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** The Shamblers, which are presumably the same as the ones from VideoGame/QuakeI.
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X Meets Y cleanup. See this thread.


* XMeetsY: It's Doom... as a roguelike!
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* FisticuffsBoss: The Angel of Death, as the arena it spawns in only allows melee weapons. Piece of cake if you're specialized in melee, not so much otherwise.
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* MythologyGag: The TrueFinalBoss [[spoiler: John Carmack]] is named after one of Doom's developers. In addition, the Bruiser Brothers, a pair of unique Barons of Hell guarding the Phobos Anomaly, are named after the original pair of Barons that appeared at the end of Doom Episode 1.

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* MythologyGag: The TrueFinalBoss [[spoiler: John Carmack]] is named after one of Doom's developers.developers, and the fortress you meet him in is [[spoiler:a giant ''Creator/IdSoftware'' logo]]. In addition, the Bruiser Brothers, a pair of unique Barons of Hell guarding the Phobos Anomaly, are named after the original pair of Barons that appeared at the end of Doom Episode 1.
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** The Napalm Launcher. On one hand, you're [[LavaAddsAwesome drowning everything in lava]]. On the other hand, [[DidntThinkThisThrough you're drowning everything, including powerups, items and you, in lava]].
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* EarlyGameHell: In the Angel of Berserk challenge (where you're restricted to melee weapons only), the game tends to be at its hardest early on, where the lack of equipment and levels really hurts a pure melee build, though the difficulty tapes off greatly once you get the Chainsaw and some levels. This was especially bad in early versions of DoomRL, where the player didn't get a guaranteed Combat Knife at the end of the first level (and would thus have to go through the first two or so levels with just their fists).

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On March 19, 2013, version 0.9.9.7 was released, which added several new special levels (including recreations of classic Doom levels like Phobos Lab), added Dual-Angel challenges (where you combine two challenges into one), and Archangel challenges (extra hard versions of existing challenges), new Uniques, as well as general gameplay/balance tweaks and bug fixes.



* DeathInAllDirections: The [[FatBastard Mancubi]] launch three rockets - one directly at you, and two to either side. If you are along a wall when this happens, you may as well kiss your ass goodbye.

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* DeathInAllDirections: The [[FatBastard Mancubi]] launch three rockets - one directly at you, and two to either side. If you are along a wall when this happens, you may as well kiss your ass goodbye.goodbye (though their rockets have been weakened in 0.9.9.7, eliminating the sudden one-hit kills that were common from them).



** In Deimos Lab, the player must fight two Shamblers at the end of the level.



* EasyModeMockery: On the easiest difficulty level, I'm Too Young To Die, some special levels cannot be accessed (Hell's Armory, Unholy Cathedral, The Vaults, and The Mortuary). Additionally, you cannot play any of the challenges on I'm Too Young To Die.

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* EasyModeMockery: On the easiest difficulty level, I'm Too Young To Die, some special levels cannot be accessed (Hell's Armory, Unholy Cathedral, The Vaults, and The Mortuary).accessed. Additionally, you cannot play any of the challenges on I'm Too Young To Die.



* GameBreakingBug: In the current version 0.9.9.6, a bug nullifies the effect of the Fireangel master trait. Normally this trait would make you completely immune to explosions, but until the next update is released, or you play an older version, this trait is rendered completely useless.
* GetBackHereBoss: [[spoiler: [[VideoGame/{{Quake}} The Shambler]]]] in Hell's Armory, which teleports to lick its wounds in between shooting at you. Between its high HP, respectable Armor stat and its innate regeneration, it can be a real bitch to kill before it kills you.

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* GameBreakingBug: In the current version 0.9.9.6, a bug nullifies the effect of the Fireangel master trait. Normally this trait would make you completely immune to explosions, but until the next update is released, or you play an older version, in this version this trait is rendered completely useless.
useless (woe behold any player unaware of this glitch accidentally blowing themselves up after getting this trait). This bug was fixed in 0.9.9.7
* GetBackHereBoss: [[spoiler: [[VideoGame/{{Quake}} The Shambler]]]] in Hell's Armory, Armory and Deimos Lab, which teleports to lick its wounds in between shooting at you. Between its high HP, respectable Armor stat and its innate regeneration, it can be a real bitch to kill before it kills you.



** In version 0.9.9.7, there are now Archangel challenges, which take existing challenges and make them even harder. Enjoy such conditions such as having only two inventory spaces, having absolutely no source of healing outside the Vampyre mastery skill, and only having 10 HP while getting no benefits from levelling up.



* InfinityMinusOneSword: The Lance of Longinus is the second-most powerful melee weapon after Azrael's Scythe. However in order to get it you must defeat the [[VideoGame/Wolfenstein3D Angel]] [[DuelBoss of Death]] in single combat - and restricted to melee weapons only. Hope you brought your chainsaw!

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* InfinityMinusOneSword: The Lance of Longinus is the second-most powerful melee weapon after Azrael's Scythe.Scythe and the Dragonslayer. However in order to get it you must defeat the [[VideoGame/Wolfenstein3D Angel]] [[DuelBoss of Death]] in single combat - and restricted to melee weapons only. Hope you brought your chainsaw!



*** There's also the Dragonslayer, a weapon as strong as Azrael's Scythe, and when equipped, grants you permanent [[SuperMode berserk]]. However, it has secret conditions to finding it and being able to wield it.



** [[UpToEleven Taken to the extreme]] in the Archangel of 666 challenge, where the player must descend 666 levels to win.



* RareGuns: a lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} Jackal]].

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* RareGuns: a A lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} Jackal]].



* TooDumbToLive: The demons will run into an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.

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** This is amp up farther in the Archangel of Red Alert challenge, where each level has a 2 and a half minute Thermonuclear Bomb set.
* TooDumbToLive: The demons will run into through an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.
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If it\'s enforced by the game, it\'s not a Self Imposed Challenge


* SelfImposedChallenge: Except enforced by the game, such as the Angel of Berserk (melee only) or Angel of Marksmanship (pistols only).
** Subverted in the Angel of Max Carnage challenge (where all attacks deal max damage and the accuracy of both the player and enemies is increased to the maximum), which is generally regarded as easier to complete than a standard game, if you can utilise the max damage and perfect accuracy to the fullest.
** Increases to ridiculous levels with some of the later challenges, which require you to have obtained several [[BraggingRightsReward Bragging Rights Rewards]] to even unlock. Try charging through [=DoomRL=] under such fun conditions as a nuke being set on every level (giving you 240 ingame moves to either reach the exit or find an invulnerability), having no standard sources of healing (you get a supercharge upon leveling up, and that's it), or being unable to [[PacifistRun attack at all]]! And, of course, there's always [[HarderThanHard Nightmare...]]
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The result is a surprisingly effective translation of the Doom "feel" to a genre that is usually known for its slow, cerebral, and complicated gameplay. [=DoomRL=], as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The monsters paint the ground and walls red as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will be turning hordes of zombies into red goo.

By no means is the game easy, though. That horde of zombies is eager and willing to shoot right back at you, along with all the monsters you remember from the FPS, including their [[SoundCodedForYourConvenience iconic growls.]]

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The result is a surprisingly effective translation of the Doom "feel" to a genre that is usually known for its slow, cerebral, and complicated gameplay. [=DoomRL=], as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The monsters [[LudicrousGibs paint the ground and walls red red]] as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns.{{shotguns|AreJustBetter}}. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will be turning hordes of zombies into red goo.

By no means is the game easy, though.however. That horde of zombies is eager and willing to shoot right back at you, along with all the monsters you remember from the FPS, including their [[SoundCodedForYourConvenience iconic growls.]]
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* AwesomeButImpractical: Whenever you find an exotic/unique that's of a weapon type not utilised by the build you're running, as your build will render them less effective than the weapons utilised by your build, or your build will render them completely ineffective.

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* AwesomeButImpractical: Whenever you find an exotic/unique that's of a weapon type not utilised by the build you're running, as your build will render them less effective than the weapons utilised by your build, or your build will render if not rendering them completely ineffective.
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* AdaptationExpansion: There's a ''lot'' of stuff that wasn't in the original. For example, the [[{{Hellsing}} Jackal Anti-Freak Hand Cannon]].

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* AdaptationExpansion: There's a ''lot'' of stuff that wasn't in the original. For example, the [[{{Hellsing}} [[Manga/{{Hellsing}} Jackal Anti-Freak Hand Cannon]].
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On February 28, 2012, version 0.9.9.6 was released, which marks some major updates to the game. [=DoomRL=] now has a full tileset by Derek Yu that uses Doom-style graphics for everything (the original ASCII graphics are still available in Console mode), interface improvements, mouse support, and high quality audio upgrades to music and sound effects.

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On February 28, 2012, version 0.9.9.6 was released, which marks some major updates to the game. [=DoomRL=] now has a full tileset by Derek Yu (you know, the VideoGame/{{Spelunky}} guy) that uses Doom-style graphics for everything (the original ASCII graphics are still available in Console mode), interface improvements, mouse support, and high quality audio upgrades to music and sound effects.
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It gets worse wicks


** [[ItGetsWorse That's not all!]] [[EliteMook Powered up, dark blue versions]] of these standard enemies will appear with a ''Nightmare'' prefix: Imps, Demons, Cacodemons, Arachnotrons, and Arch-Viles. The in-game description of Nightmare Arch-Viles likely mimics players' reactions upon seeing them: "Oh God... *WHY* do they come in the nightmare version too?"

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** [[ItGetsWorse That's not all!]] all! [[EliteMook Powered up, dark blue versions]] of these standard enemies will appear with a ''Nightmare'' prefix: Imps, Demons, Cacodemons, Arachnotrons, and Arch-Viles. The in-game description of Nightmare Arch-Viles likely mimics players' reactions upon seeing them: "Oh God... *WHY* do they come in the nightmare version too?"
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Natter.


** That said, if you know what you're doing, Shotguns are some of the best long range weapons in the game, mainly because they automatically hit whatever is in their spread, at the cost of taking a penalty to damage the farther away the target is. Thus, even though it won't handle tougher enemies at range, the Double Shotgun murders groups weaker enemies at range(sometimes 4-6 in a single shot!), while the Combat Shotgun's spread goes past your range of vision, making it wonderful for scouting in areas where you think there's an enemy, but don't want to get closer and risk getting shot.

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Moved the Unwinnable Trope to Discussion, as it\'s misuse. Edited the Took A Level trope to remove the natter-magnet description. Maybe I should have deleted the rest as unnecessary.


** Less literally, the best traits require you to first learn other traits to learn them, which may not be quite as useful by themselves. A player going straight for the shotgun path will find themselves able to kick serious ass once he gets the Shottyman trait as early as level 3... assuming he can last that long with only the Reloader skill, which is basically useless except when using certain weapons you won't get until later anyways.
** And for shotguns, of course.

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** Less literally, the best traits require you to first learn other traits to learn them, which may not be quite as useful by themselves. A player going straight for the shotgun path will find themselves able to kick serious ass once he gets the Shottyman trait as early as level 3... assuming he can last that long with only the Reloader skill, which is basically useless except when using certain weapons you won't get until later anyways.\n** And for shotguns, of course.



* UnwinnableByDesign: In the [[BonusLevel Unholy Cathedral]], you are completely incapable of firing with any weapon that's not a melee weapon, and fight the Angel of Death at the end, an extremely powerful boss that has as much HP as the [[FinalBoss Spider Mastermind]], insanely high armor (the Mastermind and demonic spiders of the game have an armor rating of 2, while the Angel has a rating of '''10'''), and a very powerful melee attack with high accuracy that can kill you in as little as three hits. Assuming you aren't running a melee build, if you have not invested in melee boosting traits (particularly the Berserker trait) or have Hatred Skulls (to gain berserk), and do not have a decent melee weapon, you have no hope of killing this boss if you were not lucky enough to come into the level while invulnerable with a nuke.
** An earlier bonus level, The Wall, is also unwinnable if you did not reach the level with a Rocket Launcher and enough ammunition, as you won't be able to get past the titular wall if you are not able to get lucky with a Phase device to teleport past it.
** A later bonus level, The Vaults, require you to use the [[spoiler:Arena Master's staff]] to open the titular vaults. If you do not have it though, you can still open two of the vaults, by [[spoiler:finding and destroying the one destroyable wall tile in the vault's wall]]. The other vault however, cannot be open by any other means, thus unless you are to get lucky with a Phase device to teleport inside it, you have no way of defeating the enemies and collecting the items inside, preventing you from truly completing the level.

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* BonusLevelOfHell: Some Red Stairs lead to these (others are closer to BreatherLevel).
** The Mortuary is the most infamous case: Five (or more, on higher difficulties) [[AnimateDead Arch-Viles]], and hundreds of randomly selected corpses (which could be anything from [[{{Mooks}} Former Humans]] to [[DemonicSpiders Mancubi]]).
** For those running Pistol builds, the City of Skulls, due to the insane amount of Lost Souls with their 50% bullet resistance, and Pistols generally being poor at fighting multiple enemies in the open (where City of Skulls has no cover).


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* BrutalBonusLevel: Some Red Stairs lead to these (others are closer to BreatherLevel).
** The Mortuary is the most infamous case: Five (or more, on higher difficulties) [[AnimateDead Arch-Viles]], and hundreds of randomly selected corpses (which could be anything from [[{{Mooks}} Former Humans]] to [[DemonicSpiders Mancubi]]).
** For those running Pistol builds, the City of Skulls, due to the insane amount of Lost Souls with their 50% bullet resistance, and Pistols generally being poor at fighting multiple enemies in the open (where City of Skulls has no cover).
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namespace change


* BoringButPractical: The tactic of corner shooting, which involves hiding behind a corner, and shooting at an approaching enemy as they come near, with a weapon that knocks them back. The corner keeps you out of their line of sight (thus they will not fire on you), and they'll keep coming back up against the wall until they die. This involves a lot of waiting in the same spot, and you can't use bigger weapons like Rocket Launchers, as they'll destroy your cover. However, this is the safest way to kill any enemy that's not immune to knockback without sustaining damage.

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* BoringButPractical: The tactic of corner shooting, which involves hiding behind a corner, and shooting at an approaching enemy as they come near, with a weapon that knocks them back. The corner keeps you out of their line of sight (thus they will not fire on you), and they'll keep coming back up against the wall until they die. This involves a lot of waiting in the same spot, and you can't use bigger weapons like Rocket Launchers, as they'll destroy your cover. However, this is the safest way to kill any enemy that's not immune to knockback without sustaining damage.



* GlassCannon: The Former Commandos. While they are armed with a Plasma Rifle even more powerful than the one used by Arachnotrons, their HP isn't much higher than the other former humans, and is much lower than the HP of all the demonic enemies besides Imps.

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* GlassCannon: The Former Commandos. While they are armed with a Plasma Rifle even more powerful than the one used by Arachnotrons, their HP isn't much higher than the other former humans, and is much lower than the HP of all the demonic enemies besides Imps.



* ShockAndAwe: [[spoiler:[[VideoGame/{{Quake}} The Shambler]]]]'s main attack consists of hurling lightning bolts at your soon-to-be-fried Marine.

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* ShockAndAwe: [[spoiler:[[VideoGame/{{Quake}} The Shambler]]]]'s Shambler]]'s]] main attack consists of hurling lightning bolts at your soon-to-be-fried Marine.



** [[DwarfFortress BLOOD! BLOOD FOR ARMOK, GOD OF BLOOD!]]

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** [[DwarfFortress [[VideoGame/DwarfFortress BLOOD! BLOOD FOR ARMOK, GOD OF BLOOD!]]



** One of the several special levels is called TheWall, which naturally ends with this upon exiting after clearing the area of all enemies: "[[PinkFloyd All in all, we're just another brick in the wall.]]"

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** One of the several special levels is called TheWall, which naturally ends with this upon exiting after clearing the area of all enemies: "[[PinkFloyd "[[Music/PinkFloyd All in all, we're just another brick in the wall.]]"
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** ''"[[BookOfAmber In the state of Denmark there was the odor of decay...]]"''

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** ''"[[BookOfAmber ''"[[Literature/TheChroniclesOfAmber In the state of Denmark there was the odor of decay...]]"''

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Forgot to add this in my last edit.


* SecretLevel: There are "special levels", signified by their entrances having red stairs, that are completely optional for entering and completing for a standard win. These levels are non random (or have a few spots of specific randomness) with a gimmick that the player must overcome (such as Hell's Arena having three different waves of enemies the player must defeat), often having a boss at the end, and great rewards for the player should they complete the stage. In difficulty, they run the gamut from BreatherLevel (Halls of Carnage), to BrutalBonusLevel (The Mortuary), to being [[UnwinnableByDesign unwinnable]] if the player did not come into the level with the required items (The Wall), though in this case, unwinnable just means the player can't get 100% kills and the level's max reward. The difficulty of a special level can also greatly depend on the build a player is running (City of Skulls is a BreatherLevel for Shotgun builds, while being a BrutalBonusLevel for Pistol builds).



** Subverted in the Angel of Max Carnage challenge, which is generally regarded as easier to complete than a standard game, if you can utilise the max damage and perfect accuracy to the fullest.
** Increases to ridiculous levels with some of the later challenges, which require you to have obtained several [[BraggingRightsReward Bragging Rights Rewards]] to even unlock. Try charging through [=DoomRL=] under such fun conditions as a nuke being set on every level (giving you 240 ingame moves to either reach the exit or find an invulnerability), having no standard sources of healing(you get a supercharge upon leveling up, and that's it), or being unable to [[PacifistRun attack at all]]! And, of course, there's always [[HarderThanHard Nightmare...]]

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** Subverted in the Angel of Max Carnage challenge, challenge (where all attacks deal max damage and the accuracy of both the player and enemies is increased to the maximum), which is generally regarded as easier to complete than a standard game, if you can utilise the max damage and perfect accuracy to the fullest.
** Increases to ridiculous levels with some of the later challenges, which require you to have obtained several [[BraggingRightsReward Bragging Rights Rewards]] to even unlock. Try charging through [=DoomRL=] under such fun conditions as a nuke being set on every level (giving you 240 ingame moves to either reach the exit or find an invulnerability), having no standard sources of healing(you healing (you get a supercharge upon leveling up, and that's it), or being unable to [[PacifistRun attack at all]]! And, of course, there's always [[HarderThanHard Nightmare...]]

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* EasyModeMockery: On the easiest difficulty level, I'm Too Young To Die, some special levels cannot be accessed (Hell's Armory, Unholy Cathedral, The Vaults, and The Mortuary). Additionally, you cannot play any of the challenges on I'm Too Young To Die.



* UnwinnableByDesign: In the [[BonusLevel Unholy Cathedral]], you are completely incapable of firing with any weapon that's not a melee weapon, and fight the Angel of Death at the end, an extremely powerful boss that has as much HP as the [[FinalBoss Spider Mastermind]], insanely high armor (the Mastermind and demonic spiders of the game have an armor rating of 2, while the Angel has a rating of '''10'''), and a very powerful melee attack with high accuracy that can kill you in as little as three hits. Assuming you aren't running a melee build, unless you invested in melee boosting traits (particularly the Berserker trait) or have Hatred Skulls (to gain berserk), and have a decent melee weapon, you have no hope of killing this boss if you were not lucky enough to come into the level while invulnerable with a nuke.
** An earlier bonus level, The Wall, is also unwinnable if you did not reach the level with a Rocket Launcher and enough ammunition, as you won't be able to get past the titular wall if you are not able to get lucky with a phase device to teleport past it.

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* UnwinnableByDesign: In the [[BonusLevel Unholy Cathedral]], you are completely incapable of firing with any weapon that's not a melee weapon, and fight the Angel of Death at the end, an extremely powerful boss that has as much HP as the [[FinalBoss Spider Mastermind]], insanely high armor (the Mastermind and demonic spiders of the game have an armor rating of 2, while the Angel has a rating of '''10'''), and a very powerful melee attack with high accuracy that can kill you in as little as three hits. Assuming you aren't running a melee build, unless if you have not invested in melee boosting traits (particularly the Berserker trait) or have Hatred Skulls (to gain berserk), and do not have a decent melee weapon, you have no hope of killing this boss if you were not lucky enough to come into the level while invulnerable with a nuke.
** An earlier bonus level, The Wall, is also unwinnable if you did not reach the level with a Rocket Launcher and enough ammunition, as you won't be able to get past the titular wall if you are not able to get lucky with a phase Phase device to teleport past it.it.
** A later bonus level, The Vaults, require you to use the [[spoiler:Arena Master's staff]] to open the titular vaults. If you do not have it though, you can still open two of the vaults, by [[spoiler:finding and destroying the one destroyable wall tile in the vault's wall]]. The other vault however, cannot be open by any other means, thus unless you are to get lucky with a Phase device to teleport inside it, you have no way of defeating the enemies and collecting the items inside, preventing you from truly completing the level.

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Besides the information here being outdated (Shotgun ammo for example, is no longer scarce in deeper levels), the weapon restriction challenges objectively cannot be easier than the standard game (as you can still focus on a primary weapon type as in a weapon restriction challenge, while having the luxury of being able to use a back up weapon when your weapon type is less effective, such as saving a shotgun for lost soul packs when running a pistol build).


* MarathonLevel: The Angel of 100 challenge, which removes all the named and special levels, and makes you run through 100 randomly generated levels to win.



** Subverted in that some of the challenges can actually be easier to complete than a standard game. The weapon-based ones (Marksmanship, Shotgunnery and Berserk) free up a lot of inventory space usually cluttered by different guns and ammunitions and start you off with items that will help you along considerably. Marksmanship is universally regarded as a cakewalk as Technician and only marginally harder as other classes, Berserk starts off tough but essentially turns you into a murder machine after a few character levels and Shotgunnery is only considered difficult because of the scarcity of shotgun ammo on lower dungeon levels.

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** Subverted in that some of the challenges can actually be Angel of Max Carnage challenge, which is generally regarded as easier to complete than a standard game. The weapon-based ones (Marksmanship, Shotgunnery game, if you can utilise the max damage and Berserk) free up a lot of inventory space usually cluttered by different guns and ammunitions and start you off with items that will help you along considerably. Marksmanship is universally regarded as a cakewalk as Technician and only marginally harder as other classes, Berserk starts off tough but essentially turns you into a murder machine after a few character levels and Shotgunnery is only considered difficult because of perfect accuracy to the scarcity of shotgun ammo on lower dungeon levels.fullest.

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* AwesomeButImpractical: Whenever you find an exotic/unique that's of a weapon type not utilised by the build you're running, as your build will render them less effective than the weapons utilised by your build, or your build will render them completely ineffective.
* AwesomeYetPractical: When you do find an exotic/unique that's of a weapon type utilised by the build you're running, for obvious reasons of being the best weapons of your utilised weapon types.



* BonusBoss: Pretty much any boss other than the Cyberdemon, the Bruiser Brothers, or the Spider Mastermind is one, since almost every boss level is optional.

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* BonusBoss: Pretty much any Any boss other than the Cyberdemon, the Bruiser Brothers, or the Spider Mastermind is one, since almost every boss other level with a boss is optional.optional to complete.



** For those running Pistol builds, the City of Skulls, due to the insane amount of Lost Souls with their 50% bullet resistance, and Pistols generally being poor at fighting multiple enemies in the open (where City of Skulls has no cover).
* BoringButPractical: The tactic of corner shooting, which involves hiding behind a corner, and shooting at an approaching enemy as they come near, with a weapon that knocks them back. The corner keeps you out of their line of sight (thus they will not fire on you), and they'll keep coming back up against the wall until they die. This involves a lot of waiting in the same spot, and you can't use bigger weapons like Rocket Launchers, as they'll destroy your cover. However, this is the safest way to kill any enemy that's not immune to knockback without sustaining damage.



* DegradedBoss / KingMook: An unusual case. At the end of the day, the Arena Master is "[[BonusBoss just]]" a souped-up Arch-vile with a PaletteSwap

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* DegradedBoss / KingMook: An unusual case. At On the end Angel of 100 challenge, you can find every boss monster in the day, lower levels as normal enemies, except for the Arena Master is "[[BonusBoss just]]" a souped-up Arch-vile with a PaletteSwapMaster, Angel of Death, [[FinalBoss Spider Mastermind]], and [[spoiler:[[TrueFinalBoss John Carmack]]]].



** The Spider Mastermind as well.



* GameBreakingBug: In the current version 0.9.9.6, a bug nullifies the effect of the Fireangel master trait. Normally this trait would make you completely immune to explosions, but until the next update is released, or you play an older version, this trait is rendered completely useless.



* MookMaker: Pain Elementals, which as per the original Doom spawns Lost Souls, and the Agony Elemental, which spits out more Pain Elementals. In addition there is the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Cyberdemon, also has the nasty ability to summon a full eight [[EliteMooks Barons of Hell]]. ''At the same time''.

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* MookMaker: Pain Elementals, which as per the original Doom spawns Lost Souls, and the Agony Elemental, which spits out more Pain Elementals. In addition there is the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Cyberdemon, Spider Mastermind, also has the nasty ability to summon a full eight [[EliteMooks Barons of Hell]]. ''At the same time''.



* UnwinnableByDesign: In the [[BonusLevel Unholy Cathedral]], you are completely incapable of firing with any weapon that's not a melee weapon, and fight an extremely powerful boss at the end, that has as much HP as the [[FinalBoss Spider Mastermind]], insanely high armor (the Mastermind and demonic spiders of the game have an armor rating of 2, while this boss has a rating of '''10'''), and a very powerful melee attack with high accuracy that can kill you in as little as three hits. Assuming you aren't running a melee build, unless you invested in melee boosting traits (particularly the Berserker trait) or have Hatred Skulls (to gain berserk), and have a decent melee weapon, you have no hope of killing this boss if you were not lucky enough to come into the level while invulnerable with a nuke.
* UnwinnableByMistake: On the Angel of Overconfidence challenge, it's possible to spawn in an Arachnotron cave on the first level while surrounded by Arachnotrons, where due to lack of traits and sufficient weaponry, will get the player killed before they can even fight back, as can be seen in this [[http://forum.chaosforge.org/index.php/topic,5367.0.html mortem]].

to:

* UnwinnableByDesign: In the [[BonusLevel Unholy Cathedral]], you are completely incapable of firing with any weapon that's not a melee weapon, and fight the Angel of Death at the end, an extremely powerful boss at the end, that has as much HP as the [[FinalBoss Spider Mastermind]], insanely high armor (the Mastermind and demonic spiders of the game have an armor rating of 2, while this boss the Angel has a rating of '''10'''), and a very powerful melee attack with high accuracy that can kill you in as little as three hits. Assuming you aren't running a melee build, unless you invested in melee boosting traits (particularly the Berserker trait) or have Hatred Skulls (to gain berserk), and have a decent melee weapon, you have no hope of killing this boss if you were not lucky enough to come into the level while invulnerable with a nuke.
** An earlier bonus level, The Wall, is also unwinnable if you did not reach the level with a Rocket Launcher and enough ammunition, as you won't be able to get past the titular wall if you are not able to get lucky with a phase device to teleport past it.
* UnwinnableByMistake: On the Angel of Overconfidence challenge, it's possible to spawn in an Arachnotron cave on the first level while surrounded by Arachnotrons, where due to lack of traits and items, as well as sufficient weaponry, weaponry/armor, will get the player killed before they can even fight back, as can be seen in this [[http://forum.chaosforge.org/index.php/topic,5367.0.html mortem]].
Is there an issue? Send a MessageReason:
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* UnwinnableByDesign: In the [[BonusLevel Unholy Cathedral]], you are completely incapable of firing with any weapon that's not a melee weapon, and fight an extremely powerful boss at the end, that has as much HP as the [[FinalBoss Spider Mastermind]], insanely high armor (the Mastermind and demonic spiders of the game have an armor rating of 2, while this boss has an rating of '''10'''), and a very powerful melee attack with high accuracy that can kill you in three hits. Assuming you aren't running a melee build, unless you invested in melee boosting traits (particularly the Berserker trait) or have Hatred Skulls (to gain berserk), and have a decent melee weapon, you have no hope of killing this boss if you were not lucky enough to come into the level while invulnerable with a nuke.

to:

* UnwinnableByDesign: In the [[BonusLevel Unholy Cathedral]], you are completely incapable of firing with any weapon that's not a melee weapon, and fight an extremely powerful boss at the end, that has as much HP as the [[FinalBoss Spider Mastermind]], insanely high armor (the Mastermind and demonic spiders of the game have an armor rating of 2, while this boss has an a rating of '''10'''), and a very powerful melee attack with high accuracy that can kill you in as little as three hits. Assuming you aren't running a melee build, unless you invested in melee boosting traits (particularly the Berserker trait) or have Hatred Skulls (to gain berserk), and have a decent melee weapon, you have no hope of killing this boss if you were not lucky enough to come into the level while invulnerable with a nuke.
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* GlassCannon: The Former Commandos. While they are armed with a Plasma Rifle even more powerful than the one used by Arachnotrons, their HP isn't much higher than the other former humans, and is much lower than the HP of all the demonic enemies besides Imps.


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* UnwinnableByDesign: In the [[BonusLevel Unholy Cathedral]], you are completely incapable of firing with any weapon that's not a melee weapon, and fight an extremely powerful boss at the end, that has as much HP as the [[FinalBoss Spider Mastermind]], insanely high armor (the Mastermind and demonic spiders of the game have an armor rating of 2, while this boss has an rating of '''10'''), and a very powerful melee attack with high accuracy that can kill you in three hits. Assuming you aren't running a melee build, unless you invested in melee boosting traits (particularly the Berserker trait) or have Hatred Skulls (to gain berserk), and have a decent melee weapon, you have no hope of killing this boss if you were not lucky enough to come into the level while invulnerable with a nuke.
* UnwinnableByMistake: On the Angel of Overconfidence challenge, it's possible to spawn in an Arachnotron cave on the first level while surrounded by Arachnotrons, where due to lack of traits and sufficient weaponry, will get the player killed before they can even fight back, as can be seen in this [[http://forum.chaosforge.org/index.php/topic,5367.0.html mortem]].

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* {{Gorn}}: '''''[[color:red:OH YES!!!]]'''''


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* {{Gorn}}: '''''[[color:red:OH YES!!!]]'''''

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* DegradedBoss / KingMook: An unusual case. At the end of the day, the Arena Master is a [[BonusBoss]].
* {{Gorn}}: '''''[[color:red:OH YES!!!]]'''''

to:

* DegradedBoss / KingMook: An unusual case. At the end of the day, the Arena Master is "[[BonusBoss just]]" a [[BonusBoss]].
souped-up Arch-vile with a PaletteSwap
* DoNotRunWithAGun: Subjecting the player to this trope as well.
* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who know have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.
* DoomDoors: Well, it's ''Doom''...
* DramaticGunCock: You can go crazy with this, especially by pumping six rounds into the chamber of an empty tactical shotgun.
** Also, picking up or readying any weapon, including the combat knife, produces a cocking sound.
* DualBoss: The Bruiser Brothers, two buffed up Barons of Hell, at the Phobos Anomaly (formerly called the "Hellgate").
* DuelBoss: The showdown with the Cyberdemon, as per the original game. No mooks, no fancy tricks, just you against a T-rex sized demon lord with an [[Comicbook/{{Doom}} armful of rocket launcher and a head full of mad.]]
* {{Gorn}}: '''''[[color:red:OH YES!!!]]'''''YES!!!]]'''''
* ExplodingBarrels: It wouldn't be Doom without 'em. Most of them are just Fuel Barrels that simply explode and could take out doors or a wall if pushed near them. A later update introduced 2 more types of barrels, Acid and Napalm, that could leave Acid or Lava tiles after they explode. The latter must be that [[{{Contra}} Contra 3]] napalm.
** Some levels have levers that could have a number of effects when pulled; one of these is detonating all barrels present in a level at the same time. Which can be great if the resulting explosions damage or kill enemies...not so much if [[LostForever rare weapons/items get destroyed]].
* GetBackHereBoss: [[spoiler: [[VideoGame/{{Quake}} The Shambler]]]] in Hell's Armory, which teleports to lick its wounds in between shooting at you. Between its high HP, respectable Armor stat and its innate regeneration, it can be a real bitch to kill before it kills you.
* GiantSpider: Arachnotrons, just like in the original - cybernetic demon spiders equipped with rapid-fire plasma cannons, and some of the worst foes to fight in a pack. As of version 0.9.9.5, the original game's FinalBoss, the Spider Mastermind, has made her return - and as might be expected, she's much worse than the Arachnotrons.
* GunKata: It's a Master Trait that gives you a free shot every time you dodge, and an instant reload every time you kill an enemy with your pistols.
** Taken further if you get this trait ''and'' you're lucky enough to find a [[{{Equilibrium}} Grammaton Cleric Beretta]].
* GunsAkimbo: The "Dualgunner" trait lets you shoot two pistols at once.
* HighPressureBlood: You'd be surprised how messy an ASCII game can get.
** Played straighter with the graphical tileset introduced in 0.9.9.6.
* HarderThanHard: [[ExcitedShowTitle Nightmare!]] Along with the standard respawning enemies this difficulty is known for, the [=DoomRL=] take on this cuts the player's speed by 10%, gives enemies an additional 50% chance of attacking, and prevents the player from saving. That exclamation point is there for a reason.
** [[ItGetsWorse That's not all!]] [[EliteMook Powered up, dark blue versions]] of these standard enemies will appear with a ''Nightmare'' prefix: Imps, Demons, Cacodemons, Arachnotrons, and Arch-Viles. The in-game description of Nightmare Arch-Viles likely mimics players' reactions upon seeing them: "Oh God... *WHY* do they come in the nightmare version too?"
* IdiosyncraticDifficultyLevels: Inherited from Doom.
* InfinityMinusOneSword: The Lance of Longinus is the second-most powerful melee weapon after Azrael's Scythe. However in order to get it you must defeat the [[VideoGame/Wolfenstein3D Angel]] [[DuelBoss of Death]] in single combat - and restricted to melee weapons only. Hope you brought your chainsaw!
** InfinityPlusOneSword: Azrael's Scythe, as mentioned above, is the most powerful melee weapon in the game. The catch to get it? Like above, you must defeat the Angel of Death in single combat, and you can only use melee weapons. Unlike above, you must do it in, at least, Hurt Me Plenty difficulty. And you must have killed ''all'' enemies in your way to the Unholy Cathedral. [[EvilLaugh Hahahahaha]]! Good luck, '''sucker'''!
* MookMaker: Pain Elementals, which as per the original Doom spawns Lost Souls, and the Agony Elemental, which spits out more Pain Elementals. In addition there is the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Cyberdemon, also has the nasty ability to summon a full eight [[EliteMooks Barons of Hell]]. ''At the same time''.
* MoreDakka: The usual suspects such as the Chaingun (and its upgrade, the Gatling Gun) and Plasma Rifle are here, but the BFG 10K takes the cake. In addition to the standard weapon, with the Bullet Dance master trait a Marine class character can rapid fire with his pistols.
* MultiMookMelee: A recent update introduced "Single Monster" levels that can result in one of these. The level will be populated entirely with a certain monster type, which is indicated by the 'Feeling' the player's character has when entering.
** If the game is feeling extremely cruel, there's 10% a chance that the level will be filled entirely with [[DualBoss Bruiser Brothers]], [[spoiler: [[VideoGame/{{Quake}} Shamblers]]]], or even '''[[OhCrap Cyberdemons]]'''. Hope you got one of those Homing Phase Devices with you.
* MythologyGag: The TrueFinalBoss [[spoiler: John Carmack]] is named after one of Doom's developers. In addition, the Bruiser Brothers, a pair of unique Barons of Hell guarding the Phobos Anomaly, are named after the original pair of Barons that appeared at the end of Doom Episode 1.
* PlayerNudge: Finding the TrueFinalBoss requires some careful combination of rare or hard-to-find items. However, the most common of those items, thermonuclear bombs, contain a big hint in their description. And after you beat the normal FinalBoss, if you look carefully at the post-mortem for your character (particularly after [[TakingYouWithMe nuking him]]), the final screenshot will provide a big hint.
* PublicDomainArtifact: The Longinus Spear.
* RareGuns: a lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} Jackal]].
* RPGElements: You get to pick a "trait" every level, which have effects ranging from "more HP" to "reload your shotgun while you move".
* SelfImposedChallenge: Except enforced by the game, such as the Angel of Berserk (melee only) or Angel of Marksmanship (pistols only).
** Subverted in that some of the challenges can actually be easier to complete than a standard game. The weapon-based ones (Marksmanship, Shotgunnery and Berserk) free up a lot of inventory space usually cluttered by different guns and ammunitions and start you off with items that will help you along considerably. Marksmanship is universally regarded as a cakewalk as Technician and only marginally harder as other classes, Berserk starts off tough but essentially turns you into a murder machine after a few character levels and Shotgunnery is only considered difficult because of the scarcity of shotgun ammo on lower dungeon levels.
** Increases to ridiculous levels with some of the later challenges, which require you to have obtained several [[BraggingRightsReward Bragging Rights Rewards]] to even unlock. Try charging through [=DoomRL=] under such fun conditions as a nuke being set on every level (giving you 240 ingame moves to either reach the exit or find an invulnerability), having no standard sources of healing(you get a supercharge upon leveling up, and that's it), or being unable to [[PacifistRun attack at all]]! And, of course, there's always [[HarderThanHard Nightmare...]]
* ShootTheMedicFirst: Archviles have the power to revive dead enemies. 'Nuff said.
* ShortRangeShotgun: The Combat Shotgun is reasonable, but the Double Shotgun is obscenely short-ranged.
** That said, if you know what you're doing, Shotguns are some of the best long range weapons in the game, mainly because they automatically hit whatever is in their spread, at the cost of taking a penalty to damage the farther away the target is. Thus, even though it won't handle tougher enemies at range, the Double Shotgun murders groups weaker enemies at range(sometimes 4-6 in a single shot!), while the Combat Shotgun's spread goes past your range of vision, making it wonderful for scouting in areas where you think there's an enemy, but don't want to get closer and risk getting shot.
* ShockAndAwe: [[spoiler:[[VideoGame/{{Quake}} The Shambler]]]]'s main attack consists of hurling lightning bolts at your soon-to-be-fried Marine.
* ShoutOut: Some of the traits are headed by quotes from the infamous [[Comicbook/{{Doom}} Doom comic]]; many of the unique weapons such as the [[{{Equilibrium}} Grammaton Cleric Beretta]] or the [[VideoGame/QuakeII Ra]][[VideoGame/QuakeIIIArena il]][[VideoGame/QuakeIV gun]].
** [[DwarfFortress BLOOD! BLOOD FOR ARMOK, GOD OF BLOOD!]]
** ''"[[BookOfAmber In the state of Denmark there was the odor of decay...]]"''
** One of the several special levels is called TheWall, which naturally ends with this upon exiting after clearing the area of all enemies: "[[PinkFloyd All in all, we're just another brick in the wall.]]"
* SoundCodedForYourConvenience
* StandardFPSGuns: The exact lineup from Doom II along with a knife and a combat shotgun.
* SuperMode: Berserking. Doubled melee damage, 60% reduction in damage taken (''before'' applying armour!), and all your actions are faster (in an unintuitive, historically quite buggy, and still slightly glitchy way).
* TakingYouWithMe: You can find thermonuclear bombs along the way. Setting one off on the final boss's level will give you a "partial win". Of course, if you find a way to [[GuideDangIt live through]] [[OutOfTheInferno the explosion]]...
* ThereWasADoor: This happens sometimes, mainly because of the aforementioned ExplodingBarrels and rocket weapons.
* ThirteenIsUnlucky: On Phobos Anomaly, taking exactly 13 steps east from inside the first doorway will trigger a large ambush.
* TimedMission: Invoked with the aforementioned Angel of Red Alert challenge that places a 5 minute Thermonuclear Bomb (about 240 ingame seconds) on each level. With a recent update, the same can now occur randomly in a standard game, but with an 8 minute nuke.
* TooDumbToLive: The demons will run into an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.
* TookALevelInBadass: Literally! Putting a point into the Badass trait reduces knockback and prevents HP above 100% from decaying.
** Less literally, the best traits require you to first learn other traits to learn them, which may not be quite as useful by themselves. A player going straight for the shotgun path will find themselves able to kick serious ass once he gets the Shottyman trait as early as level 3... assuming he can last that long with only the Reloader skill, which is basically useless except when using certain weapons you won't get until later anyways.
** And for shotguns, of course.
* TrueFinalBoss: Getting to this TrueFinalBoss is a LuckBasedMission.
** Not so as of 9.9.2 because of the rewards which come with completing certain bonus levels on your way down.
* XMeetsY: It's Doom... as a roguelike!
* YetAnotherStupidDeath: It's a roguelike; there are plenty of these to be had. [[LampshadeHanging Lampshaded]] in the post-mortem text if you blow yourself up or take a lava/acid bath.
-----
''As you descend the stairs you hear a wail. They're back... There's only one way to end this...''
-----

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* DegradedBoss / KingMook: An unusual case. At the end of the day, the Arena Master is "[[BonusBoss j

to:

* DegradedBoss / KingMook: An unusual case. At the end of the day, the Arena Master is "[[BonusBoss ja [[BonusBoss]].
* {{Gorn}}: '''''[[color:red:OH YES!!!]]'''''

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The result is a surprisingly effective translation of the Doom "feel" to a genre that is usually known for its slow, cerebral, and complicated gameplay. [=DoomRL=], as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The mosters paint the ground and walls red as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will be turning hordes of zombies into red goo.

to:

The result is a surprisingly effective translation of the Doom "feel" to a genre that is usually known for its slow, cerebral, and complicated gameplay. [=DoomRL=], as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The mosters monsters paint the ground and walls red as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will be turning hordes of zombies into red goo.



** With the graphical update in 0.9.9.6, the same special items will have visible color-coded auras before they are picked up, extending to special armor that your player wears and is actually visible on the player's character in-game.

to:

** With the graphical update in 0.9.9.6, the same special items will have visible color-coded auras before they are picked up, extending to special armor that your player wears and is actually visible on the player's character in-game.



* DegradedBoss / KingMook: An unusual case. At the end of the day, the Arena Master is "[[BonusBoss just]]" a souped-up Arch-vile with a PaletteSwap.
* DoNotRunWithAGun: Subjecting the player to this trope as well.
* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who know have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.
* DoomDoors: Well, it's ''Doom''...
* DramaticGunCock: You can go crazy with this, especially by pumping six rounds into the chamber of an empty tactical shotgun.
** Also, picking up or readying any weapon, including the combat knife, produces a cocking sound.
* DualBoss: The Bruiser Brothers, two buffed up Barons of Hell, at the Phobos Anomaly (formerly called the "Hellgate").
* DuelBoss: The showdown with the Cyberdemon, as per the original game. No mooks, no fancy tricks, just you against a T-rex sized demon lord with an [[Comicbook/{{Doom}} armful of rocket launcher and a head full of mad.]]
* ExplodingBarrels: It wouldn't be Doom without 'em. Most of them are just Fuel Barrels that simply explode and could take out doors or a wall if pushed near them. A later update introduced 2 more types of barrels, Acid and Napalm, that could leave Acid or Lava tiles after they explode. The latter must be that [[{{Contra}} Contra 3]] napalm.
** Some levels have levers that could have a number of effects when pulled; one of these is detonating all barrels present in a level at the same time. Which can be great if the resulting explosions damage or kill enemies...not so much if [[LostForever rare weapons/items get destroyed]].
* GetBackHereBoss: [[spoiler: [[VideoGame/{{Quake}} The Shambler]]]] in Hell's Armory, which teleports to lick its wounds in between shooting at you. Between its high HP, respectable Armor stat and its innate regeneration, it can be a real bitch to kill before it kills you.
* GiantSpider: Arachnotrons, just like in the original - cybernetic demon spiders equipped with rapid-fire plasma cannons, and some of the worst foes to fight in a pack. As of version 0.9.9.5, the original game's FinalBoss, the Spider Mastermind, has made her return - and as might be expected, she's much worse than the Arachnotrons.
* GunKata: It's a Master Trait that gives you a free shot every time you dodge, and an instant reload every time you kill an enemy with your pistols.
** Taken further if you get this trait ''and'' you're lucky enough to find a [[{{Equilibrium}} Grammaton Cleric Beretta]].
* GunsAkimbo: The "Dualgunner" trait lets you shoot two pistols at once.
* HighPressureBlood: You'd be surprised how messy an ASCII game can get.
** Played straighter with the graphical tileset introduced in 0.9.9.6.
* HarderThanHard: [[ExcitedShowTitle Nightmare!]] Along with the standard respawning enemies this difficulty is known for, the [=DoomRL=] take on this cuts the player's speed by 10%, gives enemies an additional 50% chance of attacking, and prevents the player from saving. That exclamation point is there for a reason.
** [[ItGetsWorse That's not all!]] [[EliteMook Powered up, dark blue versions]] of these standard enemies will appear with a ''Nightmare'' prefix: Imps, Demons, Cacodemons, Arachnotrons, and Arch-Viles. The in-game description of Nightmare Arch-Viles likely mimics players' reactions upon seeing them: "Oh God... *WHY* do they come in the nightmare version too?"
* IdiosyncraticDifficultyLevels: Inherited from Doom.
* InfinityMinusOneSword: The Lance of Longinus is the second-most powerful melee weapon after Azrael's Scythe. However in order to get it you must defeat the [[VideoGame/Wolfenstein3D Angel]] [[DuelBoss of Death]] in single combat - and restricted to melee weapons only. Hope you brought your chainsaw!
** InfinityPlusOneSword: Azrael's Scythe, as mentioned above, is the most powerful melee weapon in the game. The catch to get it? Like above, you must defeat the Angel of Death in single combat, and you can only use melee weapons. Unlike above, you must do it in, at least, Hurt Me Plenty difficulty. And you must have killed ''all'' enemies in your way to the Unholy Cathedral. [[EvilLaugh Hahahahaha]]! Good luck, '''sucker'''!
* MookMaker: Pain Elementals, which as per the original Doom spawns Lost Souls, and the Agony Elemental, which spits out more Pain Elementals. In addition there is the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Cyberdemon, also has the nasty ability to summon a full eight [[EliteMooks Barons of Hell]]. ''At the same time''.
* MoreDakka: The usual suspects such as the Chaingun (and its upgrade, the Gatling Gun) and Plasma Rifle are here, but the BFG 10K takes the cake. In addition to the standard weapon, with the Bullet Dance master trait a Marine class character can rapid fire with his pistols.
* MultiMookMelee: A recent update introduced "Single Monster" levels that can result in one of these. The level will be populated entirely with a certain monster type, which is indicated by the 'Feeling' the player's character has when entering.
** If the game is feeling extremely cruel, there's 10% a chance that the level will be filled entirely with [[DualBoss Bruiser Brothers]], [[spoiler: [[VideoGame/{{Quake}} Shamblers]]]], or even '''[[OhCrap Cyberdemons]]'''. Hope you got one of those Homing Phase Devices with you.
* MythologyGag: The TrueFinalBoss [[spoiler: John Carmack]] is named after one of Doom's developers. In addition, the Bruiser Brothers, a pair of unique Barons of Hell guarding the Phobos Anomaly, are named after the original pair of Barons that appeared at the end of Doom Episode 1.
* PlayerNudge: Finding the TrueFinalBoss requires some careful combination of rare or hard-to-find items. However, the most common of those items, thermonuclear bombs, contain a big hint in their description. And after you beat the normal FinalBoss, if you look carefully at the post-mortem for your character (particularly after [[TakingYouWithMe nuking him]]), the final screenshot will provide a big hint.
* PublicDomainArtifact: The Longinus Spear.
* RareGuns: a lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} Jackal]].
* RPGElements: You get to pick a "trait" every level, which have effects ranging from "more HP" to "reload your shotgun while you move".
* SelfImposedChallenge: Except enforced by the game, such as the Angel of Berserk (melee only) or Angel of Marksmanship (pistols only).
** Subverted in that some of the challenges can actually be easier to complete than a standard game. The weapon-based ones (Marksmanship, Shotgunnery and Berserk) free up a lot of inventory space usually cluttered by different guns and ammunitions and start you off with items that will help you along considerably. Marksmanship is universally regarded as a cakewalk as Technician and only marginally harder as other classes, Berserk starts off tough but essentially turns you into a murder machine after a few character levels and Shotgunnery is only considered difficult because of the scarcity of shotgun ammo on lower dungeon levels.
** Increases to ridiculous levels with some of the later challenges, which require you to have obtained several [[BraggingRightsReward Bragging Rights Rewards]] to even unlock. Try charging through [=DoomRL=] under such fun conditions as a nuke being set on every level (giving you 240 ingame moves to either reach the exit or find an invulnerability), having no standard sources of healing(you get a supercharge upon leveling up, and that's it), or being unable to [[PacifistRun attack at all]]! And, of course, there's always [[HarderThanHard Nightmare...]]
* ShootTheMedicFirst: Archviles have the power to revive dead enemies. 'Nuff said.
* ShortRangeShotgun: The Combat Shotgun is reasonable, but the Double Shotgun is obscenely short-ranged.
** That said, if you know what you're doing, Shotguns are some of the best long range weapons in the game, mainly because they automatically hit whatever is in their spread, at the cost of taking a penalty to damage the farther away the target is. Thus, even though it won't handle tougher enemies at range, the Double Shotgun murders groups weaker enemies at range(sometimes 4-6 in a single shot!), while the Combat Shotgun's spread goes past your range of vision, making it wonderful for scouting in areas where you think there's an enemy, but don't want to get closer and risk getting shot.
* ShockAndAwe: [[spoiler:[[VideoGame/{{Quake}} The Shambler]]]]'s main attack consists of hurling lightning bolts at your soon-to-be-fried Marine.
* ShoutOut: Some of the traits are headed by quotes from the infamous [[Comicbook/{{Doom}} Doom comic]]; many of the unique weapons such as the [[{{Equilibrium}} Grammaton Cleric Beretta]] or the [[VideoGame/QuakeII Ra]][[VideoGame/QuakeIIIArena il]][[VideoGame/QuakeIV gun]].
** [[DwarfFortress BLOOD! BLOOD FOR ARMOK, GOD OF BLOOD!]]
** ''"[[BookOfAmber In the state of Denmark there was the odor of decay...]]"''
** One of the several special levels is called TheWall, which naturally ends with this upon exiting after clearing the area of all enemies: "[[PinkFloyd All in all, we're just another brick in the wall.]]"
* SoundCodedForYourConvenience
* StandardFPSGuns: The exact lineup from Doom II along with a knife and a combat shotgun.
* SuperMode: Berserking. Doubled melee damage, 60% reduction in damage taken (''before'' applying armour!), and all your actions are faster (in an unintuitive, historically quite buggy, and still slightly glitchy way).
* TakingYouWithMe: You can find thermonuclear bombs along the way. Setting one off on the final boss's level will give you a "partial win". Of course, if you find a way to [[GuideDangIt live through]] [[OutOfTheInferno the explosion]]...
* ThereWasADoor: This happens sometimes, mainly because of the aforementioned ExplodingBarrels and rocket weapons.
* ThirteenIsUnlucky: On Phobos Anomaly, taking exactly 13 steps east from inside the first doorway will trigger a large ambush.
* TimedMission: Invoked with the aforementioned Angel of Red Alert challenge that places a 5 minute Thermonuclear Bomb (about 240 ingame seconds) on each level. With a recent update, the same can now occur randomly in a standard game, but with an 8 minute nuke.
* TooDumbToLive: The demons will run into an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.
* TookALevelInBadass: Literally! Putting a point into the Badass trait reduces knockback and prevents HP above 100% from decaying.
** Less literally, the best traits require you to first learn other traits to learn them, which may not be quite as useful by themselves. A player going straight for the shotgun path will find themselves able to kick serious ass once he gets the Shottyman trait as early as level 3... assuming he can last that long with only the Reloader skill, which is basically useless except when using certain weapons you won't get until later anyways.
** And for shotguns, of course.
* TrueFinalBoss: Getting to this TrueFinalBoss is a LuckBasedMission.
** Not so as of 9.9.2 because of the rewards which come with completing certain bonus levels on your way down.
* XMeetsY: It's Doom... as a roguelike!
* YetAnotherStupidDeath: It's a roguelike; there are plenty of these to be had. [[LampshadeHanging Lampshaded]] in the post-mortem text if you blow yourself up or take a lava/acid bath.
-----
''As you descend the stairs you hear a wail. They're back... There's only one way to end this...''
-----

to:

* DegradedBoss / KingMook: An unusual case. At the end of the day, the Arena Master is "[[BonusBoss just]]" a souped-up Arch-vile with a PaletteSwap.
* DoNotRunWithAGun: Subjecting the player to this trope as well.
* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who know have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.
* DoomDoors: Well, it's ''Doom''...
* DramaticGunCock: You can go crazy with this, especially by pumping six rounds into the chamber of an empty tactical shotgun.
** Also, picking up or readying any weapon, including the combat knife, produces a cocking sound.
* DualBoss: The Bruiser Brothers, two buffed up Barons of Hell, at the Phobos Anomaly (formerly called the "Hellgate").
* DuelBoss: The showdown with the Cyberdemon, as per the original game. No mooks, no fancy tricks, just you against a T-rex sized demon lord with an [[Comicbook/{{Doom}} armful of rocket launcher and a head full of mad.]]
* ExplodingBarrels: It wouldn't be Doom without 'em. Most of them are just Fuel Barrels that simply explode and could take out doors or a wall if pushed near them. A later update introduced 2 more types of barrels, Acid and Napalm, that could leave Acid or Lava tiles after they explode. The latter must be that [[{{Contra}} Contra 3]] napalm.
** Some levels have levers that could have a number of effects when pulled; one of these is detonating all barrels present in a level at the same time. Which can be great if the resulting explosions damage or kill enemies...not so much if [[LostForever rare weapons/items get destroyed]].
* GetBackHereBoss: [[spoiler: [[VideoGame/{{Quake}} The Shambler]]]] in Hell's Armory, which teleports to lick its wounds in between shooting at you. Between its high HP, respectable Armor stat and its innate regeneration, it can be a real bitch to kill before it kills you.
* GiantSpider: Arachnotrons, just like in the original - cybernetic demon spiders equipped with rapid-fire plasma cannons, and some of the worst foes to fight in a pack. As of version 0.9.9.5, the original game's FinalBoss, the Spider Mastermind, has made her return - and as might be expected, she's much worse than the Arachnotrons.
* GunKata: It's a Master Trait that gives you a free shot every time you dodge, and an instant reload every time you kill an enemy with your pistols.
** Taken further if you get this trait ''and'' you're lucky enough to find a [[{{Equilibrium}} Grammaton Cleric Beretta]].
* GunsAkimbo: The "Dualgunner" trait lets you shoot two pistols at once.
* HighPressureBlood: You'd be surprised how messy an ASCII game can get.
** Played straighter with the graphical tileset introduced in 0.9.9.6.
* HarderThanHard: [[ExcitedShowTitle Nightmare!]] Along with the standard respawning enemies this difficulty is known for, the [=DoomRL=] take on this cuts the player's speed by 10%, gives enemies an additional 50% chance of attacking, and prevents the player from saving. That exclamation point is there for a reason.
** [[ItGetsWorse That's not all!]] [[EliteMook Powered up, dark blue versions]] of these standard enemies will appear with a ''Nightmare'' prefix: Imps, Demons, Cacodemons, Arachnotrons, and Arch-Viles. The in-game description of Nightmare Arch-Viles likely mimics players' reactions upon seeing them: "Oh God... *WHY* do they come in the nightmare version too?"
* IdiosyncraticDifficultyLevels: Inherited from Doom.
* InfinityMinusOneSword: The Lance of Longinus is the second-most powerful melee weapon after Azrael's Scythe. However in order to get it you must defeat the [[VideoGame/Wolfenstein3D Angel]] [[DuelBoss of Death]] in single combat - and restricted to melee weapons only. Hope you brought your chainsaw!
** InfinityPlusOneSword: Azrael's Scythe, as mentioned above, is the most powerful melee weapon in the game. The catch to get it? Like above, you must defeat the Angel of Death in single combat, and you can only use melee weapons. Unlike above, you must do it in, at least, Hurt Me Plenty difficulty. And you must have killed ''all'' enemies in your way to the Unholy Cathedral. [[EvilLaugh Hahahahaha]]! Good luck, '''sucker'''!
* MookMaker: Pain Elementals, which as per the original Doom spawns Lost Souls, and the Agony Elemental, which spits out more Pain Elementals. In addition there is the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Cyberdemon, also has the nasty ability to summon a full eight [[EliteMooks Barons of Hell]]. ''At the same time''.
* MoreDakka: The usual suspects such as the Chaingun (and its upgrade, the Gatling Gun) and Plasma Rifle are here, but the BFG 10K takes the cake. In addition to the standard weapon, with the Bullet Dance master trait a Marine class character can rapid fire with his pistols.
* MultiMookMelee: A recent update introduced "Single Monster" levels that can result in one of these. The level will be populated entirely with a certain monster type, which is indicated by the 'Feeling' the player's character has when entering.
** If the game is feeling extremely cruel, there's 10% a chance that the level will be filled entirely with [[DualBoss Bruiser Brothers]], [[spoiler: [[VideoGame/{{Quake}} Shamblers]]]], or even '''[[OhCrap Cyberdemons]]'''. Hope you got one of those Homing Phase Devices with you.
* MythologyGag: The TrueFinalBoss [[spoiler: John Carmack]] is named after one of Doom's developers. In addition, the Bruiser Brothers, a pair of unique Barons of Hell guarding the Phobos Anomaly, are named after the original pair of Barons that appeared at the end of Doom Episode 1.
* PlayerNudge: Finding the TrueFinalBoss requires some careful combination of rare or hard-to-find items. However, the most common of those items, thermonuclear bombs, contain a big hint in their description. And after you beat the normal FinalBoss, if you look carefully at the post-mortem for your character (particularly after [[TakingYouWithMe nuking him]]), the final screenshot will provide a big hint.
* PublicDomainArtifact: The Longinus Spear.
* RareGuns: a lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} Jackal]].
* RPGElements: You get to pick a "trait" every level, which have effects ranging from "more HP" to "reload your shotgun while you move".
* SelfImposedChallenge: Except enforced by the game, such as the Angel of Berserk (melee only) or Angel of Marksmanship (pistols only).
** Subverted in that some of the challenges can actually be easier to complete than a standard game. The weapon-based ones (Marksmanship, Shotgunnery and Berserk) free up a lot of inventory space usually cluttered by different guns and ammunitions and start you off with items that will help you along considerably. Marksmanship is universally regarded as a cakewalk as Technician and only marginally harder as other classes, Berserk starts off tough but essentially turns you into a murder machine after a few character levels and Shotgunnery is only considered difficult because of the scarcity of shotgun ammo on lower dungeon levels.
** Increases to ridiculous levels with some of the later challenges, which require you to have obtained several [[BraggingRightsReward Bragging Rights Rewards]] to even unlock. Try charging through [=DoomRL=] under such fun conditions as a nuke being set on every level (giving you 240 ingame moves to either reach the exit or find an invulnerability), having no standard sources of healing(you get a supercharge upon leveling up, and that's it), or being unable to [[PacifistRun attack at all]]! And, of course, there's always [[HarderThanHard Nightmare...]]
* ShootTheMedicFirst: Archviles have the power to revive dead enemies. 'Nuff said.
* ShortRangeShotgun: The Combat Shotgun is reasonable, but the Double Shotgun is obscenely short-ranged.
** That said, if you know what you're doing, Shotguns are some of the best long range weapons in the game, mainly because they automatically hit whatever is in their spread, at the cost of taking a penalty to damage the farther away the target is. Thus, even though it won't handle tougher enemies at range, the Double Shotgun murders groups weaker enemies at range(sometimes 4-6 in a single shot!), while the Combat Shotgun's spread goes past your range of vision, making it wonderful for scouting in areas where you think there's an enemy, but don't want to get closer and risk getting shot.
* ShockAndAwe: [[spoiler:[[VideoGame/{{Quake}} The Shambler]]]]'s main attack consists of hurling lightning bolts at your soon-to-be-fried Marine.
* ShoutOut: Some of the traits are headed by quotes from the infamous [[Comicbook/{{Doom}} Doom comic]]; many of the unique weapons such as the [[{{Equilibrium}} Grammaton Cleric Beretta]] or the [[VideoGame/QuakeII Ra]][[VideoGame/QuakeIIIArena il]][[VideoGame/QuakeIV gun]].
** [[DwarfFortress BLOOD! BLOOD FOR ARMOK, GOD OF BLOOD!]]
** ''"[[BookOfAmber In the state of Denmark there was the odor of decay...]]"''
** One of the several special levels is called TheWall, which naturally ends with this upon exiting after clearing the area of all enemies: "[[PinkFloyd All in all, we're just another brick in the wall.]]"
* SoundCodedForYourConvenience
* StandardFPSGuns: The exact lineup from Doom II along with a knife and a combat shotgun.
* SuperMode: Berserking. Doubled melee damage, 60% reduction in damage taken (''before'' applying armour!), and all your actions are faster (in an unintuitive, historically quite buggy, and still slightly glitchy way).
* TakingYouWithMe: You can find thermonuclear bombs along the way. Setting one off on the final boss's level will give you a "partial win". Of course, if you find a way to [[GuideDangIt live through]] [[OutOfTheInferno the explosion]]...
* ThereWasADoor: This happens sometimes, mainly because of the aforementioned ExplodingBarrels and rocket weapons.
* ThirteenIsUnlucky: On Phobos Anomaly, taking exactly 13 steps east from inside the first doorway will trigger a large ambush.
* TimedMission: Invoked with the aforementioned Angel of Red Alert challenge that places a 5 minute Thermonuclear Bomb (about 240 ingame seconds) on each level. With a recent update, the same can now occur randomly in a standard game, but with an 8 minute nuke.
* TooDumbToLive: The demons will run into an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.
* TookALevelInBadass: Literally! Putting a point into the Badass trait reduces knockback and prevents HP above 100% from decaying.
** Less literally, the best traits require you to first learn other traits to learn them, which may not be quite as useful by themselves. A player going straight for the shotgun path will find themselves able to kick serious ass once he gets the Shottyman trait as early as level 3... assuming he can last that long with only the Reloader skill, which is basically useless except when using certain weapons you won't get until later anyways.
** And for shotguns, of course.
* TrueFinalBoss: Getting to this TrueFinalBoss is a LuckBasedMission.
** Not so as of 9.9.2 because of the rewards which come with completing certain bonus levels on your way down.
* XMeetsY: It's Doom... as a roguelike!
* YetAnotherStupidDeath: It's a roguelike; there are plenty of these to be had. [[LampshadeHanging Lampshaded]] in the post-mortem text if you blow yourself up or take a lava/acid bath.
-----
''As you descend the stairs you hear a wail. They're back... There's only one way to end this...''
-----
j
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The result is a surprisingly effective translation of the Doom "feel" to genre that is usually known for its slow, cerebral, and complicated gameplay. [=DoomRL=], as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The mosters paint the ground and walls red as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will be turning hordes of zombies into red goo.

to:

The result is a surprisingly effective translation of the Doom "feel" to a genre that is usually known for its slow, cerebral, and complicated gameplay. [=DoomRL=], as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The mosters paint the ground and walls red as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will be turning hordes of zombies into red goo.
Is there an issue? Send a MessageReason:
Namespace migration

Added DiffLines:

So there was this FirstPersonShooter called ''VideoGame/{{Doom}}''. And there was this genre called the {{roguelike}}. And Kornel Kisielewicz decided to make Doom [[ExactlyWhatItSaysOnTheTin as it would be if it were a roguelike...]]

The result is a surprisingly effective translation of the Doom "feel" to genre that is usually known for its slow, cerebral, and complicated gameplay. [=DoomRL=], as it is known, is a relatively simple and fast-paced game, with an emphasis on ranged combat as opposed to most roguelikes' melee focus. The mosters paint the ground and walls red as you riddle them with bullets, dismember them with chainsaws, and pulverize them with shotguns. Rocket launchers and explosive barrels create flaming balls of death that destroy walls just as easily as they kill you and your enemies. Only a few levels into the game you will be turning hordes of zombies into red goo.

By no means is the game easy, though. That horde of zombies is eager and willing to shoot right back at you, along with all the monsters you remember from the FPS, including their [[SoundCodedForYourConvenience iconic growls.]]

On February 28, 2012, version 0.9.9.6 was released, which marks some major updates to the game. [=DoomRL=] now has a full tileset by Derek Yu that uses Doom-style graphics for everything (the original ASCII graphics are still available in Console mode), interface improvements, mouse support, and high quality audio upgrades to music and sound effects.

The game can be downloaded for free [[http://doom.chaosforge.org/ here]].

----
'''This game provides examples of:'''
* AdaptationExpansion: There's a ''lot'' of stuff that wasn't in the original. For example, the [[{{Hellsing}} Jackal Anti-Freak Hand Cannon]].
* AnimateDead: Arch-Viles, as always.
* {{BFG}}: Yes, it's [[TropeNamer that one]].
** SerialEscalation: Thought the BFG was the biggest your guns could get? Think again. From version 0.9.9.2 onwards, with the adequate mods and one level of the Whizkid trait, you can make the BFG into the '''V'''BFG, which works like the Nuclear BFG, but packs even more of a punch than the regular one. What? Not satisfied yet? Don't worry, we've got the thing for you! With a bit more work and two levels of the same Whizkid trait, you can make the '''Biggest Fucking Gun''', which is ExactlyWhatItSaysOnTheTin.
* BonusBoss: Pretty much any boss other than the Cyberdemon, the Bruiser Brothers, or the Spider Mastermind is one, since almost every boss level is optional.
* BonusLevelOfHell: Some Red Stairs lead to these (others are closer to BreatherLevel).
** The Mortuary is the most infamous case: Five (or more, on higher difficulties) [[AnimateDead Arch-Viles]], and hundreds of randomly selected corpses (which could be anything from [[{{Mooks}} Former Humans]] to [[DemonicSpiders Mancubi]]).
* ClassAndLevelSystem: As of version 0.9.9.4, you can choose among 3 different classes for your player character: The tanky Marine, the dodgy Scout and the resourceful Technician. Each with his own starting abilities and choices of master traits, as well as the ability to get a particular Advanced Trait (Which varies for each class) from the start without having to get other perks first.
* ChainsawGOOD: Not only does it deal incredible damage, you get a free berserk pack effect the first time you pick it up.
* CharacterClassSystem: Version 0.9.9.4 introduces three character classes: the Marine, the Scout, and the Technician, each with their own starting perks and access to different traits/certain traits earlier than others.
* ConvectionSchmonvection: Lava does a lot of damage, but only if you run over it.
* ColourCodedForYourConvenience: Exotics, Uniques, and Artifacts bear respective purple, green, and yellow colors while on the ground, and will have the same colors when listed in the player's inventory. Unique versions enemies also have their own colors; in what might be a ShoutOut to [[VideoGame/{{Doom}} Doom 64]], the [[EliteMooks Nightmare variants]] of enemies appear dark blue.
** With the graphical update in 0.9.9.6, the same special items will have visible color-coded auras before they are picked up, extending to special armor that your player wears and is actually visible on the player's character in-game.
* DesignItYourselfEquipment: Since version 0.9.9.2, certain combinations of equipment and mods can result in special equipment being created. Some of them are so-so upgrades for your normal gadgets of destruction, others are true behemoths that will help you greatly in raining fiery death on the hordes of hell.
* DeathInAllDirections: The [[FatBastard Mancubi]] launch three rockets - one directly at you, and two to either side. If you are along a wall when this happens, you may as well kiss your ass goodbye.
** The special weapon called the Tri-Star Blaster gives you an energy weapon version of the Mancubus attack.
* DegradedBoss / KingMook: An unusual case. At the end of the day, the Arena Master is "[[BonusBoss just]]" a souped-up Arch-vile with a PaletteSwap.
* DoNotRunWithAGun: Subjecting the player to this trope as well.
* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who know have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.
* DoomDoors: Well, it's ''Doom''...
* DramaticGunCock: You can go crazy with this, especially by pumping six rounds into the chamber of an empty tactical shotgun.
** Also, picking up or readying any weapon, including the combat knife, produces a cocking sound.
* DualBoss: The Bruiser Brothers, two buffed up Barons of Hell, at the Phobos Anomaly (formerly called the "Hellgate").
* DuelBoss: The showdown with the Cyberdemon, as per the original game. No mooks, no fancy tricks, just you against a T-rex sized demon lord with an [[Comicbook/{{Doom}} armful of rocket launcher and a head full of mad.]]
* ExplodingBarrels: It wouldn't be Doom without 'em. Most of them are just Fuel Barrels that simply explode and could take out doors or a wall if pushed near them. A later update introduced 2 more types of barrels, Acid and Napalm, that could leave Acid or Lava tiles after they explode. The latter must be that [[{{Contra}} Contra 3]] napalm.
** Some levels have levers that could have a number of effects when pulled; one of these is detonating all barrels present in a level at the same time. Which can be great if the resulting explosions damage or kill enemies...not so much if [[LostForever rare weapons/items get destroyed]].
* GetBackHereBoss: [[spoiler: [[VideoGame/{{Quake}} The Shambler]]]] in Hell's Armory, which teleports to lick its wounds in between shooting at you. Between its high HP, respectable Armor stat and its innate regeneration, it can be a real bitch to kill before it kills you.
* GiantSpider: Arachnotrons, just like in the original - cybernetic demon spiders equipped with rapid-fire plasma cannons, and some of the worst foes to fight in a pack. As of version 0.9.9.5, the original game's FinalBoss, the Spider Mastermind, has made her return - and as might be expected, she's much worse than the Arachnotrons.
* GunKata: It's a Master Trait that gives you a free shot every time you dodge, and an instant reload every time you kill an enemy with your pistols.
** Taken further if you get this trait ''and'' you're lucky enough to find a [[{{Equilibrium}} Grammaton Cleric Beretta]].
* GunsAkimbo: The "Dualgunner" trait lets you shoot two pistols at once.
* HighPressureBlood: You'd be surprised how messy an ASCII game can get.
** Played straighter with the graphical tileset introduced in 0.9.9.6.
* HarderThanHard: [[ExcitedShowTitle Nightmare!]] Along with the standard respawning enemies this difficulty is known for, the [=DoomRL=] take on this cuts the player's speed by 10%, gives enemies an additional 50% chance of attacking, and prevents the player from saving. That exclamation point is there for a reason.
** [[ItGetsWorse That's not all!]] [[EliteMook Powered up, dark blue versions]] of these standard enemies will appear with a ''Nightmare'' prefix: Imps, Demons, Cacodemons, Arachnotrons, and Arch-Viles. The in-game description of Nightmare Arch-Viles likely mimics players' reactions upon seeing them: "Oh God... *WHY* do they come in the nightmare version too?"
* IdiosyncraticDifficultyLevels: Inherited from Doom.
* InfinityMinusOneSword: The Lance of Longinus is the second-most powerful melee weapon after Azrael's Scythe. However in order to get it you must defeat the [[VideoGame/Wolfenstein3D Angel]] [[DuelBoss of Death]] in single combat - and restricted to melee weapons only. Hope you brought your chainsaw!
** InfinityPlusOneSword: Azrael's Scythe, as mentioned above, is the most powerful melee weapon in the game. The catch to get it? Like above, you must defeat the Angel of Death in single combat, and you can only use melee weapons. Unlike above, you must do it in, at least, Hurt Me Plenty difficulty. And you must have killed ''all'' enemies in your way to the Unholy Cathedral. [[EvilLaugh Hahahahaha]]! Good luck, '''sucker'''!
* MookMaker: Pain Elementals, which as per the original Doom spawns Lost Souls, and the Agony Elemental, which spits out more Pain Elementals. In addition there is the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Cyberdemon, also has the nasty ability to summon a full eight [[EliteMooks Barons of Hell]]. ''At the same time''.
* MoreDakka: The usual suspects such as the Chaingun (and its upgrade, the Gatling Gun) and Plasma Rifle are here, but the BFG 10K takes the cake. In addition to the standard weapon, with the Bullet Dance master trait a Marine class character can rapid fire with his pistols.
* MultiMookMelee: A recent update introduced "Single Monster" levels that can result in one of these. The level will be populated entirely with a certain monster type, which is indicated by the 'Feeling' the player's character has when entering.
** If the game is feeling extremely cruel, there's 10% a chance that the level will be filled entirely with [[DualBoss Bruiser Brothers]], [[spoiler: [[VideoGame/{{Quake}} Shamblers]]]], or even '''[[OhCrap Cyberdemons]]'''. Hope you got one of those Homing Phase Devices with you.
* MythologyGag: The TrueFinalBoss [[spoiler: John Carmack]] is named after one of Doom's developers. In addition, the Bruiser Brothers, a pair of unique Barons of Hell guarding the Phobos Anomaly, are named after the original pair of Barons that appeared at the end of Doom Episode 1.
* PlayerNudge: Finding the TrueFinalBoss requires some careful combination of rare or hard-to-find items. However, the most common of those items, thermonuclear bombs, contain a big hint in their description. And after you beat the normal FinalBoss, if you look carefully at the post-mortem for your character (particularly after [[TakingYouWithMe nuking him]]), the final screenshot will provide a big hint.
* PublicDomainArtifact: The Longinus Spear.
* RareGuns: a lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} Jackal]].
* RPGElements: You get to pick a "trait" every level, which have effects ranging from "more HP" to "reload your shotgun while you move".
* SelfImposedChallenge: Except enforced by the game, such as the Angel of Berserk (melee only) or Angel of Marksmanship (pistols only).
** Subverted in that some of the challenges can actually be easier to complete than a standard game. The weapon-based ones (Marksmanship, Shotgunnery and Berserk) free up a lot of inventory space usually cluttered by different guns and ammunitions and start you off with items that will help you along considerably. Marksmanship is universally regarded as a cakewalk as Technician and only marginally harder as other classes, Berserk starts off tough but essentially turns you into a murder machine after a few character levels and Shotgunnery is only considered difficult because of the scarcity of shotgun ammo on lower dungeon levels.
** Increases to ridiculous levels with some of the later challenges, which require you to have obtained several [[BraggingRightsReward Bragging Rights Rewards]] to even unlock. Try charging through [=DoomRL=] under such fun conditions as a nuke being set on every level (giving you 240 ingame moves to either reach the exit or find an invulnerability), having no standard sources of healing(you get a supercharge upon leveling up, and that's it), or being unable to [[PacifistRun attack at all]]! And, of course, there's always [[HarderThanHard Nightmare...]]
* ShootTheMedicFirst: Archviles have the power to revive dead enemies. 'Nuff said.
* ShortRangeShotgun: The Combat Shotgun is reasonable, but the Double Shotgun is obscenely short-ranged.
** That said, if you know what you're doing, Shotguns are some of the best long range weapons in the game, mainly because they automatically hit whatever is in their spread, at the cost of taking a penalty to damage the farther away the target is. Thus, even though it won't handle tougher enemies at range, the Double Shotgun murders groups weaker enemies at range(sometimes 4-6 in a single shot!), while the Combat Shotgun's spread goes past your range of vision, making it wonderful for scouting in areas where you think there's an enemy, but don't want to get closer and risk getting shot.
* ShockAndAwe: [[spoiler:[[VideoGame/{{Quake}} The Shambler]]]]'s main attack consists of hurling lightning bolts at your soon-to-be-fried Marine.
* ShoutOut: Some of the traits are headed by quotes from the infamous [[Comicbook/{{Doom}} Doom comic]]; many of the unique weapons such as the [[{{Equilibrium}} Grammaton Cleric Beretta]] or the [[VideoGame/QuakeII Ra]][[VideoGame/QuakeIIIArena il]][[VideoGame/QuakeIV gun]].
** [[DwarfFortress BLOOD! BLOOD FOR ARMOK, GOD OF BLOOD!]]
** ''"[[BookOfAmber In the state of Denmark there was the odor of decay...]]"''
** One of the several special levels is called TheWall, which naturally ends with this upon exiting after clearing the area of all enemies: "[[PinkFloyd All in all, we're just another brick in the wall.]]"
* SoundCodedForYourConvenience
* StandardFPSGuns: The exact lineup from Doom II along with a knife and a combat shotgun.
* SuperMode: Berserking. Doubled melee damage, 60% reduction in damage taken (''before'' applying armour!), and all your actions are faster (in an unintuitive, historically quite buggy, and still slightly glitchy way).
* TakingYouWithMe: You can find thermonuclear bombs along the way. Setting one off on the final boss's level will give you a "partial win". Of course, if you find a way to [[GuideDangIt live through]] [[OutOfTheInferno the explosion]]...
* ThereWasADoor: This happens sometimes, mainly because of the aforementioned ExplodingBarrels and rocket weapons.
* ThirteenIsUnlucky: On Phobos Anomaly, taking exactly 13 steps east from inside the first doorway will trigger a large ambush.
* TimedMission: Invoked with the aforementioned Angel of Red Alert challenge that places a 5 minute Thermonuclear Bomb (about 240 ingame seconds) on each level. With a recent update, the same can now occur randomly in a standard game, but with an 8 minute nuke.
* TooDumbToLive: The demons will run into an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.
* TookALevelInBadass: Literally! Putting a point into the Badass trait reduces knockback and prevents HP above 100% from decaying.
** Less literally, the best traits require you to first learn other traits to learn them, which may not be quite as useful by themselves. A player going straight for the shotgun path will find themselves able to kick serious ass once he gets the Shottyman trait as early as level 3... assuming he can last that long with only the Reloader skill, which is basically useless except when using certain weapons you won't get until later anyways.
** And for shotguns, of course.
* TrueFinalBoss: Getting to this TrueFinalBoss is a LuckBasedMission.
** Not so as of 9.9.2 because of the rewards which come with completing certain bonus levels on your way down.
* XMeetsY: It's Doom... as a roguelike!
* YetAnotherStupidDeath: It's a roguelike; there are plenty of these to be had. [[LampshadeHanging Lampshaded]] in the post-mortem text if you blow yourself up or take a lava/acid bath.
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''As you descend the stairs you hear a wail. They're back... There's only one way to end this...''
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