History Videogame / DoomTheRoguelike

1st Aug '17 2:24:14 AM Dravencour
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* AnimateDead: Arch-Viles, as always. [[spoiler:The Apostle that you fight at the end of an Angel of 100 run can also do this]].

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* AnimateDead: Arch-Viles, as always. [[spoiler:The Apostle that you fight at the end of an Angel of 100 run if you have Dragonslayer and Berserker Armor can also do this]].
20th Jul '17 4:42:33 PM Dravencour
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* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserked, in addition to having nothing equipped in any of the four slots]].

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* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserked, in addition to having nothing berserk, and they must not have anything equipped in any of the four slots]].
20th Jul '17 12:41:01 PM Dravencour
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* The Dragonslayer and Berserker armor from ''{{Manga/Berserk}}''.

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* ** The Dragonslayer and Berserker armor from ''{{Manga/Berserk}}''.
20th Jul '17 12:40:30 PM Dravencour
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* The Dragonslayer and Berserker armor from ''{{Manga/Berserk}}''.
20th Jul '17 12:37:51 PM Dravencour
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* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserked, in addition to wearing no equipment whatsoever]].

to:

* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserked, in addition to wearing no equipment whatsoever]].having nothing equipped in any of the four slots]].
26th Apr '17 3:50:16 PM Garo1o8
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** The game has another secret final boss: [[spoiler:If the player makes it to the Hell Fortress with the Dragonslayer and Berserker Armor equipped, John Carmack will be replaced by the Apostle, a ridiculously overpowered Archvile that can teleport. The Apostle will also appear on the last floor during the Angel of 100 and Archangel of 666 challenges if the player has the aforementioned equipment.]]

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** The game has another secret final boss: [[spoiler:If the player makes it to the Hell Fortress with the Dragonslayer and Berserker Armor equipped, John Carmack will be replaced by the Apostle, a ridiculously overpowered Archvile that can teleport. The Apostle will also appear on the last floor during the Angel of 100 and Archangel of 666 challenges if the player has the aforementioned equipment. This one however is a LuckBasedMission on Angel of 100/666 and is one in the main game unless you're playing on Nightmare difficulty and can beat Hell's Arena without taking damage while then being able to clear the Unholy Cathedral and The Mortuary/Limbo (which being able to achieve all that requires a really big deal of luck still).]]
21st Apr '17 2:20:23 AM dvorak
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* BottomlessMagazines: The "Nuclear" mod for energy weapons makes them recharge ammo, at the cost of not being able to reload normally, kind of like the Recharger series from ''Fallout: New Vegas.''
7th Apr '17 5:55:46 AM Garo1o8
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* ChainsawGOOD: Not only does it deal incredible damage, you get a free berserk pack effect the first time you pick it up. It gets even more powerful with various assemblies and a good melee build.



* ChainsawGOOD: Not only does it deal incredible damage, you get a free berserk pack effect the first time you pick it up. It gets even more powerful with a piercing assembly and a good melee build.


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* HardLevelsEasyBosses: How DoomRL will play for Melee builds. Boss fights tend to be solitary affairs, while melee builds boast incredible DPS and can get berserked to make them hit a lot harder, attack a lot faster, and take a lot less damage. So Melee builds will be able to just run up to the bosses and steamroll them with little strategy. The levels on the other hand will be a lot harder for them, as getting into an enemy's melee range tends to leave the player open to getting fired on by other enemies, while they will be taking a lot more damage in general, and even when berserked are quite prone to being killed by a DeathOfAThousandCuts. These problems are exemplified in the early game, where the lack of traits and lackluster weaponry will leave them especially weak.
7th Apr '17 5:19:58 AM Garo1o8
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* ClassAndLevelSystem: As of version 0.9.9.4, you can choose among 3 different classes for your player character: The tanky Marine, the agile Scout, and the resourceful Technician. Each with his own starting abilities and choices of master traits, as well as the ability to get a particular Advanced Trait (Which varies for each class) from the start without having to get other perks first.

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* ClassAndLevelSystem: ClassAndLevelSystem\CharacterClassSystem: As of version 0.9.9.4, you can choose among 3 different classes for your player character: The tanky Marine, Marine (who has 10 more base HP and powerups will last 50% longer for), the agile Scout, Scout (who has 10% more base speed and will be able to see the location of stairs outside certain challenges), and the resourceful Technician. Each with his Technician (who can use items nigh-instantly, any Computer Map they use will act like a Tracking Map, and they can mod a few certain Uniques that the other classes can't). They each additionally have their own starting abilities and choices set of master traits, as well as the ability to get a particular Advanced Trait (Which varies for each class) from the start having immediate access to a specific advanced trait without having needing to fulfill its prerequisites (Marines get other perks first.Badass, Scouts get Intuition, and Technicians get Wiz Kid).



* CharacterClassSystem: Version 0.9.9.4 introduces three character classes: the Marine, the Scout, and the Technician, each with their own starting perks and access to different traits/certain traits earlier than others.
7th Apr '17 5:03:00 AM Garo1o8
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** Entering Hell's Arena may or may not result in this; the entrance to Hell's Arena will either spawn on level 2 or 3, and it spawning on 2 means you'll go into it with one less trait level and less supplies, which this early in the game will make it a lot harder, especially for pistol and melee builds that really need that extra level in Son of a Gun/Brute. The spawning locations of enemies during each wave is additionally random, so an unlucky player may end up surrounded right away by enemies faster and tankier than them.

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** Entering Hell's Arena may or may not result in this; the entrance to Hell's Arena will either spawn is on level 2 or 3, and it spawning on 2 2, which means you'll go into it with one less trait after the introductory level and less supplies, which this early in 1, the game player will make it a lot harder, only have one level to get experience and equipment before entering it. Bad luck with that single level can leave the player woefully unprepared to take on Hell's Arena, especially for pistol Pistol and melee Melee builds that really need that extra level levels in Son of a Gun/Brute. Gun/Brute asap and any equipment/items they can find this early in the game. The spawning locations of enemies during each wave is additionally random, so an unlucky player may end up surrounded right away by enemies faster and tankier than them.them, and the pillars in the arena can randomly be either squares or crosses, which the latter makes corner shooting and running around the pillars to evade enemies a lot less effective. The luck-based difficulty is so bad, that it's a common complaint among players that Hell's Arena shows up on level 2 instead of 3; players would rather it spawn on level 3 like it had a chance of doing so in prior versions, as that extra level of preparation made it a lot more consistently manageable.
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