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* ''VideoGame/PitPot'', a precursor to the VideoGame/AlexKidd franchise for the UsefulNotes/SegaMasterSystem, it's entirely possible to kill the princess you're supposed to rescue by breaking off the supporting platform by smashing one of the sole connective tiles, causing her to fall into the abyss.

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* ''VideoGame/PitPot'', a precursor to the VideoGame/AlexKidd franchise for the UsefulNotes/SegaMasterSystem, Platform/SegaMasterSystem, it's entirely possible to kill the princess you're supposed to rescue by breaking off the supporting platform by smashing one of the sole connective tiles, causing her to fall into the abyss.

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* In ''[[VideoGame/BugsBunnyAndTazTimeBusters Bugs Bunny & Taz: Time Busters]]'', you are perfectly free to kill the other player/character. Taz can bite, spin, or toss Bugs off a cliff. Bugs can kick, snipe, or throw bombs at Taz. And if you're playing solo, you can make the other character do absolutely anything for a laugh: whether that be standing in position to get crushed by Gruesome Gorilla, distract some mooks, or jump into lava!

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* In ''[[VideoGame/BugsBunnyAndTazTimeBusters Bugs Bunny & Taz: Time Busters]]'', ''VideoGame/BugsBunnyAndTazTimeBusters'', you are perfectly free to kill the other player/character. Taz can bite, spin, or toss Bugs off a cliff. Bugs can kick, snipe, or throw bombs at Taz. And if you're playing solo, you can make the other character do absolutely anything for a laugh: whether that be standing in position to get crushed by Gruesome Gorilla, distract some mooks, or jump into lava!



* ''VideoGame/PitPot'', a precursor to the VideoGame/AlexKidd franchise for the UsefulNotes/SegaMasterSystem, it's entirely possible to kill the princess you're supposed to rescue by breaking off the supporting platform by smashing one of the sole connective tiles, causing her to fall into the abyss.



** In ''VideoGame/{{Portal 2}}'', Wheatley tells you to jump in a pit so you die. [[ShmuckBait If you do it,]] you get an achievement.

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** In ''VideoGame/{{Portal 2}}'', ''VideoGame/Portal2'', Wheatley tells you to jump in a pit so you die. [[ShmuckBait If you do it,]] you get an achievement.



* ''VideoGame/PitPot'', a precursor to the VideoGame/AlexKidd franchise for the UsefulNotes/SegaMasterSystem, it's entirely possible to kill the princess you're supposed to rescue by breaking off the supporting platform by smashing one of the sole connective tiles, causing her to fall into the abyss.
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Spelling/grammar fix(es), Flame Bait


* In the original ''VideoGame/PuzzleQuest'', several sidequests will have you tasked with capturing a target and delivering them to the quest givers or straight up killing them. You will be given the option to complete your mission as tasked or let your target go free (In the case of Princess Serephine, you'll have several chances to turn back and let her go). You can go the LawfulEvil route and complete your misssion... But in almost every instance, you'll be {{zonk}}ed with inferior rewards than you'd receive if you'd gone with the more compassionate option.[[note]]For example, if you return Serephine to her father, not only do you lose her as a potential companion, you lose the item she gives you, along with the future sidequests she opens up and you're given a paltry amount of gold - half of what Serephine would give you for setting her free.[[/note]]

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* In the original ''VideoGame/PuzzleQuest'', several sidequests will have you tasked with capturing a target and delivering them to the quest givers or straight up killing them. You will be given the option to complete your mission as tasked or let your target go free (In the case of Princess Serephine, you'll have several chances to turn back and let her go). You can go the LawfulEvil evil route and complete your misssion...mission... But in almost every instance, you'll be {{zonk}}ed with inferior rewards than you'd receive if you'd gone with the more compassionate option.[[note]]For example, if you return Serephine to her father, not only do you lose her as a potential companion, you lose the item she gives you, along with the future sidequests she opens up and you're given a paltry amount of gold - half of what Serephine would give you for setting her free.[[/note]]
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Added example(s), even if the game doesn't have a page yet

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* In ''[[VideoGame/QuiltsAndCatsOfCalico Quilts & Cats of Calico]]'', there's an achievement for refusing to give Billy food each time he asks for it. Fittingly, it's called [[TheScrooge "Scrooge".]]
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* Two particularly amusing examples in ''VideoGame/{{Exit}}'':

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* Two particularly amusing examples in ''VideoGame/{{Exit}}'':''VideoGame/Exit2005'':
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* ''VideoGame/PitPot'', a precursor to the VideoGame/AlexKidd franchise for the UsefulNotes/SegaMasterSystem, it's entirely possible to kill the princess you're supposed to rescue by breaking off the supporting platform by smashing one of the sole connective tiles, causing her to fall into the abyss.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the original ''VideoGame/PuzzleQuest'', several sidequests will have you tasked with capturing a target and delivering them to the quest givers or straight up killing them. You will be given the option to complete your mission as tasked or let your target go free (In the case of Princess Serephine, you'll have several chances to turn back and let her go). You can go the LawfulEvil route and complete your misssion... But in almost every instance, you'll be {{zonk}}ed with inferior rewards than you'd receive if you'd gone with the more compassionate option.[[note]]For example, if you return Serephine to her father, not only do you lose her as a potential companion, you lose the item she gives you, along with the future sidequests she opens up and you're given a paltry amount of gold - half of what Serephine would give you for setting her free.[[/note]]
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Added DiffLines:

*** At one point a turret begs you to save it from redemption and if you do so it thanks you (before delivering cryptic lines). You can then drop it down the bottomless pit or put it through the next emancipation grill rather than leaving it in a safe spot.

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* It might be wrong to enjoy the screams of terror that erupt when the Prince rolls up living beings in ''VideoGame/KatamariDamacy''... but if so, I don't want to be right.
** [[https://www.youtube.com/watch?v=Uyzk-09S1vE KATAMARI DO YOUR BEST!]]
** In ''We Love Katamari'' there's a series of levels where a sumo wrestler replaces the Katamari. Sucking people into his belly was... fantastic.

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* It might be wrong to enjoy %%%
%%
%% This page has been alphabetized. Please add new examples in
the screams of terror that erupt when the Prince rolls up living beings in ''VideoGame/KatamariDamacy''... but if so, I don't want to be right.
** [[https://www.youtube.com/watch?v=Uyzk-09S1vE KATAMARI DO YOUR BEST!]]
** In ''We Love Katamari'' there's a series of levels where a sumo wrestler replaces the Katamari. Sucking people into his belly was... fantastic.
correct order. Thanks!
%%
%%%

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* ''VideoGame/{{Lemmings}}'' is a classic example of this: there are lots of ways for the little things to die. Most levels will have a trap of some sort, including falling off the bottom or into water, or if you fall too far and splat. Or you could always just use the nuke button: ostensibly a way of aborting the level, but quickly became popular with frustrated gamers who would gather the lemmings into a small area and make them all explode in showers of confetti, the chorus of "OH NO!" just the icing on the cake. And there was even a level where you had to only save 10 lemmings out of 80, letting the rest of them splat. It's fun! (Notably, however, there is a non-trivial [[VideoGameCaringPotential 100% solution to the same level]]...)
* ''[[VideoGame/LEGOAdaptationGame LEGO Harry Potter]]: Years 1-4'' and ''Years 5-7'' have this in a larger volume than other LEGO games, letting you buy charms to perform silly actions on teammates and [=NPCs=]. You can later play as dark wizards, who can kill with the Cruciatus and Avada Kedavra curses, and victims don't respawn until you restart.
* ''VideoGame/TheIncredibleMachine'' games allow the player to dream up countless ways to inflict terror and pain on Mel and the assorted fauna - it is possible to trap the immortal Curie Cat in a never-stopping [[RobinsonGoldbergContraption intricately crafted contraption]] of agony, for example.

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* ''VideoGame/{{Lemmings}}'' is a classic example of this: there In ''[[VideoGame/BugsBunnyAndTazTimeBusters Bugs Bunny & Taz: Time Busters]]'', you are lots of ways for perfectly free to kill the little things to die. Most levels will have a trap of some sort, including falling off the bottom or into water, or if you fall too far and splat. Or you could always just use the nuke button: ostensibly a way of aborting the level, but quickly became popular with frustrated gamers who would gather the lemmings into a small area and make them all explode in showers of confetti, the chorus of "OH NO!" just the icing on the cake. And there was even a level where you had to only save 10 lemmings out of 80, letting the rest of them splat. It's fun! (Notably, however, there is a non-trivial [[VideoGameCaringPotential 100% solution to the same level]]...)
* ''[[VideoGame/LEGOAdaptationGame LEGO Harry Potter]]: Years 1-4'' and ''Years 5-7'' have this in a larger volume than
other LEGO games, letting player/character. Taz can bite, spin, or toss Bugs off a cliff. Bugs can kick, snipe, or throw bombs at Taz. And if you're playing solo, you buy charms to perform silly actions on teammates and [=NPCs=]. You can later play as dark wizards, who can kill with make the Cruciatus and Avada Kedavra curses, and victims don't respawn until you restart.
* ''VideoGame/TheIncredibleMachine'' games allow the player to dream up countless ways to inflict terror and pain on Mel and the assorted fauna - it is possible to trap the immortal Curie Cat in a never-stopping [[RobinsonGoldbergContraption intricately crafted contraption]] of agony,
other character do absolutely anything for example.a laugh: whether that be standing in position to get crushed by Gruesome Gorilla, distract some mooks, or jump into lava!



* ''VideoGame/{{Warp}}'' has plenty of potential body horror allowed by its teleportation mechanics. Possess a human and detonate them from the inside, trick a guard or turret into firing on humans by drawing their fire with a echo-decoy, traumatize a scientist for life by possessing him and then switching locations with another human, thus teleporting him ''into'' another human and [[TeleFrag detonating the latter in a shower of gore]]...
* ''VideoGame/{{Portal}}'' has the turrets that have an innocent voice but are quite quick to shoot you full of holes. You can only disable a turret by knocking it over, but there's plenty of ways to do so. Drop a cube on their heads, smack them around with another turret, or even disintegrate them and hear them scream "ow" several times.
** In ''VideoGame/{{Portal 2}}'', Wheatley tells you to jump in a pit so you die. [[ShmuckBait If you do it,]] you get an achievement.
** At one point you are required to tamper with the turret assembly line, causing freshly built turrets to be thrown into an incinerator. It's a case of ButThouMust, sure, but there's nothing stopping you from standing on the walkway as long as you want, listening to them scream as they're tossed in one-by-one.
** There is nothing that will prevent you from actively killing your teammate in the co-op mode, at certain points [=GLaDOS=] will try to convince the players to betray each other or that their partner is doing this to them. There are even arbitrary "science collaboration points" handed out for various reasons to try to make it a competition. Lampshaded by many of [=GLaDOS=]'s and Cave Johnson's quotes, which state that humans cannot collaborate and will betray each other.
*** Crush your partner once with moving blocks and [=GLaDOS=] will give you points for teaching a lesson in trust, do it a second time and she takes it away as you had already taught the lesson. Do it a third time, and she gives you bonus points for being blatantly cruel.

to:

* ''VideoGame/{{Warp}}'' has plenty of potential body horror allowed by its teleportation mechanics. Possess a human and detonate them from the inside, trick a guard or turret into firing on humans by drawing their fire with a echo-decoy, traumatize a scientist for life by possessing him and then switching locations with another human, thus teleporting him ''into'' another human and [[TeleFrag detonating the latter Enforced in a shower of gore]]...
* ''VideoGame/{{Portal}}'' has the turrets that have an innocent voice but are quite quick to shoot you full of holes. You can only disable a turret by knocking it over, but there's plenty of ways to do so. Drop a cube on their heads, smack them around with another turret, or even disintegrate them and hear them scream "ow" several times.
** In ''VideoGame/{{Portal 2}}'', Wheatley tells
''VideoGame/DudeStop'', where progress occasionally requires you to jump in a pit so you die. [[ShmuckBait If you do it,]] you get an achievement.
** At one point you are required to tamper with
deliberately fail at simple puzzles, [[BlamedForBeingRailroaded annoying the turret assembly line, causing freshly built turrets to be thrown into an incinerator. It's a case hell out of ButThouMust, sure, but there's nothing stopping you from standing on the walkway as long as you want, listening to them scream as they're tossed in one-by-one.
** There is nothing that will prevent you from actively killing your teammate
narrator in the co-op mode, at certain points [=GLaDOS=] will try to convince the players to betray each other or that their partner is doing this to them. There are even arbitrary "science collaboration points" handed out for various reasons to try to make it a competition. Lampshaded by many of [=GLaDOS=]'s and Cave Johnson's quotes, which state that humans cannot collaborate and will betray each other.
*** Crush your partner once with moving blocks and [=GLaDOS=] will give you points for teaching a lesson in trust, do it a second time and she takes it away as you had already taught the lesson. Do it a third time, and she gives you bonus points for being blatantly cruel.
process]].



* ''VideoGame/TheIncredibleMachine'' games allow the player to dream up countless ways to inflict terror and pain on Mel and the assorted fauna -- it is possible to trap the immortal Curie Cat in a never-stopping [[RobinsonGoldbergContraption intricately crafted contraption]] of agony, for example.
* It might be wrong to enjoy the screams of terror that erupt when the Prince rolls up living beings in ''VideoGame/KatamariDamacy''... but if so, I don't want to be right.
** [[https://www.youtube.com/watch?v=Uyzk-09S1vE KATAMARI DO YOUR BEST!]]
** In ''We Love Katamari'' there's a series of levels where a sumo wrestler replaces the Katamari. Sucking people into his belly was... fantastic.
* ''[[VideoGame/LEGOAdaptationGame LEGO Harry Potter]]: Years 1-4'' and ''Years 5-7'' have this in a larger volume than other LEGO games, letting you buy charms to perform silly actions on teammates and [=NPCs=]. You can later play as dark wizards, who can kill with the Cruciatus and Avada Kedavra curses, and victims don't respawn until you restart.
* ''VideoGame/{{Lemmings}}'' is a classic example of this: there are lots of ways for the little things to die. Most levels will have a trap of some sort, including falling off the bottom or into water, or if you fall too far and splat. Or you could always just use the nuke button: ostensibly a way of aborting the level, but quickly became popular with frustrated gamers who would gather the lemmings into a small area and make them all explode in showers of confetti, the chorus of "OH NO!" just the icing on the cake. And there was even a level where you had to only save 10 lemmings out of 80, letting the rest of them splat. It's fun! (Notably, however, there is a non-trivial [[VideoGameCaringPotential 100% solution to the same level]]...)
* ''VideoGame/{{Portal}}'' has the turrets that have an innocent voice but are quite quick to shoot you full of holes. You can only disable a turret by knocking it over, but there's plenty of ways to do so. Drop a cube on their heads, smack them around with another turret, or even disintegrate them and hear them scream "ow" several times.
** In ''VideoGame/{{Portal 2}}'', Wheatley tells you to jump in a pit so you die. [[ShmuckBait If you do it,]] you get an achievement.
** At one point you are required to tamper with the turret assembly line, causing freshly built turrets to be thrown into an incinerator. It's a case of ButThouMust, sure, but there's nothing stopping you from standing on the walkway as long as you want, listening to them scream as they're tossed in one-by-one.
** There is nothing that will prevent you from actively killing your teammate in the co-op mode, at certain points [=GLaDOS=] will try to convince the players to betray each other or that their partner is doing this to them. There are even arbitrary "science collaboration points" handed out for various reasons to try to make it a competition. Lampshaded by many of [=GLaDOS=]'s and Cave Johnson's quotes, which state that humans cannot collaborate and will betray each other.
*** Crush your partner once with moving blocks and [=GLaDOS=] will give you points for teaching a lesson in trust, do it a second time and she takes it away as you had already taught the lesson. Do it a third time, and she gives you bonus points for being blatantly cruel.



* In ''[[VideoGame/BugsBunnyAndTazTimeBusters Bugs Bunny & Taz: Time Busters]]'', you are perfectly free to kill the other player/character. Taz can bite, spin, or toss Bugs off a cliff. Bugs can kick, snipe, or throw bombs at Taz. And if you're playing solo, you can make the other character do absolutely anything for a laugh: whether that be standing in position to get crushed by Gruesome Gorilla, distract some mooks, or jump into lava!
* Enforced in ''VideoGame/DudeStop'', where progress occasionally requires you to deliberately fail at simple puzzles, [[BlamedForBeingRailroaded annoying the hell out of the narrator in the process]].

to:

* In ''[[VideoGame/BugsBunnyAndTazTimeBusters Bugs Bunny & Taz: Time Busters]]'', you are perfectly free to kill ''VideoGame/{{Warp}}'' has plenty of potential body horror allowed by its teleportation mechanics. Possess a human and detonate them from the other player/character. Taz can bite, spin, inside, trick a guard or toss Bugs off a cliff. Bugs can kick, snipe, or throw bombs at Taz. And if you're playing solo, you can make the other character do absolutely anything for a laugh: whether that be standing in position to get crushed by Gruesome Gorilla, distract some mooks, or jump turret into lava!
* Enforced in ''VideoGame/DudeStop'', where progress occasionally requires you to deliberately fail at simple puzzles, [[BlamedForBeingRailroaded annoying
firing on humans by drawing their fire with a echo-decoy, traumatize a scientist for life by possessing him and then switching locations with another human, thus teleporting him ''into'' another human and [[TeleFrag detonating the hell out latter in a shower of the narrator in the process]].gore]]...

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** Adjectives can make it even better. For instance, any puzzle involving food can be solved with any food item. This means that you can label the food "Rotten", "Poisonous", "Burning", or "Metal" and it'll work equally well. This can lead to the other person thanking you for the meal and a happy tone playing even as they die horribly.

to:

** Adjectives can make it even better. For instance, any puzzle involving food can be solved with any suitable food item. This means that you can label the food "Rotten", "Poisonous", "Burning", or "Metal" and it'll work equally well. This can lead to the other person thanking you for the meal and a happy tone playing even as they die horribly.horribly. You can also give a nearby NPC the "Edible" adjective, at which the hungry person [[ImAHumanitarian commits cannibalism]].
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* Enforced in ''VideoGame/DudeStop'', where getting all the trophies requires annoying the hell out of the narrator by deliberately failing at simple puzzles.

to:

* Enforced in ''VideoGame/DudeStop'', where getting all the trophies progress occasionally requires you to deliberately fail at simple puzzles, [[BlamedForBeingRailroaded annoying the hell out of the narrator by deliberately failing at simple puzzles.in the process]].

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