History Videogame / AssassinsCreedII

17th Nov '17 9:21:27 AM DuPinz
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** The foreign dubs (particularly the French dub) aren't quite as bad about this, but they'll occasionally throw in a word or two of unsubtitled Italian every so often, provided the Italian word is close to the original word.

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** The foreign dubs (particularly the French dub) aren't quite as bad about this, but they'll occasionally throw in a word or two of unsubtitled Italian every so often, provided the Italian word is close to the original word. Obviously averted in the Italian dub.
11th Nov '17 6:23:26 PM Valiran
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* GoingToHellForThis: In a meta example, many players said this when they realized that the FinalBoss was [[spoiler:Pope Alexander VI]], and that the FinalBattle is tantamount to [[CurbStompBattle a bare-knuckle fistfight with the man himself]] [[spoiler:inside the Vatican, in the middle of High Mass]]. However, it's historical fact that [[spoiler:Alexander]] was a horrible person, so hopefully {{God}} will give all us gamers a mulligan on this one.
6th Nov '17 1:02:45 PM DuPinz
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* ArtisticLicenseHistory: Actually, the murder of Giuliano de' Medici took place inside the Cathedral. In the game, it happens outside, both for the sake of playability and because the interior of the church is an [[SecretLevel Assassin's Tomb]].
** The [[https://en.wikipedia.org/wiki/Florence_Baptistery Baptistery of St. John]] in Florence is nowhere to be seen, despite being one of the oldest and most famous buildings in the city. The hardware was too strained by the gargantuan model of the Cathedral for it to be included too.
2nd Nov '17 1:51:19 PM ChaoticNovelist
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** In Venice. Its leader Antonio [[spoiler:is an Assassin]].
* TheMeanBrit: Shaun Hastings goes out of his way to make Desmond feel like a pussy.
* ThereAreNoTherapists: You father and two brothers are killed, your mother is raped and now mute and unresponsive, your sister is scared out of her wits, and you've got UsefulNotes/TheKnightsTemplar out for your blood? Time to murder half of the Italian nobility.
* TheTetrisEffect: Essentially the idea behind the Animus' "bleeding effect". Desmond relives Ezio learning his skills, and as such, knows them through memory and muscle memory alike. The ''bad'' news is that spending too long reliving your ancestors antics in the Animus can cause some major SanitySlippage. Just ask [[ApocalypticLog Subject 16]].

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** In There is one in Venice. Its leader Antonio [[spoiler:is an Assassin]].
* TheMeanBrit: Shaun Hastings Hastings, out of the three modern Assassins is the only Brit, goes out of his way to make Desmond feel like a pussy.
* ThereAreNoTherapists: You father and two brothers are killed, your mother is raped and now mute and unresponsive, your sister is scared out of her wits, and you've got UsefulNotes/TheKnightsTemplar out for your blood? Time to murder half of the Italian nobility.
Work through your grief and anger by murdering everyone responsible.
* TheTetrisEffect: Essentially the idea behind the Animus' "bleeding effect". effect"; Desmond relives Ezio learning his skills, and as such, knows them through memory and muscle memory alike. The ''bad'' news is that spending too long reliving your ancestors antics in the Animus can cause some major SanitySlippage. Just ask [[ApocalypticLog Subject 16]].



** At the beginning of the game too, regarding the fact Lucy pwns two guards, to which Desmond exclaims "Holy shit!" Desmond can also get a few kudos here as well, considering the fact he does assist Lucy in fighting despite the fact he sucks at it, and the fact he saves them from being trapped in a Labyrinth Laboratory by figuring out the keypad code.

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** At the beginning of the game too, regarding the fact Lucy pwns two guards, to which Desmond exclaims "Holy shit!" Desmond can also get a few kudos here as well, considering the fact he does assist assists Lucy in fighting despite the fact he (by his own admission) sucks at it, and the fact he saves them from being trapped in a Labyrinth Laboratory by figuring out the keypad code.



* UnstoppableRage: According to the Codex pages, the Templars murdered Altaïr's love Adha, and he went on a psychotic rampage killing the Templars responsible.
* UnwittingPawn: Ezio, though in this case the gambit is organized by [[spoiler:[[{{Precursors}} Those Who Came Before]]]].
* UpgradeArtifact: The Animus 2.0 which the modern Assassins used on Desmond to relieve Ezio's life as Assassin training for Desmond.

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* UnstoppableRage: According to the Codex pages, the Templars murdered Altaïr's first love Adha, and he went on a psychotic rampage killing the Templars responsible.
* UnwittingPawn: Ezio, Ezio spends decades unknowningly guided by someone else to fulfill their own agenda, though in this case the gambit plan is organized by [[spoiler:[[{{Precursors}} Those Who Came Before]]]].
* UpgradeArtifact: The Animus 2.0 which the modern Assassins used on Desmond to relieve Ezio's life as Assassin training for Desmond. It has many features that the previous lacked and enables him to gain many more abilities.



** Add to the fact that [[HeavilyArmoredMook Heavies]] and [[EliteMooks Seekers]] aside, pretty much all guards are [[GoddamnBats very easily killable]], so it makes little sense to run from them anyway. Even those two aren't that hard to kill if you know how to counter and/or combo kill using the hidden blades or if you use smoke bombs.
** Worse, in the other two games in the arc with the introduction of kill streaks which allow you to slay whole groups of guards with relative ease, not to mention improved killcams that encourage you to kill rather than flee.

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** Add to the fact that [[HeavilyArmoredMook Heavies]] and [[EliteMooks Seekers]] aside, pretty much all guards are [[GoddamnBats very easily killable]], so it makes little sense to run from them anyway.anyway in pure gameplay terms. Even those two aren't that hard to kill if you know how to counter and/or combo kill using the hidden blades or if you use smoke bombs. \n** Worse, in the other two games in the arc with the introduction of kill streaks which allow you to slay whole groups of guards with relative ease, not to mention improved killcams that encourage you to kill rather than flee.



** A quick-time event lets you hug Leonardo da Vinci in one instance.

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** A quick-time event lets you direct Ezio to hug Leonardo da Vinci in one instance.



** Collecting all the feathers to help your mother mourn will cause her to finally speak to the family ''for the first time in decades.''

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** Collecting all the feathers to help your Ezio's mother mourn will cause her to finally speak to the family ''for the first time in decades.''



* VoiceWithAnInternetConnection: Shaun and Rebecca fill in this role by providing Desmond with information about his ancestor's surroundings and the people he interacts with as well as helping modifying the map to help him navigate. Lucy can even join in too. Sometimes, Desmond even talks back! (Not through Ezio, of course.)
* WalletOfHolding: Mixed usage. The amount of money that can be stored in the Villa's strongbox is finite. The amount that can be stored in Ezio's purse is not.Claudia suggests to Ezio that he take the Villa's funds to the bank, but this isn't actually possible. Presumably the canon explanation for his endless pockets is the existence of banks, but the designers probably realized that filling out deposit slips (or whatever the Renaissance equivalent of this was) doesn't make for compelling gameplay. When they first set up shop in the Villa, Claudia tells Ezio in no uncertain terms that once the chest is full, she'll skim the rest off the top.
* TheWarSequence: The final sequence of the game has Ezio invading the Art/SistineChapel, running through an ''asinine'' number of soldiers along the way. Doubles as a bit of a FinalExamBoss because each section of the sequence tests all of the different skills you learned, whether it's specific assassination skills (such as stabbing them from a haystack or pulling them off a high ledge) or simple man-to-man (or perhaps more accurately, man-to-ten-men) combat. There's even a section involve horse-back riding. How a horse came to get on top of Rome's outer walls is probably best left unanswered.
* WarriorPoet: Altaïr becomes one of these while writing his Codex.
* WellDoneSonGuy: After Ezio assassinate Vieri, he acquires a letter where Vieri is diagnosed as this. Pity about the way he seeks attention.

to:

* VoiceWithAnInternetConnection: Shaun and Rebecca fill in this role by providing Desmond with information about his ancestor's surroundings and the people he interacts with as well as helping modifying the map to help him navigate. Lucy can even join in too. Sometimes, Desmond even talks back! (Not through Ezio, of course.)
* WalletOfHolding: Mixed usage. The amount of money that can be stored in the Villa's strongbox is finite. The amount that can be stored in Ezio's purse is not. Claudia suggests to Ezio that he take the Villa's funds to the bank, but this isn't actually possible. Presumably the canon explanation for his endless pockets is the existence of banks, but the designers probably realized that filling out deposit slips (or whatever the Renaissance equivalent of this was) doesn't make for compelling gameplay. When they first set up shop in the Villa, Claudia tells Ezio in no uncertain terms that once the chest is full, she'll skim the rest off the top.
* TheWarSequence: The final sequence of the game has Ezio invading the Art/SistineChapel, running through an ''asinine'' number of soldiers along the way. Doubles It doubles as a bit of a FinalExamBoss because each section of the sequence tests all of the different skills you learned, whether it's specific assassination skills (such as stabbing them from a haystack or pulling them off a high ledge) or simple man-to-man (or perhaps more accurately, man-to-ten-men) combat. There's even a section involve horse-back riding. How a horse came to get on top of Rome's outer walls is probably best left unanswered.
* WarriorPoet: Altaïr becomes one of these while writing his Codex.
Codex. In it he is quite philosophical about the Assassin life style, the nature of humankind, and there's also a drawing of Maria Thrope, who has become his SecondLove.
* WellDoneSonGuy: After Ezio assassinate Vieri, he acquires a letter where Vieri is diagnosed as this.seeking his father's approval through his street fights with the Auditore. Pity about the way he seeks attention.



* WhatMeasureIsAMook: Played straight, with Ezio cutting a swath through countless guards throughout the game....[[spoiler: only to let the Spaniard go at the very end.]]

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* WhatMeasureIsAMook: Played straight, with Ezio cutting a swath through countless guards and conspirators throughout the game....[[spoiler: only to let the Spaniard go at the very end. This is because he decided that ''not'' killing him was a crueler punishment.]]



* WifeBasherBasher: Ezio in the Beat-Up missions, though rather than beating them up for domestic abuse, he beats them for cheating on their girlfriends.

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* WifeBasherBasher: Ezio in the Beat-Up missions, though rather than beating them up for domestic abuse, he beats them for cheating on their girlfriends.girlfriends/wives.



* YouAreNotAlone: Invoked by name when Mario, and many of your previously-met allies and a newly-met Machiavelli show up to assist you in fighting Rodrigo.
* YouAreTooLate: [[spoiler:...to save the Doge]].

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* YouAreNotAlone: Invoked by name when Mario, and many of your previously-met allies and a newly-met Machiavelli show up to assist you him in fighting Rodrigo.
* YouAreTooLate: [[spoiler:...[[spoiler: Despite all Ezio does to save reach the Doge]].Dodge in time, he arrives just in time to watch him die from poison]].



* YouHaveFailedMe: [[spoiler:Jacopo de' Pazzi]] gets this.

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* YouHaveFailedMe: [[spoiler:Jacopo de' Pazzi]] gets this.stabbed several times by his allies for botching an operation.



** Subverted in the end when [[spoiler:Ezio spares the life of Rodrigo Borgia, the man ultimately responsible for the conspiracy]].

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** Subverted in the end when [[spoiler:Ezio spares the life of Rodrigo Borgia, the man ultimately responsible for the conspiracy]].conspiracy because he decided on CruelMercy instead.]].
2nd Nov '17 1:26:16 PM ChaoticNovelist
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* {{Jerkass}}: Shaun Hastings, one of your handlers.



* JustifiedTutorial: The first third of the game is one big long one for Ezio. We're introduced to him during a street fight; right after we're introduced to looting enemies for pocket change, with which to pay doctors for medicine (another new gameplay mechanic). Climbing rooftops and delivery missions for Ezio's family flesh out Ezio's life as well as refamiliarizing the players with his free-running and climbing abilities. Screwing up at the gallows scene introduces us to the concept of "hide or die," and is shortly afterwards supplanted with the courtesans teaching Ezio and the player with how to hide in plain sight by blending in with the crowd. Killing the Pazzi thugs near Leonardo's studio teaches us how to hide bodies by moving them around. Finally, getting our hidden blade shows us how we can use it to actually perform an assassination mission.

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* JustifiedTutorial: The first third of the game is one a big long one for Ezio. We're introduced to him during a street fight; right after we're introduced to looting enemies for pocket change, with which to pay doctors for medicine (another new gameplay mechanic). Climbing rooftops and delivery missions for Ezio's family flesh out Ezio's life as well as refamiliarizing the players with his free-running and climbing abilities. Screwing up at the gallows scene introduces us to the concept of "hide or die," and is shortly afterwards supplanted with the courtesans teaching Ezio and the player with how to hide in plain sight by blending in with the crowd. Killing the Pazzi thugs near Leonardo's studio teaches us how to hide bodies by moving them around. Finally, getting our the hidden blade shows us how we can use it to actually perform an assassination mission.



* KickThemWhileTheyAreDown
* KnightTemplar: [[UsefulNotes/TheKnightsTemplar Guess who.]]
* LampshadeHanging: The sequel on the first game, no less! When Ezio kills one of his early targets and demands to know what he is up to before he dies, his target replies: "I'm sorry, were you expecting a confession?" Then he promptly dies, causing Ezio to angrily spout curses at him.

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* %%* KickThemWhileTheyAreDown
* KnightTemplar: [[UsefulNotes/TheKnightsTemplar Guess who.]]
The literal Templar Knight organization from the previous game has evolved into covert organization of politicians, nobles, merchants and clerics. They believe that becoming shadow overlords of the world will ensure peace and stability, although most of them are just power hungry or evil.
* LampshadeHanging: LampshadeHanging:
**
The sequel on the first game, no less! When Ezio kills one of his early targets and demands to know what he is up to before he dies, his target replies: "I'm sorry, were you expecting a confession?" Then he promptly dies, causing Ezio to angrily spout curses at him.



** And there's a mission where Ezio has to assassinate his target, who is in a monastery filled with his personal guards, who are disguised as monks. The name of the mission is "the cowl does not make the monk". Gee, I wonder what ''that'''s a reference to?

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** And there's a mission where Ezio has to assassinate his target, who is in a monastery filled with his personal guards, who are disguised as monks. The name of the mission is "the cowl does not make the monk". Gee, I wonder what ''that'''s a reference to?



* {{Leitmotif}}: Take a good listen to that riff ("Ezio's Family") that plays when Ezio and Frederico are on top of that church -- you'll be hearing it a couple more times throughout the game.

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* {{Leitmotif}}: {{Leitmotif}}:
**
Take a good listen to that riff ("Ezio's Family") that plays when Ezio and Frederico are on top of that church -- you'll be hearing it a couple more times throughout the game.



* LeParkour: Strangely, the Assassin technique seems to have spread among the young men of Italy -- the heralds warn against the Italian youth engaging in RoofHopping, implying that they're proficient at this to an extent. The thieves are even better -- of course, they still don't hold a candle to Ezio.

to:

* LeParkour: Strangely, the Assassin technique seems to have spread among the young men of Italy -- the heralds warn against the Italian youth engaging in RoofHopping, implying that they're proficient at this to an extent. The thieves are even better -- of course, they still don't hold a candle to Ezio. "I could not do that....not so well at least".



* LosingTheTeamSpirit: The death of Giovanni, Ezio's father. In terms of gameplay, killing a high ranking guard or lots of guards quickly may cause the other guards to rout.
** Also, aiming the pistol at someone for long enough will cause this.
* LostInACrowd: Ezio being able to hide in ''any'' sufficiently large crowd of people (sufficiently large being about 4 or so). In place of the priests ("Scholars") from ''AC'', Ezio can hire some... Courtesans to follow him as a mobile safepoint directed by him. People not noticing Ezio in that particular crowd is [[DistractedByTheSexy easier explained]].
* LovableRogue: Ezio. Especially in his younger years, though he never completely loses the charm.
* MamaBear: Caterina Sforza. Her daughter, Bianca, is a Sister Bear towards Ottaviano, her little brother.
* ManipulativeBastard: Rodrigo Borgia.

to:

* LosingTheTeamSpirit: The death of Giovanni, Ezio's father. In terms of gameplay, killing a high ranking guard or lots of guards quickly may cause the other guards to rout.
**
rout. Also, aiming the pistol at someone for long enough will cause this.
* LostInACrowd: Ezio being is able to hide in ''any'' sufficiently large crowd of people (sufficiently large being about 4 or so). In place of the priests ("Scholars") from ''AC'', Ezio can hire some... Courtesans to follow him as a mobile safepoint directed by him. People not noticing Ezio in that particular crowd is [[DistractedByTheSexy easier explained]].
* LovableRogue: Ezio. Especially in Ezio spends his younger years, though he never completely loses the charm.
*
days with street fights, roofhoping, and flirting and is also a friendly and chivalric kind of guy.
%%*
MamaBear: Caterina Sforza. Her daughter, Bianca, is a Sister Bear towards Ottaviano, her little brother.
* ManipulativeBastard: Rodrigo Borgia.Borgia is the head Templar here so he is highly skilled in manipulating others. It is implied that he is the one who tempted Alberti into turning on his dearest friend.



* MasterSwordsman: Ezio appears to be this, which is lampshaded by Francesco de' Pazzi while fighting his guards.
** He's even better by the time he went to the Vatican, though due to the gameplay limitations of ''[=AC2=]'' combat, this isn't revealed until ''Brotherhood''. While he isn't able to perform "sub-weapon" attacks at the beginning of ''Brotherhood'', Ezio had by that time learned to perform kill streaks.

to:

* MasterSwordsman: Ezio appears to be this, which is lampshaded by Francesco de' Pazzi while fighting his guards.
**
guards. He's even better by the time he went to the Vatican, though due to the gameplay limitations of ''[=AC2=]'' combat, this isn't revealed until ''Brotherhood''. While he isn't able to perform "sub-weapon" attacks at the beginning of ''Brotherhood'', Ezio had by that time learned to perform kill streaks.



* MoneyForNothing: When the game begins, Ezio is RichInDollarsPoorInSense, regularly emptying his wallet on booze and whores. ([[InsistentTerminology He'd never call that a waste!]]) Of course, you jumped into his life less than a day before it went to hell; the local magistrate frames and executes his family, for which he ends up as Ezio's first assassination. After that [[YouCantGoHomeAgain He Can't Go Home Again]], eventually settling in a broken-down slum. However, this is a case of UnstableEquilibrium; If he keeps up that behavior, he'll spend the rest of the game -- and the next two ''decades'' of his life -- in PerpetualPoverty, without enough cash]] to keep up his stocks of ammo and medicine, let alone repairing his armor or the increasingly expensive equipment upgrades. Invest in turning that slum into something respectable, and he'll earn money at an almost exponential rate, enabling him to keep all his stocks at max and purchase new gear the instant it becomes available. By the endgame, his coffers will usually have over 100,000 florins - when heals cost 50 florins. Compared to the pitiful loot he finds in the InexplicableTreasureChests and pickpocketing, proper villa management will make him stinking rich before even the halfway point of the game, without even bothering with the many side missions.
* MoreThanMindControl: Experienced by most of Savonarola's lieutenants.
* {{Munchkin}}: As noted on that page's quote. Ezio lives in Renaissance Italy, and by the end of the game is armed with: a dozen unblockable throwing knives, two wrist blades that can deflect almost any close-range attack or (with good timing) counter-{{onehitkill}} any {{mook}}, a pistol, several doses of poison, armor made of a very light and strong metal that humans wouldn't have invented on our own, and at one point he ends up flying around on a hang glider, punting guards off of rooftops. Also, he can jump some six feet straight up while hanging from walls... while wearing armor and carrying weapons and coins.

to:

* MoneyForNothing: When the game begins, Ezio is RichInDollarsPoorInSense, regularly emptying his wallet on booze and whores. ([[InsistentTerminology He'd never call that a waste!]]) Of course, you jumped into his life less than a day before it went to hell; the local magistrate frames and executes his family, for which he ends up as Ezio's first assassination. After that [[YouCantGoHomeAgain He Can't Go Home Again]], eventually settling in a broken-down slum. However, this is a case of UnstableEquilibrium; If he keeps up that behavior, he'll spend the rest of the game -- and the next two ''decades'' of his life -- in PerpetualPoverty, without enough cash]] to keep up his stocks of ammo and medicine, let alone repairing his armor or the increasingly expensive equipment upgrades. Invest in turning that slum into something respectable, and he'll earn money at an almost exponential increasing rate, enabling him to keep all his stocks at max and purchase new gear the instant it becomes available. By the endgame, his coffers will usually have over 100,000 florins - when heals cost 50 florins. Compared to the pitiful loot he finds in the InexplicableTreasureChests and pickpocketing, proper villa management will make him stinking rich before even the halfway point of the game, without even bothering with the many side missions.
* MoreThanMindControl: Experienced by most Most of Savonarola's lieutenants.
lieutenants were not under total Apple of Eden domination, but rather a mix of it and Savonarola's charisma.
* {{Munchkin}}: As noted on that page's quote. Ezio lives in Renaissance Italy, and by the end of the game is armed with: a dozen unblockable throwing knives, two wrist blades that can deflect almost any close-range attack or (with good timing) counter-{{onehitkill}} any {{mook}}, a pistol, several doses of injectable poison, armor made of a very light and strong metal that humans wouldn't have invented on our their own, and at one point he ends up flying around on a hang glider, punting guards off of rooftops. Also, he can jump some six feet straight up while hanging from walls... while wearing armor and carrying weapons and coins. Yes, Ezio is such this trope that he is noted as such in that page's description.



** Compared to the Templars of the previous games who (with only a couple of exceptions) were for the most part people who demonstrated (or satisfactorily explained) their intent of working towards the greater good of the people a-la transforming the Holy Land into a state straight out of Thomas Hobbes' Leviathan, with many a reference to the "state of nature" and what not, the Templars in ACII for most part tend to come off as selfish dicks who are more interested in their twisted vices than the overall Templar goal of bringing about peace by stripping humanity of their free will and only see allegiance to the Templar order as a means of getting what they want. This is likely intentional on the part of the writers, who probably wanted to show the decaying effect an excess of power has on an organization, even one that has such reputably lofty goals as the Templars. It is worth noting that in the first game, there were also Templars who also used their power primarily for personal gain, i.e. Tamir, Majd Addin, and Abul Nu'qoud. A couple of the Templars in the second game are also decent people; Alberto Uberti comes off as a scheming killer out for revenge in Shaun's notes, but his letter to his wife indicates he only betrayed Giovanni because of fears for his family's safety. Dante Moro was little more than a victim of circumstance and the scheming of his superior.
** The MotiveDecay appears to be part of a general theme in the second game; in the first, both factions had very different methodologies but also remained fundamentally noble. In the second, however, while both groups have the outward trappings of nobility, both sides have actually decayed in their own ways. The Assassins' allies range from the corrupt (the Medici) to the brutal (Caterina Sforza) to the inept (the Barbarigo who controls Venice once the Templars are driven out). The Assassins freely utilize and associate with the dregs of Italian society: mercenaries, thieves, and prostitutes. It's subtle, but the Assassins over time have decayed much like the Templars. At least with the Assassins, their overall goal doesn't appear to have deviated as much as that of the Templars.
* MrFanservice: Ezio, and possibly [[{{Bishonen}} Leonardo]].
* MyGodWhatHaveIDone: Some of Savonarola's lieutenants say things to this effect when Ezio gets to them.
** [[SubvertedTrope Subverted]] by the Merchant, who asks this very question then uses his last breaths to convince himself he was right anyway; as well as by the Preacher, who followed Savonarola of his own free will.

to:

** Compared to the Templars of the previous games who (with only a couple of exceptions) were for the most part people who demonstrated (or satisfactorily explained) their intent of working towards the greater good of the people a-la transforming the Holy Land into a state straight out of Thomas Hobbes' Leviathan, ''Leviathan'', with many a reference to the "state of nature" and what not, the Templars in ACII for most part tend to come off as selfish dicks who are more interested in their twisted vices than the overall Templar goal of bringing about peace by stripping humanity of their free will and only see allegiance to the Templar order as a means of getting what they want. This is likely intentional on the part of the writers, who probably wanted to show the decaying effect an excess of power has on an organization, even one that has such reputably lofty goals as the Templars. It is worth noting that in the first game, there were also Templars who also used their power primarily for personal gain, i.e. Tamir, Majd Addin, and Abul Nu'qoud. A couple of the Templars in the second game are also decent people; Alberto Uberti comes off as a scheming killer out for revenge in Shaun's notes, but his letter to his wife indicates he only betrayed Giovanni because of fears for his family's safety. Dante Moro was little more than a victim of circumstance and the scheming of his superior.
** The MotiveDecay appears to be part of a general theme in the second game; in the first, both factions had very different methodologies but also remained fundamentally noble. In the second, however, while both groups have the outward trappings of nobility, both sides have actually decayed in their own ways. The Assassins' allies range from the corrupt (the Medici) to the brutal (Caterina Sforza) to the inept (the Barbarigo who controls Venice once the Templars are driven out). The Assassins freely utilize and associate with the dregs of Italian society: mercenaries, thieves, and prostitutes. It's subtle, but the Assassins over time have decayed much like the Templars. At least with the Assassins, their overall goal doesn't appear to have deviated as much as that of the Templars.
* %%* MrFanservice: Ezio, and possibly [[{{Bishonen}} Leonardo]].
* MyGodWhatHaveIDone: Some of Savonarola's lieutenants say things to this effect are horrified over what they have done when Ezio gets to them.
**
them. This is [[SubvertedTrope Subverted]] by the Merchant, who asks this very question then uses his last breaths to convince himself he was right anyway; as well as by the Preacher, who followed Savonarola of his own free will.



* NeverHurtAnInnocent: The game penalizes you for harming civilians, as it's a violation of the first tenet of the Creed.
** The game [[VideoGameCrueltyPotential doesn't penalize you for shoving innocents into the water, however.]]
* NiceHat: Lots of Italians wear hats. The lowest-ranking guards have berets.
* NoGearLevel: After the execution of Giovanni, Frederico and Petruccio, a Brute disarms Ezio, forcing him to run for it. You don't get the Hidden Blade for a while, and a permanent sword even later.

to:

* NeverHurtAnInnocent: The game penalizes you for harming civilians, as it's a violation of the first tenet of the Creed.
** The game [[VideoGameCrueltyPotential doesn't penalize you
Creed. [[note]][[VideoGameCrueltyPotential There are ways around this for shoving innocents into the water, however.]]
cruel and inventive players.[[/note]]
* NiceHat: Lots of Italians wear hats.hats, stylish and otherwise. The lowest-ranking guards have berets.
* NoGearLevel: NoGearLevel:
**
After the execution of Giovanni, Frederico and Petruccio, a Brute disarms Ezio, forcing him to run for it. You don't get the Hidden Blade for a while, and a permanent sword even later.



* NotAllowedToGrowUp: Even though Ezio's sister Claudia should be in her late 30s by the end of the game, she still looks and acts the same as her 15-year-old self from the beginning of the game.
** The only obvious physical change Ezio undergoes between the ages of 17 and 40 is that he grows his beard a bit. He doesn't become any less physically fit over time, either.
* NotEvenBotheringWithTheAccent: Subverted with the Assassins' improved Animus 2.0, as everyone has an Italian accent.

to:

* NotAllowedToGrowUp: NotAllowedToGrowUp:
**
Even though Ezio's sister Claudia should be in her late 30s by the end of the game, she still looks and acts the same as her 15-year-old self from the beginning of the game.
** The only obvious physical change Ezio undergoes between the ages of 17 and 40 is that he grows his beard a bit. He doesn't become any less physically fit over time, either.
beard.
* NotEvenBotheringWithTheAccent: Subverted with Averted by the Assassins' improved Animus 2.0, as everyone has an Italian accent.



* NotSoDifferent: Ezio's first mark (Uberti) throws this excuse at him: "You would have done the same, to save those you loved." Ezio's response is "Yes. I would. And I have." Ezio's later marks usually don't bother to defend themselves, likely in response to complaints about the overly-long speeches in the first game.

to:

* NotSoDifferent: NotSoDifferent:
**
Ezio's first mark (Uberti) throws this excuse at him: "You would have done the same, to save those you loved." Ezio's response is "Yes. I would. And I have." Ezio's later marks usually don't bother to defend themselves, likely in response to complaints about the overly-long speeches in the first game.



* NotWorthKilling: Ezio eventually decides this about [[spoiler:Borgia]].
* OfCorsetsSexy: [[spoiler: Caterina]].

to:

* NotWorthKilling: Ezio eventually decides this about [[spoiler:Borgia]].
[[spoiler:Borgia. Instead, leaves him defeated, humiliated and disillusioned]].
* OfCorsetsSexy: [[spoiler: Caterina]].Part of Caterina's outfit includes a corset. She's 15th century noblewoman, after all.



* OffstageVillainy: All of the major villains get a short cutscene detailing who they are and why we should hate them. Then they come onstage and do their best to act as despicably as possible.
** Some Templars, such as Jacopo, are shown to be misguided, and Ezio feels sympathy toward his targets.
* OlderIsBetter: Altaïr's Armor and Sword. Altaïr's armor was forged using the Apple of Eden, so it is pretty much indestructible, and doesn't need repairs from the blacksmith. His Sword is the most powerful in the game, with all it stats maxed out.

to:

* OffstageVillainy: All of the major villains get a short cutscene detailing who they are and why we should hate them. Then they come onstage and do their best to act as despicably as possible.
**
possible. Some Templars, such as Jacopo, are shown to be misguided, and Ezio feels sympathy toward his targets.
* OlderIsBetter: Altaïr's Armor and Sword. Altaïr's armor was forged using the Apple of Eden, so it is pretty much indestructible, and doesn't need repairs from the blacksmith. His Sword is the most powerful in the game, with all it stats maxed out. Since he had help from the Apple of Eden, it is justified that no other smith has surpassed his work since then.



* OneSteveLimit: Also averted with the Biancas, kinda. During the first few sequences of the game a Bianca is mentioned but never seen, then there Bartolomeo's [[ICallItVera Bianca]] and later, in [[DownloadableContent Battle of Forlì]], there's Caterina's daughter Bianca.
** Also with Maria Thorpe and Maria Auditore.
* OneWomanWail: Present in a lot of the soundtrack, most noticeably the title sequence.
* OnlySmartPeopleMayPass: Subject 16's "The Truth" puzzles, especially the last few.

to:

* OneSteveLimit: Also averted with the Biancas, kinda. During the first few sequences of the game a Bianca is mentioned but never seen, then there Bartolomeo's [[ICallItVera Bianca]] and later, in [[DownloadableContent Battle of Forlì]], there's Caterina's daughter Bianca.
**
Bianca. Also with Maria Thorpe and Maria Auditore.
* %%* OneWomanWail: Present in a lot of the soundtrack, most noticeably the title sequence.
* OnlySmartPeopleMayPass: Subject 16's "The Truth" puzzles, especially the last few.few, are encrypted so that only those intelligent enough to solve the puzzles can pass.



* PantyShot: Given ''[[ItMakesSenseInContext intentionally]]'' by Caterina Sforza in the DLC Sequence 12.

to:

* PantyShot: Given ''[[ItMakesSenseInContext intentionally]]'' by Caterina Sforza in the DLC Sequence 12.12 to taunt the guards on the gates' walls.



* PerfectPoison: Ezio eventually acquires poison that he holds in a hollow section of a Hidden Blade. This likely means he transfers the poison to his target by a cut or prick (the in-game animation is a subtle poke). The poison acts so quickly that the target doesn't even have time to realize that he's been poked with a sharp object before it takes effect.
** It isn't likely that poisons were so potent in Renaissance Italy, much less so in wide distribution, as you can acquire some from doctors.

to:

* PerfectPoison: Ezio eventually acquires poison that he holds in a hollow section of a Hidden Blade. This likely means he transfers the poison to his target by a cut or prick (the in-game animation is a subtle poke). The poison acts so quickly that the target doesn't even have time to realize that he's been poked with a sharp object before it takes effect.
**
effect. It isn't likely that poisons were so potent in Renaissance Italy, much less so in wide distribution, as you can acquire some from doctors.



** You also can't grab on to Rodrigo Borgia if you enable your sword because doing so would give you the option to kill him way before you're supposed to.

to:

** You also can't grab on to Rodrigo Borgia if you enable your sword because doing so would give you the option to kill him way before you're supposed to.



* PunctuatedForEmphasis: "Desmond: Shut. The Fuck. Up. Please."

to:

* PunctuatedForEmphasis: PunctuatedForEmphasis:
**
"Desmond: Shut. The Fuck. Up. Please."



* RandomEncounters: Pickpockets and Borgia couriers. There are also several guards scattered throughout the various cities, who will attack you if you're infamous enough.

to:

* RandomEncounters: Pickpockets and Borgia couriers.couriers will randomly appear near Ezio. There are also several guards scattered throughout the various cities, who will attack you if you're infamous enough.



* RasputinianDeath: The elderly, apparently physically frail [[spoiler:Jacopo de' Pazzi]] is stabbed four times: twice in the chest, once ''through'' the neck, and once more in the neck/head by Ezio to "finish him off" (''after'' he's had a few minutes to bleed out). He is still alive as Ezio administers final rites.

to:

* RasputinianDeath: RasputinianDeath:
**
The elderly, apparently physically frail [[spoiler:Jacopo de' Pazzi]] is stabbed four times: twice in the chest, once ''through'' the neck, and once more in the neck/head by Ezio to "finish him off" (''after'' he's had a few minutes to bleed out). He is still alive as Ezio administers final rites.



* RearingHorse

to:

* %%%* RearingHorse



* RidiculouslyFastConstruction: As soon as you buy the property in the village, it's instantly upgraded by the time you walk out the door.
* RoaringRampageOfRevenge: Take a guess. Though he starts to roar less as time goes on, having spent most of his fury on the guy who directly executed his family. He's actually ''tired'' of revenge by the end of things.

to:

* RidiculouslyFastConstruction: As soon as you buy the property in the village, it's instantly upgraded by the time you walk out the door.
door. It's implied to be a shortcut taken by the Animus.
* RoaringRampageOfRevenge: Take Ezio executes his first target is a guess.loud and angry fury. Though he starts to roar less as time goes on, having spent most of his fury on the guy who directly executed his family. He's actually ''tired'' of revenge by the end of things.



* SavedForTheSequel: A significant amount of the gaps in this game's storyline are left open for ''VideoGame/AssassinsCreedBrotherhood'':

to:

* SavedForTheSequel: SavedForTheSequel:
**
A significant amount of the gaps in this game's storyline are left open for ''VideoGame/AssassinsCreedBrotherhood'':



* ScrewTheRulesIHaveConnections: After you save him from the Pazzi Conspiracy, Lorenzo de' Medici gives you a cape that marks you as a friend of the Medici family. While wearing it, guards in Florence will turn a blind eye to most acts that don't involve murder, represented in-game as your notoriety not increasing.
* SecondHourSuperpower: You don't actually gain the Hidden Blade for Ezio until some way in.

to:

* ScrewTheRulesIHaveConnections: After you save Ezio saves him from the Pazzi Conspiracy, Lorenzo de' Medici gives you him a cape that marks you him as a friend of the Medici family. While wearing it, guards in Florence will turn a blind eye to most acts that don't involve murder, represented in-game as your notoriety not increasing.
* SecondHourSuperpower: SecondHourSuperpower:
**
You don't actually gain the Hidden Blade for Ezio until some way in.



* SecondLove: Maria for Altaïr, according to one of the Codex pages.

to:

* SecondLove: Maria for Altaïr, according to one of the Codex pages.pages that include the fate of his first love and a lovely picture of Maria herself.



** Near the beginning of the game, Ezio pays a visit to his girlfriend at the time. After some kissing, Ezio begins to slip her dress off (or not, if you miss the quicktime event) and they fall over onto the bed. The last action you perform is blowing out a candle.
* ShoutOut: A little bit into the game, Ezio's uncle Mario cheerfully introduces himself with [[VideoGame/SuperMario64 "It's-a me! Mario!"]]

to:

** Near the beginning of the game, Ezio pays a visit to his girlfriend at the time. After some kissing, Ezio begins to slip her dress off (or not, if you miss the quicktime event) and they fall over onto the bed. The last action you perform performed is blowing out a candle.
* ShoutOut: ShoutOut:
**
A little bit into the game, Ezio's uncle Mario cheerfully introduces himself with [[VideoGame/SuperMario64 "It's-a me! Mario!"]]



* ShroudedInMyth: La Volpe.
* SigilSpam: Not only is the Assassin's logo prominently displayed on Ezio's belt and bracers, but there's a giant version of it etched in stone on Mario's villa. After you pay for repairs, it appears on the flags around town. An enormous version also appears in a couple of Assassin's Tombs. The Templars show more restraint, typically limiting themselves to a pendant or ring, though modern-day Abstergo has a thing for crosses in their architecture.
** Ezio had the Assassin logo engraved ''on his bullets''.
* SinisterMinister: Savonarola.

to:

* ShroudedInMyth: La Volpe.
Volpe's database is scant on information. What is there is mostly legend.
* SigilSpam: Not only is the Assassin's logo prominently displayed on Ezio's belt and bracers, bracers and ''bullets'' but there's a giant version of it etched in stone on Mario's villa. After you pay for repairs, it appears on the flags around town. An enormous version also appears in a couple of Assassin's Tombs. The Templars show more restraint, typically limiting themselves to a pendant or ring, though modern-day Abstergo has a thing for crosses in their architecture.
** Ezio had the Assassin logo engraved ''on his bullets''.
* SinisterMinister: Savonarola.Savonarola is a monk who uses the Apple of Eden to take over Florence and enforce his idea of a proper and pious life. This leads to much conflict, destruction and death.



* StealthMentor: See YouAreNotAlone below.
** Giovanni Auditore. Under his secret tutelage, his sons Ezio and Frederico learned fighting skills and LeParkour while remaining unaware of the existence of the assassins and that their father was one of them.

to:

* StealthMentor: See YouAreNotAlone below.
**
StealthMentor: Giovanni Auditore. Under his secret tutelage, his sons Ezio and Frederico learned fighting skills and LeParkour while remaining unaware of the existence of the assassins and that their father was one of them.



** TheComputerIsACheatingBastard: Vieri de' Pazzi has the above in his first two appearances... but when it comes time to assassinate him, he's impossible to sneak up on and OneHitKill, even if you're literally right behind him clinging to the topmost ledge of his tower; as soon as you climb up, he and his guards all react and and draw their swords. He also seems to preternaturally sense your location, making it impossible to double back to assassinate him from behind (as long as you can find a high enough spot with a line of sight to him, you can actually kill him with a pair of throwing knives without ever getting close).

to:

** TheComputerIsACheatingBastard: Vieri de' Pazzi has the above in his first two appearances... but when it comes time to assassinate him, he's impossible to sneak up on and OneHitKill, even if you're literally right behind him clinging to the topmost ledge of his tower; as soon as you climb up, he and his guards all react and and draw their swords. He also seems to preternaturally sense your location, making it impossible to double back to assassinate him from behind (as long as you can find a high enough spot with a line of sight to him, you can actually kill him with a pair of throwing knives without ever getting close).



* TakingYouWithMe: [[spoiler: Checco Orsi]] tries to do this.
* TalkToTheFist: Ezio does this with Duccio, Claudia's unfaithful lover, provided you [[PressXToNotDie hit the attack button at the right moment]].

to:

* TakingYouWithMe: [[spoiler: Checco Orsi]] tries to do this.
this by stabbing Ezio post-assignation.
* TalkToTheFist: Ezio does this with punches Duccio, Claudia's unfaithful lover, provided you [[PressXToNotDie hit the attack button at the right moment]].



* TheTapeKnewYouWouldSayThat: [[spoiler:Minerva knows what someone would say, ''after her death''. The hologram knew what your name would be, and that you would be watching through a distant ancestor's memories]].

to:

* TheTapeKnewYouWouldSayThat: [[spoiler:Minerva knows what someone would say, ''after her death''. The hologram knew what your Desmond's name would be, and that you he would be watching through a distant ancestor's memories]].
2nd Nov '17 9:58:06 AM ChaoticNovelist
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* FluorescentFootprints: Available using Eagle Vision, though it only applies to assassination targets.

to:

* FluorescentFootprints: Available using Eagle Vision, footprints can be seen of those that have passed though it only applies to assassination targets.



* FourthWallPsych[=/=]GainaxEnding: In in the final cutscene of the game, [[spoiler: Minerva]] begins her monologue talking to Ezio, but turns to stare into the camera a few sentences in. When Ezio expresses his profound confusion, she tells him that she's not talking to him and continues to talk to the camera, despite his protests that there's no one else there. It isn't until the end of the cutscene that she confirms she's addressing [[spoiler: future Desmond and friends. [[MindScrew And maybe the player as well]].]]

to:

* FourthWallPsych[=/=]GainaxEnding: FourthWallPsych: In in the final cutscene of the game, [[spoiler: Minerva]] begins her monologue talking to Ezio, but turns to stare into the camera a few sentences in. When Ezio expresses his profound confusion, she tells him that she's not talking to him and continues to talk to the camera, despite his protests that there's no one else there. It isn't until the end of the cutscene that she confirms she's addressing [[spoiler: future Desmond and friends. [[MindScrew And maybe the player as well]].]]



* GameplayAndStoryIntegration: There's a scene where a Brute disarms Ezio and forces him to flee. A Brute '''can''' actually disarm you (save from the Hidden Blades) in game if you try to block his attacks too often.

to:

* GameplayAndStoryIntegration: There's a scene where a Brute disarms Ezio and forces him to flee. A Brute '''can''' actually disarm you the player (save from the Hidden Blades) in game if you try to block his attacks too often.



* GoodPeopleHaveGoodSex: Ezio is ''quite'' the ladies' man. As we later learn, [[spoiler:so does Altaïr]].

to:

* GoodPeopleHaveGoodSex: Ezio is ''quite'' Ezio, our hero, makes a late night visit to his girlfriend and has many other enjoyable evenings throughout the ladies' man.game. As we later learn, [[spoiler:so does Altaïr]].



* GratuitousItalian: Almost every other sentence is Italian. Thankfully the game gave you a subtitles option to figure out just what the heck the characters are saying. In an optional cutscene, Desmond even thanks Rebecca for the Animus 2.0 having subtitles!

to:

* GratuitousItalian: Almost every other sentence is Italian. Thankfully Italian because of a bug in "Baby"'s translation software (Ezio, of course, did not speak any English). Thankfully, the game gave you a subtitles option to figure out just what the heck the characters are saying. In an optional cutscene, Desmond even thanks Rebecca for the Animus 2.0 having subtitles!



* TheGuardsMustBeCrazy: Different kinds of guards react differently to Ezio when searching for him; polearm-carrying guards ("Seekers") will ''poke their weapons into stacks of hay'' looking for him. However, Ezio will relatively early on learn to make kills from hiding spots.

to:

* TheGuardsMustBeCrazy: Different kinds of guards react differently to Ezio when searching for him; polearm-carrying guards ("Seekers") will ''poke their weapons into stacks of hay'' looking for him. However, Ezio will relatively early on learn to make kills from hiding spots.



* HandsomeLech: Ezio.

to:

* HandsomeLech: Ezio.Ezio never lets an opportunity for a sexual conquest pass him by, and he's handsome enough to usually make it happen.



* HealingPotion: The sequel dispenses with the [[CallAHitpointASmeerp 'sync']] thing of the first game and gives us a regular health meter that doesn't fully replenish on its own. Cue little vials of a miraculous healing concoction.
** The change from the first game is implied to be a result of the Animus 2.0's superiority over the original Animus.

to:

* HealingPotion: The sequel dispenses with the [[CallAHitpointASmeerp 'sync']] thing of the first game and gives us a regular health meter that doesn't fully replenish on its own. Cue little vials of a miraculous healing concoction.
**
concoction. The change from the first game is implied to be a result of the Animus 2.0's superiority over the original Animus.



* HistoricalHeroUpgrade: Lorenzo de'Medici was a lot more ambiguous in reality.
** It says a lot about [[DeadlyDecadentCourt Renaissance]] [[ChronicBackstabbingDisorder Italy]] that Lorenzo can be the good guy partly by virtue of only hiring ''one'' contract killer. One of the reasons for the [[EncyclopediaExposita in-game database]] may be to let players know how [[TruthInTelevision historically accurate]] that is.
* HistoricalVillainUpgrade: Although Rodrigo Borgia (a.k.a. Pope Alexander VI) ''was'' a corrupt, despicable man in real life, his villainy (and, likely, [[ManipulativeBastard his manipulative skills]]) are ratcheted up for ''Assassin's Creed II''.

to:

* HistoricalHeroUpgrade: Lorenzo de'Medici was a lot more ambiguous in reality.
**
reality. It says a lot about [[DeadlyDecadentCourt Renaissance]] [[ChronicBackstabbingDisorder Italy]] that Lorenzo he can be the good guy partly by virtue of only hiring ''one'' contract killer. One of the reasons for the [[EncyclopediaExposita in-game database]] may be to let players know how [[TruthInTelevision historically accurate]] that is.
* HistoricalVillainUpgrade: HistoricalVillainUpgrade:
**
Although Rodrigo Borgia (a.k.a. Pope Alexander VI) ''was'' a corrupt, despicable man in real life, his villainy (and, likely, [[ManipulativeBastard his manipulative skills]]) are ratcheted up for ''Assassin's Creed II''.



** Savonarola in the ''Bonfire of the Vanities'' DLC. Granted, having countless Renaissance paintings and sculptures thrown into a fire because you find them indecent is a bit of a dick move. But people forget that Savonarola's denouncements of such priceless artworks were ''very popular at the time'', mainly because the continued patronage of fancy artwork by wealthy Italian families began to seem like a mocking gesture as poverty, plague, and other miseries continued to climb in Italy. He's definitely extreme, but probably had [[WellIntentionedExtremist good intentions]], and he certainly wasn't the conniving maniacal bastard he is in the game. (In fairness, the ''AC'' team aren't the first ones to portray him that way.)
*** In his case, it seems more like a downgrade, since instead of his influence over others coming from nothing but innate charisma and a heaping helping of fearmongering, in this game, he just happened to [[spoiler:walk by an Apple-shaped pouch next to a gut-stabbed Ezio and pick it up]].
* HistoricalDomainCharacter: Virtually all of the cast except Ezio's family, a series staple.

to:

** Savonarola in the ''Bonfire of the Vanities'' DLC. Granted, having countless Renaissance paintings and sculptures thrown into a fire because you find them indecent is a bit of a dick move. But However, people forget that Savonarola's denouncements of such priceless artworks were ''very popular at the time'', mainly because the continued patronage of fancy artwork by wealthy Italian families began to seem like a mocking gesture as poverty, plague, and other miseries continued to climb in Italy. He's definitely extreme, but probably had [[WellIntentionedExtremist good intentions]], and he certainly wasn't the conniving maniacal bastard he is in the game. (In fairness, the ''AC'' team aren't the first ones to portray him that way.)
***
) In his case, it seems more like a downgrade, since instead of his influence over others coming from nothing but innate charisma and a heaping helping of fearmongering, in this game, he just happened to [[spoiler:walk by an Apple-shaped pouch next to a gut-stabbed Ezio and pick it up]].
* HistoricalDomainCharacter: Virtually all of the cast except Ezio's family, a series staple.family are real people who do some of the things they really did.



* HookerWithAHeartOfGold: The Courtesans work for a brothel whose "mother" is on Ezio's family's side. Ezio can hire them to follow him as a "[[LostInACrowd mobile crowd]]," and [[DistractedByTheSexy distract]] guards.
** The mothers, Paola and Theodora, [[spoiler:are both Assassins]].

to:

* HookerWithAHeartOfGold: The Courtesans work for a brothel whose "mother" is on Ezio's family's side. Ezio can hire them to follow him as a "[[LostInACrowd mobile crowd]]," and [[DistractedByTheSexy distract]] guards.
**
guards. The mothers, Paola and Theodora, [[spoiler:are both Assassins]].



* ImpossiblyCoolClothes: Assassin's robes became memetic for badassness.

to:

* ImpossiblyCoolClothes: Assassin's %%%%%%"Assassin's robes became memetic for badassness.badassness" is an YMMV entry.
%%%%* ImpossiblyCoolClothes: .



* InevitableTournament: Venice's Carnivale, featuring an unarmed-fighting event, stealing ribbons from pretty ladies, and...um... CaptureTheFlag. Played with in two ways: first, Ezio willingly enters the tournament as part of a BatmanGambit arranged by the local HookerWithAHeartOfGold to get a pass to a party arranged by his target; and secondly, although Ezio wins the contests the Carnivale organizers are paid off to rig the final results anyway in favor of a guy that Ezio ''had beaten in public'' as part of the fighting tournament ''and'' defeating a bunch of guards who'd entered with weapons. Fortunately, afterward you're then given a mission to steal the golden mask from the "winner" while he's distracted.

to:

* InevitableTournament: Venice's Carnivale, featuring an unarmed-fighting event, stealing ribbons from pretty ladies, and...um... and CaptureTheFlag. Played It is played with in two ways: first, Ezio willingly enters the tournament as part of a BatmanGambit plan arranged by the local HookerWithAHeartOfGold to get a pass to a party arranged by his target; and secondly, although Ezio wins the contests the Carnivale organizers are paid off to rig the final results anyway in favor of a guy that Ezio ''had beaten in public'' as part of the fighting tournament ''and'' defeating a bunch of guards who'd entered with weapons. Fortunately, afterward you're then given a mission to steal the golden mask from the "winner" while he's distracted.



* InfantImmortality: Averted. Ezio's kid brother Petruccio, who has to be only ten or eleven years old, is hanged alongside his father in the mission "Last Man Standing".

to:

* InfantImmortality: Averted.
**
Ezio's kid brother Petruccio, who has to be only ten or eleven years old, is hanged alongside his father in the mission "Last Man Standing".



* InfinityPlusOneSword: The Sword of Altaïr, which has maxed-out ratings in all three weapon stats. Interestingly, it's one of the least ostentatious-looking weapons you can have (though the eagle's head pommel is a neat touch) and is actually shorter than some of the other longswords, despite its status as top blade. It's also apparently manufactured in large quantities by blacksmiths, since you have to ''buy'' the historically ancient blade.

to:

* InfinityPlusOneSword: InfinityPlusOneSword:
**
The Sword of Altaïr, which has maxed-out ratings in all three weapon stats. Interestingly, it's one of the least ostentatious-looking weapons you can have (though the eagle's head pommel is a neat touch) and is actually shorter than some of the other longswords, despite its status as top blade. It's also apparently manufactured in large quantities by blacksmiths, since you have to ''buy'' the historically ancient blade.



* InsurmountableWaistHighFence: In TheStinger, Vidic stands in an open semi trailer and mocks you while you fight his {{mooks}}. You can let Lucy handle the mooks and head straight for Vidic, but you can't get onto the truck, and it drives off when the mooks are defeated. Then Lucy tells you to just let him go.

to:

* InsurmountableWaistHighFence: InsurmountableWaistHighFence:
**
In TheStinger, Vidic stands in an open semi trailer and mocks you while you fight his {{mooks}}. You can let Lucy handle the mooks and head straight for Vidic, but you can't get onto the truck, and it drives off when the mooks are defeated. Then Lucy tells you to just let him go.



** Considering Ezio can scale sheer walls roughly twice his height with very little effort, insurmountable waist high fences are very rare, but very jarring when they appear. The guardrail on top of the Duomo in Florence is an example, and it comes to bite the player in the Bonfire of the Vanities. The guardrail on top of the Doge's Palace in Venice is a particularly egregious example, as even though it looks perfectly climbable, Ezio's inability to get past it is a plot point. The one at the Doge's palace is especially ridiculous. After climbing up the side of the building, Ezio and his companion come up against a 6-foot tall fence, through which they can see the Doge (who they're trying to save) talking to the man who's going to poison him. Their reaction: "Damn, we can't get past this fence. We need to find another way in." The "other way" involves a long process of killing guards and lighting fires so that Ezio can launch Leonardo's flying machine ''from the other side of the city'' to try to land inside the fenced in courtyard of the palace. Apparently that is, somehow, a simpler solution than simply climbing over the fence.
** As evidenced by Palazzo Ducale (the aforementioned Doge's palace), apparently pointy fences are enough to stop an intruding Assassin.
* InternalHomage: In Bonfire of the Vanities you have to kill nine subordinates of the current villain [[spoiler: who has the Apple]] before you can vanquish him. Sound familiar?

to:

** Considering Ezio can scale sheer walls roughly twice his height with very little effort, insurmountable waist high fences are very rare, but very jarring when they appear. The guardrail on top of the Duomo in Florence is an example, and it comes to bite the player in the Bonfire of the Vanities. The guardrail on top of the Doge's Palace in Venice is a particularly egregious example, as even though it looks perfectly climbable, Ezio's inability to get past it is a plot point. The one at the Doge's palace is especially ridiculous. After climbing up the side of the building, Ezio and his companion come up against a 6-foot tall fence, through which they can see the Doge (who they're trying to save) talking to the man who's going to poison him. Their reaction: "Damn, we can't get past this fence. We need to find another way in." The "other way" involves a long process of killing guards and lighting fires so that Ezio can launch Leonardo's flying machine ''from the other side of the city'' to try to land inside the fenced in courtyard of the palace. Apparently that is, somehow, a simpler solution than simply climbing over the fence.
**
fence. As evidenced by Palazzo Ducale (the aforementioned Doge's palace), Ducale, apparently pointy fences are enough to stop an intruding Assassin.
* InternalHomage: In Bonfire of the Vanities Vanities, you have to kill nine subordinates of the current villain [[spoiler: who has the Apple]] before you can vanquish him. Sound familiar?



* InThePastEveryoneWillBeFamous: Taken UpToEleven. Seriously. Ezio can't go for more than ten minutes without coming face-to-face with some important historical figure.

to:

* InThePastEveryoneWillBeFamous: Taken UpToEleven. Seriously. Ezio can't go for more than ten minutes without coming face-to-face with some important historical figure.figure, usually because they are his targets.
2nd Nov '17 9:29:15 AM ChaoticNovelist
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* {{Determinator}}[=/=]MadeOfIron:

to:

* {{Determinator}}[=/=]MadeOfIron:{{Determinator}}:



** Equally, Rosa: She is shot through the leg trying to climb a secure building in Venice. Rosa rolls and ''runs'' off, with Ezio following. She actually makes it quite far before finally collapsing.
* DidYouJustFlipOffCthulhu: The final boss of ''Assassin's Creed II'' is Pope Alexander VI, who by this point almost has both keys to the Vault, the Apple of Eden and the papal staff -- aka the Staff of Eden -- and is virtually unstoppable. So, what does Ezio say to him? [[CrowningMomentOfAwesome "Go fuck yourself."]]

to:

** Equally, Rosa: She is shot through the leg trying to climb a secure building in Venice. Rosa rolls and ''runs'' off, with Ezio following. She actually makes it quite far before finally collapsing.
* DidYouJustFlipOffCthulhu: The final boss of ''Assassin's Creed II'' is Pope Alexander VI, who by this point almost has both keys to the Vault, the Apple of Eden and the papal staff -- aka the Staff of Eden -- and is virtually unstoppable. So, what does Ezio say to him? [[CrowningMomentOfAwesome "Go fuck yourself."]]
collapsing.



* DiscOneNuke: Bouchart's Blade, the sword of Armand Bouchart, FinalBoss of Assassin's Creed Bloodlines, provided you have a completed save data from that game on your PS3 (or more easily get it off of Ubisoft Club if you're playing on PS4 or Xbox One). It's available as soon as you gain access to the Monterrigioni Villa and far, far outclasses any other weapon you'll have not only at the time, but well into the game itself. The only thing that really competes with it is the Schiavona (itself an InfinityMinusOneSword being the most powerful weapon you can buy from merchants) and even then it's not entirely better, meaning only the Sword of Altair, the InfinityPlusOneSword of the game is statistically speaking, better. With Bouchart's Blade, you basically never have to worry about buying main weapons for like 75% of the game!

to:

* DiscOneNuke: Bouchart's Blade, the sword of Armand Bouchart, FinalBoss of Assassin's Creed Bloodlines, provided you have a completed save data from that game on your PS3 (or more easily get it off of Ubisoft Club if you're playing on PS4 or Xbox One). It's available as soon as you gain access to the Monterrigioni Villa and far, far outclasses any other weapon you'll have not only at the time, but well into the game itself. The only thing that really competes with it is the Schiavona (itself an InfinityMinusOneSword being the most powerful weapon you can buy from merchants) and even then it's not entirely better, meaning only the Sword of Altair, the InfinityPlusOneSword of the game is statistically speaking, better. With Bouchart's Blade, you basically never have to worry about buying main weapons for like 75% of the game!



* DoesntLikeGuns: Curiously, the modern Templar guards in the ending scenes all use telescoping batons in trying to capture Desmond and Lucy, because they have orders to take Desmond alive.
** Which still doesn't explain why they don't employ the sort of tasers you can use at a distance, though. Pretty sure a few of those would have put Desmond and Lucy on the ground. Nor does it explain why the modern ''Assassins'' side didn't defend themselves with guns; Desmond might be explained away as being more skilled (thanks to having recently lived a lifetime as Ezio and another as Altaïr) with the hidden blade than with a gun, but the warehouse fight could have ended in a few long bursts from a machine pistol if Lucy had used one.
*** Especially odd since previous Assassins throughout history clearly had no objections to firearms. As early as Altair (earlier than real-life history would even allow), Assassins were using firearms in some capacity.
* DopplegangerAttack: Altaïr apparently shared this knowledge with Ezio through the Codex, since Ezio uses this trope to its fullest when he fights the Pope. It works quite well and even the Pope congratulates him on this trick.

to:

* DoesntLikeGuns: Curiously, For one reason or another, [[spoiler: neither the modern Templar guards Modern Templars nor the Modern Assassins in the ending scenes all ending scene use telescoping guns, merely batons in trying to capture Desmond and Lucy, because they have orders to take Desmond alive.
** Which still doesn't explain why they don't employ the sort of tasers you can use at
a distance, though. Pretty sure a few of those would have put Desmond and Lucy on the ground. Nor does it explain why the modern ''Assassins'' Hidden Blade. No explanation in-game other than neither side didn't defend themselves with guns; Desmond might be explained away as being more skilled (thanks wants Desmnd to having recently lived a lifetime as Ezio and another as Altaïr) with the hidden blade than with a gun, but the warehouse fight could have ended in a few long bursts from a machine pistol if Lucy had used one.
*** Especially odd since previous Assassins throughout history clearly had no objections to firearms. As early as Altair (earlier than real-life history would even allow), Assassins were using firearms in some capacity.
die so anything else is speculation.]]
* DopplegangerAttack: Altaïr apparently shared this knowledge with Ezio through the Codex, since [[spoiler: Similar to Al Mualim, Ezio uses this trope the Apple of Eden to its fullest create copies of himself when he fights the Pope. It works quite well and even the Pope congratulates him on this trick.]]



* {{DRM}}: At launch, the PC version required a constant internet connection to play the game. Any interruption in that connection either from the user or Ubisoft's servers would result in the player being kicked out of gameplay. Several months after launch, this was changed and the game only required an Internet check when first starting up.
** Thankfully, this has been removed, allowing one to play offline without a connection.
* EasterEgg: There's a [[spoiler:Giant Squid]] in the Assassin tomb under Santa Maria della Visitazione. [[http://www.youtube.com/watch?v=vLOiBZy1ta0&feature=related Here's]] a Website/YouTube video showing how to see it.

to:

* {{DRM}}: At launch, the PC version required a constant internet connection to play the game. Any interruption in that connection either from the user or Ubisoft's servers would result in the player being kicked out of gameplay. Several months after launch, this was changed and the game only required an Internet check when first starting up.
**
up. Thankfully, this has been removed, allowing one to play offline without a connection.
* EasterEgg: EasterEgg:
**
There's a [[spoiler:Giant Squid]] in the Assassin tomb under Santa Maria della Visitazione. [[http://www.youtube.com/watch?v=vLOiBZy1ta0&feature=related Here's]] a Website/YouTube video showing how to see it.



** The Agiles have a habit of dodging most attacks that you make, but if you can force them to block they'll eventually tire, opening them up for a OneHitKill, and as with the beret-wearing regular guards [[OneHitKill all counter attacks are fatal to them]]. There's also several "degrees" of regular sword/bludgeon-wielding guard, proportional to the amount of armor they're wearing and the coverage of their helmets.

to:

** The Agiles have a habit of dodging most attacks that you make, but if you can force them to block they'll eventually tire, opening them up for a OneHitKill, and as with the beret-wearing regular guards [[OneHitKill all counter attacks are fatal to them]]. There's also several "degrees" of regular sword/bludgeon-wielding guard, proportional to the amount of
**Brutes wear heavy
armor they're wearing that grants them great health and the coverage wield powerful heavy weapons.
**Seekers use spears to flush Ezio out
of their helmets.hiding places.



* EvenTheGuysWantHim: Come on; ''listen'' to some of the things the rooftop thieves say about Ezio when he goes past.
** How about the Mercenary who presides over the Practice Ring in Monteriggioni?

to:

* EvenTheGuysWantHim: EvenTheGuysWantHim:
**
Come on; ''listen'' to some of the things the rooftop thieves say about Ezio when he goes past.
past. They're like fanboys.
** How about the The Mercenary who presides over the Practice Ring in Monteriggioni?Monteriggioni.



* EvilOldFolks: Some of the Templars.
* EvilSorcerer: UsefulNotes/PopeAlexanderVI aka Rodrigo Borgia, Templar Grand Master can be considered this when he fights Ezio. Especially when he's using the Staff of Eden.
* TheEvilsOfFreeWill: To permanently secure their domain over the world, the Templars plan to launch a satellite with a Piece of Eden onboard, which will apparently allow them to mass hypnotize the entire planet. Even better? The date that the satellite will be launched is December 21, 2012 (the end of the Mayan Calendar); this was hinted at in emails in the first game and some of the symbols that Subject 16 drew, and it's confirmed in the second game. However, the ending hints that this particular plot may be the least of the Assassins' problems.
** LeftHanging: The satellite plot point is completely replaced in the later games, with the Solar Flare plotline.

to:

* %%%%%Why does this matter?
%%%*
EvilOldFolks: Some of the Templars.
Templars
* EvilSorcerer: UsefulNotes/PopeAlexanderVI aka Rodrigo Borgia, Templar Grand Master can be considered this when he fights Ezio. Especially when Ezio since he's using the Staff of Eden.
* TheEvilsOfFreeWill: To permanently secure their domain over the world, the Templars plan to launch a satellite with a Piece of Eden onboard, which will apparently allow them to mass hypnotize the entire planet. Even better? The date that the satellite will be launched is December 21, 2012 (the end of the Mayan Calendar); this was hinted at in emails in the first game and some of the symbols that Subject 16 drew, and it's confirmed in the second game. However, the ending hints that this particular plot may be the least of the Assassins' problems.
** LeftHanging: The satellite plot point
problems. [[note]] It is completely replaced in implied that [[HeroOfAnotherStory other Assassin teams have caused so much trouble the later games, with the Solar Flare plotline. Templars had to abandon this scheme [[/note]].



* EyeScream: One of the Hidden Blade {{counter attack}}s consists of Ezio shoving [[DualWielding both]] of the hidden blades into his enemy's eyes.
** There is also another one where when you counter a polearm guard while using a polearm, Ezio flourish-twirls the spear right into the guard's eye.

to:

* EyeScream: EyeScream:
**
One of the Hidden Blade {{counter attack}}s consists of Ezio shoving [[DualWielding both]] of the hidden blades into his enemy's eyes.
** There is also another one where when you counter a polearm guard while using a polearm, Ezio flourish-twirls the spear right into the guard's eye.
2nd Nov '17 8:51:56 AM ChaoticNovelist
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* ActionGirl: Lucy Stillman proves herself to be quite handy at dispatching Abstergo guards.
** Rosa, Paola and Teodora also fall into this, the first being part of the Venetian Thieves Guild and more than capable of handling herself with an ''arrow'' in her leg, the latter being Assassins and performing leaps of faith at the end of Memory Block 11. Caterina Sforza also gets in on the trope during the Battle of Forli expansion.
* AfterTheEnd: [[spoiler:The ending reveals that the current civilization, ours, is actually the world's second civilization. The first was destroyed by what is implied to be a massive solar flare that reversed the earth's magnetic poles, unleashing massive earthquakes]].

to:

* ActionGirl: ActionGirl:
**
Lucy Stillman proves herself to be quite handy at dispatching Abstergo guards.
** Rosa, Paola and Teodora also fall into this, the first being part of the Venetian Thieves Guild and more than capable of handling herself with an ''arrow'' in her leg, the latter being Assassins and performing leaps of faith at the end of Memory Block 11. 11.
**
Caterina Sforza also gets in on the trope during the Battle of Forli expansion.
expansion, where she takes part in the battle itself.
* AfterTheEnd: [[spoiler:The ending reveals that the current civilization, ours, modern 21st century, is actually the world's second civilization. The first was destroyed by what is implied to be a massive solar flare that reversed the earth's magnetic poles, unleashing massive earthquakes]].



* AlternateHistory: By this game, the developers have outright proclaimed it to be AlternateHistory. Somewhat justified by Abstergo's deliberate muddying of the waters.

to:

* AlternateHistory: By this game, the developers have outright proclaimed it to be AlternateHistory. Somewhat It is somewhat justified by Abstergo's deliberate muddying of the waters.



* AncientConspiracy[=/=]ConspiracyKitchenSink: As of ''Assassin's Creed II'', it might be safer to ask who ''wasn't'' involved in this mother-of-all-conspiracies. Name a historical figure. Yep, they're involved on either the Assassin side, Templar side, or were just shmucks[=/=]descendants of [[{{Precursors}} Those Who Came Before]] who ended up with a Piece of Eden. A short list:

to:

* AncientConspiracy[=/=]ConspiracyKitchenSink: AncientConspiracy: As of ''Assassin's Creed II'', it might be safer to ask who ''wasn't'' ''[[ConspiracyKitchenSink wasn't]]'' involved in this mother-of-all-conspiracies. Name a historical figure. Yep, they're involved on either the Assassin side, Templar side, or were just shmucks[=/=]descendants of [[{{Precursors}} Those Who Came Before]] who ended up with a Piece of Eden. A short list:



* AndYourRewardIsClothes: Ezio obtains a pair of capes, the Medici and Venetian Capes, that mark him as a friend of them, keeping his notoriety from rising in Florence and Tuscany/San Gimignano (Medici Cape), and Venice. However, the reward for collecting all 100 feathers is the Auditore Cape, which makes you notorious everywhere except Monteriggioni; removing it sends your Notoriety back to whatever that was before you equipped it. Also, the game's ultimate reward is Altaïr's Armour, which is made from uber-metal that was literally only discovered with the help of the Gods (i.e. Altaïr consulting his Piece of Eden). It maxes out your health bar and is completely unbreakable. Along with looking awesome.
** Also oddly Inverted. Acquiring the Armor of Altaïr makes Ezio unable to change his appearance by dying his clothes, so Your Reward is Fewer Clothes unless you want to deliberately reduce your health bar and continue paying for repairs.

to:

* AndYourRewardIsClothes: Ezio obtains a pair of capes, the Medici and Venetian Capes, that mark him as a friend of them, keeping his notoriety from rising in Florence and Tuscany/San Gimignano (Medici Cape), and Venice. However, the reward for collecting all 100 feathers is the Auditore Cape, which makes you notorious everywhere except Monteriggioni; removing it sends your Notoriety back to whatever that was before you equipped it. Also, the game's ultimate reward is Altaïr's Armour, which is made from uber-metal that was literally only discovered with the help of the Gods (i.e. Altaïr consulting his Piece of Eden). It maxes out your the health bar and is completely unbreakable. Along unbreakable, along with looking awesome.
** Also **The last one here is also oddly Inverted. Acquiring the Armor of Altaïr makes Ezio unable to change his appearance by dying his clothes, so Your Reward is Fewer Clothes unless you want to deliberately reduce your health bar and continue paying for repairs.



** A strange subversion of this occurs as you build up the surrounding village. As more structures become upgraded, hidden statues and loot shows up. To sum that thought up: Craftsmen arrive, build up a building, and then ''hide a statue for you to find.'' When was the last time your handyman hid a priceless work of art in your drywall?

to:

** A strange subversion variation of this occurs as you build up the surrounding village. As more structures become upgraded, hidden statues and loot shows up. To sum that thought up: Craftsmen arrive, build up a building, and then ''hide a statue for you to find.'' When was the last time your handyman hid a priceless work of art in your drywall?



* AnnoyingArrows: While bowmen can be very frustrating, especially while fighting other enemies in close quarters, it's amazing how little damage their arrows do. Ezio can have five arrows sticking out of his torso and still keep fighting. Also, Rosa can still move and fight despite having an arrow piercing clear through her leg!
* AntiVillain: Dante Moro. His master [[ManipulativeBastard Marco Barbarigo]] tried to have him killed so he could steal his wife. His plan failed, but since Moro was left brain-damaged, Marco fooled him into divorcing his true love, and then hired him to be his personal bodyguard. [[KickTheDog And then married his ex-wife.]]
* ApocalypseHow: [[spoiler:Somewhere between planetary societal collapse and species extinction in the distant past. And it's about to happen again in [[TwentyMinutesIntoTheFuture Desmond's time]]...]]
* AristocratsAreEvil: The Pazzi, Barbarigo and Borgia. All listed in Shaun's database with a profession as "Noble".

to:

* AnnoyingArrows: While bowmen can be very frustrating, especially while fighting other enemies in close quarters, it's amazing how little damage their arrows do. Ezio can have five arrows sticking out of his torso and still keep fighting. Also, Rosa can still move and fight despite having an arrow piercing clear through her leg!
leg! [[note]] Although she quickly needs Ezio to carry her the rest of the way [[/note]]
* AntiVillain: Dante Moro. His master master, [[ManipulativeBastard Marco Barbarigo]] Barbarigo]], tried to have him killed so he could steal his wife. His plan failed, but since Moro was left brain-damaged, Marco fooled him into divorcing his true love, and then hired him to be his personal bodyguard. [[KickTheDog And then Then married his ex-wife.]]
* ApocalypseHow: [[spoiler:Somewhere between planetary societal collapse and species extinction in the distant past. And it's It's about to happen again in [[TwentyMinutesIntoTheFuture Desmond's time]]...]]
* AristocratsAreEvil: AristocratsAreEvil:
**
The Pazzi, Barbarigo and Borgia. All Borgia are all templars and all of them are listed in Shaun's database with a profession as "Noble".



* ArmCannon: The Hidden Gun.
* ArmorOfInvincibility: The Armour of Altaïr, which you receive for completing all the Assassin Tomb free-run missions. It offers the best protection in the game and is literally invincible (the armor never needs repairing; however, Ezio is still very much vulnerable) but unlike the Missaglias armour, which offers the same amount of protection and is breakable, doesn't allow you to dye your clothes.
* ArmyOfThievesAndWhores: This game, and its sequels, show that the Assassins ([[TheUnfettered the real "criminals" themselves]]) recruit the lowest members of society in order to liberate the city.

to:

* ArmCannon: The Hidden Gun.
Gun fits on Ezio's wrist and can punch through any armor.
* ArmorOfInvincibility: The Armour of Altaïr, which you receive for completing all the Assassin Tomb free-run missions. It offers the best protection in the game and is literally invincible (the armor never needs repairing; however, Ezio is still very much vulnerable) but unlike the Missaglias armour, which offers the same amount of protection and is breakable, it doesn't allow you to dye your clothes.
* ArmyOfThievesAndWhores: This game, and its sequels, show that the Assassins ([[TheUnfettered the real "criminals" themselves]]) recruit the lowest members of society in order to liberate the city.into their ranks or otherwise aid them.



* ArtificialStupidity: Don't worry, there's still at least a little bit of this trope to go around. In particular, the AI is only mediocre (i.e. slower and somewhat less strategic) at free-running, and will on occasion get stuck on a plank or fall off it. Thieves and Borgia informants are notorious for this.

to:

* ArtificialStupidity: Don't worry, there's still at least a little bit of this trope to go around. In particular, the ArtificialStupidity:
** The
AI is only mediocre (i.e. slower and somewhat less strategic) at free-running, and will on occasion get stuck on a plank or fall off it. Thieves and Borgia informants are notorious for this.



* ArtisticLicensePhysics: Leonardo da Vinci's flying machine. It has been scientifically proven that his flying machine couldn't have possibly worked, even with the fires below to supposedly provide lift. In fact, the real Leonardo at least was such a scatterbrain that he never finished anything, including the flying machine tests.
* AssholeVictim: [[SympatheticMurderer Why do we kill them]]? Because they are all corrupted bastards! Unlike the first game, though, most of their evil deeds are now informed by exposition rather than overly-long scenes establishing their corruption.

to:

* ArtisticLicensePhysics: Leonardo da Vinci's flying machine. It has been scientifically proven that his flying machine couldn't have possibly worked, even with the fires below to supposedly provide lift. In fact, the real Leonardo at least was such a scatterbrain that he many of his projects were never finished anything, finished, including the flying machine tests.
* AssholeVictim: AssholeVictim:
**
[[SympatheticMurderer Why do we kill them]]? Because they are all corrupted bastards! Unlike the first game, though, most of their evil deeds are now informed by exposition (via Shaun's database) rather than overly-long scenes establishing their corruption.



* BadassBeard: Ezio grows one near the end, between possessing the Apple and finally confronting Rodrigo Borgia.
** Overlaps with BeardOfSorrow in that it grew while he convalesced (from [[spoiler:being stabbed by Checco Orsi]]) and, at this point, he's questioning the virtue of taking vengeance for the murder of his family.
* BadassBoast: Bartolomeo yells at least one of these per conversation.
* BadassLongcoat: A villainous example with Dante Moro, Marco -- and later Silvio -- Barbarigo's chief henchman.
* BadassCape: Ezio's Assassin costume comes with one of these, and he can get up to four (including the default one) as the game progresses. Antonio has one as well, but it's much, much thinner.

to:

* BadassBeard: Ezio grows one near the end, between possessing the Apple and finally confronting Rodrigo Borgia.
** Overlaps
Borgia. It overlaps with BeardOfSorrow in that it grew while he convalesced (from [[spoiler:being stabbed by Checco Orsi]]) and, at this point, he's questioning the virtue of taking vengeance for the murder of his family.
* BadassBoast: Bartolomeo regularly yells at least one of these per conversation.
*
taunts and threats to enemies.
%%*
BadassLongcoat: A villainous example with Dante Moro, Marco -- and later Silvio -- Barbarigo's chief henchman.
* %%* BadassCape: Ezio's Assassin costume comes with one of these, and he can get up to four (including the default one) as the game progresses. Antonio has one as well, but it's much, much thinner.



* BigFancyHouse: Villa Auditore, the mansion that Ezio uses as his base of operations for most of the game, actually becomes fancier over time as he earns enough money to restore the surrounding town into a thriving economy.

to:

* BigFancyHouse: BigFancyHouse:
**
Villa Auditore, the mansion that Ezio uses as his base of operations for most of the game, actually becomes fancier over time as he earns enough money to restore the surrounding town into a thriving economy.



** The Palazzo Ducale in Venice. It ''is'' the home of the Doge, after all. Notable in that it lacks the BenevolentArchitecture that many other buildings have, making it impossible to enter. [[spoiler:Except in Memory 5 of Sequence 8. Or if you use a [[GoodBadBug glitch]] to climb it]].

to:

** The Palazzo Ducale in Venice. It ''is'' the home of the Doge, after all. Notable in that it lacks the BenevolentArchitecture that many other buildings have, making it impossible to enter. [[spoiler:Except in Memory 5 of Sequence 8. Or 8, or if you use a [[GoodBadBug glitch]] to climb it]].



* BladeBelowTheShoulder: Ezio's hidden blade is ''significantly'' upgraded over Altaïr's. For starters, he can use it as a weapon in standard combat (i.e. it's no longer a counter-exclusive offensive weapon); it is however one of the weakest weapons in open combat. Then he gets one on his right arm too so he can stab two guys at once. Late in the game you get a hidden ''gun'' attachment to it, as the intro movie promises. The hidden blades are the only weapon in the game that can counter-kill an enemy regardless of his status, although it's difficult to pull of regularly because the time window for the counter-kill is the shortest of all. And, best of all, this version of the blade no longer requires you to give up a finger to equip it. According to the Codex, all of these were 'granted' to the Order by Altaïr.

to:

* BladeBelowTheShoulder: Ezio's hidden blade is ''significantly'' upgraded over Altaïr's. For starters, he can use it as a weapon in standard combat (i.e. it's no longer a counter-exclusive counter-and-stealth exclusive offensive weapon); it is however one of the weakest weapons in open combat. Then he gets one on his right arm too so he can stab two guys at once. Late in the game you get he gets a hidden ''gun'' attachment to it, as the intro movie promises. The hidden blades are the only weapon in the game that can counter-kill an enemy regardless of his status, although it's difficult to pull of regularly because the time window for the counter-kill is the shortest of all. And, best of all, this version of the blade no longer requires you to give up a finger to equip it. According to the Codex, all of these were 'granted' to the Order by Altaïr.



* BoisterousBruiser: Bartolomeo.

to:

* %%* BoisterousBruiser: Bartolomeo.



* BookEnds: Once Ezio's story properly starts, the first scene is a fist fight with his biggest rival. His story ends with a fist fist against his mortal enemy.

to:

* BookEnds: BookEnds:
**
Once Ezio's story properly starts, the first scene is a fist fight with his biggest rival. His story ends with a fist fist against his mortal enemy.



* BreakingTheFourthWall: Subverted[[spoiler:, at least in terms of the fourth wall between gamer and game still intact. During Minerva's exposition, she looks directly at the camera and actually tells Ezio to shut up so she can speak to the one controlling him. Then it turns out she's talking to Desmond. So in a sense, it's played straight with regards to the distinction between ancestor and descendant reliving said ancestor's GeneticMemory (or more succinctly, breaking the FramingStory[='s=] fourth wall)]].
* {{Broomstick| Quarterstaff}} Hammer: It even makes a [[SickeningCrunch crunching noise]] whenever you hit a guard with it.

to:

* BreakingTheFourthWall: Subverted[[spoiler:, at least in terms of the fourth wall between gamer and game still intact. During Minerva's exposition, she looks directly at the camera and actually tells Ezio to shut up so she can speak to the one controlling him. Then it turns out she's talking to Desmond. So in a sense, it's played straight with regards to the distinction between ancestor and descendant reliving said ancestor's GeneticMemory (or more succinctly, breaking the FramingStory[='s=] fourth wall)]].
* {{Broomstick| Quarterstaff}} Hammer: BroomstickQuarterstaff: Ezio can take brooms from civilians to use as a weapon. It even makes a [[SickeningCrunch crunching noise]] whenever you hit a guard with it.



* CatchPhrase: "[[BondOneLiner Requiescat in pace.]]" Said by Ezio as a parting sendoff to all of his targets, preceded by an Italian-language, target-specific line. There's a variant in the final boss fight where he says: "Requiescat in pace, you bastard." [[spoiler:Then the boss wakes up.]] While it's used in both the English and Italian versions, in the Japanese voice track it's translated (''nemure, yasuraka ni'').

to:

* CatchPhrase: CatchPhrase:
**
"[[BondOneLiner Requiescat in pace.]]" Said by Ezio as a parting sendoff to all of his targets, preceded by an Italian-language, target-specific line. There's a variant in the final boss fight where he says: "Requiescat in pace, you bastard." [[spoiler:Then the boss wakes up.]] While it's used in both the English and Italian versions, in the Japanese voice track it's translated (''nemure, yasuraka ni'').



* ChargedAttack: When bare-handed, Ezio can pick up a handful on sand and blind enemies with it. He can charge his throwing knives during a fight and toss up to three at once. Heavy Weapons can be charged to guard crush enemies and potentially disarm them. Spears can be charged to sweep enemies off of the ground.
* ChickMagnet: Ezio.
* ChronicHeroSyndrome: Seems like Ezio suffers from it as he often agrees straight away to help even before he's properly asked. Sometimes it's more of a guilt trip, like when he changed his mind about fleeing with his mother and sister to Spain and instead agreed to stick around to help Mario whack Vieri de' Pazzi.
* ClockPunk: Thanks to Creator/LeonardoDaVinci.

to:

* ChargedAttack: When bare-handed, Ezio can pick up a handful on of sand and blind enemies with it. He can charge his throwing knives during a fight and toss up to three at once. Heavy Weapons can be charged to guard crush enemies and potentially disarm them. Spears can be charged to sweep enemies off of the ground.
* ChickMagnet: Ezio.
Ezio is indeed popular with women and has as many as four love interests in this game alone (along with many admiring courtesans).
* ChronicHeroSyndrome: Seems like Ezio suffers from it as he often agrees straight away to help even before he's properly asked. Sometimes it's more of a guilt trip, like when he changed his mind about fleeing with his mother and sister to Spain and instead agreed to stick around to help Mario whack Vieri de' Pazzi.
*
Pazzi; Mario said he was abandoning his father's legacy. On other occasions, it is clearly inherent indignation, such as when Emilio Barbarigo's guards were causing trouble.
%%%% "Thanks to Creator/LeonardoDaVinci"....what? What is thanks to him?
%%%%*
ClockPunk: Thanks to Creator/LeonardoDaVinci.Creator/LeonardoDaVinci,



* ConspicuouslySelectivePerception: Better about it than the first game: guards are smart enough to flush Ezio out of hiding spots if he hid while just out of sight. Also, guards ''will'' recognize Ezio more as the story progresses. You can, however, lower his infamy by tearing down wanted posters, bribing heralds, or ganking corrupt officials (who apparently no one but guards will react to). There are also minstrels, who become really tiring, really quickly. Especially when they travel in packs. At least they're slightly less annoying than the first game's madmen and beggars.

to:

* ConspicuouslySelectivePerception: ConspicuouslySelectivePerception:
**
Better about it than the first game: guards are smart enough to flush Ezio out of hiding spots if he hid hides while just out of sight. Also, guards ''will'' recognize Ezio more as the story progresses. You can, however, lower his infamy by tearing down wanted posters, bribing heralds, or ganking corrupt officials (who apparently no one but guards will react to). There are also minstrels, who become really tiring, really quickly. Especially when they travel in packs. At least they're slightly less annoying than the first game's madmen and beggars.



* ContractualBossImmunity: When you finally get to fight Rodrigo, he cannot be disarmed or {{One Hit Kill}}ed with the Hidden Blade's counter. He also blocks regular counter attacks, as well.
** While escaping from the Marco Barbarigo hit in Sequence 9 Dante Moro is guarding one of the exits, and cannot be assassinated, attacked or shot (the latter only alerts him to your presence.) [[YouCantThwartStageOne Wouldn't want to make Sequence 10 any easier, would we?]]
*** Knocking him in the water effectively eliminates him as a threat, but pulling off this subversion of the trope is not easy.

to:

* ContractualBossImmunity: ContractualBossImmunity:
**
When you finally get to fight Rodrigo, he cannot be disarmed or {{One Hit Kill}}ed with the Hidden Blade's counter. He also blocks regular counter attacks, as well.
** While escaping from the Marco Barbarigo hit in Sequence 9 Dante Moro is guarding one of the exits, and cannot be assassinated, attacked or shot (the latter only alerts him to your presence.) [[YouCantThwartStageOne Wouldn't want to make Sequence 10 any easier, would we?]]
***
we?]] [[note]] Knocking him in the water effectively eliminates him as a threat, but pulling off this subversion of the trope is not easy.easy. [[/note]]



* ContractOnTheHitman: The subject of at least one of the assassination side missions.
* CriticalAnnoyance: Same as in the first game, except this time it doesn't make a lick of sense as the health meter now represents actual health.
** Actually, the health meter is still a synchronisation meter however, as noted in the manual, it has been re-named to "health" by Rebecca as it seemed more interesting. As such, it makes just as much sense as it did in the previous game.
** VoodooShark: Then what's the medicine for? Re-synchronization for Desmond, or healing for Ezio? It's easier to accept that perhaps, unlike Altaïr (who's supposed to have ''never'' been hit even once, since "health" was strictly regarded as synchronization back in the first game), Ezio got hit at least once.
* CruelMercy: At the end [[spoiler: Ezio spares Rodrigo's life]], implying that while [[CycleOfRevenge killing him won't bring back what Ezio's lost]], letting [[spoiler: Rodrigo]] live might be worse, as [[spoiler: Ezio has defeated him at his moment of triumph, proved to Rodrigo the he isn't the Prophet he thought he was, and was going to enter the Vault and take what Rodrigo spent his entire life searching for]]. In that context, it is pretty damn cruel to let him live. [[KickTheSonOfABitch On the other hand, he totally effing deserves it]].
** A more subtle complement to this: While Ezio was unconscious, [[spoiler:Rodrigo]] had both the Staff and the Apple, but the Vault did ''not'' open for him... yet at the end, it did for Ezio.
* CurbStompBattle: The last boss can become this. Kind of an ImGoingToHellForThis moment, since it's ''[[UsefulNotes/ThePope the freakin' Pope]]!''
** Possibly literal, if you resort to simply throwing him about and using [[UsefulNotes/MixedMartialArts PRIDE-style]] [[KickThemWhileTheyAreDown grounded stomps and soccer kicks]].

to:

* ContractOnTheHitman: The subject of at least one of the assassination side missions.
missions is actually an ambush to kill Ezio. Appropriately, it is one of the later ones.
%%%% Please do not natter. Complaining is also a bad idea.
* CriticalAnnoyance: Same as in the first game, except this time it doesn't make a lick of sense as the health meter now represents actual health.
** Actually,
the health meter is still a synchronisation meter however, but, as noted in the manual, it has been re-named to "health" by Rebecca as it seemed more interesting. As such, it makes just as much sense as it did in Rebecca also states that wearing the previous game.
** VoodooShark: Then what's
Armor of Altiar boosts the "health bar" not because of how good it is but because it aids synchronization. [[Note]] The opening scenes show that Ezio went to doctors after a fight, even for a shallow cut, if there was blood; that's why medicine for? Re-synchronization for Desmond, or healing for Ezio? It's easier to accept that perhaps, unlike Altaïr (who's supposed to have ''never'' been hit even once, since "health" was strictly regarded as synchronization back in the first game), Ezio got hit at least once.
is used [[/note]].
* CruelMercy: At the end [[spoiler: Ezio spares Rodrigo's life]], implying that while [[CycleOfRevenge killing him won't bring back what Ezio's lost]], letting [[spoiler: Rodrigo]] live might be worse, as [[spoiler: Ezio has defeated him at his moment of triumph, proved to Rodrigo the he isn't the Prophet he thought he was, and was going to enter the Vault and take what Rodrigo spent his entire life searching for]]. In that context, it is pretty damn cruel to let him live. [[KickTheSonOfABitch On the other hand, he totally effing deserves it]].
**
it]]. A more subtle complement to this: While Ezio was unconscious, [[spoiler:Rodrigo]] had both the Staff and the Apple, but the Vault did ''not'' open for him... yet at the end, it did for Ezio.
* CurbStompBattle: The last boss can become this. Kind of an ImGoingToHellForThis moment, since it's ''[[UsefulNotes/ThePope the freakin' Pope]]!''
** Possibly literal, if you resort to simply throwing him about and using [[UsefulNotes/MixedMartialArts PRIDE-style]] [[KickThemWhileTheyAreDown grounded stomps and soccer kicks]].
Ezio.



* CutsceneDrop: It doesn't matter if you kill your target by shooting him from afar, throwing him off a roof and/or into the instantly-fatal-to-{{NPC}}s water, or slashing him with your sword as you gallop past him on a horse, somehow Ezio always instantly ends up kneeling on the ground with the target dying in his arms. This even happens when an ally specifically tells you to shoot the target. It manages to make only ''slightly'' more sense than the five-minute-long dialogues between Altaïr and his neck-stabbed victims.

to:

* CutsceneDrop: It doesn't matter if you kill your target by shooting him from afar, throwing him off a roof and/or into the instantly-fatal-to-{{NPC}}s water, or slashing him with your sword as you gallop past him on a horse, somehow Ezio always instantly ends up kneeling on the ground with the target dying in his arms. This even happens when an ally specifically tells you to shoot the target. It manages to Blame the Animus if it doesn't make only ''slightly'' more sense than the five-minute-long dialogues between Altaïr and his neck-stabbed victims.sense.
20th Oct '17 9:13:19 AM Synchronicity
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Added DiffLines:

* DowryDilemma: An inverted example. Due to her temper, Giovanni (Ezio's father) was forced to raise Claudia's dowry by 1,000 florins, since she scared off all of her suitors.
6th Oct '17 4:40:06 AM Arvaus
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** AthensAndSparta: Florence is more or less the Athens to Venice's Sparta. The former is a center of culture, art and philosophy, while the latter is an expansionist city-state-empire. The public square of Florence, Piazza della Signoria is an active bustling city center with shops, and city-life, while San Marco Square in Venice is a heavily guarded military area defending the Doge's palace. Furthermore, the biggest monument and most active area is Santa Maria Flore and Il Duomo while that of Venice is L'Arsenale, a factory which is almost a city-inside-a-city.

to:

** * AthensAndSparta: Florence is more or less the Athens to Venice's Sparta. The former is a center of culture, art and philosophy, while the latter is an expansionist city-state-empire. The public square of Florence, Piazza della Signoria is an active bustling city center with shops, and city-life, while San Marco Square in Venice is a heavily guarded military area defending the Doge's palace. Furthermore, the biggest monument and most active area is Santa Maria Flore and Il Duomo while that of Venice is L'Arsenale, a factory which is almost a city-inside-a-city.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.AssassinsCreedII