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Capitalization was fixed from Videogame.A Nightmare On Elm Street to VideoGame.A Nightmare On Elm Street. Null edit to update page. Page may need a mojibake cleanup after the fact

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[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/rsz_nightmare_on_elm_street_nes_1771.gif]]

->''FREDDY'S™ COMING!''

A horror platformer for NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by LJNToys.

Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger™ by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy™ is waiting to strike at the most inopportune times.

The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES. But that's not saying much.
----
!!This game has the examples of:

* AfterBossRecovery
* BagOfSharing: Only one player needs to grab a Dream Warrior power for all of them to be able to access it.
* DarkWorld: The dream world. There tend to be more hazards here, and you're taken there automatically before a boss fight.
* DemBones: Human enemies from the real world appear as skeletons in the dream world.
* DownInTheDumps: The junkyard is one of the levels.
* TheEndOrIsIt: Displayed in the ending screen.
-->Freddy™ is dead and the nightmare is [sic] ended.
-->.........or has it?
* FrankensteinsMonster: Enemies resembling him appear in the real world.
* {{Leitmotif}}: "One, Two, Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy™ attacks you.
* LevelScaling: Bosses have more HP depending on how many people are playing.
* LifeMeter: Just to let you know: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints four hits]] [[FourIsDeath before dying]], though frustratingly you have to keep track of this yourself since there's no room on the HUD. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to you.
* OrganAutonomy: Freddy's™ bodyparts act as boss battles.
** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you fight all of them in the last stage, followed by Freddy™ himself.
* PlayerParty: In a bizarre twist, the game can use the NES Satellite or NES Four Score (Nintendo's renditions of a multitap at the time) for a gang of up to four players at once.
* RodentOfUnusualSize: Giant rats are enemies in the real world.
* StockFemurBone: Freddy's™ collectible remains are portrayed by femur bones.

----

to:

[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/rsz_nightmare_on_elm_street_nes_1771.gif]]

->''FREDDY'S™ COMING!''

A horror platformer for NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by LJNToys.

Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger™ by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy™ is waiting to strike at the most inopportune times.

The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES. But that's not saying much.
----
!!This game has the examples of:

* AfterBossRecovery
* BagOfSharing: Only one player needs to grab a Dream Warrior power for all of them to be able to access it.
* DarkWorld: The dream world. There tend to be more hazards here, and you're taken there automatically before a boss fight.
* DemBones: Human enemies from the real world appear as skeletons in the dream world.
* DownInTheDumps: The junkyard is one of the levels.
* TheEndOrIsIt: Displayed in the ending screen.
-->Freddy™ is dead and the nightmare is [sic] ended.
-->.........or has it?
* FrankensteinsMonster: Enemies resembling him appear in the real world.
* {{Leitmotif}}: "One, Two, Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy™ attacks you.
* LevelScaling: Bosses have more HP depending on how many people are playing.
* LifeMeter: Just to let you know: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints four hits]] [[FourIsDeath before dying]], though frustratingly you have to keep track of this yourself since there's no room on the HUD. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to you.
* OrganAutonomy: Freddy's™ bodyparts act as boss battles.
** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you fight all of them in the last stage, followed by Freddy™ himself.
* PlayerParty: In a bizarre twist, the game can use the NES Satellite or NES Four Score (Nintendo's renditions of a multitap at the time) for a gang of up to four players at once.
* RodentOfUnusualSize: Giant rats are enemies in the real world.
* StockFemurBone: Freddy's™ collectible remains are portrayed by femur bones.

----
[[redirect:Franchise/ANightmareOnElmStreet]]
Is there an issue? Send a MessageReason:
None


The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES.

to:

The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES. But that's not saying much.
Is there an issue? Send a MessageReason:
None


The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review.

to:

The game was reviewed by WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review. Despite the fact that the Nerd reviewed it and it is an LJN game, it is usually seen as one of the better movie-licensed games on the NES.
Is there an issue? Send a MessageReason:
None


* {{Leitmotif}}: "One, Two, Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy's™ attacks you.

to:

* {{Leitmotif}}: "One, Two, Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy's™ Freddy™ attacks you.
Is there an issue? Send a MessageReason:
relocation


* DemonicSpider: Freddy™ himself was likely intended to be this, being able to pop up randomly in the dream world, but with the right Dream Warrior power he's really no harder to deal with than anything else.
** ThatOneBoss: Not so much in the final boss fight though when he actually has a health bar and no obstructive terrain, and he litters the floor with those ground-slasher hands as the fight goes on. There won't be any safe places to stand if you can't finish him off quickly.
Is there an issue? Send a MessageReason:
None


* {{Leitmotif}}: "One, Two, Freddy™s coming for you" rhyme will start playing in the dream world before Freddy™ attacks you.

to:

* {{Leitmotif}}: "One, Two, Freddy™s Freddy's™ coming for you" rhyme will start playing in the dream world before Freddy™ Freddy's™ attacks you.



* OrganAutonomy: Freddy™s bodyparts act as boss battles.

to:

* OrganAutonomy: Freddy™s Freddy's™ bodyparts act as boss battles.



* StockFemurBone: Freddy™s collectible remains are portrayed by femur bones.

to:

* StockFemurBone: Freddy™s Freddy's™ collectible remains are portrayed by femur bones.

Added: 22

Changed: 26

Is there an issue? Send a MessageReason:
None


Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy is waiting to strike at the most inopportune times.

to:

Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger Krueger™ by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy Freddy™ is waiting to strike at the most inopportune times.



* DemonicSpider: Freddy himself was likely intended to be this, being able to pop up randomly in the dream world, but with the right Dream Warrior power he's really no harder to deal with than anything else.

to:

* DemonicSpider: Freddy Freddy™ himself was likely intended to be this, being able to pop up randomly in the dream world, but with the right Dream Warrior power he's really no harder to deal with than anything else.



-->Freddy™ is dead and the nightmare is [sic] ended. .........or has it?

to:

-->Freddy™ is dead and the nightmare is [sic] ended. .........
-->.........
or has it?



* {{Leitmotif}}: "One, Two, Freddy's coming for you" rhyme will start playing in the dream world before Freddy attacks you.

to:

* {{Leitmotif}}: "One, Two, Freddy's Freddy™s coming for you" rhyme will start playing in the dream world before Freddy Freddy™ attacks you.



* OrganAutonomy: Freddy's bodyparts act as boss battles.
** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you fight all of them in the last stage, followed by Freddy himself.

to:

* OrganAutonomy: Freddy's Freddy™s bodyparts act as boss battles.
** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you fight all of them in the last stage, followed by Freddy Freddy™ himself.



* StockFemurBone: Freddy's collectible remains are portrayed by femur bones.

to:

* StockFemurBone: Freddy's Freddy™s collectible remains are portrayed by femur bones.
Is there an issue? Send a MessageReason:
None


The game was reviewed by the ''WebVideo/AngryVideoGameNerd'' in 2006. See that page for tropes relating to the review.

to:

The game was reviewed by the ''WebVideo/AngryVideoGameNerd'' WebVideo/TheAngryVideoGameNerd in 2006. See that page for tropes relating to the review.
Is there an issue? Send a MessageReason:
relocation


* TheProblemWithLicensedGames: While not as abominably bad as most licensed games, reviewers still weren't enthusiastic about it.
** Though with that said, it's one of the few NES games that supports up to four people, and aside from gripes about the [[ScrappyMechanic Scrappy Mechanics]] the gameplay was nicely done for something of its time.



* ScrappyMechanic: Largely the reason for the game's negative reception.
** Not helped by hatred of a similar system used in [[{{VideoGame/CastlevaniaIISimonsQuest}} Castlevania II]], the dream world mechanic wasn't well-received due to how poorly it was thought out. To clarify, once you find a Dream Warrior power in the stage, you can easily charge through any enemy with it and thus ''eliminating the threat of being sent there in the first place''. They aren't overly hard to find either, since all the stages are linear. If you somehow ''don't'' get a Dream Warrior power before falling asleep (or just finding one in the dream world) however, [[OhCrap then God help you]]. Even if you do get through all the mooks, the bosses well readily end you.
** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up in the game are randomized with each separate play-through (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone counter (it counts how many are left to find in the stage, not how many you have), then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating as stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...
Is there an issue? Send a MessageReason:
None


** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up in the game are randomized with each separate play-through (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone counter (it counts how many are left to find in the stage, not how many you have), then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...

to:

** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up in the game are randomized with each separate play-through (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone counter (it counts how many are left to find in the stage, not how many you have), then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating as stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...
Is there an issue? Send a MessageReason:
None


** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up in the game are randomized with each separate play-through (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone counter (it counts how many are left to find, not how many you have), then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...

to:

** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up in the game are randomized with each separate play-through (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone counter (it counts how many are left to find, find in the stage, not how many you have), then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...
Is there an issue? Send a MessageReason:
None


** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up in the game are randomized with each separate play-through (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone collection meter, then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...

to:

** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up in the game are randomized with each separate play-through (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone collection meter, counter (it counts how many are left to find, not how many you have), then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...
Is there an issue? Send a MessageReason:
None


* LifeMeter: Just to let you know: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints four hits]] [[FourIsDeath before dying]], though frustratingly you have to keep track of this yourself since there's no room on the HUD to keep track of that. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.

to:

* LifeMeter: Just to let you know: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints four hits]] [[FourIsDeath before dying]], though frustratingly you have to keep track of this yourself since there's no room on the HUD to keep track of that.HUD. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LifeMeter: Just to let you know: '''no, the sleep meter is ''not'' your life meter,''' though you might be tricked into thinking so since you lose a strip off of it with every hit you take. No, you actually get [[HitPoints four hits]] [[FourIsDeath before dying]], though frustratingly you have to keep track of this yourself since there's no room on the HUD to keep track of that. Bosses play this trope completely straight however, as their life bar replaces the bone counter during their fights.

Added: 276

Changed: 138

Is there an issue? Send a MessageReason:
None


* DemonicSpider: Freddy himself was likely intended to be this, being able to pop up randomly in the Dream World, but with the right Dream Warrior power he's fairly easy to take care of. Not so much in the final boss fight though when he actually has a health bar and no obstructive terrain...

to:

* DemonicSpider: Freddy himself was likely intended to be this, being able to pop up randomly in the Dream World, dream world, but with the right Dream Warrior power he's fairly easy really no harder to take care of. deal with than anything else.
** ThatOneBoss:
Not so much in the final boss fight though when he actually has a health bar and no obstructive terrain...terrain, and he litters the floor with those ground-slasher hands as the fight goes on. There won't be any safe places to stand if you can't finish him off quickly.
Is there an issue? Send a MessageReason:
None


** Though with that said, it's one of the few games that supports up to four people, and aside from the [[ScrappyMechanic Scrappy Mechanics]] the gameplay was nicely done for a NES game. Some consider it a CultClassic.

to:

** Though with that said, it's one of the few NES games that supports up to four people, and aside from gripes about the [[ScrappyMechanic Scrappy Mechanics]] the gameplay was nicely done for a NES game. Some consider it a CultClassic.something of its time.
Is there an issue? Send a MessageReason:
None


* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to debate.

to:

* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to debate.you.
Is there an issue? Send a MessageReason:
None


** Though with that said, it's one of the few games that supports up to four people, and aside from the [[ScrappyMechanic Scrappy Mechanics]] the gameplay was nicely done. This has pretty much elevated it to the level of CultClassic.

to:

** Though with that said, it's one of the few games that supports up to four people, and aside from the [[ScrappyMechanic Scrappy Mechanics]] the gameplay was nicely done. This has pretty much elevated done for a NES game. Some consider it to the level of a CultClassic.
Is there an issue? Send a MessageReason:
None


** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up on the game are randomized (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone collection meter, then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...

to:

** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up on in the game are randomized with each separate play-through (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone collection meter, then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...

Added: 827

Changed: 929

Is there an issue? Send a MessageReason:
None


** Though with that said, it's one of the few games that supports up to four people, and aside from the [[ScrappyMechanic Scrappy Mechanics]] the gameplay was nicely done. This has pretty much elevated it to the level of CultClassic.



* ScrappyMechanic: Not helped by hatred of a similar system used in [[{{VideoGame/CastlevaniaIISimonsQuest}} Castlevania II]], the dream world mechanic wasn't well-received due to how poorly it was thought out. To clarify, once you find a Dream Warrior power in the stage, you can easily charge through any enemy with it and thus ''eliminating the threat of being sent there in the first place''. They aren't overly hard to find either, since all the stages are linear.
** If you somehow ''don't'' get a Dream Warrior power before falling asleep however, [[OhCrap then God help you]]. Even if you do get through all the mooks, the bosses well readily end you.

to:

* ScrappyMechanic: Largely the reason for the game's negative reception.
**
Not helped by hatred of a similar system used in [[{{VideoGame/CastlevaniaIISimonsQuest}} Castlevania II]], the dream world mechanic wasn't well-received due to how poorly it was thought out. To clarify, once you find a Dream Warrior power in the stage, you can easily charge through any enemy with it and thus ''eliminating the threat of being sent there in the first place''. They aren't overly hard to find either, since all the stages are linear.
**
linear. If you somehow ''don't'' get a Dream Warrior power before falling asleep (or just finding one in the dream world) however, [[OhCrap then God help you]]. Even if you do get through all the mooks, the bosses well readily end you.you.
** The bone collecting gimmick is hit-and-miss. The houses (stages) that open up on the game are randomized (though the bosses or not), and not every house that opens will have bones. If you don't see a number other than zero on the bone collection meter, then you have to fight your way through a pointless level for nothing. This can eat up your lives and continues like candy if you're not careful. Thankfully, bosses don't appear in non-bone levels. Made more frustrating stages that didn't have bones before ''could'' have them later after you find the ''actual'' bone level and beat it...

Added: 1951

Changed: 146

Is there an issue? Send a MessageReason:
None


* DarkWorld: The dream world.

to:

* AfterBossRecovery
* BagOfSharing: Only one player needs to grab a Dream Warrior power for all of them to be able to access it.
* DarkWorld: The dream world. There tend to be more hazards here, and you're taken there automatically before a boss fight.



* DemonicSpider: Freddy himself was likely intended to be this, being able to pop up randomly in the Dream World, but with the right Dream Warrior power he's fairly easy to take care of. Not so much in the final boss fight though when he actually has a health bar and no obstructive terrain...



* OrganAutonomy: Freddy's bodyparts act as boss battles

to:

* LevelScaling: Bosses have more HP depending on how many people are playing.
* TheProblemWithLicensedGames: While not as abominably bad as most licensed games, reviewers still weren't enthusiastic about it.
* MindScrew: When one player's sleep meter runs dry, ''everyone'' gets sent straight to the dream world with him/her. Whether the other three are getting Mind Screwed into sleep or if it just plain doesn't make any sense at all is up to debate.
* OrganAutonomy: Freddy's bodyparts act as boss battlesbattles.
** BossRush[=/=]MarathonBoss: In an odd case that satisfies the criteria of ''both'' tropes, you fight all of them in the last stage, followed by Freddy himself.
* PlayerParty: In a bizarre twist, the game can use the NES Satellite or NES Four Score (Nintendo's renditions of a multitap at the time) for a gang of up to four players at once.


Added DiffLines:

* ScrappyMechanic: Not helped by hatred of a similar system used in [[{{VideoGame/CastlevaniaIISimonsQuest}} Castlevania II]], the dream world mechanic wasn't well-received due to how poorly it was thought out. To clarify, once you find a Dream Warrior power in the stage, you can easily charge through any enemy with it and thus ''eliminating the threat of being sent there in the first place''. They aren't overly hard to find either, since all the stages are linear.
** If you somehow ''don't'' get a Dream Warrior power before falling asleep however, [[OhCrap then God help you]]. Even if you do get through all the mooks, the bosses well readily end you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The game was reviewed by the ''WebVideo/AngryVideoGameNerd'' in 2006. See that page for tropes relating to the review.
----
Is there an issue? Send a MessageReason:
None


-->''Freddy™ is dead and the nightmare is [sic] ended. .........or has it?

to:

-->''Freddy™ -->Freddy™ is dead and the nightmare is [sic] ended. .........or has it?
Is there an issue? Send a MessageReason:
None


* DemBones: Human

to:

* DemBones: Human enemies from the real world appear as skeletons in the dream world.



* FrankensteinsMonster: Enemies resembling appear in the real world.

to:

* FrankensteinsMonster: Enemies resembling him appear in the real world.

Added: 1277

Changed: 94

Is there an issue? Send a MessageReason:
None


[[redirect:Franchise/ANightmareOnElmStreet]]

to:

[[redirect:Franchise/ANightmareOnElmStreet]][[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/rsz_nightmare_on_elm_street_nes_1771.gif]]

->''FREDDY'S™ COMING!''

A horror platformer for NintendoEntertainmentSystem, based on ''Franchise/ANightmareOnElmStreet'' film series, specifically [[Film/ANightmareOnElmStreet3DreamWarriors the third film]]. It was developed by Creator/{{Rare}}, and released by LJNToys.

Player takes a role of one of the teens of Elm Street, whose job is to defeat the dream-stalking Freddy Krueger by finding all of his bones and bodyparts, and destroying them. Every once in a while the player must enter the dream world, where s/he can obtain power-ups, but the enemies are also tougher, and Freddy is waiting to strike at the most inopportune times.

!!This game has the examples of:

* DarkWorld: The dream world.
* DemBones: Human
* DownInTheDumps: The junkyard is one of the levels.
* TheEndOrIsIt: Displayed in the ending screen.
-->''Freddy™ is dead and the nightmare is [sic] ended. .........or has it?
* FrankensteinsMonster: Enemies resembling appear in the real world.
* {{Leitmotif}}: "One, Two, Freddy's coming for you" rhyme will start playing in the dream world before Freddy attacks you.
* OrganAutonomy: Freddy's bodyparts act as boss battles
* RodentOfUnusualSize: Giant rats are enemies in the real world.
* StockFemurBone: Freddy's collectible remains are portrayed by femur bones.

----
Is there an issue? Send a MessageReason:
None


[[redirect:Franchise/ANightmareOnELmStreet]]

to:

[[redirect:Franchise/ANightmareOnELmStreet]][[redirect:Franchise/ANightmareOnElmStreet]]
Is there an issue? Send a MessageReason:
None


[[Franchise/ANightmareOnELmStreet]]

to:

[[Franchise/ANightmareOnELmStreet]][[redirect:Franchise/ANightmareOnELmStreet]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[Franchise/ANightmareOnELmStreet]]

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