History Videogame / CrashBandicoot1996

27th Mar '17 10:29:55 AM bt8257
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So begins ''[[ProtagonistTitle Crash Bandicoot]]'' for the [=PSX=], which is the very first game in the [[Franchise/CrashBandicoot series]]. The goal is simple: Destroy crates and defeat enemies as you reach your goal. If you break enough crates, you'll earn a Gem in each level. Getting a certain amount of clear gems will earn you the 100% completion ending. This game also has some EarlyInstallmentWeirdness as there's no sliding or belly-flopping. Just traditional [[EverythingsBetterWithSpinning spinning]] and [[GoombaStomp Goomba Stomping]]. Aside from the main levels, there are also [[BonusStage Bonus Stages]] and boss fights, some of which can be real challenging unless you got pure gamer skills.

to:

So begins ''[[ProtagonistTitle Crash Bandicoot]]'' for the [=PSX=], which is the very first game in the [[Franchise/CrashBandicoot series]]. The goal is simple: Destroy crates and defeat enemies as you reach your goal. If you break enough crates, you'll earn a Gem in each level. Getting a certain amount of clear gems will earn you the 100% completion ending. This game also has some EarlyInstallmentWeirdness as there's no sliding or belly-flopping. Just traditional [[EverythingsBetterWithSpinning spinning]] and [[GoombaStomp Goomba Stomping]]. {{Goomba Stomp}}ing. Aside from the main levels, there are also [[BonusStage Bonus Stages]] {{Bonus Stage}}s and boss fights, some of which can be real challenging unless you got pure gamer skills.



* BackTracking: Some levels like "Cortex Power" require backtracking if the player wants to break all boxes and some levels can't be cleared of boxes at all without earning gems from later levels first.

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* BackTracking: {{Backtracking}}: Some levels like "Cortex Power" require backtracking if the player wants to break all boxes and some levels can't be cleared of boxes at all without earning gems from later levels first.



* CuttingTheKnot: [[https://www.youtube.com/watch?v=oKfOU0AKXH4&t=10m4s One of the gem platforms]] allows you to skip an entire stage (and gives you a metric crap ton of extra lives on top of that).

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* CuttingTheKnot: [[https://www.youtube.com/watch?v=oKfOU0AKXH4&t=10m4s One of the gem platforms]] allows you to skip an entire stage (and gives you a metric crap ton of '''''27''''' extra lives on top of that).



* ExcusePlot: Your girlfriend (Tawna) has been kidnapped by Cortex and Brio's scientist {{Mooks}} and is about to be experimented, go rescue her.

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* ExcusePlot: Your girlfriend (Tawna) has been Tawna was kidnapped by Cortex and Brio's scientist {{Mooks}} and is about to be experimented, go experimented on. Go rescue her.



* FollowTheMoney: The suspicious wumpas that seemingly lead into nowhere in "Jaws of Darkness" lead a way to extra crates.

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* FollowTheMoney: The suspicious wumpas Wumpas that seemingly lead into nowhere in "Jaws of Darkness" lead a way to extra crates.



** "Rolling Stones": [[Music/TheRollingStones the level's title, duh.]]

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** "Rolling Stones": [[Music/TheRollingStones the level's title, duh.]]''[[Music/TheRollingStones Duh.]]''
27th Mar '17 1:48:33 AM RevenantWings
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** No crystals for beating a level; instead, progress is measured in plain old "levels", as in levels cleared. Conversely, there are hidden keys that unlock secret levels, whereas in later games you just find your way to secret levels with no item associated with unlocking them.

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** No crystals for beating a level; instead, progress is measured in plain old "levels", as in levels cleared. Conversely, there are hidden keys that unlock secret levels, whereas in later games you just find your way to secret levels with no item associated with unlocking them.or are based on the relic challenges.
27th Mar '17 1:47:08 AM RevenantWings
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** This is the only ''Crash'' game with a world map.

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** This is the only first of two ''Crash'' game games with a world map.map; the other is ''N-Tranced'' for the GBA 7 years later.
26th Feb '17 1:50:04 AM RevenantWings
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* DummiedOut: "Stormy Ascent", the harder version of "Slippery Climb", was taken out at the last minute for being too difficult. It still exists in a mostly complete form (everything but the bonus level) and can be played with a Gameshark code.

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* DummiedOut: "Stormy Ascent", the harder version of "Slippery Climb", was taken out at the last minute for being too difficult.difficult and because the Bonus Round was bugged with not enough time to fix it. It still exists in a mostly complete form (everything but the bonus level) and can be played with a Gameshark code.
15th Feb '17 7:19:07 PM bt8257
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This game, along with ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'' and ''[[VideoGame/CrashBandicoot3Warped Warped]]'' will be [[UpdatedRerelease re-released]] on the Playstation 4 with updated graphics and new features as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.

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This game, along with ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'' and ''[[VideoGame/CrashBandicoot3Warped Warped]]'' will be [[UpdatedRerelease re-released]] on the Playstation 4 UsefulNotes/{{PlayStation 4}} with updated graphics and new features as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.
2nd Jan '17 11:55:48 PM Getta
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* HundredPercentCompletion: You're considered to have completed the game after you get all the gems. The percentage instantly goes 100% if you get the last available gem even when you're previously at around 32% or so. You don't even have to beat Cortex. This unlocks the alternate path in The Great Hall which leads to the second ending.



* AudibleSharpness: The guillotines in the BlackoutBasement levels let out a "shing" sound whenever they swing around.



* BlackoutBasement: Levels "Lights Out" and "Fumbling in the Dark" barely have any light in them. For extra challenge, Aku Aku masks act as temporary lighting in them and if the player gets hit, they really are stuck fumbling in the dark.

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* BioluminescenceIsCool: The purple gem path in Boulder Dash is placed in a pit filled with mushrooms that glow blue.
* BlackoutBasement: Levels "Lights Out" and "Fumbling in the Dark" barely have any light in them. For extra challenge, Aku Aku masks act as [[FantasticLightSource temporary lighting lighting]] in them and if the player gets hit, they really are stuck fumbling in the dark.dark.
* BlobMonster: In The Lab, you'll encounter yellow slimes as enemies; they can't be found anywhere else. N. Brio also throws out green slimes to attack Crash.



* BubblyClouds: The secret path in Native Fortress (with the red gem) leads you to a section in the sky where you'll be running on clouds to break more crates.



* CrateExpectations: How else are you going to store all of those wumpas?

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* CorridorCubbyholeRun: Toxic Waste is one long level of this. You're in a narrow corridor with rolling barrels in intervals, and there are a number of cubbyholes for you to stand momentarily.
* CrateExpectations: How else are you going to store all of those wumpas?wumpas? Or the Aku-Aku or the 1-up for that matter?



* TheDon: Pinstripe Potoroo is the leader of the mafia group that guards Cortex Power and Toxic Waste. He's also apparently the CEO of Cortex Power.
* DoubleUnlock: The purple gem (in Lights Out) is the only gem that needs another colored gem (the yellow one) to unlock, as the yellow gem will create an extra path that'll lead you to extra crates in said stage. Not to mention other clear gems that will usually require you to complete a much later level and breaking all of the crates there to get the colored gem, especially the purple one.



* EternalEngine: "Heavy Machinery" and "Castle Machinery". Also Cortex Power, Toxic Waste, and Generator Room in their own way.

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* EternalEngine: "Heavy Machinery" Heavy Machinery and "Castle Machinery".Castle Machinery. Also Cortex Power, Toxic Waste, and Generator Room in their own way.



* GuideDangIt: You'll likely find most of these in a guide.
** In the "wooden fortress" levels, you can find a secret path once the background changes to a blue sky by finding a part of the fence that is flat, then jumping on them and walking towards the background. You'll now be "behind the fence" where you'll find lots of wumpas and no obstacles; the level in front of the fence have nothing but obstacles.
** Want to know where to get those missing boxes in Temple Ruins? You have to go to ''an invisible path'' (that becomes visible when you walk on them) to get to them. Same goes to Jaws of Darkness; this one's important for getting the third Cortex icon in this level.
** Getting problems walking on the rope bridges in the bridge levels? Just walk on the rope "railings" on the sides.
** In Heavy Machinery, there's a certain bottomless pit that's actually nonlethal, instead jumping into it will lead you towards a secret path of the stage.



* GoombaSpringboard: A few levels will require Crash to bounce from an enemy either to get up and reach high crates or to jump over a pit. Springboarding more than 1 enemy will make Crash get bonus wumpa fruits.



* GreenHillZone: "N. Sanity Beach".

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* GreenHillZone: "N. N. Sanity Beach".Beach, a simple first level. It does, however, introduce the concept of forking paths.



* InvincibleMinorMinion: The drones with the spinning sawblade on them are invulnerable; Crash has to avoid them.



* LastLousyPoint: You'll get to encounter some Last Lousy Crates in many of the levels. Even the game will tell you "Great! But you missed [X amount of] crates" if you happen to miss them.



* TheMaze: Cortex Power is shaped like this; the camera view is from above instead of behind Crash and there are a number of dead ends of the level. It also has a secret route that required a blue gem.

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* TheMaze: Cortex Power is shaped like this; the camera view is from above instead of behind Crash and there are a number of branches and dead ends of the level. It also has a secret route that required a blue gem.
* NiceJobFixingItVillain: When you deplete the last of Pinstripe's health, he'll spin around as he fires his weapon in a spaz, causing him to fire towards the reactor in the background. It's implied to eventually lead to the castle's destruction.



** Also, the checkpoints only makes you spawn in that place when you die - unlike in later games, they don't keep the crates you broke stay broken, meaning that in order to get all the gems in a level (by breaking all crates) make sure you ''don't take any checkpoints.''

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** Also, the checkpoints only makes you spawn in that place when you die - unlike in later games, they don't keep the crates you broke stay broken, meaning that in order to get all the gems in a level (by breaking all crates) make sure you ''don't take any checkpoints.'''' (So that if you miss, you can simply die and restart at the start of the level.)



* NoOSHACompliance: The factory/machinery levels look too dangerous to be manned. Even worse with "Cortex Power" and "Toxic Waste", with crazy-shooting and toxic barrel-tossing gangsters guarding the places.

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* NoOSHACompliance: The factory/machinery levels look too dangerous to be manned. Even worse with "Cortex Power" Cortex Power and "Toxic Waste", Toxic Waste, with crazy-shooting and toxic barrel-tossing gangsters guarding the places.places. At least Pinstripe gives a safety warning at the end of Generator Room.



* OffscreenStartBonus:
** Going backwards instead of forwards in The High Road's start will lead you to an invisible path, that leads you towards some extra crates.
** Also going backwards when you first enter Fumbling in the Dark will lead you towards some extra crates, including 1-ups and Aku Aku ones.



* SecretLevel: Whole Hog and Fumbling in the Dark are only available by getting the keys from Neo Cortex's bonus rounds.



* SequenceBreaking: You can get to the secret path of The Great Gate without getting the yellow gem, by jumping close to the edge of the finish pad without activating it, and then jumping to the other edge, then jumping over a pit to a platform to the left.
* ShieldBearingMook: The "wooden fortress" levels and boar-riding levels have natives with shields as obstacles. In the former, they'll push Crash backwards; he has to jump over them to pass through.



* SmashingHallwayTrapsOfDoom: The temple levels have a few of these.



* SteamVentObstacle: Hot steams are present as obstacles in the "machinery" levels.



* SurpriseSlideStaircase: One of the recurring obstacles of the "Slippery Climb" level are stairs that turn into slides that lead you to the nearest spiked doom.

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* SurpriseSlideStaircase: One of the recurring obstacles of the "Slippery Climb" level are stairs that turn into slides that lead you to the nearest [[SpikesOfDoom spiked doom.]]


Added DiffLines:

* TriggerHappy: Pinstripe really loves to fire his Tommy gun around.
2nd Jan '17 7:38:27 PM Getta
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** N. Brio can choose to keep throwing exploding beakers and yet he still throws his slime monsters that Crash can spin back towards him. Turning into a Hulk-like monster makes him vulnerable as well.

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** N. Brio can choose to keep throwing exploding beakers and yet he still throws his slime monsters that will somehow deplete his health if Crash can spin back towards him.beats them. Turning into a Hulk-like monster makes him vulnerable as well.



* TennisBoss: The fights against Koala Kong (spin back certain boulders), N.Brio (spin back his slime monsters, at least in the first half), and Dr. Cortex (spin back those conveniently slower green blasts).

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* TemporaryPlatform: Platform of both "crumbles if you stand on them" type and "goes on and off" type exist, and gets more abundant in later levels.
* TennisBoss: The fights against Koala Kong (spin back certain boulders), N.Brio (spin back his slime monsters, at least in the first half), boulders) and Dr. Cortex (spin back those conveniently slower green blasts).
2nd Jan '17 7:30:19 PM MyFinalEdits
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* ChuckCunninghamSyndrome: Tawna pretty much disappeared from the series after this game.

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* ChuckCunninghamSyndrome: Tawna pretty much disappeared from the series after this game.



** As for more minor differences, the following two games use a completely different character model for Crash[[note]]except for certain death animations[[/note]]. Crash also moves somewhat slower, and he didn't have his slide and belly flop back in the day.

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** As for more minor differences, the following two games use a completely different character model for Crash[[note]]except Crash.[[note]]except for certain death animations[[/note]]. animations[[/note]] Crash also moves somewhat slower, and he didn't doesn't have his slide and belly flop back in the day.moves.



** There are six colored gems instead of five. The extra colored gem (orange) is absent in all subsequent games.



* TheGoomba: the GiantEnemyCrab above. Just moves from side to side, and very vulnerable.

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* TheGoomba: the GiantEnemyCrab above. Just The crab just moves from side to side, and is very vulnerable.



* NoSidepathsNoExplorationNoFreedom: The series plays pretty much like a polygonal ''Franchise/SuperMarioBros'' game, and the linearity of the levels is the obvious result, regardless of the game having 3D graphics.

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* NoSidepathsNoExplorationNoFreedom: The series plays pretty much like a polygonal ''Franchise/SuperMarioBros'' game, and the linearity of the levels is the obvious result, regardless of the game having 3D graphics.
2nd Jan '17 6:57:26 PM Getta
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Added DiffLines:

** Gem paths consist of platforms of colored gems that you have to jump your way into the side path of the level, instead of a floating platform that flies up towards the side path of the level. All gem paths also contain crates that are needed for breaking and thus getting the gem of the stage, while in later games they don't always contain crates and may contain a second gem instead.


Added DiffLines:

* TheMaze: Cortex Power is shaped like this; the camera view is from above instead of behind Crash and there are a number of dead ends of the level. It also has a secret route that required a blue gem.
8th Dec '16 7:12:52 PM TempestKnight
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* BottomlessPits: Even the ones with noticeable bottom act like one.

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* BottomlessPits: Even the ones with noticeable bottom act like one.[[note]]Adding further insult to injury, some of the gem paths are located at the ''bottom'' of some of these pits, but if you fall down that pit you'll still lose a life![[/note]]
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