History Videogame / BioShock1

26th Dec '15 9:54:16 AM Kalmbach
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* CouldntFindAPen: Interesting variation occurs with two bodies tied to chairs, encased in a block of ice in the freezers near Peach Wilkins, with the wall behind them full of bulletholes and empty shell casings scattered around. Apparently, one of them didn't die immediately, and managed to write in the frost on the floor [[spoiler: "IT WAS F"]] before he died.
22nd Dec '15 8:22:46 AM Austin
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* AdvertisedExtra: The face of the game and the series as a whole, the Bouncer Big Daddy, is only encountered in 5 areas out of 14 in the game. Only in 4 (Medical Pavilion, Fort Frolic, Hephaestus and Proving Grounds) are they actually fought, and one of them is a mandatory battle. Only 2 'normal' Bouncers are ever battled.

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* SpiritualAntithesis: To ''AtlasShrugged''.
14th Dec '15 2:00:53 AM Kalmbach
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Irrational's creative lead, Ken Levine, based the story on the aesthetics and [[UsefulNotes/{{Objectivism}} Objectivist]] writings of Creator/AynRand, most notably ''Literature/AtlasShrugged''. The fate which befalls Rapture -- intended as haven for Earth's best and brightest -- can either be viewed as a [[InferredHolocaust logical conclusion of that book]], or what happens when you deviate from the Objectivist vision, ''[[NoTrueScotsman just a tiny bit]]'', from the beginning. Levine refrains from taking a side in either debate; the [[AnAesop Aesop]] of Rapture, if it can be said to have one, is that achieving a utopian society may be [[HumansAreFlawed unwinnable by design.]]
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Irrational's creative lead, Ken Levine, based the story on the aesthetics and [[UsefulNotes/{{Objectivism}} Objectivist]] writings of Creator/AynRand, most notably ''Literature/AtlasShrugged''. The fate which befalls Rapture -- intended as haven for Earth's best and brightest -- can either be viewed as a [[InferredHolocaust logical conclusion of that book]], or what happens when you deviate [[NoTrueScotsman deviate]] from the Objectivist vision, ''[[NoTrueScotsman just ''just a tiny bit]]'', bit'', from the beginning. Levine refrains from taking a side in either debate; the [[AnAesop Aesop]] of Rapture, if it can be said to have one, is that achieving a utopian society may be [[HumansAreFlawed unwinnable by design.]]
13th Dec '15 1:57:45 PM Kalmbach
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->''"I am Andrew Ryan, and I'm here to ask you a question: Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone!' I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... '''RAPTURE'''. A city where the artist would not fear the censor. Where the scientist would not be bound by petty morality. Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well."''
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->''"I am Andrew Ryan, and I'm here to ask you a question: Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says [[ThePope the man in the Vatican, Vatican]], 'It belongs to God.' 'No!' says [[DirtyCommies the man in Moscow, Moscow]], 'It belongs to everyone!' I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... '''RAPTURE'''. A city where the artist would not fear the censor. Where the scientist would not be bound by petty morality. Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well."''

Irrational's creative lead, Ken Levine, based the story on the aesthetics and [[UsefulNotes/{{Objectivism}} Objectivist]] writings of Creator/AynRand, most notably ''Literature/AtlasShrugged''. The fate which befalls Rapture -- intended as haven for Earth's best and brightest -- can either be viewed as a [[InferredHolocaust logical conclusion of that book]], or what happens when you deviate from the Objectivist vision, ''just a tiny bit'', from the beginning. Levine refrains from taking a side in either debate; the [[AnAesop Aesop]] of Rapture, if it can be said to have one, is that achieving a utopian society may be [[HumansAreFlawed unwinnable by design.]]
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Irrational's creative lead, Ken Levine, based the story on the aesthetics and [[UsefulNotes/{{Objectivism}} Objectivist]] writings of Creator/AynRand, most notably ''Literature/AtlasShrugged''. The fate which befalls Rapture -- intended as haven for Earth's best and brightest -- can either be viewed as a [[InferredHolocaust logical conclusion of that book]], or what happens when you deviate from the Objectivist vision, ''just ''[[NoTrueScotsman just a tiny bit'', bit]]'', from the beginning. Levine refrains from taking a side in either debate; the [[AnAesop Aesop]] of Rapture, if it can be said to have one, is that achieving a utopian society may be [[HumansAreFlawed unwinnable by design.]]
5th Dec '15 1:07:25 PM Tightwire
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It is the year 1960. You play as Jack, a FeaturelessProtagonist whose commercial flight crash-lands in the Atlantic Ocean. Beneath the surface, there lies an underwater city, Rapture, founded in TheForties by eccentric billionaire Andrew Ryan. However, Jack immediately discovers that Rapture is overwhelmed by hordes of "splicers", i.e. the last surviving citizens of Rapture, who were driven mad from a [[PsychoSerum powerful but addictive mutagen]]. This, coupled with Ryan's own draconian policies and laissez-faire attitude toward the product's sale and use, has reduced Rapture to an {{art deco}} [[BedlamHouse asylum]] with seemingly no possible avenue of escape.
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It is the year 1960. You play as Jack, a FeaturelessProtagonist whose commercial flight crash-lands in the Atlantic Ocean. With nowhere else to go, he enters a mysterious lighthouse. Beneath the surface, there lies an underwater city, Rapture, founded in TheForties by eccentric billionaire Andrew Ryan. However, Jack immediately discovers that Rapture is overwhelmed by hordes of "splicers", i.e. the last surviving citizens of Rapture, who were driven mad from a [[PsychoSerum powerful but addictive mutagen]]. This, coupled with Ryan's own draconian policies and laissez-faire attitude toward the product's sale and use, has reduced Rapture to an {{art deco}} [[BedlamHouse asylum]] with seemingly no possible avenue of escape.
1st Dec '15 11:09:36 PM Nohbody
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'''''[=BioShock=]''''' is a 2007 {{first person shooter}} with {{survival horror}} and RPGElements produced by Irrational Games, then known as "2K Boston" and "2K Australia". It is a {{spiritual successor}} to the ''VideoGame/SystemShock'' games produced by the same company, and the first game in the ''Franchise/BioShock'' series, followed by ''VideoGame/BioShock2'' and later by ''VideoGame/BioshockInfinite''.
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'''''[=BioShock=]''''' is a 2007 {{first person shooter}} with {{survival horror}} and RPGElements produced by Irrational Games, then known as "2K Boston" and "2K Australia". It is a {{spiritual successor}} to the ''VideoGame/SystemShock'' games produced by the same company, and the first game in the ''Franchise/BioShock'' ''VideoGame/BioShock'' series, followed by ''VideoGame/BioShock2'' and later by ''VideoGame/BioshockInfinite''.

* ArmoredVillainsUnarmoredHeroes: The Big Daddies' armored diving suits make them so unrecognizable that there are people in the Franchise/BioShock universe ''and'' people in reality who don't immediately realise they're at least partly human. Then there's Jack, whose has no armor other than his ''sweater'', and relies heavily on ADAM and first aid kits.
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* ArmoredVillainsUnarmoredHeroes: The Big Daddies' armored diving suits make them so unrecognizable that there are people in the Franchise/BioShock [=BioShock=] universe ''and'' people in reality who don't immediately realise they're at least partly human. Then there's Jack, whose has no armor other than his ''sweater'', and relies heavily on ADAM and first aid kits.
23rd Oct '15 3:27:10 PM Morgenthaler
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Misuse. This isn't an Audience Reaction.
* GenreSavvy: You as a player figure out pretty quickly that no matter how scared or happy somebody sounds, they're going to attack you even if they're cowering on the floor. But you go along with it because if you didn't, it would be like spoiling your own surprise birthday party.
11th Oct '15 8:39:30 PM wheatleyandrews
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* WhatTheHellIsThatAccent: It seems like the creators could not decide on a nationality for Tenenbaum. Tenenbaum's accent transitions throughout the course of the game. At first, she sounds typically Russian, especially since she drops all articles when she speaks -- the only indication at the start of the game that she was a German-born Jew comes from one instance of "bitte" in the first Big Daddy sequence and the audio logs describing her Holocaust childhood. Sometimes, she's even a little French. About mid-way through the game, the same time when her involvement in the plot shoots way up, her speech becomes ''cringingly'' German -- every other word seems to be "sehr gut" or the like. At this point, a certain character begins to refer to her as "Kraut," as if to confirm to the player "yes, we've actually decided to make her German now."
8th Oct '15 10:06:05 AM Andrew
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* EscortMission: The lead-up to the final boss battle has one. [[spoiler:Having dressed up as a Big Daddy, you have to follow and protect a Little Sister so she can let you into the boss room.]]
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* EscortMission: The lead-up to A rather bizarre one, insofar as losing the final boss battle has one.person you're escorting carries no ramifications- she just gets replaced by a new version. [[spoiler:Having dressed up as a Big Daddy, you have to follow and protect a Little Sister so she can let you into the boss room.]]
1st Oct '15 2:14:27 PM ThePest179
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* {{Dehumanization}}: Citizens of Rapture are taught to think of the poor as "parasites".
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