History Videogame / Elite

24th Feb '17 2:20:44 PM Xtifr
Is there an issue? Send a Message


* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''VideoGame/RollerCoasterTycoon'' fame.

to:

* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' ''VideoGame/TransportTycoon'' and ''VideoGame/RollerCoasterTycoon'' fame.
14th Dec '16 3:06:25 PM Xtifr
Is there an issue? Send a Message


Elite is a famous, popular (it eventually sold one copy of the BBC Micro version for every BBC Micro in the world at the time[[note]]which is remarkable, considering that a large percentage of these devices were owned by ''schools'' and, in theory, were only supposed to run educational or edutainment software[[/note]]) and historically significant [[SimulationGame game]], one of the earliest in the WideOpenSandbox genre. It was written by David Braben and Ian Bell, and first released in 1984 for the BBC Micro and Acorn Electron. In the game you start on Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. From here you seek fame, fortune and money via one of the many, many, different options open to you. You can:

to:

Elite ''Elite'' is a famous, popular (it eventually sold one copy of the BBC Micro version for every BBC Micro in the world at the time[[note]]which is remarkable, considering that a large percentage of these devices were owned by ''schools'' and, in theory, were only supposed to run educational or edutainment software[[/note]]) and historically significant [[SimulationGame game]], one of the earliest in the WideOpenSandbox genre. It was written by David Braben and Ian Bell, and first released in 1984 for the BBC Micro and Acorn Electron. In the game you start on Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. From here you seek fame, fortune and money via one of the many, many, different options open to you. You can:
13th Aug '16 2:11:29 PM Xcano
Is there an issue? Send a Message


* SpaceColdWar: in Frontier and FFE, between TheFederation and TheEmpire.

to:

* SpaceColdWar: in In Frontier and FFE, between TheFederation and TheEmpire.



** With ''Elite II'' and ''First Encounters'', this even extends to one of the widest sandboxes ever. You could even travel to the other side of the galaxy, asserting that you have a) a fuel scoop (no civilization equals no gas stations), b) good flying skills (considering that you have to sling around gas giants in order to scoop fuel and ocassionally fight off pirates), c) MUCH luck (you should hope that neither your drive nor other ship components break down) and d) even more time to traverse those 20k light years.

to:

** With ''Elite II'' and ''First Encounters'', this even extends to one of the widest sandboxes ever. You could even travel to the other side of the galaxy, asserting that you have a) a fuel scoop (no civilization equals no gas stations), b) good flying skills (considering that you have to sling around gas giants in order to scoop fuel and ocassionally occasionally fight off pirates), c) MUCH luck (you should hope that neither your drive nor other ship components break down) and d) even more time to traverse those 20k light years.
7th Aug '16 1:25:22 PM erforce
Is there an issue? Send a Message


It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommander: Privateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.

to:

It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommander: Privateer'', ''VideoGame/WingCommanderPrivateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.
27th Jul '16 7:16:16 AM Morgenthaler
Is there an issue? Send a Message


* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''RollerCoasterTycoon'' fame.

to:

* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''RollerCoasterTycoon'' ''VideoGame/RollerCoasterTycoon'' fame.
27th Jul '16 4:49:38 AM Morgenthaler
Is there an issue? Send a Message


* FanRemake: ''{{Oolite}}''.

to:

* FanRemake: ''{{Oolite}}''.''VideoGame/{{Oolite}}''.
16th May '16 11:49:08 PM sadron
Is there an issue? Send a Message


* PressStartToGameOver: Elite was a very complex game for its time with unheard intrincated features and a steep learning curve even after studying the manual (in an era where five stock lines in the back cover of the game where the norm)

to:

* PressStartToGameOver: Elite was a very complex game for its time with unheard intrincated features and a steep learning curve even after studying the manual (in an era where five stock lines in the back cover of the game where were the norm)
16th May '16 11:22:39 AM sadron
Is there an issue? Send a Message


* AutoSave: ''Dangerous'' automatically saves when you leave hypercruise and when you land at stations.

to:

* AutoSave: ''Dangerous'' automatically saves when you leave hypercruise supercruise and when you land at stations.
26th Jun '15 5:21:30 AM TheLyniezian
Is there an issue? Send a Message

Added DiffLines:

*** Before you do any of that, you actually have to '''get''' to the space station- you typically come out of hyperspace a certain distance from the planet, so you need to find it (using your navigation instruments) and make sure you stay on course (not easy for a complete beginner), hoping you don't get shot up by pirates and Thargoids ''en route''.
23rd Mar '15 5:20:22 PM Quanyails
Is there an issue? Send a Message


* DamnYouMuscleMemory: Because of the series' Newtonian physics, if you're used to the mechanics of ShootEmUps or later space sim games, you're in for a VERY rude awakening.

to:

* DamnYouMuscleMemory: Because of the series' Newtonian physics, if you're used to the mechanics of ShootEmUps {{Shoot Em Up}}s or later space sim games, you're in for a VERY rude awakening.
This list shows the last 10 events of 90. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Elite