History Videogame / Dizzy

25th Jul '17 3:11:02 AM AndIntroducingALeg
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* FloatingContinent: 16-bit versions of ''Treasure Island Dizzy'' featured "The Island in the Sky", which was low enough for Dizzy to be able to reach by pogo-stick.
12th Jul '17 12:55:58 PM addiemacgruer
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** The first game was no slouch, either. Breaking the grass bridge two screens right from where you started ended your game right there, as did falling in the waiting room, or dropping from a screen above and landing on a hazard, which would reset you straight back onto it until you'd lost all your lives, Jet Set Willy style.
12th Jul '17 12:53:35 PM addiemacgruer
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* AWinnerIsYou: Currently provides the page quote. From the ending of the first game:
--> CONGRATULATIONS! DIZZY HAS RID KATMANDU OF THE EVIL WIZARD ZAKS AND IN DOING SO HAS GAINED THE RESPECT OF WHICH HE IS TRUELY WORTHY! IS THIS DIZZYS ONLY CHALLANGE OR WILL HE BE CALLED UPON AGAIN?
22nd Apr '17 6:21:44 PM AndIntroducingALeg
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* FluffyTheTerrible: Trolls are terrified of Pogie the Fluffle.
28th Jan '17 8:28:12 PM __Vano
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* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).

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* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).BottomlessPits).
28th Jan '17 8:26:23 PM __Vano
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* SuperDrowningSkills: ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course.

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* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).
31st Jul '16 4:47:51 PM GF93
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* FinalDeath: ''Treasure Island Dizzy'' was ''notorious'' for this. As you had only one life and [[OneHitPointWonder no health system]], contact with anything harmful at all at ''any'' point is an instant GameOver.



* ImpaledWithExtremePrejudice: Dizzy kills Zaks this way using the (rather conveniently-themed) Wizardslayer Trident in ''Magicland Dizzy''. However, since [[SoulJar he has his soul sealed in a ring that's left behind after he vanishes]], he doesn't truly die until [[Literature/LordOfTheRings you take the ring and throw it into a lava pit]].



** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the snorkel when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.

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** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the snorkel when cycling through their held items when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.



** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - anything dangerous is ''instant'' End Of Game. Including those wretched cage traps hidden off screen in the trees.

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** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - one life-- anything dangerous is ''instant'' End Of Game. Including Game, including passing over the background torches without the Fireproof Suit and of course, those wretched cage traps hidden off screen off-screen in the trees.
31st Jul '16 4:38:47 PM GF93
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* InventoryManagementPuzzle: Pervades throughout the series, but the strict FIFO system in ''Treasure Island Dizzy'' is particularly heinous. Especially as a bug in the system would ''occasionally'' make you drop two items at once... bye bye, snorkel *drowns*

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* InventoryManagementPuzzle: Pervades throughout the series, but the strict FIFO system in ''Treasure Island Dizzy'' is particularly heinous. Especially as a bug in the system would ''occasionally'' make you drop two items at once... bye bye, once...
** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the
snorkel *drowns*when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.
5th May '16 4:00:45 PM AndIntroducingALeg
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* UnwinnableByDesign: There's a trap in the ground in ''The Ultimate Cartoon Adventure'' which you have to jump over to avoid triggering. Set it off, and an uncrossable chasm opens. It is impossible to reset the trap, even by deliberately dying, so your hopes of winning end there and then.

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* UnwinnableByDesign: There's UnwinnableByDesign:
**There's
a trap in the ground in ''The Ultimate Cartoon Adventure'' which you have to jump over to avoid triggering. Set it off, and an uncrossable chasm opens. It is impossible to reset the trap, even by deliberately dying, so your hopes of winning end there and then.then.
**If you're playing ''Fantasy World Dizzy'' and you are just about to rescue Daisy, make sure you pick up the coin under the cage first. If not, the cage will make it forever unreachable.
25th Feb '16 1:02:17 PM Berrenta
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* FollowTheLeader: Dizzy's success led to many similar arcade adventure games, a lot of them also published by Codemasters. Examples include ''Murray Mouse: Supercop'', ''Spike in Transilvania'' (sic) and the Seymour series.



* TheMerch: At the peak of Dizzy's popularity, the game inlays offered Dizzy merchandise including t-shirts, baseball caps and clocks for sale by mail order.



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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Dizzy