History Videogame / Elite

13th Aug '16 2:11:29 PM Xcano
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* SpaceColdWar: in Frontier and FFE, between TheFederation and TheEmpire.

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* SpaceColdWar: in In Frontier and FFE, between TheFederation and TheEmpire.



** With ''Elite II'' and ''First Encounters'', this even extends to one of the widest sandboxes ever. You could even travel to the other side of the galaxy, asserting that you have a) a fuel scoop (no civilization equals no gas stations), b) good flying skills (considering that you have to sling around gas giants in order to scoop fuel and ocassionally fight off pirates), c) MUCH luck (you should hope that neither your drive nor other ship components break down) and d) even more time to traverse those 20k light years.

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** With ''Elite II'' and ''First Encounters'', this even extends to one of the widest sandboxes ever. You could even travel to the other side of the galaxy, asserting that you have a) a fuel scoop (no civilization equals no gas stations), b) good flying skills (considering that you have to sling around gas giants in order to scoop fuel and ocassionally occasionally fight off pirates), c) MUCH luck (you should hope that neither your drive nor other ship components break down) and d) even more time to traverse those 20k light years.
7th Aug '16 1:25:22 PM erforce
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It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommander: Privateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.

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It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommander: Privateer'', ''VideoGame/WingCommanderPrivateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.
27th Jul '16 7:16:16 AM Morgenthaler
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* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''RollerCoasterTycoon'' fame.

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* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''RollerCoasterTycoon'' ''VideoGame/RollerCoasterTycoon'' fame.
27th Jul '16 4:49:38 AM Morgenthaler
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* FanRemake: ''{{Oolite}}''.

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* FanRemake: ''{{Oolite}}''.''VideoGame/{{Oolite}}''.
16th May '16 11:49:08 PM sadron
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* PressStartToGameOver: Elite was a very complex game for its time with unheard intrincated features and a steep learning curve even after studying the manual (in an era where five stock lines in the back cover of the game where the norm)

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* PressStartToGameOver: Elite was a very complex game for its time with unheard intrincated features and a steep learning curve even after studying the manual (in an era where five stock lines in the back cover of the game where were the norm)
16th May '16 11:22:39 AM sadron
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* AutoSave: ''Dangerous'' automatically saves when you leave hypercruise and when you land at stations.

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* AutoSave: ''Dangerous'' automatically saves when you leave hypercruise supercruise and when you land at stations.
26th Jun '15 5:21:30 AM TheLyniezian
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Added DiffLines:

*** Before you do any of that, you actually have to '''get''' to the space station- you typically come out of hyperspace a certain distance from the planet, so you need to find it (using your navigation instruments) and make sure you stay on course (not easy for a complete beginner), hoping you don't get shot up by pirates and Thargoids ''en route''.
23rd Mar '15 5:20:22 PM Quanyails
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* DamnYouMuscleMemory: Because of the series' Newtonian physics, if you're used to the mechanics of ShootEmUps or later space sim games, you're in for a VERY rude awakening.

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* DamnYouMuscleMemory: Because of the series' Newtonian physics, if you're used to the mechanics of ShootEmUps {{Shoot Em Up}}s or later space sim games, you're in for a VERY rude awakening.
17th Mar '15 7:53:10 PM PilotSolaris
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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. The fourth game in the series, ''Elite: Dangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.

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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. The fourth game in the series, ''Elite: Dangerous'', ''VideoGame/EliteDangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.
15th Mar '15 10:14:14 AM Saber15
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Added DiffLines:

* WelcomeToCorneria: ''Dangerous'' has about a dozen messages per action for NPC ships. Thankfully, there is no voice acting so it doesn't become grating.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Elite