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* ActionGirl: Mai Shiranui, Blue Mary, Li Xiangfei, Bonne Jenet, Hotaru, and Tsugumi Sendo. Mai [[FauxActionGirl bounces in and out]] of the trope in the animated adaptations; she has the skills and uses them sometimes, but other times gets easily beaten and held hostage by the villains.
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* ActionGirl: Mai Shiranui, Blue Mary, Li Xiangfei, Bonne Jenet, Hotaru, Hotaru Futaba, and Tsugumi Sendo. Mai [[FauxActionGirl bounces in and out]] of the trope in the animated adaptations; she has the skills and uses them sometimes, but other times gets easily beaten and held hostage by the villains.
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* '''''VideoGame/FatalFuryKingOfFighters'''''[[note]]The subtitle in its arcade release)[[/note]] (1991, Platform/NeoGeo, [[Platform/SuperNintendoEntertainmentSystem SNES]], Platform/SegaGenesis)
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* '''''VideoGame/FatalFuryKingOfFighters'''''[[note]]The '''''VideoGame/FatalFuryKingOfFighters'''''[[note]](The subtitle in its arcade release)[[/note]] (1991, Platform/NeoGeo, [[Platform/SuperNintendoEntertainmentSystem SNES]], Platform/SegaGenesis)
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** Also, Kain R. Heinlein, mixed with AffablyEvil. He never does anything heinous, and the only motive he and Grant had to turn to crime was to protect themselves of much worse people after they've witnessed a boy being beaten to death.
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** Also, Kain R. Heinlein, mixed with AffablyEvil. He never does anything heinous, and the only motive he and Grant had to turn to crime was to protect themselves of from much worse people after they've witnessed a boy being beaten to death.
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* ''VideoGame/RealBoutFatalFurySpecialDominatedMind'' (1998, [=PlayStation=])
* ''VideoGame/FatalFuryWildAmbition'' (1999, Hyper Neo Geo 64, [=PlayStation=])
* ''VideoGame/FatalFuryFirstContact'' (1999, Platform/NeoGeoPocket)
* ''VideoGame/FatalFuryWildAmbition'' (1999, Hyper Neo Geo 64, [=PlayStation=])
* ''VideoGame/FatalFuryFirstContact'' (1999, Platform/NeoGeoPocket)
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* ''VideoGame/RealBoutFatalFurySpecialDominatedMind'' ''[[VideoGame/RealBoutFatalFurySpecialDominatedMind Real Bout Fatal Fury Special: Dominated Mind]]'' (1998, [=PlayStation=])
*''VideoGame/FatalFuryWildAmbition'' ''[[VideoGame/FatalFuryWildAmbition Fatal Fury: Wild Ambition]]'' (1999, Hyper Neo Geo 64, [=PlayStation=])
*''VideoGame/FatalFuryFirstContact'' ''[[VideoGame/FatalFuryFirstContact Fatal Fury: First Contact]]'' (1999, Platform/NeoGeoPocket)
*
*
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* CompilationRerelease: ''Fatal Fury Battle Archives Volume 1'' (''Fatal Fury'', ''Fatal Fury 2'', ''Fatal Fury Special'' and ''Fatal Fury 3'') and ''Fatal Fury Battle Archives Volume 2'' (''Real Bout: Fatal Fury'', ''Real Bout: Fatal Fury Special'', ''Real Bout: Fatal Fury 2''), both on the [=PS2=].
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* CompilationRerelease: ''Fatal Fury Battle Archives Volume 1'' (''Fatal Fury'', ''Fatal Fury 2'', ''Fatal Fury Special'' and ''Fatal Fury 3'') and ''Fatal Fury Battle Archives Volume 2'' (''Real Bout: Bout Fatal Fury'', ''Real Bout: Bout Fatal Fury Special'', ''Real Bout: Bout Fatal Fury 2''), both on the [=PS2=].
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* MsFanservice: Mai has always been like this, but never as much in the ''Fatal Fury'' games as in the anime or the SpinOff games, where {{Flanderization}} did its job. In fact, in TheMovie, ''Fatal Fury The Motion Picture'', Mai gets to try on various revealing outfits based on the location she's at. Blue Mary and Bonne Jenet are also fanservicey, but not reaching this extreme.
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* MsFanservice: Mai has always been like this, but never as much in the ''Fatal Fury'' games as in the anime or the SpinOff games, where {{Flanderization}} did its job. In fact, in TheMovie, ''Fatal Fury Fury: The Motion Picture'', Mai gets to try on various revealing outfits based on the location she's at. Blue Mary and Bonne Jenet are also fanservicey, but not reaching this extreme.
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Sorry about the abrupt end to my description, but like I was saying, Real Bout 2 is considered canon even if Geese is already dead. The official 4Gamer interview is right here: https://www.4gamer.net/games/649/G064915/20230912029/
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Games in the series (canon entries are listed in ''bold''):
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Games in the series (canon entries are listed in ''bold''):'''bold'''):
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According to SNK director Yasuyuki Oda, the seven claw marks on the "City of the Wolves" logo represent the main titles that aren't spin-offs nor are "Special" editions. Which means Real Bout 2 is considered canon, even if Geese is already dead.
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Games in the series:
* ''VideoGame/FatalFuryKingOfFighters''[[note]]The subtitle in its arcade release)[[/note]] (1991, Platform/NeoGeo, [[Platform/SuperNintendoEntertainmentSystem SNES]], Platform/SegaGenesis)
* ''VideoGame/FatalFury2'' (1992, Neo Geo, SNES, Sega Genesis, Platform/PCEngine)
* ''VideoGame/FatalFuryKingOfFighters''[[note]]The subtitle in its arcade release)[[/note]] (1991, Platform/NeoGeo, [[Platform/SuperNintendoEntertainmentSystem SNES]], Platform/SegaGenesis)
* ''VideoGame/FatalFury2'' (1992, Neo Geo, SNES, Sega Genesis, Platform/PCEngine)
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Games in the series:
series (canon entries are listed in ''bold''):
*''VideoGame/FatalFuryKingOfFighters''[[note]]The '''''VideoGame/FatalFuryKingOfFighters'''''[[note]]The subtitle in its arcade release)[[/note]] (1991, Platform/NeoGeo, [[Platform/SuperNintendoEntertainmentSystem SNES]], Platform/SegaGenesis)
*''VideoGame/FatalFury2'' '''''VideoGame/FatalFury2''''' (1992, Neo Geo, SNES, Sega Genesis, Platform/PCEngine)
*
*
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* ''[[VideoGame/FatalFury3 Fatal Fury 3: Road to the Final Victory]]'' (1995, Neo Geo, Platform/SegaSaturn, Platform/MicrosoftWindows)
* ''VideoGame/RealBoutFatalFury'' (1995, Neo Geo, Platform/PlayStation, Sega Saturn)
* ''VideoGame/RealBoutFatalFury'' (1995, Neo Geo, Platform/PlayStation, Sega Saturn)
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* ''[[VideoGame/FatalFury3 '''''[[VideoGame/FatalFury3 Fatal Fury 3: Road to the Final Victory]]'' Victory]]''''' (1995, Neo Geo, Platform/SegaSaturn, Platform/MicrosoftWindows)
*''VideoGame/RealBoutFatalFury'' '''''VideoGame/RealBoutFatalFury''''' (1995, Neo Geo, Platform/PlayStation, Sega Saturn)
*
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* ''[[VideoGame/RealBoutFatalFury2 Real Bout Fatal Fury 2: The Newcomers]]'' (1998, Neo Geo)
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* ''[[VideoGame/RealBoutFatalFury2 '''''[[VideoGame/RealBoutFatalFury2 Real Bout Fatal Fury 2: The Newcomers]]'' Newcomers]]''''' (1998, Neo Geo)
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* ''VideoGame/GarouMarkOfTheWolves'' (1999, Neo Geo, Platform/SegaDreamcast, Platform/PlayStation2)
* ''VideoGame/FatalFuryCityOfTheWolves'' (2025)
* ''VideoGame/FatalFuryCityOfTheWolves'' (2025)
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* ''VideoGame/GarouMarkOfTheWolves'' '''''VideoGame/GarouMarkOfTheWolves''''' (1999, Neo Geo, Platform/SegaDreamcast, Platform/PlayStation2)
*''VideoGame/FatalFuryCityOfTheWolves'' '''''VideoGame/FatalFuryCityOfTheWolves''''' (2025)
*
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* ''VideoGame/FatalFuryCityOfTheWolves'' (TBA)
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* ''VideoGame/FatalFuryCityOfTheWolves'' (TBA)(2025)
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* BloodBrothers: Grant and Kain, who swore an oath of eternal allegiance to each other as children.
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* SwornBrothers: Grant and Kain, who swore an oath of eternal allegiance to each other as children.
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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup
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* BonusBoss:
** Ryo Sakazaki from ''VideoGame/ArtOfFighting'' in ''Fatal Fury Special''. Geese returned as a bonus boss in ''Real Bout Special'', and ''Real Bout 2'' had Alfred. Interestingly enough, Ryo's guest appearance in ''Fatal Fury Special'' that inspired SNK to create ''The King of Fighters'' series.
** ''Netto Real Bout Garou Densetsu Special'', a handheld port of ''Real Bout Special'', included [[VideoGame/TheKingOfFighters Iori Yagami]] as a bonus boss.
** Ryo Sakazaki from ''VideoGame/ArtOfFighting'' in ''Fatal Fury Special''. Geese returned as a bonus boss in ''Real Bout Special'', and ''Real Bout 2'' had Alfred. Interestingly enough, Ryo's guest appearance in ''Fatal Fury Special'' that inspired SNK to create ''The King of Fighters'' series.
** ''Netto Real Bout Garou Densetsu Special'', a handheld port of ''Real Bout Special'', included [[VideoGame/TheKingOfFighters Iori Yagami]] as a bonus boss.
* OptionalBoss: ''Netto Real Bout Garou Densetsu Special'', a handheld port of ''Real Bout Special'', included [[VideoGame/TheKingOfFighters Iori Yagami]] as a bonus boss.
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* SecretCharacter: ''Real Bout Special'' had the EX characters: alternate versions of some characters that had different special moves and personality, almost as an EvilTwin (inverted with Billy, who instead has a ''Good'' Twin, while Master Tung has a... Not-Quite-There Twin). BonusBoss characters were playable in the home versions. Bosses Grant and Kain are also playable with a code in ''Garou''.
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* SecretCharacter: ''Real Bout Special'' had the EX characters: alternate versions of some characters that had different special moves and personality, almost as an EvilTwin (inverted with Billy, who instead has a ''Good'' Twin, while Master Tung has a... Not-Quite-There Twin). BonusBoss OptionalBoss characters were playable in the home versions. Bosses Grant and Kain are also playable with a code in ''Garou''.
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''Fatal Fury'', known in Japan as ''Garou Densetsu'' (''Legend of the Hungry Wolves''), is a FightingGame series by Creator/{{SNK}} that was released for the UsefulNotes/NeoGeo arcade and home video game systems.
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''Fatal Fury'', known in Japan as ''Garou Densetsu'' (''Legend of the Hungry Wolves''), is a FightingGame series by Creator/{{SNK}} that was released for the UsefulNotes/NeoGeo Platform/NeoGeo arcade and home video game systems.
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* ''VideoGame/FatalFuryKingOfFighters''[[note]]The subtitle in its arcade release)[[/note]] (1991, UsefulNotes/NeoGeo, [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis)
* ''VideoGame/FatalFury2'' (1992, Neo Geo, SNES, Sega Genesis, UsefulNotes/PCEngine)
* ''VideoGame/FatalFurySpecial'' (1993, Neo Geo, SNES, UsefulNotes/SegaCD, PC Engine)
* ''[[VideoGame/FatalFury3 Fatal Fury 3: Road to the Final Victory]]'' (1995, Neo Geo, UsefulNotes/SegaSaturn, UsefulNotes/MicrosoftWindows)
* ''VideoGame/RealBoutFatalFury'' (1995, Neo Geo, UsefulNotes/PlayStation, Sega Saturn)
* ''VideoGame/FatalFury2'' (1992, Neo Geo, SNES, Sega Genesis, UsefulNotes/PCEngine)
* ''VideoGame/FatalFurySpecial'' (1993, Neo Geo, SNES, UsefulNotes/SegaCD, PC Engine)
* ''[[VideoGame/FatalFury3 Fatal Fury 3: Road to the Final Victory]]'' (1995, Neo Geo, UsefulNotes/SegaSaturn, UsefulNotes/MicrosoftWindows)
* ''VideoGame/RealBoutFatalFury'' (1995, Neo Geo, UsefulNotes/PlayStation, Sega Saturn)
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* ''VideoGame/FatalFuryKingOfFighters''[[note]]The subtitle in its arcade release)[[/note]] (1991, UsefulNotes/NeoGeo, [[UsefulNotes/SuperNintendoEntertainmentSystem Platform/NeoGeo, [[Platform/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis)
Platform/SegaGenesis)
* ''VideoGame/FatalFury2'' (1992, Neo Geo, SNES, Sega Genesis,UsefulNotes/PCEngine)
Platform/PCEngine)
* ''VideoGame/FatalFurySpecial'' (1993, Neo Geo, SNES,UsefulNotes/SegaCD, Platform/SegaCD, PC Engine)
* ''[[VideoGame/FatalFury3 Fatal Fury 3: Road to the Final Victory]]'' (1995, Neo Geo,UsefulNotes/SegaSaturn, UsefulNotes/MicrosoftWindows)
Platform/SegaSaturn, Platform/MicrosoftWindows)
* ''VideoGame/RealBoutFatalFury'' (1995, Neo Geo,UsefulNotes/PlayStation, Platform/PlayStation, Sega Saturn)
* ''VideoGame/FatalFury2'' (1992, Neo Geo, SNES, Sega Genesis,
* ''VideoGame/FatalFurySpecial'' (1993, Neo Geo, SNES,
* ''[[VideoGame/FatalFury3 Fatal Fury 3: Road to the Final Victory]]'' (1995, Neo Geo,
* ''VideoGame/RealBoutFatalFury'' (1995, Neo Geo,
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* ''VideoGame/FatalFuryFirstContact'' (1999, UsefulNotes/NeoGeoPocket)
* ''VideoGame/GarouMarkOfTheWolves'' (1999, Neo Geo, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2)
* ''VideoGame/GarouMarkOfTheWolves'' (1999, Neo Geo, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2)
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* ''VideoGame/FatalFuryFirstContact'' (1999, UsefulNotes/NeoGeoPocket)
Platform/NeoGeoPocket)
* ''VideoGame/GarouMarkOfTheWolves'' (1999, Neo Geo,UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2)Platform/SegaDreamcast, Platform/PlayStation2)
* ''VideoGame/GarouMarkOfTheWolves'' (1999, Neo Geo,
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** Alfred was technically created to be the main character of ''Dominated Mind'' (a remixed UsefulNotes/PlayStation port of ''Real Bout Special''), but most fans outside Japan know him for his appearance as a secret final boss in ''[[MarthDebutedInSmashBros Real Bout 2]]''.
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** Alfred was technically created to be the main character of ''Dominated Mind'' (a remixed UsefulNotes/PlayStation Platform/PlayStation port of ''Real Bout Special''), but most fans outside Japan know him for his appearance as a secret final boss in ''[[MarthDebutedInSmashBros Real Bout 2]]''.
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* CallingYourAttacks: Most characters do it, especially the main hero Terry who's grown iconic for it. Averted by Terry in ''Garou: Mark of the Wolves'', where most of the time, instead of shouting the names of his attacks, he yells things like "Rock you!" and [[GratuitousEnglish "Kick Bath!"]], all of which were ported to his ''[[VideoGame/TheKingOfFighters KOF]]'' appearances from ''2002'' on.
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* CallingYourAttacks: Most characters do it, especially the main hero Terry who's grown iconic for it. Averted by Terry in ''Garou: Mark of the Wolves'', Wolves'' tones this down, where most of the time, instead of shouting the names of his attacks, he yells things like "Rock you!" and [[GratuitousEnglish "Kick Bath!"]], all of which were ported to his ''[[VideoGame/TheKingOfFighters KOF]]'' appearances from ''2002'' on.
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* SNKBoss: Geese, who started it all, Krauser (Geese's half-brother), and Kain, Geese's bitter brother-in-law. It seems to run in the family... including Geese's in-laws.
** Actually averted with Kain, who lacks any moves with absurd power or priority, has actually pretty long cooldown periods for some of his moves and is quite balanced as a player character, however he has the ability to overpower the player as a boss easily, thanks to him [[TheComputerIsACheatingBastard being able to use charge-style attacks while walking towards his opponnent]] and his T.O.P. area expanding to his ''entire lifebar'' if you manage to win your first round against him.
** Actually averted with Kain, who lacks any moves with absurd power or priority, has actually pretty long cooldown periods for some of his moves and is quite balanced as a player character, however he has the ability to overpower the player as a boss easily, thanks to him [[TheComputerIsACheatingBastard being able to use charge-style attacks while walking towards his opponnent]] and his T.O.P. area expanding to his ''entire lifebar'' if you manage to win your first round against him.
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* SNKBoss: Geese, who started it all, Krauser (Geese's half-brother), and Kain, Geese's bitter brother-in-law. It seems to run in the family... including Geese's in-laws.
** Actually averted within-laws. Kain, who lacks any moves with absurd power or priority, has actually pretty long cooldown periods for some of his moves and is quite balanced as a player character, however he has the ability to overpower the player as a boss easily, thanks to him [[TheComputerIsACheatingBastard being able to use charge-style attacks while walking towards his opponnent]] and his T.O.P. area expanding to his ''entire lifebar'' if you manage to win your first round against him.
** Actually averted with
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* TakeMyHand: Terry[[note]]or Andy, if you play with him, but canonically it's Terry[[/note]] to Geese at the end of ''Real Bout''; averted when Geese rejects the offer and allows himself to die.
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* TakeMyHand: Terry[[note]]or Andy, if you play with him, but canonically it's Terry[[/note]] to Geese at the end of ''Real Bout''; averted when Geese rejects the offer and allows himself to die.
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** Presumably, if the movies had continued, the inclusion of [[spoiler:Blue Mary]] probably would have averted this, considering that she's too much of an ActionGirl to get into a dilemma. Plus, all of the ShipTease ([[ShippingBedDeath probably]]) wouldn't allow for it.
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* NintendoHard: An SNK standard, no doubt, but it's especially notable because by default some of the AI is fiercer than average for a fighting game. Even professional players may find themselves having trouble against the ''first fight'' of a game like ''3'', and it only gets harder from there. By the time you hit the end boss, they're near-universally an SNKBoss in all its glory.
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* ArtEvolution: The first game of the series was the grainy and gritty look that was more like an exaggerated realistic style that SNK were known for in their early releases. Once ''2'' and ''Special'' hit, however, the character shading started to soften, and the colors of everything would begin to brighten up, and ''Fatal Fury 3'' continues this, becoming more firmly anime-styled. Once ''Real Bout'' comes through, it carries all of this onwards until it's effectively bright anime shading and style all over, setting the course for ''Garou: Mark of the Wolves'''s full use of the refinements over ''eight games''.
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* ''VideoGame/FatalFuryCityOfTheWolves'' (TBA)
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* ''VideoGame/FatalFuryCityOfTheWolves'' (TBA)
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While the last installment of the series appeared in late 1999, many of its [[Characters/FatalFury characters]] are still widely popular today and continue to appear in a number of SpinOff series and other main series, most notably ''VideoGame/TheKingOfFighters'' series. Pachislot machines with the ''Fatal Fury'' theme were also released, and there is a crossover game with ''VideoGame/FightersHistory Dynamite'' available for mobile phones in Japan. Mai Shiranui appears in ''VideoGame/DeadOrAlive 5: Last Round''[[note]]Astonishingly appropriate, we know![[/note]] and its sequel, ''VideoGame/DeadOrAlive6'', while Geese Howard appears as a DLC Fighter in ''VideoGame/Tekken7''. Terry Bogard himself appeared in ''VideoGame/FightingEXLayer'' in 2018, and in 2019, was announced as the fifth [[DownloadableContent DLC]] character in ''VideoGame/SuperSmashBrosUltimate''. It wouldn't be until [[https://www.youtube.com/watch?v=7YP3wVygHLgSummer 2022]] that SNK revealed they greenlit a new installment of the ''Fatal Fury'' series, ending an over 20-year hiatus.
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While the last installment of the series appeared in late 1999, many of its [[Characters/FatalFury characters]] are still widely popular today and continue to appear in a number of SpinOff series and other main series, most notably ''VideoGame/TheKingOfFighters'' series. Pachislot machines with the ''Fatal Fury'' theme were also released, and there is a crossover game with ''VideoGame/FightersHistory Dynamite'' available for mobile phones in Japan. Mai Shiranui appears in ''VideoGame/DeadOrAlive 5: Last Round''[[note]]Astonishingly appropriate, we know![[/note]] and its sequel, ''VideoGame/DeadOrAlive6'', while Geese Howard appears as a DLC Fighter in ''VideoGame/Tekken7''. Terry Bogard himself appeared in ''VideoGame/FightingEXLayer'' in 2018, and in 2019, was announced as the fifth [[DownloadableContent DLC]] character in ''VideoGame/SuperSmashBrosUltimate''. It wouldn't be until [[https://www.youtube.com/watch?v=7YP3wVygHLgSummer 2022]] that SNK revealed they greenlit a new installment of the ''Fatal Fury''
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* NonStandardGameOver: Do poorly enough in ''3'', and Jin Chonshu won't be bothered to fight you, ending the game after beating Yamazaki. Doubles as NoFinalBossForYou.
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* OffModel: While TheMovie has some [[AnimationBump feature-quality animation]], it also has some inconsistency to it, as it's easy to tell when one animator's section ends and another's begins. And a few genuinely OffModel moments get through: In one scene, Sulia's legs are unnaturally long.
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* SurprisinglyGoodEnglish: Krauser and Franco Bash have an American voice actor in the games.
** Franco's "OH MY GAWWWD!" as he loses a match has to be heard to be believed.
** Franco's "OH MY GAWWWD!" as he loses a match has to be heard to be believed.
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There are also manga adaptations of the games, usually acting as adaptations or sequels to the original game's stories, such as ''The Geese Howard Story'' and ''Geese in the Dark'' by Etsuya Amajishi. One of these mangas, ''Manga/FatalFuryDevilStreetOfHorror'' by Ken Ishikawa, forgoes this by telling an original story instead.
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There are also manga adaptations of the games, usually acting as adaptations or sequels to the original game's stories, such as ''The Geese Howard Story'' and ''Geese in the Dark'' by Etsuya Amajishi. One of these mangas, ''Manga/FatalFuryDevilStreetOfHorror'' by Ken Ishikawa, Creator/KenIshikawa, forgoes this by telling an original story instead.
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Ken Ishikawa also wrote a manga based on the games titled ''Manga/FatalFuryDevilStreetOfHorror''.
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** [=Raiden/Big Bear=]. As a pro wrestler, he was the series' first traditional example.
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** [=Raiden/Big Bear=].Raiden/Big Bear. As a pro wrestler, he was the series' first traditional example.
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* MacGuffin: The Jin scrolls count as these because there are two [[BigBad Big Bads]], Geese and the Jin brothers, looking to get them to gain power.
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* MacGuffin: The Jin scrolls count as these because there are two [[BigBad Big Bads]], {{Big Bad}}s, Geese and the Jin brothers, looking to get them to gain power.
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** ''Fatal Fury 3'' has the Hidden Desperation Moves. [[https://strategywiki.org/wiki/Fatal_Fury_3/Hidden_Desperation This walkthrough on how to perform them]] will surely make you wonder how could such a weird system have been approved. No wonder it was dropped in ''Real Bout'', the UpdatedReRelease.
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** ''Fatal Fury 3'' has the Hidden Desperation Moves. [[https://strategywiki.org/wiki/Fatal_Fury_3/Hidden_Desperation This walkthrough on how to perform them]] will surely make you wonder think how could such a weird system have been approved. No wonder it was dropped in ''Real Bout'', the UpdatedReRelease.UpdatedRerelease of sorts.
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* {{Shotoclone}}: Several fighters are given movesets like this. (i.e. Terry, Jin Chonrei, Jin Chonsu, Khushnood Butt, Hotaru)
** Terry is technically Downplayed as while many of his moves fit that of a shoto in spirit, his versatility goes way beyond that with extra moves. He's got a projectile move (Power Wave), a Shoryuken-esque move (Rising Tacklenote and/or Power Dunk depending on the game) and ''three'' different rushing moves that strike from unique angles (Burn Knuckle, Power Charge, and Crack Shoot).
** Terry is technically Downplayed as while many of his moves fit that of a shoto in spirit, his versatility goes way beyond that with extra moves. He's got a projectile move (Power Wave), a Shoryuken-esque move (Rising Tacklenote and/or Power Dunk depending on the game) and ''three'' different rushing moves that strike from unique angles (Burn Knuckle, Power Charge, and Crack Shoot).
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* {{Shotoclone}}: Several fighters are given movesets like this. this (i.e. Terry, Jin Chonrei, Jin Chonsu, Chonshu, Khushnood Butt, Hotaru)
**Hotaru). Terry is technically Downplayed as subverts this, as, while many of his moves fit that of a shoto in spirit, his versatility goes way beyond that with extra moves. He's got a projectile move (Power Wave), a Shoryuken-esque move (Rising Tacklenote Tackle and/or Power Dunk depending on the game) game), and ''three'' different rushing moves that strike from unique angles (Burn Knuckle, Power Charge, and Crack Shoot).
**
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** ''Real Bout'' is a revamped ''Fatal Fury 3''. All the characters and their BGMs are there (including the ones that were only available on the home version), a RingOut system was implemented, and the S-Power/P-Power desperation move system was created to replace the one from ''[=FF3=]'' -- which, as described in LaterInstallmentWeirdness, included the bizarre Hidden Desperation Moves. The only downside was that, unlike in ''Fatal Fury Special'', the character-exclusive stages from the previous game were replaced by shared ones, like in the first ''VideoGame/StreetFighterAlpha'' (but with no fixed set of fighters sharing them).
** Despite its title, ''Real Bout Special'' is a very different game from the original ''Real Bout''.
** Despite its title, ''Real Bout Special'' is a very different game from the original ''Real Bout''.
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** ''Real Bout'' is a revamped pretty much this to ''Fatal Fury 3''. All 3'' due to using the same character models, their respective [=BGMs=], and even the way their names are written under the life bar (Sokaku, for example, still has only his first name). Additionally, Yamazaki and the Jin brothers are playable without a code[[note]](in ''Fatal Fury 3'', they went from CPU-only to secret characters in the Neo Geo CD, Saturn, and their BGMs are there (including PC versions)[[/note]], Duck King was added to the ones that were only available on the home version), roster, a RingOut system was implemented, and the S-Power/P-Power desperation move system was created to replace the one from ''[=FF3=]'' ''[=FF3=]'', which -- which, as previously described in LaterInstallmentWeirdness, LaterInstallmentWeirdness -- included the bizarre Hidden Desperation Moves. The only downside was that, unlike in ''Fatal Fury Special'', the character-exclusive stages from the previous game were replaced by shared ones, ones -- like in the first ''VideoGame/StreetFighterAlpha'' (but ''VideoGame/StreetFighterAlpha'', but this time with no fixed set of fighters sharing them).
** Despite its title, ''Real Bout Special'' is a very different game from the original ''Real Bout''.them.
** Despite its title, ''Real Bout Special'' is a very different game from the original ''Real Bout''.
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Changed line(s) 35,36 (click to see context) from:
''VideoGame/ArtOfFighting'', another fighting game series from SNK, is a prequel -- also set in Southtown -- that takes place a decade before the events of ''Fatal Fury'', with a young Geese Howard as the boss of the second game.
to:
''VideoGame/ArtOfFighting'', another fighting game series from SNK, is a prequel -- also set in Southtown -- that takes place a decade before the events of ''Fatal Fury'', with a young Geese Howard as the a secret boss of in the second game.
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* LaterInstallmentWeirdness: The series' signature two-plane system was dropped in the last few games. This started in ''Dominated Mind'' (a revised [=PS1=] port of ''Real Bout Special''), and was played with in the 3D spin-off ''Wild Ambition'', before it was eventually ditched in the final installment ''Mark of the Wolves''.
to:
* LaterInstallmentWeirdness: LaterInstallmentWeirdness:
** ''Fatal Fury 3'' has the Hidden Desperation Moves. [[https://strategywiki.org/wiki/Fatal_Fury_3/Hidden_Desperation This walkthrough on how to perform them]] will surely make you wonder how could such a weird system have been approved. No wonder it was dropped in ''Real Bout'', the UpdatedReRelease.
** ''Real Bout'' and ''Real Bout Special'' have a RingOut system where you first destroy at least one of the stage borders by forcing the enemy into them, and then make the enemy fall out of the stage, giving you an instant round win.
** The series' signature two-plane system was dropped in the last few games. This started in ''Dominated Mind'' (a revised Japan-only [=PS1=] port of ''Real Bout Special''), and was played with in the 3D spin-off ''Wild Ambition'', before it was eventually ditched in the final installment ''Mark of the Wolves''.
** ''Fatal Fury 3'' has the Hidden Desperation Moves. [[https://strategywiki.org/wiki/Fatal_Fury_3/Hidden_Desperation This walkthrough on how to perform them]] will surely make you wonder how could such a weird system have been approved. No wonder it was dropped in ''Real Bout'', the UpdatedReRelease.
** ''Real Bout'' and ''Real Bout Special'' have a RingOut system where you first destroy at least one of the stage borders by forcing the enemy into them, and then make the enemy fall out of the stage, giving you an instant round win.
** The series' signature two-plane system was dropped in the last few games. This started in ''Dominated Mind'' (a revised Japan-only [=PS1=] port of ''Real Bout Special''), and was played with in the 3D spin-off ''Wild Ambition'', before it was eventually ditched in the final installment ''Mark of the Wolves''.
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* UpdatedRerelease: Played straight with ''Fatal Fury Special'', which was a heavily revised version of ''Fatal Fury 2'' with more characters, but mostly averted afterward. ''Real Bout Special'' was a very different game from the original ''Real Bout'' despite its title.
to:
* UpdatedRerelease: Played straight with UpdatedRerelease:
** ''Fatal FurySpecial'', which was Special'' is a heavily revised version of ''Fatal Fury 2'' with more characters, but mostly averted afterward. including the four unplayable bosses from the previous game.
** ''Real Bout'' is a revamped ''Fatal Fury 3''. All the characters and their BGMs are there (including the ones that were only available on the home version), a RingOut system was implemented, and the S-Power/P-Power desperation move system was created to replace the one from ''[=FF3=]'' -- which, as described in LaterInstallmentWeirdness, included the bizarre Hidden Desperation Moves. The only downside was that, unlike in ''Fatal Fury Special'', the character-exclusive stages from the previous game were replaced by shared ones, like in the first ''VideoGame/StreetFighterAlpha'' (but with no fixed set of fighters sharing them).
** Despite its title, ''Real Bout Special''was is a very different game from the original ''Real Bout'' despite its title.Bout''.
** ''Fatal Fury
** ''Real Bout'' is a revamped ''Fatal Fury 3''. All the characters and their BGMs are there (including the ones that were only available on the home version), a RingOut system was implemented, and the S-Power/P-Power desperation move system was created to replace the one from ''[=FF3=]'' -- which, as described in LaterInstallmentWeirdness, included the bizarre Hidden Desperation Moves. The only downside was that, unlike in ''Fatal Fury Special'', the character-exclusive stages from the previous game were replaced by shared ones, like in the first ''VideoGame/StreetFighterAlpha'' (but with no fixed set of fighters sharing them).
** Despite its title, ''Real Bout Special''
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Changed line(s) 35,36 (click to see context) from:
''VideoGame/ArtOfFighting'', a fighting game trilogy from SNK, is a prequel that takes place a decade before the events of ''Fatal Fury''.
to:
''VideoGame/ArtOfFighting'', a another fighting game trilogy series from SNK, is a prequel -- also set in Southtown -- that takes place a decade before the events of ''Fatal Fury''.
Fury'', with a young Geese Howard as the boss of the second game.
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** Alfred the Pilot was technically created to be the main character of ''Dominated Mind'' (a remixed UsefulNotes/PlayStation port of ''Real Bout Special''), but most fans outside Japan know him for his appearance as a secret final boss in ''[[MarthDebutedInSmashBros Real Bout 2]]''.
to:
** Alfred the Pilot was technically created to be the main character of ''Dominated Mind'' (a remixed UsefulNotes/PlayStation port of ''Real Bout Special''), but most fans outside Japan know him for his appearance as a secret final boss in ''[[MarthDebutedInSmashBros Real Bout 2]]''.
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Added DiffLines:
* PunchKickLayout: ''VideoGame/FatalFuryKingOfFighters'' established the punch-kick layout for the ''VideoGame/FatalFury'' series, and by extant all of Creator/{{SNK}}'s fighting games. The game has a three-button layout consisting of punch, kick, and throw. ''VideoGame/FatalFury2'' then turned this into the four-button layout used in almost every SNK fighter since; light punch, light kick, heavy punch, heavy kick.
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Gainaxing is now definition-only. Natter.
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* {{Gainaxing}}: Mai, who's chest is used for as much titilation possible, is always inexplicably swaying.
** Or JigglePhysics if you like; Mai was the first video game character to do it. Blue Mary fit into this trope for a couple of ''Fatal Fury'' games.
** Or JigglePhysics if you like; Mai was the first video game character to do it. Blue Mary fit into this trope for a couple of ''Fatal Fury'' games.