblum is treated to a dual attack by Brahne's black mages and the summoned [[GravitySucks Atmos]]. In a serious PlayerPunch, Alexandria is ravaged by Bahamut, becomes a battleground between it and Alexander, before being carpet-bombed by Garland- [[DumbStruck leaving poor Dagger mute]]. Finally, Terra is treated to multiple [[EarthShatteringKaboom Ultimas]] via Kuja.



%%* WeaponOfChoice:
%%** [[TheHero Zidane]] uses twin daggers.
%%** [[WhiteMagicianGirl Garnet]] uses staves.
%%** [[SquishyWizard Vivi]] uses other kinds of staves.
%%** [[TheBigGuy Steiner]] uses swords.
%%** [[ActionGirl Freya]] uses lances.
%%** [[BigEater Quina]] uses forks.
%%** [[BountyHunter Amarant]] uses claws.
%%** [[TagalongKid Eiko]] uses flutes.
* WeaponOfXSlaying: The game allows characters to equip various "killer" abilities (e.g. Demonkiller, Birdkiller) that cause ''whatever'' weapon they have to deal bonus damage.
* WeaponTwirling: Zidane does this when he's equipped with double-edged swords.
* WeAreAsMayflies: Sadly subverted, where Black Mages seem to have much shorter lifespans than regular humans.
* WeCannotGoOnWithoutYou: The game has this trope in the beginning of disc 1. Vivi, and then Garnet are captured by a plant monster and the monster gradually sucks up their HP. Vivi can cast Fire on the monster on his own while Garnet is helpless. Should either character have their HP be reduced to 0, GameOver.



* WesternZodiac: The game featured a Zodiac-themed {{sidequest}}, which required collecting Stellazzio coins for the amusement of Queen Stella. Collect all twelve and the engravings on them form a love story about who captured the heart of Virgo; suggest the existence of a 13th coin (Ophiuchus) and you'll be tasked with following the clues on each coin (a series of directions) to conclude the story. They point to the location of one of the previous coins, where the Ophiuchus is found with the final engraving.
-->''"Their future was uncertain, but [[spoiler:Scorpio]] and Virgo kissed in the light of dusk. That moment meant everything."''



** The game has both fuzzy doll-like black mages, and the rat-like Burmecians and Cleyrans plus a plethora of bit player species whom you don't interact with much.
* WhatTheHellPlayer:
** The game has fun with this one when Zidane is going over the plan to kidnap [[strike:Queen Brahne]] Princess Garnet with the other thieves. Their boss will ask you to confirm their target, and if you pick the wrong reply, he gets cross and asks the question again. Choose the wrong answer enough times (64!), and Ruby will actually come into the room and tell Zidane to [[ButThouMust quit being stupid and answer the question]].
** Calling the save moogle and canceling repeatedly will also cause him to give increasingly annoyed messages, eventually causing him to tell you that "I'm sharpening my knife, kupo" before he finally starts yelling "STOP IT, STOP IT, STOP IT, STOP IT! KUPOOOOH!" at you.
* WhenItRainsItPours: It's always raining heavily in and around Burmecia. Initially this seems to be for dramatic effect, but you'll find it's still raining like crazy there long after the plot has forgotten it.



* WhiteHairBlackHeart: Kuja. He even has a matching silver dragon.

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** The living avatar of the Iifa Tree, Soulcage, as a particularly nasty boss. Those who try to attempt the logically obvious "KillItWithFire" will be unpleasantly surprised.
* WhereAreTheyNowEpilogue: The game shows some animations of the principle players and their fates some time after the game as [[spoiler: Queen Garnet recalls Zidane's sacrifice. Later, Garnet attends a play given by the Tantalus players, one of whom removes his hood at the climax of the drama revealing himself to be Zidane(although anyone with any sense would have figured that out ten minutes previous).]]
** The ending scene shows other characters in its epilogue:[[spoiler: Steiner and Beatrix are now Alexandrian nobles, Eiko is adopted by Cid and Hilda, Amarant returns to his adventuring days along with Lani, Quina keeps being a Chef, Freja and Fratley fall in love all over again, and Vivi dies, but not before leaving a load of clones around.]]
* WhiteHairBlackHeart: Kuja. Kuja, who is [[ViewerGenderConfusion ten times prettier than Sephiroth]]. He's referred to several times in-game as a "[[ItsAllAboutMe narcissist]]", which is a rather mild description for someone who ''[[http://thelifestream.net/wp-content/uploads/dissidia_artwork_kuja.png dresses like this]]''. Oh, and [[SuicidalCosmicTemperTantrum not letting reality exist without him]]. He even has a matching silver dragon. dragon.
* WhiteMage: The game had Garnet dress as a White Mage, and this was her primary use for the first part of the game. Once she gets her summons back, however, she's more of a RedMage. [[BrattyHalfPint Eiko Carol]] is introduced immediately after as the party's white magic specialist.
* WhiteMagicianGirl: Garnet/Dagger uses magical "rackets" as well as staves. She fit this trope to a T until she starts getting her summons back, at which point she shifts to a more offensive-oriented character. Interestingly, this change is also marked by [[ExpositoryHairstyleChange her cutting her long hair]].
** Despite her superior WhiteMagic, Eiko is absolutely ''not'' a White Magician Girl. She's aggressive, tomboyish, and her flirting as cheesy and annoying as Zidane's [[note]] In fact, it convinced Zidane to go easier on Dagger in the future [[/note]].



* WickedCultured: Kuja, as evidenced by his ridiculously luxurious desert mansion decorated with pristine statuary and wall-to-wall stained-glass windows. He's also got extensive knowledge of theater, particularly [[Creator/WilliamShakespeare Lord Avon's]] [[Theatre/RomeoAndJuliet "I Want To Be Your Canary"]].
* WingedHumanoid: The Black Waltzes that the Queen sends after Garnet have navy blue-feathered wings, matching their cloaks. The child Eiko wears a pair of tiny, decorative wings on her back, which are actually a hindrance due to the villains' fondness for catching her by them. Then, in possibly the strangest occurrence of the trope, [[spoiler: the gigantic living castle, [[HumongousMecha Alexander]], grows shining white wings that it uses to defend Alexandria from Bahamut's attack; quite horrifically, Garland's fatal attack on Alexander causes the wings to ''rot''.)]]
* WitchSpecies: The Black Mages were manufactured in Alexandria as weapons, and are said many times to look just like humans, though we never actually get to see one's face.
* WithOurSwordsScene: A variation. Much of the story is about the characters' finding their purpose or reason for fighting. [[spoiler: At the end of the game,]] a HopelessBossFight sees your entire party defeated. Whichever four party members are inactive share their reason for fighting or the meaning they have found in their journey together, each reviving one of the active party members for the boss fight that immediately follows.



* WomanScorned: Lady Hilda. When she discovered that her husband, Regent Cid, had cheated on her, she used magic to turn him into an oglop (a type of bug) and he was left that way for quite a while because she ended up getting kidnapped. After she was finally found, she turned him back into human, but not before threatening to turn him into a hedgehog pie (a type of monster) if he ever cheated again.



* WonderTwinPowers: Zorn and Thorn, twin jesters that give each other meteor and flare powers during one mini-boss sequence. The trick is to hit the jester who just received the power before he can use it. [[spoiler: Though it turns out they're actually one creature with two bodies.]]



* {{Woolseyism}}: The game localized the protagonist's name from Jitan to Zidane. The origins of the name are unclear (it was most likely supposed to be "Gitan", French for gypsy, and with his last name Tribal it would have been a PunnyName).
** Incidentally, his name became Djidane in France to avoid the confusion. Probably because djinns are not far from gypsies in the French imagination.
** The Spanish translation also changed it to "Yitán". If we keep in mind that Zinedine Zidane was playing in Spain during the time the game was released in Europe, Eduardo López (the game's Spanish translator) probably thought it was better not to distract the players imagination.
** The Italian translation of the game changed his name to "Gidan" for the same reason, as Zinedine Zidane played for several years for Juventus FC
* TheWorfBarrage: There's Kuja's [[SugarWiki/MomentOfAwesome unforgettable fight with Bahamut]]. Kuja gets a FantasticNuke to the face. ''[[NighInvulnerability It barely draws blood]].''

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* {{Woolseyism}}: The game localized the protagonist's name from Jitan to Zidane. The origins of the name are unclear (it was most likely supposed to be "Gitan", French for gypsy, and with his last name Tribal it would have been a PunnyName).
** Incidentally, his name became Djidane in France to avoid the confusion. Probably because djinns are not far from gypsies in the French imagination.
** The Spanish translation also changed it to "Yitán". If we keep in mind that Zinedine Zidane was playing in Spain during the time the game was released in Europe, Eduardo López (the game's Spanish translator) probably thought it was better not to distract the players imagination.
** The Italian translation of the game changed his name to "Gidan" for the same reason, as Zinedine Zidane played for several years for Juventus FC
* TheWorfBarrage: There's Kuja's [[SugarWiki/MomentOfAwesome unforgettable fight with Bahamut]]. Kuja gets a FantasticNuke to the face. ''[[NighInvulnerability It barely draws blood]].'' ''
* WorldOfChaos: "Memoria", a mindscape created above the Iifa tree where Zidane and his party face off against Kuja in the final disc; it's a jumble of scenes and buildings gathered from the collective memory of the entire planet, where it's possible to walk through a giant, city-destroying eyeball into the ruins of a town it just attacked, walk up a staircase leading into space, pass through a waterfall and find yourself swimming through an ancient coral reef, or climb a ladder that overlooks the birth of the planet itself. Thankfully, [[spoiler: Garland's around to explain what's happening.]]
* WorldTree: The Iifa Tree, whose roots spread worldwide and can be seen protruding in all the continents; grown by the BigBad specifically to siphon souls away from the planet Gaia, it also pumps a noxious gas known as the Mist across the continents its roots have infested, [[HatePlague gradually driving those who breathe it to violence and war]]. [[spoiler:It also houses the gateway to the VeryDefinitelyFinalDungeon on Disc 4.]]
* WorldWreckingWave: The Mist. When the Iifa tree is destroyed, the mist covering the continents is removed, then when the party returns from Terra, it has returned. Though this is an example of the World-Wrecking Wave having been active before the start of the story.
* WorthlessYellowRocks: "To Brother Gil - Bro, I found the sword, like you told me. But there were two. One of 'em had a lame name, Something II. It was a dingy, old thing with flashy decorations, something you'd probably like. So I went with [[JokeItem Excalipur]]. I'll be back after I find the Tin Armor." - note from Enkido found when the player obtains the Excalibur II, the [[InfinityPlusOneSword best weapon]].



* WouldntHitAGirl: Parodied. Zidane as the ChivalrousPervert has a support ability called 'Protect Girls'. If equipped, he'll take damage whenever someone targets a female party member. Likewise the Black Waltzes never attack Garnet whenever she faces them in battle. If the male party is defeated against No. 2, it'll cast Sleep on her to end the battle. And if the same happens against No. 3 (the second time) the monster will attack itself instead.
* WorldTree: The Iifa Tree, whose roots spread worldwide and can be seen protruding in all the continents.
* WorldWreckingWave: The Mist.

to:

* WouldntHitAGirl: Parodied. Zidane as the ChivalrousPervert has a support ability called 'Protect Girls'. If equipped, he'll Girls', in which he will take the damage whenever someone targets a for the female party member. characters in your party, and in VideoGame/DissidiaFinalFantasy says when up against [[VideoGame/FinalFantasyVI Terra]] 'A girl? This'll be tricky...', though this doesn't affect his gameplay. He also once picks fighting a man over fighting a woman in the storyline. In his own game he has no compunctions about fighting and killing the Alexandrian soldiers when they're invading Cleyra or trying to stop him from rescuing Dagger.
** As proven with General Beatrix and Lani, he ''will'' fight women without a problem, and in some cases flirt with them too.
**
Likewise the Black Waltzes never attack Garnet whenever she faces them in battle. If the male party is defeated against No. 2, it'll cast Sleep on her to end the battle. And if the same happens against No. 3 (the second time) the monster will attack itself instead.
* WorldTree: The Iifa Tree, whose roots spread worldwide and can be seen protruding in all the continents.
* WorldWreckingWave: The Mist.
instead.



* XanatosSpeedChess: Kuja had no less than ''two'' of these. First, it's revealed that his entire plan was revolved around stealing Alexander, the most powerful of all Eidolons (summon monsters). This fails when [[BigBad his boss]] shows up and blows it to hell. Panicked, his next plan involves using the protagonists to fetch a powerful stone for him and extracting other, lesser summon spirits from a little girl. This fails when her Moogle guardian [[TakeALevelInBadass goes Trance]] and proceeds to kick ass. Kuja then changes his plans AGAIN in order to gain his own Trance power. Kuja finally achieves this and proceeds to [[TheStarscream kill his former boss]]. It's too bad that he learns that he's going to die soon anyway, prompting the mother of all [[VillainousBreakdown Villainous Breakdowns]].
* YearsTooEarly: Soulcage pulls something like this when you fight it, claiming that it has foreseen its death.



* YouAreNotAlone: TropeNamer.

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* YouAreAlreadyDead: There's a status effect known as Heat, which can be inflicted through Quina's Blue Magic attack "Mustard Bomb." How this works is that the afflicted will automatically KO if they take any action due to the intense heat surrounding them. If a character has already chosen their next move when they get inflicted with this status, they are pretty much doomed.
* YouAreNotAlone: TropeNamer.The {{Trope Namer|s}} is [[http://www.youtube.com/watch?v=qev4e-qBrO4 the]] [[http://www.youtube.com/watch?v=747KEO0hMt8 scene]] (along with SugarWiki/AwesomeMusic of the [[TropeNamers same name]] [[http://www.youtube.com/watch?v=YI5fD7Jbnuw playing]] during said scene) where Zidane's TrueCompanions talk him out of a HeroicBSOD.



** All of the Black Mages. Played for laughs with the actor Lowell's fanclub.

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** All of the Black Mages. Subverted: except for Vivi, they are all known by their numbers (Mr. 234, Black Mage No. 12, etc.), but this actually serves to humanize them as they begin developing their own personalities. They deliberately seem to adopt the numbers as their names, even going so far as to introduce themselves this way to strangers.
Played for laughs with the actor Lowell's fanclub.



* YouAreTooLate: Zorn and Thorn to Zidane when he busts into the Alexandria dungeon [[spoiler:to save Garnet]], even if you beat the 30-minute deadline.

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* YouAreTooLate: YouAreTooLate:
**
Zorn and Thorn to Zidane when he busts into the Alexandria dungeon [[spoiler:to save Garnet]], even if you beat the 30-minute deadline.deadline.
** You are too late to prevent [[spoiler:Brahne's attack on Lindblum]].



* YouCantThwartStageOne: Zidane always arrives just after the villain has finished destroying the town. If he's lucky, he arrives a few minutes beforehand, and ''then'' the town is destroyed.
* YouDidEverythingYouCould: Part of what helps Dagger get over her HeroicBSOD is Zidane and company assuring her that she's not to blame for the long stretch of tragedies that have befallen the world. One ImportantHaircut later, she seems to agree.
* YouDirtyRat: The Burmecians are anthropomorphic rodents. The word 'Rat' appears to be a derogatory term for them, but they are mostly on the side of good.



* YouHaveGOTToBeKiddingMe: Zidane says this almost word-for-word when the Armodullahan appears out of nowhere in an enclosed space. To his credit, he does start running ''before'' saying the line.



* YourDaysAreNumbered: It is heavily implied that the Black Mage golems have a set expiration date. [[spoiler:As does Kuja]].



* ZettaiRyouiki: Female Red Mages actually are Grade A.

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* ZettaiRyouiki: ZettaiRyouiki:
**
Female Red Mages actually are Grade A.A.
** And another one: Kuja. And he's [[DudeLooksLikeALady a dude]].
20th Jun '16 3:43:42 PM morenohijazo
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* BestLevelEver:
** The opening sequence. The combination of the play, the kidnapping, the swordfighting minigame, the wacky chase scenes when the kidnapping goes awry, the ''music'' (the sequence includes a variation on "Melodies of Life", "The Place I'll Return to Someday", "Vamo Alla Flamenco", "Jesters of the Moon", and a special battle theme), and the introductions of Zidane, Vivi, Steiner and Garnet all in rapid succession is a joy to sit through every time.
** Memoria. The monsters are challenging but not annoying, the music is awesome and the scenery very interesting.
** The alternate world of Terra. Beautiful music, amazing visuals, and great character development.
** The Iifa Tree toward the end of Disc 2 was awesome as well.
** At the start of Disc 3 in ''Final Fantasy IX'' the player is treated to the chance to use a Beatrix, who had been wiping the floor with the entire party for the entire game up until that point, along with a highly cinematic scene and a rock version of her theme that is never heard again in the game. The real [[SugarWiki/MomentOfAwesome CMOA]] is when Steiner, who has basically [[ButtMonkey been beat on for the entire game to that point]], [[PowerOfLove confesses his love]] and [[SuperMode goes Super Saiyan.]]
** The [[SugarWiki/AwesomeMusic You're Not Alone]] sequence, is not only a sweet, cool and awesome short battle gauntlet with a boss in the end, showing the power of friendship and how friends are there to pick you up when you're down, while also letting you kick some major ass. It also doubles as pretty much the definition of a BGMOverride scene.



* TheBigGuy: As does Steiner. Freya can be this if she's not being TheLancer, and Amarant becomes this as well.



* TheDragon: The game shows Queen Brahne as the BigBad, with Kuja as her dragon, [[spoiler: though, because [[DragonWithAnAgenda he has different motives]], she is technically his (unwitting) dragon, too, as Kuja 'delegates' to her the task of waging war on Gaia. Eventually, Brahne decides [[YouHaveOutlivedYourUsefulness he has outlived his purpose]] and tries to [[SlapOnTheWristNuke Bahamut]] his arse. In return, he becomes TheStarscream good and proper.]] Towards the end, it is [[TheReveal revealed]] that [[spoiler: Kuja is in fact also the dragon to Garland, the game's true BigBad. Because Garland anticipated Kuja pulling something like this, he gave him a lifespan to outlive, which is the thing that really [[SelfFulfillingProphecy threw him over the edge]] and made him work his way his way to being the BigBad.]]
** Similarly, [[spoiler: [[TheHero Zidane]] was actually built to be Garland's second [[ApocalypseMaiden angel of death]], except Kuja, fearing being replaced abandoned him on Earth, making Zidane the dragon that was not to be.]]



* TheDreaded: General Beatrix. A paladin famous for her swordsmanship and powerful White Magic, she is a living legend who is considered the WorldsBestWarrior. She once fought a hundred knights alone and won, and not even you, as the player, [[HopelessBossFight can ever defeat her in battle.]]
--> "[[BadassBoast Let me shatter your delusions of grandeur.]]"



* TheLancer: The game rotates this role a bit during the game: it starts as Blank, but he doesn't last very long in the party. Then Steiner takes over the role, before Amarant firmly and truely takes on every trope associated with Lancerdom. Amarant is Zidane's psuedo-rival, and has a lot of ArrogantKungFuGuy issues that get solved during the course of the game. Oddly enough, the one character that actually uses lances, Freya, never actually takes on this role at any point in the game.



* SteamPunk: Airships and other heavy machinery are mostly [[MetaphysicalFuel run by the Mist, a strange natural resource with magical properties]] that is later discovered to be derived from [[PoweredByAForsakenChild the souls of the dead]]. Halfway through the game, the heroes slay the monster who was capturing these souls and as a consequence, all long-distance travel halts due to the Mist vanishing. Thankfully, Regent Cid has been developing the steam engine- which eventually results in the creation of [[CoolAirship a steam-powered airship which the heroes can use to their advantage]].



* StylisticSuck: Though we don't see all of it, the play "I Want To Be Your Canary" seems to be an overdramatic mishmash of several of Shakespeare's plays (it's even been penned by a "Lord Avon" and has characters named [[Theatre/KingLear Cordelia, Leo,]] and [[Theatre/AntonyAndCleopatra Marcus]]). Oddly enough, there are flashes of quite good dialogue and some interesting story; it's just the onscreen acting that's melodramatic.



* SuperWeight:
** Type -1: Moogles, friendly monsters.
** Type 0: Ordinary citizens, Regent Cid, Queen Brahne, soldiers of each kingdom, [[spoiler:post-HeroicBSOD Dagger]].
** Type 1: Members of Tantalus .
** Type 2: Steiner, most Qus, Zidane, Choco (without upgrades), weak monsters, Dagger (without Eidolons).
** Type 3: Qu Blue Mages, Amarant, Freya, Beatrix, Dagger, Eiko, Black Mages (especially Black Waltzes), Vivi, [[BossInMookClothing Yans]], weaker [[SummonMagic Eidolons]], Choco (fully upgraded), Garland, Kuja, most of the main characters while in [[SuperMode Trance]], [[spoiler:Zidane and Mikoto's full potential]].
** Type 4: Stronger [[SummonMagic Eidolons]], [[CoolAirship The Invincible]], [[OddJobGods Fat Chocobo]].
** Type 5: Soulcage, Ozma, [[OneWingedAngel Trance Kuja]].
** Type 6: [[TheGrimReaper Necron]].



* SuspiciouslySimilarSong: The opening song sounds like '[[Music/LedZeppelin Stairway to Heaven]]'. [[Creator/NobuoUematsu Uematsu]] has said Led Zeppelin is one of his favourite bands. The main battle theme sounds like a cross between those from the sixth and eighth entries.



** Marcus is out to steal a Supersoft, necessary to revive his friend Blank, and Garnet agrees to help. Steiner reluctantly gets dragged into this in order to protect Garnet. When Doctor Tot (the character who owns the Supersoft) finds the three in his basement, Steiner ''insists'' that there's a perfectly good reason for it, and that they're not there to steal it or do anything else illegal.
** An even better example is this exchange:
-->'''Steiner:''' Have you seen a young girl around?\\
'''Four-Armed Man:''' What? I haven't seen any beautiful girl with long black hair...\\
'''Steiner:''' What did you say?!\\
'''Four-Armed Man:''' N-Nothing! And I certainly didn't take any money from her!



* SweetDreamsFuel: A charming thowback to past [[Franchise/FinalFantasy Final Fantasies]], where you play as chibi-characters consisting of a cheerful, ChivalrousPervert LoveableRogue with a monkey tail, a six year old GenkiGirl with a small, adorable horn, and a [[TheKlutz klutzy]] ChildMage who is a walking embodiment of TheWoobie, who each gain an integral and heartwarming lesson throughout the story. The save points consist of a wide variety of adorable Moogles (tiny winged bears with pomp pomps on their heads) that write your progress in a story book brought out of {{Hammerspace}} for goodness sake!



* TakeThat: The upbeat, optimistic, and very much non-angsty Zidane, male lead, delivers an affectionate barb to his predecessors. "No [[VideoGame/FinalFantasyVII cloud]], no [[VideoGame/FinalFantasyVIII squall]] shall hinder us!".



* TakingYouWithMe: When you win the battle against Kuja he casts Ultima to kill off your party, but that leaves him drained off and almost dead -- something he probably knows. He didn't succeed, but hey, it's the thought that counts.
** Kuja's ultimate motivation is that, having discovered that his lifespan is limited and he's going to die soon, he decides to take two whole worlds with him and erase all of existence if he can last long enough.



* TemptingFate: A fairly spectacular example in Cleyra, a HiddenElfVillage protected by a magical sandstorm: "No enemy would dare attack us when we strengthen the storm!" "I think strengthening the storm would be good for me." "Strengthening the storm is the best thing you can do right now!" [[spoiler:The attempt causes the enchantment to break]].



* ThemeTuneCameo: The game's end theme, "Melodies of Life," is also important in-game. Zidane first hears Garnet/Dagger singing it on "la" in Dali and later in Lindblum. He asks her what it is and she admits that she doesn't know, and can't even remember where she learned it, but singing it comforts her when she feels sad or lonely. Zidane says that it must be a mystical song. He later hears her singing it in Dali and when she stops, he tells her that it's okay for her to kee singing "'Cause it's our song, right?" As they float out to sea on a boat, they hear the song coming from the [[SummonMagic Eidolon]] Wall and hearing it causes Garnet/Dagger to have a flashback and remember some of the details of her early childhood. Finally, at the end of the game, [[spoiler:everyone believes Zidane to be dead, but he comes back. Garnet/Dagger asks him how he survives and he explains "I didn't have a choice. I had to live. I wanted to come home to you. So... I sang your song. Our song." The game ends and the full vocal version of the song plays during the credits.]]



* TheyWastedAPerfectlyGoodCharacter: Freya. She has a focus during the Burmecia and Cleyra plotlines, but after that she becomes almost completely irrelevant to the storyline, with her plot around Sir Fratley being left unresolved. Quina, Amarant, Eiko, and to a lesser extent Mikoto and Lani fall victim to this as well.



* ThoseTwoBadGuys: Zorn and Thorn certainly count. As a bonus, they're also [[MonsterClown creepy clowns.]]
* ThoseTwoGuys: Marcus, Cinna and Blank.



* ThrowTheDogABone: Steiner, [[KnightInShiningArmor Knight In, er, Cheap and Rusty Armor]], TheBigGuy (and also TheLancer) spends a good portion of the game as the ButtMonkey to [[TheHero Zidane]] as well as a ChewToy... BUT! He also manages to [[spoiler:hook up with his long-time rival [[LadyOfWar Beatrix]] in the end (it turned out that ''she'' had a crush on him, and then it might actually be mutual).]] Still feel sorry for the guy?



* TookALevelInKindness: Adelbert Steiner starts out as the most reluctant member of the party, only going along to protect Princess Garnet. He has a big grudge against Zidane for "kidnapping" her (it's complicated) and for being a no-good scoundrel, but he eventually realizes that Zidane is actually a good person.



* TownGirls: The game gives us the Burmecian dragon knight Freya (butch), PrincessClassic Garnet (femme) and BrattyHalfPint Eiko (neither).



* TranquilFury: The BSOD undertaken by the main antagonist [[spoiler:by setting fire to ''an entire planet'']] is done with just the hint of a serene smile on his face... although it may be more properly described as DissonantSerenity.



* TravelingLandmass: The "Chocobo's Air Garden" will hover over 1 of 6 random locations on the world map. Once you've been there, it's current location can be found on the player's map, but before that it's identifiable by the circular shadow on the ground beneath it (hard to spot if it's over water). Getting there the first time requires the player to dig up all 6 pieces of the map to the island (which is really just a series of clues to the locations it might be found) by playing the Chocobo Treasure Hunt Mini-game and leveling up the Chocobo's abilities so that it is able to fly AND the use of a Dead Pepper every time the player wants to return to the Garden.
** The Air Garden gets you access to last couple Chocobo treasure maps, the optional super-tough side boss Ozma (but not the ability to HIT it with attacks, that's a whole other side quest), and the most difficult but most rewarding area to play the treasure hunt minigame (helpful if one is trying to pick up some of the semi-unique rewards).
* TrippyFinaleSyndrome: TheVeryDefinitelyFinalDungeon is a collective mishmash of ancestral memories, taking the party to locations from the entire world's history and ending with the origin of the universe. And for some reason, after you win, there's a play.
** BookEnds. The game starts with a play.
* TriumphantReprise: Beatrix's gloomy theme is revisited as a much more uplifting, spirited theme later on during a fight in a certain plot-important town.
** It's actually remixed once before that as well, into a sadder, more introspective version, when the player sees that she's actually torn for having to follow the queen's evil plans.
* TrueCompanions: There's a similarly strong message about the importance of true companions and how what you do and who you love is more important than where you come from. This is most strongly illustrated during the [[TropeNamer You]] [[TearJerker Are]] [[CrowningMomentofHeartwarming Not]] [[YouAreNotAlone Alone]] sequence, when [[spoiler: Zidane's tendency to help people for no real reason other than it's the right thing to do pays off in spades. Broken in mind and spirit, he's in the middle of a HeroicBSOD when his friends risk life and limb to save him, because he'd have done it for them.]] It's absolutely beautiful.



* TrueNeutral:
** Amarant. He doesn't care about things. His battle strategy involves letting his opponents kill each other.
** Toss Quina from the same game here. [[AmbiguousGender His/her]] only concern is literally where the next meal is coming from.
* TwentyFourHourArmor: Steiner, much to the amusement of the [[LoveableRogue main character]].
** Contrast with Beatrix, his fellow military officer and rival, who wears [[BadAss no armour whatsoever]].



* TwoKeyedLock: The Four Shrines must be activated simultaneously, but the only impact this has on gameplay is forcing you to fight a boss with just two characters; you don't control the rest.
* TwoLinesNoWaiting: The party members split up halfway through Disk 1 to comply with the game's ArbitraryHeadcountLimit, and the story shifts back and forth between them until they reunite halfway through Disk 2.



* UltimateBlacksmith: Hades.

to:

* UltimateBlacksmith: Hades.The game had one, in the form of Hades, situated in the FinalDungeon, and he's actually a GOD, and you have to beat him up. And he is also ''hidden'' somewhat offscreen nicely, so you could easily skip him without a guide if you're not rummaging every single corner.
* UncommonTime: [[https://www.youtube.com/watch?v=H36cPPMCU58 "Run!"]] which plays whenever the party must escape a place within a time limit. It has three bars of 5/4 + two of 6/8 for the main melody, and uses 4/4 + 7/8 in the mid parts. The frequency of the time changes combined with the overall speed of the song is positively frantic - the player knows he's got to get out ''now''.
** "Ambush Attack" is mostly in 9/4, though it has a section in 8/4. This section ends with a measure in 10/4 just to make sure you're paying attention.
** The final battle theme is mostly in 4/4, but there are some extra beats thrown in here and there, so there are some measures in metre signatures like 5/4.



* UndergroundMonkey: This game averts this wonderfully, as each enemy is unique and there aren't any PaletteSwap foes, with the exception of the vepal, who appears in blue and red.

to:

* UndergroundMonkey: This game averts this wonderfully, as each enemy is unique and there aren't any PaletteSwap foes, with the exception of the vepal, who appears in blue and red.red, the ten {{Fairy Battle}}s, and the Crystal versions of the Four Fiends.



* UnexpectedGameplayChange: You play as Cid in a Red Light Green Light type minigame at one point.
* TheUnfought: [[spoiler:Queen Brahne is never fought, and is instead killed by Kuja]].

to:

* UnexpectedGameplayChange: UndyingLoyalty: Steiner is portrayed as loyal to the royal family of Alexandria, there in which lies his [[ConflictingLoyalty personal conflict]] when he's forced to choose between loyalty to Queen Brahne and his sworn duty to protect Princess Garnet.
* UnexpectedGameplayChange:
**
You play as Cid in a Red Light Green Light type minigame at one point.
** The game had a number of minigames, including a footrace, a frog-catching game, a treasure hunting game, and a game where the player has to make a frog sneak up to steal a key without being noticed by a monster. Fortunately, most of these games are entirely optional, merely giving the player additional treasures and bonuses that [[AwesomeButImpractical make the player characters stronger but otherwise aren't needed to beat the game]].
** There is one short portion that requires you to play a card game, but you only have to win a few battles. However, you miss out on a nifty item if you don't win all the card battles. Besides that, the only reason to play the game is to... [[GottaCatchEmAll get all the cards]].
** It also features Chocobo Hot and Cold where you use a chocobo to dig around in a forest (and a few other areas) to get items. You also find treasure maps that guide you to treasures spread around the world that you can dig up with your chocobo. This is entirely optional, but you get some of the best weapons and armor in the game from it, [[DiscOneNuke sometimes much sooner than you should]].
* TheUnfought: UnfortunateCharacterDesign:
** Garnet's trance form has some design elements that bear an unfortunate resemblance to a bare bottom. Made all the worse by how lovingly well-rendered her (tightly) clothed bottom is even out of trance.
** Likewise, it wasn't such a good idea to give Eiko pants that are [[NudeColoredClothes almost the same color as her skin]], since it makes her look like [[http://finalfantasy.wikia.com/wiki/File:Eiko_Carol_character.jpg she's nude from the waist down.]] Add to that the fact that she's ''six years old'' and looks very, ''very'' young and most fans react with {{Squick}}. Most other art and her in game sprites make her pants a much darker red to avoid this.
** [[http://finalfantasy.wikia.com/wiki/Stroper_%28Final_Fantasy_IX%29 Stroper.]] Just...why?
* TheUnfought:
**
[[spoiler:Queen Brahne is never fought, and is instead killed by Kuja]].Kuja]].
** The game also subverts this trope with the Four Fiends. At first, when the characters split into four groups to take them on, only one (Lich) is actually fought by the player, the other battles [[OffscreenMomentOfAwesome taking place offscreen]]. However, in the final dungeon they're revived and all four are indeed faced in battle.
* UnholyNuke: The spell "Doomsday", which damages everyone on the battlefield with the Shadow element, and is the most potent Black Magic spell. To use it effectively, you have to shield your party from that element.



* UpgradeArtifact: All the equipment in the game.
* VerbalTic: After Cid is transformed back to a human, he still tends to make frog and oglop sounds.

to:

* UnstoppableMailman: The game has ''you'' being the UnstoppableMailman for the Moogles, who are save points. While you rarely have to go out of your way to deliver their letters, you have to wonder just for what reason the Moogles are hanging around in deadly dungeons.
* UpdatedRerelease: The game saw a re-release on Steam and Android/[=iOS=] in 2016. While the core game itself remained untouched (including whatever bugs and glitches the original game had), several enhancements were added; all character models gotten higher resolution textures, CG cutscenes can be skipped, achievements were added, and several game boosters (cheats) were added, such as turbo speed, max damage, max level, etc.
* UpgradeArtifact: All the equipment in the game.
game. A slow acting version, with gemstones and special weapons that contained special abilities that they "taught" to the character. Characters had to wear the item though enough battles to fully learn the ability. Afterward, they could throw away the mentor-item like so much used tissue paper.
* VerbalTic: After UrbanLegendLoveLife: Zidane also seems to suit this trope. Although he admits freely to constantly having the ladies on his mind, and is an incorrigible flirt, his advances never seem to move past appreciative banter and the occasional suggestion of a date, usually rebuffed with a modicum of shyness/dismissiveness/pleased giggling. In fact, his overtures are so cheerfully obvious that they somehow manage to circle back around and become bizarrely charming. The fun for Zidane seems to be in the game of pursuit, not the 'catch'...and when he ''does'' find [[RebelliousPrincess the girl]] [[EverythingsBetterWithPrincesses of his dreams]], it only takes a few weeks for his focus to narrow drastically.
* UrbanLegendOfZelda: The following rumors:
** That you can get an alternate ending by beating the entire game in twelve hours. It is true that you can get the [[InfinityPlusOneSword Excalibur II]] by reaching the final ''dungeon'' in twelve hours, but this one stretched credibility. Supposedly, the alternate ending involved a twenty-five year old Eiko killing Garnet and trapping Zidane in a crystal.
** That if you name Garnet "Pleb", Steiner will give Vivi the Octagon Rod, a late-game weapon, [[GameBreaker much earlier than usual]]. There's no way to get the Octagon Rod until Disc 3.
* UrbanSegregation:
** Lindblum where there are different districts, some of which are blatantly poorer than others. There's no tension because of this though as Lindblum is a giant sprawling industrial city with jobs for everyone.
** Treno, reverses the usual trend as a city divided into the rich section by the low-ground (along the water) and the poor, crime-ridden section built up the hill.
* UrineTrouble: Zidane and Vivi share a male bonding moment when they both pee off the edge of a cliff in one scene.
* VainSorceress: Kuja is another male character along the lines of this (though [[ViewerGenderConfusion his gender isn't necessarily]] [[DudeLooksLikeALady obvious at first glance]].) He's quite vain about his appearance and while he doesn't specifically pursue eternal youth, this is because he mistakenly believes he's already immortal; upon learning that he isn't, he has a SuicidalCosmicTemperTantrum because he can't bear the thought of the world existing without him.
* VerbalTic:
** Regent
Cid is was transformed back to a human, into an insect-like creature called an oglop, and while he can still speak English, he still tends makes a "gwok" sound every few words or so. Then he tries to make frog get cured, and oglop sounds.turns into a frog, and the gwok is replaced with a ribbit. When he finally returns to being human, he's so used to the verbal tics that he still gwoks and ribbits on occasion.



* VideogameCaringPotential: During the invasion of Cleyra, you can hurt the Alexandrian soldiers enough to make them flee, rather than killing them. After all, they didn't start the war either...



* VideogameGeography: If you fly off the east/west side of the map, you show up on the west/east side of the map. Good and logical for a spherical world, yes? However, if you flew past the north/south border, you would end up at the south/north border... thus leading us to realize that the world in fact, behave as toroid.



* ViewerGenderConfusion: Kuja, anyone? He's the ''dude'' back on the main page. He even has feminine hips and waist, which arguably falls into "cheating." The only thing keeping him from being a woman, visually, is that we can't see the boobs or junk.
** This is lampshaded when [[spoiler:he confronts Queen Brahne after she (expectedly) turns on him, and she says, "It's about time you showed your girly face here."]]



** Kuja spends a good portion of the final part of the game hopelessly insane with rage upon discovering he's mortal and will eventually die, and was just a temporary tool of TheManBehindTheMan (and that [[spoiler:the protagonist Zidane is essentially a far more advanced model of what he was supposed to be]].) Kuja ends up [[spoiler:blowing up one world and very nearly blows up another in quick succession]].



* VillainSong: There's the song Grand Cross. While not being sung by Necron himself and not having lyrics at all, this is still a music that contains lot of people screaming in panic and agony, which kinda goes along with Necron, being the embodiment of humans' fear, helplessness, and suffering when faced with death.



* WhamLine: Two, both from Garland:
** "Twelve years ago, I lost one of my most prized Genomes. I created him and sent him to Gaia to disrupt the cycle of souls there. ''You are that Genome.''"
** "I constructed the Genomes to be vessels for the souls of Terra when they awaken. But 24 years ago, I gave life to a Genome that was very much like you. His will was too strong to make him into a proper vessel, and I even considered discarding him. But then I thought that I should put his strength to use. I sent that Genome as my servant, to disrupt the cycle of souls on Gaia. The one I sent to Gaia might also be called your brother...and his name is Kuja."



** Also, a very well hidden quest reveals Garnet's childhood name, to the amazement of the cast. And then it's never mentioned again.



* WhyDidItHaveToBeSnakes: Steiner is terrified by oglops, which are squishy but otherwise harmless insects.

to:

* WhyDidItHaveToBeSnakes: WhyDidItHaveToBeSnakes:
**
Steiner is terrified by oglops, which are squishy but otherwise harmless insects. So is Blank, though not to the same degree (he says he "can't stand them", but is able to put up with them for the sake of the plan to kidnap the princess). Though when Blank's armour breaks and the oglops are released, both Steiner and Blank begin running around in a panic. Garnet/Dagger later fakes a fear of oglops in order to make her "ordinary girl" act more convincing.
** As part of its many {{Call Back}}s to earlier ''Franchise/FinalFantasy'' games, Vivi Orunitia, just like Bartz, has a fear of heights stemming from falling from a great height when he was young (specifically [[spoiler:falling out of the cargo ship]].)


Added DiffLines:

* {{Woolseyism}}: The game localized the protagonist's name from Jitan to Zidane. The origins of the name are unclear (it was most likely supposed to be "Gitan", French for gypsy, and with his last name Tribal it would have been a PunnyName).
** Incidentally, his name became Djidane in France to avoid the confusion. Probably because djinns are not far from gypsies in the French imagination.
** The Spanish translation also changed it to "Yitán". If we keep in mind that Zinedine Zidane was playing in Spain during the time the game was released in Europe, Eduardo López (the game's Spanish translator) probably thought it was better not to distract the players imagination.
** The Italian translation of the game changed his name to "Gidan" for the same reason, as Zinedine Zidane played for several years for Juventus FC


Added DiffLines:

** Vivi and Eiko. The former is a child physically and mentally, but since he's a [[WhatMeasureIsANonHuman black mage "doll"]], adult workers in Dali promptly kidnap him and stuff him inside a box. In the latter case, Alexandrian jesters kidnaps her and perform a ritual to steal her spells. Due to an RPG format, both are defaultly subjected to physical and magic attacks, especially those from [[BigBad Kuja's]] minions.


Added DiffLines:

* YouCantGoHomeAgain: This happens to a lot of the characters due to the massive property damage over the course of the game, but special mention to the Terrans ([[spoiler:including Zidane]]), whose home planet gets [[EarthShatteringKaboom blown up]], and the summoners Eiko and [[spoiler:Garnet]], whose village was nuked in the backstory.
* YouGottaHaveBlueHair: Yet another long-silver-haired individual, Kuja, as well as the blue-haired Eiko. [[SuperMode Trance Zidane]] also has pink hair. What little of Freya's hair we can see is also white, although since she ''is'' a [[UsefulNotes/FurryFandom anthropomorphic white rat]]...


Added DiffLines:

* YouNoTakeCandle: The Qu, large gluttonous humanoids indigenous to swamplands around the globe.


Added DiffLines:

* ZergRush: After killing [[WakeUpCallBoss Plant Brain]], the army of Plant Spiders begin zerging the heroes as the last attempt to capture them when the entire Evil Forest is turning into stone.
19th Jun '16 5:24:42 PM morenohijazo
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* CallASmeerpARabbit: ''Ragtime Mouse''. That certainly doesn't look like any mouse we know, ''and there are mice people in the game''. Also, the music playing during the encounter certainly isn't ''ragtime''.[[note]]It's actually a ''mistranslation'' of ''Ragtime Mouth'' - which made more sense given the giant mouth, although the music playing still isn't ragtime music.[[/note]]



** Your party shifts around so frequently in the first two disks that this could happen to any character except Zidane and Vivi. However, Dagger is a special case. She can't really use her summons on the first two disks and then spends half of the third disk in a HeroicBSOD which cripples her usefulness. By the time she's really ready to contribute, Eiko has taken over the White Mage duties, and her summons probably won't be powerful enough to justify using her over Vivi unless you grind for gemstones.



* DisappointingLastLeve: The fourth disc, the story runs out of steam with the destruction of [[spoiler:Terra and Garland]], and descends into MindScrew territory with the introduction of Memoria as the final dungeon, an odd pocket universe made up of the accumulated memories of the world with numerous GiantSpaceFleaFromNowhere bosses, including the FinalBoss and one of the most infamous examples of Giant Space Fleas, Necron.



* GoodBadBugs:
** By adding Auto-Haste and Auto-Regen, and some other things, you can effectively have Auto-Regen fire off so fast, your characters can't die unless they've been hit with an attack that takes out more than their max HP.
** Ipsen's Castle screws with the normal battle mechanics so that the stronger your weapon, the weaker your physical attacks are. To get the most mileage out of your physical attacks, you need to go back and re-equip your weaker starting weapons. Unfortunately, since your characters learn most of their special attacks from their weapons, this will cramp the ability of your fighting characters to learn many abilities...until you realize that the changes Ipsen's Castle makes to the battle mechanics ''only affect the Fight command.'' Special attacks aren't affected at all, not even physical ones, so you can freely use attacks like Zidane's Thievery, Freya's Jump and Lancer, Steiner's Darkside, and Amarant's No Mercy and Throw attacks to full effect while still learning new abilities from your weapons.



* InformedAttribute: The Alexandrian Army are made out to be a BadassArmy, yet when you actually fight them, their most common tactic is usually to flee after taking a bit of damage.



* LawfulEvil: Queen Brahne, the fat, evil empress striving for world domination, and Garland, whose evil is enacted because he wishes to salvage the planet he presides over.



* MagnumOpusDissonance: Series creator Hironobu Sakaguchi has stated that this is his favorite in the series. Its sales were the worst of the [=PlayStation=] era, with ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' selling better[[note]]Although this can be explained in part by the fact that ''IX'' was released very close to the launch of the UsefulNotes/PlayStation2 and in other part by the BrokenBase with regards to ''VIII''[[/note]]. The fans on the other hand, [[BrokenBase are a different story]].



* MostAnnoyingSound:
** That weird screeching sound preceding a spell cast.
** Also the constant CLANKCLANKCLANK whenever you have to play as Steiner. This is usually redeemed by the fact that every sequence in which you play as Steiner is ''absolutely hilarious,'' though.



* PolishedPort: The Steam/smartphone version has been refined in just about every way. The graphics are much higher resolution than their native [=PS1=] counterparts (albeit with backgrounds that are still the same), and the [=FMV=] cutscenes can now be skipped. In addition, Square Enix added several game boosters which are PurposefullyOverpowered, including "all attacks hit the damage cap," "always in [[SuperMode Trance]]," and "[[EncounterRepellant no encounters]]." You even get the ability to reach the level cap instantly with a menu option. However, all of the game boosters are optional, so you can still play the normal way. Finally, there's a button that greatly increases the game speed while the game's clock still runs in real time, making [[ThatOneSidequest the insane "reach this one spot in less than 12 hours to get the Excalibur II" sidequest]] a bit more feasible, as well as letting you breeze through anything you don't want to watch. In short, whether you want to PlayTheGameSkipTheStory or EnjoyTheStorySkipTheGame, there's something for you in this port.



* SidetrackedByTheGoldSaucer:
** "Chocobo Hot & Cold". It helped that some of the things you could find included the best armor for four different characters, the best weapons for four different characters, and the best weapon you're likely to get for a fifth. It also gave you access to the BonusBoss. And that the music was [[https://www.youtube.com/watch?v=rddoNmZUHIo catchy like nothing else.]]
** That Bonus Boss ([[spoiler:A big rainbow-swirl sphere named Ozma]]) required a further sidequest: Finding and satisfying all of the [[FriendlyEnemy "friendly enemies"]] scattered all over the world by giving them their requested jewel(s). By doing this sidequest, the Bonus Boss [[spoiler:goes from absorbing the Shadow element to being weak to it]] as well as [[spoiler:now being within melee range, instead of only being targetable by magic and ranged attacks/skills]].
** The Blackjack mini-game after the end credits is a totally meaningless and yet addictive thing to throw in just for fun. You can basically play it forever; they give you a 1000 dollar payload to start.
** The Tetra Master card game got so popular that [=PlayOnline=] released a pay-to-play online version of it along with ''VideoGame/FinalFantasyXI''.
* SignatureSong: "Melodies of Life".



* SpecialEffectFailure: The game was ported to Steam and Android/[=iOS=] and all the character models were given much higher resolution textures that makes everyone look smooth and crisp. However, the texture improvements also works against itself due to the pre rendered backgrounds still using the same low resolution and blurry assets that the original Playstation version used. It is believed that a fire that happened in Square-Enix's office some time ago destroyed a lot of the company's video game assets, which is why the developers couldn't use the original assets when it came to the backgrounds. You can see the worst of it when controlling Vivi for the first time in Alexandria where his high res character model sticks out a ''lot'' compared to the moving characters in the animated background as the game transitions from FMV to actual game; the characters in the FMV transition are hard coded within the FMV itself, therefore they're a low res and blurry mess until you meet [=NPCs=] with their higher res models once the game begins. The sound effects had also taken a hit by having them compressed so that the game can fit on smartphones, but they were left compressed on the Steam version; many sound effects sound a bit lower or muffled and the pitch for certain sound effects sound higher than the original.



* ThatOneSidequest:
** Excalibur II. It requires a ''ridiculous'' SpeedRun, and is found in the final dungeon, after most other sidequests become unavailable- suffice to say that if you completed the game fast enough to find it, you didn't experience much of the game. The PAL version is an ''incredibly'' major offender. Because of the game playing slower but the timer still going at a normal pace, ''[[UpToEleven it's so extremely hard, for years it was thought to be impossible on the PAL version of the game.]]''
** In addition, locking it to those who ''don't'' do a speed run is. On that note, Quina's skills, like most games' Blue Magic, definitely qualifies. Instead of merely being hit by the attack, Quina has to 'Eat' enemies, meaning their HP must be dropped to 12.5% (or 25% if Quina is [[LimitBreak Tranced]]) and then using the command, with no indication whether the enemy will give a skill or not.
** Getting the highest score in Tetra Master. There are hundred different cards in the game and you can carry 100 at once. For max points you have to get 1 of each, some of which are only used by one player in the entire world. If youíve found the right player, you may still have to play several times against him before he uses the card you want. Even if he uses it, you have to win the round and have the card turned into your color by the end of the battle to get it. That battles between cards are often randomly decided, doesnít help either. Then you have to have a different arrow combination on each of your cards. If two cards have the same arrow combination, you get less points, even if the cards are unique otherwise. And then you have to get each card to rank A. Normally cards start with either rank P(hysical) or M(agical). Then, when you use them in the card game, they get randomly (and very rarely) upgraded to rank X, if you have them battle other cards. Then, when you use them after they turned X, you use them again and they may turn to rank A (what is even more rare than turning to X). And you have to do this with all 100 of your cards. Oh, and while youíre trying to get them to rank A, you may loose a game and the other payer takes your unique card, meaning, you have to win it back from him. And the best of all? You donít even get a reward for doing all this. Not even a BraggingRightsReward. Nothing, except the score shown in your card menu.



* TheyCallHimSword: "Dagger" is Princess Garnet's alias, though it's [[TheHero Zidane's]] weapon rather than her own.
* ThisIsGonnaSuck: The game has one of the best non-vocal moments ever. Just two (glowing) eyes conveys Black Waltz's realisation that lightning magic+wooden airship=loss of control+mid-air explosion. You get a single shot of his eyes just as he works this out. It's [[CrowningMomentOfFunny BRILL]][[http://www.youtube.com/watch?v=Z3vlsC-k1tU&t=1m4s IANT.]]
* ThisLooksLikeAJobForAquaman: Vivi's Doomsday spell, the ultimate black magic that causes shadow damage to all enemies ''and'' all allies at once, making it very likely to cause a TotalPartyKill. There's equipment that can nullify or absorb shadow damage, but they quickly get outclassed by better gear later on and there's no random encounter or boss encounter where shadow damage even happens. On top of this, you can cause just as much damage to enemies with Flare or abusing the ElementalRockPaperScissors and spending less MP to boot. The BonusBoss, Ozma, has Doomsday in its arsenal and it will cast it while disregarding its own safety. Remember the equipment that could protect you from shadow damage? They're quite useful here.



* TierInducedScrappy: Eiko, a BrattyHalfPint combined with a SquishyWizard that in the long run isn't very useful. Of the two summoners in the game, Eiko has only half as many potential summons as the other option, [[TheChick Dagger]]. Worse, Dagger has all the best summons, including the GameBreaker summon Ark (if you know how to get it), so Eiko doesn't even have quality over quantity. This also means that Eiko ''absolutely needs'' the Boost ability, which costs a whopping twelve ability orbs -- and she has the lowest orb gain in the game (and, as result, the lowest overall orb total), which means buying Boost leaves her lagging in almost every other area. Even though she's the only character to get the [[BackFromTheDead Full-Life]] spell, there are plenty of easier ways to revive characters. The sequences where you are forced to use her are basically just so you ''will'' eventually use her, instead of ignoring her altogether.

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* TierInducedScrappy: Eiko, a BrattyHalfPint combined TimeAbyss: Garland is at the very least 5000 years old, having started the process of [[spoiler:assimilating the player's world of Gaia with a SquishyWizard his world of Terra that in the long run isn't very useful. Of ago through a ridiculously complex procedure too nonsensical to fully explain here]], but it's never stated how long he lived before that. Ancient structures he built on Gaia can be explored as dungeons filled with LostTechnology. He's watched the two summoners in the game, Eiko has only half as many potential summons as the other option, [[TheChick Dagger]]. Worse, Dagger has growth of all the best summons, including major civilizations on the GameBreaker summon Ark (if you know how to get it), so Eiko doesn't even have quality over quantity. This also means that Eiko ''absolutely needs'' planet. For example, he ''built'' the Boost ability, which costs a whopping twelve ability orbs -- massive Iifa Tree and she has is responsible for the lowest orb gain in the game (and, as result, the lowest overall orb total), which means buying Boost leaves her lagging in almost every other area. Even though she's the only character to get the [[BackFromTheDead Full-Life]] spell, there are plenty of easier ways to revive characters. The sequences where you are forced to use her are basically just so you ''will'' eventually use her, instead of ignoring her altogether.natural phenomenon called "Mist".


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* TimTaylorTechnology: One guy you can talk to asks you if the engine for an airship should go in the front or the back. If you reply that it should go in the front, he throws a fit and says that it should go in the back, because "putting it in the front provides more stability, but less power!" This is {{lampshade|Hanging}}d by another guy standing next to him, who sagely points out that most airship engineers are weird, and wonders why that is.
* TitleIn: This was the first installment to show the name of areas when you first enter.
* ToBeLawfulOrGood: Steiner and Beatrix both have to deal with this when they [[spoiler:turn against Queen Brahne after they realize her lust for power has driven her mad]]. Steiner in particular is extremely conflicted about this. It takes Steiner much longer to realize the truth compared to Beatrix and it isn't until Steiner actually witnesses [[spoiler: Brahne's lackeys, Zorn and Thorn, rip Garnet's SummonMagic out of her soul and learning that Brahne wanted Garnet dead and had her soldiers attack Beatrix (someone he had feelings for) for her betrayal that Steiner finally decides to go against the Queen and fight to protect the people he cares about]].
* TokenHuman: Possibly the case. Zidane is a [[spoiler:genome]], Vivi is a Black Mage, an artificial life form, Garnet is a [[spoiler:Summoner]], Freya is a Burmecian, Quina is a Qu, and Eiko is a Summoner. Amarant is never said to be non-human, but he has blue skin and rather strange hair, and there are plenty of unnamed but clearly non-human races around in world in the form of [=NPC=]s. It's possible that Steiner is the only outright human in the group.
* TokenMiniMoe: Eiko (back to form: she's 6)
* TokenNonhuman: Nearly[[note]]or over, for strict enough definitions of "human"[[/note]] half the party, making them not really "token" at all.
** [[InvertedTrope The only one that is clearly human is Steiner.]] The other include a tailed Genome (Zidane), human-like summoners[[note]]Born with horns in their heads, though Garnet's was surgically removed[[/note]] (Garnet & Eiko), a Black Mage[[note]]Which, in this setting, are basically living dolls[[/note]] (Vivi), a Burmecian (Freya), a Qu (Quina) and a blue-skinned man who might be human (Amarant).
* TomboyAndGirlyGirl: LittleMissBadass eidolon summoner Eiko and LadyOfWar Freya. Garnet/Dagger plays with the two types. She's an elegant princess and white mage, but is also an eidolon summoner and shows tomboy traits when trying to blend in as a commoner. At one point, a villager sees her picking up an oglop bug and tells her that girls are usually afraid of them, so she pretends to freak out over it.


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* TooLongDidntDub: GuestStarPartyMember Beatrix's special skill menu named "Seiken" ("Holy Sword"), despite her being a knight from [[MedievalEuropeanFantasy pseudo-medieval Europe]].
* TooSpicyForYogSothoth: Non-antagonist example: This is approximately what happens when the player tries to use Quina's ''[[PowerCopying Eat/Cook]]'' ability on a not-yet-properly-beaten enemy[[note]]To "Eat", the enemy has to be at 1/8 or less of its Max HP but not completely dead; for "Cook" (the [[LimitBreak Trance]] version of Eat), it has to be at 1/4 or less[[/note]]. So here we have the animation of Quina eagerly waltzing [[AmbiguousGender his/her]] way forward brandishing a fork in his/her attempt to "eat" the enemy, only to claim "I no can eat until it weaker!" a few seconds later.
** Some enemies such as bosses and humanoids can't be eaten at all; trying this gives a slightly different message: "I no can eat!" after trying, regardless of the target's HP level.
* TotalPartyKill:
** It's possible to do this to yourself. Doomsday casts Darkness damage on everything on the field, both your party and the enemies, and being the most powerful spell in your arsenal, it's more than capable of wiping out your entire party along with the enemies. There are two ways around this: you can either merge the attack with Steiner's sword to focus it on a single enemy, or you can equip gear that will negate or [[HealThyself absorb]] darkness spells to each of your party members.
** And then there is [[BonusBoss Ozma]]. If you're unlucky enough, Ozma may cast Meteor at the beginning of the battle, and it will kill your entire party before your first turn.
** Similarly, climbing up the vines within Gizamaluke's Grotto leads you to a part of the world map that contain monsters that are at least 50 levels above your party's levels and you won't actually see them on a regular basis until disc 3 or 4. You face off against dragons that can cast Thundaga on your party and wipe them out in one shot or cause the Venom status that immobilizes the victim and has their HP and MP slowly drain. The other kind of monster in the area are large birds that can cast Firaga and Stop on your party. You're given a fair warning by a Moogle in the previous area to not climb up, so continuing anyway puts the blame on you.
* TournamentArc: There are 2 {{Breather Episode}}s disguised as these.
** First, the ''Festival of the Hunt'' in Lindblum, where monsters are let loose on the streets; whoever kills the most wins. A fun competition in between the tense action leaving Dali and the onset of CerebusSyndrome after leaving Lindblum for Burmecia, and an opportunity to receive a prize of your choice (win as Zidane for money, let Freya win for a useful Accessory).
** The second is at the beginning of Disc 3; [[WhamEpisode after the emotionally draining events of Disc 2's climax]], your whole party (sans Steiner and Dagger - who have to deal with Alexandria in the wake of [[spoiler:Brahne's death]]) takes a vacation in Treno, with Zidane partaking in a card-game tournament against players from all over the continent. Once again, winning nets you a useful accessory: the [[AutoRevive Rebirth Ring]].
3rd Jun '16 10:12:06 AM nombretomado
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The plot, too, is much less of a MindScrew than that of previous games, staying comfortably away from ''too'' much symbolism but still featuring some wonderfully surreal elements. Criticism of the game tends to focus on its "softer" art style, as well as the CharacterFocus on Garnet and Vivi to the exclusion of some other characters. The game was the least successful of the three offered on the original UsefulNotes/PlayStation, selling 6 million copies (VideoGame/FinalFantasyVIII sold over 8 million, and VideoGame/FinalFantasyVII over 10 million; VideoGame/FinalFantasyX would go on to sell 6.6 million), despite retailing for considerably less due to the imminent release of the PS2, though, said imminent release might have been the major factor, if people felt the choice was between the latest game or the latest console.

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The plot, too, is much less of a MindScrew than that of previous games, staying comfortably away from ''too'' much symbolism but still featuring some wonderfully surreal elements. Criticism of the game tends to focus on its "softer" art style, as well as the CharacterFocus on Garnet and Vivi to the exclusion of some other characters. The game was the least successful of the three offered on the original UsefulNotes/PlayStation, selling 6 million copies (VideoGame/FinalFantasyVIII sold over 8 million, and VideoGame/FinalFantasyVII over 10 million; VideoGame/FinalFantasyX would go on to sell 6.6 million), despite retailing for considerably less due to the imminent release of the PS2, [=PS2=], though, said imminent release might have been the major factor, if people felt the choice was between the latest game or the latest console.
1st Jun '16 2:04:37 PM MrDeath
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* CreepyTwins: Zorn and Thorn are [[TheScrappy extremely annoying]] examples of this trope, as they are nearly identical in appearance (with the exception of their colors) and constantly repeat what the other twin says (only in reverse with the case of Thorn). It turns out though that [[spoiler: they aren't twins at all, but are really one [[GrotesqueGallery grotesque and horrific]] monster that somehow poses as Creepy Twins.]]

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* CreepyTwins: Zorn and Thorn are [[TheScrappy extremely annoying]] examples of this trope, as they are nearly identical in appearance (with the exception of their colors) and constantly repeat what the other twin says (only in reverse with the case of Thorn). It turns out though that [[spoiler: they aren't twins at all, but are really one [[GrotesqueGallery grotesque and horrific]] monster that somehow poses as Creepy Twins.]]



* TheMedic: Dagger/Garnet. TheChick, MysteriousWaif, and meekly-RebelliousPrincess. There was also [[TheScrappy Eiko Carol]], a BrattyHalfPint.

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* TheMedic: Dagger/Garnet. TheChick, MysteriousWaif, and meekly-RebelliousPrincess. There was also [[TheScrappy Eiko Carol]], Carol, a BrattyHalfPint.BrattyHalfPint with even more White Magic.
1st Jun '16 12:48:18 PM morenohijazo
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* TheAssimilator: The [[spoiler:villain's main plan, except between planets and using TheLifestream.]]

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* TheAssimilator: The [[spoiler:villain's main plan, except between planets and using TheLifestream. Garland]] is trying to assimilate [[spoiler: Gaia]] into [[spoiler: Terra]] in an attempt to avert the death of his world. [[spoiler: And it turns out that Kuja, previously thought to be the BigBad of the game, was actually working for him in starting wars across Gaia.]]



* TheCavalry: In an homage to ''VideoGame/FinalFantasyIV'', the game has the party aboard the Invincible, approaching the portal to the [[TheVeryDefinitelyFinalDungeon Final Dungeon]]... only to be surrounded by innumerable Silver Dragons. They're saved at the very last second by the Alexandrian Armada and the Lindblum Fleet, led by Beatrix and Cid, respectively. Despite being rival nations in the past, they proceed to clear a path for the Invincible to break through and reach the portal.



* TheCutie: Vivi, the adorable little black mage was so loved by fans, he made a cameo in Kingdom Hearts 2. Throughout the game he acts like Zidane's kid brother and fidgets with his hat when nervous.



* TheDividual: Thorn and Zorn. In fact, they're ''literally'' one person, as shown when they rejoin into Meltagemini for their boss fight.



* TheEmpire: Queen Brahne is in the process of creating one of these until [[spoiler: her death]].



* TheFagin: The Tantalus gang, led by a boisterous, bearded PettingZooPerson named Baku. It's stated outright that he adopted the hero after finding him abandoned near the docks as a child, raised him and taught him to steal and perform on the stage; and it's implied that the rest of the gang may have been similarly recruited. Baku will [[ToughLove knock you cross-eyed]] if you betray him...but eidolons help anyone who tries to [[PapaWolf hurt his gang]].



* TheFightingNarcissist: Kuja is so absorbed with himself that [[spoiler: he decides that if he can't live forever, then the world doesn't deserve to go on without him.]] And as his boss battle proves, he's no slouch in a fight.



* TheGlomp: [[spoiler:Garnet does this to Zidane]] in the ending.

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* TheGlomp: [[spoiler:Garnet does this to Zidane]] in the ending.ending, when she learns that he's still alive.



* TheGoodKing: Regent Cid is the affable leader of Lindblum (unfortunately, he doesn't seem to be able to keep it in his pants.)



%%* TheHighQueen: The game has Princess Garnet get promoted to Queen on Disk 3. Her mother was supposedly one before being tempted by the dark side.



* TheIngenue: Garnet is so sheltered she doesn't know what a dagger is (although that opens up some FridgeLogic considering that it's a fairly standard piece of weaponry for, say, a castle guard). She spends most of the first disc trying to overcome it.



* TheKingdom: Alexandria during Queen Brahne's reign is actually an exception to the trope.



* TheLawOfConservationOfDetail: Averted. An NPC having a name isn't [[InterfaceSpoiler a hint of anything]]... unless there isn't an earlier ''Franchise/FinalFantasy'' character with the same name. If there is, it's just a MythologyGag.



* TheLifestream: The EvilPlan is to [[spoiler: prevent the souls of the people of Gaia from reincarnating, so the souls of the people of Terra can replace them]].



* TheLostWoods: Evil Forest and Owl Woods.

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* TheLostWoods: Evil Forest Forest, which was actually [[EverythingIsTryingToKillYou quite evil]], and Owl Woods.



* TheMedic: Dagger/Garnet. TheChick, MysteriousWaif, and meekly-RebelliousPrincess. There was also [[TheScrappy Eiko Carol]], a BrattyHalfPint.



* TheNothingAfterDeath: [[spoiler: The infamous [[GiantSpaceFleaFromNowhere Necron]], who isn't exactly foreshadowed all that well by any account; but as the TrueFinalBoss this seems to be what ''most'' agree that, at best, is what it's supposed to represent.]]



* OneWingedAngel: The game has Kuja invoke the game's LimitBreak SuperMode Trance, shedding his clothing to become a glowing super-powered being covered in red fur and feathers.



* ThePaladin: Beatrix. Each character in the game represents a class from the previous games and Beatrix, while she is never outright called one, she can use White Magic and the equipment of a paladin. She actually starts out as a villain in the game and a HopelessBossFight, but over the course of the game [[spoiler: she begins to have doubts about her queen and eventually joins the heroes' side as an ally.]]



** After a particularly distressing [[TheReveal revelation]], Zidane turns into a zombie-like {{Jerkass}} [[note]] Zidane's jerkass phase was caused by Garland apparently [[MindScrew ripping out his soul]]. Before that, while he was a bit freaked out, he instantly proclaimed his allegiance to Gaia and his friends and tried to turn on his creator. [[/note]] and tries to go it alone. His friends gather around him and convince him that they need each other, helping him turn back into a nice guy.
** This is used more literally during the ending; after the party is [[spoiler:completely wiped out by Kuja's Ultima and helpless when Necron appears]], the four party members not participating in the final battle hand their power over to the four others, fully healing them and giving a few encouraging words as they do so.



* TheRedMage:
** Several of the [[PlayerCharacter PCs]] combined several of the classical FF jobs. Freya Crescent, although outwardly a Dragoon, also had MP-based spell-like abilities, something that other games' Dragoons rarely had. She could heal friends and hurt enemies with these abilities , but not as effectively as the actual Black or White mages, could wear heavy armor, and didn't fight quite as well as the Knight. She wears a red coat reminiscent of a Red Mage's cloak--and even a NiceHat.
** Some have also considered [[BigBad Kuja]] a Red Mage for his ability to use both the highest level black and white magic spells, along with a few of his own exclusive ones.
** The class is also namechecked with a random, otherwise anonymous NPC you can talk to who is identified only as "Red Mage."
** Garnet/Dagger counts as well; for the first two Discs, she functions almost solely as a WhiteMage ([[GameplayAndStoryIntegration her Summons are unavailable for plot-related reasons]]), but once she starts re-learning her SummonMagic, she veers more into this: her White Magic, while always useful, isn't as extensive or complete as [[WhiteMagicianGirl Eiko's]], and her Summons - which consist mainly of elemental attacks - are also useful, but don't have the same range as [[BlackMage Vivi's]] Black Magic, leaving her as a useful middle-ground between the two characters.



* ScienceFantasy: The game is mostly fantasy, but includes quite a lot of {{Steampunk}} technology and [[spoiler: a [[SufficientlyAdvancedAlien Sufficiently Advanced]] {{Magitek}} alien race to which both the protagonist and the BigBad belong]].



* SecretShop: It's actually a synthesis shop, and it's [[spoiler:hidden behind a rock, in the last level, and requires you to fight the owner]].

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* ScriptedBattle: Beatrix and Kuja defeat your party instantly with a powerful attack once you drop their HP to zero or after a certain amount of time has passed and it is completely unavoidable. On top of this, they are still standing, despite everything you threw at them. [[spoiler: The only exception is the final battle against Kuja at the end of disc 3 since his lifespan is nearly at its end and he does collapse later on after the FinalBoss.]] This is to emphasize just how powerful these characters are, no matter how much LevelGrinding the player had done previously.
** Similarly, the fight against the Masked Man in the very beginning advances the plot whether you win the battle or not since the fight was just a surprise training for the party.
* SecretProjectRefugeeFamily: The Black Mage Village.
* SecretShop: It's actually a synthesis shop, and it's [[spoiler:hidden behind a rock, in the last level, and requires you to fight the owner]]. Plus, you'll need the ingredients for whatever you want him to make... a few of which are unique.
* SeeksAnothersResurrection: The villain [[spoiler:Garland was created, and strives solely for, the resurrection of the Terran people.]]
* SelectiveMemory: The game featured a card game with vague rules which are not particularly explained to the player. Justified in that nobody you talk to know the rules either, and you can only pick up the rules from people's suppositions about them. These people are otherwise avid players, but they only know half of one rule each... Fortunately, none of the rules matter much. The outcome of each game is more or less random, and the few rewards with an actual use you can get out of it are easily gotten elsewhere...including one of the very few cards you can get outside of the treasure hunt sidequest that actually has an use beyond using it in the card game itself.
** A full explanation of the rules was eventually provided...in the manual for ''VideoGame/FinalFantasyXI''.
* SelfImposedChallenge: The game steps up the LowLevelRun to the unique Level 1 Challenge, requiring players to skip and avoid all possible experience in battle, resulting in a Level 1 team against the final boss.
** ''Final Fantasy IX'' has another challenge unique to that game. Obtaining one secret weapon requires reaching the final dungeon in 12 hours from the start of the game. Therefore, a "perfect" game requires completing a speedrun ''and'' picking up along the way all the game's missable items and sidequests, of which there are a lot.
* SensibleHeroesSkimpyVillains: Kuja, a [[DudeLooksLikeALady man with an effeminate appearance]] who wears a thong and a [[BareYourMidriff midriff-baring top]].



* SequenceBreaking: In one of the first towns, it is possible to view certain cutscenes out of sequence merely by going to part of the town in the wrong order. This will cause Zidane to already know about things he shouldn't, only to be clueless later.
** It's easy to exploit a bug in disc three by getting a gold Chocobo early, then skipping nearly to the end of the disc while skipping a few {{Scrappy Level}}s and messing your plot up. This results in the resident WhiteMagicianGirl staying in a state where she [[FakeDifficulty randomly fails to use her commands]] for the rest of the game unless you hack it back to how it should be at that point.
* ServantRace: Black Mages were created for no other reasons than to be servants and shock troops, and don't live long beyond that purpose. [[spoiler:The same turns out to be true of genomes, the race that Kuja and Zidane belong to, although they are significantly longer-lived and more powerful.]]



* SherlockScan: Eiko thinks she's a master at this, and it does work out (on Dr. Tot), but fails on Quina ([[spoiler:who she deduced to be KUJA.]])

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* ShaggySearchTechnique: The game had a list of options to search a secret wall, such as examining it, poking it, shoulder barging it etc. After a while it came up with the option "rest"... which led you to lean back on the wall, and open the door. Justified in that this was in the upside-down/backwards castle, so the the best way to get through the wall was to apply the smallest amount of force possible.
* ShapedLikeItself: There is a weapon called "Mythril Dagger". Its description reads "Thief's dagger made of mythril."
* SheatheYourSword: Ozma, a bonus boss that can be defeated this way, by letting your characters counter attack, since inputting actions causes it to have an immediate turn.
* SherlockScan: Eiko thinks she's a master at this, and it does work out (on Dr. Tot), but fails on Quina ([[spoiler:who she deduced to be KUJA.]]) ]])
* ShonenHair: Zidane.



* TheShowMustGoOn: In the opening sequence, when the main character's Thieves' Guild disguise themselves as an acting troupe performing the most popular play in the world as a guise to kidnap Princess Garnet. When Zidane, Garnet, and Captain of the Guard Steiner find themselves on stage in the midst of the production, HilarityEnsues as they take the plot OffTheRails entirely in their bid to escape. And the Queen still loves it!



* ShutUpKirk: Garland brings up a rebuttal when confronted by Zidane and three other party members at the end of disc three; after listening to them explain how they're better than him and how they know more than him ([[MeaninglessMeaningfulWords sometimes using arguments which don't apply to him in any way, shape or form]]) Garland challenges them to actually demonstrate their superiority.
---> Lecture me again when you are on the verge of death!
* {{Sidequest}}: The game averts this with two of the mini-games, as they are required to play in order to advance the story.
* SidetrackedByTheGoldSaucer:
** "Chocobo Hot & Cold". It helped that some of the things you could find included the best armor for four different characters, the best weapons for four different characters, and the best weapon you're likely to get for a fifth. It also gave you access to the BonusBoss. And that the music was [[https://www.youtube.com/watch?v=rddoNmZUHIo catchy like nothing else.]]
** That Bonus Boss ([[spoiler:A big rainbow-swirl sphere named Ozma]]) required a further sidequest: Finding and satisfying all of the [[FriendlyEnemy "friendly enemies"]] scattered all over the world by giving them their requested jewel(s). By doing this sidequest, the Bonus Boss [[spoiler:goes from absorbing the Shadow element to being weak to it]] as well as [[spoiler:now being within melee range, instead of only being targetable by magic and ranged attacks/skills]].
** The Blackjack mini-game after the end credits is a totally meaningless and yet addictive thing to throw in just for fun. You can basically play it forever; they give you a 1000 dollar payload to start.
** The Tetra Master card game got so popular that [=PlayOnline=] released a pay-to-play online version of it along with ''VideoGame/FinalFantasyXI''.
* SignatureSong: "Melodies of Life".
* SillyRabbitCynicismIsForLosers: The game centralizes this with Vivi. After learning that he's going to die at an early age, Vivi doesn't let it get him down. He still chooses to keep going, because he has friends who need him and care about him.
* SimultaneousArcs: The series of LighterAndSofter events surrounding Garnet, Steiner and Marcus run in parallel to [[CerebusSyndrome Zidane, Vivi and Freya's increasingly grim journey to Burmecia and then Cleyra]] during late Disc One/early Disc 2. They finally converge when [[spoiler:Garnet and Steiner return to Alexandria willingly... but are taken prisoner anyway, Cleyra is destroyed by Brahne, and Zidane and co. use a teleport device to return to Alexandria and rescue Garnet]]. This has the interesting effect of making the BagOfSharing transcend not only space, but ''time'' too, as any items you collect as one party are still present in the other party's inventory, even if you pick up their story at an earlier point in time.
* SingleMindedTwins: Zorn and Thorn. They habitually repeat what the other says (i.e. "what the other says they habitually repeat"), and their boss reveals they aren't even really two beings just before they merge into a single two-headed EldritchHorror body for their final boss fight.



* SlapOnTheWristNuke: The second-to-last boss [[TakingYouWithMe ends the battle]] [[FailureIsTheOnlyOption with an Ultima spell...]] the same spell you barely survived the last time it was used.
* SlippySlideyIceWorld: Forgotten Continent.

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* SlapOnTheWristNuke: SinisterGeometry: Ozma.
* SissyVillain: [[ViewerGenderConfusion GOOD GOD]], KUJA. So much so he's the page image on ViewerGenderConfusion! Taken UpToEleven in ''{{Dissidia}}'', where his main form of offense is ''slapping people in the face with giant balls.''
* SlapOnTheWristNuke:
** Ark, whose attack animation shows it creating a crater that appears to be at least a mile in diameter, deals damage approximately equal to Zidane's Ultima Weapon blade.
*** Nearly every summon in that game is a city-destroying weapon [[GameplayAndStorySegregation in cut-scenes but not in combat]]. This is either subverted or reaches it's peak when cutscene Bahamut only gives a bloody scratch to Kuja.
**
The second-to-last boss [[TakingYouWithMe ends the battle]] [[FailureIsTheOnlyOption with an Ultima spell...]] the same spell you barely survived the last time it was used.
* SlidingScaleOfGameplayAndStoryIntegration:
** All of the character's classes are highly integrated into the plot. Vivi's ability to shoot stuff with fireballs with black magic becomes very important, the hidden Summons inside Garnet are a MacGuffin unto themselves, and Freya, a dragoon, is able to leap to the tops of roofs effortlessly in cutscenes as easily as she can leap into the sky to use her "Jump" ability. Sometimes even their ''personality traits'' become gameplay mechanics; Zidane, the ChivalrousPervert, has a "Protect Girls" skill that lets him jump in front of a female party member to protect her.
** In at least two battles (one of which is mentioned below) the boss is coded to only target specific party members: Your three aside from Dagger in the fight with Black Waltz Number 2 (to the point were he'll cast AOE spells that in every other circumstance would hit all your party members ''only'' on those three), and Dagger specifically in a battle with the bounty hunter Lani. The former is tasked with returning Dagger to her mother, and if he succeeds in killing all of your party members aside from her, he'll cast a spell to put her to sleep and the [[NonstandardGameOver game will end]].
** In a similar instance to the above, the rematch against [[spoiler:Black Waltz Number 3]] has similar stakes; they are tasked with returning Dagger to Brahne, and if they succeed in killing the rest of the party, instead of attacking, it will start hitting ''itself'' due to a combination of its mission (the only foe left is the one they're supposed to bring back alive) and some rather severe malfunctioning, by virtue of having their ass handed to them earlier. It's possible to win the fight by just letting your other members get killed, then wail on it with Dagger until it kills itself. This also doubles as a convenient [[AntiFrustrationFeatures anti-frustration feature]], since there's a lenghty several minute cutscene between the last savepoint and this bossfight which you'd have to watch every time you lost this fight, if it were possible.
** When Dagger loses her voice in the plot, during game-play her ability to cast spells is impaired: every couple of turns will fail with a "Can't concentrate." She gets better, though.
** Most characters will skip their post-battle victory poses during plot circumstances that concern them in some negative way, including Garnet losing her voice described above.
** Garnet can't summon her Eidolons on the first two discs and the in-story reason is that she is afraid of them. As a result, the MP costs for her Summons are incredibly high. When she has gotten over her fear of them by Disc 3, the MP costs are considerably lower. [[note]]The player ''can'' get her to summon them before they are extracted, but only through a max MP cheat or consistent levelling[[/note]]
** The biggest example of this is probably the [[LimitBreak Trance State]]. After witnessing [[spoiler:Mog transform into Madeen]] using Trance, Kuja deduces that Trance is the key to unlocking a SuperMode for himself. [[spoiler:He's right, and he does... [[NiceJobBreakingItHero by having you defeat him in battle]]]]. It also ties directly into Zidane's [[LimitBreak Dyne]] abilities, all of which are a miniaturised EarthShatteringKaboom. Quite an unusual skill-set for a Thief-type character... [[spoiler:[[TomatoInTheMirror when he finds out that he was intended to be Kuja's successor and Garland's tool for annihilating Gaia, this suddenly makes much more sense]]]].
* SlidingScaleOfGenderInequality: The game hands super powers of mass destruction and {{Heroic BSOD}}s to both genders equally (if you take Kuja into the consideration, if not then the girls win on the superpowerful magic side of things). With several competent females in positions of power, and an [[AmazonBrigade amazon army]] for Alexandria.
* SlippySlideyIceWorld: Forgotten Continent.Lost Continent.
* SlouchOfVillainy: Hades fights this way.
* SmashingHallwayTrapsOfDoom: The Earth Shrine is booby-trapped this way, forcing Zidane and Quina to jump past the traps in order to get to the inner sanctum:
-->'''Quina:''' Aiya! We almost flat like pancake!
* SmoochOfVictory: Averted when Zidane rescues Princess Garnet from the crumbling castle. She hugs him very warmly, but never actually kisses him.



* SoLastSeason: While inside of Ipsen's Castle, the lower a weapon's attack power, the more damage it does.



* SolitarySorceress: There's one as well, though this one is different from all the others in that she's much younger. Eiko, roughly six years old, plays this role. She's encountered in Madain Sari, and is the [[LastOfHisKind last summoner]] (aside from Garnet), living alone except with the moogles, which can be counted as her {{Familiar}}. She helps the group get into the [[WorldTree Iifa Tree]] and is one of the few examples on this page who abandons solitude and joins the party.
* SoLongAndThanksForAllTheGear: The game did this every ten minutes. At least you get the gear back when the party members return, but that's small comfort when the fancy new super gear you blew all your cash on wanders off before you can use it. However, the BagOfSharing effect means that even when two of your party members decide to split off from the main group, they can use items in the shared inventory and even buy items for the other party members (who are now halfway across the continent) to equip later.
** The {{Guest Star Party Member}}s are an exception, however. You can remove Beatrix's armor when she fights alongside Steiner in Disk 3 (although there's no real reason, considering that you'll be able to buy it soon enough anyway), but when Marcus leaves the party after you escape from the Alexandria dungeon in Disk 2, his equipment is gone for good. This is particularly bad if he's got a Mythril Sword equipped, since you need that blade to be able to synthesize some of the very best armor in the game.
*** The Mythril Sword loss is only a problem if the player doesn't think to visit Esto Gaza before going to the Desert Palace.
** However, you can give Beatrix one of the summoning items and cause it to be LostForever.
* SomeonesTouchingMyButt: Zidane reaches for a rung in a ladder the group is rushing up. Garnet is up ahead, and when he grasps something that isn't a rung...
-->'''Zidane:''' Ooh, soft.
* SomethingAboutARose: Beatrix is surrounded by rose imagery and her {{leitmotif}} is called "Rose of May". This probably symbolises her status as a LadyOfWar: Beautiful, but with sharp thorns.
* SomethingElseAlsoRises: Zidane and Garnet, the leads, actually get married in order to get past a roadblock. When Zidane tries to move in on Garnet for the traditional kiss, his tail is, for a brief second, actually standing up straight.
* SongOfCourage: Several songs, such as ''Those Whom I Must Protect'' and ''You Are Not Alone''.
* SongsInTheKeyOfLock: A dungeon has bells as InterchangeableAntimatterKeys.
* SorryImLate: A few times in one sequence near the end of the game.
* SoulPoweredEngine: The BigBad blocked the Well of Souls that takes the dead to the afterlife, leading to the backed-up souls piling up in the form of dense, magically potent Mist. Not knowing the source, people naturally began using this Mist as fuel for magitechnology and airships.
* SourceMusic: Early on, Zidane can hear Garnet singing and looks for her. As he searches, the BGM is Garnet's voice. Subverted in that she's accompanied by a harp in the BGM, but seems to be singing ''a cappella'' once Zidane reaches her.
* SourSupporter: Amarant joins Zidane's party after being defeated by him, but he is absolutely puzzled as to why Zidane wastes so much energy sticking with his friends when Amarant believes the strong works alone and how people could get things done if they just did it themselves instead of relying on others. At one point, he ditches the party after beating Zidane in a race to see who could reach a specific room in a castle first, but after falling into a trap, Zidane runs back to save him, causing Amarant to rethink his logic after seeing Zidane had gone out of their way to save him just because he needed help.
* SpecialEffectFailure: The game was ported to Steam and Android/[=iOS=] and all the character models were given much higher resolution textures that makes everyone look smooth and crisp. However, the texture improvements also works against itself due to the pre rendered backgrounds still using the same low resolution and blurry assets that the original Playstation version used. It is believed that a fire that happened in Square-Enix's office some time ago destroyed a lot of the company's video game assets, which is why the developers couldn't use the original assets when it came to the backgrounds. You can see the worst of it when controlling Vivi for the first time in Alexandria where his high res character model sticks out a ''lot'' compared to the moving characters in the animated background as the game transitions from FMV to actual game; the characters in the FMV transition are hard coded within the FMV itself, therefore they're a low res and blurry mess until you meet [=NPCs=] with their higher res models once the game begins. The sound effects had also taken a hit by having them compressed so that the game can fit on smartphones, but they were left compressed on the Steam version; many sound effects sound a bit lower or muffled and the pitch for certain sound effects sound higher than the original.



* {{Speedrun}}: The game actually rewarded the player for doing a speedrun. Getting to a certain area in the final dungeon in less than 12 hours will net you an InfinityPlusOneSword.
* SpellBlade: Vivi could do this for Steiner when they were in the same party.



%%* SpritePolygonMix

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%%* SpritePolygonMix* SpritePolygonMix: The game uses 2D backgrounds except for the world map, which is fully 3D. It also has a few cases of FMV backgrounds, mainly in the form of the character running into a scene and it turning from bitmap to FMV.



* StandardRoyalCourt: We get a fairly good look of Alexandrian Royal Court. Includes: a [[GodSaveUsFromTheQueen bombastic tyrannical queen]] who is the first and second disc villain; her captain of the guard (Playable character) and the guards themselves (comic relief [=NPCs=]); the general of the army (Guest character / SixthRanger); a naive, sheltered princess who has no idea what's going on (Playable character); a duo of twin jesters who are in fact something between spymasters and court wizards (recurring villains); and a mysterious favourite / phlebotinum supplier (BigBad).



* StarterVillain: The Three Black Waltzes.
* StatusBuff: Regen is {{Game Breaker}}s because it heals in real time instead of at the end of every turn, meaning you can just fire off a summon spell and be 100% fighting fit once the animation finishes.



* TheStinger: Entering a code while "The End" shows on screen allows you to play a game of blackjack.



* StormingTheCastle: You fly your airship into Memoria, going head to head with an army of dragons, when TheCavalry arrives in the form of an airship ''fleet'' that shows up and blasts most of the dragons to pieces.



* StrangeSyntaxSpeaker: Thorn uses inverted sentences, like Yoda (and usually says the same thing Zorn says, except Zorn doesn't invert them.)
* StrategyGuide: The official guide was amazingly sparse. It was very general and less than 100 pages. Why was it so empty? Well, it had several codes that would reveal "secret information" if you joined Squaresoft's website and entered them. Yes, they made an awkward competitor to GameFAQs. [[https://web.archive.org/web/20051207135601/http://archive.gamespy.com/articles/june03/dumbestmoments/readers/ GameSpy readers listed it among the dumbest moments of the gaming industry]], noting this only made Square avoid this for ''VideoGame/FinalFantasyX''.
* StrikeMeDownWithAllOfYourHatred: At the end of the third Disc Kuja goads the party into attacking him specifically because he needs to harness their aggression and put himself in a state of physical desperation [[spoiler:so he can [[LimitBreak Trance]] with the accumulated energy of all the souls stolen from the Invincible, gaining god-like power]]



* StuckItems: You cannot have your weapon slot be empty, though you may change weapons around and run around "naked" except for your dagger/staff/racket/spear whatever.
* StupidGood: Similarly, the Cleyrans that lived in a big tree in the desert for hundreds of years without any fighting, thus they forgot how to defend themselves. When Brahne's forces invade to kill everyone in the tree in order to get a MacGuffin, the Clyerans ''try to reason with the soldiers as the soldiers are attacking!'' Unfortunately, unlike the above example, this gets them killed very quickly.



* SuicidalCosmicTemperTantrum: Kuja. See above.

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* SuicidalCosmicTemperTantrum: Kuja. See above. He's a true example of the "temper tantrum" part of the trope and probably the best example from a ''Final Fantasy'' game. Upon discovering he's a mortal and is an ArtificialHuman who's due to expire any day now because he was only a temporary pawn, he decides if he doesn't get to live, why should anyone else? He's so selfish and arrogant he doesn't think it's ''fair'' that life will continue after he's dead.



** It didn't help that they had an almost unbreakable natural defence protecting them until the moment they were attacked, giving them little reason to believe they would even be targeted.



* SummonMagic: As in ''[[VideoGame/FinalFantasyVIII VIII]]'', it's a major plot point, albeit a completely different one.
* SuperPrototype: Vivi.
* SuperSoldier: [[spoiler:Zidane and Kuja are this, but not because they were built to be different or stronger than the other Genomes, but simply because they have ''souls''.]]

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* SummonMagic: As in ''[[VideoGame/FinalFantasyVIII VIII]]'', it's a major plot point, albeit a completely different one.
one. This game has summon magic as an [[FunctionalMagic Inherent Gift]] of a tribe of people. In this game, abilities are taught by items, and Eidolons are taught by certain gems. Storywise, they are used as weapons of mass destruction by the villains. The effects of one Eidolon even looks like a nuclear explosion.
* SuperEmpowering: Just before the FinalBoss, after the party is wiped out by [[BigBad Kuja's]] self-destructive tantrum, you get to choose which party members to take into the FinalBattle with [[GiantSpaceFleaFromNowhere Necron]]. The remaining ones will then surrender their life energies to resuscitate the chosen ones, in reference to a similar scene from ''VideoGame/FinalFantasyIV''.
* SuperMode: Every character's Trance mode.
** What's interesting about ''Final Fantasy IX's'' case is that [[spoiler:the big Bad's One Winged Angel form '''''is''''' a Super Mode; after giving up on wielding the game's Summon Magic, he actually seeks out and harnesses the game's own Limit Break system to empower himself!]]
* SuperpowerLottery: The main character gets this. He's spent sixteen years becoming a master thief and then founds out that he [[spoiler:is actually the Angel of Death for his adopted world, complete with Badass powers. Unfortunately, presumably due to his lack of training in use of these powers he can only use them in [[LimitBreak Trance]]]]
* SuperPrototype: Vivi.
Vivi, like all Black Mages is an animated doll. However, as the prototype model, his power is greater than that of his "brothers", and his lifespan is much longer, as well.[[spoiler:Also in a far darker sense Kuja is a Prototype of the real Angel of Death Zidane, though it is arguable who is more powerful/competent]]
* SuperSoldier: SuperSoldier:
**
[[spoiler:Zidane and Kuja are this, but not because they were built to be different or stronger than the other Genomes, but simply because they have ''souls''.]]]]
** A slightly less traditional form of the Super Soldier would be the black mages.



* SupportPartyMember: Garnet (Before she got her summons).
* SurprisinglyGoodEnglish: The ending theme, "Melodies of Life", is performed in both Japanese (for the Japanese version) and very good English (for every other version) by Emiko Shiratori.
* SuspiciouslyCrackedWall: In the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitiations.



* SuspiciousVideogameGenerosity: First had a healing spring before the first boss battle in the Evil Forest. Later, right before the first Black Waltz, there's a split path. [[spoiler: On the left is a Moogle, which can save and heal you, and on the right is the cutscene for the boss. The problem is this: you need Vivi to free the Moogle from the block of Ice it's trapped in, but if you went right and then went back, Zidane's alone and Vivi can't help him. It doesn't help that the boss has to be fought with just Zidane, so if you went right first, Good Luck!]]
* {{Tagline}}: "The crystal comes back."
* TakenForGranite: Early on Blank is turned into stone to protect the heroes from the [[spoiler:Evil Forest]]. He is eventually [[spoiler:cured]] much later in the game.
* TakeYourTime: Although not a very notable example, there is a scene where the main party has to chase Beatrix, which is, long story short, an enemy. She leaves the room and you have to go after her... but, not only you can take as long as you want talking to everybody, you can actually talk to the Moogle in the room to spend the night in a Tent. And when you leave the room, you'll still catch up with her right in front of the building. It's like a video game version of The Tortoise and the Hare.
* TakingTheBullet: [[ChivalrousPervert Zidane]] has the Protect Girls ability, which, as the name implies, is a variant of Cover that only protects female characters.
* TalentedPrincessRegularGuy: Princess Garnet Til Alexandros IX, a white mage princess and summoner, traveling with Zidane, a regular teenage thief. [[spoiler:... He turns out to be an alien.]] She trained to be able to escape her castle, and is determined to fix things diplomatically on her own, but for the most part Garnet just makes things worse by being in the wrong place at the wrong time. Zidane ends up cleaning after her messes every time. Garnet has talents, she just ''really'' sucks at using them.
* TalkingInYourSleep: If you examine the Moogle's Flute key item (allows you to summon a save moogle on the WorldMap) in the menu, you get a quotation from a character just like any other key item. In this case, the quotation is from lead thief of Tantalus, Baku, and reads "Hey, let me touch that red...bonbon-lookin' thing on your head... Zzz..." =Baku sleeptalking=



** Averted in one [[GuideDangIt hair-pulling instance]]. In order to get the InfinityPlusOneSword you have to make it to a certain area near the end of the game before someone else does. If they reach it first, all you find is a note about the sword. The time limit for reaching it? 12 hours. Seems normal, right? Except that it's 12 hours of play time, the area is near the END of the game, and the timer starts from the moment you hit New Game, including every single conversation, battle, and yes, cutscene you've ever seen. You have to pull a SpeedRun to get the sword. This can be mitigated by the fact that [=FMVs=] are skipped if you open the console's disc cover, but this is impossible if playing a digital version of the game, such as the one available for download on the UsefulNotes/{{P|layStation3}}S3. The only saving grace is that you can pause at pretty much any time except when an FMV is running and, unlike some ''Final Fantasy'' titles, pausing the game ''will'' stop the clock.
* TalkToEveryone: In the final dungeon, you can talk to ''thin air'' in certain spots to reveal "spirits" to play Tetra Master with.
* TamperingWithFoodAndDrink: Princess Garnet spiked a banquet with sleeping potion in order to knock Zidane, Vivi, Freya and Cid unconscious so they wouldn't try to stop her and Steiner from [[SneakyDeparture traveling alone]].



* TastesLikeFriendship: Should you choose to recruit Quina on the first disc, you can do so by giving Quina its favorite food: frog.
* TeamChef: Quina Quen is an apprentice chef who at one point helps Eiko prepare a feast for the team.



* TechPoints: AP is used to learn skills and abilities.

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* TechPoints: AP is used TearsOfJoy: Garnet in the ending, [[spoiler:upon being reunited with Zidane, who she believed to learn skills be dead for a year]]. Combined with AngerBornOfWorry and abilities.TheGlomp too.



* TechnologyPorn: We have [[http://www.youtube.com/watch?v=ZdWifJioVoo Ark]].
* TechPoints: AP is used to learn skills and abilities. This game deployed perhaps the most complicated twist of any of them. Each character has various passive skills that can only be equipped permanently once mastered via TP accrual. Of course, once learned, they still have to ''be'' equipped, using a third set of points that provides a {{Cap}} on the number of skills you can use at one time.



%%* TerminallyDependentSociety

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%%* TerminallyDependentSociety* TempleOfDoom: Ipsen's Castle fits. It's never directly referred to as a "temple", but it serves similar purposes and has traps galore.
* TemporaryScrappy: Garnet briefly flirts with this trope in disk 3 when certain events in the plot send her into a HeroicBSOD. This has the gameplay effect of giving all her spells a chance to simply ''not work'' about 50% of the time, though eventually she gets over it and the effect goes away. It doesn't help that during this time she's the only remaining healer because the other one got kidnapped.
* TerminallyDependentSociety: The Iifa Tree and the Mist are a mild example, because the heroes find an alternative energy source.
* TermsOfEndangerment: Kuja refers to Garnet as "my canary".


Added DiffLines:

* ThanatosGambit: Kuja who decides to destroy all of reality in a last ditch effort to beat the heroes after he finds out he was created with an expiration date.
* ThatOneSidequest:
** Excalibur II. It requires a ''ridiculous'' SpeedRun, and is found in the final dungeon, after most other sidequests become unavailable- suffice to say that if you completed the game fast enough to find it, you didn't experience much of the game. The PAL version is an ''incredibly'' major offender. Because of the game playing slower but the timer still going at a normal pace, ''[[UpToEleven it's so extremely hard, for years it was thought to be impossible on the PAL version of the game.]]''
** In addition, locking it to those who ''don't'' do a speed run is. On that note, Quina's skills, like most games' Blue Magic, definitely qualifies. Instead of merely being hit by the attack, Quina has to 'Eat' enemies, meaning their HP must be dropped to 12.5% (or 25% if Quina is [[LimitBreak Tranced]]) and then using the command, with no indication whether the enemy will give a skill or not.
** Getting the highest score in Tetra Master. There are hundred different cards in the game and you can carry 100 at once. For max points you have to get 1 of each, some of which are only used by one player in the entire world. If youíve found the right player, you may still have to play several times against him before he uses the card you want. Even if he uses it, you have to win the round and have the card turned into your color by the end of the battle to get it. That battles between cards are often randomly decided, doesnít help either. Then you have to have a different arrow combination on each of your cards. If two cards have the same arrow combination, you get less points, even if the cards are unique otherwise. And then you have to get each card to rank A. Normally cards start with either rank P(hysical) or M(agical). Then, when you use them in the card game, they get randomly (and very rarely) upgraded to rank X, if you have them battle other cards. Then, when you use them after they turned X, you use them again and they may turn to rank A (what is even more rare than turning to X). And you have to do this with all 100 of your cards. Oh, and while youíre trying to get them to rank A, you may loose a game and the other payer takes your unique card, meaning, you have to win it back from him. And the best of all? You donít even get a reward for doing all this. Not even a BraggingRightsReward. Nothing, except the score shown in your card menu.


Added DiffLines:

* ThereAreTwoKindsOfPeopleInTheWorld: According to Quina, there are only two things in this world: Things you can eat, and things you no can eat.


Added DiffLines:

* TheUglyGuysHotDaughter: Princess Garnet turned out ''[[SubvertedTrope not]]'' to be the daughter of the [[{{Gonk}} gigantically obese, blue, ogreish]] Queen Brahne, seemingly averting this, but then you remember that Garnet [[spoiler:was picked for Brahne's adopted daughter because she looked nearly identical to the Queen's recently deceased baby]] and then your mind starts boggling again.


Added DiffLines:

* TheWomanWearingTheQueenlyMask: Garnet/Dagger goes through this once or twice. She's certainly unprepared for the responsibility of being a ruler, but her sense of duty is far stronger than her personal desires - for the most part.


Added DiffLines:

* TheWorfBarrage: There's Kuja's [[SugarWiki/MomentOfAwesome unforgettable fight with Bahamut]]. Kuja gets a FantasticNuke to the face. ''[[NighInvulnerability It barely draws blood]].''
1st Jun '16 5:34:20 AM morenohijazo
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* DisappointingLastLeve: The fourth disc, the story runs out of steam with the destruction of [[spoiler:Terra and Garland]], and descends into MindScrew territory with the introduction of Memoria as the final dungeon, an odd pocket universe made up of the accumulated memories of the world with numerous GiantSpaceFleaFromNowhere bosses, including the FinalBoss and one of the most infamous examples of Giant Space Fleas, Necron.



* GoodBadBugs:
** By adding Auto-Haste and Auto-Regen, and some other things, you can effectively have Auto-Regen fire off so fast, your characters can't die unless they've been hit with an attack that takes out more than their max HP.
** Ipsen's Castle screws with the normal battle mechanics so that the stronger your weapon, the weaker your physical attacks are. To get the most mileage out of your physical attacks, you need to go back and re-equip your weaker starting weapons. Unfortunately, since your characters learn most of their special attacks from their weapons, this will cramp the ability of your fighting characters to learn many abilities...until you realize that the changes Ipsen's Castle makes to the battle mechanics ''only affect the Fight command.'' Special attacks aren't affected at all, not even physical ones, so you can freely use attacks like Zidane's Thievery, Freya's Jump and Lancer, Steiner's Darkside, and Amarant's No Mercy and Throw attacks to full effect while still learning new abilities from your weapons.



* HopelessBossFight:
** The game plays with the trope with the Beatrix battles. It is entirely possible to get a Game Over if she kills everyone present (and she likes to spam [[ThatOneAttack Shock]], which is a 1-hit kill barring LevelGrinding and awesome gear), but you can't defeat her. Once you take out her allotted health pool for the fight, she fires off Shock Break or Climhazard (ironically, both cost less mana and do less damage overall than Shock when she or Steiner use them under the player's control) and reduces everyone to 1 HP before leaving. One useful thing about these fights is that she always has some very nice pieces of equipment for Zidane to steal off of her before she ends the battle.
** There also when you fight the game's BigBad, Kuja. At first it looks like you're going to beat him (prior to fighting him you beat someone that he was confident he couldn't beat), but then he activates [[SuperMode Trance]] and nukes everyone with Ultima.



** There is a [[UrbanLegendOfZelda common rumor]] that you can still get the sword if you let the clock go past 99:99:59 (thus resetting it) and then go to the location before it reaches 12 hours for the second time. This ''does'' in fact work, but it takes significantly longer than a mere 100 hours of playtime -- the ''internal'' game clock actually goes through several iterations of 100-hour cycles before actually resetting to zero. This takes 2^32 ticks, or over two years. And, though it may seem absurd, several players have succeeded in getting the Excalibur 2 (the normal way) together with all the other missable items and sidequests.

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** *** There is a [[UrbanLegendOfZelda common rumor]] that you can still get the sword if you let the clock go past 99:99:59 (thus resetting it) and then go to the location before it reaches 12 hours for the second time. This ''does'' in fact work, but it takes significantly longer than a mere 100 hours of playtime -- the ''internal'' game clock actually goes through several iterations of 100-hour cycles before actually resetting to zero. This takes 2^32 ticks, or over two years. And, though it may seem absurd, several players have succeeded in getting the Excalibur 2 (the normal way) together with all the other missable items and sidequests.



** Esto Gaza is a great example of this trope. The town can only be visited on disc three, as it's blocked off after going to Terra. What makes it notable is that the shop there has some of the best and most useful weapons/armour in the game (including the Octagon Rod, which is the only way for Vivi to learn Firaga, Blizzaga, and Thundaga; it also sells other items like the Zorlin Shape that are useful for synthesis once endgame hits)... and nearly all of them are lost on disc 4. Furthermore, going through Esto Gaza is the only way to get to Mount Gulug, so everything in there is also locked off by connection.

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** One particular big Lost Forever example is the end of Disc 3/start of Disc 4, where a good deal of the towns, such as Conde Petie, on the map become unaccessible because of the plot. Esto Gaza is a great example of this trope. The town can only be visited on disc three, as it's blocked off after going to Terra. What makes it notable is that the shop there has some of the best and most useful weapons/armour in the game (including the Octagon Rod, which is the only way for Vivi to learn Firaga, Blizzaga, and Thundaga; it also sells other items like the Zorlin Shape that are useful for synthesis once endgame hits)... and nearly all of them are lost on disc 4. Furthermore, going through Esto Gaza is the only way to get to Mount Gulug, so everything in there is also locked off by connection. connection.
*** Disc 3-4 transition closes up Esto Gaza, the only place you get Scissor Fangs. The other one is synthetized with a one-shot (but thankfully unmissable) weapon, the Dragon's Claws, and the Tiger Claws, which can only be bought on Daguerreo, during the events of disc three. If you get to disc four without either Scissor Fangs or Tiger Claws, bye-bye Aura flair.
*** Scissor Fangs be damned, Esto Gaza is also the only place in the game that sells the Octagon Rod, which is the only item that teaches Vivi all 3 of his -aga spells, making him a lot less useful if you miss it since without them, he has no way to hit multple enemies late in the game without either wasting a ton of MP to do it, having a chance to miss enemies entirely or damaging the party members that don't have armor that absord Shadow-elemental attacks in the process.



* NamesToRunAwayFrom: Necron.

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* NamesToRunAwayFrom: Necron.NamesToRunAwayFrom:
** Necron.
** A subversion with Tantalus - in this case the name belongs to the Tantalus Theatre Troupe. They're not so much terrifying as they are...well...they're a group of laid-back, LargeHam actor-thieves, including a beloved EnsembleDarkhorse, [[HeroicSacrifice Blank]]. The game's [[LovableRogue main character]] is also an on-and-off member of the troupe.



* PopQuiz: Ragtime Mouse {{Fairy Battle}}s.

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* PointOfNoReturn: You cannot return from [[DiscOneFinalDungeon Terra]] until you finish the plot arc there, and by the time you do, you're on disc 4 - some areas are locked off (as in [[VideoGame/FinalFantasyVIII the previous game]]). The game is merciful enough to warn you of this fact.
* PoisonedWeapons: The Rune Tooth and the Poison Knuckles can both inflict poison, while the Scissor Fangs can inflict the more dangerous venom.
* PoisonMushroom: The Tent, an item that normally restores the party's HP and MP to full when used at a save point or on the world map. Tents can also be used in battle for a single character, but there's a random chance that the character would be bit by a snake inside the tent, causing Poison, Blind, and Silence on them. However, [[ViolationOfCommonSense you can also use the Tent on enemies and hope they also get hit by the status ailments, including boss characters.]]
* PolishedPort: The Steam/smartphone version has been refined in just about every way. The graphics are much higher resolution than their native [=PS1=] counterparts (albeit with backgrounds that are still the same), and the [=FMV=] cutscenes can now be skipped. In addition, Square Enix added several game boosters which are PurposefullyOverpowered, including "all attacks hit the damage cap," "always in [[SuperMode Trance]]," and "[[EncounterRepellant no encounters]]." You even get the ability to reach the level cap instantly with a menu option. However, all of the game boosters are optional, so you can still play the normal way. Finally, there's a button that greatly increases the game speed while the game's clock still runs in real time, making [[ThatOneSidequest the insane "reach this one spot in less than 12 hours to get the Excalibur II" sidequest]] a bit more feasible, as well as letting you breeze through anything you don't want to watch. In short, whether you want to PlayTheGameSkipTheStory or EnjoyTheStorySkipTheGame, there's something for you in this port.
* PopQuiz: The Ragtime Mouse {{Fairy Battle}}s. Mouse, who'd pop up in random battles and ask you True or False questions. The reward for answering each question started with money, which increased in value with every new question answered. Then you would get a Protect Ring if you had answered all of them correctly.
* PortTown: Lindblum, and it's also an ''airship'' port town.
* PowerDyesYourHair: The Trance System has this effect on every character whose hair we can see. The heroes turn into a white-silver color despite their default. The main villain's hair turns from silver to blood-red.
** Zidane, though, doesn't turn silver. He goes blonde to [[RealMenWearPink pink!]]
* PoweredByAForsakenChild: Quina the Blue Mage. To learn blue magic spells, s/he has to ''eat'' the enemy. His/her weapon? An oversized fork. Additionally, the fuel everybody uses to power airships, Mist, is made of souls barred from the afterlife, but it's never made quite clear whether they're actually consumed in the process.



* PowerupFullColorChange: The Trance ability. Zidane's skin (or fur) changes to pink. Vivi's clothes change to white. Steiner's armor gets green details. Freya's clothes change to purple. Quina's skin color changes to black. Eiko gets white clothes and yellow hair. Scarlet Head Amarant becomes [[IncrediblyLamePun Purple Head Amarant]]. Garnet gets pink skin and yellow hair and clothes.
* PinkMeansFeminine: The Lamias have pink scales, pink hair, and wear pink feathers.
* PressXToNotDie: In one Active Time Event, you can evade Alleyway Jack's theft attempt by pressing X at the right time. Trap doors in Ipsen's Castle can also be averted this way.
* PuniPlush: IX is to this what VIII is to {{Bishonen}}.

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* PowersAsPrograms: Quina, a creature who can [[PowerCopying learn monsters moves by eating them]], and equipment such as magic wands that can teach your black magician spells permanently.
* PowerupFullColorChange: The Trance ability. Zidane's skin (or fur) fur, [[DontExplainTheJoke since he looks like a monkey]]) changes to pink. Vivi's clothes change to white. Steiner's armor gets green details. Freya's clothes change to purple. Quina's skin color changes to black. Eiko gets white clothes and yellow hair. Scarlet Head Amarant becomes [[IncrediblyLamePun Purple Head Amarant]]. Garnet gets pink skin and yellow hair and clothes.
clothes. [[BigBad Kuja]]'s purple robes and silver hair both [[TurnsRed turn red]]. Unlike the other examples, [[OneWingedAngel this is not a good thing]].
** Unlike other examples, the characters also undergo costume alterations in addition to color alterations, some minor (Vivi's hat straightens out, Steiner gets a faceplate for his helmet, the wings on Eiko's costume grow), some major (Amarant and Zidane lose their clothes entirely, while Freya's outfit upgrades into a full set of plate armor, including, gauntlets, greaves, and a face-concealing helmet).
* PinkMeansFeminine: PowerupLetdown: The Lamias have pink scales, pink hair, Trance state, unlike ''VII''[='s=] {{Limit Break}}s, can't carry over from battle to battle. If you happen to hit Trance while in a fight with a bunch of common {{mook}}s that you're perfectly capable of [[OneHitKO one-shotting]] without it, which statistically is bound to happen far more often than not, then too bad, it's wasted.
* PraetorianGuard: The Knights of Pluto act as the personal guards to the Alexandrian Royal Family in ''VideoGame/FinalFantasyIX''.
* PrecociousCrush: Eiko has a crush on Zidane.
* PrehensileTail: Zidane has one, although he only used it once (to hang from the rafters of the pilot's cabin of an Airship).
* PreMeeting: Zidane shows up to kidnap the princess
and wear pink feathers.
gets bumped into by a cute girl wearing a White Mage hood departing the castle.
* PressXToNotDie: PressXToNotDie:
**
In one Active Time Event, you can evade Alleyway Jack's theft attempt by pressing X at the right time. Trap doors in Ipsen's Castle can also be averted this way.
** Your team splits up into 4 pairs, each headed for different elemental temples. In the one temple you actually get to play (the rest are taken care of automatically), you have to press "X" to get past a trap. It's really easy, and other than the boss, it's the only obstacle in the temple.
* PrisonEpisode: You have to escape a prison in the middle of a desert.
* ProperLady: Princess Garnet Til Alexandros, AKA Dagger, who's a demure little princess when she's not being a [[RebelliousPrincess rebellious one]].
* PsychoPrototype: Kuja is this in addition to a FlawedPrototype (albeit, ''intentionally'' flawed).
* PublicDomainArtifact: One of Zidane's thief swords is called Masamune.
* PublicDomainSoundtrack: The chocobo minigame music, ''Vamo Alla Flamenco'' is a very upbeat remix of Greensleeves.
* PuniPlush: IX is to this what VIII is to {{Bishonen}}. Exceptions seem to be limited to named characters (civilians exhibit this on a massive scale, even the furry ones.)
%%* PurpleIsPowerful: Kuja's iconic {{Stripperific}} attire is various shades of purple, including his hair.
* PurposelyOverpowered: Beatrix. Sort of a Nerf from when she was an [[HopelessBossFight unbeatable boss]], though.
** [[HealthDamageAsymmetry Only in terms of hit points. On your side, she hits for MORE damage than she did before.]]
* PushedInFrontOfTheAudience: When Dagger crashes into the play being performed at the beginning of the game, she ad-libs a very nice exit scene. Justified since the play is the in-universe equivalent of ''Theatre/RomeoAndJuliet'', and Dagger is a classically educated Princess who happens to love that particular play.



* PutThemAllOutOfMyMisery: Kuja, after learning that his lifespan is limited and will soon run out, throws a SuicidalCosmicTemperTantrum and decides to destroy the Crystal, the source of all life (think the spring from which TheLifestream flows) to wipe out all life on the planet. And why? Because he thinks it's unfair that life will go on and people will continue to exist after he's dead.



* QuadDamage: Steiner's Trance doesn't give him a new ability like every other character gets, but triples his attack power.
* QuicksandSucks: There's sand whirlpools on the path leading up to Cleyra. Iif you end up in one, you whirl towards the centre, sinking in. Mashing X repeatedly allows you to jump out, failing to do so will land you in a fight with a sand scorpion. The scorpions are presumably causing the whirlpools in order to trap prey.



* RacingMiniGame: There's a race where you race Hippaul as Vivi near the start of the game, when playing as Vivi (though if you miss it, you can go back and do it as Eiko later, when you get free access to Alexandria). It's another one where you mash Square and Circle to run. It's completely unnecessary, though participating in it will trigger an extra Mognet letter (describing an "amazing sprinter"), and if you win 80 times or more, the letter will name Vivi as the "amazing sprinter" (otherwise it will say the sprinter's name is Hippaul).



* RandomDrop: A variation on one of these: Eiko's Fairy Flute can stolen from Hilgigars on disk 2, a full disk before it becomes available in a Mogshop. Not hard - equip Bandit and spend a few turns trying to steal it, right? Wrong. It is quite the hardest item to steal in the entire game, and Hilgigars isn't an easy boss, either. Most walkthroughs advise just giving up on the Fairy Flute and buying it later. Not necessarily a random drop, but the difficulty and time required in getting the item definitely qualifies.



* RapunzelHair: Princess Garnet has hair that reaches her butt until she cuts it, it also has very rapid growth as it grows back to that full length in presumably half a year (though this could be attributed to the devs not bothering to make yet another model for the ending scenes and her hair growning back would be a good indicator that time had passed).
* RatMen: The Burmecian and Cleyran races, to which your dragoon Freya belongs, are anthropomorphic rats. They avoid [[YouDirtyRat the stereotypes normally associated with this trope]], instead being portrayed as a peaceful and civilized race.
* RavenHairIvorySkin: Garnet "Dagger" Til Alexandros XVII. She has light skin and black hair, and is [[VideoGame/FinalFantasyRecordKeeper stated]] to be a refined and beautiful princess.



* RebelliousPrincess: Dagger. And there's also rebellious prince [[spoiler:Puck of Burmecia]].
* RecurringTraveller: Stiltzkin.

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* RebelliousPrincess: Dagger.Dagger is a borderline member -- she has a much calmer, shyer personality than most, but she's still a Rebellious Princess. And there's also rebellious prince [[spoiler:Puck of Burmecia]].
* RecurringBoss: Beatrix is of the second variety.
* RecurringRiff: It's perhaps the most extensive use of this, for example:
** Variations of Melodies of Life show up in at least eight places: it occurs briefly in "Memories Erased in the Storm", it's the main theme of "Sto, len Eyes", it's part of the overworld music "Crossing Those Hills", Dagger sings it "Song of Memories", it's the main theme of "At the South Gate Border", it's "Garnet's Theme", it shows up in the ending in "Towards That Gate", and you have the full version in the end credits "Melodies of Life" (which eventually changes into the "Final Fantasy" music).
*** Not to mention a pipe organ version that plays while Steiner is hiding Garnet in a bag, a high speed version that plays during the beginning scenes and the remix used for the FF IX Coca Cola ads. The game also has the Burmecia theme appear in at least three different versions, both sad and dramatic versions of Beatrix's theme, and instances of music from other games in the series.
*** One scene had Melodies of Life played over Eiko's (melody-lacking) theme. As Melodies of Life is properly Garnet's theme, and the scene in question involved both Eiko and Garnet, this makes a certain amount of sense.
** The 'World' Theme that plays during in the video sequence in the title screen "The Place I'll Return to Someday" eventually appears in the game itself in "Oeilvert", "A Transient Past", "Ipsen's Heritage", "The Four Medallions", and "Terra".
** The 'Action' Theme that plays during the fake sword fight "Vamo' alla flamenco" early in the game, reappears in "Limited Time", "Rose of May", "Black Mages' Theme", "Protecting My Devotion", "Terra", "You're Not Alone!", and "Passing Sorrow".
* RecurringTraveller: Stiltzkin.Stiltzkin the travelling Moogle. He even turns up in the alternate dimension Terra!
* RedemptionDemotion: Slight example with WorthyOpponent Beatrix, who proves to be [[HopelessBossFight more than a match for your party as you battle her time and time again]]. When she realizes the ruler she has sworn fealty to has gone mad, she joins your party, and proves to be every bit as powerful as she was when you fought her. (Sadly, [[GuestStarPartyMember she doesn't stay long.]]) However, her [[ManaMeter MP]] seems to take a nosedive upon joining you, meaning that she can't use her frighteningly powerful sword skills as often as she could when she was against you. And said sword skills have been downgraded from "TotalPartyKill" to "slightly better than Steiner's" [[HealthDamageAsymmetry when used against monsters instead of your party.]] On the other hand, you learn that she did not use ''all'' of her spells against you, such as Full-Life or (thankfully) [[LightIsGood Holy]].



* RelationshipResetButton: Freya and Fratley.
* RequiredPartyMember: Occurs during the attack on the four shrines where Zidane is forced to take Quina with him since everyone else was already partnered up. This means the upcoming boss fight will force you to drag Quina along and if you haven't been leveling them up and teaching them new blue magic skills, the fight will be much more difficult.

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* RelationshipResetButton: Freya and Fratley.
Fratley. Freya's love, Sir Fratley, is wounded in battle and forgets who she is. Although she does eventually meet up with him again, he still doesn't know her.
* RequiredPartyMember: RemixedLevel: Two dungeons late in the game are based on Mount Gulg from ''VideoGame/FinalFantasyI'' and Pandaemonium from ''VideoGame/FinalFantasyII'', even featuring remixes of their background music.
* RenamedTheSame: There's a scene in which Garnet changes her name to an alias, which she takes from Zidane's dagger, but then a naming screen pops up prompting the player to enter whatever they'd like if "Dagger" doesn't sound good enough. You're free to rename her "Garnet", which will render the whole scene rather pointless.
* RequiredPartyMember:
** The game does this constantly until Disc 3. It also does the inverse, having characters just randomly walk away so that you can't add them to the party.
**
Occurs during the attack on the four shrines where Zidane is forced to take Quina with him since everyone else was already partnered up. This means the upcoming boss fight will force you to drag Quina along and if you haven't been leveling them up and teaching them new blue magic skills, the fight will be much more difficult.



* RescueArc: Two examples, and both victims happen to be [[WhiteMage the party healers]]!
** First, Dagger during Disc 2. After returning to Alexandria willingly to settle matters [[GodSaveUsFromTheQueen with her mother]], she is promptly captured and [[spoiler:has her Eidolons ripped out]] by Kuja, Zorn and Thorn. After the destruction of Cleyra, Zidane and co. overhear Brahne's decision to execute Dagger when she returns to Alexandria, and the [[TimedMission next 30 minutes turn into a castle siege to find her before it's too late]].
** Secondly, after the [[ThatOneLevel exhausting Oeilvert/Desert Palace Scenario]], Eiko is kidnapped by Kuja, who wants her for the same reasons as Dagger above. A race to another continent, through a DungeonTown, a trip into a volcano and a ClimaxBoss later, she turns out to be just fine.
* RescueRomance: Zidane [[KidnappedByAnAlly stole Garnet from the castle]], and OneThingLedToAnother.
** It should also be noted that the romance between them only really begins to show through after Zidane (and Co.) save Garnet from the Alexandria Dungeon during Disc 2.
* ReverseCerebusSyndrome: After the angstfests of VI, VII and VIII, IX brought back some much-needed humor. It's still a dark game (its main theme is genocide), but it's significantly cuter and sillier than the previous installments.
* ReverseGrip: In the ''Franchise/FinalFantasy'' series, dual wielded daggers are very commonly seen in the hands of thief and ninja characters and classes. Zidane Tribal was possibly the first one, though the dual wielding part was purely visual.



** Restorative spells and items deal damage to the undead, [[spoiler:including one boss, Soulcage]].
** A variation exists where a Soft Potion (or Spell) can be used to kill Stone class monsters (like Epitaph or Stroper). They become too soft to live.

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** Restorative spells and items deal damage to the undead, [[spoiler:including one boss, Soulcage]].
Soulcage]]. The standard cure reversal works, and Life and Full Life both kill undead monsters instantly, while Phoenix Down causes HPToOne to zombies, allowing even Dagger, whose weapons are the weakest, to finish them off. Oddly enough, though, zombification doesn't wear off upon death, making the game hate you during the Iifa Tree level, where your characters keep getting zombified. You can't revive a zombified party member unless you first remove the zombie status with an item -- and Remedy (the cure-all for status effects) doesn't cure zombification or viral infection.
** A variation exists where a Soft Potion (or Spell) can be used to kill Stone class monsters (like Epitaph or Stroper).Stroper) (though you don't gain XP using this method). They become too soft to live.



* RingsOfDeath: Amarant's standard Throw-weapons.

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* RightForTheWrongReasons: This is what prompts [[BigBad Kuja]] to change course from gathering SummonMagic to [[spoiler:harness the game's LimitBreak system]] instead. In the process of attempting to extract [[BrattyHalfPint Eiko]]'s Eidolons, Mog (her best friend, a Moogle) comes to the rescue by [[spoiler:revealing her true identity as the Eidolon Madeen]], which Kuja interprets as the Moogle having gone into [[SuperMode a Trance]]. He then decides that attaining a Trance of his own will give him the power he needs to take revenge on Garland, and, to say the least, [[ApocalypseHow/ClassX it does.]]
* RingsOfDeath: Amarant's standard Throw-weapons. Most Ninja characters in the ''Franchise/FinalFantasy'' series throw shuriken at their opponents, but Amarant Coral is an exception. Instead of throwing stars, he can throw chakrams at his enemies.



* RuleOfSymbolism: [[GiantSpaceFleaFromNowhere Necron]] serves more of a symbolic meaning than an actual in-story role.

to:

* RuleOfSeven: The attack "Lucky 7s".
* RuleOfSymbolism: [[GiantSpaceFleaFromNowhere Necron]] serves more of a symbolic meaning than an actual in-story role. Necron is one of the biggest cases of GiantSpaceFleaFromNowhere in the industry, but fans of the game justify his appearance with this. The main theme of the game is that everyone and everything wants to live, and even the BigBad Kuja is only trying to kill everyone because his own life has been robbed from him by his father, Garland. Necron is the AnthropomorphicPersonification of death, and shows up in the end to give the heroes a chance to literally defeat Death itself.



* SandIsWater: Cleyra.

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* SamaritanSyndrome: The CharacterDevelopment of Garnet hinges around this. She wants to be [[RoyalsWhoActuallyDoSomething a royal princess (and later queen) who actually does something for her people]], but starts [[ItsAllMyFault blaming herself]] every time a tragedy strikes her home country, a neighboring country, or anything in the world goes wrong. Her HeroicSelfDeprecation eventually leads to her going temporarily mute with grief after [[spoiler:Alexandria is destroyed, her mother dies, and her entire kingdom is left in ruins]]. Garnet finally starts snapping out of it when the other heroes tell her that [[YouDidEverythingYouCould no one is blaming her for the tragedy]].
* SandIsWater: Cleyra.The sand that flows through and down Cleyra acts very much like water. There are even floodgates for it. There are also sand whirlpools here and in one of the deserts, which will pull you under if you step into them.



* SavePoint: Moogles and later colorful orbs in Memoria.

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* SavePoint: Moogles (serving as save points: they allow you to save, use a tent to restore party, do a certain sidequest, and occasionally buy items, including weapons) and later colorful orbs in Memoria.Memoria (a more traditional variety, with the added ability of teleporting you back out).
* SaveThePrincess: [[ZigZaggedTrope Zig-Zagged]] at the start; your task is to ''kidnap'' Princess Garnet, but when you confront her, she actually requests the kidnapping - [[GodSaveUsFromTheQueen making it clear this is more of a rescue mission]]. Later dialogue with Regent Cid reveals that he had commissioned the kidnapping as a cover for the rescue, as taking Garnet away openly would cause quite a political stink.
** Much later, [[spoiler:Queen Brahne orders Garnet's execution, and Zidane and the rest of the party must storm the castle to find her before it's too late]].
* SaveTheVillain: The ending... except, not so much "save," as [[spoiler:"don't let him [[DyingAlone die alone]]."]]



* ScaryDogmaticAliens: [[spoiler:The people of Terra are willing to essentially commit genocide on the people of Gaia so that their own world can live longer. Mikoto implies that this isn't even the first time the Terrans have done it.]]

to:

* SaveToken: The game somewhat qualifies at one point. Moogles located at specific locations save the game for you, thus serving as save points. But you are given a special Moogle's Flute item to call for them, if you need your game saved in the Overworld. You get it with no effort just before you go to WorldMap for the first time, never lose it and it costs you nothing to use (except Moogle's patience), but as a matter of fact it's still a kind of a Save Token.
* ScaryDogmaticAliens: The Terrans are stated to be a group of people that have been absorbing the souls of the planet to merge it with their own planet's souls, which would cause the Terran's planet and the victim planet to merge and fuse together. This was done to preserve the lives of the Terran people since their planet's crystal (its source of life and souls) was too weak to sustain itself. In other words, they wipe out all forms of life on one planet so that their own planet can survive. [[spoiler:The people of Terra are willing to essentially commit genocide on the people of Gaia so that their own world can live longer. Mikoto implies that this isn't even the first time the Terrans have done it.]] This drives the entire plot for the game as Zidane discovers that he and the big bad, Kuja, hail from that planet and were created to destroy all life on Gaia so Terra can advance and flourish.]]


Added DiffLines:

* SchmuckBanquet: A variation when the party celebrates the Festival of the Hunt by eating the feast already laid out for them. Technically there was nothing wrong with the food but Princess Garnet just managed to slip sleeping weed into everyone else's dishes so she could sneak off.
* SchrodingersQuestion: A funny example occurs when Zidane, in attempt to be serious, calls Dagger by her real name. If you name her Garnet from the get go, it comes out as "Garnet. No... Princess Garnet."


Added DiffLines:

** The Dark Matter item. Unstoppable 9,999 damage for zero MP cost, and there are only three in the game. Smart players, on the other hand, will keep it around just long enough so their summoners can learn Odin off it, and then use it on a boss.


Added DiffLines:

* VideoGameCrueltyPotential: One of the Knights of Pluto wants to quit the Alexandrian army to become a writer, and asks Steiner if he can leave the Knights. Steiner can either say that he'll eventually let the knight leave, but first he has to find Princess Garnet, or he can be a {{Jerkass}} and yell at the knight, telling him he can't leave before basically telling him to get off his lazy behind and find the princess. Either way, the poor knight runs off in tears.
28th May '16 10:00:48 PM nombretomado
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* BlackSheep: These days, Creator/SquareEnix seems to treat this particular game as one for the wider franchise. It's one of only two main-series games to have never gotten either a full retail remake for another system (and even the PSN release took ''forever'' to come out compared to the others) ''or'' a dedicated spinoff product. This ''may'' have something to do with Hironobu Sakaguchi's contentious departure from Square, possible lingering legal issues, and/or technical considerations[[note]]It's the only PS1 Final Fantasy title that didn't get a PC port around the time of its original release, meaning that they only have antiquated PS1 code to work with and would likely have to remake the entire thing from the ground up, whereas ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' were comparatively simple port/uprez jobs that could be done on the cheap.[[/note]]. That being said, [[http://ps3.ign.com/articles/980/980580p1.html Takeshi Arakawa]] has openly said he'd ''like'' to make a sequel, so some people in the company do love the game... but the higher-ups seem to keep quashing remake and sequel ideas.

to:

* BlackSheep: These days, Creator/SquareEnix seems to treat this particular game as one for the wider franchise. It's one of only two main-series games to have never gotten either a full retail remake for another system (and even the PSN release took ''forever'' to come out compared to the others) ''or'' a dedicated spinoff product. This ''may'' have something to do with Hironobu Sakaguchi's contentious departure from Square, possible lingering legal issues, and/or technical considerations[[note]]It's the only PS1 [=PS1=] Final Fantasy title that didn't get a PC port around the time of its original release, meaning that they only have antiquated PS1 [=PS1=] code to work with and would likely have to remake the entire thing from the ground up, whereas ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' were comparatively simple port/uprez jobs that could be done on the cheap.[[/note]]. That being said, [[http://ps3.ign.com/articles/980/980580p1.html Takeshi Arakawa]] has openly said he'd ''like'' to make a sequel, so some people in the company do love the game... but the higher-ups seem to keep quashing remake and sequel ideas.
28th May '16 11:55:19 AM nombretomado
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The plot, too, is much less of a MindScrew than that of previous games, staying comfortably away from ''too'' much symbolism but still featuring some wonderfully surreal elements. Criticism of the game tends to focus on its "softer" art style, as well as the CharacterFocus on Garnet and Vivi to the exclusion of some other characters. The game was the least successful of the three offered on the original PlayStation, selling 6 million copies (VideoGame/FinalFantasyVIII sold over 8 million, and VideoGame/FinalFantasyVII over 10 million; VideoGame/FinalFantasyX would go on to sell 6.6 million), despite retailing for considerably less due to the imminent release of the PS2, though, said imminent release might have been the major factor, if people felt the choice was between the latest game or the latest console.

to:

The plot, too, is much less of a MindScrew than that of previous games, staying comfortably away from ''too'' much symbolism but still featuring some wonderfully surreal elements. Criticism of the game tends to focus on its "softer" art style, as well as the CharacterFocus on Garnet and Vivi to the exclusion of some other characters. The game was the least successful of the three offered on the original PlayStation, UsefulNotes/PlayStation, selling 6 million copies (VideoGame/FinalFantasyVIII sold over 8 million, and VideoGame/FinalFantasyVII over 10 million; VideoGame/FinalFantasyX would go on to sell 6.6 million), despite retailing for considerably less due to the imminent release of the PS2, though, said imminent release might have been the major factor, if people felt the choice was between the latest game or the latest console.



* MagnumOpusDissonance: Series creator Hironobu Sakaguchi has stated that this is his favorite in the series. Its sales were the worst of the PlayStation era, with ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' selling better[[note]]Although this can be explained in part by the fact that ''IX'' was released very close to the launch of the UsefulNotes/PlayStation2 and in other part by the BrokenBase with regards to ''VIII''[[/note]]. The fans on the other hand, [[BrokenBase are a different story]].

to:

* MagnumOpusDissonance: Series creator Hironobu Sakaguchi has stated that this is his favorite in the series. Its sales were the worst of the PlayStation [=PlayStation=] era, with ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' selling better[[note]]Although this can be explained in part by the fact that ''IX'' was released very close to the launch of the UsefulNotes/PlayStation2 and in other part by the BrokenBase with regards to ''VIII''[[/note]]. The fans on the other hand, [[BrokenBase are a different story]].
23rd May '16 8:46:00 PM RAMChYLD
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* GameplayAndStorySegregation: One glaring one. In the third battle of Zidane's funkout at Pandemonium, Garnet will join the battle and cast Curaga on Zidane. This will happen whether or not the player actually already has Garnet master Curaga or has an equipment that enables Curaga on Garnet at all. After that, she is unable to cast Curaga once more unless the player teaches her. One wonders why the developers didn't just throw the player a bone and have her auto-learn Curaga and get the spell permanently at that point.

to:

* GameplayAndStorySegregation: One glaring one. In the third battle of Zidane's funkout at Pandemonium, Garnet will join the battle and cast Curaga on Zidane. This will happen whether or not the player actually already has Garnet master Curaga or has an equipment that enables Curaga on Garnet at all. After that, she is unable to cast Curaga once more unless the player teaches her. One wonders why the developers didn't just throw the player a bone and have her auto-learn Curaga and get the spell permanently if she doesn't already have it at that point.point, and then throw in a lampshade after the battle.
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