History Videogame / DooMTheRoguelike

6th Sep '16 3:28:22 AM Garo1o8
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** The most consistently useful assembly in the game? Plain old Tactical Boots. They provide absolutely no protection to acid and lava whatsoever nor have any special effects. But all that is required to make them is a pair of Agility mods on a pair of common Steel Boots, while they provide a very valuable 15% boost to your movement speed. Since you can usually just avoid walking in harmful fluids, there's little downside to wearing them, leaving no reason to wear them nearly all the time unless you're lucky enough to get boots with an even greater movespeed bonus. Pre-0.9.9.7 versions of the game even had them grant you a 10% bonus to your dodging rate, but Tactical Boots were deemed so ridiculously low cost and effective that the dodge bonus was removed.

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** The most consistently useful assembly in the game? Plain old Tactical Boots. They provide absolutely no protection to acid and lava whatsoever nor have any special effects. But all that is required to make them is a pair of Agility mods on a pair of common Steel Boots, which can easily obtain by the first few levels, while they provide a very valuable 15% boost to your movement speed. Since you can usually just avoid walking in harmful fluids, there's little downside to wearing them, leaving no reason to not wear them nearly all the time unless you're lucky enough to get boots with an even greater movespeed bonus. Pre-0.9.9.7 versions of the game even had them grant you a 10% bonus to your dodging rate, but Tactical Boots were deemed so ridiculously low cost and effective that the dodge bonus was removed.
6th Sep '16 3:12:27 AM Garo1o8
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* AscendedGlitch: The tactic of corner shooting was initially possible because of a GoodBadBug that made enemies unable to see the player around a corner while they came up to the player against the wall, thus allowing it to be as ridiculously safe a tactic as it is. However it became such an integral part of Doom RL play that the developers kept it in and consider it a mechanic of the game, while new additions and adjustments were made with corner shooting in mind.



** The Napalm Launcher. On one hand, you're [[LavaAddsAwesome drowning everything in lava]]. On the other hand, [[DidntThinkThisThrough you're drowning everything, including powerups, items and the path to the exit, in lava]].
** Also, the Acid Spitter. Twice as powerful as the napalm launcher (it does up to 100 damage!), but in addition to spreading acid around it can only be reloaded by walking around in acid for ten turns to scoop it back up. The Lava Armor can only be repaired by walking around in lava and unlike the acid spitter it doesn't even reduce the damage to compensate, but offers insane protection against explosives.

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** The Napalm Launcher. On one hand, you're [[LavaAddsAwesome drowning everything in lava]]. On the other hand, [[DidntThinkThisThrough you're drowning everything, including powerups, items and the path to the exit, in lava]].
lava]]. Get yourself a pair of boots that makes you immune to lava to go along with it however, and you'll avoid the most impractical part of the weapon while reaping all the benefits of most enemies not being immune to lava will bring with it.
** Also, the Acid Spitter. Twice as powerful as the napalm launcher (it does up to 100 damage!), but in addition to spreading acid around it can only be reloaded by walking around in acid for ten turns to scoop it back up.up, instead of using conventional ammo. The Lava Armor can only be repaired by walking around in lava and unlike the acid spitter it doesn't even reduce the damage to compensate, but offers insane protection against explosives.



** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses most of its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful.



** The most consistently useful assembly in the game? Plain old Tactical Boots. They provide absolutely no protection to acid and lava whatsoever nor have any special effects. But all that is required to make them is a pair of Agility mods on a pair of common Steel Boots, while they provide a very valuable 15% boost to your movement speed. Since you can usually just avoid walking in harmful fluids, there's little downside to wearing them, leaving no reason to wear them nearly all the time unless you're lucky enough to get boots with an even greater movespeed bonus. Pre-0.9.9.7 versions of the game even had them grant you a 10% bonus to your dodging rate, but Tactical Boots were deemed so ridiculously low cost and effective that the dodge bonus was removed.



* TooDumbToLive: The demons will run through an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.

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* TooDumbToLive: The demons Pinkies and their Nightmare variant will run through an open pool of [[LavaPit lava]] or [[HollywoodAcid acid]] if it happens to be between them and the player.player, despite them having no immunity nor resistance to harmful fluids. Savvy players can exploit this to take them down easier, especially at low levels when they lack the firepower to take them down easily. All other enemy types are smart enough to avoid fluids unless they can fly over them or are immune to fluids, and will immediately get out of a pool of fluid if they're knocked into it.
3rd Sep '16 1:31:47 AM Garo1o8
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* DoNotRunWithAGun: Subjecting the player to this trope as well.
** Inverted with the Scout's Gunrunner trait... in which case, the only way to fire while moving is specifically while running.

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*DevelopmentHell: Despite Jupiter Hell being touted as a spiritual successor, Version 0.9.9.7 is not intended to be the final version of the game, and the developers stated the next version is in the works, while asking the forums for new things to add to the game. However, with Kornel focusing his efforts on Jupiter Hell, it's been over three years since 0.9.9.7's release, and there's still no sight of the next version's release. The originally planned sequel to DoomRL teased in the game's ending SequelHook also seems like it'll never come to fruition, with it never making it past a conceptual stage, and with the gameplay ideas that Kornel had for it being implemented into Jupiter Hell.
* DoNotRunWithAGun: Subjecting When the player to this trope as well.
** Inverted with
has the run command active, their shots will have about half the accuracy they normally would. Having the Scout's Gunrunner trait... in which case, the only way to fire while moving is specifically while running.trait will prevent this penalty however.



* SequelHook: The game's ending outright states there will be a "DoomRL 2: Hell on Earth", implying the demons made it to Earth as in the original Doom 2. However, as covered in the game's aforementioned DevelopmentHell section, it seems like it'll indefinitely remain VaporWare, with the developers instead deciding to make an original IP they could profit from, with whatever conceptual ideas they had for the sequel being used for Jupiter Hell.



* TrueFinalBoss: Getting to this TrueFinalBoss is a LuckBasedMission.
** Not so as of 9.9.2 because of the rewards which come with completing certain bonus levels on your way down.

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* TrueFinalBoss: Getting If the player [[spoiler:nukes the Spider Mastermind and survives it by possessing invulnerability, they'll gain access to this TrueFinalBoss one more level called the Hell Fortress, where they'll fight the true final boss, John Carmack. Defeating him is required to achieve a LuckBasedMission.
** Not so as of 9.
"full win".]] Pre-0.9.9.2 because of this was a LuckBasedMission that required the rewards which come with completing certain player [[spoiler:to find a randomly-generated nuke in their playthrough and find a randomly-generated invulnerability sphere close enough to the last level]], but in recent updates, guaranteed items obtained through the bonus levels can allow the player to achieve it every playthrough.
** The game has another secret final boss: [[spoiler:If the player makes it to the Hell Fortress with the Dragonslayer and Berserker Armor equipped, John Carmack will be replaced by the Apostle, a ridiculously overpowered Archvile that can teleport. The Apostle will also appear
on your way down.the last floor during the Angel of 100 and Archangel of 666 challenges if the player has the aforementioned equipment.]]
18th Aug '16 2:50:26 AM Dravencour
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** There's also the message you get if you're unfortunate (or stupid) enough to hit a lever that floods the entire level with lava: "Oh shit, oh shit, OH SHIT!"

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** There's also the message you get if you're unfortunate (or stupid) enough to hit a lever that floods the entire level with lava: "Oh shit, oh shit, OH SHIT!"SHIT!!!!"
12th Aug '16 1:27:29 PM Willbyr
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* RareGuns: A lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} Jackal]].

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* RareGuns: A lucky player may find guns like the Pancor Jackhammer or a Minigun, or even rare ''fictional'' guns like the aforementioned [[{{Hellsing}} [[Manga/{{Hellsing}} Jackal]].
21st May '16 2:37:24 PM Twoeyesshort
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** Inverted with the Scout's Gunrunner trait... in which case, the only way to fire while moving is specifically while running.
21st May '16 1:04:38 AM SuckerPerpetrator
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** Speaking of ''Quake'', Quake 2 and 4's Hyperblaster make an appearance.


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** As well as the Manga/TriGun.


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** One "weapon" is the [[Franchise/{{Unreal}} combat translocator]], and works exactly as in that game.
21st May '16 12:59:39 AM SuckerPerpetrator
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** The Shamblers, which are presumably the same as the ones from VideoGame/QuakeI. They're also resistant to explosives, just like Quake's Shamblers.
*** They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.

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** The Shamblers, which are presumably the same VideoGame/QuakeI's Shamblers make an appearance, this time, as the ones from VideoGame/QuakeI. They're also resistant bosses. And as with Quake, they're resistance to explosives, just like Quake's Shamblers.
***
explosives. They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.



** The Storm Bolter and Burst Cannon from Warhammer 40K make an appearance.

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** The Storm Bolter and Burst Cannon from Warhammer 40K TableTop/Warhammer40000 make an appearance.appearance.
** The Jackal, [[Manga/{{Hellsing}} Alucard's personal weapon of choice]], is one of the unique pistols.
3rd Mar '16 7:17:21 AM Dravencour
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** The Spider Mastermind as well.

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** The Spider Mastermind as well. [[spoiler:Unless you brought a nuke]].
** There's also the Angel of Death, which you fight in the Unholy Cathedral.



* EarlyGameHell: In the Angel of Berserk challenge (where you're restricted to melee weapons only), the game tends to be at its hardest early on, where the lack of equipment and levels really hurts a pure melee build, though the difficulty tapes off greatly once you get the Chainsaw and some levels. This was especially bad in early versions of DoomRL, where the player didn't get a guaranteed Combat Knife at the end of the first level (and would thus have to go through the first two or so levels with just their fists).

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* EarlyGameHell: In the Angel of Berserk challenge (where you're restricted to melee weapons only), the game tends to be at its hardest early on, where the lack of equipment and levels really hurts a pure melee build, though the difficulty tapes tapers off greatly once you get the Chainsaw and some levels.levels with which to build your traits. This was especially bad in early versions of DoomRL, where the player didn't get a guaranteed Combat Knife at the end of the first level (and would thus have to go through the first two or so levels with just their fists).



* FisticuffsBoss: The Angel of Death, as the arena it spawns in only allows melee weapons. Piece of cake if you're specialized in melee, not so much otherwise.

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* FisticuffsBoss: The Angel of Death, as the arena it spawns in in, the Unholy Cathedral, only allows melee weapons. Piece of cake if you're specialized in melee, not so much otherwise.
3rd Mar '16 6:51:54 AM Dravencour
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* MookMaker: Pain Elementals, which as per the original Doom spawn Lost Souls. New to this game are the Agony Elemental, which can spit out both Lost Souls as well as Pain Elementals, and the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Spider Mastermind, also has the nasty ability to summon a eight mooks around itself at the same time. Depending on how hurt it is, they can range from measly Lost Souls all the way to [[EliteMook Barons of Hell, Mancubi and Arachnotrons]].

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* MookMaker: Pain Elementals, which as per the original Doom spawn Lost Souls. New to this game are the Agony Elemental, which can spit out both Lost Souls as well as Pain Elementals, and the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Spider Mastermind, also has the nasty ability to summon a eight mooks around itself at the same time. Depending on how hurt it is, they can range from measly Lost Souls all the way to [[EliteMook Barons of Hell, Mancubi and Arachnotrons]].


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* MultipleEndings: There are three ways to win DoomRL. [[spoiler:The first is by killing the Spider Mastermind, which requires either killing her normally or using a Thermonuclear Bomb on her. If you do the latter without some means of surviving the blast, you're said to have sacrificed yourself. If you have a means of surviving the blast, you get to go fight the TrueFinalBoss. Losing to him is considered roughly the same as sacrificing yourself, but if you defeat him, you will get a full win.]]
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