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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the UsefulNotes/PlayStationNetwork and the UsefulNotes/NintendoWii UsefulNotes/VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.

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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork and the UsefulNotes/NintendoWii UsefulNotes/VirtualConsole.Platform/NintendoWii Platform/VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.



The first game in the series is ''Alien Crush'', released in 1988 for the UsefulNotes/TurboGrafx16. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.

An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released in 2008 by Creator/HudsonSoft on Creator/{{Nintendo}}'s UsefulNotes/WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.

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The first game in the series is ''Alien Crush'', released in 1988 for the UsefulNotes/TurboGrafx16.Platform/TurboGrafx16. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.

An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released in 2008 by Creator/HudsonSoft on Creator/{{Nintendo}}'s UsefulNotes/WiiWare Platform/WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.



'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the UsefulNotes/TurboGrafx16, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.

The game was ported to the UsefulNotes/SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.

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'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the UsefulNotes/TurboGrafx16, Platform/TurboGrafx16, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.

The game was ported to the UsefulNotes/SegaGenesis Platform/SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.



'''''Naxat Super Pinball: Jaki Crush''''' was released for the UsefulNotes/SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'', but this time puts its focus on Japanese mythology (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.

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'''''Naxat Super Pinball: Jaki Crush''''' was released for the UsefulNotes/SuperFamicom Platform/SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'', but this time puts its focus on Japanese mythology (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.

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* ExcusePlot
* EvilIsVisceral

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* %%* ExcusePlot
* %%* EvilIsVisceral



* PinballScoring
* RealIsBrown
* TopDownView

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* %%* PinballScoring
* %%* RealIsBrown
* %%* TopDownView



* PasswordSave
* PinballScoring

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* %%* PasswordSave
* %%* PinballScoring



* SpiritualSuccessor: To ''Alien Crush''



* TopDownView

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* %%* TopDownView



* NoExportForYou
* PinballScoring

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* NoExportForYou
*
%%* PinballScoring

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* OneWingedAngel: Hitting the lady in the middle of the middle screen will eventually cause her to turn into a dragon.



* ScaledUp: Hitting the lady in the middle of the middle screen will eventually cause her to turn into a dragon.
* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to six times its normal value.



* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to six times its normal value.
Is there an issue? Send a MessageReason:
None


'''''Naxat Super Pinball: Jaki Crush''''' was released for the UsefulNotes/SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.

to:

'''''Naxat Super Pinball: Jaki Crush''''' was released for the UsefulNotes/SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'' Crush'', but this time puts its focus on Japanese mythology (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
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[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowdlerise}} they're not satanic]], okay?]]

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[[caption-width-right:350:The pentagrams have eight points, so [[{{Bowdlerise}} they're not satanic]], okay?]]
pinball game every metalhead dreams of.]]

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