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* LetsPlay: By UberHaxorNova and Kootra. Also, a few for [=AllShamNoWow=] and [=SeaNanners=], to a lesser extent.

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* LetsPlay: By UberHaxorNova many a user, including ones mentioned earlier and Kootra. Also, many, many more on Youtube. Although with the nature of the game, it generally (and quickly) turns into a few for [=AllShamNoWow=] and [=SeaNanners=], to slugfest more then a lesser extent.typical story driven LP, but that's what makes the game fun.
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* StupidEvil: The Mason Order in the tutorial. Even if you choose to join them, the guy making the offer attacks you to "test your mettle," dying in the process. Later, two other Mason soldiers attack you for killing him, and three more attack you for killing ''them''. Assuming the player character stuck with the Order after all that, that's a net loss of four soldiers for just one recruit.
** Also note that this is BEFORE the civil war, when the King is still around. Meaning that you and they are killing each other in broad daylight, in the middle of the camp for what basically amounts to "Hurr WeaMasons We KEEL STUFF even if it's an ally." While it makes a certain amount of sense for the Order to sound out potential enemies and supporters and try and dispose of the former where possible well ahead of time, causing *highly visible* carnage and mayhem that can be easily traced back to Malric and his men would realistically have the plot of the entire game be derailed by the summary executions.

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* StupidEvil: The Mason Order in the tutorial. Even if you choose to join them, the guy making the offer attacks you to "test your mettle," dying in the process. Later, two other Mason soldiers attack you for killing him, and three more attack you for killing ''them''. Assuming the player character stuck with the Order after all that, that's a net loss of four five soldiers for just one recruit.
** Also note that this is BEFORE the civil war, when the King is still around. Meaning that you and they are killing each other in broad daylight, in the middle of the camp for what basically amounts to "Hurr WeaMasons Wea Masons We KEEL STUFF even if it's technicall7 an ally." While it makes a certain amount of sense for the Order to sound out potential enemies and supporters and try and dispose of the former where possible well ahead of time, causing *highly visible* carnage and mayhem that can be easily traced back to Malric and his men would realistically have the plot of the entire game be derailed by the summary executions.
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Except no, not really. All of those weapons co-existed by the time the medieval era was in full swing, and usually had been for at least a couple centuries by that time.


* AnachronismStew: If a weapon is from before the Renaissance, it may be in the game. Which leads to Archers using slings, javelins, bows, and crossbows at the same time - which would essentially be like a World War II army using muskets, M1 Garands, and [=M16s=].
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* AnachronismStew: If a weapon is from before the Renaissance, it may be in the game. Which leads to Archers using slings, javelins, bows, and crossbows at the same time - which would essentially be like a World War II army using muskets, M1 Garands, and [=M16s=].

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** Arrows and other ranged weapons have the same effect any other kind of injury has on mobility, stamina, attack speed, and attack power: absolutely none.



* BowAndSwordInAccord: Archers can equip daggers and a shortsword, [[AcceptableBreaksFromReality which can parry and block just as well as greatswords and polearms,]] allowing for this in the event someone closes the distance. However, they really are weak weapons, and it's best to just try to run and hide behind a Vanguard or a Knight.

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* BowAndSwordInAccord: Archers can equip daggers daggers, knives, short swords, and a shortsword, sabers, [[AcceptableBreaksFromReality which can parry and block just as well as greatswords and polearms,]] allowing for this in the event someone closes the distance. However, they really are weak weapons, and it's best to just try to run and hide behind a Vanguard or a Knight.



** Slings can be charged for greater damage by swinging them overhead longer.

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** Slings can be charged for greater damage by swinging them overhead longer. Bows will also do more damage and fly straighter if their strings are fully pulled back before firing, though this takes maybe an extra half second depending on the bow.



** Shortbows and Slings lack killing power compared to other Archer weapons, but fire quickly and have a lot of ammo, meaning your strategy when using them is basically to inflict the ranged version of this.



* EpicFlail: Speaking of bludgeoning weapons... Knights have two options for flails: the regular flail, and the heavy flail. Both are powerful as all get out, being Knight weapons, but the heavy flail is bigger, packs a greater punch, and has a slightly longer reach.

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* EpicFlail: Speaking of bludgeoning weapons... Knights have two options for flails: the regular flail, and the heavy flail. Both are powerful as all get out, being Knight weapons, but the heavy flail is bigger, packs a greater punch, and has a slightly longer reach. At the moment, they're both a little underpowered, sadly.



* JavelinThrower: Javelins are one of the alternatives to the Longbow for the archer class. Notable due to that they can be both used for melee ''and'' throwing.

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* JavelinThrower: Javelins are one of the alternatives to the Longbow for the archer Archer class. Notable due to that they can be both used for melee ''and'' throwing.



** Also, the Halberd, the ''literal'' SwissArmyWeapon.

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*** The Polehammer is much the same, only with a larger hammer head than axe blade. The two weapons are the only ones in the game capable of inflicting all three damage types -- blunt, piercing, and slashing.
** Also, the Halberd, the ''literal'' SwissArmyWeapon.



* StoneWall: Knights with Tower Shields. All but unassailable, but they have to sacrifice offensive output quite a bit.

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* StoneWall: Knights with Tower Shields. All but unassailable, but they have to sacrifice range and offensive output quite by using a bit.one-handed weapon.

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* MightyGlacier: Knights have some of the strongest weapons in the game as well as a shield nearly as wide and tall as they are, but are very slow and their weapons tend to be short or have no reach.

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* MightyGlacier: Knights have some of the strongest weapons in the game as well as a shield nearly as wide and tall as they are, but are they move very slow slowly and their weapons tend to be combine a short or have no reach.reach with a slow swing.


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** Mason has the killing of non-combatant peasants as an objective on one map.
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* ShieldBash: When wielding a shield, this replaces the kick. When using a flail or heavy flail, thrusting will perform a shield strike, since obviously you can't really thrust with a flail.

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* ShieldBash: When wielding a shield, this replaces the kick. When using a flail or heavy flail, thrusting will perform a shield strike, since obviously you can't really thrust with a flail.flail, as will the overhead when armed with buckler and javelin.

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* CarryABigStick[=/=]DropTheHammer: From cudgel to morning star to war hammer, there's plenty of blunt weapons in the arsenal.

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** That said, it's still recommended that players try to stick together in most maps and game modes, as a defense against ambushes and swarming.
* CarryABigStick[=/=]DropTheHammer: From CarryABigStick: The cudgel to morning star to war hammer, there's plenty of blunt weapons in and the arsenal.quarterstaff. Get in your enemy's face and overwhelm him with your dazzlingly speedy strikes.


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** Slings can be charged for greater damage by swinging them overhead longer.
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* ShieldBash: When wielding a shield, this replaces the kick. When using a flail or heavy flail, thrusting will perform a shield strike, since obviously you can't really thrust with a flail.
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** And the polehammer, which is essentially the polearm version of the War Hammer. It doesn't have the huge head of the maul, but its length means it's practically as heavy and has much greater reach.
* EpicFlail: Speaking of bludgeoning weapons... Knights have two options for flails: the regular flail, and the heavy flail. Both are powerful as all get out, being Knight weapons, but the heavy flail is bigger, packs a greater punch, and has a slightly longer reach.


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* StoneWall: Knights with Tower Shields. All but unassailable, but they have to sacrifice offensive output quite a bit.


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* SufferTheSlings: Archers have access to a sling. They take either pebbles or iron balls as ammo; pebbles mean ''infinite'' ammo, iron balls do more damage but are limited and reload a little slower. The sling is weak, but fires fast, and can be "charged" for greater damage by spinning it more before firing.
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* {{Mordor}}: In case you haven't figured it out yet, the Mason Order is evil enough to have their capitol at the foot of a ''live volcano''.
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** Still, somewhat encouraged, as far too often such a fight ends with the ganger-ons scoring two or three kills.
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too much reddit


** Also, the Halberd, the **literal** SwissArmyWeapon.

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** Also, the Halberd, the **literal** ''literal'' SwissArmyWeapon.
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** The Pole Axe for the Knight class, combining an axe-blade, a hammer end and a spike for thrusting, giving impressive damage type flexibility.
** Also, the Halberd, the **literal** SwissArmyWeapon.
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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against heavily-armored opponents, with stabbing attacks from pointed weapons and slashing doing the next most damage from there. Inversely, slashing weapons do more damage the less armored the target is. Weapon categories are split into examples of [[FragileSpeedster a fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].

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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against heavily-armored plate-armored opponents, with while stabbing attacks from pointed weapons and are best against chainmail; slashing doing does the next most least damage from there. Inversely, slashing weapons do more damage to both, but is the less most effective against lightly armored the target is.targets. Weapon categories are split into examples of [[FragileSpeedster a fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].

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* ThereCanBeOnlyOne: The Free For All game mode. Around 32 players or so armed to the teeth with big swords and polearms and crossbows and axes, and only one player can win. HilarityEnsues.



* SpikesOfDoom: Present in Arena. Normally harmless, but if you're pushed into them by an attack or (more often) kick, instant death.



* '''UnfriendlyFire:''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and this troper uses the term "preventing" loosely - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common.

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* '''UnfriendlyFire:''' ThereCanBeOnlyOne: The Free For All game mode. Around 32 players or so armed to the teeth with big swords and polearms and crossbows and axes, and only one player can win. HilarityEnsues.
* '''UnfriendlyFire: The Game'''
It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and this troper uses the term "preventing" loosely - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common.
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Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reaching stab. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, missing attacks and successfully blocking drains stamina from a bar.

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Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reaching stab. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
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Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reaching stab. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Attacking and successfully blocking drains stamina from a bar.

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Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reaching stab. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Attacking Parrying, missing attacks and successfully blocking drains stamina from a bar.
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* ANaziByAnyOtherName: The Mason Order, who are basically this trope mixed in with some Soviet-era revolutionary rhetoric and dressed in medieval armor. [[ValkyriaChronicles And who somehow aren't the Imperials or Rebels.]]

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* ANaziByAnyOtherName: The Mason Order, who are basically this trope mixed in with some Soviet-era revolutionary rhetoric and dressed in medieval armor. [[ValkyriaChronicles [[VideoGame/ValkyriaChronicles And who somehow aren't the Imperials or Rebels.]]



* CommieNazis: The Mason Order, who again combine the Social Darwinism of Nazism and the populist rhetoric and goals of Communism, all wrapped up in medieval armor ala a ValkyriaChronicles game. [[ObviouslyEvil In case you needed any indication about which side is better.]]

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* CommieNazis: The Mason Order, who again combine the Social Darwinism of Nazism and the populist rhetoric and goals of Communism, all wrapped up in medieval armor ala a ValkyriaChronicles ''VideoGame/ValkyriaChronicles'' game. [[ObviouslyEvil In case you needed any indication about which side is better.]]
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* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble Bucklers for the Men-At-Arms to gigantic Tower Shields for the Knights. They can block anything that isn't [[KillItWithFire on fire]] or a [[OneHitKill siege weapon]].

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* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble Bucklers for the Men-At-Arms to gigantic Tower Shields for the Knights. They can block anything that isn't [[KillItWithFire on fire]] or fire]], a [[OneHitKill siege weapon]].weapon]], or [[CherryTapping a boot]].
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* MookChivalry: Thoroughly averted, considering that the players themselves are mooks, and ganging up on a heavily armoured and slow Knight is the best way to take them down.

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* MookChivalry: Thoroughly averted, considering that the players themselves are mooks, and ganging up on a heavily armoured and slow Knight is the best way to take them (and [[UnfriendlyFire each other]]) down.
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* LethalJokeCharacter: Knights who [[GoodOldFisticuffs fist people to death]] with their bare hands. Fists are normally a JokeItem, but they have the fastest attack speed in the game, and surprisingly good reach. If the fisty Knight gets the first strike in, the enemy will typically be incapable of blocking the attacks - not that it will help him much, because fists can [[SpamAttack strike faster than most parry moves]]. Combined this with the Knight's high health and you have a whirlwind of fisting death.
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* RedAndBlackAndEvilAllOver: The Masons dress up in red and black armor.
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** This includes Hatchet stabs, and feet to the head. LudicrousGibs indeed
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* ANaziByAnyOtherName: The Mason Order, who are basically this trope mixed in with some Soviet-era revolutionary rhetoric and dressed in medieval armor. [[ValkyriaChronicles And who somehow aren't the Imperials or Rebels.]]


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* CommieNazis: The Mason Order, who again combine the Social Darwinism of Nazism and the populist rhetoric and goals of Communism, all wrapped up in medieval armor ala a ValkyriaChronicles game. [[ObviouslyEvil In case you needed any indication about which side is better.]]


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** Taking the factions by their actual credos, it is either this or BlackAndGrayMorality. The Mason Order are like the bastard child of the populist Peasant Wars and 20th century totalitarianism, who behave with *gratuitous* stupidity in the tutorial, even if you're on their side. However they are apparently very popular amongst the lower orders and advocate removing or at least weakening the entrenched feudal order in favor of meritocracy (even if only in the sense of "Rule of the Strongest"). In contrast, the Agathans are chivalric and legitimately tend to believe in legitimacy, honor, and noblisse oblige, but they are still feudal overlords who tend to indulge in horrendous classicism towards the "Filthy Peasants."


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* ObviouslyEvil: [[OverlyLongGag The Mason Order, again.]]


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** Also note that this is BEFORE the civil war, when the King is still around. Meaning that you and they are killing each other in broad daylight, in the middle of the camp for what basically amounts to "Hurr WeaMasons We KEEL STUFF even if it's an ally." While it makes a certain amount of sense for the Order to sound out potential enemies and supporters and try and dispose of the former where possible well ahead of time, causing *highly visible* carnage and mayhem that can be easily traced back to Malric and his men would realistically have the plot of the entire game be derailed by the summary executions.
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** Catapult projectiles don't discriminate between teammates either; if it's within the AOE, [[OneHitKill it dies]].

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** Catapult projectiles Siege weapons don't discriminate between teammates either; if it's within the their AOE, [[OneHitKill it dies]].

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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the UnfriendlyFire, standing anywhere within 180 degrees of an ally's vision will usually get you hit with the backswing of a claymore.

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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the UnfriendlyFire, standing anywhere within 180 degrees of an ally's vision allied Knight or Vanguard will usually get you hit with the backswing of a claymore.whatever oversized weapon they're using.



** The Vanguard's lunge attack requires you to have been sprinting long enough before he'll be ready to do it. Interestingly you can still do regular overheads and stabs without hindering the charge up.



** Not so much embarrassment as a viable tactic actually, since Knights are slow and will consistently have their attacks interrupted due to rapid punching unless they either time their attacks ''really'' well or resort to fist-fighting themselves.

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** Not so much embarrassment as a [[BoringButPractical viable tactic tactic]] actually, since Knights are slow and will consistently have their attacks interrupted due to rapid punching unless they either time their attacks ''really'' well or resort to fist-fighting themselves.
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* JavelinThrower: Javelins are one of the alternatives to the Longbow for the archer class.

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* JavelinThrower: Javelins are one of the alternatives to the Longbow for the archer class. Notable due to that they can be both used for melee ''and'' throwing.



* KnightInShiningArmor: There certainly are knights in the game, and they have some pretty shiny armour. Whether they act with Chivalry is up to whoever plays them.
* KillItWithFire [=/=] MolotovCocktail: The Men-At-Arms have fire pots available to them. Lingering too long near a patch of fire will quickly reduce you to a charred corpse.

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* KnightInShiningArmor: There certainly are knights in the game, and they have some pretty shiny armour. Whether they act with Chivalry [[TitleDrop Chivalry]] is up to whoever plays them.
* KillItWithFire [=/=] KillItWithFire: You can grab torches and throw them to light enemies, buildings and pyres on fire. The latter two can be mission objectives.
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MolotovCocktail: The Men-At-Arms have fire pots available to them. Lingering too long near a patch them; anyone that stays in the resulting circle of fire flame will quickly reduce you be reduced to a charred corpse.corpse. It's a good way to deal with shield-happy Knights that don't want to move out of your way.
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** The siege weapons embody this trope, [[UnfriendlyFire for better or worse]]; and no, [[LuckilyMyShieldWillProtectMe Your Shield Will]] ''[[AvertedTropeNot]]'' [[LuckilyMyShieldWillProtectMe Protect You]] from these. Catapult rocks put off impressive AOE explosions upon impact, sending any victims flying. And if a Ballista bolt hits you, you are dead, end of story.

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** The siege weapons embody this trope, [[UnfriendlyFire for better or worse]]; and no, [[LuckilyMyShieldWillProtectMe Your Shield Will]] ''[[AvertedTropeNot]]'' ''[[AvertedTrope Not]]'' [[LuckilyMyShieldWillProtectMe Protect You]] from these. Catapult rocks put off impressive AOE explosions upon impact, sending any victims flying. And if a Ballista bolt hits you, you are dead, end of story.

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