History Videogame / Dizzy

31st Jul '16 4:47:51 PM GF93
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* FinalDeath: ''Treasure Island Dizzy'' was ''notorious'' for this. As you had only one life and [[OneHitPointWonder no health system]], contact with anything harmful at all at ''any'' point is an instant GameOver.



* ImpaledWithExtremePrejudice: Dizzy kills Zaks this way using the (rather conveniently-themed) Wizardslayer Trident in ''Magicland Dizzy''. However, since [[SoulJar he has his soul sealed in a ring that's left behind after he vanishes]], he doesn't truly die until [[Literature/LordOfTheRings you take the ring and throw it into a lava pit]].



** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the snorkel when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.

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** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the snorkel when cycling through their held items when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.



** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - anything dangerous is ''instant'' End Of Game. Including those wretched cage traps hidden off screen in the trees.

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** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - one life-- anything dangerous is ''instant'' End Of Game. Including Game, including passing over the background torches without the Fireproof Suit and of course, those wretched cage traps hidden off screen off-screen in the trees.
31st Jul '16 4:38:47 PM GF93
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* InventoryManagementPuzzle: Pervades throughout the series, but the strict FIFO system in ''Treasure Island Dizzy'' is particularly heinous. Especially as a bug in the system would ''occasionally'' make you drop two items at once... bye bye, snorkel *drowns*

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* InventoryManagementPuzzle: Pervades throughout the series, but the strict FIFO system in ''Treasure Island Dizzy'' is particularly heinous. Especially as a bug in the system would ''occasionally'' make you drop two items at once... bye bye, once...
** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the
snorkel *drowns*when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.
5th May '16 4:00:45 PM AndIntroducingALeg
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* UnwinnableByDesign: There's a trap in the ground in ''The Ultimate Cartoon Adventure'' which you have to jump over to avoid triggering. Set it off, and an uncrossable chasm opens. It is impossible to reset the trap, even by deliberately dying, so your hopes of winning end there and then.

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* UnwinnableByDesign: There's UnwinnableByDesign:
**There's
a trap in the ground in ''The Ultimate Cartoon Adventure'' which you have to jump over to avoid triggering. Set it off, and an uncrossable chasm opens. It is impossible to reset the trap, even by deliberately dying, so your hopes of winning end there and then.then.
**If you're playing ''Fantasy World Dizzy'' and you are just about to rescue Daisy, make sure you pick up the coin under the cage first. If not, the cage will make it forever unreachable.
25th Feb '16 1:02:17 PM Berrenta
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* FollowTheLeader: Dizzy's success led to many similar arcade adventure games, a lot of them also published by Codemasters. Examples include ''Murray Mouse: Supercop'', ''Spike in Transilvania'' (sic) and the Seymour series.



* TheMerch: At the peak of Dizzy's popularity, the game inlays offered Dizzy merchandise including t-shirts, baseball caps and clocks for sale by mail order.



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10th Dec '15 3:03:08 PM smalltime
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* GettingCrapPastTheRadar: Dylan is named after Bob Dylan and is implied to be a stoner.

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* GettingCrapPastTheRadar: Dylan is named after Bob Dylan Music/BobDylan and is implied to be a stoner.
10th Dec '15 2:59:09 PM smalltime
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Added DiffLines:

* GettingCrapPastTheRadar: Dylan is named after Bob Dylan and is implied to be a stoner.
23rd Nov '15 4:42:16 AM smalltime
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Added DiffLines:

* VideoGameCrueltyPotential: In ''Fantasy World Dizzy'', if you interact with Dozy a second time Dizzy will kick him and his chair into the water, and depending on which version you're playing he'll either stay floating in place or drift offscreen.
23rd Oct '15 5:51:14 AM JimmyJangle
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* BorderPatrol: The Harpy's Erie in ''Fantasy World''. The harpy is there purely to ensure that you don't go too high on the puffs of volcano steam.

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* BorderPatrol: The Harpy's Erie in ''Fantasy World''. ''Magicland''. The harpy Harpy is there purely to ensure that you don't go too high on the puffs of volcano volcanic steam.



* InterfaceScrew: You travel through the looking glass for a couple of screens in ''Magic Land Dizzy'', and the left-right controls promptly switch.

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* InterfaceScrew: You travel through the looking glass for a couple of screens in ''Magic Land ''Magicland Dizzy'', and the left-right controls promptly switch.
25th Aug '15 6:59:27 PM GF93
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* JustForPun: Eggscellent Egg-related puns and other such yolks feature heavily in the games, to the point of eggstreme eggasperation.

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* JustForPun: Eggscellent Egg-related egg-related puns and other such yolks feature heavily in the games, to the point of eggstreme eggasperation.
25th Aug '15 6:54:09 PM GF93
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* JokeItem: The "Sinclair Abuser Mag" in ''Treasure Island Dizzy'' is completely useless, although you get points bonus if you drop it in the sea.
* JustForPun: Egg-related puns feature heavily in the games, to the point of eggstreme eggasperation.

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* JokeItem: The "Sinclair Abuser Mag" in ''Treasure Island Dizzy'' is completely useless, although you get a points bonus if you drop it in the sea.
sea. This is a reference and a TakeThat to ''[[https://en.wikipedia.org/wiki/Sinclair_User Sinclair User]]'' magazine, which gave its predecessor game a poor review.
* JustForPun: Eggscellent Egg-related puns and other such yolks feature heavily in the games, to the point of eggstreme eggasperation.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Dizzy