History Videogame / FinalFantasyIV

18th Jan '17 12:14:41 PM Kindle4Light
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* MakingASplash: Zigzagged. In the 2D editions of the game, contrary to what the FlavorDex in certain spells suggests, water does not exist as an element. Ninjustsu Spell Flood is [[AnIcePerson Ice-Elemental]], while the rest of the seemingly water spells are all NonElemental. This is fixed in the 3D editions, where all the water-sounding spells are Water-Elemental.

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* MakingASplash: Zigzagged. In the 2D editions of the game, contrary to what the FlavorDex descriptions in certain spells suggests, water does not exist as an element. Ninjustsu Spell Flood is [[AnIcePerson Ice-Elemental]], while the rest of the seemingly water spells are all NonElemental. This is fixed in the 3D editions, where all the water-sounding spells are Water-Elemental.
18th Jan '17 12:13:54 PM Kindle4Light
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Added DiffLines:

* MakingASplash: Zigzagged. In the 2D editions of the game, contrary to what the FlavorDex in certain spells suggests, water does not exist as an element. Ninjustsu Spell Flood is [[AnIcePerson Ice-Elemental]], while the rest of the seemingly water spells are all NonElemental. This is fixed in the 3D editions, where all the water-sounding spells are Water-Elemental.
27th Dec '16 1:05:26 PM ADrago
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* AndYourRewardIsClothes: The ''Interlude'' chapter in the PSP version has no point but a quick HandWave about [[spoiler:why the Maenads look like Rydia]], and you unlock a few entries in the Art Gallery. But even then, you need a complete Bestiary to do it, and that's a GuideDangIt because several enemy encounters are rare and difficult to get.[[note]]The Trap Door enemies, you ''have'' to let them transform into other monsters because those monsters cannot be fought in any other way. Meanwhile Edge's section of the game takes him through the Tower of Babil, and several enemies are only met on a staircase a single screen long, and if you go to the top of those stairs the story progresses and those encounters are LostForever.[[/note]]

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* AndYourRewardIsClothes: The ''Interlude'' chapter in the PSP version has no point but a quick HandWave about [[spoiler:why the Maenads look like Rydia]], and you unlock a few entries in the Art Gallery. But even then, you need a complete Bestiary to do it, and that's a GuideDangIt because several enemy encounters are rare and difficult to get.[[note]]The Trap Door enemies, you ''have'' to let them transform into other monsters because those monsters cannot be fought in any other way. Meanwhile Edge's section of the game takes him through the Tower of Babil, and several enemies are only met on a staircase a single screen long, and if you go to the top of those stairs the story progresses and those encounters are LostForever.{{Permanently Missable|Content}}.[[/note]]



* LostForever: Cecil's Dark equipment if equipped during his class change, as well as treasures in a few places:
** The Tower of Zot, after it's destroyed.
** The upper half of the Tower of Babil, after you leave it.
** The Giant of Babil.
** The lower half of the Tower of Babil, after Giant of Babil sequence.
** [[InfinityPlusOneSword The Knife]], if the sidequest involving Yang's wife and the Sylph cave isn't done before the Giant of Babil. The consolation prize is that you only have to go through the Sylph Cave (and thus dodge [[DemonicSpiders Malboros and Bog Toads]]) once to get the Sylph summon if you hold off.


Added DiffLines:

* PermanentlyMissableContent: Cecil's Dark equipment if equipped during his class change, as well as treasures in a few places:
** The Tower of Zot, after it's destroyed.
** The upper half of the Tower of Babil, after you leave it.
** The Giant of Babil.
** The lower half of the Tower of Babil, after Giant of Babil sequence.
** [[InfinityPlusOneSword The Knife]], if the sidequest involving Yang's wife and the Sylph cave isn't done before the Giant of Babil. The consolation prize is that you only have to go through the Sylph Cave (and thus dodge [[DemonicSpiders Malboros and Bog Toads]]) once to get the Sylph summon if you hold off.
4th Dec '16 10:55:22 PM Xtifr
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'''''Final Fantasy IV''''', the fourth entry in the [[RunningGag face-meltingly popular]] ''Franchise/FinalFantasy'' game series and the first [[The16bitEraOfConsoleVideoGames 16-bit]] game in the series.

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'''''Final ''Final Fantasy IV''''', IV'', the fourth entry in the [[RunningGag face-meltingly popular]] ''Franchise/FinalFantasy'' game series and the first [[The16bitEraOfConsoleVideoGames 16-bit]] game in the series.
20th Nov '16 4:33:17 AM SeptimusHeap
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* AlwaysCheckBehindTheChair: Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja Eblan]] Castle deserves special mention due to the sheer prevalence of this. In summary, there are: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' pit that you'll only fall through if you try to cross it. That's not even getting into [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths under paths, all obscured by the top-view.

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* AlwaysCheckBehindTheChair: Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja Eblan]] Eblan Castle deserves special mention due to the sheer prevalence of this. In summary, there are: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' pit that you'll only fall through if you try to cross it. That's not even getting into [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths under paths, all obscured by the top-view.
23rd Oct '16 6:46:01 PM nombretomado
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** And the SNES translation creates another; to become a Paladin, Cecil must fight an EnemyWithout. In the original game, players are familiar with the single CastFromHP attack the Dark Knight uses against Paladin Cecil, so the solution of letting the enemy kill himself with his own attacks isn't at all strange. That attack was removed from the translation, so the only way for 1990's players to figure out this particular PuzzleBoss was to check a guide. And in those pre-GameFaqs days, that meant either calling an overloaded help line or buying one.

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** And the SNES translation creates another; to become a Paladin, Cecil must fight an EnemyWithout. In the original game, players are familiar with the single CastFromHP attack the Dark Knight uses against Paladin Cecil, so the solution of letting the enemy kill himself with his own attacks isn't at all strange. That attack was removed from the translation, so the only way for 1990's players to figure out this particular PuzzleBoss was to check a guide. And in those pre-GameFaqs pre-Website/GameFaqs days, that meant either calling an overloaded help line or buying one.
23rd Oct '16 10:39:02 AM DarkStorm
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* BottomlessMagazines: The DS version gave players infinite arrows when equipped with a bow. In the SNES and PS versions, they had a limited number of arrows that could be equipped in their offhand.

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* BottomlessMagazines: The DS version gave players infinite arrows when equipped with a bow. In the SNES and PS versions, they had a limited number of arrows that could be equipped in their offhand.arrows.
22nd Oct '16 6:45:49 PM dlchen145
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* OminousPipeOrgan: Golbez's {{Leitmotif}}. It directly rips off "Music/ToccataAndFugueInDMinor" in some places, but that doesn't make it any less BadAss.

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* OminousPipeOrgan: Golbez's {{Leitmotif}}. It directly rips off "Music/ToccataAndFugueInDMinor" in some places, but that doesn't make it any less BadAss.badass.
19th Oct '16 1:30:56 PM LucaEarlgrey
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** Cecil's Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version. This is a subtle clue that Paladin Cecil's boss battle against the Dark Knight involves waiting until the boss's HP runs out.

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** Cecil's Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version. This is a subtle clue that Paladin Cecil's boss battle against the Dark Knight involves [[SheatheYourSword waiting until the boss's HP runs out.out]].
19th Oct '16 1:30:47 PM LucaEarlgrey
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* CastFromHitPoints: [[spoiler: Tellah]] does this with CutscenePowerToTheMax, but it [[KilledOffForReal comes at a very high price]].
** Cecil's Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version.

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* CastFromHitPoints: CastFromHitPoints:
**
[[spoiler: Tellah]] does this with CutscenePowerToTheMax, but it [[KilledOffForReal comes at a very high price]].
** Cecil's Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version. This is a subtle clue that Paladin Cecil's boss battle against the Dark Knight involves waiting until the boss's HP runs out.
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