Follow TV Tropes

Following

History Videogame / AnarchyOnline

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SquareRaceRoundClass: Any breed can be any class, meaning you can have an atrox nano-technician or nanomage enforcer if you want, but it will be a lot harder.

Added: 1010

Removed: 1002

Is there an issue? Send a MessageReason:
None


* LevelThemes: Each of the Shadowlands realms has a different one
** Nascence is a GreenHillZone like area (although the northeast corner of it is more like a swamp), fittingly, it is the first and lowest Shadowland (meant for level 1-50)
** Elysium is more of a PalmtreePanicZone, it's similar in appearance to Nascence but sunnier, and has a beach and ocean at the brink (although walking far enough out into the ocean makes you fall down to Rubi-Ka
** Scheol starts out as a half-assed DarkWorld, but turns into an UndergroundLevel in the northern (higher level) half
** Adonis is a combination of UnderTheSea and UnderwaterRuins as the above water areas are still rather watery, in addition to having a bunch of ruins
** Penumbra is a SlippySlideyIceworld
** Inferno is a LethalLavaLand
** Pandemonium is the hardest to pin down, but seems like a combination of ancient ruins and FloatingContinent (although it's technically just a few islands with ancient buildings on them, rather than a full-continent.


Added DiffLines:

* VideoGameSettings: Each of the Shadowlands realms has a different theme
** Nascence is a GreenHillZone like area (although the northeast corner of it is more like a swamp), fittingly, it is the first and lowest Shadowland (meant for level 1-50)
** Elysium is more of a PalmtreePanicZone, it's similar in appearance to Nascence but sunnier, and has a beach and ocean at the brink (although walking far enough out into the ocean makes you fall down to Rubi-Ka
** Scheol starts out as a half-assed DarkWorld, but turns into an UndergroundLevel in the northern (higher level) half
** Adonis is a combination of UnderTheSea and UnderwaterRuins as the above water areas are still rather watery, in addition to having a bunch of ruins
** Penumbra is a SlippySlideyIceworld
** Inferno is a LethalLavaLand
** Pandemonium is the hardest to pin down, but seems like a combination of ancient ruins and FloatingContinent (although it's technically just a few islands with ancient buildings on them, rather than a full-continent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LevelThemes: Each of the Shadowlands realms has a different one
** Nascence is a GreenHillZone like area (although the northeast corner of it is more like a swamp), fittingly, it is the first and lowest Shadowland (meant for level 1-50)
** Elysium is more of a PalmtreePanicZone, it's similar in appearance to Nascence but sunnier, and has a beach and ocean at the brink (although walking far enough out into the ocean makes you fall down to Rubi-Ka
** Scheol starts out as a half-assed DarkWorld, but turns into an UndergroundLevel in the northern (higher level) half
** Adonis is a combination of UnderTheSea and UnderwaterRuins as the above water areas are still rather watery, in addition to having a bunch of ruins
** Penumbra is a SlippySlideyIceworld
** Inferno is a LethalLavaLand
** Pandemonium is the hardest to pin down, but seems like a combination of ancient ruins and FloatingContinent (although it's technically just a few islands with ancient buildings on them, rather than a full-continent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As a more subtle example, Rubi-Ka is mostly beige (which is technically a shade of orange) desert, while the Shadowlands are mostly blues and greens. This gets averted in Inferno (which is mostly orange and fiery) and Pandemonium (which is mostly brown.)
Is there an issue? Send a MessageReason:
None


* AmbiguousSyntax: The nano program "freak shield", which can be read in at least three ways: as a shield for freaks to use, a shield that protects the person against freaks, or a shield is itself a freak (in the sense of a weird or random thing). It can potentially be any or all of these, depending on who is using it and what they are using it as protection from.



Is there an issue? Send a MessageReason:
None


* AndYouThoughtItWouldFail: Due to the [[ObviousBeta disastrous state of the game upon launch]], many people predicted it would go out of production within a year or so. [[LongRunner it's managed to survive to this day, and most of the horrible bugs have been ironed out.]]

to:

* AndYouThoughtItWouldFail: Due to the [[ObviousBeta disastrous state of the game upon launch]], many people predicted it would go out of production within a year or so. [[LongRunner it's managed to survive to this day, and most of the horrible bugs have been ironed out.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndYouThoughtItWouldFail: Due to the [[ObviousBeta disastrous state of the game upon launch]], many people predicted it would go out of production within a year or so. [[LongRunner it's managed to survive to this day, and most of the horrible bugs have been ironed out.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DamageTyping: The game has 7 types: Melee, projectile/impact, energy, fire, cold, chemical, and disease/poison. While this doesn't really matter with regards to monsters ([[ViolationOfCommonSense fire still does full damage to Inferno inhabitants, for instance]]) it ''does'' matter for players, as most armor is better versus some damage types than others.
Is there an issue? Send a MessageReason:
None


* AbsentAliens: Weirdly zigzagged. When the game first came out WordOfGod said that none of the creatures on Rubi-ka were aliens, and even the really weird ones were created by Omni-tek. Then, when ''Shadowlands'' came out, it was [[{{Retcon}} retconned]] that some of the creatures did in fact come from the Shadowlands to Rubi-ka. A the Shadowlands are AnotherDimension, this technically made them aliens. Finally, the ''Alien Invasion'' expansion added the Kyr'ozch as actual aliens from another planet.

to:

* AbsentAliens: Weirdly zigzagged. When the game first came out WordOfGod said that none of the creatures on Rubi-ka were aliens, and even the really weird ones were created by Omni-tek. Then, when ''Shadowlands'' came out, it was [[{{Retcon}} retconned]] that some of the creatures did in fact come from the Shadowlands to Rubi-ka. A As the Shadowlands are AnotherDimension, this technically made them aliens. Finally, the ''Alien Invasion'' expansion added the Kyr'ozch as actual aliens from another planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConvectionSchmonvection: Averted with Inferno in the Shadowlands. Just being in the realm at all (other than the gardens) causes a person to take fire damage every few seconds unless they are wearing some special protective boots.
Is there an issue? Send a MessageReason:
None


* AbsentAliens: Weirdly zigzagged. When the game first came out WordOfGod said that none of the creatures on Rubi-ka were aliens, and even the really weird ones were created by Omni-tek. Then, when ''Shadowlands'' came out, it was [[{{Retcon}} retconned]] that some of the creature did in fact come from the Shadowlands to Rubi-ka. A the Shadowlands are AnotherDimension, this technically made them aliens. Finally, the ''Alien Invasion'' expansion added the Kyr'ozch as actual aliens from another planet.

to:

* AbsentAliens: Weirdly zigzagged. When the game first came out WordOfGod said that none of the creatures on Rubi-ka were aliens, and even the really weird ones were created by Omni-tek. Then, when ''Shadowlands'' came out, it was [[{{Retcon}} retconned]] that some of the creature creatures did in fact come from the Shadowlands to Rubi-ka. A the Shadowlands are AnotherDimension, this technically made them aliens. Finally, the ''Alien Invasion'' expansion added the Kyr'ozch as actual aliens from another planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbsentAliens: Weirdly zigzagged. When the game first came out WordOfGod said that none of the creatures on Rubi-ka were aliens, and even the really weird ones were created by Omni-tek. Then, when ''Shadowlands'' came out, it was [[{{Retcon}} retconned]] that some of the creature did in fact come from the Shadowlands to Rubi-ka. A the Shadowlands are AnotherDimension, this technically made them aliens. Finally, the ''Alien Invasion'' expansion added the Kyr'ozch as actual aliens from another planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlueAndOrangeContrast: On the maps and the like, The Clans are represented with orange and Omni-tek with blue (which is rather unusual, as blue is usually the color of the good guys). The neutral places are green (probably because combining blue and orange just gives you a weird brown color.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UrExample: It's the first game to include instanced zones. Initially this was only used for randomized missions, but was later on the norm for most quest areas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoesThisRemindYouOfAnything: There is a terrorist group known as the Dust Brigade who [[HatesEveryoneEqually hate the Clans and Omni-tek with equal frevor]]. Their most despicable act was on 7th of October, 29466, where they blew up a bunch of buildings and killed thousands (who were all KilledOffForReal due to the respawn machines in the area being sabotaged.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThisIsADrill: There is a rare race of monsters named "drill (some noun here)" who have four tentacles ending in drills for arms, which they use to attack. Even worse, every time they attack they make a [[HellIsThatNoise whirring sound like a real dental drill.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigBad: The Beast at the end of the Shadowlands expansion. Even after several more expansions, he is probably still the hardest raid mob in game.
Is there an issue? Send a MessageReason:
None


* BilingualBonus: The "songs" sung by the Yutto [=NPCs=] are actually taken from a Norwegian song that was entered in the [[EurovisionSongContest Eurovision contest]] (and lost spectacularly).

to:

* BilingualBonus: The "songs" sung by the Yutto [=NPCs=] are actually taken from a Norwegian song that was entered in the [[EurovisionSongContest [[Series/EurovisionSongContest Eurovision contest]] (and lost spectacularly).
Is there an issue? Send a MessageReason:
None


* KingArthur: Arthurian legend makes appearances, both on Rubi-Ka and in the Shadowlands.

to:

* KingArthur: Myth/KingArthur: Arthurian legend makes appearances, both on Rubi-Ka and in the Shadowlands.



** Much of the Shadowlands also have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and Lord Galahad and Lord Mordeth (Mordred) as the final leaders of the Redeemed and Unredeemed respectively before reaching the blasted, hellish area known as Pandemonium.

to:

** Much of the Shadowlands also have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before KingArthur Myth/KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and Lord Galahad and Lord Mordeth (Mordred) as the final leaders of the Redeemed and Unredeemed respectively before reaching the blasted, hellish area known as Pandemonium.

Added: 557

Changed: 561

Removed: 416

Is there an issue? Send a MessageReason:
None


* [[FiveRaces Four Breeds]]: Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill. Story-wise, all of the breeds were created by Omni-Tek (with the exception of Solitus).

to:

* [[FiveRaces Four Breeds]]: GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with one sword ... yet!
** Thanks to the game using a PointBuildSystem (with zero restrictions, beyond Improvement Point cost) for its skills, anyone can do this, with varying degrees of effectiveness.
* HumanSubspecies:
Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill. Story-wise, all of the breeds were created by Omni-Tek (with the exception of Solitus).



* GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with one sword ... yet!
** Thanks to the game using a PointBuildSystem (with zero restrictions, beyond Improvement Point cost) for its skills, anyone can do this, with varying degrees of effectiveness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DrawAggro:
** Enforcers specialize in this. They have single target and area-of-effect taunts that pull aggro towards them. Soldiers and Martial Artists possess single target taunts as well.
** Inverted with Agents, who possess programs that reduce the target's aggression towards them.

Removed: 78

Is there an issue? Send a MessageReason:
None


* DetachedSleeves: Invoked, as sleeves are treated as separate clothing items.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Note: To prevent religious protesters and regulations based on that Omni-Tek had to actually scientifically prove the existance of the human soul.

Added: 185

Changed: 340

Is there an issue? Send a MessageReason:
Further clarification, particularly of the Elite Tweak section


** To curb some the tweaking, [=FunCom=] implemented "soft" level limits--utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.

to:

** To curb some of the more over-powered tweaking, [=FunCom=] implemented "soft" level limits--utilizing equipment limits--depending on the requirements of a weapon or pets piece of significantly higher level causes them armor compared to operate at reduced effectiveness, depending on how far they are above you, and simply not your skills, it'll function at all reduced effectiveness (or be [[http://www.ao-universe.com/index.php?id=14&mid=8&site=AO-Universe%2FKnowledge%2FClassic+AO%2FGameplay+Guides%2F&pid=589 over-equipped]], in 25% increments).
** Pets are a special case here:
if they're too high.your skills are below the limit required to control them, there's no reduced effectiveness--they'll simply go inert and refuse to obey your commands.

Added: 681

Changed: 580

Is there an issue? Send a MessageReason:
Updated the introduction to better clarify the release dates of the new engine and starter area, as well as addressing other segements with clarified information.


Despite a ''very'' rocky launch that involved serious stability, registration, and billing issues (and which took half a year to fix), ''Anarchy Online'' has survived to this day. In total, it's had three {{Expansion Pack}}s (''Shadowlands'', ''Alien Invasion'', and ''Lost Eden'') and two "booster" packs (''Notum Wars'' and ''Legacy of the Xan''). Development on the game hasn't stopped, either; in 2008, [=FunCom=] started work on a comprehensive graphics upgrade, intent on bringing ''AO'' closer to modern standards of quality. 2013 saw beta testing of the graphics overhaul, which also includes completely reworked low-level content to better prepare the modern MMO player for the wilds of Rubi-Ka.

to:

Despite a ''very'' rocky launch that involved serious stability, registration, and billing issues (and which took half a year to fix), ''Anarchy Online'' has survived to this day. In total, it's had three {{Expansion Pack}}s (''Shadowlands'', ''Alien Invasion'', and ''Lost Eden'') and two "booster" packs (''Notum Wars'' and ''Legacy of the Xan''). Development on the game hasn't stopped, either; in 2008, [=FunCom=] started work on a comprehensive graphics upgrade, intent on bringing ''AO'' closer to modern standards of quality. quality.

2013 saw closed beta testing of the graphics overhaul, which also includes and in 2015 the new engine (still in beta testing, with further updates planned) was released to the live server alongside the existing engine. Also in 2015, a completely reworked low-level content starter area was released to better prepare the modern MMO player for the wilds of Rubi-Ka.



* AKA47: The Desert Reet, the game's answer to the Desert Eagle.

to:

* AKA47: The IMI Desert Reet, the game's answer to the Desert Eagle.



** The Healer: Doctor, Adventurer, Meta-Physicist and Martial Artist in a pinch.

to:

** The Healer: Doctor, Adventurer, Martial Artist and Meta-Physicist and Martial Artist in a pinch.



* ArmlessBiped: The Leets, though Pendpods can also qualify.

to:

* ArmlessBiped: The Leets, though Pendpods Penpods can also qualify.



* BarrierWarrior: The Soldier profession.

to:

* BarrierWarrior: The Soldier profession.profession, with the Engineer and Keeper professions dipping a toe into the pool as well.



** A class-specific set of armor could only be worn when wearing certain items--eyeware like this being one of them.

to:

** A class-specific set of armor could only be worn when wearing certain items--eyeware items--eyewear like this being one of them.



* DeflectorShields: The bread and butter of the whole Soldier profession.

to:

* DeflectorShields: The bread and butter of the whole Soldier profession.profession, with the Engineer and Keeper professions having their own variants.



** To curb all the tweaking, [=FunCom=] implemented "soft" level limits--utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.

to:

** To curb all some the tweaking, [=FunCom=] implemented "soft" level limits--utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.



** Thanks to the game using a PointBuildSystem (with zero restrictions, beyond Improvement Point cost) for its skills, anyone can do this, with varying degrees of effectiveness.



* LevelGrinding: An estimated 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as follows--

to:

* LevelGrinding: An estimated A whopping 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as follows--



** The new graphics engine, finally released to the live servers, is this as well. It does help, however, that Funcom has clearly stated it's supposed to be a work in progress.



* PVPBalanced: Initially ''AO'' was designed this way, but over the course of two expansions the dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped to correct this problem.

to:

* PVPBalanced: Initially ''AO'' was designed this way, but over the course of two expansions the dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped to correct this problem.some of these problems, but true PVP balance is still considered to be a ways off.



* ShootingSuperman: Especially after ''Lost Eden'' and the patches that came afterward, a sufficiently leveled character has enough power to casually ignore most monsters that aggro them in the wild. The Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.

to:

* ShootingSuperman: Especially after ''Lost Eden'' and the patches that came afterward, a sufficiently leveled character has enough power to casually ignore most monsters that aggro them in the wild. The Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
Is there an issue? Send a MessageReason:
AO\'s engine update hasn\'t been implemented yet, so corrected the info about the new starter area, and when it went live.


** With the release of the graphics engine upgrade, [=FunCom=] implemented a New Player Experience , including a new tutorial that replaced the ICC Shuttleport opening from ''Alien Invasion''.

to:

** With the release of the graphics engine upgrade, patch series 18.7, [=FunCom=] implemented a New Player Experience , Experience, including a new tutorial zone, [[http://www.ao-universe.com/index.php?id=14&mid=8&site=AO-Universe%2FKnowledge%2FClassic+AO%2FGameplay+Guides%2F&pid=627 Arete Landing]], that replaced the ICC Shuttleport opening from ''Alien Invasion''.
Is there an issue? Send a MessageReason:
Under the \'Backstab\' info, Sneak Attack is available to everyone, while backstab isn\'t. Corrected, and reworded the info for a bit more accuracy. :)


* BackStab: The "Sneak Attack" special available to two professions, as well as a similar attack for the ranged professions known as Aimed Shot.

to:

* BackStab: The "Sneak Attack" "[[ExactlyWhatItSaysOnTheTin Backstab]]" special available to two professions, as well as professions. Depending on the melee weapon though, anyone can use a similar attack variant of that called Sneak Attack, and there's love for the ranged professions known as weapon users too, in the form of Aimed Shot.

Added: 138

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmlessBiped: The Leets, though Pendpods can also qualify.


Added DiffLines:

* DetachedSleeves: Invoked, as sleeves are treated as separate clothing items.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThePaladin: Keepers are paladins with the serial numbers filed off, being sword-wielding armored warriors with some healing ability and helpful buffing auras.
Is there an issue? Send a MessageReason:
None


* ObviousBeta: The original release was a notorious train wreck, with terrible connection issues and GameBreakingBugs far beyond the normal birthing pains of an MMO, resulting in serious panning by reviewers. However, the devs worked overtime to iron things out, eventually winning AO multiple "most improved game" awards.

to:

* ObviousBeta: The original release was a notorious train wreck, with terrible connection issues and GameBreakingBugs {{Game Breaking Bug}}s far beyond the normal birthing pains of an MMO, resulting in serious panning by reviewers. However, the devs worked overtime to iron things out, eventually winning AO multiple "most improved game" awards.

Top