History Videogame / Elite

26th Jun '15 5:21:30 AM TheLyniezian
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*** Before you do any of that, you actually have to '''get''' to the space station- you typically come out of hyperspace a certain distance from the planet, so you need to find it (using your navigation instruments) and make sure you stay on course (not easy for a complete beginner), hoping you don't get shot up by pirates and Thargoids ''en route''.
23rd Mar '15 5:20:22 PM Quanyails
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* DamnYouMuscleMemory: Because of the series' Newtonian physics, if you're used to the mechanics of ShootEmUps or later space sim games, you're in for a VERY rude awakening.
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* DamnYouMuscleMemory: Because of the series' Newtonian physics, if you're used to the mechanics of ShootEmUps {{Shoot Em Up}}s or later space sim games, you're in for a VERY rude awakening.
17th Mar '15 7:53:10 PM PilotSolaris
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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. The fourth game in the series, ''Elite: Dangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.
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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. The fourth game in the series, ''Elite: Dangerous'', ''VideoGame/EliteDangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.
15th Mar '15 10:14:14 AM Saber15
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* WelcomeToCorneria: ''Dangerous'' has about a dozen messages per action for NPC ships. Thankfully, there is no voice acting so it doesn't become grating.
15th Mar '15 8:17:33 AM Saber15
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* AutoSave: ''Dangerous'' automatically saves when you leave hypercruise and when you land at stations.
15th Mar '15 8:16:41 AM Saber15
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* BladderOfSteel: There is no Pause functionality in ''Dangerous'', which is particularly annoying because there is a control called "Pause" [[NonIndicativeName that doesn't actually pause the game]]. The Save and Quit button in the menu functions like a (very slow) pause button.
11th Mar '15 11:53:37 AM Saber15
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* LinearWarriorsQuadraticWizards: In terms of MoneyGrinding, combat in ''Dangerous'' is good at low levels but the payouts remain constant (~5-50k bounties) despite the skyrocketing price of combat ships, upgrades, and weaponry for largely marginal performance increases. On the other hand, trading ships are agonizingly dull to fly but rake in the dosh and upgrades directly increase their ability to make more moola, with larger cargo storage racks equaling larger profits.

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* MoneyGrinding: Trading is mindbogglingly dull but is the only viable way to purchase the large craft, i.e. the Anaconda in ''Dangerous'' at a whopping 142 million credits.
23rd Feb '15 4:48:02 PM PilotSolaris
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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. It has been cited as inspiration for VideoGame/EveOnline, VideoGame/{{Freelancer}}, Jumpgate, InfinityTheQuestForEarth, VideoGame/WingCommander: Privateer, the EscapeVelocity series and the ''Videogame/{{X}}-Universe'' series of space combat and trading games, open-source VideoGame/{{Vegastrike}} (it got "Elite Strike" mod, but its development currently seems to be frozen). There is now also a free, open-source remake, Videogame/{{Oolite}} (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community. The fourth game in the series, ''Elite: Dangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.
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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. It has been cited as inspiration for VideoGame/EveOnline, VideoGame/{{Freelancer}}, Jumpgate, InfinityTheQuestForEarth, VideoGame/WingCommander: Privateer, the EscapeVelocity series and the ''Videogame/{{X}}-Universe'' series of space combat and trading games, open-source VideoGame/{{Vegastrike}} (it got "Elite Strike" mod, but its development currently seems to be frozen). There is now also a free, open-source remake, Videogame/{{Oolite}} (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community. graphics. The fourth game in the series, ''Elite: Dangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future. future. It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommander: Privateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.
11th Feb '15 9:51:54 AM ElMariachi
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** There's a [[AllThereInTheManual Galnet]] article about an auction for alleged alien artifacts from the Thargoid race, whose existence is supposed to be a legend.
9th Feb '15 3:03:46 PM Saber15
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* ArtificialStupidity: The AI in ''Dangerous'' isn't terrible competent at avoiding collisions. The changelog for update 1.1 includes some amusing bugfixes, like "Stopped AI miners from mining empty space"
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* ArtificialStupidity: The AI in ''Dangerous'' isn't terrible terribly competent at avoiding collisions. The changelog for update 1.1 includes some amusing bugfixes, like "Stopped AI miners from mining empty space"
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