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* BittersweetEnding: ''Fallout'' ends with the [[spoiler:player banished from the Vault forever despite saving most of West Coast humanity]]. Depending on the choices you made in ''Fallout 2'', a lot of places can end up badly despite your best efforts (or more likely, because of them). In ''Fallout 3'', [[spoiler:Lyons' HeroicSacrifice]] ending probably falls here, [[spoiler:as it's your ally sacrificing herself to activate Project Purity to provide clean, fresh water to the Wasteland. It doesn't solve everything, but it's a start. Of course, you're a cowardly bastard for not doing it yourself.]] The Corrupt and Coward Endings are [[DownerEnding even worse]]. Finally, one of the third game's optional sidequests is a setup for a ShoutOut to the ending of the first (and it either hurts just as much or makes you really angry, [[BrokenBase depending on who you ask]]). Pretty much every ending for New Vegas has some negative consequence to it. And Fallout 4 is much the same way [[spoiler:as your quest to find and save your son turns out to be fruitless as he is a sixty year old man and a candidate for BigBad]] while all the faction endings have some bad consequences.

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* BittersweetEnding: ''Fallout'' ends with the [[spoiler:player banished from the Vault forever despite saving most of West Coast humanity]]. Depending on the choices you made in ''Fallout 2'', a lot of places can end up badly despite your best efforts (or more likely, because of them). In ''Fallout 3'', [[spoiler:Lyons' HeroicSacrifice]] ending probably falls here, [[spoiler:as it's your ally sacrificing herself to activate Project Purity to provide clean, fresh water to the Wasteland. It doesn't solve everything, but it's a start. Of course, you're a cowardly bastard for not doing it yourself.]] The Corrupt and Coward Endings are [[DownerEnding even worse]]. Finally, one of the third game's optional sidequests is a setup for a ShoutOut to the ending of the first (and it either hurts just as much or makes you really angry, [[BrokenBase depending on who you ask]]). Pretty much every ending for New Vegas has some negative consequence to it. And Fallout 4 is much the same way [[spoiler:as your quest to find and save your son turns out to be fruitless as he is a sixty year old man and a candidate for BigBad]] while all the faction endings have at least some bad consequences.consequences: [[spoiler:Even the ending with the least possible deaths, in which the Minutemen and the Sole Survivor are allied with both the Railroad and Brotherhood of Steel (with those two in a shaky détente), the Institute is still destroyed and Shaun is dead, having died hating you for destroying the place.]]
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Oh for heaven's sake, these floatboxes are the worst. Thing is a formatting relic.


** ''[[Series/Fallout2024 Fallout (2024)]]''

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** ''[[Series/Fallout2024 Fallout (2024)]]''''Fallout (2024)''
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** Untitled Amazon Prime Series

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** Untitled Amazon Prime Series''[[Series/Fallout2024 Fallout (2024)]]''



* ''Series/{{Fallout2024}}'' (2024): On July 2, 2020, Bethesda announced they would be producing a live-action series based on the ''Fallout'' franchise together with [[Creator/PrimeVideo Amazon Prime Video]] and Kilter Films, Lisa Joy's and [[Creator/JonathanNolan Jonathan Nolan's]] production company. On January 2, 2022, the series was greenlit, with Geneva Robertson-Dworet (''Film/CaptainMarvel2019'') and Graham Wagner (''Series/SiliconValley'') as showrunners, Creator/ToddHoward and James Altman are attached as executive producers, and Nolan as director of the premiere. The show is scheduled to air in 2024.

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* ''Series/{{Fallout2024}}'' (2024): ''[[Series/Fallout2024 Fallout (2024)]]'': On July 2, 2020, Bethesda announced they would be producing a live-action series based on the ''Fallout'' franchise together with [[Creator/PrimeVideo Amazon Prime Video]] and Kilter Films, Lisa Joy's and [[Creator/JonathanNolan Jonathan Nolan's]] production company. On January 2, 2022, the series was greenlit, with Geneva Robertson-Dworet (''Film/CaptainMarvel2019'') and Graham Wagner (''Series/SiliconValley'') as showrunners, Creator/ToddHoward and James Altman are attached as executive producers, and Nolan as director of the premiere. The show is scheduled to air in 2024.
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AFAIK page naming conventions for things like this these days are to include the year to differentiate/disambiguate. Page is still a redlink so not a major change to make.


* ''Series/{{Fallout}}'' (2024): On July 2, 2020, Bethesda announced they would be producing a live-action series based on the ''Fallout'' franchise together with [[Creator/PrimeVideo Amazon Prime Video]] and Kilter Films, Lisa Joy's and [[Creator/JonathanNolan Jonathan Nolan's]] production company. On January 2, 2022, the series was greenlit, with Geneva Robertson-Dworet (''Film/CaptainMarvel2019'') and Graham Wagner (''Series/SiliconValley'') as showrunners, Creator/ToddHoward and James Altman are attached as executive producers, and Nolan as director of the premiere. The show is scheduled to air in 2024.

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* ''Series/{{Fallout}}'' ''Series/{{Fallout2024}}'' (2024): On July 2, 2020, Bethesda announced they would be producing a live-action series based on the ''Fallout'' franchise together with [[Creator/PrimeVideo Amazon Prime Video]] and Kilter Films, Lisa Joy's and [[Creator/JonathanNolan Jonathan Nolan's]] production company. On January 2, 2022, the series was greenlit, with Geneva Robertson-Dworet (''Film/CaptainMarvel2019'') and Graham Wagner (''Series/SiliconValley'') as showrunners, Creator/ToddHoward and James Altman are attached as executive producers, and Nolan as director of the premiere. The show is scheduled to air in 2024.
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Crosswicking.

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* AttackFailureChance:
** ''VideoGame/Fallout1'': [[https://cdn.akamai.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf The manual]] says and implies a lot:
*** Agility and the Small Guns skill matters in hitting enemies with small guns:
----> The higher your Small Guns skill the easier it will be for you to hit your target
*** The Jinxed trait's description mentions the existence of {{Critical Failure}}s doing things like making the held weapon explode, a.k.a SelfDamagingAttackBackfire.
** ''VideoGame/Fallout3'': VATS attacks change the game from a ThirdPersonShooter where the player's aiming skill matters, into a state where time is paused and reminiscent of the TurnBasedCombat of previous games in the series, where body parts are targeted with percentage hit chances, with a maximum accuracy of 95%.
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* '''''ComicBook/AllRoads''' (2010)'': A tie-in GraphicNovel for ''Fallout: New Vegas'', written by Chris Avellone and created in conjunction with Creator/DarkHorseComics. It details the events leading up to the opening of the game, and provides background on one of the game's antagonists. Originally included in the collector's edition of the game, it was released digitally in 2011. With the exception of a single panel[[note]]An NCR cavalry unit rides horses (which are canonically extinct) due to a miscommunication with the artists; the writers meant ''armored'' cavalry, as in motor vehicles[[/note]], it aligns almost completely with canon and is regarded as such.

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* '''''ComicBook/AllRoads''' (2010)'': A tie-in GraphicNovel for ''Fallout: New Vegas'', written by Chris Avellone and created in conjunction with Creator/DarkHorseComics. It details the events leading up to the opening of the game, and provides background on one of the game's antagonists. Originally included in the collector's edition of the game, it was released digitally in 2011. With the exception of a single panel[[note]]An NCR cavalry unit rides horses (which are canonically implied to be extinct) due to a miscommunication with the artists; the writers meant ''armored'' cavalry, as in motor vehicles[[/note]], it aligns almost completely with canon and is regarded as such.
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* InterfaceSpoiler: It's arguably a game mechanic in the Black Isle entries. When moving the mouse cursor over [=NPCs=] and objects, the information window will display a brief descriptor: "raider", "computer", "table", etc. However, important characters and environment objects you can interact with on a deeper level are almost always a more unique description, or at least a different wording. For example, if you find a room full of computers and all of them are described as "computer" except for one which shows up as "an old computer console", that's the one you want to have a closer look at.

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* InterfaceSpoiler: It's arguably a game mechanic in the Black Isle entries. When moving the mouse cursor over [=NPCs=] and objects, the information window will display a brief descriptor: "raider", "computer", "table", etc. However, important characters and environment objects you can interact with on a deeper level are almost always given a more unique description, or at least a different more distinct wording. For example, if you find a room full of computers and all of them are described as "computer" except for one which shows up as "an old computer console", that's the one you want to have a closer look at.
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Added DiffLines:

* InterfaceSpoiler: It's arguably a game mechanic in the Black Isle entries. When moving the mouse cursor over [=NPCs=] and objects, the information window will display a brief descriptor: "raider", "computer", "table", etc. However, important characters and environment objects you can interact with on a deeper level are almost always a more unique description, or at least a different wording. For example, if you find a room full of computers and all of them are described as "computer" except for one which shows up as "an old computer console", that's the one you want to have a closer look at.
Is there an issue? Send a MessageReason:
None


* ''Series/{{Fallout}}''(2024): On July 2, 2020, Bethesda announced they would be producing a live-action series based on the ''Fallout'' franchise together with [[Creator/PrimeVideo Amazon Prime Video]] and Kilter Films, Lisa Joy's and [[Creator/JonathanNolan Jonathan Nolan's]] production company. On January 2, 2022, the series was greenlit, with Geneva Robertson-Dworet (''Film/CaptainMarvel2019'') and Graham Wagner (''Series/SiliconValley'') as showrunners, Creator/ToddHoward and James Altman are attached as executive producers, and Nolan as director of the premiere. The show is scheduled to air in 2024.

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* ''Series/{{Fallout}}''(2024): ''Series/{{Fallout}}'' (2024): On July 2, 2020, Bethesda announced they would be producing a live-action series based on the ''Fallout'' franchise together with [[Creator/PrimeVideo Amazon Prime Video]] and Kilter Films, Lisa Joy's and [[Creator/JonathanNolan Jonathan Nolan's]] production company. On January 2, 2022, the series was greenlit, with Geneva Robertson-Dworet (''Film/CaptainMarvel2019'') and Graham Wagner (''Series/SiliconValley'') as showrunners, Creator/ToddHoward and James Altman are attached as executive producers, and Nolan as director of the premiere. The show is scheduled to air in 2024.


* Untitled Amazon Prime Series (TBA): On July 2, 2020, Bethesda announced they would be producing a live-action series based on the ''Fallout'' franchise together with [[Creator/PrimeVideo Amazon Prime Video]] and Kilter Films, Lisa Joy's and [[Creator/JonathanNolan Jonathan Nolan's]] production company. On January 2, 2022, the series was greenlit, with Geneva Robertson-Dworet (''Film/CaptainMarvel2019'') and Graham Wagner (''Series/SiliconValley'') as showrunners, Creator/ToddHoward and James Altman are attached as executive producers, and Nolan as director of the premiere.

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* Untitled Amazon Prime Series (TBA): ''Series/{{Fallout}}''(2024): On July 2, 2020, Bethesda announced they would be producing a live-action series based on the ''Fallout'' franchise together with [[Creator/PrimeVideo Amazon Prime Video]] and Kilter Films, Lisa Joy's and [[Creator/JonathanNolan Jonathan Nolan's]] production company. On January 2, 2022, the series was greenlit, with Geneva Robertson-Dworet (''Film/CaptainMarvel2019'') and Graham Wagner (''Series/SiliconValley'') as showrunners, Creator/ToddHoward and James Altman are attached as executive producers, and Nolan as director of the premiere. The show is scheduled to air in 2024.
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Moved to YMMV


* SoloCharacterRun: Extremely common throughout the series due to ArtificialStupidity. In VideoGame/{{Fallout 1}}, companions [[CantCatchUp did not level up, could not change their starting armor]], and were generally liabilities due to friendly fire and obstructing doors or corridors. This situation ''has'' improved as the series progressed.
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If you're looking for ''radioactive fallout'' see UsefulNotes/NuclearWeapons. The series is not to be confused with ''Film/MissionImpossibleFallout''.

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If you're looking for ''radioactive fallout'' see UsefulNotes/NuclearWeapons. The series is not to be confused with ''Film/MissionImpossibleFallout''.
''Film/MissionImpossibleFallout'' or ''Film/TheFallout''.
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** It's implied that China might be not that different from the USA, since most info about China is from [[UnreliableNarrator US propaganda]]. In ''Fallout 4'', when you meet [[spoiler: the ghoulified Chinese submarine commander who nuked Boston in the prologue 210 years ago]] he turns out to be a normal guy [[MyCountryRightOrWrong serving his country]] who has grown sick of war, [[PunchClockVillain doesn't hold any ill will towards the USA]] and just wants to go home and rebuild his country. He effectively mirrors the male Sole Survivor, also a veteran of the war against China who has the option of rebuilding the Commonwealth.

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** It's implied that China might be not that different from the USA, since most info about China is from [[UnreliableNarrator US propaganda]]. In ''Fallout 4'', when you meet [[spoiler: the [[spoiler:the ghoulified Chinese submarine commander who nuked Boston in the prologue 210 years ago]] he turns out to be a normal guy [[MyCountryRightOrWrong serving his country]] who has grown sick of war, [[PunchClockVillain doesn't hold any ill will towards the USA]] and just wants to go home and rebuild his country. He effectively mirrors the male Sole Survivor, also a veteran of the war against China who has the option of rebuilding the Commonwealth.



* TheDragon: The Lieutenant to the Master in ''1'', Frank Horrigan to Richardson in ''2'', and Colonel Autumn to Eden in ''3''. In ''Vegas'', Caesar's right hand is Legate Lanius, while President Kimball's number two is General Lee Oliver. [[spoiler:Benny]] was this to Mr. House (and you can take his place), and [[spoiler:Yes Man is this to you, if you choose the Independent path]]. In ''4'', Lancer-Captain Kells is this to Elder Maxson, [[AvertedTrope but there is no real character that fits this role]] for Father; the closest fit is Kellogg, who performs many of the duties a Dragon normally would, but he's an amoral mercenary who isn't actually part of The Institute, and Father despises him since Kellogg [[spoiler: is the one who killed his (i.e Shaun's) other parent during the opening scene]], and only keeps employing him since Kellogg is the most skilled Commonwealth operative the Institute has access to. Kellogg ends up becoming a DiscOneFinalBoss after the Sole Survivor tracks him down and kills him before even meeting Father.

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* TheDragon: The Lieutenant to the Master in ''1'', Frank Horrigan to Richardson in ''2'', and Colonel Autumn to Eden in ''3''. In ''Vegas'', Caesar's right hand is Legate Lanius, while President Kimball's number two is General Lee Oliver. [[spoiler:Benny]] was this to Mr. House (and you can take his place), and [[spoiler:Yes Man is this to you, if you choose the Independent path]]. In ''4'', Lancer-Captain Kells is this to Elder Maxson, [[AvertedTrope but there is no real character that fits this role]] for Father; the closest fit is Kellogg, who performs many of the duties a Dragon normally would, but he's an amoral mercenary who isn't actually part of The Institute, and Father despises him since Kellogg [[spoiler: is [[spoiler:is the one who killed his (i.e Shaun's) other parent during the opening scene]], and only keeps employing him since Kellogg is the most skilled Commonwealth operative the Institute has access to. Kellogg ends up becoming a DiscOneFinalBoss after the Sole Survivor tracks him down and kills him before even meeting Father.



* {{Hypocrite}}: The Enclave. The remnants of the old United States government wants to kill everyone and everything who's DNA has been exposed to radiation so that only "pure" humans will remain to reclaim the wastelands. They sure don't mind having a [[spoiler:super mutant-turned-cyborg]] leading their armies. [[spoiler: Or harming other "pure" humans from the Vaults to further their agenda.]]

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* {{Hypocrite}}: The Enclave. The remnants of the old United States government wants to kill everyone and everything who's DNA has been exposed to radiation so that only "pure" humans will remain to reclaim the wastelands. They sure don't mind having a [[spoiler:super mutant-turned-cyborg]] leading their armies. [[spoiler: Or [[spoiler:Or harming other "pure" humans from the Vaults to further their agenda.]]



** In ''New Vegas'', you get the Enclave Remnants, a group of elderly Enclave veterans having assumed new lives in the Mojave after the Enclaves destruction, making them the remnant of the remnant. [[spoiler: Possible Follower Arcade Gannon is the son of their former squad leader, and his side quest revolves around recruiting the Remnants]]

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** In ''New Vegas'', you get the Enclave Remnants, a group of elderly Enclave veterans having assumed new lives in the Mojave after the Enclaves destruction, making them the remnant of the remnant. [[spoiler: Possible [[spoiler:Possible Follower Arcade Gannon is the son of their former squad leader, and his side quest revolves around recruiting the Remnants]]
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keller (???) > kellogg


* TheDragon: The Lieutenant to the Master in ''1'', Frank Horrigan to Richardson in ''2'', and Colonel Autumn to Eden in ''3''. In ''Vegas'', Caesar's right hand is Legate Lanius, while President Kimball's number two is General Lee Oliver. [[spoiler:Benny]] was this to Mr. House (and you can take his place), and [[spoiler:Yes Man is this to you, if you choose the Independent path]]. In ''4'', Lancer-Captain Kells is this to Elder Maxson, [[AvertedTrope but there is no real character that fits this role]] for Father; the closest fit is Keller, who performs many of the duties a Dragon normally would, but he's an amoral mercenary who isn't actually part of The Institute, and Father despises him since Keller [[spoiler: is the one who killed his (i.e Shaun's) other parent during the opening scene]], and only keeps employing him since Keller is the most skilled Commonwealth operative the Institute has access to. Keller ends up becoming a DiscOneFinalBoss after the Sole Survivor tracks him down and kills him before even meeting Father.

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* TheDragon: The Lieutenant to the Master in ''1'', Frank Horrigan to Richardson in ''2'', and Colonel Autumn to Eden in ''3''. In ''Vegas'', Caesar's right hand is Legate Lanius, while President Kimball's number two is General Lee Oliver. [[spoiler:Benny]] was this to Mr. House (and you can take his place), and [[spoiler:Yes Man is this to you, if you choose the Independent path]]. In ''4'', Lancer-Captain Kells is this to Elder Maxson, [[AvertedTrope but there is no real character that fits this role]] for Father; the closest fit is Keller, Kellogg, who performs many of the duties a Dragon normally would, but he's an amoral mercenary who isn't actually part of The Institute, and Father despises him since Keller Kellogg [[spoiler: is the one who killed his (i.e Shaun's) other parent during the opening scene]], and only keeps employing him since Keller Kellogg is the most skilled Commonwealth operative the Institute has access to. Keller Kellogg ends up becoming a DiscOneFinalBoss after the Sole Survivor tracks him down and kills him before even meeting Father.

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* '''''Fallout: The Roleplaying Game''' (2021)'': A TabletopRPG by Creator/ModiphiusEntertainment, using their [=2d20=] system.

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* '''''Fallout: The Roleplaying Game''' (2021)'': A TabletopRPG by Creator/ModiphiusEntertainment, using their [=2d20=] system. Also referred to as ''Fallout [=2d20=]''. Scenarios and sourcebooks released so far include:
** '''''Orange Colored Sky''' (2023)'': A PDF scenario in which players encounter a wasteland hospital dealing with an addiction epidemic caused by a local raider gang's newest narcotic, "Nectar."
** '''''Fully Operational''' (2023)'': A PDF scenario in which players are hired by an exiled Brotherhood of Steel scribe to search an abandoned West-Tek facility for a set of prototype power armor.
** '''''Winter of Atom''' (2023)'': A sourcebook expanding on the Church of the Children of Atom and the unseen outskirts of ''Videogame/Fallout4'''s Commonwealth. Contains a full campaign set a year before the events of ''Fallout 4'', involving a radical sect of the Children, led by a deranged prophet known as the "Last Son of Atom," invading the Commonwealth in the middle of a freezing winter.
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Added note to Black Comedy


* BlackComedy: All over the place, beginning with educational films which instruct you on what to do in the case of a nuclear apocalypse with a cheerful cartoon like it was an after-school special on how to cross the street safely.

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* BlackComedy: All over the place, beginning with educational films which instruct you on what to do in the case of a nuclear apocalypse with a cheerful cartoon like it was an after-school special on how to cross the street safely.[[note]]Although this kind of strays into ShownTheirWork territory as these cartoons actually ''did'' exist, particularly in the Cold War United States. While there are dozens of examples, perhaps the best known is Bert the Turtle in the civil defense animated short ''Duck and Cover''.[[/note]]
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Factual correction: insects do not breathe through their "skin" - they can't. While they don't have true lungs, they do breathe.


** BigCreepyCrawlies (radroaches, bloatflies, radscorpions, cazadors, stingwings, bloodwings, giant mantises, etc...) shouldn't exist at this size, since their breathing system is too inefficient (they absorb oxygen from their skin instead of breathing through lungs like more complex animals) and they would asphyxiate.

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** BigCreepyCrawlies (radroaches, bloatflies, radscorpions, cazadors, stingwings, bloodwings, giant mantises, etc...) shouldn't exist at this size, since their breathing system is too inefficient (they absorb oxygen from their skin instead of breathing through lungs (utilizing either open circulatory systems or more primitive, inefficient exchangers like more complex animals) book lungs) and they would asphyxiate.
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* '''''VideoGame/Fallout1''' (1997)'': The grid-based, turn-based RPG original. Technically titled ''[[LongTitle Fallout: A Post-Nuclear Role Playing Game]]''. Takes place in southern UsefulNotes/{{California}}, including the ruins of Bakersfield and UsefulNotes/LosAngeles.

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* '''''VideoGame/Fallout1''' (1997)'': The grid-based, turn-based RPG original. Technically titled ''[[LongTitle Fallout: ''Fallout: A Post-Nuclear Role Playing Game]]''.Game''. Takes place in southern UsefulNotes/{{California}}, including the ruins of Bakersfield and UsefulNotes/LosAngeles.
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After World War II, [[RunningGag the United States became an okay place to live]]. The shift towards nuclear energy gave way to technological wonders previously relegated to science fiction, from [[RobotMaid robot butlers]] to [[SuperWristGadget wrist-mounted computers]]. Unfortunately, the good times would not last: this [[PunkPunk inefficient technology]] depleted fossil fuels even faster than in the real world, causing massive "resource wars" in the early-mid 21st century. In 2066, China and the United States clashed over the Alaskan oil fields, leading to an 11 year military conflict between the two superpowers... then, on October 23, 2077, somebody - nobody is entirely sure who - ordered a nuclear launch. And once one missile was fired, everyone else responded in kind.

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After World War II, [[RunningGag the United States became an okay place to live]].live. The shift towards nuclear energy gave way to technological wonders previously relegated to science fiction, from [[RobotMaid robot butlers]] to [[SuperWristGadget wrist-mounted computers]]. Unfortunately, the good times would not last: this [[PunkPunk inefficient technology]] depleted fossil fuels even faster than in the real world, causing massive "resource wars" in the early-mid 21st century. In 2066, China and the United States clashed over the Alaskan oil fields, leading to an 11 year military conflict between the two superpowers... then, on October 23, 2077, somebody - nobody is entirely sure who - ordered a nuclear launch. And once one missile was fired, everyone else responded in kind.
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* HumiliationConga: Every time the Khans try to rebuild, a protagonist will come to slaughter them. By the third time, they're so beaten down, you can convince them to [[DoNotGoGentle go on a suicide mission]] and end their legacy with a bang.
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** The Resource Wars are one for the series as a whole. Between 2050 and 2077, conflicts in the mid-to-late 21st century broke out in response to the decline of oil. Major events include the U.S. destabilizing and invading Mexico, the collapse of the United Nations, the European Commonwealth invading the Middle East and waging war for eight years before pulling out when the wells dry up, which was followed up by a civil war; China invading Alaska, and the U.S. annexing Canada before retaking Anchorage and sending troops into mainland China. {{Justified}} since this took place over 200 years ago.

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** The Resource Wars are one for the series as a whole. Between 2050 and 2077, conflicts in the mid-to-late 21st century broke out in response to the decline of oil. Major events include the U.S. destabilizing and invading Mexico, the collapse of the United Nations, the European Commonwealth invading the Middle East and waging war for eight years before pulling out when the wells dry up, which was followed up by a civil war; China invading Alaska, and the U.S. annexing Canada before retaking Anchorage and sending troops into mainland China. {{Justified}} [[JustifiedTrope Justified]] since this took place over 200 years ago.
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fixed an incorrect wick


* HateCrimesAreASpecialKindOfEvil: Of all the various factions in the wasteland, the one that is so morally-bankrupt and vile that all traces of it are wiped out in later games is the Enclave. While there are many, ''many'' supremacist groups throughout the franchise, many of them are groups who can realize the error of their ways (the Master's Army), only got that way later in the games (the Brotherhood of Steel), or are so minor that they hardly matter (Tenpenny Tower). The Enclave, however, was built on an entire ''platform'' of genocide -- they slaughter without remorse or regret, especially targeting super mutants and ghouls, but their definition of "mutation" extends to ''most'' of humanity. In the two games they appear, they are the ''main'' antagonists with the goal of no less than wiping out all creatures who have even a ''hint'' of mutation, to the degree President Richardson flat out tells the protagonist of ''VideoGame/Fallout2'' that they aren't considered human. By the time of ''VideoGame/NewVegas'', the Enclave have been completely wiped out, with the remnants remaining having completely integrated into wasteland society and younger generations viewing their history as an embarrassment.

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* HateCrimesAreASpecialKindOfEvil: Of all the various factions in the wasteland, the one that is so morally-bankrupt and vile that all traces of it are wiped out in later games is the Enclave. While there are many, ''many'' supremacist groups throughout the franchise, many of them are groups who can realize the error of their ways (the Master's Army), only got that way later in the games (the Brotherhood of Steel), or are so minor that they hardly matter (Tenpenny Tower). The Enclave, however, was built on an entire ''platform'' of genocide -- they slaughter without remorse or regret, especially targeting super mutants and ghouls, but their definition of "mutation" extends to ''most'' of humanity. In the two games they appear, they are the ''main'' antagonists with the goal of no less than wiping out all creatures who have even a ''hint'' of mutation, to the degree President Richardson flat out tells the protagonist of ''VideoGame/Fallout2'' that they aren't considered human. By the time of ''VideoGame/NewVegas'', ''[[VideoGame/FalloutNewVegas New Vegas]]'', the Enclave have been completely wiped out, with the remnants remaining having completely integrated into wasteland society and younger generations viewing their history as an embarrassment.
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* PaddedSumoGameplay: The first two games have this issue in the very late game. Power armor is strong enough, for the player and [=NPCs=] alike, that attacks from nearly any weapon short of the games' {{Infinity Plus One Sword}}s will either be fully negated or reduced to single-digit damage, the only exceptions being armor-piercing {{Critical Hit}}s. As a result, late game combat basically boils down to watching both sides bounce "0 Points Of Damage" bullets off each other until someone, be it an enemy or the player, gets obliterated when they're "critically hit for [absurdly high number] HP, bypassing the armor."

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* PaddedSumoGameplay: The first two games have this issue in the very late game. Power armor is strong enough, for the player and [=NPCs=] alike, that attacks from nearly any weapon short of the games' {{Infinity Plus One Sword}}s will either be fully negated or reduced to single-digit damage, the only exceptions being armor-piercing {{Critical Hit}}s. As a result, late game combat basically boils down to watching both sides bounce "0 Points Of Damage" bullets off each other repeatedly get "hit for 0 damage" until someone, be it an enemy or the player, gets obliterated when they're "critically hit for [absurdly high number] HP, damage, bypassing the armor."
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* PaddedSumoGameplay: The first two games have this issue in the very late game. Power armor is strong enough, for the player and [=NPCs=] alike, that attacks from nearly any weapon short of the games' {{Infinity Plus One Sword}}s will either be fully negated or reduced to single-digit damage, the only exceptions being armor-piercing {{Critical Hit}}s. As a result, late game combat basically boils down to watching "0 Points Of Damage" bullets bounce off each other until someone lands a "Critical Hit for 250 HP" and obliterates their target.

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* PaddedSumoGameplay: The first two games have this issue in the very late game. Power armor is strong enough, for the player and [=NPCs=] alike, that attacks from nearly any weapon short of the games' {{Infinity Plus One Sword}}s will either be fully negated or reduced to single-digit damage, the only exceptions being armor-piercing {{Critical Hit}}s. As a result, late game combat basically boils down to watching both sides bounce "0 Points Of Damage" bullets bounce off each other until someone lands a "Critical Hit someone, be it an enemy or the player, gets obliterated when they're "critically hit for 250 HP" and obliterates their target.[absurdly high number] HP, bypassing the armor."
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* PaddedSumoGameplay: The first two games have this issue in the very late game. Power armor is strong enough, for the player and [=NPCs=] alike, that attacks from nearly any weapon short of the games' {{Infinity Plus One Sword}}s will either be fully negated or reduced to single-digit damage, the only exceptions being armor-piercing {{Critial Hit}}s. As a result, late game combat basically boils down to watching "0 Points Of Damage" bullets bounce off each other until someone lands a "Critical Hit for 250 HP" and obliterates their target.

to:

* PaddedSumoGameplay: The first two games have this issue in the very late game. Power armor is strong enough, for the player and [=NPCs=] alike, that attacks from nearly any weapon short of the games' {{Infinity Plus One Sword}}s will either be fully negated or reduced to single-digit damage, the only exceptions being armor-piercing {{Critial {{Critical Hit}}s. As a result, late game combat basically boils down to watching "0 Points Of Damage" bullets bounce off each other until someone lands a "Critical Hit for 250 HP" and obliterates their target.
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* PaddedSumoGameplay: The first two games have this issue in the very late game, where opponents with power armor are almost incapable of doing even a single point of damage except in critical blows, so combat basically boils down to watching "0 Points Of Damage" bullets bounce off each other until "Critical Hit for 999 HP" obliterates somebody.

to:

* PaddedSumoGameplay: The first two games have this issue in the very late game, where opponents with power game. Power armor are almost incapable is strong enough, for the player and [=NPCs=] alike, that attacks from nearly any weapon short of doing even the games' {{Infinity Plus One Sword}}s will either be fully negated or reduced to single-digit damage, the only exceptions being armor-piercing {{Critial Hit}}s. As a single point of damage except in critical blows, so result, late game combat basically boils down to watching "0 Points Of Damage" bullets bounce off each other until someone lands a "Critical Hit for 999 250 HP" and obliterates somebody.their target.
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* PacifistRun: While possible in nearly all games in the series, they tend more towards being a TechnicalPacifist run, as many of them have points where certain characters ''must'' die to progress the story; players will typically have to arrange for these characters to be killed by other [=NPCs=].
* PaddedSumoGameplay: The first two games have this issue in the very late game, where opponents with power armor are almost incapable of doing even a single point of damage except in critical blows, so combat basically boils down to watching “0 Points Of Damage” bullets bounce off each other until “Critical Hit for 999 HP” obliterates somebody.

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* PacifistRun: While possible in nearly all games in the series, they tend more towards being a TechnicalPacifist run, as many of them have points where certain characters ''must'' die to progress the story; players will typically have to arrange for these characters to be killed by other [=NPCs=].
[=NPCs=]. The first time games are even more notable in this regard, as it is entirely possible (though ''very'' challenging) to do an ''Evil'' Pacisfist Run.
* PaddedSumoGameplay: The first two games have this issue in the very late game, where opponents with power armor are almost incapable of doing even a single point of damage except in critical blows, so combat basically boils down to watching “0 "0 Points Of Damage” Damage" bullets bounce off each other until “Critical "Critical Hit for 999 HP” HP" obliterates somebody.
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* TheColoredCross:
** Averted in ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' (which use the same models) where "First Aid Kits" are white boxes with red trim and a clear red cross in the center.
** Played straight in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' which have a black cross in the center of a white box for their First Aid Kits. ''VideoGame/Fallout4'' changes these to a ''green'' cross.

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Removed: 544

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* DrugsAreBad: Performance-enhancing drugs (Mentats, Buffout, Psycho, Med-X, Jet, [=UltraJet=]) are all over the place in each game, but also can cause addictions each time they're used - and the withdrawal symptoms that result affect a player's statistics in a negative manner until cured (or unless you keep taking the drug). There are also characters like Cassidy in the second game who can die if they use drugs, and Super Stimpaks can be used as a covert method of assassination [[spoiler:as the side effects will cause enough damage to kill President Dick Richardson (or any other 'friendly' NPC), allowing you to take their items without fear of the reprisals that direct action would cause. One particular NPC (Councillor Westin) will explode if you use one on him!]]
** Interestingly inverted in ''Fallout 3'' and ''New Vegas'', where addiction is a non-issue if drugs are taken in moderation (ie no more than once every 30 to 48 in-game hours) but alcohol always has a chance of addiction. [[WriterOnBoard Considering Bethesda has a habit of making alcohol the bad item in]] ''Franchise/TheElderScrolls'' series while making in-universe illicit drugs useful, this isn't surprising. On the other hand, New Vegas features the Fiends, an entire gang of junkies who are undeniably the biggest scumbags of the game.

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* DrugsAreBad: Performance-enhancing drugs (Mentats, Buffout, Psycho, Med-X, Jet, [=UltraJet=]) Zig-zagged. Drugs are all over the place in each game, but also can cause addictions each time they're wasteland -- Buffout, Mentats, Psycho, Jet, Med-X, Rad-X, Radaway, and numerous others -- some of which are medical drugs (Rad-X and Radaway are anti-radiation chems, Med-X is a censorship-friendly take on morphine) and others are recreational (Psycho, Mentats, and especially Jet, are used - mainly for the high). The games universally frame drug-pushers as villainous characters, and the withdrawal symptoms that result affect a player's statistics in a negative manner until cured (or unless you keep taking the drug). There are also characters like Cassidy in the second game who can die if they use drugs, and Super Stimpaks can be used as a covert method of assassination [[spoiler:as the side effects will cause enough damage to kill President Dick Richardson (or any other 'friendly' NPC), allowing you to take their items without fear one of the reprisals that direct action would cause. One particular NPC (Councillor Westin) will explode if you use one on him!]]
** Interestingly inverted in ''Fallout 3'' and ''New Vegas'', where addiction is a non-issue if drugs
main types of enemy you'll deal with, Raiders, are taken in moderation (ie no more than once every 30 to 48 in-game hours) but alcohol always has a chance of addiction. [[WriterOnBoard Considering Bethesda has a habit of making alcohol the bad item in]] ''Franchise/TheElderScrolls'' series while making in-universe illicit drugs useful, this isn't surprising. emphasized as drugged-up murderous outlaws. On the other hand, New Vegas features the Fiends, an entire gang of junkies who are undeniably the biggest scumbags hand few speak poorly of the game.drugs themselves, just those that use them, and most merchants have no problem buying and selling chems. Additionally, chems give you temporary stat boosts and can make a huge difference in fights, so you'll likely end up carrying a few with you and popping them to give you a bit more zip, and as long as you don't get addicted you'll be fine and few will judge you for it. Flavor text also mentions that before the Great War some of these chems are readily available in stores, even if frowned upon, and there was controversy over some that seemed to have potential for legitimate health benefits (Mentats were actually being marketed to ''children''!)
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* ShadowGovernment: The Enclave is the remnant of the US Federal government after the nuclear holocaust that the games are set in, but even before the bombs fell they existed as a shadow government which held the real power, democracy having become a façade in the setting.

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