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Kornel is working on a SpiritualSuccessor titled ''Jupiter Hell''. It has a trailer on [[https://www.youtube.com/watch?v=YFXzY0AUsU4 Youtube]], and a Kickstarter campaign to fund development will start on November 15th, 2016.

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Kornel is working on a SpiritualSuccessor titled ''Jupiter Hell''. It has a trailer on [[https://www.youtube.com/watch?v=YFXzY0AUsU4 Youtube]], and a Youtube]]. A Kickstarter campaign to fund development will start started on November 15th, 2016.
2016 and ended with around 70.000 pounds worth of funding.
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Removed Lost Forever due to misuse


** Some levels have levers that could have a number of effects when pulled; one of these is detonating all barrels present in a level at the same time. Which can be great if the resulting explosions damage or kill enemies...not so much if [[LostForever rare weapons/items get destroyed]].

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** Some levels have levers that could have a number of effects when pulled; one of these is detonating all barrels present in a level at the same time. Which can be great if the resulting explosions damage or kill enemies...not so much if [[LostForever rare weapons/items get destroyed]].destroyed.
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Update on the Jupiter Hell Kickstarter.


Kornel is working on a SpiritualSuccessor titled ''Jupiter Hell''. It has a trailer on [[https://www.youtube.com/watch?v=YFXzY0AUsU4 Youtube]], and a Kickstarter campaign to fund development is on the way.

to:

Kornel is working on a SpiritualSuccessor titled ''Jupiter Hell''. It has a trailer on [[https://www.youtube.com/watch?v=YFXzY0AUsU4 Youtube]], and a Kickstarter campaign to fund development is will start on the way.
November 15th, 2016.
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** The most consistently useful assembly in the game? Plain old Tactical Boots. They provide absolutely no protection to acid and lava whatsoever nor have any special effects. But all that is required to make them is a pair of Agility mods on a pair of common Steel Boots, while they provide a very valuable 15% boost to your movement speed. Since you can usually just avoid walking in harmful fluids, there's little downside to wearing them, leaving no reason to wear them nearly all the time unless you're lucky enough to get boots with an even greater movespeed bonus. Pre-0.9.9.7 versions of the game even had them grant you a 10% bonus to your dodging rate, but Tactical Boots were deemed so ridiculously low cost and effective that the dodge bonus was removed.

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** The most consistently useful assembly in the game? Plain old Tactical Boots. They provide absolutely no protection to acid and lava whatsoever nor have any special effects. But all that is required to make them is a pair of Agility mods on a pair of common Steel Boots, which can easily obtain by the first few levels, while they provide a very valuable 15% boost to your movement speed. Since you can usually just avoid walking in harmful fluids, there's little downside to wearing them, leaving no reason to not wear them nearly all the time unless you're lucky enough to get boots with an even greater movespeed bonus. Pre-0.9.9.7 versions of the game even had them grant you a 10% bonus to your dodging rate, but Tactical Boots were deemed so ridiculously low cost and effective that the dodge bonus was removed.

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* AscendedGlitch: The tactic of corner shooting was initially possible because of a GoodBadBug that made enemies unable to see the player around a corner while they came up to the player against the wall, thus allowing it to be as ridiculously safe a tactic as it is. However it became such an integral part of Doom RL play that the developers kept it in and consider it a mechanic of the game, while new additions and adjustments were made with corner shooting in mind.



** The Napalm Launcher. On one hand, you're [[LavaAddsAwesome drowning everything in lava]]. On the other hand, [[DidntThinkThisThrough you're drowning everything, including powerups, items and the path to the exit, in lava]].
** Also, the Acid Spitter. Twice as powerful as the napalm launcher (it does up to 100 damage!), but in addition to spreading acid around it can only be reloaded by walking around in acid for ten turns to scoop it back up. The Lava Armor can only be repaired by walking around in lava and unlike the acid spitter it doesn't even reduce the damage to compensate, but offers insane protection against explosives.

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** The Napalm Launcher. On one hand, you're [[LavaAddsAwesome drowning everything in lava]]. On the other hand, [[DidntThinkThisThrough you're drowning everything, including powerups, items and the path to the exit, in lava]].
lava]]. Get yourself a pair of boots that makes you immune to lava to go along with it however, and you'll avoid the most impractical part of the weapon while reaping all the benefits of most enemies not being immune to lava will bring with it.
** Also, the Acid Spitter. Twice as powerful as the napalm launcher (it does up to 100 damage!), but in addition to spreading acid around it can only be reloaded by walking around in acid for ten turns to scoop it back up.up, instead of using conventional ammo. The Lava Armor can only be repaired by walking around in lava and unlike the acid spitter it doesn't even reduce the damage to compensate, but offers insane protection against explosives.



** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses most of its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful.



** The most consistently useful assembly in the game? Plain old Tactical Boots. They provide absolutely no protection to acid and lava whatsoever nor have any special effects. But all that is required to make them is a pair of Agility mods on a pair of common Steel Boots, while they provide a very valuable 15% boost to your movement speed. Since you can usually just avoid walking in harmful fluids, there's little downside to wearing them, leaving no reason to wear them nearly all the time unless you're lucky enough to get boots with an even greater movespeed bonus. Pre-0.9.9.7 versions of the game even had them grant you a 10% bonus to your dodging rate, but Tactical Boots were deemed so ridiculously low cost and effective that the dodge bonus was removed.



* TooDumbToLive: The demons will run through an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.

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* TooDumbToLive: The demons Pinkies and their Nightmare variant will run through an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.player, despite them having no immunity nor resistance to harmful fluids. Savvy players can exploit this to take them down easier, especially at low levels when they lack the firepower to take them down easily. All other enemy types are smart enough to avoid fluids unless they can fly over them or are immune to fluids, and will immediately get out of a pool of fluid if they're knocked into it.

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* DoNotRunWithAGun: Subjecting the player to this trope as well.
** Inverted with the Scout's Gunrunner trait... in which case, the only way to fire while moving is specifically while running.

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*DevelopmentHell: Despite Jupiter Hell being touted as a spiritual successor, Version 0.9.9.7 is not intended to be the final version of the game, and the developers stated the next version is in the works, while asking the forums for new things to add to the game. However, with Kornel focusing his efforts on Jupiter Hell, it's been over three years since 0.9.9.7's release, and there's still no sight of the next version's release. The originally planned sequel to DoomRL teased in the game's ending SequelHook also seems like it'll never come to fruition, with it never making it past a conceptual stage, and with the gameplay ideas that Kornel had for it being implemented into Jupiter Hell.
* DoNotRunWithAGun: Subjecting When the player to this trope as well.
** Inverted with
has the run command active, their shots will have about half the accuracy they normally would. Having the Scout's Gunrunner trait... in which case, the only way to fire while moving is specifically while running.trait will prevent this penalty however.



* SequelHook: The game's ending outright states there will be a "DoomRL 2: Hell on Earth", implying the demons made it to Earth as in the original Doom 2. However, as covered in the game's aforementioned DevelopmentHell section, it seems like it'll indefinitely remain VaporWare, with the developers instead deciding to make an original IP they could profit from, with whatever conceptual ideas they had for the sequel being used for Jupiter Hell.



* TrueFinalBoss: Getting to this TrueFinalBoss is a LuckBasedMission.
** Not so as of 9.9.2 because of the rewards which come with completing certain bonus levels on your way down.

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* TrueFinalBoss: Getting If the player [[spoiler:nukes the Spider Mastermind and survives it by possessing invulnerability, they'll gain access to this TrueFinalBoss one more level called the Hell Fortress, where they'll fight the true final boss, John Carmack. Defeating him is required to achieve a LuckBasedMission.
** Not so as of 9.
"full win".]] Pre-0.9.9.2 because of this was a LuckBasedMission that required the rewards which come with completing certain player [[spoiler:to find a randomly-generated nuke in their playthrough and find a randomly-generated invulnerability sphere close enough to the last level]], but in recent updates, guaranteed items obtained through the bonus levels can allow the player to achieve it every playthrough.
** The game has another secret final boss: [[spoiler:If the player makes it to the Hell Fortress with the Dragonslayer and Berserker Armor equipped, John Carmack will be replaced by the Apostle, a ridiculously overpowered Archvile that can teleport. The Apostle will also appear
on your way down.the last floor during the Angel of 100 and Archangel of 666 challenges if the player has the aforementioned equipment.]]
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** There's also the message you get if you're unfortunate (or stupid) enough to hit a lever that floods the entire level with lava: "Oh shit, oh shit, OH SHIT!"

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** There's also the message you get if you're unfortunate (or stupid) enough to hit a lever that floods the entire level with lava: "Oh shit, oh shit, OH SHIT!"SHIT!!!!"
Willbyr MOD

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* RareGuns: A lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} Jackal]].

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* RareGuns: A lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} [[Manga/{{Hellsing}} Jackal]].
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** Inverted with the Scout's Gunrunner trait... in which case, the only way to fire while moving is specifically while running.
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** Speaking of ''Quake'', Quake 2 and 4's Hyperblaster make an appearance.


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** As well as the Manga/TriGun.


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** One "weapon" is the [[Franchise/{{Unreal}} combat translocator]], and works exactly as in that game.

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The tilesets for them make it clear they're Quake 1's.


** The Shamblers, which are presumably the same as the ones from VideoGame/QuakeI. They're also resistant to explosives, just like Quake's Shamblers.
*** They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.

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** The Shamblers, which are presumably the same VideoGame/QuakeI's Shamblers make an appearance, this time, as the ones from VideoGame/QuakeI. They're also resistant bosses. And as with Quake, they're resistance to explosives, just like Quake's Shamblers.
***
explosives. They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.



** The Storm Bolter and Burst Cannon from Warhammer 40K make an appearance.

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** The Storm Bolter and Burst Cannon from Warhammer 40K TableTop/Warhammer40000 make an appearance.appearance.
** The Jackal, [[Manga/{{Hellsing}} Alucard's personal weapon of choice]], is one of the unique pistols.

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** The Spider Mastermind as well.

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** The Spider Mastermind as well. [[spoiler:Unless you brought a nuke]].
** There's also the Angel of Death, which you fight in the Unholy Cathedral.



* EarlyGameHell: In the Angel of Berserk challenge (where you're restricted to melee weapons only), the game tends to be at its hardest early on, where the lack of equipment and levels really hurts a pure melee build, though the difficulty tapes off greatly once you get the Chainsaw and some levels. This was especially bad in early versions of DoomRL, where the player didn't get a guaranteed Combat Knife at the end of the first level (and would thus have to go through the first two or so levels with just their fists).

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* EarlyGameHell: In the Angel of Berserk challenge (where you're restricted to melee weapons only), the game tends to be at its hardest early on, where the lack of equipment and levels really hurts a pure melee build, though the difficulty tapes tapers off greatly once you get the Chainsaw and some levels.levels with which to build your traits. This was especially bad in early versions of DoomRL, where the player didn't get a guaranteed Combat Knife at the end of the first level (and would thus have to go through the first two or so levels with just their fists).



* FisticuffsBoss: The Angel of Death, as the arena it spawns in only allows melee weapons. Piece of cake if you're specialized in melee, not so much otherwise.

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* FisticuffsBoss: The Angel of Death, as the arena it spawns in in, the Unholy Cathedral, only allows melee weapons. Piece of cake if you're specialized in melee, not so much otherwise.

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* MookMaker: Pain Elementals, which as per the original Doom spawn Lost Souls. New to this game are the Agony Elemental, which can spit out both Lost Souls as well as Pain Elementals, and the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Spider Mastermind, also has the nasty ability to summon a eight mooks around itself at the same time. Depending on how hurt it is, they can range from measly Lost Souls all the way to [[EliteMook Barons of Hell, Mancubi and Arachnotrons]].

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* MookMaker: Pain Elementals, which as per the original Doom spawn Lost Souls. New to this game are the Agony Elemental, which can spit out both Lost Souls as well as Pain Elementals, and the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Spider Mastermind, also has the nasty ability to summon a eight mooks around itself at the same time. Depending on how hurt it is, they can range from measly Lost Souls all the way to [[EliteMook Barons of Hell, Mancubi and Arachnotrons]].


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* MultipleEndings: There are three ways to win DoomRL. [[spoiler:The first is by killing the Spider Mastermind, which requires either killing her normally or using a Thermonuclear Bomb on her. If you do the latter without some means of surviving the blast, you're said to have sacrificed yourself. If you have a means of surviving the blast, you get to go fight the TrueFinalBoss. Losing to him is considered roughly the same as sacrificing yourself, but if you defeat him, you will get a full win.]]
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** The Mortuary is the most infamous case: Five (or more, on higher difficulties) [[AnimateDead Arch-Viles]], and hundreds of randomly selected corpses (which could be anything from [[{{Mooks}} Former Humans]] to [[DemonicSpiders Mancubi]]).

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** The Mortuary is and Limbo are the most infamous case: Five (or more, on higher difficulties) [[AnimateDead Arch-Viles]], and hundreds of randomly selected corpses (which could be anything from [[{{Mooks}} Former Humans]] to [[DemonicSpiders Mancubi]]).
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* AnimateDead: Arch-Viles, as always.

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* AnimateDead: Arch-Viles, as always. [[spoiler:The Apostle that you fight at the end of an Angel of 100 run can also do this]].



* CripplingOverspecialisation: Arachnotrons, in a sense. With their plasma guns and rapid-fire abilities, it's hard to tank or dodge them, but if you can get into close combat range, they're practically helpless.
* DesignItYourselfEquipment: Since version 0.9.9.2, certain combinations of equipment and mods can result in special equipment being created. Some of them are so-so upgrades for your normal gadgets of destruction, others are true behemoths that will help you greatly in raining fiery death on the hordes of hell.

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* CripplingOverspecialisation: Arachnotrons, in a sense. With their plasma guns and rapid-fire abilities, it's hard to tank or dodge them, but if you can get into close combat melee range, they're practically helpless.helpless, and a melee build with a chainsaw or even a chainsword can one-shot them with ease.
* DesignItYourselfEquipment: Since version 0.9.9.2, certain combinations of equipment and mods can result in special equipment being created. Some of them are so-so upgrades for your normal gadgets of destruction, others are true behemoths that will help you greatly in raining fiery death on the hordes of hell. The more ranks you have in Whizkid, the more mods you can put on something and the better gear you can create.



* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.

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* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.



* RPGElements: You get to pick a "trait" every level, which have effects ranging from "more HP" to "reload your shotgun while you move".
* SecretLevel: There are "special levels", signified by their entrances having red stairs, that are completely optional for entering and completing for a standard win. These levels are non random (or have a few spots of specific randomness) with a gimmick that the player must overcome (such as Hell's Arena having three different waves of enemies the player must defeat), often having a boss at the end, and great rewards for the player should they complete the stage. In difficulty, they run the gamut from BreatherLevel (Halls of Carnage), to BrutalBonusLevel (The Mortuary), to being [[UnwinnableByDesign unwinnable]] if the player did not come into the level with the required items (The Wall), though in this case, unwinnable just means the player can't get 100% kills and the level's max reward. The difficulty of a special level can also greatly depend on the build a player is running (City of Skulls is a BreatherLevel for Shotgun builds, while being a BrutalBonusLevel for Pistol builds).

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* RPGElements: You get to pick a "trait" every level, which have effects ranging from "more HP" (Ironman) to "reload your shotgun while you move".
move" (Shottyman).
* SecretLevel: There are "special levels", signified by their entrances having red stairs, that are completely optional for entering and completing for a standard win. These levels are non random (or have a few spots of specific randomness) with a gimmick that the player must overcome (such as Hell's Arena having three different waves of enemies the player must defeat), often having a boss at the end, and great rewards for the player should they complete the stage. In difficulty, they run the gamut from BreatherLevel (Halls of Carnage), to BrutalBonusLevel (The Mortuary), Mortuary and Limbo), to being [[UnwinnableByDesign unwinnable]] if the player did not come into the level with the required items (The Wall), though in this case, unwinnable just means the player can't get 100% kills and the level's max reward. The difficulty of a special level can also greatly depend on the build a player is running (City of Skulls is a BreatherLevel for Shotgun and Berserker builds, while being a BrutalBonusLevel for Pistol builds).
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** There's also the message you get if you hit a lever that floods the entire level with lava: "Oh shit, oh shit, OH SHIT!"

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** There's also the message you get if you you're unfortunate (or stupid) enough to hit a lever that floods the entire level with lava: "Oh shit, oh shit, OH SHIT!"
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** There's also the message you get if you hit a switch that turns the floor in the entire level into lava: "Oh shit, oh shit, OH SHIT!"

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** There's also the message you get if you hit a switch lever that turns the floor in floods the entire level into with lava: "Oh shit, oh shit, OH SHIT!"
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** There's also the message you get if you hit a switch that turns the floor in the entire level into lava: "Oh shit, oh shit, OH SHIT!"
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* ChainsawGOOD: Not only does it deal incredible damage, you get a free berserk pack effect the first time you pick it up.

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* ChainsawGOOD: Not only does it deal incredible damage, you get a free berserk pack effect the first time you pick it up. It gets even more powerful with a piercing assembly and a good melee build.
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.


* TheDevTeamThinksOfEverything: One of the messages that can occur on entering a new level is "Where the hell is the way out of here?" If by chance the exit stairs are within sight of your starting position, this is followed by a silly message as your character notices it.
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** Dual pistol builds. Pistols are, generally speaking, the weakest weapon in the game, but by the time you get to the point where you can fire two at once, you're also practically certain that every bullet will hit and deal a fair chunk of damage, and pistol ammo is everywhere, so you never have to worry about running out.
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** The Storm Bolter and Burst Cannon from Warhammer 40K make an appearance.
** One weapon is the Mega Buster. VideoGame/{{Mega Man}}s ArmCannon.
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* MagikarpPower: The pistol is the earliest and weakest weapon in the game, and better weapons become available very quickly. However, if you take a couple of levels in the "Son of a Gun" trait, you can become a "Dualgunner", which lets you wield and reload ''two'' pistols at the same time. Combined with the pistol prowess you gain from all these traits, the pistol suddenly becomes a surprisingly deadly weapon.

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* MagikarpPower: The pistol is the earliest and weakest weapon in the game, and better weapons become available very quickly. However, if you take a couple of levels in the "Son of a Gun" trait, you can become a "Dualgunner", which lets you wield and reload ''two'' pistols at the same time. Combined with the pistol prowess you gain from all these traits, the pistol suddenly becomes a surprisingly deadly weapon.weapon - and of course, you can still mod those pistols to make them even deadlier...

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* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who know have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.

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* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who know have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.


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* MagikarpPower: The pistol is the earliest and weakest weapon in the game, and better weapons become available very quickly. However, if you take a couple of levels in the "Son of a Gun" trait, you can become a "Dualgunner", which lets you wield and reload ''two'' pistols at the same time. Combined with the pistol prowess you gain from all these traits, the pistol suddenly becomes a surprisingly deadly weapon.
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* ExplodingBarrels: It wouldn't be Doom without 'em. Most of them are just Fuel Barrels that simply explode and could take out doors or a wall if pushed near them. A later update introduced 2 more types of barrels, Acid and Napalm, that could leave Acid or Lava tiles after they explode. The latter must be that [[{{Contra}} Contra 3]] napalm.

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* ExplodingBarrels: It wouldn't be Doom without 'em. Most of them are just Fuel Barrels that simply explode and could take out doors or a wall if pushed near them. A later update introduced 2 more types of barrels, Acid and Napalm, that could leave Acid or Lava tiles after they explode. The latter must be that [[{{Contra}} ''[[{{VideoGame/Contra}} Contra 3]] 3]]'' napalm.

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** The Shamblers, which are presumably the same as the ones from VideoGame/QuakeI. They're also resistant to explosives, just like Quake's Shamblers. They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.

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** The Shamblers, which are presumably the same as the ones from VideoGame/QuakeI. They're also resistant to explosives, just like Quake's Shamblers.
***
They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.
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** The Shamblers, which are presumably the same as the ones from VideoGame/QuakeI. They're also resistant to explosives, just like Quake's Shamblers.

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** The Shamblers, which are presumably the same as the ones from VideoGame/QuakeI. They're also resistant to explosives, just like Quake's Shamblers. They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.
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* OhCrap: If you see the message "Suddenly you have a great urge to turn back! You scream in TERROR!", it means that [[spoiler:every single enemy in the level has been replaced by a Cyberdemon, which most likely means unless you are very, very lucky, good or both, you can kiss your run goodbye]].
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* MookMaker: Pain Elementals, which as per the original Doom spawns Lost Souls, and the Agony Elemental, which spits out more Pain Elementals. In addition there is the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Spider Mastermind, also has the nasty ability to summon a full eight [[EliteMooks Barons of Hell]]. ''At the same time''.

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* MookMaker: Pain Elementals, which as per the original Doom spawns spawn Lost Souls, and Souls. New to this game are the Agony Elemental, which spits can spit out more both Lost Souls as well as Pain Elementals. In addition there is Elementals, and the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Spider Mastermind, also has the nasty ability to summon a full eight [[EliteMooks mooks around itself at the same time. Depending on how hurt it is, they can range from measly Lost Souls all the way to [[EliteMook Barons of Hell]]. ''At the same time''.Hell, Mancubi and Arachnotrons]].
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** Taken further if you get this trait ''and'' you're lucky enough to find a [[{{Equilibrium}} Grammaton Cleric Beretta]].

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** Taken further if you get this trait ''and'' you're lucky enough to find a [[{{Equilibrium}} [[Film/{{Equilibrium}} Grammaton Cleric Beretta]].



* ShoutOut: Some of the traits are headed by quotes from the infamous [[Comicbook/{{Doom}} Doom comic]]; many of the unique weapons such as the [[{{Equilibrium}} Grammaton Cleric Beretta]] or the [[VideoGame/QuakeII Ra]][[VideoGame/QuakeIIIArena il]][[VideoGame/QuakeIV gun]].

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* ShoutOut: Some of the traits are headed by quotes from the infamous [[Comicbook/{{Doom}} Doom comic]]; many of the unique weapons such as the [[{{Equilibrium}} [[Film/{{Equilibrium}} Grammaton Cleric Beretta]] or the [[VideoGame/QuakeII Ra]][[VideoGame/QuakeIIIArena il]][[VideoGame/QuakeIV gun]].

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