History Videogame / DooMTheRoguelike

21st May '16 2:37:24 PM Twoeyesshort
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** Inverted with the Scout's Gunrunner trait... in which case, the only way to fire while moving is specifically while running.
21st May '16 1:04:38 AM SuckerPerpetrator
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** Speaking of ''Quake'', Quake 2 and 4's Hyperblaster make an appearance.


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** As well as the Manga/TriGun.


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** One "weapon" is the [[Franchise/{{Unreal}} combat translocator]], and works exactly as in that game.
21st May '16 12:59:39 AM SuckerPerpetrator
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** The Shamblers, which are presumably the same as the ones from VideoGame/QuakeI. They're also resistant to explosives, just like Quake's Shamblers.
*** They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.

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** The Shamblers, which are presumably the same VideoGame/QuakeI's Shamblers make an appearance, this time, as the ones from VideoGame/QuakeI. They're also resistant bosses. And as with Quake, they're resistance to explosives, just like Quake's Shamblers.
***
explosives. They also seem to have taken a page from Lovecraftian Dimensional Shamblers (which were alluded to in an Exit to DOS taunt in the original Doom), because they can teleport at will, making it impossible to run from them, and making cover unreliable.



** The Storm Bolter and Burst Cannon from Warhammer 40K make an appearance.

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** The Storm Bolter and Burst Cannon from Warhammer 40K TableTop/Warhammer40000 make an appearance.appearance.
** The Jackal, [[Manga/{{Hellsing}} Alucard's personal weapon of choice]], is one of the unique pistols.
3rd Mar '16 7:17:21 AM Dravencour
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** The Spider Mastermind as well.

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** The Spider Mastermind as well. [[spoiler:Unless you brought a nuke]].
** There's also the Angel of Death, which you fight in the Unholy Cathedral.



* EarlyGameHell: In the Angel of Berserk challenge (where you're restricted to melee weapons only), the game tends to be at its hardest early on, where the lack of equipment and levels really hurts a pure melee build, though the difficulty tapes off greatly once you get the Chainsaw and some levels. This was especially bad in early versions of DoomRL, where the player didn't get a guaranteed Combat Knife at the end of the first level (and would thus have to go through the first two or so levels with just their fists).

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* EarlyGameHell: In the Angel of Berserk challenge (where you're restricted to melee weapons only), the game tends to be at its hardest early on, where the lack of equipment and levels really hurts a pure melee build, though the difficulty tapes tapers off greatly once you get the Chainsaw and some levels.levels with which to build your traits. This was especially bad in early versions of DoomRL, where the player didn't get a guaranteed Combat Knife at the end of the first level (and would thus have to go through the first two or so levels with just their fists).



* FisticuffsBoss: The Angel of Death, as the arena it spawns in only allows melee weapons. Piece of cake if you're specialized in melee, not so much otherwise.

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* FisticuffsBoss: The Angel of Death, as the arena it spawns in in, the Unholy Cathedral, only allows melee weapons. Piece of cake if you're specialized in melee, not so much otherwise.
3rd Mar '16 6:51:54 AM Dravencour
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* MookMaker: Pain Elementals, which as per the original Doom spawn Lost Souls. New to this game are the Agony Elemental, which can spit out both Lost Souls as well as Pain Elementals, and the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Spider Mastermind, also has the nasty ability to summon a eight mooks around itself at the same time. Depending on how hurt it is, they can range from measly Lost Souls all the way to [[EliteMook Barons of Hell, Mancubi and Arachnotrons]].

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* MookMaker: Pain Elementals, which as per the original Doom spawn Lost Souls. New to this game are the Agony Elemental, which can spit out both Lost Souls as well as Pain Elementals, and the TrueFinalBoss [[spoiler:John Carmack]], who in addition to being as robust a tank as the Spider Mastermind, also has the nasty ability to summon a eight mooks around itself at the same time. Depending on how hurt it is, they can range from measly Lost Souls all the way to [[EliteMook Barons of Hell, Mancubi and Arachnotrons]].


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* MultipleEndings: There are three ways to win DoomRL. [[spoiler:The first is by killing the Spider Mastermind, which requires either killing her normally or using a Thermonuclear Bomb on her. If you do the latter without some means of surviving the blast, you're said to have sacrificed yourself. If you have a means of surviving the blast, you get to go fight the TrueFinalBoss. Losing to him is considered roughly the same as sacrificing yourself, but if you defeat him, you will get a full win.]]
28th Feb '16 9:25:06 PM Dravencour
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** The Mortuary is the most infamous case: Five (or more, on higher difficulties) [[AnimateDead Arch-Viles]], and hundreds of randomly selected corpses (which could be anything from [[{{Mooks}} Former Humans]] to [[DemonicSpiders Mancubi]]).

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** The Mortuary is and Limbo are the most infamous case: Five (or more, on higher difficulties) [[AnimateDead Arch-Viles]], and hundreds of randomly selected corpses (which could be anything from [[{{Mooks}} Former Humans]] to [[DemonicSpiders Mancubi]]).
28th Feb '16 9:16:03 PM Dravencour
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* AnimateDead: Arch-Viles, as always.

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* AnimateDead: Arch-Viles, as always. [[spoiler:The Apostle that you fight at the end of an Angel of 100 run can also do this]].



* CripplingOverspecialisation: Arachnotrons, in a sense. With their plasma guns and rapid-fire abilities, it's hard to tank or dodge them, but if you can get into close combat range, they're practically helpless.
* DesignItYourselfEquipment: Since version 0.9.9.2, certain combinations of equipment and mods can result in special equipment being created. Some of them are so-so upgrades for your normal gadgets of destruction, others are true behemoths that will help you greatly in raining fiery death on the hordes of hell.

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* CripplingOverspecialisation: Arachnotrons, in a sense. With their plasma guns and rapid-fire abilities, it's hard to tank or dodge them, but if you can get into close combat melee range, they're practically helpless.helpless, and a melee build with a chainsaw or even a chainsword can one-shot them with ease.
* DesignItYourselfEquipment: Since version 0.9.9.2, certain combinations of equipment and mods can result in special equipment being created. Some of them are so-so upgrades for your normal gadgets of destruction, others are true behemoths that will help you greatly in raining fiery death on the hordes of hell. The more ranks you have in Whizkid, the more mods you can put on something and the better gear you can create.



* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.

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* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret. The same goes for the highest player rank, Apostle.



* RPGElements: You get to pick a "trait" every level, which have effects ranging from "more HP" to "reload your shotgun while you move".
* SecretLevel: There are "special levels", signified by their entrances having red stairs, that are completely optional for entering and completing for a standard win. These levels are non random (or have a few spots of specific randomness) with a gimmick that the player must overcome (such as Hell's Arena having three different waves of enemies the player must defeat), often having a boss at the end, and great rewards for the player should they complete the stage. In difficulty, they run the gamut from BreatherLevel (Halls of Carnage), to BrutalBonusLevel (The Mortuary), to being [[UnwinnableByDesign unwinnable]] if the player did not come into the level with the required items (The Wall), though in this case, unwinnable just means the player can't get 100% kills and the level's max reward. The difficulty of a special level can also greatly depend on the build a player is running (City of Skulls is a BreatherLevel for Shotgun builds, while being a BrutalBonusLevel for Pistol builds).

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* RPGElements: You get to pick a "trait" every level, which have effects ranging from "more HP" (Ironman) to "reload your shotgun while you move".
move" (Shottyman).
* SecretLevel: There are "special levels", signified by their entrances having red stairs, that are completely optional for entering and completing for a standard win. These levels are non random (or have a few spots of specific randomness) with a gimmick that the player must overcome (such as Hell's Arena having three different waves of enemies the player must defeat), often having a boss at the end, and great rewards for the player should they complete the stage. In difficulty, they run the gamut from BreatherLevel (Halls of Carnage), to BrutalBonusLevel (The Mortuary), Mortuary and Limbo), to being [[UnwinnableByDesign unwinnable]] if the player did not come into the level with the required items (The Wall), though in this case, unwinnable just means the player can't get 100% kills and the level's max reward. The difficulty of a special level can also greatly depend on the build a player is running (City of Skulls is a BreatherLevel for Shotgun and Berserker builds, while being a BrutalBonusLevel for Pistol builds).
25th Feb '16 8:25:43 PM Dravencour
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** There's also the message you get if you hit a lever that floods the entire level with lava: "Oh shit, oh shit, OH SHIT!"

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** There's also the message you get if you you're unfortunate (or stupid) enough to hit a lever that floods the entire level with lava: "Oh shit, oh shit, OH SHIT!"
25th Feb '16 8:24:14 PM Dravencour
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** There's also the message you get if you hit a switch that turns the floor in the entire level into lava: "Oh shit, oh shit, OH SHIT!"

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** There's also the message you get if you hit a switch lever that turns the floor in floods the entire level into with lava: "Oh shit, oh shit, OH SHIT!"
25th Feb '16 8:22:40 PM Dravencour
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** There's also the message you get if you hit a switch that turns the floor in the entire level into lava: "Oh shit, oh shit, OH SHIT!"
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