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'''''Naxat Super Pinball: Jaki Crush''''' was released for the SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
to:
'''''Naxat Super Pinball: Jaki Crush''''' was released for the SuperFamicom UsefulNotes/SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
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* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to eight times its normal value.
to:
* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to eight six times its normal value.
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* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to eight times its normal value.
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* SuperTitle64Advance: ''Dragon's Fury'' is known in Japan as "Devil Crash MD".
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* ExcusePlot
to:
* ExcusePlotExcusePlot: There's something vague in the manual about using a holy silver ball to banish demons and save a hellish world from evil.
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The first game in the series is ''Alien Crush'', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
to:
The first game in the series is ''Alien Crush'', released in 1988 for the {{TurboGrafx 16}}.UsefulNotes/TurboGrafx16. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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[[caption-width-right:350:[[SpiritualLicensee Absolutely not copying]] ''Film/{{Alien}}'' at all, nosiree...]]
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[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowdlerise}} they're not satanic,]] okay?]]
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
to:
[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowdlerise}} they're not satanic,]] satanic]], okay?]]
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the{{TurboGrafx 16}}, UsefulNotes/TurboGrafx16, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the
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* RecycledInSpace: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
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* RecycledInSpace: RecycledINSPACE: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
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* SkillShot: Gently plunge the ball into the woman's face without hitting anything for a 2 million point bonus.
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An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released in 2008 by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
to:
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released in 2008 by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare UsefulNotes/WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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The first game in the series is '''''Alien Crush''''', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
to:
The first game in the series is '''''Alien Crush''''', ''Alien Crush'', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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The game was ported to the SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
to:
The game was ported to the SegaGenesis UsefulNotes/SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
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Sink Hole, and probably misuse...
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* [[RecycledInSpace Recycled In Hell]]: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
to:
* [[RecycledInSpace Recycled In Hell]]: RecycledInSpace: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
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* {{Bowdlerise}}: In the North American release, the pentagrams were geometrically altered to become eight-pointed stars. Inverted for ''Dragon's Fury'', where anything star-shaped was changed into a simple five-pointed star.
to:
* {{Bowdlerise}}: In the North American release, the pentagrams were geometrically altered to become eight-pointed stars. Inverted for ''Dragon's Fury'', where anything star-shaped was changed into a simple five-pointed star. In the Wii Virtual Console port, the spinning pentagrams were altered into spinning triangles.
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
to:
A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork UsefulNotes/PlayStationNetwork and the NintendoWii VirtualConsole.UsefulNotes/NintendoWii UsefulNotes/VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
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works and creators are not supposed to be used as trope entries
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The first game in the series is '''''Alien Crush''''', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
to:
The first game in the series is '''''Alien Crush''''', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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* HRGiger
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though some were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
to:
A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though some ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
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Versions of ''Alien Crush'' are available on the PlayStationNetwork and the NintendoWii VirtualConsole.
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
to:
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''Crush Pinball'' is the name for a series of DigitalPinballTables developed by Creator/{{Compile}} for various home VideoGame systems. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
to:
Changed line(s) 7,8 (click to see context) from:
The first game in the series is '''''Alien Crush''''', released by Creator/HudsonSoft in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
to:
The first game in the series is '''''Alien Crush''''', released by Creator/HudsonSoft in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
to:
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
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'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published by Creator/HudsonSoft in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
to:
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published by Creator/HudsonSoft in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
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Versions of ''Devil's Crush'' are available on the PlayStationNetwork and the NintendoWii VirtualConsole.
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'''''Jaki Crush''''' was released by NAXAT Soft for the SuperFamicom in 1992. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
The game was never released outside of Japan, and is considered the overlooked game of the series.
The game was never released outside of Japan, and is considered the overlooked game of the series.
to:
The game was never released outside of Japan, and is considered the overlooked game of the series.
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* PinballScoring
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* PinballScoringPinballScoring
----
----
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The game was ported to the SegaGenesis by Technosoft and released as ''Dragon's Fury''. It received a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
to:
The game was ported to the SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. It received Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
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None
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The first game in the series is ''Alien Crush'', released by Creator/HudsonSoft in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
to:
The first game in the series is ''Alien Crush'', '''''Alien Crush''''', released by Creator/HudsonSoft in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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''Devil's Crush'' (known as ''Devil Crash'' in Japan) was published by Creator/HudsonSoft in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
to:
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''Jaki Crush'' was released by NAXAT Soft for the SuperFamicom in 1992. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
to:
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[[caption-width-right:350:Absolutely not copying ''Film/{{Alien}}'' at all, nosiree...]]
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* HiddenTrack: ''Dragon's Fury'' had special passwords that switched the music with tracks from previous Technosoft games, such as ''VideoGame/ThunderForce II'' and ''VideoGame/HerzogZwei''.
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Versions of ''Alien Crush'' are available on the PlayStationNetwork and the NintendoWii Virtual Console.
to:
Versions of ''Alien Crush'' are available on the PlayStationNetwork and the NintendoWii Virtual Console.
VirtualConsole.
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Versions of ''Devil's Crush'' are available on the PlayStationNetwork and the NintendoWii Virtual Console.
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Versions of ''Devil's Crush'' are available on the PlayStationNetwork and the NintendoWii Virtual Console.
VirtualConsole.
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An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released on the NintendoWii [=WiiWare=] service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
to:
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released on the NintendoWii [=WiiWare=] Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
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* [[RecycledInSpace Recycled In Hell]]: It's ''Alien Crush'' in the AFTERLIFE!
to:
* [[RecycledInSpace Recycled In Hell]]: It's ''Alien Crush'' in the AFTERLIFE![-THE UNDERWORLD!-]
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* {{Cap}}: The game has a score cap of 999,999,900 points. If you manage to reach it, the entire table explodes, you are given the message [[AWinnerIsYou "Congratulations !! You are the greatest player"]], then prompted to enter your initials in the high score table.
to:
* {{Cap}}: The game has a score cap of 999,999,900 points. If you manage to reach it, the entire table explodes, you are given the message [[AWinnerIsYou "Congratulations !! You are the greatest player"]], then prompted to enter your initials in the high score table.
* GainaxEnding: Reaching the maximum score of 999,999,990 points causes the entire table to explode. The game then displays the message [[AWinnerIsYou "Congratulations !! You are the greatest player"]], then prompts the player to enter their initials in the high score table.
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* {{Cap}}: Reaching 999,999,990 points will treat you to a very brief ending with a woman and a pinball... that makes no sense whatsoever.
to:
* {{Cap}}: Reaching 999,999,990 points will treat you to a very brief ending with a woman and a pinball... that makes no sense whatsoever.is the maximum possible.
* GainaxEnding: Reaching 999,999,990 points will treat you to a very brief ending with a woman and a pinball... that makes no sense whatsoever.
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* PinballScoring
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* PinballScoring
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* {{Bowdlerise}}
to:
* {{Bowdlerise}}{{Bowdlerise}}: In the North American release, the pentagrams were geometrically altered to become eight-pointed stars. Inverted for ''Dragon's Fury'', where anything star-shaped was changed into a simple five-pointed star.
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* SpiritualLicensee: To Ridley Scott's ''Film/{{Alien}}''.
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The ''Crush Pinball'' series consist of the following titles:
* ''Alien Crush'' (and ''Alien Crush Returns'')
* ''Devil's Crush''
* ''Jaki Crush''
* ''Alien Crush'' (and ''Alien Crush Returns'')
* ''Devil's Crush''
* ''Jaki Crush''
Added DiffLines:
----
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/jaki-crush_411.jpg]]
''Jaki Crush'' was released by NAXAT Soft for the SuperFamicom in 1992. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
The game was never released outside of Japan, and is considered the overlooked game of the series.
!! ''Jaki Crush'' demonstrates the following tropes:
* MiniGame: The hidden rooms.
* NoExportForYou
* PinballScoring
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The first game in the series is ''Alien Crush'', released by Creator/HudsonSoft in 1988 for the TurboGrafix16. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
to:
The first game in the series is ''Alien Crush'', released by Creator/HudsonSoft in 1988 for the TurboGrafix16.{{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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!!''Alien Crush'' demonstrates the following tropes:
* {{Cap}}
* {{Cap}}
to:
*
* ExcusePlot
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* FlipScreenScrolling
to:
* FlipScreenScrollingFlipScreenScrolling: Occurs when the ball moves off of the current screen.
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* MiniGame
to:
* MiniGameMiniGame: The hidden rooms are very simple pinball tables with a single goal.
* PinballScoring
* PinballScoring
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* SpiritualLicensee
to:
* SpiritualLicenseeSpiritualLicensee: To Ridley Scott's ''Film/{{Alien}}''.
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* PinballScoring
* ExcusePlot
* ExcusePlot
to:
* ExcusePlot
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[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowlderize}} they're not satanic,]] okay?]]
''Devil's Crush'' (known as ''Devil Crash'' in Japan) came out in 1990 for the TurboGrafix16, with an occult theme featuring demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
''Devil's Crush'' (known as ''Devil Crash'' in Japan) came out in 1990 for the TurboGrafix16, with an occult theme featuring demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
to:
[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowlderize}} [[{{Bowdlerise}} they're not satanic,]] okay?]]
''Devil's Crush'' (known as ''Devil Crash'' in Japan)came out was published by Creator/HudsonSoft in 1990 for the TurboGrafix16, the {{TurboGrafx 16}}, with an occult theme featuring and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
''Devil's Crush'' (known as ''Devil Crash'' in Japan)
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!!''Devil's Crush'' demonstrates the following tropes:
to:
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* {{Cap}}
to:
* {{Cap}}{{Cap}}: Reaching 999,999,990 points will treat you to a very brief ending with a woman and a pinball... that makes no sense whatsoever.
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* EvilIsVisceral
* MiniGame
* MiniGame
to:
* EvilIsVisceral
* MiniGameMiniGame: The hidden rooms.
* MiniGame
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* SpiritualSuccessor
* TopDownView
* TopDownView
to:
* SpiritualSuccessor
SpiritualSuccessor: To ''Alien Crush''
* TopDownView
* TopDownView
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/alien-crush_3839.jpg]]
[[caption-width-right:350:Absolutely not copying ''Film/{{Alien}}'' at all, nosiree...]]
[[caption-width-right:350:Absolutely not copying ''Film/{{Alien}}'' at all, nosiree...]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/devils-crush_8627.jpg]]
[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowlderize}} they're not satanic,]] okay?]]
[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowlderize}} they're not satanic,]] okay?]]
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* TopDownView
to:
* TopDownView
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None
Added DiffLines:
''Crush Pinball'' is the name for a series of DigitalPinballTables developed by Creator/{{Compile}} for various home VideoGame systems. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
The ''Crush Pinball'' series consist of the following titles:
* ''Alien Crush'' (and ''Alien Crush Returns'')
* ''Devil's Crush''
* ''Jaki Crush''
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The first game in the series is ''Alien Crush'', released by Creator/HudsonSoft in 1988 for the TurboGrafix16. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
Versions of ''Alien Crush'' are available on the PlayStationNetwork and the NintendoWii Virtual Console.
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released on the NintendoWii [=WiiWare=] service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
!!''Alien Crush'' demonstrates the following tropes:
* {{Cap}}
* EvilIsVisceral
* FlipScreenScrolling
* HRGiger
* MiniGame
* RealIsBrown
* SpiritualLicensee
* TopDownView
* PinballScoring
* ExcusePlot
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''Devil's Crush'' (known as ''Devil Crash'' in Japan) came out in 1990 for the TurboGrafix16, with an occult theme featuring demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
The game was ported to the SegaGenesis by Technosoft and released as ''Dragon's Fury''. It received a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
Versions of ''Devil's Crush'' are available on the PlayStationNetwork and the NintendoWii Virtual Console.
!!''Devil's Crush'' demonstrates the following tropes:
* {{Bowdlerise}}
* {{Cap}}
* ExcusePlot
* EvilIsVisceral
* MiniGame
* OneWingedAngel: Hitting the lady in the middle of the middle screen will eventually cause her to turn into a dragon.
* PasswordSave
* PinballScoring
* [[RecycledInSpace Recycled In Hell]]: It's ''Alien Crush'' in the AFTERLIFE!
* SpiritualSuccessor
* TopDownView
The ''Crush Pinball'' series consist of the following titles:
* ''Alien Crush'' (and ''Alien Crush Returns'')
* ''Devil's Crush''
* ''Jaki Crush''
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The first game in the series is ''Alien Crush'', released by Creator/HudsonSoft in 1988 for the TurboGrafix16. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
Versions of ''Alien Crush'' are available on the PlayStationNetwork and the NintendoWii Virtual Console.
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released on the NintendoWii [=WiiWare=] service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
!!''Alien Crush'' demonstrates the following tropes:
* {{Cap}}
* EvilIsVisceral
* FlipScreenScrolling
* HRGiger
* MiniGame
* RealIsBrown
* SpiritualLicensee
* TopDownView
* PinballScoring
* ExcusePlot
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''Devil's Crush'' (known as ''Devil Crash'' in Japan) came out in 1990 for the TurboGrafix16, with an occult theme featuring demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
The game was ported to the SegaGenesis by Technosoft and released as ''Dragon's Fury''. It received a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
Versions of ''Devil's Crush'' are available on the PlayStationNetwork and the NintendoWii Virtual Console.
!!''Devil's Crush'' demonstrates the following tropes:
* {{Bowdlerise}}
* {{Cap}}
* ExcusePlot
* EvilIsVisceral
* MiniGame
* OneWingedAngel: Hitting the lady in the middle of the middle screen will eventually cause her to turn into a dragon.
* PasswordSave
* PinballScoring
* [[RecycledInSpace Recycled In Hell]]: It's ''Alien Crush'' in the AFTERLIFE!
* SpiritualSuccessor
* TopDownView