History Videogame / CrashBandicoot1996

4th Dec '16 1:04:00 PM Drope
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Added DiffLines:

* UniqueEnemy: The gun-toting potoroo gangsters from Cortex Power. There are only 2 of them located in side paths that lead to dead ends, meaning you are not even required to beat them in order to proceed in the level, unless you want to get all the crates.
23rd Sep '16 6:49:30 PM Getta
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* HailfirePeaks: The N. Sanity Beach level is this, by virtue of starting in [[PalmtreePanic a beach]] before walking into [[JungleJapes a jungle]].



** Cortex. Why does he keep firing those green plasma blasts at Crash when he knows that he will just [[HoistByHisOwnPetard spin them back at him?]] Even worse, at his last health he's shown to ''really'' get tired of all this and shoots nothing but the green blasts at Crash.

to:

** Cortex. Why does he keep firing those green plasma blasts at Crash when he knows that he will just [[HoistByHisOwnPetard spin them back at him?]] Even worse, at his last health he's shown to be ''really'' get getting tired of all this and shoots nothing but the green blasts at Crash.



* TopHeavyGuy: The gangsters in "Cortex Power" and "Toxic Waste". In fact, they seemingly have no legs at all.
%%** Koala Kong as well.

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* TopHeavyGuy: The gangsters in "Cortex Power" and "Toxic Waste". In fact, they seemingly have no legs at all.
%%**
all. Koala Kong as well.well, having really broad shoulders and big, long arms but short, thin legs.
23rd Sep '16 12:25:29 PM MyFinalEdits
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** Part of the level "The High Road" was removed in the Japanese version, [[ThatOneLevel "Sunset Vista"]] was moved later in the game (switched with "Slippery Climb"), and Aku Aku sometimes gives you hints.

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** Part of the level "The High Road" was removed in the Japanese version, [[ThatOneLevel "Sunset Vista"]] Vista" was moved later in the game (switched with "Slippery Climb"), and Aku Aku sometimes gives you hints.



* DummiedOut: "Stormy Ascent", the harder version of "[[ThatOneLevel Slippery Climb]]", was taken out at the last minute for being too difficult. It still exists in a mostly complete form (everything but the bonus level) and can be played with a Gameshark code.

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* DummiedOut: "Stormy Ascent", the harder version of "[[ThatOneLevel Slippery Climb]]", "Slippery Climb", was taken out at the last minute for being too difficult. It still exists in a mostly complete form (everything but the bonus level) and can be played with a Gameshark code.



** "Generator Room": Cortex's dead-eyed face is shown through a screen, to remind everyone that "BigBrotherIsWatching". [[Literature/NineteenEightyFour No points for guessing the reference.]]

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** "Generator Room": Cortex's dead-eyed face is shown through a screen, to remind everyone that "BigBrotherIsWatching". [[Literature/NineteenEightyFour No points for guessing the reference.]]"BigBrotherIsWatching", referencing ''Literature/NineteenEightyFour''.
23rd Sep '16 12:14:45 PM MyFinalEdits
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* DifficultyByRegion: The first boss, Papu Papu, has five hit points in the Japanese version (instead of three) and after the third hit, he starts attacking faster. Also, the password system was removed, forcing you to rely on saves (which were limited to the Tawna Bonus Rounds and after getting gems).
** On the other hand, part of the level "The High Road" was removed, [[ThatOneLevel "Sunset Vista"]] was moved later in the game (switched with "Slippery Climb"), and Aku Aku sometimes gives you hints.
*** Aku Aku's hints also appear in the Japanese versions [[VideoGame/CrashBandicoot2CortexStrikesBack of]] [[VideoGame/CrashBandicoot3Warped the]] [[VideoGame/CrashBandicootTheWrathOfCortex sequels]].

to:

* DifficultyByRegion: DifficultyByRegion:
**
The first boss, Papu Papu, has five hit points in the Japanese version (instead of three) and after the third hit, he starts attacking faster. Also, the password system was removed, forcing you to rely on saves (which were limited to the Tawna Bonus Rounds and after getting gems).
** On the other hand, part Part of the level "The High Road" was removed, removed in the Japanese version, [[ThatOneLevel "Sunset Vista"]] was moved later in the game (switched with "Slippery Climb"), and Aku Aku sometimes gives you hints.
*** Aku Aku's hints also appear in the Japanese versions [[VideoGame/CrashBandicoot2CortexStrikesBack of]] [[VideoGame/CrashBandicoot3Warped the]] [[VideoGame/CrashBandicootTheWrathOfCortex sequels]].
hints.



* EarlyInstallmentWeirdness: The only ''Crash'' game with a world map.
** Saving is rather non-standard, involving collecting three of a certain type of token.
** The game features tokens leading to bonus rounds.
** The game features passwords largely overshadowing the save system.

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* EarlyInstallmentWeirdness: The This game differs in many ways from the subsequent entries in the series:
** This is the
only ''Crash'' game with a world map.
** Saving is rather non-standard, involving collecting three of a certain type of token.
**
token. The game features tokens leading other types lead to different bonus rounds.
** The game features passwords passwords, largely overshadowing the save system.



** Several character staples such as Coco, N. Gin, and Tiny are completely absent. Speaking of Coco, the only female character this game ''does'' have is Tawna.

to:

** Several character staples such as Coco, N. Gin, and Tiny are completely absent. Speaking of Coco, And the only female character this game ''does'' have is Tawna.



* GreenHillZone / PalmtreePanic: "N. Sanity Beach".

to:

* GreenHillZone / PalmtreePanic: GreenHillZone: "N. Sanity Beach".



* NintendoHard: ''Crash 2'' and ''3'' aren't by any means easy, but this game takes the cake. The fact that you can only save in bonus rounds makes it even worse. Gaining gems is also very different.
** There are brutal sidepaths that hold little value besides some crates you need to break to get the gem for the level. Later games would have no crates on these paths(most of the time) and give the player a second gem instead.

to:

* NintendoHard: ''Crash 2'' and ''3'' aren't by any means easy, but this game takes the cake. The fact that you can only save in bonus rounds makes it even worse. Gaining gems is also very different.
different:
** There are brutal sidepaths that hold little value besides some crates you need to break to get the gem for the level. Later games would have no crates on these paths(most paths (most of the time) and give the player a second gem instead.



** In the second game, you will be told how many crates you missed just before the finish, and the third game keeps count for you during the level. In here, there's no sign of whether you have all of the crates at the end of the level, just a message afterwards saying "Great! But you missed 4 [of the most cheaply hidden] crates [of all time]".

to:

** In the second game, you will be told how many crates you missed just before the finish, and the third game keeps count for you during the level. In here, there's no sign of whether you have all of the crates at the end of the level, just a message afterwards saying "Great! But you missed 4 X [of the most cheaply hidden] crates [of all time]".



*** "Boulder Dash": aside from the aforementioned Indy Escape thing, the level's name isn't just a pun on "balderdash" by itself; the fact you're running away from a boulder makes it a reference to the actual ''VideoGame/BoulderDash'' game, too.

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*** ** "Boulder Dash": aside from the aforementioned Indy Escape thing, the level's name isn't just a pun on "balderdash" by itself; the fact you're running away from a boulder makes it a reference to the actual ''VideoGame/BoulderDash'' game, too.



** Heck, even the first stage, N. Sanity Beach, joins the reference fun, although it's very subtle about it, once you realize [[VideoGame/DonkeyKongCountry1 it's a mostly jungle-based first level with two different songs playing.]]

to:

** Heck, even Even the first stage, N. Sanity Beach, joins the reference fun, although it's very subtle about it, once you realize [[VideoGame/DonkeyKongCountry1 it's a mostly jungle-based first level with two different songs playing.]]



* TacticalSuicideBoss: Cortex. Why does he keep firing those green plasma blasts at Crash when he knows that he will just [[HoistByHisOwnPetard spin them back at him?]] Even worse, at his last health he's shown to ''really'' get tired of all this and shoots nothing but the green blasts at Crash.

to:

* TacticalSuicideBoss: TacticalSuicideBoss:
**
Cortex. Why does he keep firing those green plasma blasts at Crash when he knows that he will just [[HoistByHisOwnPetard spin them back at him?]] Even worse, at his last health he's shown to ''really'' get tired of all this and shoots nothing but the green blasts at Crash.



** Koala Kong as well.

to:

** %%** Koala Kong as well.
20th Sep '16 5:08:10 AM Getta
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So begins [[ProtagonistTitle Crash Bandicoot]] for the [=PSX=], which is the very first game in the [[Franchise/CrashBandicoot series]]. The goal is simple: Destroy crates and defeat enemies as you reach your goal. If you break enough crates, you'll earn a Gem in each level. Getting a certain amount of clear gems will earn you the 100% completion ending, though we won't spoil it for you. This game also has some EarlyInstallmentWeirdness as there's no sliding or belly-flopping. Just traditional [[EverythingsBetterWithSpinning spinning]] and [[GoombaStomp Goomba Stomping]]. Aside from the main levels, there are also [[BonusStage Bonus Stages]] and boss fights, some of which can be real challenging unless you got pure gamer skills.

to:

So begins [[ProtagonistTitle Crash Bandicoot]] for the [=PSX=], which is the very first game in the [[Franchise/CrashBandicoot series]]. The goal is simple: Destroy crates and defeat enemies as you reach your goal. If you break enough crates, you'll earn a Gem in each level. Getting a certain amount of clear gems will earn you the 100% completion ending, though we won't spoil it for you.ending. This game also has some EarlyInstallmentWeirdness as there's no sliding or belly-flopping. Just traditional [[EverythingsBetterWithSpinning spinning]] and [[GoombaStomp Goomba Stomping]]. Aside from the main levels, there are also [[BonusStage Bonus Stages]] and boss fights, some of which can be real challenging unless you got pure gamer skills.



* TheAhnold: [[spoiler:According to WhereAreTheyNowEpilogue, Koala Kong became an Hollywood actor, and is currently having sessions about his accent.]]

to:

* TheAhnold: [[spoiler:According According to WhereAreTheyNowEpilogue, Koala Kong became an Hollywood actor, and is currently having sessions about his accent.]]
19th Sep '16 11:40:47 PM Rorosilky5
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* SingleUseShield: Aku Aku works as this, but collecting 2 of him will up
his protection count by 2, and collecting a third makes you [[InvincibilityPowerUp temporarily invulnerable]].

to:

* SingleUseShield: Aku Aku works as this, but collecting 2 of him will up
up his protection count by 2, and collecting a third makes you [[InvincibilityPowerUp temporarily invulnerable]].
19th Sep '16 11:38:51 PM Rorosilky5
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* TheAhnold: According to WhereAreTheyNowEpilogue, Koala Kong became an Hollywood actor, and is currently having sessions about his accent.

to:

* TheAhnold: According [[spoiler:According to WhereAreTheyNowEpilogue, Koala Kong became an Hollywood actor, and is currently having sessions about his accent.]]
19th Sep '16 1:29:39 PM TempestKnight
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Added DiffLines:

* IndyEscape: The boulder chase levels. As the picture shows, the game's very ''cover'' points this out.
9th Sep '16 11:34:36 PM Getta
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* TheAhnold: According to WhereAreTheyNowEpilogue, [[spoiler:Koala Kong became an Hollywood actor, and is currently having sessions about his accent.]]

to:

* TheAhnold: According to WhereAreTheyNowEpilogue, [[spoiler:Koala Koala Kong became an Hollywood actor, and is currently having sessions about his accent.]]



* SingleUseShield: Aku Aku works as this, but collecting 2 of him will up his protection count by 2, and collecting a third makes you [[InvincibilityPowerUp temporarily invulnerable]].

to:

* SingleUseShield: Aku Aku works as this, but collecting 2 of him will up up
his protection count by 2, and collecting a third makes you [[InvincibilityPowerUp temporarily invulnerable]].
9th Sep '16 11:07:33 PM Rorosilky5
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* TheAhnold: According to WhereAreTheyNowEpilogue, Koala Kong became an Hollywood actor, and is currently having sessions about his accent.

to:

* TheAhnold: According to WhereAreTheyNowEpilogue, Koala [[spoiler:Koala Kong became an Hollywood actor, and is currently having sessions about his accent.]]
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